Posted in World of Warcraft

WoW Classic: The ballad of Gigafart

My eldest son is a dinosaur nut and watches the Jurassic Park/World movies frequently. Since I am not settled on a pet yet, I tamed a raptor in his honor. Gonna name it Blue Turquoise. It might not be the most optimal pet, but c’mon, there’s a cool factor running around with a raptor at your side. And I do like that it can use both bite and claw, which pumps its DPS up quite a bit.

I’ve been having some fun fooling around with a Gnome Warlock again. It’s the flip side of the pet class, more magic than hardware. And angry skull flinging! It’s all very slow at low levels, but that’s a good opportunity to chat with my guild and get to know people. I did twink her out a little with a few gold so that I could buy bags, a wand, mining training, and staff training.

I’ve been thinking about the Hunter vs. Warlock a bit as I leveled her through the lowbie areas. Some advantages are pets that level with you and don’t lose loyalty, a variety of pets, more bag space, more health-gaining options, and what I feel is more utility. Free mount. No ammo. Oh, and no dead zone!

Deep guild discussion — and mild shaming — over names.

I cruised up to level 11 pretty quickly thanks to an optimized questing path and my super-duper amazing wand of one-shotting. Well, it took more than one shot, but it’s still fast. I never really did use wands on Warlocks before this past year — heck, I didn’t even know they could use them! At low levels, at least, it’s far faster than slowly shadowbolting everything. I just sic my imp on a bad guy, throw on a Curse of Agony, and begin wanding with three quick taps of the keyboard.

One nice perk of going back — getting to do Loch Modan all over again. This really has become one of the top prettiest zones in the base game for me. Great alpine environment. Cataclysm did this whole place dirty by draining the lake.

Posted in Lord of the Rings Online

LOTRO: Secret towns and surprising horror

Umbari questing continues as it has been for a while — smooth, interesting, and full of fresh content. I’m not getting hung up on any snags, as has happened in past expansions, and the stories are generally good. It’s mostly variations on “here’s a town full of nice people who could use a hand” so I get to be their chore-monkey for a while before moving on. I’m like the Incredible Hulk, just with more clothes and, er, shorter.

This zone goes from some decent greenery to a dead forest in a roaring hurry. It’s pretty ugly, to be honest, and without much charm. Maybe there’s more to it than meets the eye, though?

What started out as a rather mundane fetch quest quickly spiraled into full-blown horror. This game keeps surprising me in interesting ways. I don’t want to spoil this chain, but it gets really good.

I might be weird for this, but I really do like to get up into mobs’ faces and check out the detail and artwork that we usually hold at arm’s length. The boar’s eyes freak me out the longer I look at them.

I have to say, I’ve really been enjoying getting to know my Mariner again. She does embody the fencer lifestyle and is growing into her toolkit. Still has a ways to go, but I feel like I can mow through single and packs of mobs pretty well with a few emergency buttons on hand. Plus, great animations!

I’ve been listening to my kinship discuss which server it’s going to transfer to. It doesn’t matter to me which one it picks — RP or regular, it’s all the same to me. But I can say that there’s no reservation in the decision TO move. I predict very few kinships are going to want to stay behind and risk losing names, housing spots, and potential future recruits.

I love that almost two decades into playing this game, I’m still discovering new parts in it. There’s this slightly out-of-the-way crammed little town — Stoneheight — that’s tucked to the side of a hill path I’d never seen before in the North Downs. I spent 20 minutes exploring it, figuring (rightly) that it was the non-instanced version of a dungeon. It’s very unlike anything else in this zone, and it’s eerie how empty it is save for a single woman in the stocks.

Posted in The Sims

The Sims: The Second Coming

I should make wistful wishes more often.

You won’t believe me, but a little over a week ago I was getting all misty-eyed over the Sims franchise. I think I was listening to a retrospective on the first game and thinking back to all of the great times I had playing it back in the day. And my next thought, as I was making dinner, was “man, I’d love to replay those older installments.”

I did a quick google of any possible re-releases, and wouldn’t you know? It’s the Sims 25th anniversary and EA is doing just that.

I’m actually keenly excited to play The Sims 2 right now. The fourth game has absolutely no “sticky factor” with me these days, the third game has those off-putting Sim models, and the first game is a cultural landmark but really weird to play. But I never got The Sims 2 — I don’t think I did — yet my curiosity has grown in the past half-decade as I’ve been hearing more and more love for this 2004 version.

I have visions of setting The Sims 2 up as a lunchtime game and documenting my weird adventures. This is exactly what I needed, gaming-wise, in the “dead zone” of early 2025.

We still have yet to hear the official announcement and get all the details, but unless this is prohibitively expensive, you best believe I’m going to be downloading this sucker by the weekend.

Posted in Fallout

Fallout 76: Maniacal robots and kitten heads

To get back in the habit of playing a different “free agent” game very week, I asked my friend Chris to choose a title for me from the backburner MMO list I made the other week. I guess he went easy on me, because he chose Fallout 76 — a title that I’m quite familiar with and comfortable playing. No stretching my boundaries this week! Instead, I’ll be getting back in touch with my character and doing some additional questing.

It’s been so long that I don’t remember exactly what I was doing — but I had to dive into it head-first anyway, as I came under fire and quickly remembered to pull out my combat shotgun and get to work. I guess I was running a series of quests to get on the good side of Rose, the homicidal Raider robot at the Top of the World. This took me to a deathclaw camp and other very deadly places, but I came out OK. Thanks Rose. Appreciate you continually sending me into harm’s way.

I confess, I simply had a really great time playing. Fallout 76 indulges in one’s desire to explore, especially off the beaten path, and I keep staying logged on to find just one more spot I’ve never seen before. Oh, and to do quests. But that’s very secondary.

One day I logged in and this jerk up there immediately began bombarding me like I was his pet project. I kept running, thinking to shake him off, and he stuck with me across the landscape for a good five minutes. Probably should’ve fought, but oh well. I lived to see another day.

I have to say that I am completely satisfied with my combat shotgun and build at the moment. This thing hits like a truck, usually taking down mobs in three to four blasts. I hope it stays this consistently powerful, but for now, it’s my go-to weapon.

I followed a quest to the most out-of-the-way nightclub in the region, which already made it a must-see. The Rose Room looks absolutely pristine, even sporting some trendy neon.

For some reason, I thought this was a honey trap for cannibals or a slave cult or something. But no, it was a nice lounge with slot machines and live entertainment. I got hired on as a bodyguard, then became embroiled in an abortive hit on the family that owns the place. Long story short, they need me to go to Atlantic City to get medicine for their daughter. This sounds like a feeder quest for an expedition, but I’m nowhere near ready for those.

I started in on another side quest, this one search through a super-creepy taxidermy house for clues about the location of a missing cryptid hunter — and something called a Sheepsquatch. Or whatever. I think I’ve done this before, but it felt like the start of a fun, weird adventure.

But that’s where the week of Fallout 76 ended for me. I had quite the good time, all things considered, and really wouldn’t mind coming back to this more often!

Posted in World of Warcraft

World of Warcraft: Revenge of the Techno Lock!

Now that we’re in the new year, it’s always a good time for a bit of welcome change to gaming routines. So in addition to my regular adventures of my Death Knight in WoW, I’m going to start giving my techno lock some love as well. I’ll admit, it was January’s clockwork outfit offerings that nudged me back in this direction — how can I not put together the ultimate Gnome outfit?

I guess the question is, what do I do with this Warlock? Her gear isn’t terrible (around 595), so running a few T8 delves should get her above 600 relatively soon. But I don’t see much of a need to redo all of the quests — I should look into reputations but it isn’t a priority right now — and I can’t think of much else I want to do to improve her or take her in a different direction. Maybe, just maybe in an expansion that’s the most alt-friendly this game’s ever been… one character is really all you need. Still, I like the playstyle and would be loathe to completely abandon her.

But a week or so after writing that, Blizzard activated a series of Timewalking dungeon events with some really nice 610+ chest rewards for the weekly, so just like that, I found a purpose once more!

Kid, I don’t come to MMOs to have imaginary grief dumped on me from an imaginary child over an imaginary event. Less with the “dad dying” and more with the “go kill 10 rats please!”

Nothing like coming to new content several weeks late after everyone’s already been grinding and progressing. But hey, that’s just my style! So yeah, I finally got over to Siren Isle with my DK, and I’m certainly interested to see what it has on display. I hear this used to be an island expedition before it was scrapped, so this is essentially some repurposed content. Recycling! It’s not just for cardboard products!

At least for the time being, I’m going to camp my DK here and invest my time into this island. See what’s what. It’s not the biggest place but also not tiny either. What’s really taken some adjustment is not being able to use mounts.

After a couple of nights doing Siren Isle, I wasn’t really feeling it. There’s stuff to do, and you can’t fly, and I’m not seeing a lot of return of investment into it. Still, I’ll keep chugging away for now — or until Undermine comes out.

Posted in Lord of the Rings Online

LOTRO: Making plans for the new 64-bit servers

Now that we have a whole lot more details about the upcoming new LOTRO servers and how SSG is going to handle character transfers, you can bet that it’s thrown me and pretty much every other player in this game into a tizzy. Tizzies can be both bad and good, it’s kind of a mixture of frazzled/excited/hyperventilating.

And while there’s still time — anywhere between one and two months — before the servers go online, you can bet that planning is underway with many players and kinships. I’m waiting to hear where my kin is headed, so for now all I can do is take stock of my character roster, see which ones I definitely want to keep and transfer, and think about name reservations. This might take a while to figure out, as it has a lot to do with my plans for character leveling in 2025 and beyond.

What I’m giving some thought to is which low-level character I want to pursue. Because I *do* want one to balance out Umbar-related high-level questing, and there are four options on the table. I have my “completionist” Burglar who I’ve only taken through a single zone, my rough-and-tumble Mariner who is in her 20s and has a few zones under her belt, possibly my Angmar Captain if they allow transfers from that server (I haven’t heard anything about that), or starting a fresh character for 2025 (um, Hunter? Brawler? Beorning?).

As I’m leaning toward the Mariner, I know I’ve got to buckle down and learn how this class really works to get the most out of it. There is a bit of a learning curve, but testimonies about this class are pretty glowing, so I trust it’s worth the hassle. Plus, it does check a lot of the boxes of what I’m looking for in a leveling class.

Currently questing through North Downs and loved this vista of a well-lit Amon Raith right before dawn.

I also worked up a no-nonsense adventurer outfit that looks sturdy and even imposing while not being full plate armor.

Posted in World of Warcraft

WoW Classic: Eyepatches make for trustworthy contacts

Why play WoW Classic? There are many answers to that, but one that comes to mind today is “simplicity.” This is, for the most part, a straight-forward MMO experience — a long journey that’s guided by quests, grinding, and levels. When I come to it, I don’t have to sit there trying to figure out complex questing patterns and strategies. I don’t have to create a priority list of what needs to get done before the next weekly reset. I can simply pick up the last questing thread and follow it to the next one. It’s super relaxing and comforting.

It also gives me a lot of time to do one of my favorite secondary activities during MMOs, which is to listen to podcasts and sort through music. There’s a zen calmness to putting on headphones, grinding through some slow quests, chatting with guildies, and listening to electronic music or soundtracks or what have you. Nobody’s making demands on me during this time of day, and I’m not rushing to get anything done. This is my down time.

My Hunter is level 35 with 46 gold to her name. The beastmastery tree is filling out nicely, and I look forward to getting the capstone at level 40 (and a mount? hopefully?). Right now I’m doing some questing around Southshore and soaking up the generally pretty atmosphere.

I never do feel much in a rush to go anywhere and get things done right away. There are quests and objectives, yes, but I’m content to meander and even wander far off the path to pursue whatever direction I choose. Sometimes the best session is one where I find a nicely spread out camp of mobs and lazily mow through them again and again.

One of my favorite little things about WoW Classic is how much spontaneous grouping happens out in the world. There’s a lot of people descending on certain areas for quest mobs, and it almost always makes sense to group up instead of competing for them. I got pulled into a group outside Southshore that was farming Syndicate members for a good 20 or so minutes, with bards and warlocks and hunters absolutely chewing through packs of mobs. It was glorious.

Posted in General

12 MMOs on my backburner for 2025

With shifting out of the holidays back into the regular routine, I’ve been musing about what I want to do with this year in online gaming. As always, it comes down to a mixture of time, interest, and the difficulty of “dabbling” in MMOs that you aren’t committing to playing for the long haul.

I don’t have answers for that. It’s often easier to keep my options limited, stay in comfortable territory, and not spread out too much. Perhaps that’s even better. After all, you can’t let FOMO rule your life, and you absolutely can’t play everything all at once.

That said, lists are easy to make and a good way to organize possibilities, so I started jotting down online titles that are, for various reasons, on my gaming backlog right now. It ended up being more than I thought! So here are my thoughts on 12 MMOs that are calling to me right now:

  1. Path of Exile 2 — I don’t have the best history with ARPGs but I kinda liked the first Path of Exile and would like to check this out to satisfy my curiosity and see if it might lure me in. However, I’m a little too cheap to drop $40 on curiosity right now.
  2. Palia — With many updates under its belt and the new Daybreak ownership, Palia is probably overdue for a check in. I really did like the housing and the general idea of a casual online life sim. It’d be pretty nice if this did end up as a side game, but it was far too rough when I last played it.
  3. Project Gorgon — The eternal “shoulda woulda coulda” MMO. I should. I do love a lot of things about it. But I know I’ve been saying that for years, too.
  4. Villagers and Heroes — I figured that if I was bouncing around to different games, this would be a pretty easy-going pick (with housing) to visit.
  5. Fallout 76 — I didn’t get a lot of F76 gaming time last year, and I honestly miss it. But I also worry I’ve played it too much for me not to burn out on it if I did go back.
  6. Guild Wars 2 — I’ve been bouncing off this pretty hard the last couple times I returned, but GW2 does remain an attractive idea for low cost, unexplored content, good cosmetics, and now housing.
  7. Final Fantasy XIV — Mostly this is on the list because when I want a dose of cozy nostalgic JRPG vibes, this is as good a go-to as any. Plus, I’ve got the free version, so no worries about a sub… for now.
  8. Elder Scrolls Online — I’m mildly curious how this year’s planned quality-of-life changes are going to impact the overall game. I like ESO. I have a good time playing it. I’m open to the idea of coming back. I just don’t want it to be in maintenance mode.
  9. Elite Dangerous — MOP’s Chris was pretty effusive about how this space sim has really gotten better as of late. I like space sims and wrote this one off a long time ago. Maybe a second chance is needed.
  10. No Man’s Sky — See “improved space sim” above. I like the *idea* of this game more than my initial experiences. But I’ve always felt that if I could buckle down and really get to know it, I’d like this one.
  11. Albion Online — My last two entries are PvP MMOs, which obviously aren’t my bag, but Albion’s getting a nod because (a) I kind of liked it when I tried it out that one time and (b) I really respect how much content they’ve put out for it. Lively games being actively developed are attractive.
  12. EVE Online — Maybe I’m just in the mood for a space sim. Maybe I should do a space sim month? That would be pretty wild, come to think of it. Start out with four MMOs, then every week I eliminate one until there’s only one left? Huh. Going to have to ponder that.
Posted in World of Warcraft

WoW Classic: Old world flippy flops

While I’m having a generally good time, I also can’t help but constantly wish that these fresh start servers had begun with The Burning Crusade or, barring that, the pre-patch. Heck, I’d even take a vastly shortened lead-up time, anything less than a year. But no, we’re stuck in the most broken class era for a bulk of 2025, and without much for casuals like myself to do at the endgame. I’m going to start pushing myself to get into dungeon groups more, I haven’t really done that much, but it seems like such a hassle. Maybe I’m just whining because I truly want my Draenei Shaman, but oh well. Patience is a virtue, as is contentment.

Hey kids, remember back when the entrance to the dungeon wasn’t the entrance at all but a gauntlet you had to run each and every time you wanted to get to the actual action? Pepperidge Fa– I mean, Deadmines remembers!

I love this book on a platform that occasionally flips open to spawn a hand that slaps you down. That’d be really neat to have as a housing item.

For your consideration: The only time that someone’s been excited about the Green Hills of Stranglethorn.

Ashenvale: Great for scenery, horrible for pretty much everything else. The whole place is like a lumpy maze, and I blame the elves for it. Learn some straight lines once in a while, elves!

You know what’s kind of weird to consider about WoW Classic? It’s how very few pets and mounts were in the core game. Seriously, there aren’t that many of them. Just a few handfuls, really. I almost never see people with vanity pets out, so I bought this black cat to give everyone bad luck who runs in front of him in Stormwind.