Showing posts with label Bless. Show all posts
Showing posts with label Bless. Show all posts

Sunday, February 20, 2022

First Impressions, Second Chances



As I was reading back yesterday's Lost Ark post it occured to me that I often finish ""First Impressions" by making some bold statement about whether I'm likely to go on playing the game and if so for how long. I started to wonder just how accurate predictions like that tend to be and whether you can really tell from the first session whether you'll play a game for days, weeks, months or years.

Luckily, for once I don't have to guess. I can go back and check. That's one reason for having a blog.

I've been reporting my opinions on new mmorpgs since the blog started in 2011 but it appears I first started using the "First Impressions" tag about six years ago, when I posted about my experiences in Blade and Soul. I've used it for expansions and game updates as well as full games but for the purposes of this excercise I'm limiting my research to new mmorpgs (Or games that have been widely treated as though they were mmorpgs.). Most of the conclusions were drawn from release builds but there are a handful of betas and early access reviews in there as well.

I expect I missed one or two but I think this is most of them. Almost thirty titles. For most of those I seem to have restrained myself to a single first impressions post, which I've linked. Some, Star Wars: the Old Republic and Atlas, for example, I seem to have managed to turn into "first impressions: the mini-series". For those I've linked to the post from which I took the quote.

Here, then, in reverse chronological order, is what I concluded about the games, often with a promise or a prediction about how likely I was to go on playing them. I've followed that with a few words saying whether I actually did. I'm curious to know if it reveals anything that might make me consider how to approach these posts in the future. Let's find out.



Chimeraland - January 11 2022 - "I can guarantee this won't be the last post about Chimeraland. I don't imagine for a moment it's going to be something I play the hell out of for years but equally I can already see it's going to keep me amused for at least as long as it take me to figure out what the hell is going on, which could be a while.

I think we all know which way that went. For a few weeks immediately after that post, Inventory Full became the unofficial home of the Chimeraland Fan Club or it certainly felt that way. There are seventeen posts tagged "Chimeraland" here already and that count is going to keep on climbing. I may not play for years but I also have no plans to stop.

Elyon - November 5 2021 - "Whether I'll log in again remains to be seen. I wouldn't say, as I did with Tera, "Thirty minutes is more than enough." but I have too many other, more appealing options right now. Maybe one day."

I don't think I ever did log in again. I remembered absolutely nothing about the game until I looked at the screenshots in the post and even then I couldn't remember much, not even if I still had it installed.. Turns out I played it via GeForce Now, which does at least mean I could log in on a whim at any time. I have no plans to do that, though.

Bless Unleashed - August 11 2021 - "I like Bless Unleashed and that's my first impression. What my last impression will be, who can say? But no-one ever does Last Impressions posts, do they?"

No, they don't. Maybe I should start but if I do it won't be with Bless Unleashed because I'm not done with it yet. Last summer I played it most days for a few weeks and thoroughly enjoyed it. I logged in for the winter holiday event and I often think of dropping in again. If it had a control system I liked better, I'd still be playing it regularly but it's too far towards the "action" end of the action mmo spectrum for me ever to feel really comfortable.

New World (Second Open Beta) - July 21 2021 - "It does feel as though Amazon might have got this one right. I guess we'll know for sure come September."

We sure did! Quoted for irony. 



Swords of Legends Online - June 20 2021 - "Chances are I won't buy Swords of Legend Online right away but chances also are I will buy it, sometime."

Hmm. This one's interesting. To me, anyway. Until I re-read this, I'd actually forgotten how much I enjoyed the game when I played it. I did almost pay the full box price, too. The only reason I held back was that, as you can see from the cluster of "First Impressions" posts dated June and July, there was a lot of competition last summer. I really need to install this and try it again, now it's gone free to play. And I would, if only there wasn't still too much else going on.

Phantasy Star Online 2: New Generation - June 12 2021 - "I can't imagine I'll be devoting much time to this one. I'll probably give it a couple more goes then put it quietly away. Don't let that put anyone else off, though. This is definitely the right game for someone. Just not for me".

And that's almost exactly what happened. It's a decent mmorpg but I don't like the controls and the exploration is too restricted. I gave it a fair shot but it didn't stick. I've uninstalled it now.

Crowfall (Open Beta) - June 4 2021 - "With the beta set to run for another couple of weeks it's quite likely I'll spend a fair few hours as a Crow. I wasn't anticipating that when I downloaded the game but I'm always happy to be pleasantly surprised by the confounding of my misapprehensions."

I played until I hit the level cap and posted about my experiences in the game several times. I was still playing, on and off, as long as the beta lasted but after I hit the cap there wasn't really much to do. I never saw anyone do any PvP the whole time I was there. I followed the desultory reports of its sputtering launch for a week or two and then forgot all about it.

Elteria Adventures -  June 2 2021 - "For an alpha this looks solid. I'll be more confident about that when I've seen more but it's a convincing start. "

I went back and played a few times but I ran out of new things to do and stopped. Development seems to have stalled. The Steam page says "There's no recent activity from the developers of this title..." I might look into that later.

Valheim - February 11 2021 - "I guess we can look forward either to dozens of posts, where I eat my words and bang on about the game to the point of delirium or to never hearing me mention it, ever again. It's going to be one of the two, I bet. I just can't tell which, yet."

Three hundred and eighty-one hours played and counting. Mmmm! Delicious words. Eat them all up! The game I didn't want to play and didn't like much when I did turned out to be the thing that took up almost all my free time for a couple of months. I haven't played much since but the upcoming update looks interesting enough to get me back for a few sessions.



Genshin Impact - October 2 2020 -  "Since the game is free to play and genuinely so as far as I can tell, I can't see any reason not to give it a try."

Another one I really didn't expect to like but which grabbed me by the scruff and wouldn't let go. I gave it a good run at launch and I've been back a couple of times. I had screenshots from GI rotating as my desktop background all the way up to last week, when I swapped the folder for Chimeraland. I'm not done with Genshin Impact yet but as always it's finding the time.

New World (First Open Beta) - "I like New World a lot. At the risk of breaking that earlier NDA I'll confirm I always did. It doesn't do anything you won't have seen before but everything it does, it does well. It's solid, entertaining, accessible and polished. What more do you want?"

It's fascinating how most of my posts about New World's various betas emphasize how solid, stable and polished it is. I wasn't alone in thinking that at the time. What the hell happened? Despite all the bugs and breakdowns and foot-shootings I played for several hundred hours and I will certainly add to that over the next year or two, always provided Amazon don't throw in the towel.

Black Desert Mobile - December 16 2019 - "I may be back. I may not."

I was not.

WoW Classic - August 27 2019 - "When I finish this post I'm going to log in and carry on so I guess I must be enjoying myself. I might do my Guild Wars 2 dailies first, though. And log in to Riders of Icarus. Oh, and go do the first of the new Panda quests in EverQuest II. I don't think there's anything going on in WoW Classic that can't wait."

I found this very surprising on a re-read. I'd forgotten how lukewarm I was about the whole WoW Classic project. I only played at all because everyone else was writing about it and I wanted to get a few posts out of it too. Then I found myself completely drawn in and played almost nothing else for a couple of months. Never did get to sixty, though. I might go back for WotLK Classic, if it happens and if Blizzard looks like a tenable proposition to give money to by then. I still wouldn't play one of their games at the moment but the day is obviously getting closer.



Secondhand Lands - July 3 2019 -  "It is, after all, exactly the sort of quirky, original take on the established format that many lovers of the genre have been asking for for years, while roundly ignoring its existence. It would be shame, having found it at last, to let it slip through my fingers simply because of a lack of patience on my part."

Yes, it would, wouldn't it? Do I feel ashamed? Yes, I do a little. I have been back several times but I think I finally need to accept that things that were fun twenty years ago may not be fun forever. No fault of the game, just recognizing an uncomfortable reality.

Star Wars :the Old Republic - April 22 2019 - "I have already decided to subscribe to TOR for a single month to bump my account up to "Preferred" status."

I played the hell out of SW:tOR for a couple of months and thoroughly enjoyed it. It's WoW in space, what's not to like? I didn't mean to stop, either. Something else was happening and I put it aside for a moment and never went back. I often think about logging in again and carrying on from where I left off but - broken record time - there's just too much happening in the genre right now to look back.

Atlas - January 5 2019 -  "I've enjoyed learning what Atlas is trying to be, but as a PvE MMO, right now it's pretty much a bust. It's still a co-op survival game under the hood and that's a genre that's never appealed to me, no matter how fancy the paint job."

Astonishingly, to me anyway, Steam says I only played Atlas for six hours. I got a lot of posts out of that short time and in my memory it feels like it was a lot longer. For a long time I thought about trying again but last week I finally accepted it was never going to happen. Uninstalled.

Ashes of Creation: Apocalypse - December 16 2018 - "As a taster for the eventual MMORPG I'm not sure it really tells us much (it doesn't even feature the "hybrid" combat I wanted to see) but at least it doesn't raise any red flags...yet."

OMG! Remember this one? The standalone AoC spinoff Intrepid spun up out of nowhere in the heat of the Battle Royale craze. That got them yelled at. A lot. I quite liked it. I played it several times, more than I've played any other Battle Royale game, and I would have played it more if anyone else had. I remember logging in one weekend for some fragging fun and finding literally no-one else there to kill or be killed by. Then it closed down and we all pretended it had never happened. Still waiting for my Kickstarter-pledged beta access to Ashes itself, of course. How many years is it now?



Bless Online - August 21 2018 -  "Bless is in no way going to change anyone's mind about anything. If you didn't like previous Korean MMOs you're not going to like this one... If you're easily amused, like me, though, it's definitely worth giving Bless a go. I'm sure there are a good few more hours in it for me and the odd blog post, too."

There were. I played for a couple of weeks and got my character into the mid-teens. Then I lost interest and stopped. Then the game shut down. I did like Bless but I like Bless Unleashed a lot more. I hope it lasts a lot longer.

 Legends of Aria - July 13 2018 - "Let's give it the benefit of the doubt for now. Open beta is due sometime later this year. I might take another look then. Or I might just skip it. I don't think it's really my sort of thing. Might be someone's, though."

Completely forgot I ever played this. I did not try the beta. I did skip it. I can't remember what happened to the game after that... Ah, I just checked and it's on Steam, free to play, with a "Mixed" reviw rating. I'm happy with my decision to pass.

 Warframe - July 19 2018 - "I do quite like it so far..."

A more honest reading would be "I tried to like it..." Warframe is obviously an excellent mmo and several people whose opinions I respect absolutely love it. I just found it awkward and often annoying, plus the character models are absolutely hideous. I gave up after half a dozen sessions. I don't expect to play again.

 Auteria - April 16 2018 - "I may well be back...

I was but only a couple of times. I still check in on the website occasionally to see if anything new's happening. It never is. It's still running, though. And I still have it installed.

Stash - January 9 2018 - "I don't know whether I'm going to find the time to invest in this one that it certainly requires and possibly deserves but it's tempting. It may look funny but it's a proper, real MMORPG and that's not nothing, not nowadays."

Reading this again was surreal. I remember Stash by name but if you'd asked me what kind of a game it was I'd have said some kind of tile-based puzzle title. I'd forgotten it was any kind of mmorpg, let alone a "proper, real" one. It's vaguely coming back to me now. I did play a few more times but not for long. I seem to remember it being quite difficult. And slow. That would tie in with the old school mmo thing, I guess. Maybe I should take another look.



Secret World Legends - June 26 2017 -  "I don't like it. The overarching impression I was left with was one of disrespect. The Secret World was a unique and original creation: this is just another bash 'em slash 'em F2P MMO. What a shame."

I might not have liked it but that didn't stop me playing it. I've played SWL plenty of times since then. I got as far as Egypt, I think. Certainly well into Blue Mountain. I also ended up preferring both the slightly-easier combat and the somewhat simpler mechanics of SWL over those of The Secret World, although I can't really say I felt the diference was as great as all that. Still always on the table, both of them, although I don't suppose I'll ever do more in either than play the odd session and take some screenshots. Best costume designs in any mmorpg, ever. Worth logging in just to change outfits.

Shroud of the Avatar - May 13 2017 - "Even after nearly three years in Early Access this does feel like an alpha not a beta. Pre-alpha might be over-egging it but it definitely feels like there's a long way to go."

It was rough. I wonder what it's like now? Not planning on finding out.

Revelation Online (Closed Beta 3) - January 2 2017 - "It's a step up from Riders of Icarus, on a par with Blade and Soul, and definitely worth a look if you like this sort of thing. If you don't like this sort of thing though I wouldn't bother. It's not going to change your mind"

What!? Have I been hacked? Revelation Online is better than Riders of Icarus and as good as Blade and Soul? Who says so? Me!? If so, why did I play both of those near-daily for months at a time but RO only for a handful of sessions when it launched? Okay, I can at least remember playing Revelation Online but I couldn't tell you anything about it, whereas I could chew your ear off with tales from RoI and B&S

Riders of Icarus - July 10 2016 - "Riders of Icarus is by no means a bad game or a bad MMO but with so many others to choose from I'd struggle to come up with a good reason to play it rather than something with a bit more soul."

Then again, this was 2016. It seems I've changed more in the last six years than I realised. These were my first impressions of Riders at launch and I didn't cotton much to it. When I came back for a second look a few years later I had a much better time. As I've said before, I might still be playing it now if it hadn't been for all that kerfuffle when the game changed hands and I got locked out for months. I am starting to wonder whether it might be a good idea to go back for another look at all the mmorpgs I said I didn't like, first time around. Not that there are many of them. I do seem to be very easily pleased.

Black Desert Online - March 8 2016 - "The world is inviting, the storyline is intriguing and the learning curve is satisfying.... At this early stage it's impossible to judge the stickiness but I think I'll get the box price out of this one, at least".

I did. And then some. I've played a lot of Black Desert, on and off and I'm far from done with it yet. I often think of BD, when I'm playing other games that remind me of it and wonder why I'm not playing BD instead. Black Desert doesn't need my recommendation, though. It's done rather well for itself.

Blade and Soul - February 1 2016 - "I don't get the feeling this is an MMO I'll pursue for long but I've thought that about a few Eastern conversions and ended up pottering around in them for a good while so who knows?"

Not me, obviously. For a while, probably right after I said I wouldn't be playing it for long, became my main back-up game, the one I played when I wasn't playing Guild Wars 2. I still play, occasionally. I have a character I like, I'm slowly leveling her up and it's only because other games keep interrupting that I never get very far. I still think Blade and Soul is one of the best of the imports and I've never really understood why it isn't more popular in the West.

And there we have it. All the first impressions from the last six years. I'm not sure what conclusions can be drawn, other than if I say I don't much like a game it probably means I'll end up playing it for months. 

On that basis, I guess we should expect a lot more posts about Lost Ark.

Friday, May 14, 2021

Blessed (Again)

Back in the late summer of  2018 I bought a game called Bless. It was an mmorpg from a developer called NeoWiz and it was on sale through Steam at just under a tenner. 

I liked it. I said as much in several posts: "I'm enjoying Bless a lot", I said, and "I'm having fun". Unfortunately, most people didn't share my enthusiasm. Bless wasn't just a commercial failure, although it certainly was that. It closed down barely a year later and by the time the end came it had somehow managed to become one of those games that everyone knows is terrible, even if they've never played it. Even now I still see it cited as an exemplar of the kind of game no-one ought to be making.

Which is a shame because Bless was not terrible. It just wasn't anything special. As I said in one of my First Impressions pieces "If you didn't like previous Korean MMOs you're not going to like this one. If you did, you might well find Bless a little lackluster. It doesn't even pretend to be original and in Early Access it lacks some polish. If you're easily amused, like me, though, it's definitely worth giving Bless a go."

Okay, it's not a ringing endorsement. For me, the problem was the same as it always is: I had a good time making a character, getting to understand the systems, exploring the low and mid level zones and generally kicking the tyres and sniffing the upholstery but there wasn't any good reason to carry on playing once the initial novelty wore off. 

Worse than that, a couple of years later I really couldn't remember anything about Bless at all. I can usually recall enough about any mmorpg I played for more than a couple of sessions to be confident of picking it out of a line-up but when I tried to think of something - anything - I remembered about Bless today, I came up completely blank.

I think three will be more than enough, thanks.

Before I could write this post I had to go back and read all the others I'd written about the game just so I could be sure exactly which game it was I was talking about. Then it did all come back to me, slowly. 

The reason I wanted to give my memory a jump start is I've been playing the final closed beta test for Bless: Unleashed, the alternate universe version of the same game. 

I wasn't planning to. I knew the game existed and I had some inkling it was close to release but I wasn't all that interested. I figured if it was free I'd probably take a look when the time came but that was about as far as was willing to go.

Then I read this news item at MassivelyOP and figured why not?. No registration forms to fill out, no new email address to create, no new IDs or passwords to come up with... it really makes ad hoc betas a lot more attractive. All I had to do was click a button on Steam. I'd have been a fool not to.

It still took a while. It's a hefty download at 26GB although that's only half the size of the old Bless I uninstalled to make space for it. Once it was done I set about making a character. Two hours later I was level five and for about an hour and three-quarters of that was plenty of fun.

Let's get the part I really didn't enjoy out of the way first: the tutorial. It's bloody awful. In a way that's a compliment to the designers because the whole (mercifully short) thing takes place entirely in your character's nightmare.

Horrible boss in horrible zone in horrible tutorial.

The zone is nothing but a maze of harsh, rocky passages. The air is filled with dust under the glare of a brutal sun. Literally everything is some shade of brown or orange, including all the mobs. As you struggle to come to terms with your awful situation, impersonal orders come at you at speed through the UI then fade away before you've had time to read them. 

There's nothing to do but fight and some of the fights are extremely hard for a tutorial, particularly when you consider how very much easier every fight in the game itself is going to be for many levels to come. Add to that the multiple times my character got stuck in a corner and couldn't get out, while a level 40 mob beat on them and you have the picture of how much fun I was having. When was the last time I had to go to YouTube for advice on how to beat a mob in a tutorial, I wonder?

That unpleasant experience was the thankfully skimpy filling in a much more satisfying and acceptable sandwich. My Bless Unleashed experience today began with twenty minutes or so in one of the best character creation systems I've seen. Looking back at my Bless posts from two years back I can see that this is one of the few things the two games have in common.

Back then I said "Bless might have the best character creation system I've seen yet." Bless Unleashed has a set-up that's at least as good. In fact, I think it might be the same, even though Bless and Bless Uleashed are (as is widely accepted, I believe) two entirely different games. They can fight for the credit. I'll just appreciate the results.

You'd think, given how impressed I was last time, I might have remembered it. Very much the opposite, I'm afraid. Looking through my old posts today has been... I want to say "instructive" but I think the word I'm groping for is "disturbing". It's one thing not to remember much about the fine details two years on but while I was busy making myself a new character that would end up looking like the old one's twin, you'd think some dim light would have dawned, .

Notice anything similar about those two? I'm consistent, you have to give me that.

Nope. Not only did I not realize I was effectively recreating the exact same character I played last time, I didn't even remember there'd been a race that looked like this in the first game. Even though I wrote about it. And made comments about how the inclusion of non-human races like this was one of the reasons I decided to buy the game in the first place.

It doesn't excuse my apparent memory wipe but the name of the race has changed. They were the Mascu in the old game. Now the're the Ippen. Does that mean something? 

As for classes, I meant to make a Priest but I hit the wrong button so I got a Crusader. Probably just as well. Melee fighters tend to be optimum for short beta tests. Hitting things with chunks of metal is pretty much the same wherever you go.

After the joys of character creation and the horrors of the tutorial it was on to the starting island for an unexpected pleasure and a nasty surprise. Pleasure came with the bustling, cheerful coastal town I found myself exploring. Streets and squares filled with both character and characters, something new and unusual around every corner. It was festival day, there were market stalls everywhere, a stage had been set up in the main square, there was a circus in town...

Yes, I have to stand on a box for group shots. Wanna make something of it?

I have been to a few Mediterranean towns on festival day and - other than the talking cats and griffons - this felt remarkably familiar. I was trying find out how to switch off the UI for screenshots when I came across the option to play without a HUD. I spent a happy fifteen minutes just wandering the streets, taking snapshots and soaking in the atmosphere. It was relaxing and absorbing and I loved it.

Eventually, I thought I'd better get back to what I was supposed to be doing, namely playing a game, so I switched the HUD back on and looked for my first quest. After that, if anything, it became even more relaxing and more absorbing.

The quests were all non-combat. They made sense. They matched the ambience and fitted in with the activities I could see going on all around. The characters I spoke to were friendly and pleasant with a strong sense of camaraderie. The dialog was well-written, well-translated and often amusing. I pottered around happily, helping everyone get ready for the festivities until I happened to overhear something ominous.

Well, I thought it was ominous. My character was too naive to notice. Or possibly too dim. The whole thing was perfectly set up. I knew what was coming but my character didn't. Excellent drama. 

Why is this not a playable race?

What was coming, of course, was mayhem, bloodshed and tragedy. It's a very, very popular prelude in mmorpgs. The most effective, even traumatic, version I know is the Searing in Guild Wars. I can still remember the shock of that from more than fifteen years ago. 

Bless Unleashed has an opening that reminds me of that but it reminds me even more of the prologue to Blade and Soul. Only BU's is better. Less melodramatic, more clinical. Chilling, actually. The cut scenes aren't anything special but the narrative is rock solid and the climax is unexpected and genuinely dramatic.

I thoroughly enjoyed the big denoument but I was very glad I'd spent that time wandering around taking screenshots before it all kicked off. I'd have hated to leave without a few pictures to remember it all by. Like pre-Searing Ascalon, you do kind of wish the whole game could go on that way.

As is traditional, the game then restarts for the third time, finally pitching you into a part of the world where you'll get to stay for a while. And guess what? You wake up on a farm. You got hurt in the rescue, you've been unconscious for a while... yep, you know the drill.

The farmer's not all he seems, that's all I'm saying.
 

From there I just followed the main questline. It was well-written, made sense, generally followed a logical progression and had the right hooks to make me want to know what was going to happen next. Absolutely nothing felt in any way original but originality's not what I play mmorpgs for. I just want to be entertained while clicking buttons and that's what I got.

Except for the UI. That wasn't so great. It's not awful, not at all, but it has "Console Port" written all over it. Intuitive it is not. I changed a few things where I could but the keys aren't configurable so I'm stuck with peculiar choices like Ctrl for jump and Tab to switch between banks of hotkeys.

The one really unpleasant thing was the way the camera lurched. I'm not generally prone to motion sickness in games but this was making me queasy. Luckily it turned out to be nothing more than the default mouse setting being way too sensitive. Once I pegged that back everything felt fine.

After two hours of questing I'd dinged level five. I didn't really want to stop but I was starting to feel hungry so I parked my character in a refugee camp and logged out. A few hours later, having written this post, I'm feeling quite keen to get back and do some more. The plot was getting interesting and I'd just learned how to craft.

If I was carrying a crate of fish I'm not sure I'd carry it quite like that.

All of this is beginning to sound remarkably similar to what I wrote about Bless two years ago. I was very keen on that for a while. Then I stopped playing quite suddenly, which is, of course, my pattern.

Having read through those posts a good deal more has come back to me, including some things that happened after I wrote them. I remember now why I stopped playing: it got to be quite hard work, I kept dying and it wasn't so much fun any more. 

I hope the same doesn't apply to Bless Unleashed. Character creation and setting aside, it does seem to be a completely different game; different maps, different storyline, different combat, different systems. Whether it's a better game after the first dozen levels is something I'm not going to know until I get there. 

This, the final closed beta, lasts another three days. Plenty of time to find out but I haven't decided yet if I want to put in the hours. Maybe I'll wait until whatever passes for launch. Then I guess I will be playing it, at least for a while. It's going to be free to play and it's going to be on Steam. I can see no reason why I wouldn't. 

For how long, though? That's the real question. And I bet we all know the answer.

Thursday, November 1, 2018

Shutterbuggin' : IntPiPoMo



It's that time of year again. November. When everyone suddenly decides to prove they really do have a novel in them.

Except me. If I have a novel in me I plan on making sure it stays exactly where it is. I let a couple of half-grown ones escape back in the 90s and they're still prowling around, somewhere, just outside the firelight.

How fortunate that I just discovered a huge stash of forgotten screenies!

Oh, maybe when I retire and the days hang long I might give it a try. Until then I'll stick to something a good deal easier.

IntPiPoMo is pretty much shooting into an open goal full of fish. The aim is to post fifty original images you've created  - paintings, drawings, photographs or, as it will be in my case, screenshots, during the calendar month of November.

For a whole load of different MMORPGs
I post more than that every month. Oh, wait! Except last month I didn't. It was a short posting month, because we went away for nearly two weeks, so I only managed ten posts. And several of those were odd in that I was writing about things I don't play or do play but can't talk about, so I used an unusually high number of images I didn't take myself.

I only posted thirty-four original screenshots in October and several of those barely count, since they were just sections of my characters' stat panels. You can hardly call that a picture, can you?

I'm pretty sure I've never posted any of these before.
Just as well IntPiPoMo doesn't run in October, then, isn't it? In November I have another ten days off work (don't I get a lot of holiday?) but this time I'm not going anywhere. That usually means more posts than average for the month and now I have a great excuse to make them more screenshot-heavy than ever!

Anyway, I heartily recommend everyone who likes to make or take pictures to visit Gamer Girl Confessions and sign up. I linked the page with all the details in the third paragraph but here it is again in, case you missed it.

At least I hope not!

There are even prizes! To quote Chestnut, who runs this thing : 
...your overall prize is the satisfaction that you completed the challenge! However, I am offering a few prizes (again) this year.
  • Grand Prize – Of all participants who complete 50 images, I will be using a RNG (random.org) to draw a winner for a game up to $15 on Steam (game time for an MMO can be worked out if preferred)!
  • Three Other Prizes – Of all participants who complete 25+ images (up to and including those who make it to 50), I will be using a RNG (random.org) to draw three winners for a game up to $10 on Steam!
I certainly wouldn't want to cheat!

 Last year  I won a prize, which I used to buy Early Access to Bless Online, which I then posted about, including plenty of screenshots. The circle is unbroken!

IntPiPoMo is a Jolly Good Thing. Thanks to Chestnut for hosting it once again. Let the cameras roll!

Monday, September 3, 2018

East Goes West

If playing Bless last month had any impact on me at all, it was to make me feel nostalgic for other Eastern MMOs I've tried. Over the years I've played quite a few. Most of them I've enjoyed but none of them have I stuck with for more than a couple of months at most.

Let's see how many I can remember off the top of my head...

The first must have been Silk Road Online. Mrs Bhagpuss and I tried the beta and I remember being quite excited that we were seeing something we'd never seen before - an MMORPG made by and for people from a culture significantly different from our own. I wasn't all that struck with it but Mrs Bhagpuss liked it enough to mention it fondly for a few years afterwards, whenever the topic of imported MMOs came up.

I think Ferentus was the first game where I saw player-placed street vendors.

Then there was Ferentus, a beta for a long-forgotten MMO (also known in some territories as Xiones or Herrcot) that never went Live. Ferentus was the opposite of Silk Road in that it was almost indistinguishable from a Western MMO of the time. We both really liked it even though it was very rough and unpolished. Almost unbelievably, it still has an active Reddit ,where ex-players still hope for some kind of emulator, one day.

Runes of Magic, on which Wilhelm occasionally reports, was the first successful Eastern attempt to play the West at its own game. It was also one of the first generic WoW clones and the standard bearer for the Free to Play payment model. Once again, Mrs Bhagpuss and I beta-tested it and found it lacking, although a decade later I find I can remember it in surprising detail.

After that, the flood gates opened and playing imported MMOs became just something I did rather than something worthy of comment. Back then, I used to be in the habit of playing a number of MMOs super-casually, usually for an hour or so at the very end of the evening, right before going to bed.

That was in the days before I had a Tablet. These days I lie in bed watching American sitcoms or searching for ever more obscure bands on YouTube. I'm not convinced that's progress.

I did take some screenshots of NeoSteam but I have no idea what happened to them. I think I saw this thing once, though.

NeoSteam filled the late-night MMO slot for quite a while. I really liked that game. I was a seven foot tall tiger with a giant hammer - what's not to like? Neo-Steam was around for a good few years and had quite a following at one time. There were a lot of levels and zones but I never saw much more than the first few of either. I'd play it now if it was still running.

I also liked Argo, which arrived a few years later. That one came and went and came back and then vanished. Surprising how often that happens. Argo didn't have much to recommend it but it did have that indefinable vibe that made it feel like a place. Hard to describe but I always know it when I feel it.

Before that, there was the one whose name I always get muddled up with another, Western, title. Earth Eternal? No, it's no good, I'll have to google it...

And this is why we fact-check!  No, it wasn't Earth Eternal. Earth Eternal was the all-animal MMO originally produced by an American indie called Sparkplay Media. Mrs Bhagpuss and I betaed that one too and although we both liked it we found it a tad slow and repetitive.

After Earth Eternal failed in the West (twice) it had a run in Japan, where it was known as Ikimonogatari. According to wikipedia, no version ever made it further than Open Beta bit it still picked up a strong following.
I also have no screenshots of my time in Earth Eternal. Nor did I ever play a frog.

As if to prove that nothing on the internet ever goes away, I am astounded and delighted to discover that there is an Earth Eternal emulator! Now known as The Anubian War, it's even had an expansion, Valkal's Shadow, and the game is still up and running. I'm downloading it as I type!

Getting back to the topic at hand, the Eastern MMO I was thinking of was Eden Eternal. A natural mistake, even more so when you consider that in EE I played a mouse. A large mouse, I'll grant you, but a mouse all the same.

Eden Eternal was probably the first Eastern anime-influenced MMO I tried. It's bright and bouncy and not at all serious, which should please Wolfy and Jeromai. It was also, I think, the first time I came across the wonderful auto-quest feature, something I wish all MMOs would adopt.

Eden Eternal is still up and running. It even has a Back to School event on right now, which tells you something about the demographic that plays there. I don't think I'm going to download it again but it's an Aeria game and I have their launcher on my desktop...more on which later.


Blurry when stretched. Then again, aren't we all?
Then came Zentia, probably the best Eastern MMORPG I ever played. Mrs Bhagpuss and I downloaded the beta one Saturday on a whim and neither of us played anything else all weekend. The game had a unique style - cheerful, whimsical, lighthearted - that was exemplified by the giant dragon mount that players could hop on as it passed by, like boarding a bus. You could even do trivia quizzes in the central square of the main town.

The whole gameworld had an upbeat, happy atmosphere that was mood-elevating just to be around but it was also a very solid MMORPG, with traditional questing and combat that felt solid and satisfying. It's a game that deserves to be revived but sadly no-one seems to have bothered.

I think most of those games pre-date this blog, although I did write about Argo back in 2012. I also played, and briefly wrote about the oddly (and inaccurately, given how little time I spent there) named Loong, one of many games tipped by Kaozz of ECTmmo. She finds and plays even more obscure MMOS than I do, although currently she's with the crowd in WoW.

Almost the definition of Generic Eastern Import, Loong appears still to be available from Gamigo under the name of Loong Dragonblood

Since Inventory Full arrived, most of the Eastern imports have been relatively big news. In no particular order (least of all chronological) there's been Blade and Soul, Black Desert Online, Revelation Online, Aion, Riders of somewhere-or-other, that one about Dragons that SOE licensed and of course Final Fantasy XIV, which is a whole different story.

Bless Online is the latest and it's... okay. I wouldn't put it much more strongly than that. As I said at the beginning of the post, Bless's main impact on me has been to remind me of other imported and translated MMOs I like more. Two in particular: Dragon Nest and Twin Saga.

Not that Bless is anything like either of those. It's just that I remembered, while playing Bless and reading about how badly translated it was supposed to be, that there's a particular style of translated quest text that I love. Twin Saga is dripping with it and so is Dragon Nest.

It appears we've crossed out last bridge in Dragomon Hunter.
It's as though they'd found a really articulate, bi-lingual seven-year old, with a vivid imagination, and given them a completely free hand to translate the original quests - without worrying too much about whether the finished version made much (or any) sense. It's almost like naive art.

I tried to find my old installation of Twin Saga yesterday but after booting up several Hard Drives without success I gave up and re-installed it via Steam. As it was downloading I thought to google "Twin Saga", which I probably should have done at the start.

Turns out it's also published by Aeria Games, for whom, as I mentioned above, I have a generic launcher on my desktop. They also published Dragomon Hunter, another quirky import I liked a lot, which has sadly closed. The launcher itself is also dead. You have to download and update directly from the website now - or use Steam.

Following that discovery I was able to find the original installation buried in the Aeria Games folder on my C Drive so now I have the blasted thing twice! I linked my Aeria account to Steam and now I'm up and running with my old character, who turns out to be level 50! Proof that I really did like Twin Saga when I last played.

Best name prefix ever!
Dragon Nest is more problematic. It has a convoluted history of versions and territories. Last time I tried to play I couldn't get it to run. I'm running short of drive space right now so I don't think I'll download it again just yet but I guess I shouldn't wait too long. Grab 'em while they're still alive seems to be the motto for some of the less-celebrated imports.

Anyway, that wasn't the post I sat down to write. I was going to muse over returning to MMOs and how it can vary from impossible to ecstatic. That'll have to wait for another day. This has run far too long and there's double XP in Norrath that won't last forever!

Sunday, August 26, 2018

Walking My Dog Named Cat : Bless Online

When I learned that Bless Online has a different starting area and storyline for each of its seven races I was quite excited. I found the storyline for the first race I tried, the diminutive and (optionally) furry Mascu, engaging and entertaining. The prospect of another half-dozen narratives of that quality was enticing.

When my Mascu ranger ran into a minor roadblock in the main storyline somewhere in the mid-teens, rather than grind out a level or two on Monster Books and side quests to get past it, I decided to roll another character and see what their starting area and story was like. Of course, it doesn't take much to persuade me to roll an alt.

Leather hot pants and thigh boots. I know! it's a classic, right?

Heading back into character creation, I was reminded of something I'd skipped over the first time around. I didn't think to mention it in the post I wrote about making a character but six of Bless's seven classes are faction-locked. More significantly, since this is a faction-based PvP game, you can only play one faction per server.

By sheer chance my race of first preference , Mascu, is the only one shared by both factions. I didn't know that when I chose it. I also knew nothing about the factions so I picked Hieron pretty much at random. From a few things I've read since, apparently Union is the casual-preferred faction, partly due to snazzier mount options and partly because of the lore.

If I'd wanted to try one of the Union races I could have started over on a new server (there are four, two each on EU and NA, down from fifteen at launch according to the wiki, which might be some kind of record in just a couple of months... ) but I also wanted to find out if bank space was shared so I chose what I thought was a catlike race from the Hieron options in front of me.

Young wolf, run free.

Making the character was an absorbing experience. I could spend a long time playing around with Bless's options and sliders. Eventually I dragged myself away from the controls, settled on a look, gave my new cat-girl a cat-person name I often use when playing cat-people and logged in.

Imagine my surprise to discover I was a wolf. You'd think I might have noticed, not least because the freakin' race is called the Lupus, but no. This is what happens when you don't do your research. Or pay attention.

Just for information, there is a cat-person race. It's on the Union side and it's called the Pantera. These aren't hard codes to crack. The other four racial options are two flavors of human (Habichts and Armistad) and two sorts of elf (Sylvan and Aqua). I plan on trying them all.

Spooky red glow. It's a bad thing.

The Lupus starting area is delightful if entirely unoriginal. It reminded me of both the Priden starting area in Allods Online and the Tauren newbie zone in World of Warcraft. Lots of totem poles, wooden lodges and forest trails. Everyone's drawing from the same real-world well but it's always a refreshing draught.

The Lupus storyline isn't as unusual as the Mascu's but it's a decent example of the tribal rite-of-passage that goes wrong trope. I quickly found myself drawn in to the narrative, which was interesting enough that I wanted to explore all the conversational options to find out more of the back-story.

Bless has a lot of conversational options. Not the kind where you get to choose from a snarky, noble or neutral response for your character (I hate those) but the sort where you can interrogate NPCs at some length to reveal more about the gameworld's biography, history or lore. It also has a lot of good quality cut-scenes, something I should have mentioned in my First Impressions posts.

Smoke gets in your eyes. And your fur.

Wherever the quests are voiced, the additional text options also seem to have been fully translated from the original Korean. Those are definitely worth reading. I read all the quest text anyway, regardless of the quality of the English, but the well-translated ones are good enough that it makes me wish they'd had the time, money or inclination to buff up the rest as well.

So far, so good, then. I've played two races and very much enjoyed both starting experiences. There is a problem, though. They're too short.

I was hoping the individual racial storylines would take me all the way to Level 30, which is when both factions come together to compete over the same quest content. Sadly, that's not how it works.

Look at the way she stands on the balls of her toes. And those gigantic hands. Best werewolf ever.

The Mascu and Lupus storylines merge much sooner than that, around level five, at the point where you arive in the factional capital city of Hieron. I knew it was going to happen even before I got there. It was a bit of a give-away when the same NPC that my Mascu ranger sidekicks for turned up to take my wolf-girl under his wing in the Lupus starting story.

The upshot is that there's nowhere near as much unique questing and storyline content in Bless as I'd hoped. It was a bit much to expect, thinking about it. On the positive side, however, there are still six short stories of some quality to enjoy and two full-length storylines, assuming, as must be the case, that the Union story is entirely different to the Hieron throughout.

No airship trip for me. All the way on the back of a flying lizard. Hmm... that reminds me of something...

That does mean playing two elves to see them all but you can't have everything. It's also more achievable. I don't imagine I would ever had worked my way through seven sets of thirty levels, no matter how good the stories might have been - and I'm not saying they're that good. Just decent.

And that shared bank? There isn't one. But there is a shared wallet. My wolf-girl was able to dip into my Mascu's savings to buy herself a full set of armor at level one, rendering any combat in the starting instance trivial. Also any quest rewards. I'm not sure they've entirely thought this through...




Tuesday, August 21, 2018

Bless Online : First Impressions, Part Two



I played Bless for another, longish session last night. Steam tells me I've put ten hours into the game. My Mascu ranger is level 14. I know just enough about the game to be dangerous. Let's go!

The Tutorial

I am not a big fan of Tutorials. I particularly dislike it when they make you finish an entire instance that has nothing to do with the game itself - especially when it takes up most of your first hour, draining any excitement and interest you ever had and making you wish you'd never bothered. Looking at you, Rift.

Bless kind of has one one of those but it doesn't really count because it's so incredibly short. There's an airship trip. I can't even remember how it starts. Almost immediately it's interrupted by a crisis. A beetle attack. (Beetles? Really??) There's a fight which goes by in a blur and then we're docking and that's it. All over.


It's reminiscent of the original opening to FFXIV (go figure) but on fast-forward. It also reminded me of EQ2 as well as several other MMOs I've played. Originality isn't an issue here, that's for sure.

Making the threat a horde of flying beetles does set the tone for what comes next, inasmuch as it's low key and slightly strange. Once the airship lands the rest of the tutorial melds seamlessly into the game proper. You begin doing the kind of things you're going to go on doing, only with hints, prompts and treats when you do it right. It's well-paced, helpful and unobrtusive. I appreciated it.

Questing and Story

Bless Online is a themepark. No question about that. But it's an odd, off-kilter kind of themepark, not the straight-up, quest hub WoW-clone kind.

There's a Main Quest sequence and a smorgasbord of side-quests. The questgivers have exclamation points over their heads but they're understated and easy to miss. The non-narrative questgivers are scattered all over the place, not gathered in little clumps. There's something of an old-school feel, although thankfully you don't have to hail every NPC just to check if they want something.

I was rather taken with the early questing. It's unusual. The first quest I got had me joining some NPC organization, whereupon they sent me to choose the new uniform for the guild. I went to see a tailor, who showed me several options hanging on mannequins. I had to select the most suitable. The reward was a uniform of my own.


After that I was interviewed by the guild leader and given a mission that sent me to investigate some trouble in the sewage treatment plant. There was some banter about that. I found it amusing. Almost as soon as I got there an animated suit of armor popped out of the waste-water and battle commenced.

From there things escalated to a show-down with a mad scientist who was sticking giant rats into plate armor for some unexplained reason. That led to his lab getting wrecked and somehow it was my fault and I found myself owing damages to the city, which is how I ended up working for the Government.

Or something like that. To be honest, it was all a bit of a blur. It was also entertaining and absorbing, two words that describe all the questing I've done so far.

That was all part of the main questline. I think. There's a very good quest journal with onscreen prompts and a detailed summary but mostly I've just been trucking along, enjoying myself, not worrying too much about the structure.

The plot has some twists I didn't expect and a narrative I'm finding quite interesting. It's linear without being pedestrian and familiar without being enirely predictable. I do tend to enjoy the questing in Eastern MMOs more than that in Western ones, though, so factor that in.

Also, I've read that there's an entirely different main quest and starting area for each race. If that's true it adds a very significant degree of replayability to the low-end game. I'd definitely play through a few more like this one.



Translations, Voice Acting and Polish

I put this in as a separate category because it's been a big part of the backlash. There are long, angry threads on Reddit bemoaning the awfulness of the translation and the bugginess of the game. There are also white knight defences of the work NeoWiz has put in to change all that.

My experience has been mixed. The very early part of the game is well translated. The quest dialog is idiomatic and lucid. The game instructions are coherent and grammatically correct. There are very few spelling errors and little that seems off or odd. I was impressed.

Unfortunately, that level of quality doesn't last. By around level ten or so the quest dialog reverts to the kind of quasi-English all-too familiar from many other hastily localized MMOs. At no point does it become difficult to follow but the characters start sounding less like individuals with personality and more like print-outs from Google Translate. Which is most likely what they are.


That doesn't always apply when it comes to the main quest. There, at least on the sequences that are voiced, things continue to be fully translated by someone with a sound grasp of spoken English.

The voiceovers themselves are all done by people who at least sound as though they're speaking their mother-tongue. Not all of them sound like their day job is acting but some of them are quite convincing. I've heard a lot worse.

As for bugs, I haven't run into any at all. For Early Access Bless seems solid, at least at the levels I'm playing.
 

Mounts and Taming

Another Eastern feature I strongly favor is auto-questing. I love being able to click a button and have my character find her own way to the next NPC or location. It seems to me to add immersion rather than remove it. My character should know her way around better than me. She lives there. I don't.

The auto-pathing in Bless is good, except where it doesn't play nice with things like the paternoster lifts. I found myself running into a corner a few times when the lift platform was up not down. Also I ran off a few high terraces once in a while. Health and safety isn't much of a thing here. Fortunately neither is falling damage. I guess if you can drop a hundred feet then get up and walk away you might as well save money on railings.


Somewhere along the questline they gave me a horse. Quite early on. I think I was maybe level five or six. He's a bit on the skinny side. You can see his ribs. Still, a ride's a ride.

It's definitely faster on horseback but mounts have a stamina pool and it depletes. Slowly, because I didn't notice for a long time, but eventually, on a long cross-country canter, my horse up and vanished.

There's a whole feeding system for mounts. They level up and acquire skills. There are  ground and flying mounts and mounts are a sub-class of Companions, which also includes Pets, which you tame. You can have up to forty Companions. That's about as much as I know but I'm guessing it's a significant part of the game.

So far I have two Companions and I was pointed to both of them by the extended tutorial (still popping up hints and quests at level 14). To go with my under-nourished horse I have a hamster the size of a Pomeranian.


I tamed the hamster using a taming scroll. Actually, four training scrolls. Taming is a mini-game where you have to stop a moving cursor as it passes across a green line. It's not hard but it's not a gimme.

I imagine it gets a lot harder as you go for bigger animals but that's just speculation. I tried to tame a giant rabbit (that's us, hanging out, in the picture above) but I didn't have the right scroll for it. So far I only have the hamster. He doesn't appear to do anything except follow me but he does level up. A cosmetic pet with levels is a new one on me. I may be missing something here.

Leveling

It's easy. And fast. So far.

Killing mobs and gathering materials both give xp to the same leveling pool but the amounts are relatively small. The huge bulk of xp comes from quests. The main quest sequence doesn't give enough xp alone to hit its own gates but so far I've not really needed to supplement my quest xp to keep pace with the requirements. I did hit a couple of markers a tad early but a few side quests fixed that.

I read a couple of leveling guides, not because I was having any issues but because I'd heard that Bless can be very grindy and I wasn't seeing it yet. The guides tend to be written by and for people who want to skip as much content as possible as they race to the endgame. It was much the same in BDO. I don't believe anyone who enjoys questing and exploring is going to find the low levels in any the Eastern MMOs too much of a grind.

If anything, leveling may be a little fast for my tastes. I'm not keen to hit 30, at which point we move into open PvP zones with questing shared by the opposing factions (the exact same model as Allods, come to think of it). I already have an unavoidable xp buff granted by the game and some xp potions from a quest, which are staying in my pack. I don't foresee any difficulties in getting to thirty. After that... we'll see.

As well as quests Bless also has Monster Books. Sadly, these are not twenty-foot tall tomes with giant wheels. They're kill quests for specific creatures, familiar from many other games, most obviously FFXIV (Surprise!).

It's impossible to avoid these because, well, you have to kill stuff. I haven't focused on any yet but it's good to see them ticking away in the background.

Gear and Loot

This is a strange one. Before I'd even received a single piece of gear from a quest I happened to browse the wares of an NPC merchant. She had full sets of armor, with stats, for every class. More surprising yet, it was all cheap enough that I could afford it, just with the coin I'd been looting off regular kills. So I bought a complete outfit.

That significantly upgraded my gear score (which is an actual stat you can see on your paper doll). I was very happy, if a little puzzled. I can't think of many MMOs where you can just buy all the gear you need, for pennies, from an NPC.

It got even odder when, almost immediately afterwards, I received my first piece of gear as a quest reward. It was literally identical to one of the pieces I'd just bought, except it had a diferent name.

This is how armor works, it appears. The system was confirmed when I hit my first Dungeon in the main quest sequence. It's gated both by level (13) and gear score (1665). At 13 was well under the bar but there's an armor vendor right outside the dungeon entrance. I bought a new set of gear from her for peanuts and boom! In I went.

It seems like an odd system but only because it's just the baseline. You can be assured of functional armor but you're going to want a lot better than just functional.

For that you need to upgrade. There's one of those systems that lets you salvage unwanted gear for a resource you can use to improve items you want to use. Armor can also be crafted, as can accessories like Jewellery. I'm just at the tip of that iceberg so I can't say much more about it, except that if it follows the pattern of most imported MMOs it will be a spiral of ever-increasing costs for ever-diminishing returns. That's where the real grind usually lies.

Then there are your all-important weapons. Vendors don't sell those. They come as drops from mobs or from questing. I'm unclear whether they can be crafted. You can also buy them on the auction house. Boss mobs in dungeons always drop either gear or weapons. Other mobs have a much lower chance but can still drop useful stuff.

That is my preferred loot system and always has been. Hunt stuff, use what it drops. Can't improve on perfection. Add a vendor that has you covered for the basics and a way to recycle all the Paladin and Assassin stuff you're never going to give to an alt and you're in a sweet spot. All we really need from there is for some stuff to have unusual and exciting procs and we're home free.



Dungeons

Oh, no. Not yet. I've seen my first one and it didn't go well.

Dungeons in the context of Bless, as in many Eastern MMOs, mainly means solo instances. As mentioned above, they have entry requirements, which you can find here.

I had no difficulty with the regular mobs in the first dungeon, the Underground Prison of Balmont. They dropped some weapons for me, too, albeit not ones I could use.

The fun ended when I tried the first boss. I did get him to 50% but it was clear I'd need a few more levels to finish him and since the gate to the rest of the dungeon doesn't open until he dies I've bookmarked him for another try at Level 15.



Crafting

I have even less to say about this than I do about Dungeons. At level 14 I got the prompt to visit the craft mats vendor. There, I got to pick a Main Profession and a Sub.

After some consideration I realized I had no clue what to choose. Rather than do any out-of-game research I just picked the ones I fancied, which happened to be Handicraft and Cooking. Handicraft makes accessories and cooking, as well as the obvious, makes stamina recovery items for mounts.

The mats lady then sent me to see the workshop guy and I used his workbench to make a bar of silver. It's the standard "have items in your inventory, hit button, watch progress bar" deal. Nothing fancy.

And that's as much as I know. Oh, except for the odd quirk that recipes, as well as being auto-granted by level, are found in "Dwarven Chests" that pop up around the world, both outdoors and in dungeons. By luck I'd already run into one of these under a bridge somewhere. Unfortunately the recipe I got was for Tailors. Still, it's a nice idea.

Conclusion

So far, so good. I'm enjoying myself. What's more, when I'm doing my dailies in GW2 I'm thinking about Bless and hankering to get back to it. I like my character, the world, the questing, the story and the games systems I've seen so far.

On the other hand, I could say the same for a whole raft of MMOS imported from Korea, China and Japan. Black Desert, Blade and Soul, Revelation Online, Twin Saga... I've really enjoyed all of them. They're all just different enough from each other that it feels a little bit fresh every time, yet familiar enough now that it feels comfortable.


I don't think there's much chance I'll ever play any of these games to the level cap, let alone go on after that. At low to mid level though, I find they all pass the time very pleasantly and have a good deal to recommend them.

Bless is in no way going to change anyone's mind about anything. If you didn't like previous Korean MMOs you're not going to like this one. If you did, you might well find Bless a little lackluster. It doesn't even pretend to be original and in Early Access it lacks some polish.

If you're easily amused, like me, though, it's definitely worth giving Bless a go. I'm sure there are a good few more hours in it for me and the odd blog post, too.

What more can you expect for a tenner?




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