Showing posts with label Coirnav. Show all posts
Showing posts with label Coirnav. Show all posts

Tuesday, March 20, 2018

Call That Progress? : EverQuest

Yesterday, UltrViolet of Endgame Viable posted at length about his unfortunate experiences on the new EverQuest progression server, Coirnav. Many of the technical issues he experienced could be addressed and corrected with some research and a few tweaks to the settings but the probems he encountered with the gameplay itself are perhaps less tractible.

What struck me most was the way parts of his report could have been lifted verbatim from the complaints of a frustrated new player c. 1999. I suppose that could be seen as an endorsement of Daybreak's efforts to replicate the authentic, original EQ experience. What puzzles me a little is that  anyone would want to recreate it to begin with.

As someone who was there at the time I have long believed that the huge majority of the many, many changes that SOE and later DBG made to the game have been very much in the game's own best interests. The way the interface has evolved is a prime example.

Modern EQ (if that's not a contradiction in terms) has one of the most flexible, customizeable and comprehensive front ends in the genre. You can move and resize every window, change the font and the colors, create new chat windows and channels. The whole system is fully moddable.

Typical gnome. Even the mercenary has to pose.

Some aspects, like the loot system, are significantly superior to anything available in any other MMO I've tried. There's a fully fuctioning quest journal and a quest overlay to track objectives. In-game maps are standard and you can install custom maps like the ones Keen recommends from Brewall if you want even more detail.

Because of the age of the engine some of those facilities are a little...idiosyncratic but modern EQ has all the conveniences MMO players have come to expect over the two decades since the original game appeared, crushed into a small square at the center of your 14" CRT monitor. Why anyone would want to go back to basics when so much has been improved beats me. It's a bit like building a mansion and insisting on living in the basement.

If you read the MMO news sites and follow the blogs that still mention older games, you'd get the impression that my view was an anomaly. Apparently what everyone wants is a time machine to take them back to the dawn of the MMO era. Trion is only the latest developer to jump the nostalgia train - quite effectively according to some reports - and of course we have Classic WoW (Official) to look forward to, always assuming we live long enough.

Even so, I was somewhat surprised when I logged into EverQuest this morning. No, I wasn't making a character on Coirnav. Been there, done that, using the tee shirt for a duster. I knew DBG had been making a habit of starting new progression servers but I hadn't quite realized just how far it had gone.

Five of the six "preferred" servers use some form of Progression ruleset. There's even a sixth, the original Fippy Darkpaw, which is no longer preferred and sits below the line in "Standard", although, as I just confirmed by trying to log in my only character there, it still requires a subscription. It's also dead as dead can be, as I discovered when I created a new character using my All Access account to check.

I made a gnome, ran to the PoK book in Steamfont and zoned into Plane of Knowledge. I was the only one there. I'm not sure I have ever been the only one in PoK, not even after a server crash. I tried the Guild Lobby. Empty. The Bazaar. No-one. As best I could tell I was the only player on the server. Eventually someone else appeared and I asked them if it was always so quiet. Yep, they said, it is.

So that's the ultimate fate of the progression server, just in case were you wondering.  Is there really a market for six timelocked/prog servers, covering overlapping eras, all running at once? You wouldn't think so but then who'd imagine a 19 year old MMO would be able to support twenty-two servers in the first place?

Well, DBG, apparently. And it seems they're right.

Most of those servers have been around for a long, long time but even excluding the nostalgia circuit, a couple are relatively new. Vox started in 2012, when EQ went Free to Play (Your Way) and Brekt, a server whose name I had never even heard of until I logged in today, began just last year.

Fippy Darkpaw Guild Lobby. I own it.

I couldn't find much about Vox from this year but according to Reddit and the forums the server was still thriving in 2017. You shouldn't believe everything you read on the internet, though, and following my Marie Celeste experience on Fippy I thought maybe I should double-check. It so happens I have a character on Vox so I logged him in.

He was a level 1 Cleric, camped out in the suggested starting zone of Crescent's Reach, the newbie area from The Serpent's Spine expansion. I have no memory of creating him and he doesn't seem to have been played.

(Just for the record, it transpires that I have two more characters on Vox, on the account that used to be subbed. Both of them have been played somewhat, a Level 3 Paladin and a Level 6 Necromancer, both gnomes, of course. I have absolutely no memory of creating, naming or playing either of them. I have far more characters in EQ than I could ever hope to remember).

When I logged the cleric in there were sixteen people in the zone. Sixteen! I haven't seen that many people in Crescent's Reach for a decade. I ran him to the book in Blightfire Moors and zoned into PoK, where there were just under fifty people. Not bad for the time of day. The Bazaar had over eighty traders. The real shock, though, was the Guild Lobby. There were just five people there, including me.

The weirdly obscure PoK book in Blightfire.

By comparison, when I log into my regular server, Luclin-Stromm (if you can call a handful of times a year "regular") there are usually something like three to four hundred people in those three zones combined. That's down from maybe 500+ five years ago but it still feels very busy.

The key difference is, I think, in their levels. On Vox the levels in my Plane of Knowledge search result stretched from the low teens to the level cap, with a good representation across most of the range. On Luclin or Saryn or Tunare most of those would be max levels; in the dogpile in The Guild Lobby, virtually all of them.

The appeal of The Guild Lobby is that it's where everyone afks to get MGBs, because it used to be the only public zone where buffs didn't expire - although now they also last forever in Plane of Knowledge, I believe. That's very much an end-game thing, though, and it seems Vox is not an end-game focused server.

For comparison I also logged into a couple of servers where I have characters I haven't seen for a while. Bertoxxolous-Saryn and Tunare-Seventh Hammer. They were both busy enough - fifty to eighty in PoK, eighty to a hundred in The Guild Lobby. I didn't go in The Bazaar. There's only so much random zoning I can stand.

Enough with the research. Since I'd logged him in, I thought I'd give my old Ogre Shadow Knight a run. When I talk about my glory days in EQ, plenty of them were spent playing that SK, although nowhere near as many as on my Cleric or Beastlord. I grabbed Franklin Teek's task for level 60, so as to give myself an easy ride, and headed to Undershore.

Adds. We can handle them.
The SK was about three-quarters of the way into Level 65 when I got there. When I left, about ninety minutes later, he was 12% into Level 66. By EQ standards that is lightning fast soloing. I was very pleased. Undershore is a Hot Zone, there's 1.5x XP running on the server for the Anniversary and I popped my Lesson of the Devoted for another half hour of +100% but even with all that I wasn't expecting to ding, let alone get safe, as we used to say.

It was nice to find I still remember how to play an SK but not so much to remind myself it's still as slow and repetitive as it always was. Some classes are a good deal of fun to solo but I never felt SK was one of them. It's kind of like being a Necromancer with the power switched off.

Tanking for a group I always enjoyed, even if it was often stressful, but soloing or even duoing as an SK tried my patience back in the day. It's much, much safer with a Cleric Mercenary alongside but it doesn't get any more interesting. At least he doesn't have to fear-kite so there's that, I guess.

All things considered, I had a lot of fun dipping back in, visiting some old characters. Partly it was the investigation. I've been watching a lot of Scooby Doo: Mystery Incorporated recently and all that looking for clues about population density really hit the spot. The gameplay itself was something of a bracer, though.

I'm not at all surprised UltrViolet found it hard going, particularly on Coirnav. As Gnomenecro observes in the comments, Progression servers really are only suitable for veterans who already know the ropes or people who have a willing vet on tap to hand-hold them through the difficult early stages.

Medding still a thing, I see.
Wilhelm is also correct that for most people it all hangs on whether you find a group you enjoy hanging out with before it all gets to be too much trouble and you quit. It's that shared experience, often first encountered at bandit (or dervish or orc goblin or kobold) camps or in one of the first open dungeons like Crushbone or Blackburrow, that turns a few confusing, frustrating, lonely hours into an exhilarating, amusing, entertaining session you can't wait to repeat.

For anyone new, hoping to have the kind of good times devotees like Keen can apparently turn on at will, I would advise staying well clear of Coirnav and the rest of the Progression servers. I'd suggest making a character on Vox, where you can play for free. Do the Mines of Gloomingdeep tutorial (I loathe it but I don't for a moment question its worth for a genuine first-timer) and then head to Crescent's Reach, where on the evidence I saw today there will be enough new players to make the place feel lived-in.

From there, follow Almar's excellent guides or just use the in-game Zone Guide to find level-appropriate hunting areas. Solo if you enjoy it - I always did. I recommend playing a pet class - necro, mage or beastlord - for solo fun but with a mercenary anyone can solo these days.  I guess if you really hate other people you could always sub and play on Fippy. Pretty much have your own private EQ right there.

As Wilhelm says, though, if you want to make friends fast you can't do much better than a druid. Everyone loves SoW, even in 2018. If you find going it alone tedious or difficult, start grouping. It's never too soon, although not a lot really happens before you hit double figures. You can have a lot of fun at a kobold camp at level 5 if you run into the right people, though.

Give EQ a chance to get its claws into you and it will never let go. Nor will you want it to. Just don't make it harder than it needs to be by throwing your lot in with the "it was so much better in the olden days" crowd. It wasn't. It's better now.

Sunday, March 18, 2018

Meant To Last - EverQuest Turns Nineteen

This month marks the nineteenth anniversary of the launch of EverQuest. Unlike Wilhelm, I can't claim to have been there on day one. I turned up fashionably late to the party some eight months later, just after the game's first major live event, Bloody Kithicor.

At least, I think that's what happened just before I got there. It's surprisingly hard to find the details nearly two decades on. Even the invaluable patch archive at Allakhazam is, well, patchy when it comes to that first year.

When you come to think of it, maybe a few gaps in the record aren't so surprising after all. I vaguely remember reading an interview with John Smedley that he gave not long after launch, where he estimated something like a three year lifecycle for the new game. Five years if things went even better than they dared to dream.

Certainly no-one back in 1999 was expecting the game would still be around nearly twenty years later, far less that it would still have enough traction in the marketplace to justify the production of annual expansions and the creation of new servers. And yes, Daybreak is celebrating the anniversary with yet another Progression server; Coirnav.

Just how many retro-fitted new beginnings can one game stand? DBG have taken so many bites at this particular cherry they must be gnawing on the stone by now. You'd think there'd come a time when diminishing returns would kick in, especially with the quasi-authorised Project 1999 always available for an even more authentic old-school buzz. If so, it seems that time is not yet.

Getting kinda meta.

I have no plans to play on the new server. I barely play EQ at all at the moment but if I did I'd probably do a bit on my 94 Magician while the bonus anniversary xp is running (until the end of March). I was briefly tempted but it's not even double xp, just 1.5x and that's not going to make a huge difference at the glacial leveling speeds of the mid-90s.

Even Keen, possibly the purest EQ loyalist still blogging, almost had to talk himself into starting over yet again - but there he is, heading back to Crushbone once more. He commented a while back, when he was debating with himself whether or not to return to Norrath for the umpteenth time, that his brother was less than impressed: "...when I told Graev I was going to play again he gave me the sourest look of disgust and said, “Isn’t it time to move on? After 20 years don’t you think it’s time to play something else?”"

Well, maybe. In Keen's case it's not even a case of going back to play through the whole game, just a very, very small subset of EQ's vast and sprawling empire of content. Really, though, as Jeromai said in a comment to yesterday's post, "I like comfortable, thank you. It makes me happy." If you find something that works for you then work it, why not?

Even though I don't want to level another character uphill both ways in the old-school snow or grind more thankless upper-tier tasks for Franklin Teek, I might just pop my head around the door anyway. Looking at the Producer's Letter, there's quite a lot going on besides the new server and the bonus xp. I note, for example, there are four new Anniversary-themed missions, "Depths of Darkhollow and Mayong Mistmoore-themed!".

Just a few of the many items available from various anniversaries. There's some very useful stuff here, from food and drink that would offer major twinkage at low levels to 30 and 34 slot bags that would be welcome at any level. Also, up in the top right corner, a new window with clickable icons that promote a whole raft of Anniversary events.

I have fond memories of the Depths of Darkhollow expansion; it was, I believe, the last one Mrs Bhagpuss and I played together, at level and at time of release. I wouldn't mind poking around in those subterranean caverns again. And anyway, there's so much more to EverQuest than Vanilla/Kunark/Velious. Some of the mid and later content is a match for any of that Golden Age stuff. I mean, you don't keep thousands of players for almost twenty years purely on nostalgia...do you?

With expansions in mind, there was some welcome news in the most recent EQ2 Producer's Letter. It may only be March and everyone playing may still be heavily invested in the most recent expansion, Path of Prophecy, but EQ2 Producer Lauren “Mooncast” McLemore confirms Daybreak is already working on the next: "Last, but not least… expansion! It’s already in progress, but you’ll need to wait a bit longer for more details!"

I'm not sure I can remember an EQ2 expansion being confirmed quite this early in the cycle. It makes me wonder, with the crash-and-burn of major DBG moneymaker H1Z1, whether some more resources and attention might not go the way of the two Norrath titles this year. DCUO seems to be humming along very nicely but other than that the EverQuests might be where Daybreak's fortunes rest right now.
He wouldn't give me his quest. None of the 19th Anniversary NPCs would, although they were all quite willing to chat to me. It seems this year's offering requires ownership of the current expansion. Never mind - I still haven't done most of the quests from the last half-dozen!

As well as confirming the expansion, the Producer's Letter contains another surprise: EQ2 is getting two more holidays. As I may have mentioned before, EQ2 already has more holiday events than just about any other MMO I have ever played. Niami Denmother made the point when she observed only a few days ago, as she prepared to test three upcoming Norrathian holidays, Beast'r, Chronoportals and Bristlebane Day, "Lots and lots of event overlap this year!".

Well, we can add two more to the calendar. This summer sees the addition of The Oceansfull Festival and the Scorched Sky Celebration. Which is wonderful. I'm always up for another holiday. Just so they don't clash with Tinkerfest, that's all I ask!

EQ2 turns fifteen this year, which is one heck of a milestone for an online game but next year is the big two-zero for EverQuest. The media absolutely dote on round-number anniversaries so it could offer a major P.R. opportunity. It might even earn the game some coverage outside the gaming press if DBG play it smart.

And wouldn't the twentieth anniversary be the perfect time to announce a new EverQuest title? Something a little more realistic and pragmatic than the wish-fulfilment fantasy that was EQNext. Something that might actually get made. And played.

Well, we can dream, can't we?
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