Posted in General

8:07pm

I’ve been reading/scanning blog posts since 3:30pm now, and I still have 626 left.  Part of the reason this is so slow is that I’m literally creating about a dozen or so articles from all of them, and that takes additional time to process, link, quote and write this stuff.

I gotta hit the sack by 11.  Don’t think I’ll be concious past then.  Can I do it?  Hope so!

(Would be nice to play a game too…)

Posted in General

Ack!

And now I realized that every time I post a quick update, I’m adding to my Google Reader count, since my blog is on it!

STOP IT, SYP.

Posted in General

A Promise

I am going to catch up on all my blog post reading today. I will. Hopefully. Wife, her aunt and Sypette are going to fireworks tonight, but I’m too zonked to do anything but stare at a screen and scroll down.

Posted in Champions Online

Catching Up: Champions Online

thethingSummer is marching boldly onward, which means that we’re rapidly approaching Champions’ release date.  Will it be more of City of Heroes “sameness”?  Will it excell and win the hearts of a new generation of superheroes?  Or will the critics be vindicated by their grinchy predictions?

I don’t really care — I just want a new set of tights.

Oddly enough, the most exciting news to me is that Cryptic listened to and finally addressed a huge issue with the current build: the limitation of only seven slots on the power tray.  This was causing a huge stir in both the beta and non-beta community, with the average reaction being “why are they limiting this when practically every other MMO under the sun (except Guild Wars) allows multiple power trays?”

So they’re giving us new 14 power slots per tray, as well as multiple “builds” that essentially allow you to swap out different setups according to whatever role you want to play.  Great move in my unhumble opinion — in fact, let’s just go ahead right now and say that unless a MMO in development has a really, really good reason for regressing a feature that comes standard in other games, then they shouldn’t do so.

It’s also a Bio Break thumbs up that they’re spending time talking about the design philosophy behind the different powersets-slash-power themes.  Check out a couple good reads about martial arts and energy projectors, as well as devs’ personal favorite sets.  I gotta say, I really love reading posts like the last one, because it helps to see the devs as players too, and I enjoy getting something other than an official company memo from them.  However, there’s never a dev post that players/fans/critics won’t be able to twist and use against them, and stuff like this has the potential to be inflammatory.  How so?  Oh, just wait until the game launches and then players who are overly tied up in a certain powerset will quote this article as “proof” that devs only care about set X and hate set Y.

A new State of the Game has a few interesting tidbits, including this quote:

You should also be seeing another related (and very nifty) bit of polish in the game. Enemies and heroes that use powers which grab chunks of the world to hurl at their targets, those chunks will be representative of where they are. Concrete with steel pipes in the city, brownish rocks in the desert, ice floes in Canada, etc.

There’s also some good stuff concerning crisis zones and open missions, two features that I don’t exactly know a lot about, but I’m going to do my homework and figure out soon.

Bill Roper wants you to create Facebook pages for your Champions superheroes.  Because we’re not big enough nerds already.

Oh, and did we mention that the open beta is “penciled in” for the middle of August? I thought I did.  But you already knew that, didn’t you?  I’m still waiting for Cryptic to take advantage of my trusting nature and wing some swag my way for a contest or two.

Posted in General

Catching Up: The Miniseries!

As I’m beginning to plow through all of my backlogged Google Reader posts (and God forbid I ever leave for more than a week at a time), it’s pretty apparent that I’m not going to be able to do a quick /AFK-style post to sum up the previous week.  Someone commented that I “go away for a few days and all hell breaks loose”, and I guess that’s the truth.  It’s been a crazy-insane week in the MMO world, and I need to digest it before chatting about it.

Since there’s simply too much to talk about to boil it down to a single blog post, I’m going to do a limited series on Bio Break called “Catching Up”.  Each of those posts will cover a different game, issue or news item during this coming week.  I’ll also (hopefully) be talking about more current stuff as well, but I hope that my thoughts on older news will still be of limited interest to you.

Posted in General

Am Back — Apparently World Ended?

I guess I discovered New Game+ in Google Reader!
I guess I discovered New Game+ in Google Reader!

Michael Jackson, Mark Jacobs (MJ and MJ, hmm) and me.  One of these just got back from a week of missions, and as you can see in the picture to the right, I’m a little behind on my blog readings.  Such is life.  So if you’re waiting with breathless anticipation as to my thoughts on everything bouncing around the blogosphere — well, breathe already!  It’s gonna be a bit.

And if you’re curious as to some of the things our youth group did on this trip, you can check out a collection of my thoughts over on my spiritual blog, Watchman.

Posted in AFK

/AFK – June 21

friskydingoI’m off today for a week-long mission trip with our youth group, so no more updates until the 28th!  In the meantime, enjoy these posts that caught my eye this past week, and check out some of the excellent blogs on my blogroll:

aliceSPOTLIGHT ON… ALICE AND KEV

This is one of the more fascinating blog experiments I’ve read.  Writer Robin created two homeless characters in Sims 3 — a crazy father named Kev and a downtrodden girl named Alice — and watched them as they struggled to survive in the world.  Even though it’s just a game, their journey through “life” is heartwrenching, touching and sometimes utterly depressing.  I’m pulling for Alice to find long-lasting happiness.

Posted in Lord of the Rings Online

Cap’n Crunch

crunch

Just thought I’d show off Cap’n Crunch as she exists at level 31 — I am particularly fond of this helmet, one of the few I actually toggle ON in the game to show.  Her armor is dyed indigo (a pleasing color which is also inexpensive).  Lurking at her right hand is Padre, my friar herald.