Showing posts with label dragon. Show all posts
Showing posts with label dragon. Show all posts

Monday, October 5, 2020

Fodder For The Cannons : GW2


I finally finished the original "personal story" in Guild Wars 2.  It only took me eight years. 

It wasn't entirely new to me. I had seen the ending before. The original ending, that is. 

Back at launch, Mrs. Bhagpuss was far more diligent about completing the narrative than I was. It's hard to imagine now but in the first few months the personal story was considered by many to be quite challenging. There were plenty of complaints about the difficulty on the forums and it was common to hear people venting about it in general chat.

The accepted solution to getting over humps back then was to invite a friend into your story instance to give you a leg-up. Even while my own progress lagged far behind, I experienced several flash-forwards as I jumped into various scenarios to lend someone a hand. 

ArenaNet invested very heavily in story from the beginning. There's a complicated, branching structure to the narrative that allows for a wide number of beginnings based on choices of race, class and several other factors. 

Ok, Princess, you take that cannon to the left...

 

Over the years I've done quite a few of the openings but to see every possible variation you'd need to be a true story obsessive. According to the extensive wiki entry, there are three hundred and eight personal story missions in total and because of their mutually exclusive structure it would take thirty unique characters to play through all of them.

Here's the breakdown of how that would go:

  • Thirty characters have to play through the chapter I and II missions.
  • Fifteen must play through chapter III.
  • Nine must play through chapter V.
  • Six must play through chapter VII.
  • Three must play through until the last mission prior to Against the Corruption, in chapter VIII.
  • Two must play through the two missions after that one.
  • And, one must play through the end of the storyline.

Until now I've always given up at the end of the infamous Battle of Claw Island which concludes Chapter VI. I think I've done that five or six times, at least a couple of which were in full groups. 

After that the narrative moves to Orr. Orr was originally designed as the PvE endgame for GW2 and a lot of players used to be nervous about it. Even though, in its original conception, grouping wasn't required until the final showdown with the elder dragon Zhaitan, a mandatory five-person group instance, it was accepted practice to do much of the final act with other people.

Reservoir Dogs has a lot to answer for.

 

I did much of it that way then, helping other people to complete their characters' stories. It suited me to jump in and provide muscle or healing or just be there to revive someone when they fell down. I didn't have to follow the tedious, poorly-written plot or make any of the dull, uninvolving choices. I just accepted the invite and followed along like an NPC.

Mrs Bhagpuss eventually made it to the final battle with Zhaitan. I remember it being chaotic, loud, confusing and stressful. It must have made quite an impact because I have a surprisingly detailed, if fragmented, memory of it nearly a decade later. 

My chief recollection is a lot of running, a lot of explosions, a dragon you see but never really get to fight and having to spend most of my time firing a big cannon without getting killed. The whole thing has remained in my mind ever since as almost the very definition of an anti-climax. You put in all that effort, weeks of plowing through interminable, plodding missions and that's the payoff?

It's not surprising I never bothered to finish it up for myself. Or perhaps it is. I ground my way grudgingly and bitterly through season after season of the dismal Living Story, didn't I? Okay, the first two look pretty good in retrospect and all of them had their moments but the third and fourth, with those increasingly drawn-out, over-fussy boss fights and any internal consistency the storyline ever claimed to have spiralling out of sight...

Zojja! Where've you been hiding yourself? We missed you!

 

I always had it in mind to finish the dumb thing up one day, though. And it was always going to be on my first character, the Charr ranger. He started it all. He can damn well finish it!

And now he has. On his own. Personally. Like the name says.

Yes, someone at ANet did finally acknowledge that something called a "Personal Story" should probably be able to be completed by that person alone. At some point, I forget when and the wiki is suprisingly silent on the subject, the whole final battle with Zhaitan was revamped to be completable solo. Well, solo and with the might of the entire Pact, naturally. But NPCs don't count, even if there are thousands of them.

I imagine you can still take a group in if you want to. There are plenty of cannons. You could have one each and there'd be some left over. You certainly don't need the help but it might be nice to have someone to talk to during the longeurs.

The difficulty of the whole of Act Three seems to have been toned down a lot since last I did any of it. Either that or power creep has taken the sting out of it. GW2 doesn't really do power creep the way other MMORPGs do, though, so it's probably not that.

It still takes a good old while to churn through the missions to get to the ending but not only did my ranger never die, he never even got downed. Not once. And I certainly wasn't playing him particularly well. I was barely paying attention half the time.

Who reads dialog like this? Who even writes it?

 

For the final battle you have to get yourself to the entrance of the Ruined City of Arah dungeon. Back in the day, that in itself was a fairly difficult proposition. It's right at the very end of the third and hardest of the Orr maps and ownership changes hands between players and Zhaitan's minions, the Risen, depending on the outcome of the meta event.

I remember having to fight my way up there a few times and not always making it. I know it was never a straightforward click of a waypoint. Well, not until now. 

I don't know if I was just lucky with the way the meta was going (amazingly, after eight years the Orr metas are still routinely, if sporadically, contested) or whether there's been some change made to make it easier to access the final story instance. Whatever it was, I had no problem just waypointing there when I needed to get started.

The final battle, when I eventually fought it, was pretty close to what I remember from all those years ago. There was a lot of running. There were plenty of explosions. I spent much of my time manning various artillery pieces. 

Zhaitan, when he finally appeared, was more impressive than I remembered. I'd always thought you didn't get a really good look at him but I think that probably had more to do with the ongoing chaos of the group instance and the fact that I was always trying to keep up with what other people were doing.

 

Gusher!



Left to my own devices I had plenty of opportunity to gawp at the ludicrous and repulsive patchwork of bones and gristle stitched to gether by Anet's excellent art team to represent the motive force capable of raising an entire continent of zombies. And take a whole folio of screenshots.

I'd not realized just how disturbing the final fight is. Based on the dialog I think we're supposed to feel joyous and triumphal at the end but I felt kind of nauseated. 

Zhaitan flies to and fro, somewhat ineffectually, for a while before a shot from the mega-cannon Zojja's been charging up nails him somewhere in the lower spine. The rear third or so of his brittle body breaks off and a huge gout of green fluid jets out into space. 

The critically-injured dragon manages to make it to a tower of some kind, where he clings desperately like an injured gecko while you as the player character pump round after round of energy bolts into him from a deck cannon until eventually he loses his grip and spirals, screaming, into the abyss.

It's more like a messy day at the slaughterhouse than a grand battle. If it was a superhero comic or movie it would also betoken an absolutely inevitable Return of Zhaitan, becuase you neither see him die nor find (or even search for) his body. If it wasn't that we haven't heard a whisper from any of the dragons we've killed over the eight years the game's been running, I'd definitely be expecting a rematch. Maybe in GW3.

Hey! I think we're just about to get to that! Thanks for waiting.

 

The immediate ending is extremely anti-climactic, just as I remembered, with everyone standing around with nothing much to say. That's not the finale, though. Back when I did it in a group I made my excuses and left once the dragon was down so I missed the coda, a victory celebration that takes place back at the Pact headquarters in Fort Trinity.

To be truthful, there's not much to that either but at least there's some cheering and a few fireworks. Plus the rewards, of course, some Exotics that were probably pretty good in 2012. And there were a few skins I hadn't unlocked. Not that I'll ever use any of them. I also now understand just why everyone's so down on Trahearne. Geez, that guy's a wet blanket.

Anyway, it's over and at least I can say I've done it. Finished the personal story, that is. Well, one of them. Only three hundred and seven to go. 

Nah, I don't think so.

I guess what I probably should do next is map completion, the other achievement that supposedly marked having "beaten the game" back in the day. That would be down to the Charr ranger, too. He's gotten further than anyone. He's currently at 72%.

Yeah, I'll get right on that. Probably only take me another couple of years.

Monday, September 17, 2012

Dragons Vs Airships : GW2

So, I went to Orr. It took me two hours from Straits of Devastation to Cursed Shore, at which point I discovered Mrs Bhagpuss, on her new Charr Warrior, hadn't been representing, didn't know I'd left and hadn't heard a word I'd said as I oohed, aahed and wtf'd my way across Southern Kryta.

We stopped for lunch and re-started.

Take two and as a duo we covered the same ground in twenty minutes. As reported, Orr is all undead all the time. I recognize this theme from several previous MMOs. Really, what is it about the undead? Maximum level means Undead, Dragons, Demons or The Void and that's about it.

Seriously, someone come up with something new.

Still and all it was hella fun. And when a shadow passed over me I looked up, and...




C'mon ArenaNet. Don't tease. If Allods can do it, you can. Let us up there!



Monday, September 10, 2012

Tequatl The Sunless : GW2

Yesterday I met my first Tyrian dragon. I'm not a big fan of dragons in MMOs. They tend to be overused and under-impressive. Not so here.

I believe there's some back-story that I haven't really been following concerning Elder Dragons. I hope Tequatl's one of them because if he's just a Junior Dragon I may need a bigger screen.




The fight itself lasted a few minutes. For a good deal of the time I was running around playing cub reporter taking photos and shooting video and for quite a while I was stuck inside a bone wall Tequatl dropped right on top of me, so I missed the finer points of the battle, such as whether that Asuran Laser ever fired.


In the end the dragon was defeated somehow and I got Gold for doing...something. Best dragon fight I have had in any MMO. Bring on the big ones!

Monday, January 30, 2012

A Dragon In Ahgram: Vanguard


Today is the fifth anniversary of the launch of Vanguard: Saga of Heroes, almost certainly the best least-played MMO in the world. For a long while it was my second-favorite MMO of all time. Now I'm not so sure. I think it might be my first.

No point rehashing Vanguard's story all over again. Anyone likely to be reading this already knows it. Did Vanguard start the trend of huge expectation verging on mania before launch followed by crashing disappointment and tidal waves of hatred after? I can't remember. It was a long time ago and now every MMO launch is something like that. All I know is that I loved Telon from the day I first set foot there and I love it still. If I could step through the screen and live there, I would.

Built with my own paws
And yet, how much time do I spend there nowadays? Not much. Not enough. A little diplomacy here, a boat trip there. I visit when I remember. Even my house is packed up and stored away. Telon is so quiet now. Lonely, almost.

So it was a joy to see the Festival Square in Ahgram filled with people for the fifth anniversary party yesterday. Well, it was a joy when I finally found it. I didn't know Ahgram even had a Festival Square. I spent nearly forty minutes running around the dusty sun-drenched streets and flying above the flat, white roofs looking for fireworks and listening for the sounds of people having fun.

What can I say? Even though I've arrived at Ahgram by river many times, I never noticed the dockside gate. I always came in from the Khal side, where the Riftway stands beside the shipbuilders and the bindstone. I thought that was the main entrance. In the end I saw a flaming pegasus spiral down and I followed. I found the party at last but it seemed they were having a bit of a problem...

Kotosoth reacts badly when asked if he brought a bottle

There was a dragon in Ahgram.

I'm not sure I've ever seen a real dragon in Telon. When the highest level a character could reach was fifty I had two of them, a Raki Disciple and an Orc Dread Knight. Now the top level is fifty-five I still have two level fifties. The ultra-grind, raid-focused endgame that SoE chose to go with doesn't appeal to me, although it was probably a sensible choice given the limited resources available and the hardcore residue that remained after the general population boiled out.

I'm under there somewhere












This dragon was Kotosoth, who I believe normally lurks in the Ancient Port Warehouse. My little Raki had a wonderful time kicking the big lizard in the ankle for ten minutes while a slideshow played. Reminded me of beating on a Keep door in Dark Age of Camelot in 2002, only a lot more fun. Finally the dragon fell over and the party started up again.

Your correspondent as a chicken
There were some marvelous party games. We all got turned into chickens. And camels. And skeletons. And ghouls. I went to the bank and got some sparklers and smoke bombs. I even found some snowballs to throw. Several people had invited Slappy the Cool so there was much dancing to actual music. Plenty of people came in fancy dress. I saw someone in the cat illusion from the Shidreth Mines and I wanted to use mine but I couldn't remember where I'd put it. Still, just thinking about the time I got it made me smile.


Evolution took a different path on Telon...
Half an hour after the dragon died the crowd had begun to thin a little. I saddled up Randolph the Controversial Reindeer and flew out, all the way back to EQ2. But a few hours later I was back in Telon, killing rats in Ksaravi Gulch with my level 18 Raki Sorceror. A kill 50 rats quest and I stayed up until one in the morning to finish it and relished every single rat.

So, happy fifth birthday Vanguard and here's wishing you many, many more. And I promise to visit a lot more often than just once a year.
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