15 #RPGaDay2020 Frame

One of my favourite Youtube channels is Tony Zhou’s Every Frame a Painting. So many informative videos, he talks about how the Frame is a playground, have fun. For example the wonderful:

One of the things Tony talks about in the above video is how Jackie’s characters have to desperately struggle from an underdog position. In addition to using a lot of wide shots, Jackie and is team are often framing the scene, foreshadowing character using the environment and objects present. Jackie also often uses the tactic of setting an opponent up, to trap them by repeating a strike but then switching it up.

In the following fight video, GSP kept using low kicks then trying to land a head kick. In the post-fight interview, which the video doesn’t include, GPS explained how he tricked Hughes by regularly glancing down whilst performing the low kick: “I look down, then I kick him in the head”. This is more than basic feinting; this is about repeating patterns, then the opponent has to figure out whether there is a combination, or part of a larger tactic.

As always tinkering with a system carries risks, but so far I’ve found the following interesting: Framing a Feint. The initial few ideas were overly complicated; I was not trying to convert The Riddle of Steel for SFRPG. After a bunch of playtests I came to a more simplified version, one that did not slow things down too much. In addition to adding extra fight psychology, part of the reasoning was to make Basic Maneuvers both more appealing to choose and interesting when played. This is an interesting area of the game, part of the design included recognising that Street Fighter’s abstraction of combat can be said to include feinting and the subtleties of combat tactics. Whilst I mostly agree with this answer, I feel that this variation on a combo pattern is not represented well; there is one reference to feint in the system with Reverse Frontal Kick.

Frame Feint (SFRPG)

Pre-requisites: Technique at 3+

Players have two special Frame Feint cards: Feint & Not Feint.

At the end of the turn, after playing a Basic Maneuver, that player can choose to place one of their Frame Feint cards face down. This indicates that the player is possibly setting-up their opponent next turn, but they don’t have to play one of these Frame Feint cards, leaving themselves free to choose any Maneuver next turn, even a Basic Maneuver. Cannot be used as part of a combo, thus no speed bonuses, or damage towards dizzy. This cannot be paired with Chain Combos (Issue 11 of Warrior’s Fist / Punho do Guerreiro).

Next turn, if a Frame Feint card is in play, after players have chosen their combat card, but before speeds are declared, the opponent can choose to declare: Prepare for Feint or Call Bluff. The Frame Feint card is revealed and the following damage modifier is applied to their Basic Maneuver for that turn. No modifier to the other player for simplicity sake and speed of play.

Prepare for Feint Call Bluff
Feint -1 damage -1 speed +1 damage +1 speed
Not Feint +1 damage +1 speed -1 damage -1 speed

So 50/50 chance of predicting a Feint or not, in either scenario, 50% chance of  getting a bonus or a penalty, so why bother? Some players like the extra dilemma, and the fact Basic Maneuvers feel less basic.

Should there be a separate roll to accommodate characters with an appropriate ability, like Subterfuge + Technique versus Alertness/Insight + Technique? Possibly, but I felt that slowed the game down too much.

The idea of this requiring a Special Maneuver to unlock defeats the idea for me, for things like this, I do not want to have to redesign the vast number of NPC fighters. Plus, if players have it, World Warriors do. 😉 Another idea was to require the attacker have played at least 2 Basic Maneuvers in a row previously.

I feel like this needs more playtesting, maybe the penalty for being successful predicted should be bigger? Maybe you’d like to experiment with it.

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/15/rpgaday2020-day-15-rare/

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/15/rpg-a-day-2020-part-fifteen-framing-scenes/

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/15/rpgaday2020-day-15-frame/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/15/rpgaday-2020-frame/

Paco from GMS Magazine @gmsmagazine

Melestrua @Melestrua

https://melestrua.net/2020/08/15/rpgaday2020-day-15-frame/

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/15/rpgaday-15-frame/

Paul Baldowski @deesanction

http://thedeesanction.com/frame-rpgaday-15/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-frame.html

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2170431.html

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/15/rpgaday2020-day-15-frame/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

14 #RPGaDay2020 Banner

I’ve had quite the creative day with this prompt; the community has a wide range of answers, see some below. I experimented with converting Garou pack totems from Werewolf: the Apocalypse for Street Fighter, but decided it was too big a project and to save that for another time. I then dabbled with a design for banner capturing tournaments and arenas for Fantasy or SFRPG; old FPS inspiration from Unreal Tournament (Clan FATZ / BEER) and Quake. The ideas got out of hand, and I am behind schedule due to other priorities, so I then thought about Banner in the terms of journalism and headlines, which led to Screamsheets.

Back in the 80s, one of the dreams for the various Cyberpunk games I played was to have a Screamsheet generator. Ideally it would allow for focused topics and even fine level of control. Sadly I never got around to creating that, too busy doing other things to focus on a big project with little pay off; classic programmer problem of spending hundreds of hours coding a generator, when it would be quicker to just make the thing manually. Maybe with the massive interest in Cyberpunk Red by R. Talsorian Games and 2077 by CD Projekt, somebody will create one; maybe somebody already has?! Of course random typically lacks quality, plus the issue of information that is mostly random noise. So, like most, I have employed the old fashioned method of occasionally making a handout.

For Street Fighter, besides headlines, there is the fun of creating tournament posters. Would also be cool to have a tournament poster generator. My games library is still unfinished, but somewhere behind many boxes are my old Street Fighter and Cyberpunk handouts. Could make for a fun and embarrassing future blog 😉

I’ve a few links, but if you know of some good ones please let me know. 🙂

https://breakyourownnews.com/

https://twitter.com/theaugmentedeye

https://phrasegenerator.com/headlines

https://newspaper.jaguarpaw.co.uk/

http://chaoticshiny.com/martsgen.php

https://www.seventhsanctum.com/generate.php?Genname=macontest

Whilst not about Screamsheets, Augmented Reality, The Holistic City Kit For Cyberpunk Games is a pay what you want supplement that could be of use to someone running a dark future game.

R. Talsorian Games has a Kitbashing: The Screamsheet Kit

Other Peoples’ Answers

An epic banner session by Ryan Heck | Aqualith Media @aqualithmedia

https://lbry.tv/@aqualith:b/am-rpgaday2020-day-14-banner-session:4

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/14/rpg-a-day-2020-part-fourteen-online-game-banners/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-banner.html

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-14-banner.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-14b-banner.html

Heather Fey @slapjellyfish

https://ko-fi.com/post/Banner–RPGaDay2020-H2H621YMJ

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/14/rpgaday-14-banner/

Paul Baldowski @deesanction

http://thedeesanction.com/banner-rpgaday-14/

Eric Jacobson @viscounteric

https://gamingwiththegnomies.blogspot.com/2020/08/rpgaday2020-day-14-banner-year-for.html

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/14/rpgaday2020-day-14-banner/

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/14/rpgaday2020-day-14-banner/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2170185.html

Different word direction by Paco from GMS Magazine 🙂 @gmsmagazine

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/14/rpgaday2020-day-14-forest/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

13 #RPGaDay2020 Rest

I think that the Rest prompt has resulted in many outstanding responses, plus @Runeslinger’s interesting answer whilst following his own path. Definitely check out at least some of the links below, most are quick reads, and whilst Complex Games Apologist provides a long video, it has the normal high standards for that channel.

Respite Realm

Whilst the following was designed with Street Fighter in mind, it could be an interesting addition to any fantasy/mystical setting; divine spell, magical item, blessing (curse?), etc. I partly drew inspiration for this idea from the film Spirited Away, but gave it a martial arts focus for my SFRPG game. For the Ryuutama-Changeling game with my wife, I am planning a visit to this type of realm that will probably be more like the bath house in Spirited Away. I have continued to experiment with this idea for my Flow Fighters game, as the idea changed after I studied more psychology and worked in social services, but I kept the SFRPG version simple, but that is for another day.

Adventurers typically take a lot of chances, push themselves to extremes. For anyone pushing themselves so intensely it is important to listen to our bodies, to know when to rest, to heal; something that has been a struggle in my own life. Most fantasy settings allow rapid healing, Street Fighter is no different, but typically there are no rules regarding training, so there is no guidance about respite. For my chronicle inspired by Mortal Kombat: Conquest, characters ran the risk of training too hard, plus aggravated damage was a more common occurrence, so I added several Spirit Respite Realms. Tokens blessed by a God of Healing, allowed a party to visit one. There are health deities all over the world, different spirit traditions, so this can be a way to add a variety of diverse cultures from anyway, in to one convenient location; a chance to be creative.

For my game some Respite Tokens are gifts that are linked to a particular realm, whilst some tokens were universal, allowing a user to visit a random Respite Realm. Characters could learn about particular realms that suit different specialist needs, but that is beyond the scope of this article. 😉

By using a Respite Token, the party needs to meditate and then they can cross over in to the Respite Spirit Realm; this takes between a few minutes to an hour; intentionally slow to prevent this being used as easy get away method. 😉 I made a Respite Token party sized for the convenience of game play, maybe in your game you’d prefer each PC to use a token each.

Whilst visiting a Respite Realm, a character could heal aggravated at quadruple the normal rate! Time passes in the Respite Realm at the same rate as the physical world; so this is not much use for quick tournaments. Additionally, if they stay long enough to be fully healed, then the characters well feel rejuvenated and regain all lost Chi & WP.

Visiting a Respite Realm can help with psychological healing, soul damage, or other esoteric problems, but I’d advise against any quick fixes for something as complex as the mind or soul. The spirits in this realm can provide assistance, guidance, etc., but their answers might be cryptic at first, or they recommend something extreme. I think this is an area best discussed between the player and the GM/group; certainly not a way to take a character trait/arc/story away from a player.

Being of the spirit world these locations might provide a chance to learn more esoteric matters, or a character may: offer their services, make a request, bargain, and so on. Spirits should not be taken lightly by mortals, so whilst asking the spirit to open a portal to somewhere else in the physical world to travel about faster is possible, a spirit might be offended being treated as a fast travel hub.

Other Peoples’ Answers

Complex Games Apologist @CGApologist

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/13/rpgaday2020-day-13-rest/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/13/rpgaday-2020-rest/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/13/rpgaday2020-day-13-couple/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Rest–RPGaDay2020-F1F321UCM

@PPMGamer

https://www.ppmgames.co.uk/2020/08/13/rpgaday2020-day-13-rest/

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/13/rpgaday-13-rest/

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/13/rpg-a-day-2020-part-thirteen-short-and-long-rests-are-a-dull-mechanic/

Paul Baldowski @deesanction

http://thedeesanction.com/rest-rpgaday-13/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-rest.html

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2170102.html

Phil Viverito @philviverito

https://www.theseoldgames.com/2020/08/rpgaday2020-13-rest.html

The Kind GM @TheKindGM

https://thekindgm.wordpress.com/2020/08/13/rpgaday-2020-day-13-rest/

Melestrua @Melestrua

https://melestrua.net/2020/08/13/rpgaday2020-day-13-rest

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

12 #RPGaDay2020 Message

Thankfully the youthful days of silly, even irresponsible, note passing have long since passed. 🙂 For one-shot games with strangers, like at conventions, I err on the side of no secret messages, helps keep things friendly and better support team-play. I’ve heard of bad experiences, so I can appreciate why some have an issue with this aspect. 🙂

For players I’ve played with a lot, secret messages are an option, but typical I find the player preferences vary depending on the genre. I think some games lend themselves particularly well to secret messages, like Mage: the Ascension, the Avatars feel more personable; I also use for other internal things like dreams and visions, memories in Changeling: the Dreaming.

Street Fighter RPG

For my Street Fighter answer I present a power I originally used in a chronicle that was similar to the TV show Mortal Kombat: Conquest. This could also be a useful power for a game using Extraterrestrials, like Warrior’s Fist Special 05 introduced. Obviously the idea of sending messages via magic or spirits is a common idea in fantasy, but I wanted to retain the psychic angle SFRPG already has.

My inspiration years ago partly came from Æon Trinity, now Trinity Continuum: Æon, the Psi Order: The Ministry of Noetic Affairs (Ministry/Tels/Telepaths), plus pondering the long-distance aspect of Interplanetary School of Research and Advancement (ISRA/Clairsentient). I initially allowed the range to be more like that of an Aberrant, which of course made it ridiculous, but then decided to reduce the range and make a further power that required more extreme range. I also considered a group rite, the Telepath using willing participants to help boost their signal, but I put that idea to one side and never got back to it.

In my old game, only NPCs had the power, but the fact it existed made the world feel more connected, plus dangerous! Powerful organisations could transmit crucial information, allowing them to outmanoeuvre the PCs; the characters were not sure they could outrun problems. The PCs considered whether to pursue the training for themselves, but the chronicle came to an end before that happened.

Telepathic Message

Prerequisites: Focus •••••, Telepathy

Power Points: Aikido, Baraqah, Kabaddi, Ler Drit, Tai Chi Chuan 1; Any 2

Before long distance technology was created, sending a message any distance was difficult and typically extremely slow. So some mystics developed ways to enhance their Telepathic ability, focusing on distance. It takes time to send a short message a long way, requiring the practitioner to focus their mind and visualise the recipient to receive the message.

System: Although built upon Telepathy, this power works differently; this is a long range power and does not link multiple minds. The practitioner needs to be still, also ideally calm. A short message can be sent, up to a 100 words. The practitioner must have met the recipient; roll Intelligence + Mysteries difficulty 6 if close friend, 7 for someone they sort of know, 8 if they barely know them. Optional: using in a stressful situation, like combat, is possible, maybe increase the difficulty by +1.

Botch = the user thinks they succeeded in sending their message.

1 success = 1 mile

2 successes = 5 miles

3 successes = 10 miles

4 successes = 20 miles

5 successes = 50 miles

6 successes+ = 100 miles

The process takes a round (10 turns). If the practitioner is struck or affected by anything then the power fails; this can led to situations of other people needing to protect the practitioner whilst an urgent message for aid is sent.

The recipient of the message is not overwhelmed by a psychic ring, or other cheeky ways to exploit this ability. The recipient gently receives the information in their mind if they want to, they can even choose to reject it. There is no pingback to the practitioner about the recipients choose.

Cost: 2 Chi

Speed: N/A

Damage: N/A

Move: None

Other Peoples’ Answers

Paul Baldowski @deesanction

http://thedeesanction.com/message-rpgaday-12/

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/12/rpgaday2020-day-12-shade/

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/12/rpgaday-2020-message

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/12/rpg-a-day-2020-part-twelve-sending-a-message-to-players-with-love-letters/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Message–RPGaDay2020-V7V421NI4

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-message.html

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2169648.html

Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-12-message.html

https://zer0meansyouredead.wordpress.com/2020/08/14/rpg-a-day-2020-message/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

10 #RPGaDay2020 Want

Want? Not a lot I want in regards to RPGs, which is nice. 🙂 Nibiru looks wonderful, plus it would count as research for own my memory game: Flow Fighters. 😉 My ponderings of the Want prompt eventually had me thinking about bounty hunters, a trope common in RPGs. A Cowboy Bebop RPG that deep dives in to PC motivations and existentialism could be interesting!

Street Fighter RPG

Following on from Day 9 and Light, another thing that I appreciate about SFRPG, is how focused and/or minimalistic character motivations are. Of course, the system allows for characters that pursue standard earthly desires, providing extra tension in a diverse team. However, nearly every fighting is linked by the desire to become the strongest!

Would SFRPG benefit from mechanics to support and help drive what a PC wants? I’ve pondered this a few times, but since the games I’ve played don’t have focus issues, I guess mechanics are not needed. Still, given RPG developments this is a topic I will keep returning to.

A Cowboy Bebop + SFRPG fusion could be interesting. Maybe SFRPG stats for the martial arts expert Spike Spiegel could be in a future issue of Warrior’s Fist / Punho do Guerreiro?

“See you space cowboy”

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/10/rpgaday2020-day-10-want/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Want–RPGaDay2020-I2I621DA7

The dual posts of Craig Oxbrow @CraigOxbrow

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-10-want.html

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-buffy-10b-want.html

Andy Horton @apjhlib

https://stirgecountry.com/2020/08/10/rpgaday2020-day-ten-want/

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/10/rpgaday2020-day-10-want/

@PPMGamer

https://www.ppmgames.co.uk/2020/08/10/rpgaday2020-day-10-want/

https://1nsomniac.wordpress.com/2020/08/10/rpgaday-2020-day-10-want-rpgaday2020/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

09 #RPGaDay2020 Light

After a childhood full of Cyberpunk, WFRP, and D&D, it was not just rules light/lite that interested me, but unencumbered characters. Shopping can be fun, many RPGs provide escapist fun when it comes to planning and acquiring many different items for our characters, but obsession and greed can run things; both IC and OOC. Whilst still at high school I came to realise why some games felt like a struggle, the circular emphasis some had regarding loot and acquisition, how for some players it invited them to step on the murderhobo treadmill. Obviously a few clearly choose murderhobo treadmill, I could at least appreciate the clarity of preferences they provided, so we didn’t waste each other’s time.

Discovering V:tM in 92 helped me learn different things, in part because with much older adults. One bonus being that typically Vampires do not care about lists of items, no more PC shopping obsession; both as a player and a GM/ST. Playing various TTRPGs and Play-by-Mail helped me find peace with regards to PC shopping; obviously growing up and getting some maturity helped. 😉 Curiously being introduced to GURPS and Champions was interesting, both could feel encumbered due to all the options, but they could also be played in in a light way as well. I also liked that the old Storyteller was a bridge between detailed equipment lists and specialised explanations and the more minimalist systems. I appreciate that some see this as a half measure, or even categorise Storyteller as crunchy due to vast list of powers; well it is, but as always they are optional. People can of course play any as murderhobos … keeping this light 😉

Returning to Cyberpunk in 96 resulted in a very different game. 🙂 The vast lists of equipment were now appreciated for what they added to the setting and an individual’s style. The differences between the various firearms and armour barely mattered.

Not a separate Street Fighter answer today, just to explain this is one reason I love SFRPG, it is very minimalist in regards to equipment, focusing on character and martial arts. For its time it was quite revolutionary, showing how building a focused relationship between ‘Rules-Setting-Goals’ could enhance the game. Some people saw the game as a joke, a few I spoke with saw the minimalist setting as slapstick. The game was not helped by the company handling, the fast turnaround leading to the infamous Players Guide. Still the overall game was solid back in the 90s, just amend Cartwheel Kick many times and its golden; these days the community has hammered the problems out. 🙂

With SFRPG, whilst a few equipment lists exist, for most games they are irrelevant. Interestingly, for the people I have run games for, they have never complained about the depth of the Special Maneuver system, because it is clearly a part of the heart of the game. I was tempted to add a mechanic or maneuver for today, but I’ll keep to the Light prompt and reflect upon what will enhance, not overload.

Other Peoples’ Answers

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/09/rpgaday2020-day-9-close/

Craig Oxbrow @CraigOxbrow on Rules-light RPGs.

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-9-light.html

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-light.html

ivanmike1968

Bryon1187 @bryon1187 duration of light sources

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/09/rpgaday-9-light/

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/09/rpgaday2020-day-9-light/

Paco from GMS Magazine @gmsmagazine

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/09/rpgaday2020-day-9-light-dark/

Roberto Micheri @Sunglar

@PPMGamer

https://www.ppmgames.co.uk/2020/08/09/rpgaday2020-day-9-light/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Light–RPGaDay2020-Z8Z3217ZJ

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2168887.html

SM Hillman @smh_worlds

https://zer0meansyouredead.wordpress.com/2020/08/10/rpg-a-day-2020-light/

Paul Baldowski @deesanction

http://thedeesanction.com/light-rpgaday-9/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

07 #RPGaDay2020 Couple

I am striving to answer each day with a couple of answers, so far so good. J For my general RPG answer I wanted to write about my personal partnership. I got reacquainted with an old college friend, Tracey, at Lorien Trust LARP. We soon began dating, and years later we married. 😀 Over the years we have attended many LARP events together, plus some re-enactment events. Whilst we have played tabletop together, those games are sadly rare, like me, Tracey has many hobbies.

Since we had more time due to the lockdown, we discussed ideas for a tabletop game. Tracey preferred a one-on-one game, using a classic player & GM narrative, but crucially she wanted to draw upon Studio Ghibli. She loved the look of Ryuutama & Golden Sky Stories, and we decided to fuse them with Changeling: the Dreaming. It has been a lot of heart-warming fun, plus we very much appreciated being able to play as a couple. During a few of our walks we have chatted about the game and even role-played scenes.

SFRPG: Couples & Helpful Horde

Street Fighter is quite a quirky setting, drawing tropes from many places, resulting in a world that is both comedic and dark. I have a couple of thoughts on the setting, plus also on couples. 😉 One thing I appreciate about the setting is that any person can become a fighter, regardless of: culture, gender, size, etc. So, I love that the helpless romantic partners trope is easy to subvert in SFRPG.

Firstly, since the core of SFRPG did not include a Merit & Flaw system, why should any person in a PC’s life be helpless? Whilst most of my SFRPG games have been about a team of PCs fighting Shadaloo and other dark forces, a few PCs have had detailed families and/or romantic relationships. Even if an NPC is seemingly an average person, one that has not yet have demonstrated any fighting prowess, and they are about to be captured… then KAPOW!, the thugs are knocked out! The partner could be a: ninja, government agent, an ordinary person with a bit of training, secretly raised by a master, etc. The helpless trope is even subverted in a few movies, with weaker characters surprising the bad guys with some slick move that we saw the character learn earlier in the story.

Secondly regarding Couple and SFRPG, it is not rare for PCs to fight a horde of thugs, but sometimes a film/book has the villages rallying to help a PC, forming a Helpful Horde. In real life a motivated group of people, is quite dangerous even if they have no training, but especially if they throw things or use objects. Also whilst a well-trained person can defeat a group that attacks them one at a time, a group pile on would be a nightmare to deal with; of course SFRPG is not real life, so handle in a way you prefer. Maybe when the PCs are down, captured, etc., the players could even play/guide a Helpful Horde, this way the players don’t feel they are as powerless, that their IC relationships and their PC actions are what has helped to save them. The fanzine Warrior’s Fist 01 and WF11 explored Horde mechanics and ideas; Brazilian versions are here.

The advice about subverting tropes and Helpful Horde applies to other games. Whether citizens in Cyberpunk, a stellar colony, 40k Necromunda, Supes game, Dungeons & Dragons, etc.

Other Peoples’ Answers

Anthony Boyd @Runeslinger choose to explore Strange for day 7

https://castingshadowsblog.com/2020/08/07/rpgaday2020-day-7-strange/

ivanmike1968 on coupling of the ideas: make-believe & gambling

How many dice to use? A couple might be best?

Dancing Lights Press @LightsPress Lovely retconning.

https://dancinglightspress.com/rpgaday2020-couple/

Phil Viverito @philviverito@keksnase3000 Cute story

https://www.theseoldgames.com/2020/08/rpgaday-7-couple.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/07/rpgaday-2020-couple/

Leojenicek @D_and_DHaiku

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/07/rpgaday-7-couples/

M&B Liam @_Boganova_

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/07/rpg-a-day-2020-part-seven-couples-roleplaying/

Paco from GMS Magazine @gmsmagazine

SM Hillman @smh_worlds

https://zer0meansyouredead.wordpress.com/2020/08/07/rpg-a-day-2020-couple/

Heather Fey @slapjellyfish

https://ko-fi.com/post/Couple–RPGaDay2020-F1F520YPQ

Shades of Vengeance @Shades_of_Venge

https://www.shadesofvengeance.com/rpgaday2020-day-7-couple/

John M. Kahane @jkahane1

https://jkahane.livejournal.com/2168473.html

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-couple.html

Bryon1187 @bryon1187 with a couple of videos 😉

https://matthewjconstantine.com/2020/08/16/rpg-a-day-2020-week-one/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

06 #RPGaDay2020 Forest

Today’s prompt stimulated many thoughts, so I consulted my #PieChartofIndecision, but I kept adding things to it! I read and watched other #RPGaDay participants’ answers and many of the topics I’ve been pondering are well discussed/summarised.

Not being able to gather for tabletop is bad enough, so of course there is no LARP for me this year. I knew some people have taken their LARP games online, primarily playing their LARP character via virtual Tabletop sessions; typically a no-no, but understandable in these tough times. I have several games on the go, but I’ve been toying with this idea myself.

Forest had me reminiscing about an old Scouts Guild events (Lorien Trust, UK). The organisers had arranged for a guide with actual expertise in woodlands to teach us IC. Always excellent when someone with such in-depth knowledge teaching things, plus it added something rare and special to that event; the pyrotechnics were special for that one. I have spent a lot of time camping, taking long hikes, but I’m also aware that being in the UK, our forests are better labelled woods, being mostly small, safe and lovely. Forests are something more, some nice posts below about this. 🙂

Whilst browsing I watched Paco’s video. I started to write a reply to it, but then also took inspiration from it. Check it out:

I have played in several sci-fi games that included forest scenes, but on reflection I couldn’t think of that many experiences; typically the games were set on spaceships, stations, bases, focusing on machinery or virtual spaces. I thought Paco made an important point about most Sci-Fi RPGs and the lack of nature. Some good analysis. Are the genre expectations boxing us in (priming)? Which I guess is a part of Paco’s reasoning. I also wonder whether part of the reason the focus of various sci-fi games is the way it is, is due to striving to differentiate things to our other genre games: fantasy, urban, near future, etc.? Is this the same logic that many Sci-Fi writers also use, thus perpetuating the genre tropes? Tropes RPG designers/writers then drawn upon.

A powerful old sci-fi movie comes to mind: Silent Running. In part because of the amazing ending credit song: Joan Baez ‘Rejoice in the Sun’!

I have made some notes in my game ideas to run file: the lives of people aboard an interstellar lifeboat, taking a generational journey after the Earth was devastated by an ELE asteroid strike. The crews understanding of both nature and machinery being of equal importance, in part the size of the ship and the amount of plants and wildlife aboard. A Warhammer 40,000 version of a generational ship lost in the warp also came to mind, but too much GrimDark! To tone things down, this could have be taken down a grimy cyberpunk route, but I’m inclined towards something more HopePunk. Many game systems, but currently I’m leaning towards Trinity Continuum, maybe even Aberrant. Exciting, but another project that I feel would require me to research numerous topics more.

SFRPG Plant Imbued

Background: Plant Imbued (nickname Treants).

This background expands the type of Elementalists, the difference being the character’s connection to the planet has manifested as an ability to interact with plants. Like other Elementalists, Plant Imbued characters are drawn to environmental concerns.

Appearance: As the character gains ranks in Plant Imbued, their appearance becomes slowly less human. This also provides the character with a source of plant material, so the link between their background and expensive Special Maneuvers, but not earth or water but plants, is important.

Psychology:  A Plant Imbued’s psychology can lean towards that of Earth or Water, but they are still individuals. Of course some are driven by more fiery passions, in part because of the harm done by many humans to plant life.

Many prefer to split their time between humans and going deep in to more natural terrain. Some even choose to be solitary, living deep in nature.

Soak Modifier: a Plant Imbued can choose to have:

  1. None (neutral).
  2. Same as Earth
  3. Same as Water

Special Manuevers: Some from Earth and Water – needs more playtesting, for now experiment. 😉

Like with other Elementalists, there is the prerequisite of needing the background rating equal or higher than any Elemental specific Special Maneuvers.

Regeneration (1) but only via photosynthesis. If an Arena does not have access to sunlight, or an artificial light source that mimics sunlight (most don’t), the regeneration maneuver will fail.

The character can still their use their powers when in a sterile area, like a laboratory, etc., Optional: maybe things are a bit harder?

Ponderings: Plant Bending, like the members of the Foggy Swamp Tribe. Force of Nature.  Swamp Thing & D.C.  The Green, Treants, Dryads, Gaia & Garou. Etc.

Other Peoples’ Answers

Anthony Boyd @Runeslinger choose to explore Lever for day 6, another room on the dungeon map

https://castingshadowsblog.com/2020/08/06/rpgaday2020-day-6-lever/

Eric Souza @mhseric

Joel Salda @Saldamandar

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

Leojenicek @D_and_DHaiku

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/06/rpgaday-2020-forest

Chris Longhurst @potatocubed different forests and meanings!

Blake Ryan @BlakeRyanBatman

Questing GM @questinggm

  1. John Ross @SJohnRoss

Heather Fey @slapjellyfish

https://ko-fi.com/post/Forest–RPGaDay2020-U7U520TIK

John M. Kahane @jkahane1 the underforest

https://jkahane.livejournal.com/2168311.html

Kehaar @DissectingWrlds

https://clarkythecruel.wordpress.com/2020/07/06/rpgaday-6-forest/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-forest.html

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/06/rpg-a-day-2020-part-six-the-endless-forest/

Jorge Valpaços @ValpacosJorge

Ahltar @ahltar

Emma @emmarsheard

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/06/rpgaday2020-day-6-forest/

The Rolistes Podcast @rolistespod

taichara @tjerrian

Aaron Marks @LevelOneWonk

Bryon1187 @bryon1187

Timothy S. Brannan @timsbranna

http://theotherside.timsbrannan.com/2020/08/rpgaday-2020-day-6-forest.html

Adam Dickstein @alien_barking

https://barkingalien.blogspot.com/2020/08/rpgaday-challenge-2020-forest.html

Nick Bate @ickbat

Mark Craddock

http://www.crossplanes.com/2020/08/rpgaday-2020-day-6-forest.html

http://thedeesanction.com/forest-rpgaday-6/

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

Finish with The Cure – A Forest

05 #RPGaDay2020 Tribute

I had a few ideas for today’s prompt, but I am behind on things today and due to health I lack the energy (spoons). What I decided to do is give tribute to all the #RPGaDay event participants each year. I enjoy the diverse answers from the contributors; bonus that some posts are brilliant. Covering visual artwork, story, poetry, thought, praise for somebody and/or game, characters, items, monsters, mechanics, to design theory.

My SFRPG answer is to once again praise the English and Brazilian communities for keeping this old gem of a game alive, even feeling fresh. Bonus that one of the original game designers, Andrew J Lucas, has discussed several details with the communities this year (Treasure & Speculation Street Fighter RPG).

Each day I have been linking to some of participant answers, so over to them. J

Other Peoples’ Answers

David F Chapman @Autocratik

https://www.autocratik.com/2020/08/rpgaday2020-day-two-change.html

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/05/rpgaday2020-day-5-tribute/

Complex Games Apologist @CGApologist

Leojenicek @D_and_DHaiku

Craig Oxbrow @CraigOxbrow with many Tributes

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-5-tribute.html

Geek-Life Balance @cybogoblin

https://geeklifebalance.wordpress.com/2020/08/05/rpgaday-2020-tribute/

Questing GM @questinggm exploring why paying tribute matters and alternative way to earn wealth

Eric Jacobson @viscounteric Fabulous idea with references Kim Cattrall, Spice Girls, plus Big Trouble in Little China!

https://gamingwiththegnomies.blogspot.com/2020/08/rpgaday2020-day-5-kim-cattrall-saves-day.html

Mark Markham with a tribute to mentors and family

https://markthemadbaron.blogspot.com/2020/08/rpg-day-2020-day-5-tribute.html

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/05/rpgaday2020-day-5-tribute/

Heather Fey @slapjellyfish explores hero worship, nice references to The Expanse and Firefly

https://ko-fi.com/post/Tribute-RPGaDay2020-X8X220N6B

Bryon1187 @bryon1187

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/05/rpg-a-day-2020-part-five-touching-tributes-from-players/

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-tribute.html

I read/played a lot of Fighting Fantasy as a kid.

Bob Freeman @OccultDetective

https://bordermengames.wordpress.com/2020/08/05/rpgaday2020-day-5-tribute/

Paco from GMS Magazine @gmsmagazine

@PPMGamer  with a Tribute to an artist, Enrique Meseguer. Beautiful art.

https://www.ppmgames.co.uk/2020/08/05/rpgaday2020-day-5-tribute/

The Rolistes Podcast @rolistespod

Ben Erickson @darkcyril

https://corerulebook.wordpress.com/2020/08/05/rpgaday2020-day-5-tribute/

Emma @emmarsheard

A bigger list today, but this is still a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

04 #RPGaDay2020 Vision

Visualization & RPGs (Trial Scene). I have spent some time researching and pondering the topics of Motor Imagery & Creative visualization. Whilst half of my degree is in Psychology, I am far from an expert, so I will avoid misleading anyone with poor scientific summaries. More usefully, I think many people will be familiar with the common parlance term: Visualization. Like many people I have used visualization in many ways, in particular with practicing martial arts and running, but also with RPG. Because of health these days I can do far less physically, but I can still run through positions and movements in my minds-eye.

There are several Visualization RPG topics that I will explore on other event days, from ways to prepare a game as a GM/Organiser, running through mental images of a character arc or backstory, designing games and imagining play. For today, I wanted this answer to focus on PCs’ & Visualization of a scene. This has me thinking about player expectations, another fascinating topic for another day, but to clarify I mean a character visualizing a task, particularly something they have time to prepare for.

Some game scenarios are about the PCs preparing for something: a competition, a physical puzzle, rescuing hostages from gunmen, a fight with a dragon, etc. Can the PCs earn a mechanical bonus if they have practiced (drilled) and visualized the action?

Visualization could be a way to explore play, to carry out a dry-run of an encounter. This could be developed to cover what the PCs think the scenario will involve. This could add an extra level of surprise, when the opponent they have imagined fighting many times turns out to have an unknown ability, or a weakness the opponent has is false. I have used this Trial Scene technique with new and young players. Some apprehensive players may find this method extra helpful.

To clarify: I am not referring to rewinding game time / reloading the game. That is another topic entirely. Some games even suit it, although it is a bit of a cliché in fantasy, well it was in my school D&D games.

As for bonuses, well, given the multitude of game systems and methods of handling tests, the scale of a bonus will depend on the group’s preferences. I’d recommend the number be small, a way to trial the idea without overwhelming the system. A 5% modifier for a percentile game, +1 for D20, is a good starting point. Maybe an extra dice for games using a dice pool; maybe a distinctive dice is used, requiring a higher target number?

Visualization and Practice for SFRPG

This topic is a big part of my magic martial arts game: #FlowFighters: Visualization and Practice. I originally developed the idea in the 90s when playing games like Street Fighter and Ninja & Superspies. For Street Fighter, the game wonderfully includes a method to help a character prepare for a fight on short notice. With an Insight roll, after observing the person for 3 rounds (30 turns), combat cards can be revealed; yes the PC can watch fighters to see what Manuevers they use, but it is a big difference seeing some of their stats! The game also highlights the value of other methods, in particular how a good Manager can find out information about other fighters.

I am taking the idea a bit further here. Fighters have habits; the good fighters reduce those habits and typically diversify their techniques. The exceptional fighters take this even further, minimising these details so they are near impossible to exploit. This also applies to Team Fights.

If a character knows about another character’s fighting habits, maybe they can exploit those weaknesses by drilling specific movements over and over. The character gains an extra soak and damage dice with 1 specific Maneuver of theirs, against 1 specific opponent for 1 specific Maneuver. Crucially this will not guarantee a fight outcome, nor destroy player expectations or system balance. Consider any mid-ranked PC drilling to win a fight with any World Warrior.

Maybe a group would like to explore multiple Visualization and Practice? I don’t recommend it, whilst fight camps are a big deal in the real world, do we want training and drilling to power creep SFRPG?

Should this be auto soak? I’d suggest it is a dice roll. Maybe pre-roll to save slowing things down, to not break combat card habits. Up to you. 🙂

This modifier could apply against other people that fight in a similar way, but only if the character knows this. Keep the heart of this idea of Visualization and Practice in mind, how similar are they? Because if their reach, timing, general size, or other factors are too different, then the Visualization and Practice bonus shouldn’t apply.

Fighters from the same school may all have a habit of performing a Maneuver the same way. Maybe a PC recognises this. But again the Visualization and Practice bonus is unlikely for all practitioners from that school, because of the differences between the fighters, each individuals subtle habits.

We could take this idea to a silly level if we think of D&D Ranger with Favoured Enemy, but in this case ‘Enemy Style’. Crazy, hmm… don’t do that. 😉

Drilling Time: I would recommend a fighter needs a few weeks to a month to drill a combo enough. I do not recommend it requiring any experience points.

One downside to Visualization and Practice for SFRPG, it is something else the GM needs to consider for each fighter. Maybe only PCs can do it, giving them a tiny bonus over a few opponents, if they can prepare!

Temporary Bonus: Opponents can change their habits. So, Visualization and Practice won’t give a permanent bonus. Also, what if their habit is a misdirection, a rumour.

Inigo: I am not left-handed!

Other Peoples’ Answers

David F Chapman @Autocratik

https://www.autocratik.com/2020/08/rpgaday2020-day-four-vision.html

Anthony Boyd @Runeslinger

https://castingshadowsblog.com/2020/08/04/rpgaday2020-day-4-vision/

The Rolistes Podcast @rolistespod on different visions of what the status quo is

Sue Savage @SavageSpiel

https://savagespiel.blogspot.com/2020/08/rpgaday-vision.html

Kyle Porter @porterportfolio

Kevin B. Madison @dungeonmusings

https://anchor.fm/dungeonmusings/episodes/Beginnings–Change–Vision–and-Threads-ehmlcd

Charles Etheridge-Nunn @charlie_en

https://fakedtales.com/2020/08/04/rpg-a-day-2020-part-four-vision-as-a-great-narrative-prompt/

@SLEGARCHIK254

Roberto Micheri @Sunglar

Questing GM @questinggm on vision, and the importance of checking it

Craig Oxbrow @CraigOxbrow writes about visual media and visualising characters

https://thewatchhouserpg.blogspot.com/2020/08/rpgaday2020-4-vision.html

Complex Games Apologist @CGApologist

Eric Jacobson @viscounteric writing about vision and how it relates to topic of railroading

https://gamingwiththegnomies.blogspot.com/2020/08/rpgaday2020-day-4-campaign-vision.html

Ben Erickson @darkcyril looks at gazing

https://corerulebook.wordpress.com/2020/08/04/rpgaday2020-vision/

Bryon1187 @bryon1187 on game vision and relationships

Paco from GMS Magazine @gmsmagazine on understanding our vision and our scope

Leojenicek @D_and_DHaiku

The Kind GM @TheKindGM

https://thekindgm.wordpress.com/2020/08/04/rpgaday-2020-day-4-vision/

Melestrua @Melestrua

https://melestrua.wordpress.com/2020/08/04/rpgaday2020-day-4-vision/

Ryan Heck | Aqualith Media @aqualithmedia

https://ko-fi.com/post/Aqualith-AM-RPGaDay2020-Day-4-Vision-Illuminati-P5P420JUX

M&B Liam @_Boganova_

Adam Dickstein @alien_barking

http://barkingalien.blogspot.com/2020/08/rpgaday-challenge-2020-vision.html

This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.

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