A powerful prompt today, #PieChartofIndecision consulted, a few notes written about the various ideas. If found that the last two thoughts I listed were the most interesting to me, especially when I connected them:
Dim the lights, don’t overwhelm
Supporting other PCs during a spotlight moment
Plus the extra idea of Respite
I believe Spotlighting is a term borrowed from theatre; during a scene a spotlight might be focused on just a few characters, maybe even just an individual. Having a spotlight can be fun and/or intense. Of course being in the spotlight also comes with things to be aware of, like not to monopolise the spotlight, how/when to best to pass to others, etc. There are times when one player has the spotlight for an extended period of time, even in games that strong play structure. This is another area in tabletop that typically is in the remit of the GM to manage, but as always players have input.
I have found it helpful to talk to new players about this concept. Some players have said they’d prefer to stay in the shadows for the initial sessions, as they are uncomfortable, or prefer not to be seen undermining the game; I am sure most role-players have had a similar conversation about how they won’t be undermining, but I’ve found it is best not to push these reassurances. But, let us not forget that even for veteran players, there can be times when the spotlight can feel too intense, for any number of reasons.
When a player has let me know that they are struggling that day, I would dim the spotlight, so to speak, around them and their character. Give them some respite. I appreciate that although a person can be a bad headspace, they might still want to play; the game might even lift their spirits for a few hours.
Now to link the above 2 ideas. Some games are structured in a way that allows for players to support play whilst shaded from the spotlight. For example: Bleak Spirits, each player takes it in turn to be the World (sort of GM), the Wanderer (the protagonist), whilst the rest form the Chorus (supporting the World); maybe that night one particular player is always part of the Chorus. Other games include a scene based around different play and roles, such as Wraith: the Oblivion does with regards to a Harrowing; each PC Wraith has a Shadow that is normally played by another player, during a Harrowing whilst these 2 players are in the spotlight, the other players can play supporting roles.
I’ve had players happy to watch, but not join-in, in part because they find the idea of going deep IC to be too much for them that day. An interesting idea can be to offer that player a supporting GM role, so they can avoid any spotlight, staying in the protective shade, but are still able to can contribute to the game if they choose. This has worked well when I have done this; a person might offer to do more with a dimmed spotlight role, offering to run an NPC; a bonus if it is an animal.
Maybe the session is altered to be a flashback, or a session set inside a particular character’s mind. Whilst a game like Mage: the Ascension can easily accommodate this, it can be done with any game.
I have had my fair share of sessions that required adaptation to accommodate a player’s situation. The preparation I had done was put to one side; thankfully I don’t find that effort wasted, as it can be adapted as well, used another day. Having an alternate game can also help, or maybe play something less intense like a card or board game.
Sometimes I dim the spotlight on myself as the GM (I have once said I needed to stop running a game due to health, I don’t mean dim when things are that bad). I invite the players to have a conversation, preferably IC but sometimes that is not appropriate to the game events, so OOC can work if needs must. Sometimes this has led to an enjoyable few hours, appreciating a lengthy and passionate IC interplay between the PCs. In addition to the enjoyment of it, I also get a respite in the shade and make a few note about PC preferences, new hooks, etc.
SFRPG answer
Moon’s Shade Special Maneuver
Prerequisites: Focus ••••; Shrouded Moon
Power Points: Ninjitsu 2
This maneuver allows a practitioner to expand their Shrouded Moon power to include up to two other people, a powerful and useful ability! It takes a bit of coordination with others, use with care. It is rumoured that a master ninja can cloak a whole group of people, but that would surely require a legendary maneuver!
System: It uses the same system as Shrouded Moon, including speed bonus next turn if successful. Fortunately the ability test uses the stats of the practitioner of Moon’s Shade. The people being brought in to the Moon’s Shade need to be in either the same hex, or adjacent one when the practitioner initiates this maneuver.
The other people can only perform a Movement maneuver that turn, so they can move with the practitioner of Moon’s Shade. They have to carefully move with the practitioner, so they need the necessary move and speed rating to coordinate things, if their speed is slower, then the practitioner will need to slow themselves. If the other people run out of move, and the practitioner moves away without them, then they immediately reappear.
Cost: 1 Chi + 1 per person (max 2 extra people)
Speed: 0
Damage: None
Move: -1
Other Peoples’ Answers
Sue Savage @SavageSpiel with a great article about lampshading. Bonus, it has a fabulous ending circling back to the prompt.
@PPMGamer with another great Solo RPG article
Anthony Boyd @Runeslinger’s using a different word order 🙂
Heather Fey @slapjellyfish
Charles Etheridge-Nunn @charlie_en
Geek-Life Balance @cybogoblin
Kehaar @DissectingWrlds
Phil Viverito @philviverito
Bryon1187 @bryon1187
Roberto Micheri @Sunglar
John M. Kahane @jkahane1
Ben Erickson @darkcyril
This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.





This story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.

