Showing posts with label Warframe. Show all posts
Showing posts with label Warframe. Show all posts

Thursday, February 7, 2019

Money Is The Anthem

BioWare's Anthem is The Big New Thing. There seems to be absolutely no doubt in anyone's mind about that.

I foresee finding myself in a very familiar position: reading thousands of words about a video game I have no interest whatsoever in playing. I predict there will be a torrent of posts, varying from the gushing to the gutted. Some will skate across the surface on a wave of feels; others will dive into the depths, dragging up a deadweight of extraordinary detail.

After a couple of weeks the torrent will turn to a stream then a trickle. In six weeks only a couple of die-hards will be left, working the pump-handle for those last few drops. Everyone else will either have moved on to the Next Big New Thing, if there is one, or back to an Old Favorite. Either that or they'll be posting about how bored they are and why doesn't anyone make any good games any more?

The game's not even out yet and already the dam is breached. There are leaks springing up all over the place. I've already heard plenty about the Demo Weekend and its issues. Isey and Gevlon had a sparky little interchange about that.

The post that prompted me to join in, however, was Alli Rense's compelling anti-Anthem rant at The Parent Trope, unequivocally entitled Anthem? No Thank You. Alli isn't just uninterested in playing the game, like me; she sees it as an active threat to the future of the kind of games she enjoys. Very specifically she imagines that if Anthem is successful it will lead to future BioWare games following the Anthem model and abandoning the narrative RPG format on which they built their brand.

She's probably right, too, although she doesn't speculate on what might become of BioWare if Anthem isn't successful. Hard to imagine that would have a positive outcome for the company or its future projects - if any.

I don't have any emotional attachment to BioWare, either past or present. They made one game I really liked - Baldur's Gate - and one I quite liked - Baldur's Gate 2. That was twenty years ago. Since then they've made nothing I care about at all.

I did try the first Dragon Age and found that, while it had a powerful impact at first, it very rapidly became tedious, repetitive and obvious. I played DA intensely for about a week and then one day I couldn't stand the thought of ever playing it again.

It was a useful learning experience. The most important thing I learned was that I really, really hate the "Companion" mechanic, where the player character is expected to schmooze, romance or otherwise jolly along various NPCs, either by buttering them up with flattery or giving them gifts.

Who ever thought this was a good idea? And how old were they? Six? Will you be my best friend if I give you my Action Figure?  No, cos I can't be your friend any more, cos you like Jimmy and Jimmy's bad! Geez. Give me a break.

That experience beyond anything else is why I have yet to even download Star Wars: the Old Republic. The mere thought of having to deal with managing the imaginary emotions of a bunch of virtual pre-schoolers in battle-armor gives me the heebie-jeebies.

The other lesson I learned from Dragon Age is that I really can't take any more Generic Fantasy Plots (or Generic Science Fiction Plots for that matter). I can stomach them as background in MMORPGs, where all narrative is set dressing for the main performance - building my character - and I can get on board when  narrative provides atmosphere for enjoyable mechanics, as in the two Baldur's Gate games or Pillars of Eternity, but the last time I encountered a plot in a video game that I found as immersive or compelling as a good novel or movie...well, if it ever happens, I'll let you know.

When Alli says "I think video games are the best way we have to tell a story. Better than TV, film, and even books. Because they’re the most immersive, they have the biggest impact." I imagine she speaks for quite a few people who might be reading this. Even I would say that the medium has the potential to compete on equal terms with established narrative forms.

It's potential that's gone largely unfulfilled for decades, though, primarily because of the mechanics involved. I have a big issue with all video game mechanics when it comes to storytelling. Video games are clunky. They persistently pull you out of the moment to fight things or solve puzzles or click through dialog trees. It's the equivalent of trying to watch a movie with someone sitting next to you going "Who's that guy? Wasn't he in that movie we saw last week? Are you sure you switched the lights off when we parked? Can you hold my Coke, I want to get a mint out my pocket...no, wait, your pocket. You had the mints, didn't you?"

The ones that do it the least and which probably make the best stab at telling an uninterrupted narrative come from the sub-genre often somewhat derisively labelled "Walking Simulators" but what those mostly seem to me to be doing is trying to edge as close as possible to being movies. One of the main criticisms often levelled at them is that they aren't really video games at all.

We do all make some sweeping assumptions at times, about what a video game can or can't be - or should or shouldn't be. At one point, in a piece that has enough comment hooks to hang a dozen blog posts on, Alli asks "Aren’t video games supposed to be an introverted hobby?".

Are they? I don't know. They certainly have had that image at times, particularly in the eyes of worried parents or politicians in search of a headline. I did think the image of video games as the exclusive province of the socially maladjusted was behind us but it does recur disturbingly regularly, even now.

Getting back to Anthem itself, while I don't feel as disturbed by the prospect of its success as Alli, I do see it as not so much a straw in the wind but a bloody great haystack in a hurricane barrelling towards the traditional MMORPG. Belghast said something very revealing in his recent post on returning to FFXIV: "I am trying to get back into playing an MMORPG again…  but it just feels weird considering how much of the Destiny style MMO Lite I have been playing of late."

Pete S in reply to Belghast clarified that feeling with some solid reasoning: "I’m really struggling to engage for that same “been playing quasi-MMOs too much” reason. I just feel like the time-invest:reward ratio is off now."

Pacing in MMORPGs is something many of us have been talking about and around for years. People have argued that leveling is too fast, too slow, too uneven; gear ladders have been both too long and too short. The genre suffered years of post-WoW speeding up that then slewed into a "Slow MMO" car-crash that threatened to bring the entire crowdfunding process into disrepute.

While all that was going on deep in The Niche, the hinterlands were filling up with somewhat successful hybrids like Destiny and The Division and bona-fide hits and mega-hits like PUBG and Fortnite. If the last five years have told us anything, it's that there's a huge market for Massive Online Games - provided you don't add those fatal three missing letters.

So I can see why Alli is worried. The current trend in large-scale online games, supported by sales, would seem to have little to do with either narrative storytelling or traditional rpg character-building. What's more, I would contend that, with Destiny, Warframe and now Anthem all choosing to house the player character in form-fitting, personality-occluding body armor, the current version of "character building" has closer affinities to driving games than to any imagined ancestry in Dungeons and Dragons.

Beyond any other reason, that was why I lost interest so fast in Warframe and it's very high on the list of things that put me off trying Anthem: I don't mind my character owning and driving a vehicle but I draw the line at them being one. But no-one cares what I think because not every game has to be for me.

Anthem will be a success. Possibly not as big a success as it needs to be but there or thereabouts. The trend of narrative-light, combat-heavy, fast-paced MMOs set in open worlds or open maps, using or at least including Battle Royale and Survival mechanics is going to be with us for a good while yet.

Will that trend prejudice the production of other types of video game? Of course it will. That's what bandwagons do - roll over everything else. Will there be anything left for the rest of us? Of course there will. Whether we'll want it when we get it, though, that's another story...

Sunday, July 15, 2018

Weird Science (Fiction) : Warframe

Warframe is weird. I don't think that will come as much of a surprise, especially to anyone who read Jeromai's fishing stories earlier this week. You don't really expect to go fishing in a space shooter. Or maybe you do and I'm just being space-shooterist. It's not like I've played that many.

I haven't found an awful lot of time to play this one either but I gave it an hour or so last night. I began by fiddling around with the UI, where I spotted a series of social settings that appear to toggle the game between co-op, multiplayer and solo.

The default appears to be multi, which explains how I kept getting auto-grouped for missions. I swapped to Solo, where I could  make my own mistakes and go at my own pace and without getting summarily dragged along by someone else's much faster progress.


That seemed to work quite nicely. For a while. I finished up a mission to get the Nav segment that allowed me to locate the Alien Overlord, the one who set the Ascaris mindworm burrowing into my brain. I'd already done the missions to stop it doing that but apparently now it was going to explode. Or something.  I'm vague on the details, as usual. Anyway, nothing would serve but I go find the guy who put it in and kill him.

So I went looking for him and found him. It didn't seem like he was doing so well. My handler told me he didn't have his Elite guards any more, which was nice. Well, it was nice for me. He seemed a bit miffed about it. He mithered on a bit about the trouble I'd gotten him into and I got the impression he'd been demoted. Possibly fired. Maybe run out of space-town on a rail.

Honestly, I didn't really follow the plot all that closely. I find it hard to read, listen, roll, jump, shoot, loot, reload and generally not die all at the same time. I am becoming increasingly certain that action gaming is not the ideal medium for narrative. Odd, that.


There was a boss fight with Vor. That's the Overlord's name although since he was only the Overlord of the tutorial I am now more inclined to think of him as the Alien Janitor. Like all Tutorial bosses, if you can be defeated by a noob in starter gear, how Boss can you really be?

Not that he didn't give me a tussle. He warped about a lot, summoned plenty of guards and seemed to have the health pool of any fifty grunts in the game to date. My tactics of running at things with the trigger on my automatic rifle held down sort of worked. I died a couple of times but at this stage  Warframe appears to be one of those infinite revive games, where you just pop back up at full health next to the guy that killed you while he stays at whatever diminished state you put him in before you went down. GW2 works that way so I'm used to it.

No, let's be fair. It's not exactly the GW2 Duracell Bunny method. There's a resource of some kind associated with reviving. You spend an amount of it from a pool. I guess you could, theoretically, run out. I have no idea how I got mine (and I can't remember what it's called) but I had plenty of it. About ten times what I needed.


After the fight I wasn't clear whether Vor was dead or just defeated for now, ready to come back and haunt my psyche-space another day. I was too busy with A Moral Conundrum to think about him. Suddenly everything was all about whether I should go do something to stop the ship destroying a Colony or just get the hell out of there. My handler advised me to leg it and forget about saving the colonists.

I really hate being asked to make moral choices in games. I don't play for that kind of self-torture. I would have done the right thing and been irritated by being asked to make the decision but in the event the choice was made for me. I find the mapping in Warframe unnutterably confusing and in running around trying to find the Bridge, or wherever I was supposed to be going to stop the ship, I ran across the trigger point for Extraction, got sucked through a portal back to my ship and the Mission ended. Go serendipity!

Back on my own ship I got a short lecture from Lotus (That's the handler's name. I believe people call her Space Mom and I can see why). She told me I was a big boy now and I could choose my own missions from now on. I guess that means I'm finally out of the tutorial.


Jeromai reccommended I head for the Plains of Eidolon, which is supposedly a quasi-open world area. The location was on my world map but to get there I had to go through Cetus.

Cetus was... unexpected. Wareframe is weird.

If I was designing a space opera style, high-tech shooter with heavy emphasis on military hardware and cyborg battle suits I don't think I'd choose to put the main trading area in a desert souk. Okay, there is plenty of precedent, from Tattooine to Arrakis, but that's more of a reason to avoid the trope, rather than double down on it, I'd have thought.

Wandering around Cetus reminded me of nothing so much as being in Vanguard's Qalia. The music, the snatches of incidental dialog, the color palette, the vibe. I spent quite a while exploring, talking to vendors, checking their stock. I felt oddly at home.


And yet strangely lost. Warframe gives you a huge amount of detailed information and explains what almost none of it means. It's either invigorating or ennervating depending on your mood. Take the pet shop. I wanted to get a caged rodent to keep me company in my ship - because who wouldn't? - but I couldn't work out if the listed items (15 goopolla spleen, 11 mawfish bones) were the price the vendor was asking, the mats I needed to make it or what I was meant to feed it when I got it home.

And what kind of space shooter has a pet shop anyway? This game is weird.

Eventually I managed to tear myself away from the market stalls to look for the gateway to the Plains. I thought I'd seen that I had to talk to someone first and I was expecting to have to complete another mission to gain access but in the event I just clicked on the really big, really obvious door and there I was, outside.

Plains of Eidolon does indeed feel somewhat like the average desert zone of an MMO. Hot sun, baking rocks, looming towers, all of that. I wandered about exploring for a while without seeing any wildlife. Fragged a few rocks for mats. Wondered what to do.

Then something popped on the HUD, some kind of timed event. I headed in the direction of the marker and next thing there were dropships and bad guys and running firefights. I took a bunch out, died a couple of times, didn't seem to be making much progress.

The third time I died I stayed dead. I cancelled the mission, which gave me limited rewards but at least something, which I thought was sound design. I spent a while looking at my gear, auto-upgraded my mods and then I quit for the night.


I had fun. Warframe is good, I think. Definitely not my kind of thing but not not my kind of thing either. It would clearly require research and dedication to progress much further. Magson (aka pkude99) very kindly offered to walk me through the learning process and I may end up taking him up on it later but for now I think I'll just potter along, absorbing the strange atmosphere and letting myself be surprised by happenstance.

I might have to start reading the wiki though. I should at least find out how to buy myself a pet.

Monday, July 9, 2018

If All Your Friends Jumped Off A Bridge... : Warframe

I have no reason to be playing Warframe. For starters, it's a space-based shooter, a two-for-one combo that misses me coming and going. And anyway, isn't it five years old or something? I've managed to live without it until now. You'd think I could just carry on the same way.

It's not even as though Warframe had slipped under my radar somehow and I was just now discovering it. Several bloggers I read have mentioned it in passing. One or two have posted on it extensively.

Over the last few years I've skim-read a lot of impenetrable detail on the game, most of which I neither understood nor tried to. I've looked at endless dull screenshots of suits of armor, each indistinguishable from the next. Glanced at pages of incomprehensible statistics, briefly, then moved on.

If you'd asked me, which why would you, since I've never even mentioned the game, I'd have said, vaguely, that I thought it was some niche, indie thing that hadn't found an audience. I'd have been wrong. Often am.

Hi! My name's Generic Alien Overlord #179. You may remember me from, well, pretty much anything.

A week or two ago I read somewhere that Warframe is very popular. Like really popular. It surprised me. Keen apparently read the same thing and it surprised him, too, because yesterday he asked "Why Do People Play Warframe?".

Supposedly they do. It's not Fortnite but it's popular enough to have its own convention, Tennocon. I don't think any MMOs I play do that, not any more.

In the comment thread to Keen's post, several people whose names I know and whose opinions on gaming I respect popped up to praise Warframe. One of them was Jeromai, who also posted on his own blog, Why I Game, to reveal he was up at six a.m. on a Sunday to get a Warframe freebie from Twitch.

So I downloaded the thing. I mean, what the hell, why not? If it's worth waking up at 5.30am for... And anyway, it looked as if it might be a bit like Firefall and I liked Firefall, even if I never really got that far with it. Warframe is F2P, after all. Even if I download It's not like I have to play it.

Making an account was quick and painless. The worst I can say is they did seem a bit over-zealous in getting me to re-enter the password at every opportunity. Well, three times. Maybe it was twice. Okay, probably not worth mentioning.

To quote Darren and Emma, "Look at what you can't have now"

I was surprised to find a full set of Beta terms to sign up to. Five years and still in beta? Is that right? I scanned the text. It seemed okay so I accepted it. Then there was an EULA. Skim-read that. Seemed standard, clicked it.

The download took about twenty-five minutes. I passed the time doing some quests in EQ2. When the PLAY button lit up it was really time I should have been heading to bed but I don't work Mondays so I logged in.

Making a character took a minute, if that. Nothing to do but pick one of three choices as a starting Frame. No appearance to ponder, not even a color scheme. One of the choices was flagged perfect for a new player so I went with that.

From there it was straight into an all-action Tutorial that reminded me very much of the original DCUO introduction. Run through tunnels and rooms with disembodied voices either yelling at you or cajoling you. Click on this, shoot that, crouch, jump, fumble. That last one was just me.

Yeah, y'think so? Or maybe just not bother?

It was one of those tutorials where you can't fail, I think. Or die. I was about as deft on the keys as a gannet playing the clavinet but I got through somehow. It  didn't feel like it took all that long but I didn't enjoy any of it.

Several times I had that familiar feeling of anger against the game, where what I most wanted to do was hit Escape, log out and uninstall. I often get that in new games, though, especialy when the controls are unfamiliar. I know to ride it out.

I came closer to quitting for real in the peace and quiet of my own ship. There were precisely two interactable items in the closed and locked craft and I wasn't able to interact with either of them. If I suffered from claustrophobia (as many gamers do) I would have quit there and then. Would have had to.

Instead I tabbed out and googled for a solution. Some results suggested I'd run into a known bug (well, it  is Beta, after all). Nothing suggested an answer to my problem. I tabbed back in and tried again. Still nothing.
If at first you don't succeed, hit it with a hammer.

And then by sheer luck, as I tried the same thing that hadn't worked the last twenty times, I happened to do it differently. When the game says "X Install Segment" in that specific location, apparently it doesn't mean "Press and Hold X", which is what you do earlier in the Tutorial (and as I discovered later in the Missions). Oh no!  It means "Lightly tap X and then get your finger the hell away from the key as fast as possible".

Once I did that it all started happening. With Communications up and running I was able to set out on the next stage of my great adventure. I looked longingly at the planetary options. Jeromai quite correctly surmised I'd have been happier trying the newly-announced "open world" content but one doesn't just stroll into Venus.

Instead I did Missions. Starter Missions. Choice of one. Did that. Then another. Did that. More running through tunnels. More shooting people, more being yelled at.

I ran and got a thing and ran back and stuck it in my ship. I broke a guy out of jail and he gave me a blueprint for another thing and told me to make it. I haven't worked out how to do that yet. There's a lot of plot and it's staggeringly unoriginal but it rocks along. There's a lot of voice acting and it's equally unoriginal but it's also kinda rockin'. Not bad at all. My own character seems flavorless in the extreme but the NPCs have style.

Insert "What a Cat Hears" meme here.
I'm not sure if this is still the Tutorial. I think it must be. It seems almost infinitely forgiving. I still have no idea what I'm doing but I didn't seem to be anywhere close to failing either of the missions. My boss/operator/owner/fan club keeps telling me to do things a certain way - don't get seen, don't trip the alarms - and I ignore her and rush in like a berserk robot and it still seems to go my way. The bad guy keeps threatning me. I ignore him. Ditto.

Thus far I would not say that Warframe isn't fun. It is fun. It isn't my kind of fun but it's the kind of fun I can recognize when I see it. I might even be able to have some fun like that - in very small doses.

I thought Warframe might be a bit like Firefall and it is. Actually it isn't. It's a lot like Firefall. I liked Firefall. Well, I liked some versions of Firefall. The problem with Firefall was that it was never the same game two log-ins running. Red5 kept changing it and mostly they made it worse.

Jeromai says of Warframe "It’s been improved since it first launched...it’s gone through a number of layered iterations..." so maybe it's the anti-Firefall. A game that gets better the more the devs work on it? I guess it could happen.

Fade to cyan

Anyway, I haven't unistalled Warframe and I'm not going to. I'm past the "I don't know how to do this and it's frightening me, Mummy, make it stop!" stage. Now I'm in the "I don't know how to do this but I reckon I can wing it" stage. If I keep playing, which is unlikely, I'll eventually hit the "Y'know, I really should learn how you're supposed to do this properly" stage at which point I'll be pretty nearly hooked.

I think what I need is a Frame or a build that lets me use nothing more than WASD, Left/Right Mouse and maybe two other keys, preferably F and X. That's about the limit of my action gaming skills. Okay, maybe Number Keys 1-4 for special attacks provided all they do is extra DPS so I can just hit them randomly in a panic once in a while.

That, in a nutshell, is how I play DCUO. If I could play Warframe that way I might indeed play Warframe. Now and again. Once in a while.

I do quite like it so far...

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