Showing posts with label Catalyst. Show all posts
Showing posts with label Catalyst. Show all posts

Thursday, March 10, 2022

I'm Going To Need A Bigger Boat

Less than two weeks after the launch of Guild Wars 2's third expansion, End of Dragons, I find myself in the unexpected position of feeling as if I've almost finished it. Given that it took ArenaNet nearly four and a half years to produce and that they've only managed three expansions in a decade, that would present a serious problem for me as a regular player. If it was true.

It's not true, of course. As I said, it just feels that way. It's just that I seem to have done a lot by this stage, compared to what I remember from the first two expansions. So far, I've

  • Finished the storyline.
  • Got the 250 Hero Points required to open all the skills on the new Elementalist specialization, Catalyst.
  • Completed map exploration on two of the four new maps, with the third almost finished.
  • Gained enough Mastery Points to complete the full Mastery lines for the three that interest me, Fishing, Skiff Piloting and Jade Bots

For many GW2 players that would barely count as a scratch on the surface but for me it already completes most of the vague goals I had in mind when the expansion launched. I'm not really a "goals" kind of player but even I need some kind of loose framework to keep my whims and fancies in check.

I didn't pay a lot of attention to the promotional push for EoD. I didn't watch any of the livestreams or follow any of the discussions on the forums or Reddit. I didn't play most of the so-called "betas" which, as far as I could see, consisted mostly of running around the live game exploiting a bunch of half-tested new abilities in whatever way would annoy other players as much as possible. I did try out the new Elementalist weapon, hammer, for all of five minutes but that was it.

Running flat-out!


Coming in, about all I knew about the storyline was the title of the expansion itself, which I figured had to be some kind of clue. I also knew we were getting some kind of boats called skiffs and that there would be fishing, possibly from those self-same skiffs. 

Other than that there would be an indeterminate number of new maps, I was guessing four or five, and a whole bunch of stuff I didn't give a damn about, like new Legendary weapons, the stupid turtle thing and some hub zone you were expected to waste time building up until it was nearly as good as whatever hub zone you were already in the habit of using.

The whole thing seemed less than thrilling. I figured I'd pick away at it over a few months, slowly fill out the few bits that interested me, then maybe, if it was any good, go back a few times with other characters over the next few years until ANet ponied up either a fourth expansion or Guild Wars 3.

What I didn't expect was to find the story both interesting and accessible enough that I wanted to finish it in a series of big bites. Nor was I imagining the maps would be so enjoyable to explore I'd find myself so close to map completion just poking around that it seemed rude not to finish.

Does the attitude come with the spec?

If I had any plans at all for becoming a Catalyst they revolved around playing World vs World enough to get the 250 points I needed there, which is what Mrs. Bhagpuss is doing. There's a handy vendor who sells them for the Testimonies of Jade Heroics you can get out of skirmish chests, dozens of which I stack up in a normal week's play anyway.

As for the Masteries, I liked the sound of the skiff and fishing seemed like something I might enjoy (Although I think, if we're honest, we'd probably all have to admit that fishing in most mmorpgs is hardly thrilling.) The one I was probably most interested in was the Jade Bot Mastery, if only for the on-call updraft it was supposed to add to gliding.

Based on my previous experiences, I didn't expect the mastery points to be all that difficult to come by but to get enough for three full masteries would, I thought, take either some time or some effort or most probably both. I seem to remember taking quite a few weeks to get enough points for the ones I wanted in HoT and working quite hard at it, too.

In retrospect, HoT, my benchmark for Masteries, now looks like something of an outlier. To fully complete all five Heart of Thorns mastery tracks requires 142 Mastery points. Path of Fire only asks for about half of that. End of Dragons probably comes between the two but a lot closer to PoF than HoT.

Someone really likes the idea of hiding mastery points on ledges. I  must have found a dozen at least.

If I sound uncertain on that it's because one of my End of Dragons' Mastery tracks is still locked. I do not have access to the Stupid Turtle. That suits me fine because I don't want the idiotic creature. I would rather have a Mastery track that allowed me to hide the damn thing on my screen when anyone else was using it. That would be a Mastery worth having!

As of now, Turtle Blight isn't a big problem in GW2. The big controversy of the expansion is the way access to the two-seater eyesore is gated behind the Dragon's End meta, a massive event that until several recent nerfs almost no-one could finish. Now it's been bug-fixed and toned down and a lot of people still can't finish it. Even if they can, then they have to do a hard mode strike mission...

From an entirely selfish point of view, that should at least keep the number of turtles to a manageable level for a while longer. They will be a huge problem when everyone has them. I saw my very first siege turtle at The Maw last night. The player riding it parked it right on the Shaman and it was so big you couldn't see the boss at all.

From an objective point of view, though, the hoops players are being asked to jump through to get the thing are ludicrous, something that seems to be a theme of the expansion. I looked at the Collection for the Catalyst specialist weapon today and was stunned to find out it requires you to complete the storyline as a Catalyst. 

 And if it can be in a hidden room off a ledge, even better!

Since I just completed the storyline as an Elementalist, that means I'd have to do the entire storyline again, on the same character! And then, if I wanted to get the specialist weapon for the other eight classes, I'd have to do the bloody thing eight more times!

Unsurprisingly, there's a thread about that, too. I would be surprised if there aren't adjustments to both issues over time, although ANet can be both extremely stubborn and glacially slow, so it might not be this year.

Luckily for me, neither issue is crucial or even tangential to my enjoyment of the game at the moment. It does speak badly of the underlying design, though, with many players already suspecting shenanigans. Like Wilhelm, I tend to favor cock-up over conspiracy but I guess we shouldn't really be surprised. In a game known for its soul-destroying grinds, what are a few more?

My own grind, such as it is, looks set to focus on xp, at least in the immediate future. I may have the Mastery Points I need, thirty-two of them at time of writing, but I also need another seven full bars of EoD experience to spend them all. Filling xp bars is something I enjoy so that's not likely to be a problem and seven "levels" shouldn't take more than a few sessions.

All worth having, I think, if only for the exta 2,500 hit points each one adds to your skiff. I've been sunk by sea creatures three times already today.

The real problem is going to be what then? I have a couple of minor goals - getting my two rangers their new pets, for example - and I guess I might fill out the mastery for that hub zone just for convenience. 

After that there's the question of which, if any, of the other classes I care enough about to get the Hero Points for the Specializations. I hear the Engineer spec, the Mechanist, is good. In fact, what I hear is that it's so good it's due a massive nerf. I should probably get that before ANet sand it down and take off all the sharp edges. 

If I'm realistic, though, despite having all the classes, some of them multiple times (There are eleven characters on my EoD account.) I spend about 90% of my time playing my Ele and I'm more than happy with the Tempest build she uses already. I just finished all the EoD content I listed above in that spec so why would I want to change it?

I do sometimes play one or other of my two rangers, one in the base game Ranger configuration, the other as a Druid, so I'll probably try the new Untamed spec for one of them. In fact, as I check on it now it seems that's required to get the new pets so I guess I'll have no choice but to get it for both.

Yes, it's a PoF pet. I only got it yesterday, four years late. It took EoD to remind I'd never gotten round to it.

That probably just leaves the Necromancer, whose new spec is the Harbinger, which is, at least, a decent name. I did try to play as both a Reaper and a Scourge, the two previous specs, but I got bored of both after a while and went back to Core Necro. Chances are the same will happen this time.

Other than going round and round the maps grabbing the same Hero Points over and over (Actually a more appealing prospect for me than I'm making it sound.) there's also Fishing to consider. If I'm bothering to master the skill, shouldn't I use it as well?

Fishing's one of those things, though, isn't it? It turns up in pretty much ever mmorpg ever made, eventually. If it's not there at the start you can bet someone will get around to adding it later. 

I first encountered it in EverQuest, where it was a single key press and a random result, a limitation that didn't stop most of us enjoying it anyway. EQ fishing got fleshed out a lot more later, with bait and tackle boxes and hooks and all sorts but it never turned into the kind of mini-game players expect in their mmorpgs today.

Finally! A use for all these jetties and piers.

GW2's fishing looks to be aligned with the industry standard. Lots of fish of different kinds and qualities, different baits and lures you can use, a variety of difficulties in sundry locations. You can use the fish for recipes and every new species you catch goes into a collection. 

Catching the fish or losing it depends on your skill with one of those mini-games I mentioned. It's about as enjoyable as any of them. I spent an hour or so fishing in various seas and lakes across Tyria this afternoon. I was planning on writing a whole post about it but then I ended up writing this one instead. In my experience that's what always happens when I sit down to write a post about fishing in an mmorpg. If anyone really wants to know how it works, I recommend this guide.

It was enough fun that I can imagine carrying long enough on to fill out those collections. That should keep me busy for a while. I think I have enough mini-goals to keep me going and no doubt new ones will occur to me as I play.

I don't think it'll be like Heart of Thorns, where I played non-stop, taking character after character through the maps and the weapon specs, but it's not going to be one and done like Path of Fire either. I think End of Dragons is settling down to be a nice, cosy, middle of the road experience, which I suppose is what you might have expected from an expansion that listed Fishing and Messing Around In Boats as two of its key features.

Just so long as you weren't expecting an easy ride on that turtle, I think it's going to be fine.

Thursday, September 16, 2021

Hearth, Home, Hammer - Talking Myself Into The Latest Updates For Valheim And Guild Wars 2


It's surprising sometimes how the prospect of new content for a game you're playing doesn't set your heart racing the way you'd expect. Or my heart. I should say mine, I guess. Maybe it does yours. I wouldn't know. Do feel free to share with group in the comments.

Several games I play regularly have major updates or expansions on the way and my level of interest and excitement seems to be swinging wildly and unpredictably between them. 

I found myself unaccountably enthused by EverQuest II's relatively slight pre-expansion event this week, spending a couple of hours doing some very basic repeatable quests and getting my Swashbuckler the first twenty levels of artisan crafting required to set her on the path to becoming a master jeweller.

I could have done that at any time but somehow the spurious connection to an upcoming expansion I'm keen to play made it seem more appealing than just running through the familiar, albeit excellent, introductory tradeskill questline. 

Why I'm quite so keen to see EQII's Visions of Vetrovia but distinctly meh on Guild Wars 2's End of Dragons is a good question. I'm glad I asked it.

On paper, I ought to be more fired up for EoD. It's only GW2's third expansion while VoV is EQII's eighteenth (!). ArenaNet only make an expansion when NCSoft bully them into it whereas Daybreak pop one out every December whether you want it or not, like an elderly aunt knitting yet another pair of seasonal socks.

It's not even as though I can claim what's coming in Visions of Vetrovia is more to my taste. I have no idea what's in it. I can guess. It's probably "more of the same", but that just about describes what's in End of Dragons, too. 

I guess you could argue that means I like what EQII does more than what GW2 does but I don't think that would stand up to close scrutiny. I play more GW2, after all. I certainly complain a lot more about it, too, but mostly that's because ANet is roughly ten times the size of Darkpaw and I think they need to be held to a different level of expectation - and execution - entirely.

Based on what the EQII team does manage to get out, year after year, I can only imagine what they could do if they had ANet's resources. Of course, bitter experience suggests that, beyond a certain point, the more money and people an mmorpg has to play with, the less-satisfying the end result. And the longer it is before we see it. Just look at World of Warcraft. Or Star Citizen.

Small teams don't always mean great updates, though. Of course they don't. Valheim's much-hyped Hearth and Home is out today. I'm patching it as I type this. It's been half a year and more in the making and once again I'm struggling to summon up much enthusiasm for it. 

Oh, wait! I've patched it already. It was 180mb. It took about ten seconds. I forgot just how tiny Valheim's footprint is. I would log in to see what's in it but everything I've read so far has had the effect of making me less keen to play than before. 

I'll run through a few of the highlights. My favorite weapon, the bow, is getting a nerf because it's deemed to be overpowered. Guys? Guys??  That's why it's my favorite. 

Blocking gets a lot of attention, which is either not going to affect me at all or annoy me a lot. I never block in Valheim, never having found the need to and I definitely won't be happy if it turns out they've made it so I have to start.

You can name animals you tame. I've never tamed an animal. I thought about it but even though I like pet classes in other games, the methodology in Valheim didn't seem very appealing. I don't think not being able to name my boars before I slaughtered them was really at the root of my lack of interest.

I won't go through all the changes line by line. I'll save my commentary for when I've experienced the new build in person. If I do. I haven't logged into Valheim since May and I don't feel the urge to log in coming on now.

Part of that is that Valheim very much feels like a winter game to me. I played 380 hours of viking make-believe from February through April but as soon as the spring came I stopped. I will go back but it's still too warm and sunny outside just now. 

When I do, I'll have to decide whether to carry on from where I left off or start over from scratch. Developers Iron Gate are keen we should all do the latter. I should be happy, what with my long history of starting over (and over) on new servers in various mmorpgs but Valheim isn't an mmorpg. 

 

Among other things, it's a building game and I spent at least half of those 380 hours setting up my various homes and the portal network between them. That was, to a large extent, the point of it all. To drop all that just to see some new stuff , much of which I don't even want (I categorically guarantee I will never make my viking vomit.) seems like a big ask.

I'll might compromise by moving my levelled-up character to a fresh world and creating a new character for the old one. They only have to live there, after all. They won't need to do anything much. We'll see. I've kind of talked my own enthusiasm up just by writing this post.

Going back to GW2, my interest in End of Dragons got a small boost today with the release of the latest new Elite Specialization (aka sub-class or, as I would have it, Class). I haven't paid much attention to the five announced so far because although I have all of the classes the only ones I ever play with any attention are Ranger and Elementalist. 

Ranger is still under wraps but the new Elementalist spec is called the Catalyst (Bleh!) and the new weapon is the hammer (Yay!). The reason I like the choice of the hammer for the weapon is simple: you can see a hammer. 

To my mind, one of the huge problems GW2 has, as a game with a quasi-progression model based almost entirely on appearance, particularly the appearance of weapons, is that almost all the weapons are too small or too close to the body to stand out. Daggers, symbols, torches, scepters, focuses (Or focii, which no-one says.), warhorns... they're all hard to see, in or out of combat. Even axes, swords and shortbows don't really show up well.

Only the really big two-handers seem to make an impression: staffs (Or staves, which, again, no-one ever says.), greatswords and longbows are the only three weapons I ever bother with for looks because they're the only ones I can make out on screen. Also shields, I suppose, but shields are a terrible choice for anything other than looks.

I am oddly excited about the prospect of my three Eles bouncing around waving giant hammers, especially the two Asuras. I have quite a few unclaimed weapon chests in the bank, where I already had the staff, greatsword and longbow from the set and couldn't see any point in the rest. I'm going to go in and claim all the hammers from those!

There's a "beta" for the next three Elite Specs, Elementalist, Warrior and Revenant, coming soon. I didn't bother with the last one but I'll give this one a look. 

There's also a much more significant beta, one that deserves to go without the sarcastic quotes, for the long, long, long awaited (or feared) Alliances revamp for World vs World. The official post on that is epic in length, packed with detail and very well-judged in tone, two out of three of which are almost unheard-of in the sporadic, patchy history of ANet's communication with the WvW playerbase. 

I was very skeptical about the whole thing and I still am but I was also very cynical, which now I might not be, or not as much, at least. I still think it will most likely be a chaotic shambles but I'm willing to give the people working on it the benefit of the doubt: I now believe it will be a well-meaning chaotic shambles.

As with Valheim, I won't speculate further until I've seen it in person. The test starts next Friday (Not tomorrow, the one after that. Okay, the 24th. Of September. 2021. Happy now?) and runs for a week. I will be playing and most likely posting about it.

Finally in this liturgy of ought-to-be exciting stuff for games I play or am on record as wanting to play, there's the much-delayed launch of Amazon's New World on the 28th. Right in the middle of that WvW beta test, although by then I should have seen enough to make my mind up. 

I was red-hot to play New World a year ago. Actually, two years ago, which is when I pre-ordered it (December 2019). I've gone off the boil a bit but I can feel the heat building again now we're getting close. 

It's good timing in a way because I've run out of steam with Bless Unleashed, almost entirely because of that boss fight I mentioned with the quick time events. I am one hundred per cent certain I can beat the boss but I am not at all sure I can do the quick time events simply because of lag issues. I've done several other Field Bosses recently with similar events and failed them because of latency. 

I am flat-out unwilling to go through the fifteen minutes of attrition to get the Boss's hit points to the point where the final quick time event kicks in only to have a lag spike leave me dead in the dust. If it wasn't an automatic one-shot kill on failure it would be annoying enough but to have to restart from scratch every time the connection wobbles is too much of a risk. So I've stopped playing. 

A rambling post to represent my wavering state of mind. At least there's plenty going on, even if much of it isn't exactly what I'd have chosen. And putting my thoughts down in writing has had the unexpected effect of raising my interest and enthusiasm for all the games I've mentioned.

That's the power of blogging for you! Well, for me.

Don't let's start all that again.

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