Showing posts with label Selo. Show all posts
Showing posts with label Selo. Show all posts

Tuesday, June 22, 2021

Call Me By My Name

Not much more than a couple of years ago, on March 16 2019 to be precise, Daybreak popped up four new servers in celebration of EverQuest's 20th anniversary, two each for both the EQ titles. I posted about it on the day, leading with a screenshot of the login queue for one of the EverQuest servers, Selo, showing an average wait time of three-quarters of an hour.

I made characters on one of the EverQuest II servers, Kaladim, where I was cock-a-hoop over nabbing the name Lana. Flush with success, I logged in to EQ as well and snaffled two more top echelon names, Breezy (a Druid) and Buffy (a Bard). 

EQ's Selo server was so busy at launch I didn't get to log either of my newbies in until the next day. EQII's Kaladim, while popular, wasn't quite as rammed. I played there instead. And went on playing for quite a while.

Two year's later, Lana is somewhere in the mid-twenties. I took her all the way to twenty back when the server was fresh and I've logged her in quite a few times since to do this and that, most recently just a few weeks ago. 

I consider her a "real" character. She has a nice inn room that's properly decorated and I take care to make sure she gets her turn at things like holiday events so she can keep adding to her decor. As for the server, Kaladim is thriving. It's quite possibly EQII's busiest server.

Breezy and Buffy, on the other hand, haven't fared quite so well despite their impressive names. They're level three and four respectively. Buffy's total played time is just over two and a half hours. She's been standing in the bank in Shadeweaver's Thicket since March 2019. I don't know where Breezy is. Or care much, if I'm honest.

I'm in Qeynos, you dimmock! As if you care!



 

Even though I was genuinely thrilled to have both names at the time, I forgot either of the characters even existed almost immediately after I made them. Until today, when I read the following announcement on the login screen:

Upcoming Server Merge and Downtime - July 21, 2021

That got my attention. I wasn't aware any EQ servers were merging. I hope it's not one I play on! I clicked through the link to the forum post

"On Wednesday, July 21, 2021, Selo is being merged with Povar, and characters on Selo will be transferred over.
The announcement goes on to list a whole lot of detail about what the move entails, including this key piece of information: 

Naming Conflicts

  • If, as a result of the server merge, two or more characters have the same name, the conflict will be resolved as follows:
    • The player who has logged into game within 60 days before the merge will retain the original character name. If there is still a conflict, the character with the highest number of minutes played will retain the original character name.
    • The renamed character will have additional vowels (or 'x') added to the end of their name and be flagged for a free rename. Characters who have been renamed can open the rename window to pick a new name with /changename chat command.

That got me thinking. Didn't I have a character on Selo? I kind of thought I did. And I had some vague memory of something about the name...

Long story short, I logged in and found out everything I've just recounted above. It leaves me with some decisions to make. There's plenty of time. The merger is still a month away. 

The first question is do I want to go to Povar? I don't have to because until the move happens there are free server transfers off Selo for the asking. It's in the FAQ:

Will there be free character transfers off of the servers before the merge?

  • Free transfers off of Selo will continue to be active until the merge is complete. Use /servertransfer on Selo if you would like to go to a different server (or go to Povar early).

I didn't think I had any characters on Povar but I logged in just to be sure. None on my All Access account. I haven't checked my formerly-subbed account but I'm pretty certain Povar is a server I've never played on, nor Quellious, with which it's already merged.

I don't have any strong feelings about Povar one way or the other and since I have no intention of playing the characters anyway it hardly matters where they go. On the other hand, if I moved them to a server on which I have other characters, it's a lot more likely these two might also get a run out now and again. Not to mention I could twink them a little, which is always fun.

/Who all returns nineteen characters on Selo right now - and I'm betting a lot fewer than nineteen players based on those names.

But much more than that, I do want to keep those names. By logging them in I've cleared the 60 day hurdle. If I do nothing more and no-one else on Povar a) has an active character called Buffy and/or Breezy  or b) has an inactive one they care enough about to log in before July 21 so as to keep the name then I'm covered. If either of those things happen, though, I end up with Breezyx and Buffyx, a far less appealing prospect unless you happen to be one of Martin Millar's werewolves.

What I could do, if I'm being sneaky about it, is to try and make characters with those names on the various servers I do sometimes play on and see if they get rejected. If they don't, I can not make the character but instead /servertransfer there immediately in the confidence the name(s) will stick.

Of course, if I could do that I could just make the new character and log them in and I'd have the damn name(s) anyway so maybe it's not worth the trouble. Thinking about it, I probably stand a better chance of getting the slots by default on Povar due to inaction on the part of the current name-owners than lucking into a server where no-one's name-squatting them already.

Why I care is probably something best left unexamined. It's one of those wanting to be invited to a party even you have no intention of going things. 

As for Selo, it's a sad end for a server that started with a bang but was already whimpering long, long ago. Of the four 20th Anniversary servers across both EQ games, two prospered and two imploded. 

In EQII, as I mentioned, Kaladim continues on in style while Nagafen, the Seasonal PVP server, ran into the usual problems and closed a while ago. In old Norrath Mangler maintains a very healthy population while Selo has long been a virtual wasteland.

I won't go into the merits of PvP servers in the EQ games or the wisdom of launching multiple new special ruleset servers all at once except to note that history suggests there will always be PvP servers, no matter how many problems they cause and that however many PvE servers there are, there will never be enough at launch and always too many soon after.

I can't say I'll miss Selo. I never really played there. I'm glad I noticed it was going before it was too late to do something about my characters, all the same. If anyone else has people on Selo, now's the time to bail them out. 

Anyone? Anyone? Bueller?

Hmm. I wonder if anyone's using Ferris?


Sunday, March 17, 2019

New Kind Of Neighborhood

When Daybreak announced that one of the tent-poles for EverQuest's 20th Anniversary celebrations would be yet another round of Timelocked/Progression servers I was underwhelmed. I understand that they're popular and they make money but I felt I'd been round that particular track a time or two too often already to get excited about doing it again.

Silly me. Since I made characters on Kaladim in EQII and Selo in EQ last night, apart from sleep and eat I've done nothing else. I'm rushing to get this post done so I can get back and play some more and since I don't have to go to work until next Saturday there's a good chance I won't be doing much besides playing EQ/EQII and writing about it for the rest of the week.

Just what is it about starting over on a new server that has this effect? Is it really that MMORPGs - both as games and as worlds - work much better when played in something approximating their original context, where leveling takes time and there are people everywhere you go?

Or is it just nostalgia? The deep thrill of cheating time. We can't grow younger but we can pretend we did.


I spent the morning on Selo, leveling my Bard in Shar Vhal, the Kerran city on the dark side of Luclin, where it's always twilight and Norrath hangs low in the sky like a threat. It was really something to begin there instead of outside the gates of Qeynos or Freeport. I haven't started in Shar Vahl for a decade or more but it all came flooding back.

It took me an hour just to finish the introductory citizenship quest. I remember doing that when Luclin was new. It took me all of a Sunday afternoon, back then. They may have reverted a lot of stuff but I'm convinced it's still easier than it was.

When I'd made enough money killing grimling skeletons in The Pit I went to buy my new songs. Then I broke for lunch. Half an hour later I took a trip forward in time - five years or five hundred, depending how you look at it - to Kaladim and EQII, where I've been dying a lot leveling my Dirge in Sunken City and The Sprawl.


I was having such a hard time I ended up buying a full set of no-stat chain armor from a vendor. I can't remember the last time I had to do that. It was awesome! And it made hardly any difference at all! I still had trouble just trying to get from one questgiver to the next without being eaten by wild dogs.

It was all a much more immersive, involving, satisfying, fun experience than I was expecting. Despite - or possibly because of  - all the being killed, getting lost and generally getting piled on, everything was comfortably exceeding expectations. And then I remembered that DBG had restored the original starting villages for this fresh start.



The villages, when they were around, were something of a mixed blessing. Original EQII began with a lengthy lead-in before you arrived at what you might call the "real game". I don't mean the end game. I mean long before that.

There was the bit on the boat at the start, then the Isle of Refuge, then you had to go to either Qeynos or Freeport and find your racial starting area, where you'd get an inn room and your class quests. I think that's how it went.

The class quests themselves went all the way to Level 20, which took me a couple of weeks first time out. Maybe longer. Most of it happened down in the sewers as I recall. You got into those by way of a drain in your village.

Well, the quests are still missing but the villages are back and so is the drain! I had no idea how much I'd missed them.

Of course, the physical locations never went away. They just got repurposed and repopulated years ago. On Live there are questlines for every race that send you to your racial village every ten levels. Most of those questlines are top notch. I've done quite a few. I probably should do the rest some day.

The problem is, when they did the revamp, Sony Online Entertainment shut off access to the zones for anyone not doing the quests. Since the quests were unique to specific races that meant most characters would never be able to go in most of the villages again and even the right races could only go in when they had the quests active.

What's more, the new storylines put all the villages into a state of conflict. And they scaled with your level, assuming you did the quests as they became available. Even if you could get in, all you'd find was a combat zone. Which was never what any of the villages were about.

And what was that? I'd actually forgotten. They were, like much of the original game, there to tell the tales of ordinary Norrathians, living ordinary lives in an extraordinary world. There were little stories everywhere, vignettes of how it might be, to live cheek by jowl with talking animals, monsters and giants.


The quests are no more but the vignettes and the characters live on. I spent the best part of an hour wandering from village to village, talking to gnomes and ogres and trolls, taking screenshots of cats and pigs and crazy people, like Spezzi the "Street Hag" (we all know what she is...) and Chef Schmenko, psychotic ratonga with a meat cleaver.

These characters may still be running their scripts over on Live, behind the closed doors of the quest instances. Good luck finding out. Here, on Kaladim, you can stroll about in peace, just like we did in the good old days, soaking in the ambience.


What's more, you can bank and shop and craft. All the vendors and utilities have been restored, including the subterranean tradeskill instances. Best of all, you can rent an inn room and settle. Forget your billett at the Jade Tiger's Den in North Freeport (although you have to take a room there too, if you want to complete the starter housing quest). Come back to the village that raised you. Buy yourself a candelabra.

As I was going round I got so excited I felt I had to tell someone. General chat seemed a bit too focused on arguments about leveling speed for the kind of gosh-wow fluffiness I had in mind so I gosh-wowed in the Test channel instead, where fluffiness is a way of life.


Someone promptly sent me a tell asking me if I wouldn't mind going round all the villages in Freeport to run a zone query to get the official map names so he could submit them to EQ2Maps. I was very happy to oblige.

He'd been asking since yesterday and found no takers and I only saw two other players in the villages as I was exploring. My excitement seems original if not unique. Maybe there will be more interest in the restoration project when it finally hits Live. TLE servers do tend to attract the more hardcore end of the playerbase.


Or maybe no-one will care. I didn't think I would. Not until I went there. Now I care enough that I'm going to make another character over in Qeynos so I can see those villages too. Well, I might. I'd have to buy yet another character slot for that. Maybe I'll wait 'til the project comes to the Skyfire server where I already have some Qeynosians.

The one thing that puzzles me is why this is all happening in EQII now, when we're supposed to be celebrating EverQuest's 20th. EQII has its own fifteenth anniversary coming in November. I just hope they've left a little in the tank for that.

Saturday, March 16, 2019

Happy 20th BIrthday, EverQuest!

I was going to save this for tomorrow but since I can't log in right now I might as well do the next best thing and blog about it...

Even this morning I hadn't decided whether or not to roll a character on any of the four new Time-Locked/Progression servers Daybreak span up a couple of hours ago: two for EverQuest, two for EverQuest II. In the end, though, I couldn't resist.

I started with EQII's PvE server Kaladim. As usual, All Access Membership (or "a subscription" as we used to call it) is required to play on Progression servers. I had the sub covered there was still a problem: all my character slots were full on that account.

I've been playing EQII a lot more of late. Six of those characters are max level and the other four are too established to delete, not that I ever delete characters anyway. There is a Level 3 wizard on that account, who you'd think would be expendable, but she was a founder member of the guild we formed on Freeport the day EQII went free to play so she's got grandfather rights. Grandmother rights. Whatever. Point is, she's not going anywhere.

Oh, oh, the hokey-cokey!

So I dug into my Daybreak Cash reserves and bought another character slot. Then I made a Dirge. A ratonga, naturally. I've never played a Dirge before. I don't generally get on with Scout classes in any MMORPGs but I've had a Dirge mercenary running alongside my Inquisitor for a while and it looked not that bad. Plus Mrs Bhagpuss used to play one and I remember it being badass.

When it came time to choose a name I did something I almost never do: I went for something that loads of other people were bound to have chosen before me. Only no-one had. I got it. I couldn't believe my luck. Now, even if, as I expect, I never end up playing this character beyond the first few levels, I have that name in the bag.

What's more, if I make it to level 20 (I think you still have to do that first) I can use /lastname to name my Dirge... Lana DelRey! I probably won't do that... maybe Lana Lang...

Room for a little one?

Everything went very smoothly. No login queues, no lag, no crashes. I whipped through the opening sequence on The Far Journey, before stepping into instance #19 of the Isle of Refuge (Outpost of the Overlord), where I hung about just long enough to turn straight round and get back on the boat to Freeport.

I spent a few minutes questing in Sunken City, died three times, made Level Four and logged out. I was itching to get started on Selo, EQ's new superfast unlock server.

Back in the elder game things went somewhat differently. When I made it to character creation, which took a while, I found myself faced with a blank slate. Eight free character slots and no buttons to press. I went to the forums where I found plenty of people talking about that.

By the time I'd read the thread and posted an ironic comment, my character slots had made themselves available. I looked through the various options. I wanted to start on Luclin as a Vah`Shir but the class choices - Shaman, Warrior, Rogue, Beastlord, Bard - weren't doing much for me.

My first time in Luclin, back in 2002, I rolled a Vah`Shir Beastlord. I didn't play her that much right away but a few years later she ended up being my main and for a long time she was the highest level character I had. But Beastlords are a slog at low levels. Didn't fancy it. Rogue and Warrior were right out. Shaman is solid but again it takes a while to get going.

Dark and lonely


Then I thought, why not? I've just made a Dirge on EQ2. Why not make a bard in EverQuest? I know they get tough to play eventually but it's not like I'm planning on playing her all the way to the cap, after all. She'll be lucky to get into double figures.

Riding my luck, I tried for "Lana" again. The server took something like ten minutes to respond. Someone already got it. Surprise. And then I had a bit of a moment.

While I was running around Sunken City I noticed in chat that someone had nabbed "Buffy". I'm currently deep in a complete watch of Buffy the Vampire Slayer, start to finish, on Amazon Prime. I got to Season Five last night. Why not? I won't get it anyway. Someone will already have it. Bound to.

Nope. When the server finally acknowledged my request it went right through. I now have a Bard called Buffy. When she hits 20 I could give her the last name Summers. I wouldn't, obviously. Probably. 

It wouldn't technically be breaking the Naming Policy if I did. I checked. They've changed it since I last looked. In both games. I'm certain it used to forbid well-known names from either popular culture or real life but now there's just this:

5. Do not pick a name that violates anyone's trademarks, publicity rights or other proprietary rights. In the event that the holder of any trademarked or copyrighted material contacts Daybreak Game Company LLC and requests reference(s) to their intellectual property be removed, any names containing trademarked or copyrighted material will be changed.

I can live with that. I mean, who's going to dob me in? Spike?

So, having established myself as having a mental age of about fifteen I was set to go. Only, so were a lot of other people, it seemed. Unlike EQ2, which either has much better hardware or a lot fewer players (and I know where my money's going on that one), EQ's login server was melting under the pressure.

Take a look at what you could have won.

The first couple of times I tried I couldn't get a response at all. Then Mrs Bhagpuss arrived home from work with a takeaway so I took a half-hour break. When I tried again I got the 46 minute warning above. It's been longer than that now and I'm still not in.

All of which suggests a nice problem for Daybreak to have. And for all the complaints and chuntering about how come they never learn, you know every MMO company really wants to see news items about how their servers couldn't cope with the demand.

There's a 20th Anniversary Producer's Letter up with some solid news about the promised fan gathering, or one of them at least, and a very nice new Infographic that I'm going to be referring back to instead of the Wiki when I want to know the date an expansion launched. This party's just getting started!

I'm going to give up on Selo for tonight. Tomorrow will be easier. I have the whole week off work (by sheer good luck - I didn't book it to co-incide with EQ's twentieth. I haven't lost all reason) so I can afford to dawdle. There's also a whole new, major update to EQII Live to dig into but that deserves a post of its own.

It's all jolly exciting! Happy Birthday EverQuest. Let's hope for many more to come!

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