Posted in World of Warcraft

World of Warcraft: Dead and loving it

I’m struggling with a purpose and direction in World of Warcraft right now. I’ve fully finished The War Within’s campaign and sidequests (to date) and have my gear as maxed out as I’m going to get from level 8 delves. So what to do? I kind of lost interest in instance farming for the Collector’s Bounty, and Patch 11.2 is still a little ways away. So I’m half-heartedly logging in to do a delve here and there, but it doesn’t feel like forward momentum.

Like a lot of other people, I’m probably more excited about Legion Remix (this fall?) than 11.2. Rolling up a fresh character and storming through one of WoW’s all-time best expansions for tons of great transmog, mounts, and pets is like catnip to my mind. I miss how we got remix last summer but don’t have it here, but I can see how it would be disruptive to 11.2 if they shoehorned it in earlier.

To fill up some time, I’ve been fooling around with a new Forsaken Death Knight as a possible replacement for my Draenei DK. I want an undead character in my main warband roster, and after some consideration of the options available, this class seemed like the best combo. Plus, if it works out, it is a replacement more than an addition, so I’m not trying to pile on more and more. Oh, her name is Gwenuine.

It’s nice that they have cross-faction guilds now, because Horde-side on my server is practically empty. I had a decent time pugging dungeons with her while I tweaked a more optimized build than what I had on my prior Death Knight.

The more I hear about WoW’s upcoming housing system, the more I’m impressed that Blizzard isn’t doing the bare minimum in this department but rather is putting in a crapton of effort to make this as full-featured as possible. The recent article on neighborhoods impressed upon me that there’s a lot to be gained by focusing on settlements as well as individual abodes — community, guild connection, and common projects through the endeavor system. I like hearing how easy it will be to move one’s house or get settled into a guild-specific neighborhood. That latter is going to be a huge boon to fostering more connections within guilds, I think.

Posted in Lord of the Rings Online

LOTRO: Vacationing in the Shire

Slowly crawling through LOTRO’s Moria this year has made me fully take in the highs and lows of each zone. It’s still a fantastic and ambitious expansion, but it’s also undeniable that zone of these regions work while others are duller visually or more frustrating to navigate.

So where does Nud-Melek rank in this group? Probably somewhere around the middle. The key vista is the fiery chasm and broken bridge — which look fantastic — but I like how there’s this theme of former majesty long abandoned. It’s a grand entrance hall that’s been deserted, and it feels both sad and a little creepy for it. I do love the stone “tree” pillars, though.

A quest took me outside the eastern gate ever-so-briefly — a fleeting tease of sky and fresh air before I had to turn around and go back underground once more. So much left to do before I can say farewell to Moria for good.

I checked back in with a long-neglected project — my lowbie Lore-master River Hobbit who was still toiling away with fully completing the Shire. I still greatly regret using a Valar on my River Hobbit LM a while back and wish that I had stuck with her normal leveling journey, which is why I rerolled this character.

It’s definitely been a refreshing change of pace to return to some low-level questing, even as I keep an eye on the developing expansion for later this year. It really doesn’t seem like anything in Update 45 is going to be of any interest to me (I really don’t get why they’re investing a single dollar into PvP at this point), so I don’t think that there’s going to be any pressing content between now and the expansion that I need to do with a high-level character.

I do wish that I was more enthusiastic about playing LOTRO. I’m a small simmer these days. Pretty much a good 20-minute session is enough to do a few things, make a little progress, and feel like I’m staying in touch — but it’s certainly nowhere near how I get when I’m very enthusiastic. Maybe it’s because there really hasn’t been much to get enthusiastic *about* this year? So far, at least.

Posted in World of Warcraft

WoW Classic: Waiting for my ship to come in

After a week with my Druid, I flipped back to my Hunter in WoW Classic for some more level 40ish adventures. The scuttle is that Burning Crusade is coming maybe by November, with the pre-patch in October, which really isn’t terribly far away. And I still don’t have a single level 60 — I’m just *barely* at the midpoint at level 43, XP-wise, so I need to knuckle down and commit rather than flit back and forth between alts.

Doing some catchup questing in Desolace and I almost automatically attacked this rather famous dude and his pet bear. That would’ve been a pretty bad day for me, I reckon.

It’s not high-fidelity or super detailed, but WoW Classic has a beauty to it nevertheless. It’s comforting and very pastel-infused, and every so often I find myself gawking at the scenery as I travel through it.

I wasn’t really planning on keeping a raptor pet as long as I have, because it kind of feels stereotypical for a hunter with a raptor in this game, but I’ve started to grow attached to ol’ Turquoise here. He’s a great killer and looks pretty suave as he does it.

Our guild was debating the merits and drawbacks of STV the other night, and the discussion revealed how complex this zone is. Yeah, it’s way too long and has too few flight paths

I am internally struggling with the thought of what I might do when TBC’s pre-patch comes along, because I know there’s going to be fierce temptation to go ahead and do what I always do, which is roll up a Draenei Shaman and utterly abandon this Hunter I’ve dumped hundreds of hours into. Yes, I can pass along bags and gold, which is helpful, but that does feel like a waste in a way. But for now, I’m going to forge ahead with the Hunter and see if it might prove to be so sticky that it overcomes that future temptation.

Posted in General

What games are on my backburner right now?

While we are in the middle of summer and *theoretically* I should have much more time on my hand, that’s only sporadically true. It’s been a busy summer and probably won’t slow down until mid-August… only to speed right back up in September. This situation hasn’t stopped me from listening to that inward call of other games I may like to play if time frees up and my interest swings harder that way.

So today I wanted to share a handful of titles I’m not playing but consider to be simmering on my backburner:

Dungeons and Dragons Online

I have a pretty fond past with DDO and wouldn’t be hugely adverse to going back again… someday. I tried last year and flamed out so fast. Still, with the new expansion and servers this summer, there’s a pull of that increased activity. Maybe? I might just pick up my old character and work through some expansions I haven’t done yet.

Guild Wars 2

New expansion on the way for October means increased enthusiasm for GW2 right now. It’s always a very easy game to slip back into, and every time I’ve tried, I’m so open to being fully sucked into this world once more. But the last few times, it hasn’t happened, and no without trying. Maybe? I could put this on my “dip back into this August” list and see if my GW2 battery has recharged enough that I want to really immerse myself into this.

RIFT

A (very little) bit of activity with RIFT’s patches this summer reminded me of this MMO and how much I miss it. I think I’m always holding back until that moment, which probably won’t happen, when something far more positive will emerge for the future of this title and give me the go-ahead to do a full run-through. Maybe I should just play anyway? But again, there’s that pesky “time” thing and so many other things to do in other games that are being actively developed…

Project Gorgon

Oh, Gorgon, how many times have I pledged to play thee? So many. So many. I suspect that there is a wealth of great MMO stories and experiences to be had in you.

Fallen Earth

This is a weird one, because it’s STILL offline every since February due to server situations. Little Orbit keeps making noise about bringing Fallen Earth back some day, and so I think that when that happens, it will beckon to me. How strong? I have no idea.

CRPG

Another possibility is to chew on one of the very meaty CRPGs I have lurking on my account — Cyberpunk 2077 is a high prospect, but so is Witcher 3, Mass Effect legendary edition, and a few others. But these are really time-intensive and tough to take in little sessions, as MMOs are, so I’ve found it more difficult to get back into them.

Posted in Rimworld

Rimworld: Cannibal romance

“Winter” of the first year in the arid shrubland of this Rimworld colony. Aside from the loss of Sundance’s girlfriend, everything seems to be going well for this crew. Koch, a cultist who tried to attack the colony, was successfully recruited as its fifth member, and a kidnapped traveler named Orange is about to becoe the sixth.

Manhunter packs can be lethal, but in this case it wasn’t so bad because (a) they were boomrats and (b) everyone was equipped with heavy SMGs.

A blight hit the cornfield, but Sundance proved to be a VIP today as he swung into action and mowed down all of the infected plants before the disease could spread.

If you’ve ever said cannibalism isn’t romantic, here’s a clear refutation of that theory. Love blooms in the most weird ways!

Chaos erupted when the colony least expected it. A transport pod crashed at the southern border, and Wade went down to “rescue” (capture) the passenger. As he was coming back, a raid dropped in on a bunch of additional pods and opened fire. Without any preparation, the colonists were caught unaware and took casualties. Moondance the dog — Sundance’s loyal pet — perished right away.

Three colonists went down before the raiders ran off. No deaths, but Sundance was pulling extra duty trying to heal two prisoners and three colonists without letting any of them perish. And, of course, there were infections almost right away. Sadly, Ginseng passed away and Koch found herself deep in grief.

All of the prisoners — up to three, now — attempted to stage a breakout. That was extremely shortsighted and short-lived, as the colonists pumped them full of bullets and dragged them back to bed.

Posted in World of Warcraft

World of Warcraft: Plunder ALL the things

Not wanting to get too much into a summer rut, I’m slightly changing things up this July by tagging in my enhancement shaman Sypsonia to give her some much-needed love. At the start, she’s only level 41 and obviously undergeared, so my plan is to utilize the timewalking dungeon event and, eventually, delves to get her up to par. And happily, the timewalking thing is PERFECT for this sort of activity! By the end of the first night of a handful of dungeons, I was already up to 57.

I had fun putting together an everyday combat outfit for her. I might still tweak this, but it’s a fun start, and I am happy to finally incorporate the nunchucks from the trading post into an ensemble. I’m still iffy on the overlarge shoulders, but I do like the little pink leaves that it causes to float by.

It barely took two days to go from 41 to 80 and get started in The War Within. That’s just as well, since there’s no real benefit to going slower through the levels at this point. Blizzard deemed that everything happens at endgame, and so it shall be.

On my Warlock, I am CRANKING OUT quests in this last zone. I have a purpose, and that purpose is to not be in this ugly purple spider place one more minute than is necessary. I kind of made a game out of it, seeing how many quests I could knock out in a half-hour here, half-hour there.

The Collector’s Bounty event upended any plans for a normal July and turned this entire game into a giant treasure hunt. I started to make a point of running a few raids or dungeons every day, not with any specific goal in mind other than to see what sorts of extra pets, mounts, and transmog would drop.

Posted in Lord of the Rings Online

LOTRO: Roads to and fro

MMO houses are a strange thing, in that they can completely disappear… from your consciousness. If you don’t have a reason to go back to your home, sometimes it’s easy to forget they’re there at all. I haven’t gotten any good new decorations for a while, so it’s been a stretch since I saw my new and improved home on Peregrin. But in the lull between a milestone cooldown, I dashed back to my house to warm up my feet and get ready for a new adventure.

Wrapping up Foundation of Stone was trickier than expected. The caverns were twisty, and I had to get to a couple of tucked-away bosses by hacking my way through many mobs. Some of the Nameless down here take a lot more work to kill, for some reason. It could be in part that I haven’t upgraded my legendary items in a while, although I don’t seem to have as hard a time with other mobs. Anyway, consider this zone wrapped up!

Off to Nud-Melek, the final region of Moria that’s marked by giant stone trees, statues, and a big lava-y chasm that Gandalf says I must not cross but he’s not the boss of me.

Finding a really, really good spot for a sunset view in LOTRO feels like you’ve discovered something special. Sometimes I even park my character there for a few minutes to do some virtual sunset gazing as the clouds roll by.

A friend noted that Umbar doesn’t feel like LOTRO as much as EverQuest II, and now I can’t unsee that comparison. It certainly does have more of that design to it. Not terrible, mind you, simply not the Middle-earth we’re used to seeing. I’ve said it before, but I’ll say it again — I’m really ready to leave this region and go back north. I hope SSG wraps up these adventures soon, but I suspect the next expansion will be fully set down here as well.

I’m in a very light play pattern with LOTRO right now and not in much of a rush to get anywhere or achieve any specific goal. I have been lightly wondering when the next time I might roll up a new character or try for a completionist run from the very start, but that doesn’t seem incredibly pressing for me right now. In the meanwhile, I’ll accrue a bunch of LOTRO Points and save those for such a future character… if one does materialize.

Posted in World of Warcraft

WoW Classic: Swamp thing you make my heart sing

Feeling the call once more to return to WoW Classic — thanks to the warmer, slower pace of summer that usually beckons to old stomping grounds — I dusted off my level 24 Druid and attempted to pick up the thread of her questing journey. Something something Wetlands, I think. Surprisingly, I was still in my guild and there continued to be a strong presence there, which was a good sign.

It’s actually been REFRESHING to get back into my Druid. I was very much on again/off again with her, but now that she’s mid-20s, her kit is starting to come together and is less frustrating to level. The most enjoyable part of this is slowly leveling/questing while hoovering up a lot of loot, herbs, and leather to go sell for big profit.

I officially transferred my main over to this Druid, selling off everything that my Hunter had. No regrets there, and it’s nice to have over 80 gold in my pocket even before I hit 30. Following the Wetlands, I adventured in my old favorite zone of Duskwood. I don’t just love the vibes — the questing and farming here is generally excellent. My only complaint is that it needed one or two more flight points. Most of these zones do in Classic.

In contrast to the everything buffet at retail, WoW Classic is almost zen-like in its simplicity. Log in. Do quests, grind mobs, and level. Inching that progress meter forward a little at a time, being spoon-fed rewards, and enjoying the old school landscape is the icing on top of that cake.

Hitting level 30 was a very nice milestone, not just for the round number but to finally get feral faerie fire (alliteration!). It’s a super useful ability with no cost that acts as both a ranged pull and an armor debuff on mobs. I also got my travel form and a raft of other skill upgrades.

I do keep thinking about two major upcoming future events for Classic. First, there’s the promised opening of Burning Crusade on the anniversary servers by the end of this year. That’ll be nice, for sure, with a surge of community excitement, better specs, and a much better endgame all around. Back during the ’19 WoW Classic run, TBC is where I petered out about midway through. I don’t know how much my interest is going to stay or not, but I’m willing to see if I can go further this time around.

Then there’s the growing chatter around Classic Plus. Let me tell you, THIS is what really has me the most excited right now. A vanilla-era server where Blizzard keeps adding new content, refining systems, and evolving the base game in a different direction? That’ll feel so fresh and different, rather than be yet another progression server or Classic Era server suffering from arrested development. But we’ll have to wait and see what the official word is about this when and if it comes. Maybe Gamescom? That’d be cool.

Posted in Lord of the Rings Online

LOTRO: Where’s your head, dude?

At this point, it’s been months since my LOTRO Mariner has seen the daylight, but she’s in no rush to exit Moria — not while there are still quests to ferret out. She’s still got two zones, the epic, and deeds to complete, so probably by the time she’s done, she’ll be as pale as Gollum. On the upside, she finished rebuilding this magnificent dwarf statue!

Next up is a trip down to Foundations of Stone — probably my favorite themed zone of the expansion (spooky! creepy!) and only held back by rather poor navigation and a map that doesn’t do much to help in that department. But yeah, this whole place feels like the long-abandoned cellar basement of this kingdom.

Have I mentioned how much I dislike these older LOTRO maps sometimes? They were clearly prizing a style over legibility and usefulness, and that ends up biting the players the most in the end. This zone really suffers from not knowing the best path to get anywhere, especially with this gigantic lake in the middle and sheer sides that make egress difficult.

Where’s your head, dude? WHERE IS YOUR HEAD.

I love every MMO failing to resist putting in Aliens references. Devs simply can’t help themselves. You know, just in case you missed it *without* the eggs.

Umbar isn’t a bad city, it really isn’t. In fact, it’s quite beautiful and well-detailed in most places. There’s a lot of character to it, and it’s certainly not a type of city we’ve seen before in LOTOR. The problem with Umbar, though, is the typical problem of any urban area that the developers spent too long making and are now in love with — they want you to appreciate it as well and will do everything to keep you there as long as possible. Corsairs of Umbar really, really bogs down here, especially if you’re doing all the side quests and the under-the-city quests. Me? I’m just zipping through on the epic on this character, and it’s still a bit of a slog.

I think I’d like Umbar a lot more if it wasn’t full of dead ends and roundabout ways to get to your destination. I feel squeezed in here, confined, and as a Shire baby, that’s the opposite of my upbringing. I need to roam free!