Showing posts with label Guild Wars 3. Show all posts
Showing posts with label Guild Wars 3. Show all posts

Friday, October 4, 2019

The Other Side Of The Door

Continuing the "riffing on the news" theme from yesterday and as Jeromai mentioned in the comments, Mike O'Brien has left ArenaNet. This is kind of a big deal, seeing as how he co-founded the company. He's been with it for what seems like forever. His leaving is almost like taking down the sign over the door. And yet in a way it's also kind of not so big a deal after all. We've barely heard a word from him for what feels like a couple of years now.

He's leaving to start a new company called Mana Works. There's a lot of that going on these days. Paeroka at Nerdy Bookahs has an excellent, fully researched post up with all the details on just who's going to be working there, along with some speculation on what they might plan on doing.

There's clearly a lot going on here that no-one's going to talk about. Paeroka lists the eight people who have apparently jumped ship from ANet to follow Mike O'Brien to the sunlit uplands of independent development. That's a significant defection, especially coming off the back of the massive job cuts imposed by NCSoft earlier in the year.

When we learned that NCSoft had brought the curtain (or was it the guillotine?) down on a number of unspecified new projects I wasn't particularly concerned or, indeed interested, other than for the usual human concerns over the impact it would have on the individuals concerned. As far as Guild Wars 2 was concerned, my feeling was that a renewed corporate focus on core activities could only be to the benefit of that game and its players.

I didn't know then and hadn't heard since, until I read it in Paeroka's post this morning, that one of those cancelled projects might have been Guild Wars 3. Now that does make a difference.

GW2 is seven years old. As we are all coming to understand, seven years is barely into middle age for MMORPGs. The market is saturated with games that date back a decade, a decade and a half, twenty years, even. We all tend to get worked up over the occasional "sunsets" but few of us give a thought for the plethora of games drifting through a seemingly eternal twilight, neither growing towards the light nor shrinking into the darkness.

A long while back ANet claimed they planned to run GW2 indefinitely as their only ongoing MMORPG (the original Guild Wars having been officially shunted into maintenance mode). All that dithering with "cadences"  and "seasons", shuttling between a "Living Story" and a "Living World", that was ANet trying to figure out how to keep the ship afloat. They had to. There were no lifeboats.

Except apparently there were. Mike O'Brien may have been building one that could have launched, sometime, on a course for an undiscovered land, which might or might not have come to be known as "GW3".

Baby, it's cold outside.

Well that, as they say, is a pisser. While it's self-evident that GW2 could, and no doubt will, carry on largely as-is for many years, my personal feeling is that its future lies in the cruise ship trade. It long ago ceased to be an expeditionary vessel, headed away from the safety and security of the shore towards an unknown destiny beyond the horizon. These days it's a super-annuated hulk, living out its days as a half-heartedly refurbished tour boat, visiting only the best-known, most familiar ports.

Whose to say whether a new MMORPG from ArenaNet would have been any better? After all, the fine promises Mike and his team made before GW2's launch came to nothing and his custodianship was, to put it mildly, uneven. Even so, I'd have liked to have seen it.

And maybe we will. The Mana Works website currently consists of a single page that reads "This website will return October 9th." I await that date with bated breath. There's also a sub-reddit, whose strapline, as quoted by Paeroka, reads: “We aim to create worlds to live in, skills to discover, and adventures to share with friends."

The Kotaku piece makes the point that the eight defectors, all of whom comprise the collective that "amounted to the early development team for a new Guild Wars project, potentially Guild Wars 3", didn't take any of the work they'd done with them. Like NCSoft would have let them!

I'm guessing that they also won't have any rights or access to the intellectual property that comprises the Guild Wars franchise, despite Mike O'Brien having co-created it all. As far as I can tell, gaming stil resides somewhere in that nebulous legal hinterland that was known in the comics industry as "work made for hire".

Years of legal battles, particularly by Jack Kirby and his estate eventually saw that tradition broken. Kirby lost his claim but new writers were able to sign contracts that gave them royalties and rights, sometimes including ownership of the characters they created, which they were then able to take with them to other companies when they left.

The upshot of that was comics writers and artists becoming millionaires. Also a lot of very bad creator-owned comics. Freedom does not always equate to quality. For good or ill, that kind of freedom only seems to accrue to video game developers if they're canny enough to own the company that makes their games. Which may explain why so many of them leve to start their own studios.

Onwards and upwards
Regardless of the legal issues, the Mana Works tagline suggests Mike and the rest of his freedom-loving crew will be staying in the virtual world business. Whether that's in the form of an MMORPG or a plain old RPG it's a fair bet it will have something of the feel of Guild Wars about it, even though I'm certain any overt references to that I.P. will be assiduously avoided.

As I was saying yesterday, older creators tend to polish and burnish their ideas. They don't usually spend much time or effort on coming up with new ones and why should they? Those that try usually end up embarassing themselves and alienating their audience. (Yes, I know I always link to that clip. That's because it's always true. Also because I'm old so I have no new ideas).

If Mana Works would care to come up with a small-scale MMORPG-like game that reminds us all strongly of games their CEO made in the past, well that would be perfectly fine with me. As I also said yesterday, there's absolutely nothing wrong with elder creators refining and perfecting their art for the pleasure and enjoyment of the audience that grew up with thier earlier works and would like some more, please. I'm looking at you, Brad...

If I had to bet on a horse in the non-existent race between Playable Games and Mana Works, on the equally non-existent evidence of what they're doing now and the rather more solid form book of what they've done in the past, I'd probably give it to Mike O'Brien by a nose. His project at least sounds less abstract and more feasible.

I hope they both make it over the finishing line. We could do with more passion projects by committed creators, regardless of their age or origin.

Tuesday, October 30, 2018

Disconnected

It's a bit of a funny time for me in MMOland right now. Since I got back from my trip to Andalusia I haven't been playing as much as usual and when I do play, as I suggested a couple of days ago, I'm spending most of my time in a game I can't even name, let alone write about. I'm also diligently logging in to do my dailies on all three Guild Wars 2 accounts but of late that's about all I'm doing there.

Okay, that's not entirely true. Most days I end up answering some emergency call-out in World vs World. Last night, for example, I spent almost an hour and a half in a thrilling but ultimately doomed defence of our home garrison. Our superstar commander seems to have taken up PvE raiding again, though, so the Big Fun of a few weeks back has dissipated somewhat.

Halloween goes on, of course. Some days I run Mad King's Labyrinth, one of the best sources of gold in the game - if you can stand it. I do enjoy it but it sends me to sleep. Quite literally. If I join a squad and do circuits following the Commander, after about an hour the repetition does something to my brain waves and I pass into a kind of fugue state, at which point I either slump sideways against the wall and start to drool or I have to get up and go for a brisk walk to wake myself up.

Waiting on the wall for the Veteran Warg to spawn for the daily. Ten minutes of my life I'll never get back.

In any event, the attraction of farming the Lab took a very severe hit when I realized I could just use my vast store of Potions of WvW Rewards (I have over 2000 stashed in various banks) to burn through the WvW Halloween Reward track, earning as many stacks of Trick or Treat bags in five minutes as I'd hope to get from two or three hours in the Lab itself.

As for the rest of Halloween, I can't summon up much enthusiasm. It's much the same as every year. There's a new race that everyone hates: I got the achievement for that on my second attempt and haven't been back since. There's the return of a PvP instance from 2012, which I have yet to try. I'll have to see that at least once before it vanishes, maybe for another six years. The rest I can't be bothered with.

Other than that there doesn't seem to be much going on in GW2 right now. Syp has a post up speculating on whether ArenaNet are secretly working on a Guild Wars 3. I believe they may well be. My reasons are outlined in a (lengthy) comment on the thread, which I'd link to, only apparently you can't link to individual comments at Bio Break.
Only need silver for the AP. Gold can go stuff itself!

It's not that there aren't things I could be doing in Tyria. I have unfinished business in Jahai Bluffs, a map I really like. I also have something like 300 Ornate Rusted Keys banked that would take me a whole day to use on the Krait chests I need for my bubble hat. And then, I have half a dozen or more Ascended weapon collects languishing unfinished. The list of unfinished projects is long.

I just don't really feel like finishing any of them. All you get in the end is another appearance item, and let's be honest, I never change the appearance of most of my characters from one year's end to the next. I find the lack of meaningful, vertical progression in the game acts as a drag anchor to any desire to "progress". I'm coming to the conclusion I'm not much of a horizontal person.

EverQuest 2, in contrast, is vertiginous in the extreme in its verticality. As I reported, I had a couple of deeply satisfying post-holiday sessions, where I bumped up my numbers beyond any previous expectations. There's a lot more of that I could do but the expansion is due in less than a month and there's every chance that the regular rewards from that will outweigh any efforts I make now, so I'm slacking off until then.

If you're going to dig up a graveyard it's best go by night, I always find.

Halloween is all over Norrath too, naturally. I did do some of it this year. I dug up the new collection and got a bagful of house pets and furniture along the way. That was fun. I also revisited one of EQ2's several haunted houses. I feel I've done my tricking and treating for the year.

One thing I could do - should do - in EQ2 before Chaos Descending arrives is finish the Planes of Prophecy faction grind on my Berserker so he can buy all the items he needs from the vendor. The problem there is that I've already done all three questlines right to the end on three different characters in the mistaken belief that the whole account would get credit.

Not so. It's per character and I don't have the willpower to go through them again this soon. Although come to think about it, somehow my Berserker is credited as having completed two lines as far as the vendor knows - not sure how that happened. As I type this I realize that probably means I need to go read the whole thing up all over again...I've probably misunderstood some crucial aspect.

Just try not to make so much noise you wake the dead. Oh. Too late...
But I'm not going to. Or not right this minute. I just don't feel like doing it. And it's not like I don't have other options.

I have the icons for no fewer than eighteen MMORPGs on my desktop, not counting the ones I've mentioned, all just waiting to be clicked. Plus there are probably almost as many again on the two hard drives sitting in enclosures next to my desk. Somehow none of them is calling my name right now.

Although... hmmm... I just spotted the Aion icon among the desktop forest. I seem to recall reading about something major happening over there. Perhaps I'll take a look. And I finally got Dragon Nest Mobile installed and running - I wanted to do a post about that sometime...

Okay, that was useful. I seem to have typed my way into a couple of ideas at least. Maybe I'll even get around to writing them up one day.

But first, I think I'll just take another poke around in that game I can't name. Only for an hour or two. Or three...

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