Posted in Blade and Soul, Music, Podcast

Battle Bards Episode 57: Blade & Soul

blade_and_soul_conceptart_B4TtXSyl finally realizes a long-held dream to cover Blade & Soul on Battle Bards. Truly, this is the highlight of her life, the apex of her existence, and the sunshine beams through her kitchen window. It’s pretty groovy for the rest of the bards, too, as the threesome enjoy this Asian soundtrack and vie for their favorite picks.

Episode 57 show notes

  • Intro (featuring “Main Theme” and “Cheerful Festival”)
  • “Silverfrost Mountain/Main Theme”
  • “Little Shepherd”
  • “Boss Gorilla”
  • “Black Pirates”
  • “Shadow in the Sunset”
  • “Kun Theme/Character Creation”
  • “The Pot Thief”
  • What one did we like best?
  • Mail from Rory: Taylor Davis
  • Jukebox: Destiny (“Excerpt from Hope”), The Sims (“Verisimilitude”), SWTOR II (“The Final Battle”)
  • Outro (featuring “Fly Into the Sky”)

Listen to episode 57 now!

Posted in Nostalgia Lane

Nostalgia Lane: Windows 95

winWerit reminded me today that it’s the 20th anniversary of Windows 95, the game-changing OS that lurched PCs forward. It was of course buggy and problematic — this was a Microsoft product, after all — but it was also quite significant.

I had grown up using DOS for most of my childhood, although when I purchased my first PC it came with a copy of Windows 3.0. That’s not a typo — 3.0. I got a free upgrade to Windows 3.1 a couple of months later and used that for a good three or four years. This was back when I was getting over my mistrust of mice — cursor keys were good enough for me, thank you very much — and wrapping my head around graphic menus with movable icons instead of a fixed text menu. The numbers one through 10 were good enough for me, thank you very much.

So fast-forward to 1995, my second year of college. We all had these laptops as part of some new initiative to equip every student with a computer (in 1995 it wasn’t taken for granted that everyone would have a PC), and our class being the first wave, we had these incredibly ancient, clunky machines that we loved. They ran Windows 3.1, but when Windows 95 came out we were informed that we could get a free RAM upgrade (from 4 to 8 megs!) and get the new OS. So that’s what I did.

Windows 95 wasn’t as huge of a leap as going from DOS to Windows was, but it was still a bit of a tech shock. The big feature was the new “start” button that kept all of the applications tucked away in nested menus, which was a nice change from the cluttered screen of Windows 3.1.

I liked being able to customize my desktop a bit more with Windows 95, although I probably overdid it with whatever I could find on the internet. And it wasn’t too long that we were so comfortable with 95 that going back to 3.1 was painful.

Posted in Marvel Heroes

Marvel Heroes’ Mystic Mayhem is a dud

limbo

I almost typed “Marvel Heroes’ Mystic Mayhem is a dude,” which would have probably confused readers more than I intended, although it would have been an interesting intellectual exercise to dig myself out of that headline.

Anyway, if you haven’t been following Marvel Heroes as of late, the developers brushed off an old feature — the Limbo zone — and repackaged it along with a new event, Mystic Mayhem. The event was billed as sending players into hell (or hell-lite), a tip of the hat to David Brevik’s own Diablo, and conducting an epic war against demons. For loot — crazy, great new loot.

I was actually pretty excited about this, especially since it’s the first new event in a while, but after several hours with it over the weekend, I have to stand by my assessment that this is a waste of an event.

For starters, the event was pushed out in a rather buggy state, forcing Gazillion to fix it on the fly. Lots of people were saying to avoid it on Friday night and wait until Saturday, when the demon bosses were nerfed enough so that they weren’t one-shotting heroes left and right. But even with those fixes, it wasn’t that great of an event.

Aside from random demon mobs populating patrol zones (which some people were farming), the core of the event was hopping into Limbo and attempting to take down a series of bosses before their individual timers were up. Beat all of the bosses, including the end boss, and you’ll get… a rather lackluster lootsplosion as well as a follow-up quest. This quest — of which there were a few varieties — had players going throughout the game to kill various bosses, nothing special but quite time consuming. I had to fight through cosmic terminal Doom, something I never do unless I particularly hate myself that day.

If Limbo is successfully defeated AND you take the time for the follow-up, then you get a handful of coffers, the treasure chests for the event. Now, I won’t lie. There is some pretty good loot to be found in these things. I got a unique ring with summoner stats for Squirrel Girl and a summoner artifact for Doctor Doom. But there’s also a lot of forgettable loot and loot with way too much RNG going on, stat-wise, making a lot of coffers pointless.

So if you wanted coffers, you either did the Limbo thing for the guaranteed drops (at a cost of a good chunk of time) or farmed bosses in MM/ICP with the hopes of seeing a coffer drop. I did both, and both were largely wastes of time and frustrating. Now, I don’t need to be rewarded for every little thing I do in this game, but when I’m fighting for 40 minutes and have yet to see a single coffer drop, then I feel that there’s a bad time:reward ratio going on.

And Limbo is so dang bland with a boring layout and no story that it could be nondescript grey hallways and nobody would notice. I did find the bosses to boast cool designs, but again, with no narrative going on they’re just meatshields like the rest.

Mystic Mayhem is also incredibly unfriendly to anyone who isn’t a well-geared level 60. This isn’t an event for the entire community, just a portion of it, and that doesn’t sit right with me.

The one thing that pleased me was seeing a few additional power points the first time you run a character through Limbo. And one of my guildies got one of the ultra-rare legendary scroll drops, entitling him to a costume, hero, and other goodies.

But after playing this for a couple of days, I’d rather be back with Odin’s Bounty or even a good old-fashioned Midtown Monday. At least then I feel like I’m getting a little return for my time and effort.

Posted in Retro Gaming

Retro Gaming: Star Trek 25th Anniversary part 7

(This is part of my journey going checking out Star Trek 25th Anniversary. You can follow the entire series on the Retro Gaming page.)

We’re getting close to the end of this game — just two missions left! With the wonderfully named “That Old Devil Moon,” the Enterprise is off to the Alpha Proxima system where a pre-warp civilization where two races used a missile defense system to nuke their planet back into the industrial age. With the Starfleet observation post offline, it’s time to investigate.

Naturally, the second the party beams down Scotty calls to say that the transporters are offline and will continue to be so for an hour. Shuttles? Who ever heard of shuttles? Apparently not this game. Kirk does his usual thing by disregarding advanced technology in his pockets and grabbing a rock instead. What is up with this game and rocks? Should just make them Starfleet standard issue, really.

As the away team investigates the door concealing a mysterious power source, Scotty calls again to say that a virus has now disabled the phasers and tractor beams. But what about the beer dispenser, Scotty? Priorities, man!

de3Yes. Of course I did. I certainly wouldn’t stoop to looking up a walkthrough or anything. What are you suggesting, pointy-ears?

So in a previous mission we had a race all hot for base 6 numbering, now we have a base 3 race. STOP TRYING TO TEACH ME MATH STAR TREK.

de4The long and the short of it is that the moon’s missile defense system is now back online and trying to re-nuke the planet, not realizing the war is long over. But the Enterprise can’t destroy the moon since it’s a god to the people. A god who is about to rain radiation and fire upon them, even so.

Uhura reports that the virus is disabled and the ship has phasers back online… sort of. More than 10 missiles launched at a time and the Enterprise won’t be able to intercept.

de5Because this is so much more fun than photon torpedoing a moon from orbit, Kirk makes fake ID cards with a laser drill and some nearby rocks. Next stop: Miami Beach!

de6Or Kirk uses the ID to get into the control room for the missiles. It’s amusing to me that this alien civilization that has had no contact with our own has the same symbol for radiation.

The ending to this mission is a big disappointment — to tell the truth, the whole episode is pretty lackluster in puzzles and narrative. I mean, this is supposed to be about racing to prevent a nuclear holocaust, and yet the most exciting thing Kirk does is connect a wire from one computer to another. We never even see a missile launch!

Posted in Retro Gaming

Retro Gaming: Star Trek 25th Anniversary Part 6

fe1(This is part of my journey going checking out Star Trek 25th Anniversary. You can follow the entire series on the Retro Gaming page.)

This time around it looks like we’ll be doing a Klingon episode! A bunch of the bumpy-heads have gotten into a frenzy over something happening on one of our worlds, so the Enterprise needs to figure it out before there’s a full-scale war. Again.

fe2Oops, not so bumpy headed after all. Forgot, this is the old series. Anyway, as much as it’s fun to antagonize Klingons, they outnumber Kirk three-to-one, so a fight is naught but suicide.

Taraz here says that they’re chasing a “genocidal criminal,” which if Klingon must mean that he’s their emperor or at least the head of the local PTA. He agrees to let Kirk track down the criminal and bring him to the Klingons within 12 hours. With that pressing time frame in mind, Kirk heads off for a long nap and a raquetball session with Christine Chapel. Finally, he beams down with 30 minutes left on the clock.

fe3Naturally, the away team immediately bumps into good ol’ Quetzecoatl, because if Star Trek taught us anything, it’s that everything the Enterprise finds in the galaxy somehow relates to Earth and our history. Earth is number one! Earth is number one!

fe4Miffed that Kirk isn’t fawning all over him (probably because he is not a nubile lady between the ages of 18 and 29 with a soft-gel filter over her face), the Aztec god banishes the crew to… a pit. Way to be imaginative, ancient deity. Kirk passes the time by — seriously — picking up a snake. I love how it sits all nonchalantly in his inventory, nestled between the tricorder and phasers. “I’ll be here when you need me!” the snake hisses.

fe5This was a nice continuity touch — in the Star Trek universe, baseball fell out of popularity after 2042, although Sisko did his best to drag his crew into playing it and talking about it all of the time.

fe6Kirk uses his trusty rocks to knock down some vines and climb out of the pit. The team then meets Q’s priest, who must have the most boring job in the world of standing in the middle of a jungle on an alien planet with a spear. Kirk shows him a snake and then — why not? — beans him twice with rocks. The priest falls unconscious and Kirk is subject to a wrongful injury and aggrivated assault lawsuit.

qe1The away team arrives at Q’s home, which for the life of me looks like Yoda’s hut on Degobah. Anyway, Q is impressed that Kirk has overcome all of those significant obstacles, like… getting out of a pit, braining his guard, and scaring a swamp monster away with plants. Dude, you are one easy-to-impress god. Q also claims that the Aztec’s misunderstood his command for “self-sacrifice” as just plain ol’ “sacrifice.” So that’s some history for you.

Q asks McCoy to remove a gland from his neck that gives him his godlike powers. While the surgery is underway, the Klingons show up and demand that Q be taken to court for his crimes. Well, it turns out that those crimes were promoting a peaceful philosophy on a Klingon planet, after which the government killed all the Klingons rather than have them become hippies or somesuch. This local government overreached and now wants to cover up their crimes, using Q as a scapegoat.

qe2At the trial, Kirk intervenes and asks for a warrior’s trial, which means that he (and the away team) have to overcome a test to prove their worth. Well, it’s really just there to get the killed, but Kirk ain’t having that.

qe3Before too long, Kirk stumbles upon the AI of the planet (don’t all planets have these?) and turns the tables on the Klingons. Now THEY are on trial for the genocide, and Kirk beams back to the Enterprise as the guy in charge is executed. As for Q, he gets to go home and think about what he did.

Posted in Star Wars: The Old Republic

SWTOR: Knights of the Fallen Empire’s most exciting new feature revealed

wounded

AUSTIN, TX — BioWare, creator of Star Wars: The Old Republic and industry innovator in capitalizing middle letters of studio names, announced to the world that it had one major feature up its sleeve for the upcoming Knights of the Fallen Empire expansion.

“We are proud to reveal that BioWare has been working on cutting-edge wound animation technology and will be implementing these exciting advancements with Knights of the Fallen Empire,” Studio Creative Director James Ohlen said.

The new tech will allow studio animators to add an additional pose for wounded NPCs and heroes, bringing the count up to two. Ohlen revealed that not only will characters whose legs are shattered, bellies shot up, and heads caved in by lightsabers instinctively clutch at their left-hand side — but now be able to grab their right-hand side as well.

“Truly what a glorious age we live in,” he said. “This will allow our storytelling team greater flexibility for those inevitable moments where players’ psychopathic characters callously inflict grave injuries on bystanders and office drones in the name of building up ‘dark side points.’

Players are invited to try out the new injury animation on the test server by attacking a clone of Corso Riggs.

Posted in General

Not missing PAX this year

PAX Prime is next week in Seattle, and while I went last year for Massively, this year I’m sitting it out. Part of the reason is not wanting to leave my pregnant wife alone with three kids (who are starting school next week, no less), but mostly it’s because I have mixed feelings on the whole convention experience.

It can be a huge rush, that’s for sure. There’s a palpable excitement in arriving in a downtown area swarming with geeks who are passionate about games and I won’t deny that prowling the expo floor — when I had time — was like exploring some sort of digital nirvana. I loved interviewing devs, getting swag, hanging out at events, and getting to push out news. And it was certainly a nice break from my normal routine.

On the other hand — and I cannot stress this enough — it’s exhausting. Going as media is so different than going as a fan, because mostly you’re bouncing from appointment to appointment, trying to find time to write in between, all while looking in envy at everyone else with their freer schedules. So many studios elect to hold interviews away from the convention hall for cost reasons, so it’s a lot of trying to find hotels and running all around downtown. As a bonus, Seattle likes steep up and down streets, which is a joy to walk.

It’s also mentally draining. I feel very alone at these things, knowing few people and feeling cut off from my family. I’m also slightly prone to feeling claustrophobic in crowds, which the expo hall has in spades. Being short doesn’t help with that!

So I had no desire to go back this year. I’ll be looking with interest from afar, as I do with most conventions and trade shows. I think we’ll be getting some good stuff considering that there’s a lot happening this fall with MMOs, but it’s not like previous years where massive games like RIFT, WildStar, or Guild Wars 2 were centerpieces.

I think if I got some time to go on a vacation, I would try to find a quiet cabin somewhere and spend a weekend reading. That would be bliss.

Posted in Star Wars: The Old Republic

Should SWTOR do away with side quests entirely?

Reader Pedge sent me a question about SWTOR on Twitter last night:

You really need to make an article calling for the end of side quests. Star Wars The Old Republic’s massive story XP boost is letting me skip everything but the plot. And it feels great.

I mean, who would have wanted to see Luke Skywalker actually go into town and pickup those power converters??

I feel like it’s a film moving along at a great pace. I just wish they would keep the idea and just have the story line. No more kill these or fetch these. (Although SWTOR does have a “kill so many ” quest system as you go into the area that your doing your story in. But that I don’t mind.”

It’s funny because I was just talking to guildies the other day about how much better the game feels with this 12x story mode versus the old do-every-quest method. For starters, it’s so much easier to track your character’s story when it’s not being broken up by hours of filler. I used to praise the loading screen summaries just because they’d remind me what my character was supposed to be doing.

I’ve long since become an advocate of MMOs having fewer but more involved quests. I think we’re past the days where “hundreds of quests” is a compelling feature bullet point on the back of a box. It’s why I love The Secret World’s dedication to making you focus on only one main quest at a time with more narrative and steps than an average MMO mission.

We know that while BioWare will be turning off 12x this October, the studio has also said that it will be streamlining the 1-60 leveling process somewhat. I’d probably guess that means they’ll keep in the character and world storylines and perhaps the bonus series with increased XP and rewards for those while ditching most of the side quests.

In some cases, it would be a shame to lose those side quests. Lots of voice acting went into them and a few are pretty decent. Not to mention that side quests do offer more opportunity to get to know and influence your companions and rack up those light/dark side points. But for the most part I’d agree that now that SWTOR has grown, it has more than enough meaty story content to hold it up that it doesn’t need the crutch of the side quest any longer.

You can see BioWare’s already leaning in this direction anyway with Yavin, etc., as the side missions are just quick tasks you can pick up that don’t have any spoken dialogue or cutscenes associated. They’re tasks if you want the rewards and to grind out rep, but skippable otherwise.

Join our SWTOR guild!

On a different note, our guild — Nefarious Intent, Imperial side on the Ebon Hawk server — has opened up recruitment and become a sort of unofficial/official Massively OP guild. We’ve had tons of recruits in the past few days, and if you’re looking for a home, the easiest way is to “/cjoin massivelyop” and ask in that channel for a guild invite.

Posted in WildStar

WildStar: Yes, I will take more free stuff please

cosI’ve always seen getting account freebies as unnecessary but delightful toppings in addition to the core game experience. I won’t lie; starting new characters in LOTRO, RIFT, or SWTOR and seeing the pile of extras they get right from the start is exciting. It’s like a mini-Christmas where I already know what the gifts contain but pretend I have no idea.

So today we learned a bit more about what players will get for their “loyalty” to WildStar (i.e. “having spent money on the game and might spend money in the future”). Since I already consider money spent to have already given me plenty (game time/experience plus digital goodies from the deluxe edition), I don’t feel that any of this is needed. But if you’re handing it out? I will not complain. I love swag as much as the next gamer guy or gal.

Since WildStar is pretty much borrowing any and all F2P systems from other MMOs, this is a reprise of the loyalty meter that you might have also seen in, say, RIFT. It’s not a terrible thing. On one hand, you could look at it as pressure/incentive to spend more to get these tiered rewards. On the other hand, you could look at it as freebies for money you spent/were going to spend anyway. I prefer the latter, because I am never going to blow money on a game just to make a meter go up.

There are some nice rewards hinted at here, including costumes, pets, and account boosts. There’s also the new Osun house, which is far too big and ostentatious for my tastes. Considering that I bought the deluxe edition and have several months subscription under my belt, I should be somewhere around tier 3 or 4.

I’ve seen on twitter that some people are irked that CREDD redeemers only get 1000 points versus 3000 for those who sub up a month, but considering that CREDD purchasers also get 4000 points, I don’t see the issue. They’re giving more loyalty points to those paying real money for the CREDD and some extra for those who cash the CREDD in, 5000 points total. Maybe I’m missing something.

From a marketing perspective, this should help F2P by getting old players to come back — “Hey, you got some free gifts here. Just gotta log in to get them! And while you’re here, why not see what’s what?” Slick.

Posted in Project Gorgon

Project Gorgon: Today I will become a cow

g1Project Gorgon is the type of MMO in which you determine your own goals and shoot for them. So when I logged in last night, I had one overwhelming desire to fulfill: I wanted to become a cow. I had heard so much about player cows and even seen a few, but for all my talk, I was still walking around on two legs. I shoved all other tasks to the side and made it the sole direction of the play session to attain bovinehood.

Unfortunately, it wasn’t as easy as it sounded. Apparently way back when, the cow boss was in the newbie cave, but after too many players got cow-ified, the devs moved it somewhere else. That somewhere else turned out to be a hidden cave underneath some “creepy crystals.”

To access the cave, I had to go through a quest series. The first step was to chip off red crystals, which then transformed and became angry stags. No worries, I am becoming a master swordsman with a minor in psychology.

g2I do not know what this giant statue / petrified guy is all about, but he certainly dominates the landscape.

g3The next step of the quest was to head out to the crypts and obtain some blue crystals. That was a fairly long run — my kingdom for a mount, or at least a faster run speed. The place was crawling with trains of skeletons and spiders, although I was two-shotting them left and right, so they weren’t a huge problem.

People in chat told me that dying is the quickest way to port back to town, and sure enough, it was.

g4With both crystals obtained, a fire mage elf gave me a secret password to get into the hidden cave. Whew, I thought, at least the worst is over.

Except it wasn’t. Oh no. For you see, the hidden cave is just crawling with poison slugs, and these suckers don’t mess around. I could maybe — maybe — take one out before the poison sucked away all my life, but it was slow going, especially with respawns. Eventually I decided to run for it and hope that I could make it to the boss before succumbing.

The above warning screen told me that the boss was near, and with a meager 10 health left, I dashed into the chamber. I’ve never been so happy to die.

g5Maronesa, the cow boss, charged right at me. She’s one of many experiments that Davlos, a mad scientist sort, made. She gored and trampled me right good, and I gained the curse that I wanted for so long.

What was interesting is that I wasn’t instantly transformed into a cow, but instead got a cow-ntdown timer telling me that I was transforming. When it hit zero, I traded my human body for a beautiful bull.

g6ALL SHALL MILK ME AND DESPAIR.

I gained two skills at the transformation: cow attacks and beast speech. Beast speech levels up the more you talk in chat, which is amusing because the chat kept putting “moos” instead of my words. I’m guessing that the higher I am in beast speech, the less moos come out.

Interestingly, I retained my psychology combat skills. So I guess I’m a cow that can psyche out pigs and skeletons. This will be interesting.

g7Back at town, Harry the Wolf finally talked to me — he’s a werewolf and has some limited sympathy for my condition. He even has a cure, although he requires a lot of materials for it. I’m in no rush to lose my cow status, to be honest. I would love some cow armor, though.

g8Oh yeah, there’s a cow /dance emote. It’s hilarious.