I used the prompts to make a game handout, but that hasn’t been revealed in game yet, hence why I’ve not shared it yet. Meanwhile, the event has ended and it seems like there was more people sharing this year. More fun and interesting posts for this year’s #RPGaDay2025. I waited a few days, as some people were a few days behind. Here are some that stood out to me, but definitely many other interesting ones. Part 1, Part 2.
Lots of fun and interesting posts for this year’s #RPGaDay2025. Here are some that stood out to me, but definitely many other interesting ones. Part 1 here.
It is nearly August, so once again a time for #RPGaDay, a month of positive posts about role-playing games. David F Chapman (@autocratik) and Anthony Boyd (@Runeslinger) return again this year to bring us #RPGaDay2025. There are always interesting answers, so I look forward to it each year. I am thinking about doing what I’ve done before, giving two answers, 1) whatever a prompt promotes, plus 2) a Street Fighter or Mage response.
Estamos na metade de um ano que já está sendo horrível, então precisamos mesmo de algo agora para nos distrair e nos animar um pouco. Para espalhar um pouco de positividade online, e que melhor maneira de fazer isso do que participar desta, a décima segunda, iniciativa internacional #RPGaDAY.
Como nos anos anteriores, a ideia é usar as sugestões para inspirar uma postagem em blog, vídeo, ilustração, podcast ou até mesmo uma postagem nas redes sociais, para discutir algo de forma positiva sobre jogos de RPG de mesa.
O gráfico deste ano é uma estante com 31 livros com palavras únicas para inspirar e estimular algum tipo de discussão sobre jogos de mesa. À medida que você avança pelos 31 livros ao longo dos dias de agosto, você perceberá que eles seguem vagamente um arco narrativo — conhecer um patrono, partir em uma jornada, encontros, quebra-cabeças, confronto final e a recompensa no final. Mas você não precisa seguir a jornada do herói, pode simplesmente usar as sugestões para inspirar uma postagem legal para o dia.
Se você olhar para a sugestão e não se sentir inspirado, há uma prateleira extra na parte inferior da estante que inclui alguns elementos aleatórios extras que você pode usar para adicionar à sugestão. Por exemplo, você poderia obter QUEM é o PATROCINADOR SORTEIRO que o ajudou em uma AVENTURA? Ou QUANDO sua TÁTICA o deixou CONFIANTE, mas não funcionou e você aprendeu uma LIÇÃO valiosa?
Há muitas opções, e você decide se quer usá-las ou não. Se você não gostar de uma sugestão do dia, pode usar uma das palavras aleatórias adicionais da prateleira inferior ou simplesmente usar a sua própria! O importante é participar, manter uma atitude positiva e se divertir! Lembre-se de marcar tudo com #RPGaDAY2025 para que possamos encontrar e compartilhar.
The annual #RPGaDay event ran, with Dave Chapman’s Autocratik and Runeslinger (Anthony Boyd) once again providing a collection of prompts. As always an event that focuses on positivity and creativity. The prompts were not restrictive. In addition, Skala Wyzwania provided a fun alternative collection of prompts and random word modifiers, which some participants used. This helps to make looking at the many answers more interesting.
In particular I appreciated how Roberto “Sunglar” Micheri used the alternate prompts to build a connected story. Each year Craig Oxbrow writes several answers for each prompt, lots of interesting things. I mostly looked at Bluesky, which had many great participants.
Q1 First RPG bought this year?
Humble RPG Bundle: Call of Cthulhu in January.
Q2 Most recently played?
Solo Martial Blues, the follow-on to Fight to Survive by James Kerr
Q3 Most often played RPG?
Lifetime, World of Darkness, closely followed by the various D&D editions & settings. In the last ten years, a great mix, but Mage: the Ascension, then Street Fighter.
Q4 RPG with great art
So many answers for today’s prompt, lots of lovely art being linked. For me, even choosing a single piece of art, or artists was almost too much, there are countless great pieces! Simon Stålenhag’s epic & evocative art for Tales from the Loop.
Q5 RPG with great writing
Like with the art question, people are giving quite varied answers for today’s query. Broken Compass seems to be a standout, I still need to check that out. In the last few years, Trophy, Ironsworn, plus good-old GURPS have stood out to me.
Q6 RPG that is easy to use
Years ago I ran Feng Shui 2 for players who knew nothing about it and it was easy and fun, even though one player didn’t watch HKAT or any martial arts, they still grasped the game quickly. Trophy and Ironsworn both played easy.
Q7 RPG with ‘good form’
Beautiful games, covering a wide range of production scale, from small indies like WILD, Afterlife: Wandering Souls, Trophy, to more expensive productions like Degenesis or boxset beauties such Free League Publishing in general.
Q8 An accessory you appreciate
A good large map, Cyberpunk 2020 Night City was always useful in games. Many games with great maps.
An accessory I’ve used the most over the years is the Mage: the Ascension Tarot.
Q9 An accessory you’d like to see
A database with all of the NPC stats for the Street Fighter RPG. I started solving my own request. Whilst not necessary, could be useful for some games. Thankfully for my old decade long Aberrant game, other fans had made a spreadsheet with a few details about all the Novas.
Q10 RPG you’d like to see on TV
As Elric was a book series fist, plus the caveats that the medium matters and TV shows are complex with many people involved, staying positive maybe something as complex and grand as Mage: the Ascension. A sensible approach would be a limited series first, then build up. Maybe an Ars Magica troupe focus.
Thankfully we have many shows and adjacent shows, like the fabulous Delicious in the Dungeon. Nice that Stranger Things showed people playing a TTRPG, so it had that extra level.
Q11 RPG with well supported one-shots
These days, so many offer support, another day of wonderfully varied answers. Trophy Dark is my favourite, but I could have easily chosen several other games.
It is great that our hobby promotes creativity. So, even though some might argue that some games don’t promote the idea of a one-shot, with a bit of thought, which games do promote, we can run anything as a one-shot.
Q12 RPG with well supported campaigns
I’ve fortunately played several long campaigns. One of my favourites was a 10 year Legend of the Five Rings campaign, in particular the City of Lies boxset. Amusingly the Tomb of Iuchiban box was forever haunting the table, threatening with its mere presence…
Q13 Evocative environments
An ongoing reality-fusion megadungeon, GURPS + Mage: the Ascension. The fun of the PCs figuring out the different reality zones/environments. Plus the connections between them that are sometimes Deathtrap Dungeon meets the Cube.
Q14 Compelling characters
John Jackson, a character that became more compelling the more their identity changed and even when their identity reduced. Bonus, the joy of a new player to RPGs playing a compelling character.
Q15 – Great character gear
Nice changing between games with a different relationship with gear. From the equipment heavy games like Cyberpunk, to personal like Foci in Mage, to the often ascetic characters in Street Fighter. Fun when a character successfully inverts the extremes, ascetic Edgerunners and gear-centric unarmed fighters.
Q16 Quick to learn
I loved how quick the players learned the Trophy system. A few systems I’m looking forward to giving a try, I hope things go as smooth.
Q17 An engaging RPG community
Having been involved with vast communities at LARP (Lorien Trust) community and running PBM games at KJC Games, I enjoyed taking a break for a few years and focusing on my local primary TTRPG players. For many years I appreciated the different online communities that shared their thoughts and games, but happy to stay passive. Then in 2019, the fun of becoming involved with online Street Fighter communities, in particular the busy Brazilian players. As well as the dynamic Mage: the Podcast community. Lastly, the regular contributors to #RPGaDay
Q18 Memorable moment of play
Characters debating the pros and cons of a seemingly infinite time loop in a mini-realm, in Mage: the Ascension. Hours of flowing fun, resulting in many moments, before finally reaching consensus and the gaming session’s closing moment – Don’t stray too far from the path, nor the current time-stream.
Q19 Sensational session
Ten years in to an Aberrant game, the PCs trying to persuade Gravitas (another PC) to leave Earth. Gravitas’s Taint rating was worryingly high and he’d once commented about rearranging the planet’s surface, and he’d recently developed outrageous levels of power. Gravitas started terraforming Mars. Several PCs’ personal plots were also resolved as the group decided it would be the last session for that group of PCs. Great when a long running game wraps up so nicely.
Q20 Amazing adventure
Many that I’ve enjoyed. I’ll choose the one I’ve run the most. Book 1 of the Giovanni Chronicles many times for players that were new to Vampire. Always went great, plus two of those groups went on to do full chronicles.
Q21 Classic campaign
Hardwired sourcebook linked adventures for Cyberpunk 2013. Runners having deadly fun, with Panzers and even without. Next was Night City Sourcebook for a ludicrous amount of play. Later a bit of When Gravity Fails, which added Vehicle Zen for more vehicle fun.
Q22 Notable non-player character
Shinjo Mifune for L5R, a bastion of Honor and Glory. An NPC that strived to be perfect they were all too human. Mifune was popular with the party and was assigned to the group to aid with Emerald Magistrate investigations in Unicorn territory. A player from another of my groups joined the L5R game and asked to play Mifune. The other players agreed and delightfully, the other players soon celebrated the new player matching the previous portrayals of Mifune. The player said they had struggled with playing Mifune a few times, but overall they were happy. Bonus that the remarkable reputation of Mifune was protected.
Q23 Peerless player
Bordering negativity here, but I am being positive… A shout-out to those players that have been inappropriately criticised by someone (complex topic), nonetheless the players handled with patience and continued playing the game. Bonus when those players later receive praise from those same people (usually with an apology). Empowered the game via play and patience.
Q24 Acclaimed advice
Generally it is best to give advice when someone asks for it. Depending on the game, consider setting the example and invite advice for your character / game.
Q25 Desirable dice
Years ago I was making some dice art, so I have far too many dice. Instead, a bit of word play and “If the dice are hot — take a shot.” I’m recalling an old Mage: the Ascension character using rolling the bones as foci. Playing the game of life. Bonus, an excuse to replay some Rush.
Q26 Superb screen
The ludicrous image for the Mage: the Ascension 1st screen, simultaneously encapsulates the game, whilst for many it is confusing. I know people that are still debating its merits.
Q27 Marvellous miniature
Last years I returned to one of my old loves: Realms of Chaos, Warhammer narrative skirmish wargames + WFRP. Shifting between TTRPG and wargames for different play focus, more time has spent playing as an RPG than as a wargame. The adventures of Cruk Firepaw were going great, but the warband got decimated in the last battle! I bought some fantastic miniatures from Fenris Games, in particular Wyrdworld and the Cauldron Warband, which have helped give a different look. Including non-GW helped make some of the games be less about the big 4 Chaos Gods, more about warbands lost in the warp. Sadly not yet painted due to hand problems, so I don’t have fabulous tabletop photos.
Q28 – Great gamer gadget
Any gadget that enables someone to play, or makes things easier, be it disability related or not. For me, VOIP was a game changer. When someone is ill, they are at their home, but can still join in.
Q30 Person you’d like to game with
Some people I met at conventions decades ago. An old school friend who moved away.
Q31 Game or gamer you miss
Ian, a high school friend moved away years ago. He’d been involved in many of my games. We had played through the Giovanni Chronicles books 1, 2, 3 and we had planned to do book 4, but he moved away.
A few months later another player in this group also moved away. We eventually attempted book 4, which wonderfully turned in to a Mafia mortal game and became one of the favourite games of most of the players.
In closing, many thanks to all who were involved. A good range of answers, with plenty of certainty and thought. Dave and Anthony’s annual summary for #RPGaDAY2024 Review and Thanks!
Amongst the great answers for today, I wanted to build upon a thought-provoking answer by Runeslinger, since it inspired me to write a new and more personal answer to the prompt. It has been decades since my experiments with character sheet design. With different games, seeing how I felt about information accessibility and prioritisation in play. From overly detailed, to minimal information D&D or Cyberpunk, leading to a few Vampire games in 93 and 94, that just had a few descriptions, no actual stats. Those experiments were with curious player who agreed, not with tyrannical demands. In one game, the players hadn’t created their characters, so they never know their stats, but they did have a character overview and some backstory that fitted the descriptor. (I didn’t read Over the Edge till later, but later it was interesting to see that idea in a professional game.) This resulted in bleeding more towards a LARP style of sessions (multiple puns intended), which worked well for sessions focused on Elysium and Haven experiences. An experiment with Mage: the Ascension proved interesting, but quickly became a fixation on trying to determine their Sphere rankings, a bit too frustrating and comedic, but interestingly felt more like untutored Mages scrambling to make sense of a complex warp-able reality; this also made acquiring Rotes amazingly important.
No surprise, some players loved these character sheet experiments, and some hated them. Some felt set free, whilst others felt a bit lost without what had been a core game structure for them; fascinatingly, my chats revealed it wasn’t even a LARP versus tabletop thing. Which was all informative regarding those players’ preferences and sometimes revealing new things. Also of note, between gaming sessions, these experiments also had an impact. Some enjoyed discussing designs, whilst others wanted chats between sessions to be focused on character ideas, reminiscing and fun. A few players come to mind with their creative works, maybe something for a future blog post. Nowadays I discuss sheet options as part of game discussion, with some players opting to have different character sheets. Returning to Runeslinger’s post and his closing comment, whilst people had different reasons for how they interact and relate to their character sheets, I likewise think there is something extra special about a character sheet that a player looks after and is lovingly cared for, regardless of its age. Whether they are the sheets of rare decade played characters, Investigators that have survived more than one Mythos mystery, or freshly created.
Em agosto deste ano, você está convidado a participar do DÉCIMO desafio anual RPGaDAY, que celebra tudo o que amamos em nosso hobby de mesa.
A versão em texto desses avisos estará disponível no final desta postagem, mas você notará que certas palavras em cada aviso foram apresentadas em maiúsculas/negrito. Ao longo das várias encarnações do #RPGaDAY, fizemos experiências com perguntas simples e sugestões de uma única palavra. Assim como a tripulação da Enterprise experimentou, este é o melhor dos dois mundos. Assim, você terá TRÊS maneiras de abordar cada dia de agosto
1) Se você nunca participou do #RPGaDAY antes, ou se chegou a ele mais recentemente, basta olhar para o prompt do dia e usá-lo para inspirar uma postagem na mídia social para divulgar tudo o que é legal e, acima de tudo, positivo, sobre os jogos de RPG de mesa.
2) Se a solicitação não inspirar, observe a palavra destacada e use-a como solicitação. Por exemplo, o dia 4 pergunta “Most RECENT game bought” (O jogo mais recente comprado). Se você não tiver comprado um jogo há algum tempo ou não quiser dizer qual foi o jogo, pode usar a palavra RECENTE como estímulo e falar sobre um jogo recente que tenha jogado ou que tenha assistido.
3) A outra maneira de fazer o #RPGaDAY, e essa é a que mais me interessa, é usar as sugestões para inspirar uma publicação nas mídias sociais normalmente, mas se você participou do primeiro #RPGaDAY (ou tem uma ideia muito boa do que teria respondido naquela época) compare suas respostas. Isso pode revelar se seu personagem favorito ou seu sistema de jogo favorito mudou. Será interessante ver se suas opiniões mudaram com o passar dos anos. Se estiver fazendo isso, algumas das perguntas têm “(este ano)” adicionado para que você não repita simplesmente a mesma resposta.
Lembre-se de que o objetivo é divulgar a positividade. Nada de reclamar de algo ou dizer que algo é ruim. Conte-nos o que você ama, o que você gosta de jogar, os grandes jogos que você experimentou e como esses jogos tiveram um impacto positivo em você.
Lembre-se também de marcar tudo com a tag #RPGaDAY2023. E lembre-se também de que isso acontece em agosto. Sempre compartilho os prompts com um mês de antecedência para que as traduções sejam compartilhadas e para que o maior número possível de pessoas participe, além de dar aos vloggers e podcasters a chance de preparar seus episódios com antecedência e aliviar um pouco a tensão de tentar produzir 31 posts em um mês.
Espero que vocês se divirtam novamente este ano, vendo como as coisas mudaram.
Versão em texto dos prompts (português)
1) PRIMEIRO RPG jogado (este ano)
2) Primeiro MESTRE DO JOGO de RPG
3) Primeiro RPG COMPRADO (este ano)
4) Jogo comprado mais RECENTE
5) Jogo mais ANTIGO que você já jogou
6) Jogo favorito que você NUNCA conseguiu jogar
7) RPG MAIS INTELIGENTE que você já jogou
8) PERSONAGEM favorito
9) DADOS favoritos
10) FICÇÃO associada favorita
11) Jogo mais ESTRANHO que você já jogou
12) Jogo antigo que você AINDA joga
13) Personagem mais memorável que MORREU
14) Sua compra favorita em uma CONVENÇÃO
15) MÓDULO / ONE-SHOT favorito da convenção
16) Jogo que você DESEJA de ter
17) Jogo MAIS ENGRAÇADO que você já jogou
18) SISTEMA de jogo favorito
19) Aventura PUBLICADA favorita
20) Ainda jogará daqui a VINTE anos
21) RPG LICENCIADO favorito
22) Melhor compra de RPG DE SEGUNDA MÃO/USADO
23) Produto/livro de RPG MAIS LEGAL
24) RPG COMPLEXO / SIMPLES que você joga
25) RPG NÃO JOGADO que você possui
26) FICHA DE PERSONAGEM favorita
27) Jogo do qual você gostaria de ter uma nova EDIÇÃO…
28) Jogo MAIS ASSUSTADOR que você já jogou
29) ENCONTRO mais memorável
30) RPG OBSCURO que você já jogou
31) RPG FAVORITO de todos os tempos
Resumo dos prompts de uma única palavra (português)
One of the important things role-players share is our own personal experiences, both within a game, as well as our personal life. Even when playing in a shared campaign and exploring the same adventures, like with D&D Living Environment, Savage Suzerain, etc., our experiences will be different. All the different games we play all help to build up our own personal library of references and ideas. The same with the different experiences and skill sets enhancing the hobby, particularly as more and more people join-in.
This is one of the reasons I strive to read/watch as many #RPGaDay posts as I can. Even if I personally feel that one post is dull or even negative, the next day the same participant can share something I find creative and/or clear. I also appreciate the positivity most have with this event each year, even when coming across a few negative comments; people have complex lives. I also appreciate that I tend to write a page or two, what I write about might be of little interest to a reader, or they’ve read similar before, etc.
Amusingly, initially I could only think of a few dull answers for this prompt, and then suddenly I had an interesting idea for my memory game about nonlinear experiences. After several hours of writing I now return to this document, and the topic of the role-playing experiences. I think this somewhat obvious post highlights that the RPGaDay experience has worked great for me.
So ends another month of thought-provoking ideas and participants sharing creative answers. I look forward to next year. 🙂
Street Fighter RPG
From talking to numerous players about SFRPG over the years, one of the games old problems was the lack of easy ways to make lots of NPC fighters. In particular the issue of Combat Cards, a core part of what makes the game work so well for many also results in a lot of work for groups, and usually the Storyteller. This is further exacerbated by the different XP and Ranks. If the game was being developed these days, I think embracing technological solutions would help the game overcome this problem. Fortunately these problems have been somewhat mitigated by the community. Such as Warrior’s Fist Special 3 (Punho do Guerreiro 3) providing a system for different XP & Rank ratings. Likewise the excellent Combat Chart Generator at: https://sfrpg.com/sfchartgen/
These tools and other community improvements have helped this game flow better and provide a better experience. 🙂 Imagine what a team with a bit of money could do. 😉
— Leojenicek #BlackLivesMatter (@D_and_DHaiku) August 31, 2020
#RPGaDay2020 Day 31: Experience. I gained a lot experience and understanding for my setting in using the daily notes, and I have already a few new ideas for "Cathedral". Hopefully, I will finish it one day!
#31 Experience "Clarissa, it's just a goat…" "Exactly! You don't know what they're capable of, I had many encounters with death and they were always there!" "Mind you, I had a literal death experience…" "But not with goats!"#RPGaDay2020#ttrpg#dnd#pathfinderpic.twitter.com/hXoFhQvwju
This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.
As someone that loves fusing games, portals are an easy tool to use, but a tool used badly can ruin things. Some of the multiverses of various comic settings are examples of things losing value/meaning when not handled with care; Marvel’s Incursion storyline, realities colliding and one being destroyed, can be considered a literal example of the danger of connecting two points that are not normally connected. The implications of Portals are explored in many popular settings, such as Farscape and Babylon 5 (in particular Thirdspace).
In a recent session of Mage the Ascension, (WoD: Sliders) a player that has slowly been learning the setting, is playing an Orphan trying to get to grips with their awakening. The Chronicle is a complex beast, the players’ clue file is currently up to 30 pages of notes, but they have learned that events in the area are connecting different times, spaces and possibly realities in strange ways. One day the party are talking with Hermetics, discussing clues and the Orphan’s visions about ancient Egyptian Gods, the next they have stepped through a Stargate and arrived upon a Technocractic space station. The player was giggling with joy at the vast differences in paradigms and realities, from the ancient world to being in the distant future. Then things got weirder, they were uploaded to the Digital Web, a sector with a Tron aesthetic. They are heading to the Spy’s Demise in tonight’s session. 🙂
All in all I had been worried it would result in genre whiplash, but the player said they loved it; the veteran Mage player did as well, but it’s all normal to them. 😉 I think it was helped by things having been foreshadowed, plus other weirdness building up. Another key factor was that ‘dynamic reality’ was one of the things discussed before even session 0. Likewise with my Fateful Memories D&D PBEM game I’m running, when preparing the game the player was happy to do something a bit different. The character is currently in Sigil. 🙂
Street Fighter RPG
Of course SFRPG already has teleporting ninjas, plus Warrior’s Fist Special 5 (Punho do Guerreiro 5) introduced a Portal Warp power. An empowered version of Elemental Stride, allowing for a team to pass through. 🙂
For my chronicle that was inspired by Mortal Kombat: Conquest, the PCs never developed access to reality portal generation, that power was kept with the Gods and a few divinely empowered items. I didn’t play a ton of Palladium Rifts, as a teenager it was a zany and Mega-Cool (yes, pun intended) game. The player that was introducing me to it was explaining about his plan to play a Juicer that was going to steal a Glitter Boy suit. That is the sort of thing I wanted to avoid with SFRPG game, well unless a group really wanted to play a game that allowed for Mechas performing Dragon Punches. Nope, I have too many games on the go to entertain this! 😉
#30 Portal "… this isn't what I had in mind when I said we needed a new portal for the bakery's entrance." "Y-yeah, I agree it's a bit early to start growing our business on an interplanar scale."#RPGaDay2020#ttrpg#dnd#pathfinderpic.twitter.com/v6NU7QcBKZ
#RPGaDay2020 Day 30: Portal. Portals always lead to adventure, whether that’s the Red Portals of Midgard, the many gates in Sigil, City of Doors, or a moss covered stone archway in the forest leading into the Fey Roads😀 pic.twitter.com/1tUm8xFP2j
#rpgaday2020 PORTAL is a really evocative word. The doors of Martin Silenus’ house in Hyperion lead to rooms on different planets. The Sandman draws a rectangle in the air which flares and becomes a portal to The Dreaming. The Astral Plane has colour pools to reach other worlds
#RPGaDay2020 – DAY 30 – PORTALS – I remember a group of GMs running a series of linked games at s convention across the weekend. The games were linked via portals, using versions of the same characters in each game. The characters entered portals which led to the next game.
This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.
I love when the entire group rides the wave of a great gaming session, like surfers finding a legendary wave, harmonising with the energy. One of my favourite campaigns was a Changeling road trip, as mentioned for day 24. One of the PCs was an Eshu who was a driver for the circus and a trained pilot. Because of their Eshu Birthright: Spirit Pathways, the character would often take detours on the trip. Many sessions felt like I was a passenger on party’s ride, whole scenes requiring no GM/ST feedback/comments.
Street Fighter RPG
In real-life the ability to ride out a flurry of strikes, or when riding the aggressive wave of a strong grappler, is a fascinating combination of perseverance and strategy; I miss training. 😦 When SFRPG first came out several players and I discussed how we could enhance riding out situations in the game. Some of the possibilities suggested were energy systems, freshness modifiers, comparison tables, strategy modifiers, but the conclusion became: this is unnecessary complexity for little gain. As we played and learned more about the system, we felt it did in fact capture these real-life experiences, whilst not interfering with early blitzing.
When preparing for this event I had planned to publish my mechanics for Wraith: the Oblivion and skin-riding in SFRPG. Punho do Guerreiro has Vampires, Werewolves, Mages and Changelings, but Wraith is a game I’d like to play more of, so of course I got talking with a player about a fusion game. Those rules still need a ton of playtesting, but if the mini-campaign goes well I hope to submit to the community for feedback. Maybe be published in Punho do Guerreiro 🙂 The player adores Wraith and SF, so the idea is to play some mini-sessions, exploring a Risen seeking revenge; The Crow but in Street Fighter; we have also briefly discussed Bryan Fury from Tekken.
#29 Ride "You, uh… you don't wanna go for a ride, do you?" "Are you kidding!? After you flew it while literally blind as we fled from that beholder, I was wondering when we'd do it again!" "We could get out of the bakery, see the– what!?"#RPGaDay2020#ttrpg#dnd#pathfinderpic.twitter.com/fSlQikYaop
One of my favorite Rpg sessions ever was a Wacky Racers session in a fantasy campaign. A hag the PCs had along ripped out the heart of a halfling engineer to empower the cart w/ blood magic. An old PC returned from the dead to haunt them. Good times.
— Joel Salda runs The Big Tabletop (@Saldamandar) August 29, 2020
#RPGaDay2020 – 29 – Ride. I’m not widely read in #TTRPGs but I’ve played a few and self published a couple. Thinking about it, I don’t think I’ve come across a game where the rules for riding a mount or travelling on a vehicle or magical construct were anything more than “meh”. pic.twitter.com/26PJW6vWXX
– Proper Carriage: A mount's tack/harness now fits with maximum comfort, 6 hrs – Grey Invitation: Allow a deceased soul to inhabit you, sharing skills – Irisride: Reach out to the spirit of an extant rainbow and be carried to any place the bow extends over#RPGaDay2020
Ride into the sunset: Do you have an epilogue for your campaign? Give players a moment to reminisce about their adventures, mourn friends lost, take in the changes (good or bad) they brought. Closure and a final time to bond is important.#TTRPG
This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.