
At the beginning of 2023, Baldur’s Gate 3 wasn’t on my radar. At all. Even earlier this summer, I barely acknowledged it when people spoke about it, because (a) it wasn’t being made by the original developers and (b) I wasn’t the biggest fan of Larian’s Divinity games. But then the tsunami of this launch hit and just about everyone — it seemed — was playing it, talking about it, and raving about it. And since I do respond well to strong word-of-mouth (who doesn’t?), my apathy crumbled and I made this my big August purchase. Wasn’t planned, but here we are… and here I go, weeks after everyone else. Good thing this isn’t an MMO. Plus, I’ve been craving a really deep CRPG that I can sink my teeth into, so I am not regretting this purchase in the least!

I agonized over a character — there were a lot of options I was considering, including Paladin, Ranger, Gnome, Tiefling, etc — but in the end, I went with a Halfling Bard (for the luck!). Maybe not the most daring pick, but if I’m going to sink a couple hundred hours into a CRPG, I want my character to have options. I gotta like it. And I usually have a good time with Bards in D&D titles, so here we go.

BG3 starts out with a pretty bonkers opening, as a Mind Flayer is abducting people — including my poor Bard — and putting parasites in their eyeballs. Then there’s your standard “dragons chasing your tentacle ship through portals” fight, a big crash, and TutorialLand begins.

I got a nice surprise when the game had me do an actual die roll for an action — and let me choose which stat and action I wanted to try. In the end, I helped a psionic brain escape a skull, at which point it gained legs and became my best friend. This is all normal, totally normal here.

The opening scene on the Mind Flayer ship kind of reminds me of the weirdness of the start of Planescape Torment. Just alien and weird. At least I pick up a few companions along the way, including the happy dog-brain-thing called Us.

I got a laugh when I was dumped out on a beach — that hoary old CRPG trope. Ah well, gotta start somewhere. Here’s hoping I can find better clothes, because I look like a clown.

I have a rule in CRPGs that if you have the option to talk to animals, you best well take it. I mean, why WOULDN’T you?

Another really nice D&D touch is including a voiced narrator for certain interactions and moments. And apropos of nothing, I’m really starting to grow quite fond of my little halfling here. They did a great job with her expressions.

And yet another fine detail — bruising and battle damage on characters after fights.

If I may add one last one, I really like how camping is handled in BG3. It’s far more involved, with a little interactive campsite, conversations, and some cutscenes. Really made me feel like I was going on a journey — or starting one, at least.



































