08 #RPGaDay2020 Shade

A powerful prompt today, #PieChartofIndecision consulted, a few notes written about the various ideas. If found that the last two thoughts I listed were the most interesting to me, especially when I connected them:

Dim the lights, don’t overwhelm

Supporting other PCs during a spotlight moment

Plus the extra idea of Respite

I believe Spotlighting is a term borrowed from theatre; during a scene a spotlight might be focused on just a few characters, maybe even just an individual. Having a spotlight can be fun and/or intense. Of course being in the spotlight also comes with things to be aware of, like not to monopolise the spotlight, how/when to best to pass to others, etc. There are times when one player has the spotlight for an extended period of time, even in games that strong play structure. This is another area in tabletop that typically is in the remit of the GM to manage, but as always players have input.

I have found it helpful to talk to new players about this concept. Some players have said they’d prefer to stay in the shadows for the initial sessions, as they are uncomfortable, or prefer not to be seen undermining the game; I am sure most role-players have had a similar conversation about how they won’t be undermining, but I’ve found it is best not to push these reassurances. But, let us not forget that even for veteran players, there can be times when the spotlight can feel too intense, for any number of reasons.

When a player has let me know that they are struggling that day, I would dim the spotlight, so to speak, around them and their character. Give them some respite. I appreciate that although a person can be a bad headspace, they might still want to play; the game might even lift their spirits for a few hours.

Now to link the above 2 ideas. Some games are structured in a way that allows for players to support play whilst shaded from the spotlight. For example: Bleak Spirits, each player takes it in turn to be the World (sort of GM), the Wanderer (the protagonist), whilst the rest form the Chorus (supporting the World); maybe that night one particular player is always part of the Chorus. Other games include a scene based around different play and roles, such as Wraith: the Oblivion does with regards to a Harrowing; each PC Wraith has a Shadow that is normally played by another player, during a Harrowing whilst these 2 players are in the spotlight, the other players can play supporting roles.

I’ve had players happy to watch, but not join-in, in part because they find the idea of going deep IC to be too much for them that day. An interesting idea can be to offer that player a supporting GM role, so they can avoid any spotlight, staying in the protective shade, but are still able to can contribute to the game if they choose. This has worked well when I have done this; a person might offer to do more with a dimmed spotlight role, offering to run an NPC; a bonus if it is an animal.

Maybe the session is altered to be a flashback, or a session set inside a particular character’s mind. Whilst a game like Mage: the Ascension can easily accommodate this, it can be done with any game.

I have had my fair share of sessions that required adaptation to accommodate a player’s situation. The preparation I had done was put to one side; thankfully I don’t find that effort wasted, as it can be adapted as well, used another day. Having an alternate game can also help, or maybe play something less intense like a card or board game.

Sometimes I dim the spotlight on myself as the GM (I have once said I needed to stop running a game due to health, I don’t mean dim when things are that bad). I invite the players to have a conversation, preferably IC but sometimes that is not appropriate to the game events, so OOC can work if needs must. Sometimes this has led to an enjoyable few hours, appreciating a lengthy and passionate IC interplay between the PCs. In addition to the enjoyment of it, I also get a respite in the shade and make a few note about PC preferences, new hooks, etc.

SFRPG answer

Moon’s Shade Special Maneuver

Prerequisites: Focus ••••; Shrouded Moon

Power Points: Ninjitsu 2

This maneuver allows a practitioner to expand their Shrouded Moon power to include up to two other people, a powerful and useful ability! It takes a bit of coordination with others, use with care. It is rumoured that a master ninja can cloak a whole group of people, but that would surely require a legendary maneuver!

System: It uses the same system as Shrouded Moon, including speed bonus next turn if successful. Fortunately the ability test uses the stats of the practitioner of Moon’s Shade.  The people being brought in to the Moon’s Shade need to be in either the same hex, or adjacent one when the practitioner initiates this maneuver.

The other people can only perform a Movement maneuver that turn, so they can move with the practitioner of Moon’s Shade. They have to carefully move with the practitioner, so they need the necessary move and speed rating to coordinate things, if their speed is slower, then the practitioner will need to slow themselves. If the other people run out of move, and the practitioner moves away without them, then they immediately reappear.

Cost: 1 Chi + 1 per person (max 2 extra people)

Speed: 0

Damage: None

Move: -1

Other Peoples’ Answers

Sue Savage @SavageSpiel with a great article about lampshading. Bonus, it has a fabulous ending circling back to the prompt.

https://savagespiel.blogspot.com/2020/08/rpgaday-shade.html

@PPMGamer with another great Solo RPG article

https://www.ppmgames.co.uk/2020/08/08/rpgaday2020-day-8-shade/

Anthony Boyd @Runeslinger’s using a different word order 🙂

https://castingshadowsblog.com/2020/08/08/rpgaday2020-day-8-flavor/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Shade–RPGaDay2020-V7V4212V6

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/08/rpg-a-day-2020-part-eight-shades-and-other-props/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/08/rpgaday-2020-shade/

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/08/rpgaday-8-shade/

Phil Viverito @philviverito

https://www.theseoldgames.com/2020/08/rpgaday2020-8-shade.html

Bryon1187 @bryon1187

Roberto Micheri @Sunglar

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2168642.html

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/08/rpgaday2020-day-8-shade/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

06 #RPGaDay2020 Forest

Today’s prompt stimulated many thoughts, so I consulted my #PieChartofIndecision, but I kept adding things to it! I read and watched other #RPGaDay participants’ answers and many of the topics I’ve been pondering are well discussed/summarised.

Not being able to gather for tabletop is bad enough, so of course there is no LARP for me this year. I knew some people have taken their LARP games online, primarily playing their LARP character via virtual Tabletop sessions; typically a no-no, but understandable in these tough times. I have several games on the go, but I’ve been toying with this idea myself.

Forest had me reminiscing about an old Scouts Guild events (Lorien Trust, UK). The organisers had arranged for a guide with actual expertise in woodlands to teach us IC. Always excellent when someone with such in-depth knowledge teaching things, plus it added something rare and special to that event; the pyrotechnics were special for that one. I have spent a lot of time camping, taking long hikes, but I’m also aware that being in the UK, our forests are better labelled woods, being mostly small, safe and lovely. Forests are something more, some nice posts below about this. 🙂

Whilst browsing I watched Paco’s video. I started to write a reply to it, but then also took inspiration from it. Check it out:

I have played in several sci-fi games that included forest scenes, but on reflection I couldn’t think of that many experiences; typically the games were set on spaceships, stations, bases, focusing on machinery or virtual spaces. I thought Paco made an important point about most Sci-Fi RPGs and the lack of nature. Some good analysis. Are the genre expectations boxing us in (priming)? Which I guess is a part of Paco’s reasoning. I also wonder whether part of the reason the focus of various sci-fi games is the way it is, is due to striving to differentiate things to our other genre games: fantasy, urban, near future, etc.? Is this the same logic that many Sci-Fi writers also use, thus perpetuating the genre tropes? Tropes RPG designers/writers then drawn upon.

A powerful old sci-fi movie comes to mind: Silent Running. In part because of the amazing ending credit song: Joan Baez ‘Rejoice in the Sun’!

I have made some notes in my game ideas to run file: the lives of people aboard an interstellar lifeboat, taking a generational journey after the Earth was devastated by an ELE asteroid strike. The crews understanding of both nature and machinery being of equal importance, in part the size of the ship and the amount of plants and wildlife aboard. A Warhammer 40,000 version of a generational ship lost in the warp also came to mind, but too much GrimDark! To tone things down, this could have be taken down a grimy cyberpunk route, but I’m inclined towards something more HopePunk. Many game systems, but currently I’m leaning towards Trinity Continuum, maybe even Aberrant. Exciting, but another project that I feel would require me to research numerous topics more.

SFRPG Plant Imbued

Background: Plant Imbued (nickname Treants).

This background expands the type of Elementalists, the difference being the character’s connection to the planet has manifested as an ability to interact with plants. Like other Elementalists, Plant Imbued characters are drawn to environmental concerns.

Appearance: As the character gains ranks in Plant Imbued, their appearance becomes slowly less human. This also provides the character with a source of plant material, so the link between their background and expensive Special Maneuvers, but not earth or water but plants, is important.

Psychology:  A Plant Imbued’s psychology can lean towards that of Earth or Water, but they are still individuals. Of course some are driven by more fiery passions, in part because of the harm done by many humans to plant life.

Many prefer to split their time between humans and going deep in to more natural terrain. Some even choose to be solitary, living deep in nature.

Soak Modifier: a Plant Imbued can choose to have:

  1. None (neutral).
  2. Same as Earth
  3. Same as Water

Special Manuevers: Some from Earth and Water – needs more playtesting, for now experiment. 😉

Like with other Elementalists, there is the prerequisite of needing the background rating equal or higher than any Elemental specific Special Maneuvers.

Regeneration (1) but only via photosynthesis. If an Arena does not have access to sunlight, or an artificial light source that mimics sunlight (most don’t), the regeneration maneuver will fail.

The character can still their use their powers when in a sterile area, like a laboratory, etc., Optional: maybe things are a bit harder?

Ponderings: Plant Bending, like the members of the Foggy Swamp Tribe. Force of Nature.  Swamp Thing & D.C.  The Green, Treants, Dryads, Gaia & Garou. Etc.

Other Peoples’ Answers

Anthony Boyd @Runeslinger choose to explore Lever for day 6, another room on the dungeon map

https://castingshadowsblog.com/2020/08/06/rpgaday2020-day-6-lever/

Eric Souza @mhseric

Joel Salda @Saldamandar

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

Leojenicek @D_and_DHaiku

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/06/rpgaday-2020-forest

Chris Longhurst @potatocubed different forests and meanings!

Blake Ryan @BlakeRyanBatman

Questing GM @questinggm

  1. John Ross @SJohnRoss

Heather Fey @slapjellyfish

https://ko-fi.com/post/Forest–RPGaDay2020-U7U520TIK

John M. Kahane @jkahane1 the underforest

https://jkahane.livejournal.com/2168311.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/06/rpgaday-6-forest/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-forest.html

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/06/rpg-a-day-2020-part-six-the-endless-forest/

Jorge Valpaços @ValpacosJorge

Ahltar @ahltar

Emma @emmarsheard

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

The Rolistes Podcast @rolistespod

taichara @tjerrian

Aaron Marks @LevelOneWonk

Bryon1187 @bryon1187

Timothy S. Brannan @timsbranna

http://theotherside.timsbrannan.com/2020/08/rpgaday-2020-day-6-forest.html

Adam Dickstein @alien_barking

https://barkingalien.blogspot.com/2020/08/rpgaday-challenge-2020-forest.html

Nick Bate @ickbat

Mark Craddock

http://www.crossplanes.com/2020/08/rpgaday-2020-day-6-forest.html

http://thedeesanction.com/forest-rpgaday-6/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

Finish with The Cure – A Forest

03 #RPGaDay2020 Thread

I had plenty of thread ideas, so I consulted my #PieChartofIndecision. Patterns, Fate, Time, Labyrinths, Ariadne, and TV series The Dark were all strong contenders. I’ll be writing about my Trophy RPG Incursion: Labyrinth of the Mind, after this event. Reminiscing about my long running LARP character’s pattern being merged with a Fate Elemental is probably of no interest to anyone but me. Mystic Threads in Mage: the Ascension are a topic I love, enabling diverse paradigms to more easily tap into potentiality, but I write about Mage too much. Several participants have mentioned running multiple plot threads, see below. So I went with pluralising thread and to write about character and clothing.

An old saying that appears in varying ways is: “the man is his clothing” or “clothes makes the man”; to modernise that: “the person is their clothing”. Whilst I don’t entirely agree with this sentiment, since I’ve met too many interesting people in rough clothing, I appreciate it still holds social power. My first two years of RP mainly covered fantasy clichés, if I even thought about clothes it was to copy descriptions from fantasy novels and the few movies I’d seen. At 13 years of age, it was my old referee Pete that introduced me to Cyberpunk 2013 and “Style over substance”; the invitation to explore what a character wears as an extension of their personality. Obviously many adult gamers, and I’m sure some young, understand the fun of exploring a character’s attire, whether the surface level of appearance, to exploring different fashions, or maybe diving deeper to the psychological underpinnings of why an image may appeal to someone. Add in the social norms and we have a complicated social tapestry, how our threads can quickly weave different groups together, or set them apart.

As a player I like to take a bit of time to consider my character’s look and what it means, implies, and why they care. If a character doesn’t care, that in itself speaks volumes.

GEF 1112 Stalik 2
The cobweb threads of my old LT character Stalik. Hot day, after lots of running around healing, so face paint has mostly melted.

Street Fighter RPG Answer

Keeping with my answer of threads, it is hard not to laugh at the tropey nature of the game setting and the prominent characters and their clothing. Having been part of martial art demonstrations, wearing different outfits in public, I appreciate how weird can people treat you looking silly (to them), so it just goes to show what outsiders/rebels the World Warriors are, to not care about their appearance, or how they’re perceived. Thankfully various comics and anime had the characters wearing clothing more appropriate to the social situation they were in, helping to break the cliché appearance some players assume their character is required to keep.

Building upon Punho do Guerreiro (Warrior’s Fist) issue 5 introduction of Items of Power, and taking inspiration from Jackie Chan’s The Tuxedo, we can explore the idea of magic clothing for SFRPG. This is easier to integrate for a chronicle that utilises True Magick, like issue 8 does with a fusion with Mage: the Ascension.

Duplicating Jackie Chan’s Tuxedo would result in a very powerful item, certainly requiring more than 5 background points. However, if we tone things down, an item could be made giving a non-martial artist basic fighting process. Temple guardians with Elemental Sashes. As normal with SFRPG there is the issue of not overwhelming the core game with more modifiers, if a PC can have magic items, maybe the World Warriors and others have some as well. 😉 It is a busy month, but it is something to work  on later for future issues of Punho do Guerreiro 🙂

Other Peoples’ Answers

Autocratik

https://www.autocratik.com/2020/08/rpgaday2020-day-three-thread.html

Runeslinger

https://castingshadowsblog.com/2020/08/03/rpgaday2020-day-3-thread/

Sue Savage presents a story about threads

https://savagespiel.blogspot.com/2020/08/rpgaday-thread.html

Complex Games Apologist

Roberto Micheri

What ties sessions together?

The Rolistes discussing threads of Fate

ivanmike1968 discussing social threads

GMSMagazine with a great example of a plot thread

Parts Per Million on Solo Role-Playing and Zweihander

https://www.ppmgames.co.uk/2020/08/03/rpgaday2020-day-3-thread/

Eleanor Hingley @Magpie_Elle

https://theanxiousgamer.wordpress.com/2020/08/04/review-threadbare/

John M. Kahane with alternate usages for webs

https://jkahane.livejournal.com/2167329.html

 

M&B Liam @_Boganova_

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

#RPGaDay2020 Day 1 Beginning

Since I committed myself to giving two replies each day, one for any RPG and one for Street Fighter RPG, I get twice the fun each day to finalise my thoughts. Where to begin? How best to begin? So many options, so I’ve brought back my #PieChartofIndecision to help me decide, plus to help prevent me from writing a rambling blog; like talking about painting figures and models. 😉

My Street Fighter RPG Answer

I have created a new fighter: Yūta Shirou. They could become a Circuit Prospect, maybe added to a future issue of Punho do Guerreiro (Warrior’s Fist).

My Any/Other RPG Answer

A week ago I began writing a long article analysing about how I started designing my adventure for the previous Trophy Gold Incursion competition. Due to a family health emergency, I didn’t finish it before this year’s RPGaDay started. In part because the article had grown and I also added the question of how and why I begin many of my games the way I do. On a related note, I sometimes use the approach: In Media Res, particularly with one-shots or for short gaming sessions. There is a great video by Complex Games Apologist talking about this technique, linked below.

Linking numerous thoughts shown on my pie chart together, I decided to write about an old subject dear to me: Mage. The classic World of Darkness could end in numerous ways; of course, there was no requirement to align any of the old game lines with what became the Chronicles of Darkness. Interestingly there was one idea that provided a strong link for the end of Mage: the Ascension, to the beginning Mage: the Awakening, which is an idea I have been working with in one of many Mage chronicles. For anyone curious, Charles Siegel explains one method to Terry Robinson on an episode of Mage the Podcast. The World of Darkness infamously almost had its beginning explored via Exalted, but that idea was abandoned, still the links are there. The Beginnings of Cycles.

Other Peoples’ Answers

Autocratik

https://www.autocratik.com/2020/08/rpgaday2020-day-one-beginning.html

Runeslinger

Complex Games Apologist

The Anxious Gamer discussing a great tool to help with beginnings

https://theanxiousgamer.wordpress.com/2020/08/02/review-session-zero/

A great blog post by Vivek Santayana

https://viveksantayana.co.uk/2020/08/01/rpgaday2020-days-1-to-7/

Samwise Seven shows us a cool location and discusses family

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

Does Mage have the most Lore?

Following on from yesterday’s post about Terry Robinson’s new Mage book Ascension’s Landscape, Terry asked a query on Twitter and the Mage Facebook group:

Whilst I’m not one that enjoys comparing the cWoD games, which one has more of X or Y; I think they all have lots. There are some great responses on the Mage Facebook group, which persuaded me to join the fun and I want a bit overboard because it was fun and I have a lot of old notes and semi completed projects; guess I should make an audio/video version next. So here are my ponderings and suspicions as to what the people claiming ‘Mage has more Lore’ might mean 🙂

Since some players, like me, connect all of the World of Darkness, any comparisons are redundant? Maybe the people making this Lore suggestion love Mage so much they consider it the glue that holds the WoD together? Then we have those players that have only played/read about a few game-lines, grandiose ignorant claims are common enough, so could this be their basis? A quick note that whilst Ars Magica can be claimed as a Mage prequel, the same is true for Vampire, if not more so?

Mage Lore Query Pie Chart

If it is about words published, then Vampire wins that. The Jyhad is a grand and complex affair and there is plenty of mystery. So I guess these people cannot mean official word count, nor vast histories, or detailed relationship maps. Since Vampire got so much love, it was no surprise some disliked it purely on the popularity principle, so an old regular debate I used to encounter was someone claiming Vampire was lacking compared to other games. Consider the DC vs Marvel debates: DC, even with their high end events, they are typically about punching X really hard, whilst Marvel, not even just the high end, has a lot more Reality Warping. Back to Vampire, well yes for a neonate they have limited power, whilst a new Mage can alter reality. Many vampire books stated Antediluvians are so much more than the other Kindred; they can do more than punch a bit harder 😉 Methuselahs can have outrageous powers, Shaitan, Baba Yaga, Japheth, Menele, etc., certainly do more than punch things. My point being if we are looking at just Vampire, in the Lore we have near god like beings. So I guess these people don’t think that is enough.

We Werewolf fanatics know that the setting is rich with Lore and has many layers; we’re not mad at all the dismissive ignorance 😉 Given the heavy metaphysical nature and stakes of big plot I can understand someone positing that Werewolf has the most Lore. Of course everything in Werewolf can be done at the high power levels of Mage, this includes a Mage being one of Gaia’s chosen.

Changeling has the most Lore, just a shame we all forgot it 😉 All of the World of Darkness benefits/suffers from unreliable narrators. Mage and Changeling have that to a much greater level. I think the difference is that for Changeling the Mists pretty much guarantees we know a Changeling doesn’t know many(any?) ancient things. Whilst a Mage could believe that not only do they know things, but they think they have deep understanding and also can/should change things. Add to this the significant aspect of altering of consensus reality is a core part of Mage; a new player can read constant reference to changing reality in the core rules.

I would guess that through the lens of ‘Mage is everything’, which includes the non-realities, then everything is Lore, that automatically makes the Mage the winner for some? Of course Werewolves can go backstage to reality and Changeling deals with the ‘imaginary is real’ all the time. The difference is how easy it is for Mage to switch between these things, not as easy for the other games, and for some not even possible. Learning Vampire lore is more like learning history, yes there is depth, plenty of dates, and details. Maybe the difference is that Mage can easily span both the macro and micro of anything, plus in some cases at the same time. Thus it can easily accommodate the deepest dive into any subject; therefore it could be viewed as having ‘more’ of everything. Learning that humanity’s actions are influenced by the Weaver and the Wyrm does reframe things a bit, a cub learning there are big complex bads to fight, but that is easy to grasp. Likewise learning that Pompeii’s destruction was due to the Jyhad and the usage of a Thaumaturgy Rite, well this is a famous historical event, but now with new supernatural details, easy to grasp. Any time Mage intersects with history it could be viewed as typically being more complicated, usually involving different philosophical ideas; of course it doesn’t have to be. So I’m not sure this aspect is the key to these peoples’ hypothesis.

I suspect philosophy is not as well-known subject for the average gamer, plus a subject that is viewed negatively by some; Mage certainly helped motivate me to learn about philosophy, and to keep struggling to learn more. So, are these people proposing that Mage is therefore harder to learn? Yes and no is my useful answer, depends on transferable knowledge and what a group decides to focus on.

Back in the day it was kind of funny/exasperating how many chats of: you don’t have to play a stereotypical Toreador or Fianna, etc., were had. Maybe this was a common old issue due to playing so many class based games like D&D and Cyberpunk in the 80s, I certainly met players who quickly adapted to the freedom, or already played classless games. Waffling a bit in an attempt to ponder whether these people see Mage as being less stereotypical than Kindred, Garou, Kith, etc. I doubt it, but I have met a few people that have said this. Analysis Paralysis seems to be a common problem with Mage, but again I am sure lots of individuals don’t have this problem.

Ancient sacred mysteries and other hidden groups are typically a big part of Mage, so does Vampire. There is always the consideration that a Mage can easily go anywhere, so a Storyteller may feel they need to be constantly researching in response to PC actions. A typical party could have such diverse characters that it is hard to predict things, never mind how they use spheres and deal with dilemmas. The relevance to the query is whether one considers learning potentially vastly different paradigms to be Lore or not. I don’t think it is the right label, but I wonder whether this might be a modifier to someone’s reasoning about depth of Lore.

Disciplines and Gifts are straightforward, Sphere Magick is not. I’m not talking about mechanics either, but about the impact upon the game world, the implication of what can happen with Spheres and therefore this could be considered Lore? Every historical event could be part of a ritual!? A domino effect, paradox, etc. Meh, in Werewolf each Gift has an implied backstory, how Spirits were persuaded to teach it to be a particular group; plus those seeking to learn something outside of their Breed, Auspice, or Tribe. In Wraith Arcanoi are tied to Guilds, so again there is depth and Lore here. Less common Disciplines are all about specialist Lore, beyond the common Disciplines and Vampire tropes. Given the Jyhad or Triat, every historical event could be framed as being to do with Vampire or Werewolf; never mind the Wraiths, Fae, or whatever. So I think this is a weak line of reasoning, but I guess it could be another factor someone considers important?

An old debate I had at my FLGS, can Mage can be viewed as mash-up of the other game-lines? The imagination and uncertainty of Changeling, as well what it means to be oneself. Werewolf’s war over reality and visiting diverse other realms. The cosmic implication of what happens when we die and Oblivion. The grand schemes of ancient beings of Vampire, plus the constant manipulation of humanity. So, whilst the other game lines do certain things in more depth, Mage does everything? Meh, this is just another line of thinking about Mage being everything, but could it be part of these peoples’ reasoning?

I pondered character creation. Generally how a character learns about the Jyhad is uncovered in play. It can be an important aspect of character creation for some Vampires, but for most the gravitas is not there. A Mage character does not need to understand the Ascension War, but Awakening fundamentally is about the big questions and the Tellurian. How a player interprets this, what emphasis they gave to their character, is of course up to them. A character that Awakens might not prioritise much outside of themselves, so I’m sure this reasoning works. Whilst Ascension is a core idea for Mage it is not something that typically occurs.  Technically a Kindred could diablerize their way to becoming an Antediluvian.  A Garou could even defeat the Wyrm?! So I don’t think debates about grand goals or gravitas works.

Mage has time travel, well true, but Vampire has Temporis, whilst Werewolf and Changeling have time plots as well. Granted time manipulation is usually a rare aspect in these other games, plus very much under the Storyteller’s control. However, here I think there is a key difference. Maybe one could postulate that Mage, like Time, could be perceived as not just a stream, but a vast ocean of Lore; this is more than unreliable narrators, nor somehow removing the Mists from Changeling. Since the Time Sphere can be taken by a starting character, and thus there is all the complex implications to consider, as detailed in ‘How Do You DO That?’ (p.107), maybe this is the one area that makes some people think Mage has ‘more Lore’, because the Lore is dynamic? (Macro and Micro) If this is their reasoning, then I think they have a point, in part because I’ve met some Mage players that hate the Time Sphere because of its game destabilising potential. Thankfully I’ve not experienced this problem in my games; like many Storytellers, if the players have access to something then part of my prep is to acknowledge that. But I’ve also been lucky that none of my players have obsessed about the Time Sphere, nor set out to destabilise a game. So, I can also appreciate someone’s P.o.V that this makes Mage special, makes all of history dynamic.

Well, that was fun 🙂

#RPGaDay2018 Day19 RPG Music

Music that enhances your game

I sent the #RPGaDay organisers Autocratic and Runeslinger a lot of suggestions about music, understandable they converted to a simpler but broader question allowing people to answer what they will. The origins of those questions came from the entrance music used for some fight sport events, or musical kata, plus some old chats playing Street Fighter in the 90s. The idea of theme tunes for a character (PC/NPC), story, or even a whole campaign came to mind, since I have on occasion thought of something I felt nicely encapsulated an idea. Until podcasts and cheaper audiobooks came along I listened to a lot of music, I still manage a bit of music each week, so it’s nice to read/watch what other people think about RPGs and music.

Live music at LARP can be incredible, but not something I’ve experimented with for tabletop. As part of my communication with two friends that I used to do a lot of PBM with, we’d include references to the music we’d worked out our orders to, plus maybe something new we’d been listening to.

#RPGaDay2018 Day19 graph

Links to Hexen II soundtrack

Dune 1984 OST

#RPGaDay2018 Day18 RPG Art

Art that inspires your game

For day eighteen’s question I went into quite a deep dive, but I still managed to miss several things. I didn’t talk about movies, computer games, the art of gaming itself, writing, poetry, or the powerful access to imagery that the Internet provides; whether sites like Pinterest or character casting ideas from IMDb. Playing Cyberpunk 2013 and then 2020 helped highlight the importance of fashion to some characters, the settings tagline of Style over Substance helped emphasise this.

#RPGaDay2018 Day18 graph

I talk about maps and journeying in games multiple times in the video, but I’m not sure I did a good job of coherently summarising that my biggest source of art inspiration has always been maps. Lots of interesting post from the RPGaDay community, I link some of them below.

Mick Hand’s blog has a great list of art, and in particular cover art: https://igm4u.com/f/rpgaday2018-18

Nerdwriter1’s made a great video: “A look at the colorful history of sci-fi book covers”

IvanMike1968 particularly got my attention with this video:

Runeslinger giving an interesting overview.

Another interesting take on a question at Ede Sol Media channel:


Excellent UK costume designer Tom Roe runs WhiteStar Clothing.

The Wonderful writers, who are two of my favourites, are Ed McDonald and Gavin G Smith. I’ve posted reviews about their work on various sites, but I really should blog about them as well 😉

 

#RPGaDay2018 Day15 Tricky RPG XP

Describe a tricky RPG experience you enjoyed

Almost a brain-fog video today, but I think I managed to been coherent enough. I talk about anxiousness and the moment, LARP, Street Fighter and my Mage game; see #PieChartofIndecision below. I didn’t go with any thoughts about handling tricky experiences based around things like clashes of playing styles, system opinions or expectations. I’ve had a few tricky RPG encounters at Conventions in the Living D&D and Star Wars systems, thankfully those were rare. Not that those don’t count, but I went with experiences that were all positive, I think to better keep with the #RPGaDay focus, otherwise I might have descended into a confused rant about something negative; today has been a bad day! Keeping it positive, below is a bit more info about the L5R game event that I list.#RPGaDay2018 Day15 graphThis story is when we were new to playing Legend of the Five Rings. The party were mostly Dragon Samurai, two had Kitsuki training so were odd in the setting. The group were Magistrates and as part of their travels came across a village with a murdered Samurai. Unless the guilty party was found the whole village was at stake. The Kitsuki trained individuals along with their Crab friend proceeded to investigate the murder of a Samurai. Meanwhile the cold-PC decided they did not approve of the methodology and found out who the murderer was using traditional methods.

Short-version: eventually both investigations uncover the truth, the murder was self-defence by the Chonin’s daughter who had been assaulted. The cold-PC is slightly ahead of the rest of the party, calls the village to hear the confession of the Chonin and immediately decapitates the Chonin; an innocent person. The rest of the party are quietly furious. During a drink break the others admit that they are a bit freaked out OCC, but appreciate Rokugan is different and complicated, but thankfully were loving the IC drama of it all.

A long IC awkward silence ensues, eventually the Kitsuki trained PC questions the cold-PC on their actions. The cold-PC is offended, but eventually gives in and explains that the Chonin was honourable, saved his daughter who would have been killed regardless of whether you believe her self-defence was warranted. The Chonin saved face for all, the Samurai’s family will not have their name tarnished, and the Chonin’s soul will gain from his honourable actions. Plus any parent sacrificing themselves for their child is understandable, and is worthy of respect. This way everyone won, whilst the Kitsuki’s methods would have revealed a truth, but would have undermined the Kami’s Order and Tradition. It was a wonderfully awkward session, both IC and OOC, and helped us all learn the tricky political and religious viewpoints about truth in the setting.

#RPGaDay2018 Day14 Failure Became Amazing

Describe a failure that became amazing

I go into some depth about a crazy game Vampire that I run back in the 90s, which become a disaster from a certain point of view, but most of the players loved it. It also led to an amazing game. No LARP stories, nor have I included tales about a critical dice roll radically altering a game, not that I have anything against those moments, just that the list I think I made is enough 🙂

Just realised I badly explain my point about high fantasy RPG, pesky sleep deprivation. I guess my foggy thinking was that high fantasy is typically about big failures and big successes, so many of the stories I know from others are the overly-epic type. Such as intentionally pushing scenarios to create guaranteed failures, invulnerable NPCs monologuing, which then requires Deus Ex Machina or there is a party wipe.

#RPGaDay2018 Day14 graph

#RPGaDay2018 Day07 GM & Stakes

How can a GM make the stakes important?

On the surface this is quite a straightforward question and therefore I could give a simple answer, but as like most of things in role-playing there are a lot subtleties lurking beneath the surface. I think the easy answer is personal, a perfectly valid answer. I just happened to take it a step further, since what is personal? Why do people care? Why is someone motivated or invested? I go in to more depth of my #PieChartofIndecision in my video, plus touching on my L5R and Aberrant campaigns.

#RPGaDay2018 Day07 graph

Following on from the time pressure point, when I was working at KJC Games running role-playing Play By Mail games (PBM) for a lot of customers, one of the big issues was players had a limited amount of things they could do each turn. Yep that sounds quite obvious, but since the players had in-game friends and enemies also trying to achieve things, gather resources, uncover mysteries, improve their alliance, undermine their enemies, time pressure really stood out. Thus the relationship between time and choice was emphasised.

A quick short story about being an NPC at the Lorien Trust LARP. As an NPC I created and ran out plots, potentially hundreds of players could interact with or at least hear about the plot; plots at the Gathering could affect thousands. Some of the players chatted with me about how surprised they were with my style of GMing, that I didn’t just run out big deadly plots that I also did several small things, or rather they seemed small to them, but then they wondered. Thus the players didn’t know whether somebody coming in to the guild was actually a threat or not. Then they had to determine what was important, made harder because there were so many things happening, which resulted in some plot being given to other players. Not that everyone was happy, nor everyone was involved, but a bunch of compliments was still great 😉

A common thing that I found at LARP, particularly festival LARP, is that a few proactive players were regularly resolving plots, whilst less physically capable or newer, less well-known/connected players struggled to be involved. This is partly a result of competency, understandably established characters had proven themselves.

The large scale LARP problems mentioned above are rarely a problem in tabletop, mostly because the players can discuss things directly with the GM; so much easier and appropriate to freeze game time than at LARP.

I think another thing to think about is with ComputerRPG (CRPG/JRPG), they are quite different than tabletop. Overwhelmingly with CRPG is that time is not an issue, with the main plots being put on indefinite hold whilst side-quests are carried out; daft when the main quest keeps emphasising how urgent something is. Elder Scrolls and Fallout in particular do this, but it is a core CRPG approach. Whilst I like the games the ignoring of time undermine my character and story immersion, time doesn’t really matter.

Coming back to this fusion of the #PieChartofIndecision, plus other things I’ve not mentioned, we are mortal players playing a game, time matters, time is our stake, the fact we are playing the game itself is part of our choice in life; any game is a stake of our life force.

Design a site like this with WordPress.com
Get started