Here is the translation of Mortal Kombat X for the Street Fighter RPG (SFRPG). Thank you to Eric and the team for this supplement, plus, as normal an extra thank you to Eric for translation assistance. This has new content, building upon the previous MK supplements: Mortal Kombat & Mortal Kombat – Shinnok. An overview of game events, bringing this supplement up to 2011’s Mortal Kombat and Mortal Kombat X. New NPCs, new rules and new special maneuvers. ** For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, plus the Arena Maps as separate files. Virtual Combat Cards.The epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Jackie Chan, Kengan Ashura, Samurai Shodown, Breakers, and WF maps & extras. The up to date version of Punho do Guerreiro (Warrior’s Fist) PDF Article List, plus there is an online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder. These folders can be downloaded as a Zip file 🙂
Tag: Outworld
Tekken for Street Fighter Translation
Here are two translations of Tekken for Street Fighter RPG (SFRPG) supplements, specifically Tekken 4; the original work was by Fagner Vieira Stutzel and Eric Henrique “Musashi” de Souza, who is also an editor of Punho do Guerreiro (Warrior’s Fist). The work was originally made in 2001, so a few things have been changed since then, such as the then new maneuvers: Dankuukyaku and Double Jump Kick that had been created, have since been replaced with the classic Hurricane Kick. One of the good things about SFRPG these days is how many games have been played, things tested; how many players try to limit system bloat, stripping things back to the original core rules when appropriate and possible.
The first translation is for core characters for Tekken 4.
The second translation is for secret characters for Tekken 4.
To me, the Tekken universe has always felt like a cross between Street Fighter and the World of Darkness. The plot about evil corporations and devil gene could easily be something from the research of the Special Project Division of the Technocracy and their work with Pentex; maybe the reason the SPD disappeared is because they had a breakthrough? Or maybe because the Fallen, Earthbound, maybe even Lucifer himself took notice.
There are plenty of benefits of adding the King of Iron Fist Tournament, and the famous fighters, plus the plots around the Mishima Corporation in to Street Fighter. In particular it provides another megalomaniacal organisation that would be in competition with the machinations of Shadoloo(Shadaloo), as well as having a specific interest in why special martial artists matter so much. Throw in Mortal Kombat to explore the dilemma of whether the devil gene could be used to ward off Shao Kahn’s forces in Outworld; would Raiden be against using the godly power of Ancient Ogre? Etc.
Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂
The Punho do Guerreiro (Warrior’s Fist) PDF Article List has been updated, as has the online spreadsheet. This PDF and my other SFRPG creations can be downloaded from this folder.
Mortal Kombat for Street Fighter RPG Update
Eric has updated his Mortal Kombat supplement for Street Fighter RPG (SFRPG) that was previously blogged about. Eric has changed the basic punch and kick maneuvers to be the same as SFRPG core rules, plus all the NPCs now have a Special Maneuver table, like the other supplements. Several NPCs stats have changes.
There is also an important change in regards to the suggestion of how to run a chronicle set in the MK universe. The short version is, using the SFRPG renown and tournament idea to become not just a World Warrior, but also a Defender of the Earth!
Download the file: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.
If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link. The Shinnok supplement currently still uses the MK strike system.
Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂
Spartacus for Street Fighter RPG
This is another translation of a Street Fighter supplement by Eric “Musashi” de Souza; interestingly it also draws some inspiration from GURPS (another popular RPG in Brazil). The supplement builds upon the TV series Spartacus: Blood and Sand (2010), which was inspired by the historical figure of Spartacus, a Thracian gladiator, who famously led a major slave uprising against the Roman Republic from 73 to 71 BC; Third Servile War. Whilst the show is an intense watch, with a lot of graphic violence, nudity, and sex, it also manages to have interesting characters and tells a story.
Even for those who don’t want to play as Gladiators in the Roman Empire, this supplement still provides character stats that can be used in other Street Fighter settings; maybe a duelist tournament in Kabuki Town, or other locales. Although the Gladiator concept is focused on melee weapons, with no mystical powers, by utilizing articles from the Warrior’s Fist fanzine and/or the Mortal Kombat adaptions, it should be easier to tweak things. Imagine a mystical Roman Empire, by the slave revolts include ice ninjas and other empowered individuals. 😉
Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, the epic Circuit Guide, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂
Mortal Kombat for Street Fighter RPG p2
Here is a translation of another Mortal Kombat supplement for Street Fighter RPG (SFRPG). As always, thank you to Eric for his help with the translations. 🙂
This one explores characters from MK4, plus provides a summary of the MK4 Shinnok storyline. The original work was by Fagner, based on the Mortal Kombat adaptation by Eric Henrique “Musashi” de Souza. Eric is also the editor for Punho do Guerreiro (Warrior’s Fist). This fan supplement has character sheets for: Tanya, Kai, Reiko, Jarek, Quan Chi, Fujin, and Shinnok! There is also a new special maneuver: Double-Hit Punch. Overall a great overview, even if you have no plans to run MK in your SFRPG, you could still use some of the fighters with minimal adjustment. PdG/WF Issue 24 presents the idea of running a Mortal Kombat: Conquest setting, maybe you’d like to foreshadow the Shinnok plot in a chronicle.
Download the Shinnok Mortal Kombat supplement.
Update: the supplement has been updated 20 March 21, read the details. Or go ahead and download: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.
If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link
Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat core and Shinnok. The whole folder can be downloaded as a Zip file 🙂
Warrior’s Fist 24 Street Fighter Translation
Here is latest translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro. Thank you to Eric and Giovane for the original issue, as well as their help with the translations.
This issue examines Karate Combat and how to implement this traditional fighting competition into Street Fighter. The next installment of the series looking at the origins of Elementals. This article looks at different Elemental cults, religious and cultural groups of mages (witches/sorcerers/etc.). There is a nice hint of Mage: the Ascension here as well, those conversion ideas were covered previously in WF8.
This issue looks at the idea of running a Mortal Kombat: Conquest setting, plus we are given character sheets for: Kung Lao, Siro, and Taja! I love the cheesy good fun with of that series, it had good character development, consequences, etc., and although I have run SFRPG games in that setting before, I never made sheets for the main characters, so it is great to see some.
The Forest Demon is an adventure about a chance to train with Ryu, but, well things go awry. The Maneuver of the Month is Butterfly Kick. This month’s Circuit Legend is the kickboxing legend: Tadashi Sawamura! Finally, information on the Brazilian Online Circuit.
Issue 24. Plus here is a link to the folder for Warrior’s Fist, which includes all the issues, the Circuit Guide, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂
Mortal Kombat for Street Fighter RPG
Here is the translation of Mortal Kombat for Street Fighter RPG (SFRPG), the original work was by Eric Henrique “Musashi” de Souza, also an editor of Punho do Guerreiro (Warrior’s Fist). This fan supplement has an impressive amount of work, 52 pages of lore, backgrounds, character stats and ideas.
Eric informed me that the work probably goes back to 2002, but as it has been updated over the years, so it is hard to recall the exact start date. What is extra impressive to me is that the project predates the Mortal Kombat wiki, which apparently goes back to 2006, so Eric could only draw upon information from the first 3 games. Eric also used an interview that Ed Boon gave in 1997, just before Mortal Kombat 4 was released, to expand on game details. Like many large franchises, the MK setting has been tweaked many times, with some major retcons, so please keep this in mind when reading this supplement. The supplement’s focus is Mortal Kombat 1 to 3, but it could certainly be useful to someone wanting to run a SFRPG chronicle aiming at the later MK games.
Consider adding temporary Outworld portals to your chronicle, whether just Kabuki Town focused, or multiple places throughout Earth; a chronicle about a race to prevent global disaster. Or maybe lowering the threat and power scale of Outworld residents, consider making the Outworld fighters natives to Earth or a pocket realm. Imagine the complex webs of espionage the PCs have to navigate if there are more global rivals to Shadaloo. When the enemy of your enemy is Shao Khan or Shang Tsung, is a team up even advisable? Which organisation should be defeated first? So many possibilities!
Update: the supplement has been updated 20 March 21, read the details. Or go ahead and download: MKSFRPG Link. Plus Bruno “Giryu” Barbosa created some Mortal Kombat arenas.
If you want to look at the old MKSFRPG file, in case you want to experiment with the MK basic strikes: Old MKSFRPG Link
Here is a link to the folder of Street Fighter translations, which includes all the issues of Warrior’s Fist (PdG), the epic Circuit Guide, Glory Times, Solo Rules, Spartacus, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂
02 #RPGaDay2020 Change
The Change prompts a passionate response from me, about exploring how a tiny Change can cause large effects. After playing some games for a while, usually a campaign/chronicle, I love exploring how even a tiny change to a mechanic can majorly changes things. I appreciate that this can cause surprising results. Some players don’t like this. Plus, not every game suits this. To clarify, I am referring to things that change during play, the areas of the environment can change, possibly whole laws of reality. Whilst this is not a common event for games/settings like D&D, it can happen, whereas it’s built into Mage: the Ascension via Reality Zones, likewise the varying effects on Changelings that the different regions of the Dreaming have. Similarly, games that focus on parallel worlds like GURPS Infinite Worlds or Cypher System’s: The Strange, etc.
An old at KJC Games work meeting discussing different designs for Quest, our high fantasy play-by-mail RPG (later PBeM), and how to beat the memory limitations we had; the problem with working with old Pascal code. The aim was to reduce how much human moderation was needed with certain game aspects, so we could spend that time writing more and better stories, providing players more meaningful role-playing choices. The relevancy to tabletop is that I worked on designs to introduce tiny modifiers to achieve large effects on the game. I drew inspiration from RPGs like Mage, WFRP’s Realms of Chaos (Elric setting 😉) and Magic: the Gathering; from the global enchantments to Artifacts like Howling Mine; how different dynamic tweaks in play could change the feeling and maths of a game, without destroying what the game is. I surprised my old boss, who was happy to hear I was improving my ideas and how I explained them; in my first year working with him, I’d typically talked about big sweeping changes; I was still learning how agile the reality of business was and learning the delicacies of balancing the different preferences of each game’s community.
This leads me to my Street Fighter RPG (SFRPG) answer for today. From the 90s I have pages of game notes about adding/tweaking mechanics to achieve different outcomes. Like many role-players passionate about martial arts, real and fake, I was also a fan of Teenage Mutant Ninja Turtles (TMNT) and Mortal Kombat (MK), etc. When I first saw MK and learned its setting, I pondered how to handle the mysterious Outworld within Street Fighter, maybe borrowing from D&D’s Manual of the Planes, or the various Umbras for the World of Darkness? But… I knew one thing was common for players of SFRPG, the design approach taken resulting in a surprising speed of play, despite the sheer number of maneuvers. So any alteration to combat could quickly bog the flow down.
I ran an alternate SFRPG game that was similar to the TV show Mortal Kombat: Conquest, where characters could receive Blessings and Curses. For example: Shichifukujin (Seven Lucky Gods) Blessing grants +1 Attribute as an Auto Success once per day, which could be allocated before or after a roll! This is not quite the same as a Merit/Advantage or Flaw/Disadvantage, because it can come and go. Although once per day, this is a powerful ability, for example, a botch can be negated, or a character could see how much damage an opponent has done to them and then grant themselves +1 soak, or make their Dexterity one point higher, which could mean they gain that lucky bit of speed to avoid a nasty combo. Crucially once per day is a big restriction; is it best to save it? Luck is a fickle thing, each time they use their Blessing they could lose it, starting at 1 in 10 and raising by +1 each time it’s used. Characters could do things to please the Shichifukujin, doing so could reduce or even reset the counter. Initially, it resulted in players taking more time to decide, but after a short while, most of the time it was quick, thus not undermining the speed of play aspect of SFRPG.
As I’ve nearly caught up on Punho do Guerreiro (Warrior’s Fist) translations, I have been able to see what the team has previously explored. After RPGaDay I can go over my old ideas and work on a series of articles for the fanzine. 🙂 Also I’ll emphasis clarity of presentation, unlike the section above. 😉
Based upon this old temporary blessing idea, I added something similar to my Trophy Gold Incursion entry. I will be breaking down what I did, in a later blog post, the good and the bad.
Other Peoples’ Answers
Autocratik discussing change in gaming tastes
Runeslinger
Melestrua with a fun framing for the discussion of an important practical topic, find out what CLOC is:
Complex Games Apologist discusses the interesting topic of environment stats.
IvanMike1968 gives a lovely summary about one of the beauties of this hobby.
Bryon1187 gives an interesting quick answer:
Craig Oxbrow’s The Watch House highlighting the usage animated GIF and RPGs
The Anxious Gamer uses prompt Change to give a review of Magical Fury
This is a non-exhaustive list; I still have many posts to read today, so I might be adding more links. I’d recommend searching the hashtag and judge those great answers for yourself: #RPGaDay2020, some people use #RPGaDay.
