
Yeah, that’s an ominous sign right there. Literally. But into it I go, for my quest objective is smack in the center of a bunch of super mutants.
I am still overwhelmed by how MANY locations there are in Fallout 76. It scratches that exploration itch so nicely because it feels like there’s always somewhere new to find and something different to see.

Such as… a giant Asian-themed palace? West Virginia is a nutty place, yo. This was a strange locale, as I was expecting all sorts of resistance. But inside were just a scattering of Scorched, and all but one was bugged so that when I attacked, they froze and didn’t move or attack back. That’s not very sportsmanlike!

By far, my favorite perk is Mysterious Stranger. He appears fairly frequently when you use VATS and acts like a combat companion for 10 seconds or so. It’s welcome firepower often when I need it.

I finally finished up a long chain of quests for the Raider robot Rose, stumbling upon her namesake and not getting much in the way of rewards — just the start of the next chain. Huzzah?

I came across this foreboding, half-open Vault 96. Something tells me that a lot of terrible things are inside. And yeah, I’m going to head in. Nothing ventured, nothing gained, yes? Sadly there wasn’t much inside of note — one big room, lots of ice, mention of genetic experiments. That’s it.

Those clouds heading south look… foreboding. I don’t think I’ll be heading there yet.

If I have to end up picking one of the two factions to follow, I think I’m going with Raiders. It’s the atypical choice for me, and so far, they’re pretty interesting. Why not?














































