Showing posts with label Overseer. Show all posts
Showing posts with label Overseer. Show all posts

Monday, December 1, 2025

The Best Thing About Banging Your Head Against A Wall

Finally!

Finally!!

Seriously, do you realize how long this has taken? Six months! Half a year!

I started back in April  and I've been at it continually, without a break, ever since. I may have missed a couple days but that's all.

I posted about it in June,  twice, and again in September. I've mentioned it in passing a few times, too.

As I said back in April, I was never sure how far I'd  have to go. The messaging both in and out of game is confusing. There's an Achievement for reaching Tier 8, the text of which reads:

That does strongly suggest there's a Season 8. Or maybe there will be, one day. Who knows?

Well, I do now. I have the Achievement for reaching 70. Look, here it is!

It's in the same panel in Achievements as the other one

Does that mean I have both Achievements now? And why, if I have 21/39 in that category, does the panel only show four of them? And why those four? 

Does anyone understand how Achievements in EverQuest II work? I never have.

Having finally, at last, dinged 70, though, I can say for absolute certain that there is currently no Tier 8. 

I had a few extra completed missions left to hand in when I dinged. I was unreasonably excited to see if that thing would happen that's happened before, where levels ending in a zero go ten times as fast as all the rest. I was hoping the handful of missions I was about to hand in would take me all the way to 71, which is where you have to be to unlock Season 8. 

As it tells you, right there in the Achievement. Except for some reason they chose not to capitalize season. Which is weird.

Yes, well, it didn't happen. I hit Complete for the remaining missions and nothing happened. 

Alright, something happened, as in I got the rewards, but I didn't get the big xp I was hoping for. 

I didn't get any xp. Nada. Zilch. Zero. Nil. None.

I suppose, technically, there was xp. It just didn't have anywhere to go. The bar does not move because there's nowhere for the bar to move to. Tier 8 is a lie.

In fact, if you mouse over the bar, it tells you so, in extremely small print.


And that's a good thing. A really good thing. I was dreading having to another ten levels before I got to the current cap, which obviously I would have needed to do before I could have started on the next set of levels that come with the new expansion. 

If, that is, there are any. Every year since the feature was added it's been mentioned in the promotional material for the annual expansion. This year, not a word.

I could log onto the Rage of Cthurath beta server and check, I suppose. Seems like a bit of a wasted effort, though. It's only a week and a half until I get to play it for real. I'm not that desperate to find out.

Whether there's a new season or not, at least I've achieved my goal. I said I wanted to be at the cap by the time the expansion arrived and now I am. Whether it'll do me any good is another matter.

There was a time when the rewards were well worth having. I'm not convinced that's the case any more. I have more boosts and accelerators and potions and temporary augments and extra barding slots than I'm ever going to use. The gear probably won't be any better than what's in the Tishan's Box and definitely no better than the quest rewards that will come with the first day's play. 

As for the Mercenary tokens, the one thing I really would have liked to have received from the tier I've just finished, I never saw a single one. They're in the list of possible rewards but they just never drop. 

It's going to be very interesting to see what the rewards are like for Tier 8, if there is one

Even if there is, though, the quality of the rewards won't really matter. Even if they're awful, I'm still going to have to do the Missions every day. If I don't and then they change things for the 2026 expansion, or the 2027, and suddenly the rewards are good again, I'd have to go through another six months of this.

Never again!

Yes, I know it's only a few minutes every day. I know it's not worth getting worked up about. But do you know what the best part of dinging 70 today was?

Realizing I didn't have to pick another set of goddam Overseer Missions for almost two weeks!

Tuesday, September 2, 2025

Remind Me Why I'm Doing This, Again?

If anyone needs an exemplar for the dictionary definition of a grind in MMORPGs, please direct them to EverQuest II's Overseer system. You may already know all about that, of course, from previous commentary on the feature here, although I find it quite unlikely, given the way posts on EQII are probably some of the least-read in the history of the blog, at least since the last few readers who still played the game moved on to other things.

I've certainly complained about it often enough, as I was reminded when I went back this morning to look over some of the more than forty (!) posts tagged with with the "Overseer" label. And guess what? I'm going to complain about it again!

I'm also going to wonder out loud what the heck I think I've been doing these last six months or so, which is roughly how long it's taken me to get where I am, my foot resting at last on the final rung of the ladder (Or is it?) Since some time back in the spring, I can't remember exactly when but I mentioned in May that I'd been at it for a month, I've been logging into EQII every day, pretty much without fail, just to set my ten allotted daily missions and collect the rewards from the day before.

Why? I don't know! That's becoming increasingly clear. 

The original idea was to get my lapsed Overseer levels back to the cap after a couple of years of not bothering with it at all so my necromancer, who I'm preparing to take the lead in the upcoming expansion later in the year, would be as up-to-date as I could make her on every front. I also thought at the time that it might be useful for her to have access to the gear from the at-cap Overseer reward chests because in the past I have made quite a lot of use Overseer items to fill in gaps here and there, when the right items just haven't dropped for me.

That, I can tell you now, is not going to happen. As I mentioned only recently, the current "Thank you for still playing this ancient game" freebie, the EverQuest II 2025 Subscriber Crate, contains a full set of Resolve 525 gear, a very substantial upgrade to anything any of my characters is currently wearing and a lot better than even the best stuff likely to fall out of a Season 7 Overseer crate. 

Granted, there's only one of those chests per account (Although you can also buy them in the Cash Shop for an eye-watering amount of DBC.) but in a few weeks the annual Panda extravaganza will begin, bringing with it further upgrades and then the expansion itself will arrive, complete, no doubt, with the now-expected Tishan's Chest on the ground next to the first quest-giver, from which we'll be able to kit ourselves out in everything we could possibly want, with stats that will upgrade anything short of current raid gear.

I can't even give stuff to my Mercs now. The last couple of xpacks have handed out full sets of Mercenary gear, too. And mounts. And familiars. And, for that matter, the damn mercenaries themselves, not that I've been getting any of those. Of which, more later.


Okay, then, the Overseer gear's a bust but what about all the other goodies? Well, let's see. There are the potions. I have literally hundreds,maybe thousands of those stashed away and I hardly ever remember to use any of them. I am terrible about using consumables. I pretty much only remember they exist when I hit some kind of difficulty wall and have to start scratching around for any possible toe-hold to scramble over it. 

Thankfully, there hasn't been much of that sort of thing in the solo timelines these last few years, long may it continue. It does make all those potions somewhat redundant, though, and even if I did need some, I'm sure the ones from a tier or two back would suffice. I'm not going to need the very best ones, not in the content I'm going to be doing. 

I also don't need more unlocks for mount barding slots. I already have plenty of those stored in the bank. They're all identical, season to season, and they've been popping out of the reward chests for years.

Ditto the very useful time-reducing potions that speed up mount, merc and familiar leveling. Again, I need them but I already have plenty. More is always good but I'm most likely never going to get through the ones I have banked. It's certainly not worth the trouble of keeping Overseer going every day just for those.

One thing that is worth it are the rare crafting mats. I would probably keep at it for those alone. I like gathering but it takes two rares to make each Expert scroll these days and just upgrading one new tier of spells for one character gets through sixty to a hundred rares. That's days and days of gathering even with all the boosts and bonuses and some good luck on rng and while I find it quite the meditative activity, there are limits even to my boredom threshold.  

Overseer pumps out a steady stream of rares, all the kinds too, so it's easy to sell the ones you don't want on the Broker and buy the ones you do. Takes a lot of the randomness out of the process.

The other thing I'd like to get from Overseer is Mercenary Tokens. You need one of those before most of the available mercs in each expansion will entertain the idea of working for you and there are lots of mercs I don't have yet. You need as many as possible to boost the stats of your Mercenary Battalion, about which do not ask because I don't understand it well enough to explain, but trust me, it's a thing. 

Unfortunately, for whatever reason, I no longer seem to get any Merc tokens from Overseer. I used to get far more than I had any use for but over the last two or three tiers, although they're clearly there in the list of possible drops, I haven't seen single one from many hundred of crates. I'm guessing that's some kind of bug but who knows? Also, they used to be tradable and they sold on the broker for coppers, so I probably should look into just buying them next time I log in...

So, why am I bothering? Just for the rare mats and the hope, one day, merc tokens might start dropping again?

Well, yes, kind of... but mostly because, having seen just how fricking hard it is to get caught up, I really don't want to fall behind again. And also because I thought I was almost there. After today, I'm not so sure.

This morning I dinged 60 Overseer, something I've been very much looking forward to because I thought it would put me in the current season, Season 7. And it did... except now I'm not sure it is the current one.

It's the latest one there's any information about on the wiki and the gear looks like it's there or there about the right stats for the current expansion but I was a little disconcerted to see a new Achievement appear on the list for Season 8 Overseer, with the condition "Become a Level 71 Overseer to unlock Season 8". 

I'm hoping that's a placeholder and that Season 8 does not, as yet, exist. There's also an achievement for Level 65 Overseer, though, which reminds me that, even if there's no Season 8 yet, I do still have to grind another ten levels just to get to the end of Season 7.

It never ends. Or rather it does but never soon enough. And now, of course, I have all the "fun" of  logging in and out all day to refresh and collect my two (Count 'em! Two!) low-quality, one hour missions. They're on a half -hour refresh, so that means logging in and out at least ten times every day until I start to pick up the longer, better-quality missions and eventually build up enough options so it's back to once a day again.

That took f.o.r.e.v.e.r. last time or it certainly felt like it. [Edit: In between finishing the post and editing it, I picked up a set of rewards and got a three-hour, yellow Mission so that's rng working in my favor for a change...] Not looking forward to it at all. But I'll do it because the alternative - falling behind again - is worse.  I mean, what if they suddenly decide to stick something good in the chests for next season? Then where would I be?

And that, I guess, is how they get you.  

Monday, July 7, 2025

Games For A Wet Weekend

I did a lot more gaming than usual this weekend. For one thing, I wasn't working and for another the sun wasn't out. 

It was raining, in fact, which literally put a dampener on my natural inclination to be outdoors in the summer when the sun is shining. I think it's inbred in English people of a certain age, those of us who were brought up at a time when children old enough tie their own shoelaces were ushered out of the house after breakfast and expected to entertain themselves until at least lunch, if not tea. 

Even now I get that nagging feeling that I ought not to be "wasting the sunshine". Of course, it doesn't help that we see so little of it most of the time. It takes a good few fine days in a row before it starts to feel okay to stay inside. This is what happens when you live in a temperate climate.

The games I chose to play were interesting to me. I've been posting a fair amount about all the choices available and yet when I do find myself with both the time and the inclination to settle in for a few longer sessions, my choices often surprise me.

The steady, reliable pick is almost always EverQuest II, which I have been playing for more than two decades now with barely a break. I did drop the game  between 2012 and 2014, something I can date quite accurately because the two expansions for those years, Chains of Eternity and Tears of Veeshan, are the only ones I didn't buy and play on release. That was because I was full-time in Guild Wars 2 around then.

I came back with 2014's Altar of Malice, after which I played GW2 as my main MMORPG and EQII as my secondary, quite consistently, until I eventually dropped GW2 three years ago, at which point my involvement with EQII largely carried on unchanged. Maybe I play a little more of it these days but it certainly hasn't filled the space left by GW2's departure from the schedule.

At the moment, all I'm doing in EQII is Overseer dailies, which I've now managed to work up to the point where I only need to log in once in the morning to set all ten, then once again in the evening to collect the rewards. 

The recent news that the summer update will come with yet another free set of at-cap gear to encourage lapsed players to jump back into the game has to some extent made my efforts to catch up with Overseer seem unnecessary but that's a trap I don't intend to fall into again. It's how I got into this mess in the first place. I might not need the drops from Overseer but I need to level it up so it's capped when the expansion comes out because there will be things I need from it then and I won't be getting them until they, too, have been superseded if I don't do the hard grind now.

That all only takes a few minutes, though. With plenty of time and enthusiasm to play this weekend, I took the opportunity to return to Once Human, which has just received an absolutely huge update. Starry deem it so significant they've labelled it Once Human 2.0.

And they're not exaggerating. It has genuinely game-changing implications, with the new scenario, Endless Dream, opening up the whole map, North and South, for free play from the start and the update adding a completely new Class System and a whole new feature, almost a game mode, called Dreamland Fantasia


 

Up to now the game has been classless, Now, you can still choose to be a "Freelancer", which means you carry on the same as always, but you also have the choice of three Classes - Beastmaster, Chef or Gardener. Because this is Starry, they can't do anything in a normal way, so the Class system is in "public testing", by which they mean they've added it to the live servers as a work-in-progress with the intention of  "refining" it based on player feedback. That always works so well, doesn't it?

My feedback so far is that they ought to move the feeding trough a lot further back towards the start of the crafting tree. I picked Beastmaster (Well, of course I did.) but I have nothing to say about it yet because before you can use your whistle to get your pet to obey you, you have to tame the creature and to tame it you have to feed it and I can't.

It says in the description that you can either put food and water in a feeding trough or throw it on the ground but my wolf ignored anything I dropped next to it. I did a bit of research and it appears that method of feeding had already been proved not to work in animal breeding, a feature of the game I've never bothered with and from which some aspects of Beastmaster play have clearly been derived. 

 

Unfortunately, to make a feeding trough requires steel ingots and steel is several stages into the smelting process, meaning I need not only to have upgraded my smelting to that stage but also my ability to craft pickaxes. Steel is made from iron and you need a bronze pickax for that. 

Progression in Once Human is very fast so I had no issues with gaining the points required to open all the necessary nodes on the crafting tree but even with that done, I still have to go out, find some iron, mine enough of it, bring it back and smelt it (Along with some sintered bricks, also a few stages into the process.)  before I can make a trough to feed and water my wolf. Plus I need some metal parts from scavenging, which means either a lot of exploring or fighting...

Consequently, I am still a Beastmaster in name only, not yet having tamed a beast. It reminds me very much of becoming a Beastlord in EverQuest, when the class was first introduced and you had to slog through the first nine levels on your own before you were deemed fit to partner up with a pet. 

It doesn't help that, when I was playing yesterday, for some reason I still can't explain, I also picked two cooking specializations, which would very clearly have gone much better with the Chef class. It's all a bit of a mess and I'm wondering whether I might have to re-roll and start over. As I said, progress is really quick, so it wouldn't be very hard to catch up and at least I might have a better idea what I was doing this time.

The new scenario looks fun. It involves the dream plane invading reality and comes with a lot of hallucinogenic changes to the landscape, something Starry's artists seem to just love doing. It's one of the biggest attractions of the game for me because it means you barely have to touch the actual content itself to get the full impact of the spectacular visual changes. 

It's a very smart way of re-using the same zones over and over without either replacing them or removing the existing content. You're in the same place each time, with the same NPCs and quests and locations but there's a whole load of weird lighting effects or objects floating in the sky or bizarre weather and it freshens everything up no end.

It has a good deal to do with why I don't seem to mind having to start over all the time but I would still like to get settled on a permanent server so I didn't have to build a new house every time I come back. The 2.0 version of Once Human finally offers the combination I wanted all along - full map access and permanence - so hopefully this might be the endpoint for that journey.

There's an incredibly long and detailed set of patch notes covering the classes, the scenario and more that I won't even begin to try and summarize, let alone go through point by point. Once Human, always confusing structurally, now has so many twists and turns it's very hard to keep any of it straight.

It reminds me in a way of Fortnite, where the original concept was very simple and streamlined and then the developers just kept bolting more and more bits onto it until you couldn't tell what it was any more. I was put in mind of Epic's moneymaker when I clicked on a pop-up in Once Human yesterday, thinking it was going to take me to a dynamic event and it actually took me to the new Dreamland Wonder fairground, a large island instance filled with mini-games.

They're good games, too, some of them. I tried the jumping puzzle, which is visually spectacular and not impossibly difficult. I would have loved to take lots of pictures but I was pretty sure if I stopped to use the camera I'd have fallen off something so I only took a couple. Then I did a race, which was great fun and would have been better still if I'd realized it was a full-contact sport. I got knocked off my motorbike by another player not long after the start, which is my excuse for not finishing the course before the timer ran out.

What with all the scenarios running on separate servers and none of them ever going away and Eternaland and Dreamland and the seaside resort I forget the name of, Once Human is already starting to feel more like a game platform than a single, coherent game but I don't think that's a bad thing at all. 

Even though it sometimes seems it's been in spite of Starry's best efforts, I think Once Human is finally maturing into a very solid, entertaining, enjoyable experience. It has a large, stable population and a Very Positive rating from five thousand recent reviews on Steam, up from Mostly Positive from lifetime reviews. If you've wondered about trying it but have been concerned by the various, well-advertised issues, now might be a good time. 

When I wasn't playing Once Human this weekend, I was playing Crystal of Atlan. Why? Good question...

I suppose the obvious answer is "Because it's fun". And it is. It's cheerful, upbeat, colorful and fairly easy still, although not a complete cake-walk. Whatever the reason, it continues to be the icon my mouse pointer feels magnetically drawn towards every time I think I'd like to play something but don't quite know what.

Progress is trucking along comfortably. I dinged three times yesterday, finishing at Level 47. I now know there are sixty levels in total so a max level character doesn't feel out of the question. 

Not an awful lot happened while I was playing. The big news is I finally managed to get rid of the stupid maid outfit and replace it with something at least slightly less embarrassing. Now I look like I'm on a smoke break from the fortune-telling concession at the Renaissance Fayre but it's definitely an improvement. 

I bought the new outfit with one of the numerous in-game currencies. It was one of the most expensive items but I'd acquired enough coins without even trying so that's a positive for the way the game's been monetized.

Gameplay-wise, I finished Chapter Three of the MSQ and started Chapter Four. The storyline isn't very subtle or complex but it's entertaining enough to keep me engaged. 

I did get some laughs out of Conrad, a senior member of the Church, who I had pegged for a villain almost the moment he opened his mouth. His explanations for his experiments on an innocent bunny rabbit, which he was claiming were intended to heal the injuries said rabbit sustained while helping me in a dungeon (Don't ask...) were so obviously sociopathic I was literally shouting at the screen. I'd say the way no-one else saw through him beats me only it doesn't. I know exactly why that was - everyone is either gullible or innocent to the point of imbecility.

One odd thing that happened was that for some reason I started clicking my mouse pointer on the hotbar icons for my skills instead of using the keyboard as I had been doing. CoA is one of those equal-opportunity games that has action controls and tab-target hotkeys and doesn't care which you use. 

In the old days I'd always have clicked but it's an indication of just how many action games I've played that I didn't even think of playing that way until yesterday. When I got to doing it, clicking felt... I don't know... the same? Maybe better but not really? It wasn't a big difference either way, that's about the only thing I'm sure of.

I did a lot of dungeons and beat all the bosses, except one, without having to use a Revive potion, which is a very good result for me. The game is clearly designed to allow you to brute force your way through dungeons, using a potion to get up every time the boss kills you, putting you back at full health but leaving them still wherever they were. There doesn't seem to be a limit on how many times you can do it in a single fight, although I haven't tested it. Three times is the most I've needed in the game so far. Once has mostly been enough.

If I can beat the boss without a revive, I call it a clean win. All but one of my wins yesterday were clean, even if some were very close calls. My feeling is that I would have died a couple more times if I'd been using the keys instead of clicking because I think I was timing my attacks better with a click and on those close fights even one good combo that might not have landed otherwise could have made the difference. 

Hard to be sure but I think I'll stick with the clicks for a while. It's all still at least 80% button-mashing, however I do it, so let's not get any ideas I know what I'm doing.

How much gaming I'll be doing this week remains to be seen. The weather forecast is very different. Lots of sunshine and getting hotter and hotter. I suspect that will mean less time at the PC although it's possible it might even get too hot to want to be outside for a while so my preferences might all loop round and come back in on themselves. 

Whatever the weather, one game will still get its due time every day. Those Overseer dailies have to be done, rain or shine.

Wednesday, June 25, 2025

Let's Play Grab Bag Catch-Up


I know it's Wednesday but here's a grab-bag anyway. Why should Fridays have all the fun? All these have been around before but there may have been... developments.

A Stone Rolls Up A Hill...  

Let's start with... I want to say a rant but it's more of a whine. Regular readers may (But almost certainly won't.) remember that three weeks ago I dinged 51 in the EverQuest II version of Overseer and immediately posted to complain about how freaking slow it was going. I said then that it had taken me the best part of three months to get there from the mid-40s and that getting to a new season just meant I had to start from scratch all over again.

Well, guess what? Here we are, three weeks later and how far have I got? Not quite halfway through Level 52, that's how far. Impressed? I'm bloody well not!

Getting through 51 was a pain. Since it was a new Season, I was back to just two blue missions, which meant having to log in several times a day to recycle them. Slowly - oh so slowly - I managed to scrape up enough missions to fill out my allotted ten per diem but as I got a few yellow ones, with longer timers and cooldowns, I still had to set them several times a day to maximize my chances of getting more yellow ones.

Eventually - and it seemed like a lot longer than three weeks - I scraped up enough yellow missions that I could justify setting all ten once a day. That doesn't mean I have ten yellows now.  That's the dream. No, I have seven and I'm willing to sacrifice three daily slots to blues just so I can log in after breakfast to set and forget.

Well, not forget, because if I did that, the next morning when I logged in I'd have all the missions completed but they'd go on cooldown for several hours as soon as I collected the rewards. I have to remember to set them in the morning and pick them up in the evening now, so they come off cooldown overnight, ready to go again first thing next day. As for purple and green missions... not seen a single one drop yet.

This is not "playing a game". This is, at best, admin. I don't hate it because stuff like this does at least give some structure to my days, which otherwise might start to feel a little untethered. That's always a danger when you (Semi-)retire. Still, it's hardly what you'd call fun.

As I also think I said last time, I'm unclear on exactly how far I have to go to catch up to where I should be in Overseer. Accurate information is harder to come by than it should be. There is an achievement for hitting 55, though, and another for 61, the latter of which states "Become a Level 61 Overseer to unlock season 7", so I assume I need another nine-and-a-half levels.

Based on how long it took to do the last ten, if I keep this up without missing a day I don't think I can count on being Level 61 by the time the freaking expansion comes out! I always wondered why one of the higher-cost packs included the current Overseer Season as a perk. Not any more!

None of this really causes a problem if you play EQII the way people used to play MMORPGs, by which I mean all the time and obsessively, as though it was a vocation, a job and a religious belief all rolled into one. With that mindset, daily Overseer missions become just one more thing to do on a never-ending list. 

It's comforting, in a way, the repetition, which I guess is why people accept it or even welcome it. Certainly saves you having to think of anything else to do. For a game that you're playing casually, though, it makes no sense whatsoever. So why am I doing it?

I guess at some level I must enjoy it. Probably best not to think about it too hard.

Don't You Know Who I Am?

I was simultaneously excited and annoyed yesterday to read the news over at MMOBomb that Neverness To Everness is about to go into closed beta. Excited because NTE is by some margin my most hotly anticipated new game right now. Annoyed because I signed up for testing at the first opportunity and so far I've never heard a word.

That sounds awfully entitled, doesn't it? Why should he think he's going to get an invite? Millions of people sign up for these things. What makes him think he's so special?

Yeah, not that. What annoys me isn't that I haven't gotten into any round of testing so far, it's that I've never had a single communication from Hotta, the company making the game, at all. And that's odd. 

Usually, as soon as you sign up for testing, the company behind whatever it is starts to deluge you with promos and news and offers and more sign-ups. The whole reason they offer the places in testing in the first place is to harvest contact details so they can do exactly that. Or so I always thought. 

Either I'm wrong or this game's being made by people who think differentl. Or - and this is what really bothers me - my sign-ups never made it through the process at all and I'm not even registered as an potential source of future income.

I said "sign-ups" plural there. You might have spotted it. That's because I already had this worry last time they opened some kind of test. I suspected then that I might already have signed up but I tried again just in case. It didn't entirely seem to work but it wouldn't let me try again so I left it at that. Didn't have much choice, really, other than to sign up under different contact details, something I know from experience would almost certainly come back to bite me in the backside later on.

That's still a possible course of action I might take. Not that there's any real point to any of it, of course. It's a F2P game that I definitely wouldn't put much time into during a testing phase anyway, and it's most likely under NDA so I couldn't even blog about it. So why do I care? 

Because I want to play the damn thing! That's why! Even just for a few hours, to satisfy my curiosity and scratch this irritating itch.  It's nice to have at least one game I'm actually excited about and it's frustrating to feel locked out, even from the publicity cycle.

You know what? I might just go and sign up again after I finish this. It's not like I'm short of email addresses I could use.

There Can Only Be One... More

People, and I'm one of them, often complain about how there are far too many streaming services these days and how it costs a fortune if you subscribe to all the ones that have something you want to see. My solution, again like a lot of people, from what I hear, has been to drop some of the ones I had been subbing and watch less, rather than to spend even more money adding more.

I put Netflix on Pause last month for a start. I've barely been watching anything since I started making AI music, which is what I do late every evening in the time-slot I used to reserve for watching shows. (Also in the morning and in the afternoon but let's not go there just now.). 

I checked with Mrs. Bhagpuss if she was watching anything on Netflix at the moment and she wasn't so it seemed like we were paying to not watch anything on Netflix, which I figured we could probably do for free. A few weeks before that I cancelled Disney+ for the very good reason that we both agreed it was a big disappointment. Everything there I want to watch I've already watched even before it was on the service and the originals and exclusives aren't exciting enough to get me to watch them before I get to a whole load of unwatched shows and movies on services I already have or don't have to pay for.

In place of the two losses there was one addition. Amazon Prime had an excellent offer on Apple+, £3.99 a month for three months. I took that and even with the music pushing everything else aside I have actually used it. I'm watching Murderbot and catching up on Mythic Quest. In fact, those two make up 100% of my viewing right now. 

With all that in mind, what would it take me to subscribe to another streaming service? Obviously I'll unpause Netflix at some point, most likely when either Stranger Things or Wednesday arrive, but a completely new one?

This.   This will do it. I will, without hesitation, subscribe to Hulu if that's what it takes to watch the Buffy reboot when it happens. If Neverness To Everness is my most hotly-anticipated video game, this is its televisual equivalent.  

Want to know the best thing Sarah Michelle Gellar says in that interview? It's not that everyone, dead or alive, will feature in the reboot (If she has her way.). That's fantastic and I'm one hundred per cent behind it but there's something even better than that to look forward to: 

“It will be lighter than the last few seasons of the original”

Thank-you! Thank you so much! I've been wanting to do a full rewatch of Buffy for a long time but for once it hasn't been finding the time that's been the problem. It's that I can't summon up the willpower to put myself through all that trauma again. 

If there's a longer, bleaker run in a supposedly upbeat, humorous, popular fantasy series I don't really care to know about it. (And nobody better mention Bojack Horseman.) When I was watching Buffy the first time, there were days when I didn't want to hit Play. Even when I really, really wanted to hit Play just to find out what happened next..

I'm not saying I'd like to go back to the Monster of the Week slapstick of the first couple of seasons but damn! There has to be some acceptable mid-point. 

Okay, it looks like I've gone on so long about not very much I've taken all my allotted time and space. Which is great! Now I can go have lunch! 

The Taste Test 

Let's end with a song, like the comedians did, back in the really-not-that-good-after-all old days.

A little while back, Blondshell did an exclusive cover for in-car streaming service Sirius XMU and some kind soul put it up on YouTube. I featured that version here but it cut off just before the end. Checking back to the post (Which just so happens to be the same one I already linked above.) it's also now "Blocked in your country on copyright grounds".

Fortunately, Sirius XMU have officially released official version so I have absolutely no hesitation in sharing it again. Let's hope that's not blocked too. I can't actually tell until I post it.


What's more, the cover is now a highlight of Sabrina's live set, as must be obvious from the audience reaction in the next clip. For an artist of her prominence, she sure does still play some small clubs, doesn't she?


She's playing a club like that in the next city over from where I live in a few months and tickets are still available. I'm thinking about it. Haven't been to a club gig in twenty-five years or so. It was already feeling a little odd when I was in my early 40s so it'd be very weird now. 

Of course, it'd be fine if I wanted to see all the same bands I saw back when I was young - everyone who does that is old, onstage and off. Maybe I should do that a few times, just to get back into the rhythm of things before I try seeing anyone I actually want to see. It certainly wouldn't be because I wanted to see any of those old duffers again...

Wednesday, June 4, 2025

An Unfortunate Oversight

You know what could use another pass in EverQuest II? Okay, okay, it's a long list, I'll give you that, but I'm talking about the Overseer feature. It's the classic example of a really useful and rewarding part of the game that hides its virtues beneath layer after layer of obfuscation and awkwardness, all for no good reason I can see.

When the mechanic was added with the Blood of Luclin expansion back in 2019 it wasn't particularly well received but it's hung around and now regular players seem to be quite at home with it. Once you know how to pull the levers, it spits out all kinds of useful things, including some that even very well-set-up characters can use. 

On the forums you'll sometimes see experienced players recommending Overseer as a way for new or returning players to gear up and get themselves back into the swing of things. Mostly that's not for the gear itself, although a solo player could do a lot worse, but for the many useful boosts and buffs that drop from Overseer reward chests like leaves in the fall, some of which can reduce the numerous grinds considerably.

Well, eventually. And that's the problem. There's plenty in those chests worth having but it's mostly in the bonus chests from the high-quality Missions, the ones that take fifteen or twenty hours to complete. And you don't get those by wishing for them.

No, you have to  work at it. Really plug away. Day after day after day. All the while getting mostly crap you don't want. Crap you can't imagine anyone wants.

Guess what happens? People give up. They look at what they're getting and they think "Sod this for a game of tin soldiers" and they pack it in and look for something else to do. And then, when they can't find anything better and come to the forums complaining that no-one wants them in groups because they don't have the gear or the spells or the stats and that good gear's too hard to get and stats and spells take too long and you have to have mercs and mounts and familiars and they all need to be leveled up as well and it takes fucking forever unless you throw money at the cash shop, which is OBVIOUSLY what they WANT you to do because the game is just Pay2Win now...

The Missions You Want

... and someone always comes into the thread and says "Well you need to do Overseer, don't you? Not for the gear because, yes, that's useless, but for the merc and familiar and research time reducers"" and the poor person who just picked up the game (Unlikely but it still happens once in a while.) or who just came back after years away (A lot more likely, happens all the time.) replies, usually in very bad humor, "I tried that and I didn't get any of the stuff you're talking about."

Well, of course they didn't. They most likely only gave it a few tries or maybe a week or two at most, which all anyone in their right mind would spend on it. And that's just not long enough.

Do you know how long it takes to start getting the good stuff out of Overseer? Bloody ages! And not only that but it's fiddly as hell. And not in the least intuitive.

I'm not going to go through the whole thing again. I did that back when it was new. The short version is that you start with just a couple of missions and they give the lowest rewards. You have to keep doing those over and over again until they drop some better missions. Then you do those and hope they drop better Missions again and so on, like that, until you have enough good missions, the green and purple ones or at the very least the yellow ones, which aren't great but will have to do for the time being, to fill all ten of your daily slots. 

Then you just pound and pound away at those until the drops start coming. Which they will. Eventually.

All of which is bad enough but there's another problem. Those two missions you get at the start? They take an hour to run and they have a half-hour cool-down. So you can't just log in, slot all your missions and forget about it until tomorrow, like you will be doing one day. Oh, no, nothing so restful.

The missions you'll put up with.
You either do just those two missions a day (Then three, four, five as you get more from the reward chests.) and accept the whole thing is going to take an even more insanely long time than you thought it would or, more likely, you steel yourself to having to log in multiple times a day for the first week or two, just so you can keep recycling your paltry pot of missions every time they come off cooldown. I mean, you weren't going to log in anyway to play, were you? No. Thought not.

And that process resets every time you level Overseer into a new Season, which you want to do because the best drops, the ones you might even use, are all in the current season (Season 7 as I write this, although if you believe Gemini, Google's AI assistant, it's still Season 6. I never believe Gemini so I checked and it's not.) 

Every Overseer Season has ten levels because everything in EQII has to have levels because we all love leveling so much. That's why they sell skip potions in the store. Only not for sodding Overseer or I'd be buying them!

Want to know how long it takes to go from Season 5 to Season 6? Because I can tell you. Three months. Three loooong months.

As I posted back at the end of February, I bought a tradeskill booster for my Necromancer to begin the long, slow process of converting her to be ready for the expansion due later in the year. Among the many things I needed to do was get her up to the current Overseer season. Fortunately, progress there is account-based, so all the work Conkers had done counted. Considerably less fortunately, he gave up on Overseer a couple of years back. I think I misunderstood something but at the time he'd gotten everything he wanted and I'd gotten fed up of the routine of logging in just to pick those ten missions every day, so I stopped.

The missions you get.
Well, that was a mistake, especially since I never got back on the horse, so when Mordita took over she was way behind. Since then I've been logging both of them in pretty much every day so they can tag-team the Overseer missions and just today Mordita handed in the quest that took her into Season 6. That's about three months solid grinding to get one Season done. Is it any wonder people don't stick it out?

There is some good news. Level 50 itself (It's like centuries - you're always one ahead in the numbers.) only took three Celestial missions from Season 5 to finish and I had those already done and waiting to hand in, which was just as well because as soon as you get the two starter missions for the new Season you lose access to all the missions from the previous one. (Well, you can go and "buy" them for no money from a vendor if you want to re-do  them for some reason but although those still get you the rewards, they don't give any experience. I tried that.)  

Sadly, as soon as you ding Overseer Level 51 it's back to minuscule xp for the two blue missions you've got. It's like chipping away at a glacier with a teaspoon. 

But it has to be done. The other good news is that although I'm still a season behind, I am now at least into a Season where loot is flagged for Level 130 (That's character level this time.) The gear's not going to upgrade anything I'm wearing (It wouldn't have upgraded the gear I took off to put on the gear I'm wearing...) but there's other stuff in there that's worth having, not least the crafting rares, the mercenaries and the ever-popular time-reducers.

How long it's going to be before I see any of those is another matter. I suspect it could be a while. With luck - or more likely with patience and persistence - I will be in Season 7 by the time the next expansion lands. At which point, no doubt, we'll be on to Season 8 and I'll have to start pushing the blasted stone up the hill again. 

And they wonder why it's so hard to get new and returning players to stick around... 

Saturday, May 6, 2023

You Could, But Should You?


MMO Folklorist
has an excellent post up right now, with the enticing title "10 tips for playing old MMOs". It's a good read, offering excellent advice, all of which I heartily endorse. I would, however, add an eleventh tip of my own:

#11 - Don't.

No, seriously, don't bother. It's too much like hard work. Who even has the time? 

And you'll regret it. It'll feel bad. You won't enjoy it. 

If it's an old game you never played, it'll be weird and discomfiting. If it's an old game you never played but always wished you had, it'll be weird, discomfiting and disappointing. If it's an old game you used to play but haven't for years it'll either be exactly the same, if it's been in maintenance mode, and you'll very quickly remember why you stopped playing in the first place, or it'll be completely different, if it's been in continual development since you left, and you'll feel disoriented and betrayed.

About the only way you're likely to have a constructive and satisfactory relationship with an old game is 

  1. If you never stopped playing it
  2. You approach it like a research project

Even then, it's a long shot. The former most likely means you're a bitter vet, for whom nothing the devs do is ever going to be good enough. The latter will leave you emotionally disconnected, experiencing the game purely in the abstract, missing out on all the reasons people played it in the first place. 

Is that too negative? Probably. But it's something I was thinking as I was I playing EverQuest II all week, in preference to any new hotness I could have been enjoying, like Honkai: Star Rail, for example, a game I've played precisely twice so far, despite really enjoying it each time.

The main reason I was thinking along those lines was because, yet again, I've found myself drawn, entirely unintentionally, into levelling up a new(ish) character on a new (to me) server, while still trying to progress my regular characters on my regular server. It's made for some unexpected comparisons and given me a few unforeseen insights.

For example, it's made me more aware than ever of just how fiendishly, ferociously, frankly insanely complicated levelling a character in an older mmorpg can be. 

No, that's unfair. Not "can be". Is

There's no way around it. The whole affair is ridiculously overwrought. No-one who doesn't pretty much devote their life to it can possibly understand it all. Even most people who play more than a reasonable person should will only have a clear grasp of a subset of the mechanics and systems involved. I'd be very surprised if even most of the devs could tell you how parts of the game they don't personally work on function from the perspective of the player.

Let me make it clear at this point that I have absolutely no intention of giving chapter and verse on any of these operations. I sat down today intending to write a post about my latest tussles with the Overseer system, a relatively new, relatively straightforward feature that, from the frustrated queries and wholly inadequate replies I see, still manages to defeat most most players. But even to do that would require a series of posts, A series I don't want to write and no-one wants to read.

I can tell you in a sentence how to get the most out of the Overseer system, though. Keep bloody using it. It's that simple. Don't try it, find it gives you nothing worth having and isn't any fun, then drop it, complaining it gives you nothing and isn't any fun. It's like any other muscle. You have to work it and it hurts. But when you've built it up you can do things with it you couldn't do before.

It's taken me a month of doing all my permitted ten missions every day to hit the point where, finally, I'm just beginning to see the rewards. For at least three weeks I got next to nothing worth having and watched my bags fill up with stuff I had no use for until I had to get one of my less-played characters to come and take several hundred unwanted items off my hands and store them in her bank. 

Finally, just last week, I got a couple of drops I wanted: better missions. That's all I'd been plugging away for because I know how Overseer works. The good stuff comes from the higher quality missions and access to the higher quality missions comes from the lower quality missions so you have to do a lot of lower quality missions you don't otherwise want to do before you can start doing the higher ones you do.

Also, you only start out each season with two of the lowest quality missions so at first you can't just log in, set your ten mission max and call it a day. The lower quality the mission, the shorter the time it takes to run and the faster the cooldown, so you have to keep checking back so you can recycle those damn two hopeless missions five times in a day if you can stomach it to get your ten.

Gradually more missions drop and better ones and they last longer and cooldown more slowly and finally you hit the point where you have more good missions available than you can do in a day and then you're sweet. I'm betting most players give up long before then.

I am, after a month, almost at the sweet spot now. I know, from experience, that from here I will pass through the very satisfying stage when lots of good stuff starts dropping, then to the point when I have almost all the good stuff I can possibly use, except for a smattering of goodies the rng fairy has seen fit to deny me. 

I will then keep plugging away in the hope of getting those, diligently setting my ten daily Overseer missions, cackling whenever I get something I want, until the cackling turns into curses and I can't be bothered any more. It takes a few months. 

That's one of the simpler progression systems. Easy to learn, easy to do. Does it sound like something you, who don't already play the game, want to be doing? No, of course it doesn't! And neither do most of the other necessary progression systems, of which there must be dozens by now. 

If you want, as people blithely announce in general chat that they do, to be competetive at endgame or even just to get invited into at-cap Heroic groups, you need to understand and pursue separate and complex progression systems involving not just your basic character level and your gear and your many, many AAs but your spells and abilities, your mercenaries, your familiars and your mounts, most of which have advancement trees of their own as well as their own gear to be managed and upgraded and even adorned. 

Oh yes, Adornments. There's a viciously complex mesh of dropped, quested and crafted gems to be slotted into your gear, some of which are absolutely essential, as well as a newish raft of temporary adornments that buttress the old ones. These days, there are also vast quantities of consumables that feed directly into the effectiveness of your character. The days of being able to ignore potions as some kind of luxury are long gone.

If you want to get involved with tradeskills, you can near-enough duplicate all of that because EQII genuinely has crafting as a full career option. You can be a crafter and only a crafter if you want and you'll have nigh-on as much to do as any adventurer. Well, at least until you hit that endgame grind. I imagine. Don't look at me. I'm a casual. I don't know what the real players do.

As a solo or casual adventurer, you can't really ignore tradeskills, anyway. Not unless you're planning on putting a lot of time and effort into making money instead. If you have to buy all the things you need that crafters make you'll be spending a lot. Much more economical, at the very least, to level up the craft that makes your skill and spell upgrades. 

Only, once you do that you'll find your crafter needs other stuff that crafters use so you'll either have to buy that too or make it yourself, except the tradeskill you chose probably doesn't make the thing you want, so you might as well make another character and have them level up that craft... And then there's Adorning and Transmuting and Tinkering that anyone can do, which don't count as core tradeskills but which actually make things no-one can do without, like those pesky Adornments and the materials used to make them and the storage bins to put the materials in...

Oh, and did I mention that as well as having their own 125 levels of questlines, crafters also have a completely separate, full set of gear, into which you can fit a completely different set of Adornments? And so on and so on and so on. Doesn't it sound a lot more sensible never to get started on all of this in the first place?

If you're determined, at least you'd want to be where everyone else is. A busy server means more competition over prices on the Broker, more people to answer polite questions in chat, more offers of help and encouragement. You're a lot more likely to find a guild willing to show you ropes and hold your hand. If you're determined to try one of these old games, don't do what I just did and start on a dead server.

In my defence, I didn't know it was going to be dead when I went there. I didn't even think about it. As I posted at the time, I was focused on the ruleset, not the population. 

I did have at the back of my mind the Firiona Vie server in EverQuest, which uses a very similar ruleset and which, specifically because of that, has long been one of the busiest. It is something of a truism, though, that what works for EQ doesn't always carry over to EQII. Apparently free trade is one of those things.

On an average day on Isle of Refuge, where I moved Mitsu when she got kicked off of Kaladim, a /who all search returns fewer than 50 names. The one and only time I've seen the search hit the 100 character cut-off was late on a Saturday night on a holiday weekend. By contrast, Skyfire, my main server, usually considered to be, at best, Medium population, never shows fewer than a hundred players, even in the depths of the night for the USA.

I see people all over the place on Skyfire. There's never no-one at the East Freeport bank, for example, and often there are other people running around whichever zone I happen to be in, even if it's not one in the current expansion. The place feels lived-in. 

On Isle of Refuge I see no-one. I can and do go days without running into another player. General chat, always buzzing on Skyfire, is largely silent. With horrible irony, the Broker on the server where you're allowed to trade almost anything is both far more expensive and far less stocked than on the one with the usual restrictions. Even the basics, like large-capacity bags, are hard to come by - and teeth-grindingly overpriced if you can find them.


 

All of which is fine by me. If I get the time I'll do another post about how much fun it is to level a character on a server where I pretty much have to rely on my own resources. It's more like the old days than most things, if only because it reminds me of my time on Test, where double figures of players online at once was an event and finding anything you wanted on the broker a miracle.

It isn't, however, an experience I'd recommend to someone seeking the supposed lost pleasures of an older mmorpg. To get anything out of an experience like that, you're probably going to want all the help you can get and it still won't be nearly enough.

Which is why, much as I love the older games, I can't in good conscience recommend playing them any more. Not, that is, unless you're doing it already. Or, of course, if you think you're up to it. If that's what you think, knock yourself out. Just come in with your eyes open.

And after all, you might as well give it a try. What have you got to lose? Only your time. And your patience. And quite possibly your sanity.

Wednesday, April 12, 2023

Once More, With Feeling


As must be obvious to everyone by now, I'm playing EverQuest II again. Not that I ever stopped. I just hadn't been playing much of anything for a while and EQII had dropped out of what minimal rotation remained. Now it seems, without even trying, I'm very much back on the mmorpg horse and I have EQII to thank, if thanks is the appropriate response. 

To be strictly accurate, I ought to be offering up my gratitude to whomever decided it was time to merge Kaladim and Antonia Bayle. The thought of being stuffed unceremoniously into AB made my skin itch and since there was a timer counting down I couldn't just grunt and ignore it. 

Once I was back, I soon found plenty to do. I just needed a change of emphasis.

Back in January or February I'd stalled on the signature adventure questline from the current expansion but I'd never made all that much progress with it, mostly because I've found it awkward to commit to instances involving long and/or challenging boss fights ever since we got Beryl the dog. She mostly ignores what happens on screens but when it comes to dungeons, she has an almost supernatural ability to wake up and demand attention at precisely the worst moment, when I'm either trying desperately to stay alive or figure out what I need to do to get the boss down.

I think it might be the change of intensity in the audio output that triggers her attention. Boss fights are noisy and I always play with in-game sound on and turned up fairly loud. She doesn't twitch during normal gameplay but prolonged battles are a different matter. 

That, of course, only explains what might be waking her up when she's asleep in the armchair behind me. What causes her to come bounding downstairs to paw at my arm and bark just as I've gotten the boss down to ten percent is less clear. Maybe she thinks I'm battling with an intruder - not that she'd be much use if I was.

After several such incidents, I began avoiding anything I couldn't easily pause at a moment's notice. It wasn't just in EQII. I'm way behind on the main storyline in Noah's Heart for the same reason. Still, I can't in good faith offer Beryl as an excuse for backing out of more challenging content there without also acknowledging that I never much liked it anyway. If there's one thing you don't want to play Noah's Heart for, it's the combat.

I could easily organize things so I'd be able to count on an uninterrupted run at the instances but I was happy to take the opportunity to drop out of anything involving lengthy scraps in either - or indeed any - game. I'm really not much interested in that side of mmorpgs any more.

There's another factor at play, too. In both games, as in most mmorpgs, patience makes things easier. More levels and better gear turn fights that were slugfests into walkovers. So long as the game offers more than one way to make your character stronger, you can always just defer the fights you don't want to do until you're overgeared, overleveled or both.

All of that explains both why I stopped and why I started again but not why I kept on playing once I'd gone back. The main reason, I think, was the break. 

Yesterday, Syp posted a list of "6 ways to fall back in love with MMOs again", all of which were sound advice. #3 on the list was "MMOs are a game, not a marriage", under which rubric he wrote "Give your regular MMO a break from time to time". I wouldn't even say I had a single "regular MMO" these days but even so taking a break really refreshed my enthusiasm.

The other significant factor in getting me back and playing EQII daily was the unplanned reintroduction of low-level gameplay to the mix. I've always said I prefer the low to mid levels in mmorpgs but the increasing willingness of developers to blur the boundaries between low and high, whether by introducing zone scaling or offering catch-up mechanics to bring everyone to endgame, has meant that for some years, without even meaning to, I've found myself mostly at the cap in the games I've been playing. 

Mitsu (nee Lana) on Kaladim was Level 26 when I logged her in to move her to her new home. The level cap in EQII is now 125. If I made a fresh character on a standard-ruleset server, those first 26 levels would pass in a session or two but because I'd done them on Kaladim back when it launched, they'd taken me weeks. 

I just checked and I have three and a half days played on Mitsu, about 85 hours. That represents maybe thirty or forty sessions, which is a considerable investment of time. She and I have history; she feels like a real character.

It was a connection I felt as soon as I began playing her again, which is why I fell so easily into a familiar pattern of sorting out somewhere for her to live, upgrading her gear, getting her a suitable mercenary and all the other things that make playing EQII such an absorbing and entertaining experience. 

Since she re-located to the Isle of Refuge server I've been playing her for an hour or two every day. She's now Level 44 but her real progress has been as a crafter. Her Jewelcrafting stands at Level 56 but she's also made great improvements in her ancillary and secondary tradeskills - Adorning, Transmuting and Tinkering. I've been doing the daily quests for each of them diligently and she's now better at all of them than many of my max-level crafters.

What's more, she's been pursuing the infamous Gathering Obsession timeline offered by the much-reviled Qho, a child who wants to obtain samples of gathered materials from every part of the world so he can compare them. This, he's compelled to do from the comfort of the lake in which he insists, for reasons never made clear, on standing, since his Mom won't let him go adventuring, almost certainly because she suspects any party that allowed him to join would murder him within the day. He's really quite annoying.

I've done this quest several times before. It takes many, many hours and can be very frustrating. People do it because the rewards are great and it's an effective way to raise all of your gathering skills but the idea of doing it for fun might be a bit out there for most.

And yet I've been loving it. I'd forgotten just how relaxing gathering in EQII can be. I know some mmorpg players prefer active gathering, where you have to complete some kind of mini-game to pick leaves from a bush or chop up a log but I much prefer the zen calm of clicking a node and watching a progress bar fill.

As well as working on Mitsu's skills, I've been keeping up with my gathering dailies on my first maxed crafter on Skyfire. I only do one round of those most days now but a while ago I was taking the trouble to pick them up two or three times a day as the cooldowns refreshed.

Another thing I've been doing with Mitsu has been building up her portfolio of Overseer agents. Since she's alone on her server she needs to do everything herself. She can't just rely on whichever of the team happened to be around when a feature was added to provide that service for everyone, as happens on the server where I normally play.

Yesterday's patch brought Game Update 122: Empire of Antiquity to the live servers and along with it Overseer Season 5. Every character receives a boost to open up the new Overseer content but Mitsu can still access previous seasons by way of the Charged quests handed out on request by Stanley Parnem on the West Freeport dockside.

She'll have to take a back seat from now on, though. The Account's pool of Overseer missions is shared across servers and since Overseer remains one of the best ways to obtain at-cap solo gear without having to kill bosses or run instances, my max levels will demand preference. I'm now looking at a few weeks of grinding Season 5 missions until I have enough, followed by daily re-applications until everyone has more gear than they know what to do with, by which time the Panda quests will be back and most of what I got from Overseer will be out of date again. So it goes.

One thing's for sure. I'll run out of interest long before I run out of things to do. This post represents just a snapshot of the vast range that's available. When things start to feel stale, which they inevitably will, eventually, I'll take another break so I can come back and start doing it all over again.

I thought of calling this post "Stockholm Syndrome" but really it's all my own choice. Then again, I would think that, wouldn't I?

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