| Here is the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric and the team for this edition, also an extra thank you to Eric for translation assistance.The Articles are: Chairs, tables, ladders and more. My article Triple Strike Workshop. Making henchmen more dangerous. Ideas for handling Exhibition fights. The Scenario looks at Garouden: The Lone Wolf and Juzo Fujimaki. The Special Maneuver is Soul Illusion. The Circuit Legend is Apocalypse from Marvel vs Capcom, plus his Industrial Drill maneuver. Arena maps included are Tower in Outworld, Tower in Outworld (night), and Tower in Outworld with stakes. Warrior’s Fist 47.
I’ve updated the Punho do Guerreiro (Warrior’s Fist) PDF Article List and the online spreadsheet. |
| For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, plus the Arena Maps as separate files. Virtual Combat Cards.The epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Jackie Chan, Kengan Ashura, Hajime no Ippo, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file. For my other SFRPG creations can be downloaded from this folder. 🙂 |
Tag: Marvel
Warrior’s Fist 46 Street Fighter Translation
| Here is the translation for the Street Fighter RPG (SFRPG) Brazilian fanzine: Punho do Guerreiro (Warrior’s Fist). Thank you to Eric and the team for this edition, also an extra thank you to Eric for translation assistance. The articles are: Another look at the topic of using Special Maneuvers with Weapons. Pondering how many Duelists there are. Ways to represent fight Juggling. Two ideas for those that play online but do not have a screen displaying the arena. A return to the topic of Marvel vs Capcom, plus stats for Wolverine, Cyclops, and Storm. The Special Maneuver is Delaying Fireball. The Circuit Legend is The Crow (Eric Draven). Arena maps for a Garden and another of an entrance of a German Castle. Warrior’s Fist 46. I’ve updated the Punho do Guerreiro (Warrior’s Fist) PDF Article List and the online spreadsheet. |
| For the many translations check out this folder, this includes all the Warrior’s Fist (PdG) issues, plus the Arena Maps as separate files. Virtual Combat Cards.The epic duo Circuit Guide and Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), World Tour, Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, Mortal Kombat files, King of Fighters, Jackie Chan, Kengan Ashura, Hajime no Ippo, Samurai Shodown, Breakers, and WF maps & extras. The whole folder can be downloaded as a Zip file. For my other SFRPG creations can be downloaded from this folder. 🙂 |
Warrior’s Fist 14 Street Fighter Translation
Here is another translation of Punho do Guerreiro, a Brazilian fanzine for Street Fighter RPG (SFRPG).
This issue explores the concept of post-apocalyptic settings: Waterworld, Hokuto no Ken, Dr Moreau. Providing mechanics about starvation, dehydration, sunstroke, and sandstorms. Rules for Olympic Judo. A look at CAPCOM VS SNK, links to stats for Marvel characters and SFRPG.
But there is more, a useful look at Glory and how to make it more useful / important. Kabuki Town has the Abandoned Dojo from and Underground Station. The new maneuver is Barrier Kick. Circuit Legend is the deadly Kenshiro! Plus another article on beginner fighters vs. rookie fighters.
A link to the folder for Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂
Trinity Continuum Aberrant Erupts
At the time of writing Trinity Continuum: Aberrant is in the final 24 hours on Kickstarter. I’ve been waiting years for this event, a reimagining of Aberrant. https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant
Aberrant is a fabulous Supes/Super RPG that was part of the Trinityverse, now called Trinity Continuum. Back in the late 90s Aberrant presented a world obsessed with super powered celebrities (Novas), hyper focused reality TV (N!), individuals with the power of gods but also dark conspiracies, and power that tainted the Novas. The old game was very socially minded, why rob a bank when sponsorship and mercenary work is available, etc. The new Trinity Continuum: Aberrant builds upon this, but crucially there are some differences that I love! The game requires the Trinity Continuum core book, I wrote about this last year https://batjutsu.wordpress.com/2018/02/28/impressive-reboot-of-trinity/.
“What would you do with the power of a god?”
First a quick shout out to Ian A. A. Watson (@VonAether), who in particular has spent years trying to create a new Aberrant. There are many interviews covering the process, so here is a summary of the journey about how the old White Wolf merged with CCP Games. Richard Thomas formed Onyx Path Publishing and producing old and new RPGs. Later Paradox Interactive purchased the World of Darkness IP, whilst Onyx Path negotiated to buy Trinityverse outright, which is now solely owned by Onyx Path. Hence the IP of Trinity, Aberrant and Adventure! have had quite the journey.

I’ve run a few Aberrant games over the years. Some of the games were more like D.C. Comics or Marvel 4 colour style, more carefree fun, sometimes a bit silly. Whilst with my main I ran a dark investigation game for over ten years. This chronicle was about hope, about trying to prevent the inevitable Aberrant War. When we last played it seemed that maybe the PCs had helped solve so many problems, that the future looked positive; I’ll not froth about this campaign, whilst I loved it, typically with RPGs you needed to be there ;-). Like many RPGs the tone can be tweaked, along with keeping in mind PCs motivations and player preferences, to create the style wanted. The new Aberrant includes an examination of this, with an explanation of how to approach the different styles of Supes.
The system is not the old Storyteller one, instead using the Storypath. I’ve still yet to play the system but I do love what I read when I backed Trinity Continuum. In addition to the great momentum mechanic, is the idea of Scale. Scale is reminiscent of the old D.C. Comic RPG, but is designed to be easier to allow for quick decision making, allowing everyone to focus on narrative. From the Kickstarter page Danielle Lauzon explained:
“Okay, so Narrative Scale is for when you just want to know how badly you crush something because of your difference in Scale. It’s described liberally as a multiplier to your successes on a simple roll to get a thing done, but what that really means is that a Scale 1 difference doubles the number of successes you have to do the thing, Scale 2 difference triples, Scale 3 quadruples, etc. Narrative Scale is there for the following kind of scenarios “Superman flies through a building, and we want to know how much damage that does to the building.” We accept that he flies right through, so the roll isn’t to see if he can, but instead to find out his damage to help figure out if the damned thing falls down. Sometimes the SG might just look at a Scale difference and decide narratively that we don’t even need a roll, it just crumples.
I loved the old Aberrant the most out of the numerous Supers RPGs, even though I appreciated it had a few mechanic problems. I’ve read/run/played old Heroes/Champions, GURPS Supers, Mutants & Mastermind, D.C. Comics, Marvel and Palladium. For me, I think the old Aberrant presented both a great setting and rules that worked well enough. Trinity Continuum: Aberrant seems to stride the middle ground between these various systems, providing a vast range of powers, in a setting with different types of powered and baseline characters, with rules that better understand what they are focused on. I’d be very surprised if I don’t love the game when I run it!
Usually I’d write about different game ideas, even crazy ideas about merging various RPGs together. Instead I look forward to returning to my old long running chronicle, which included Adventure! and Trinity. The fact the group and I have had so much fun over the years speaks volumes about the game, and I am sure we will continue to love it for years to come.
The factions are still there, but there have been some important tweaks. Another titanic difference is that Taint is now Transcendence; Novas are no longer time-bombs towards physical and psychological disaster. Characters can still grow distant from humanity, for example Dr Manhattan (Watchman) is a great example of ludicrously powered individual who has very high Transcendence. Check out these two interviews for more details about changes:
Onyx Path have a free Aberrant comic at http://theonyxpath.com/comic/you-are-not-alone-cover/
Join the Kickstarter at https://www.kickstarter.com/projects/200664283/trinity-continuum-aberrant
#TCAberrant #TrinityContinuum
#RPGaDay 05
If you are not familiar with #RPGaDay, then please read this page first. For the 5th day of #RPGaDay the question is:
Which RPG cover best captures the spirit of the game?
There are so many amazing game covers I contemplated picking, I’ve listed ones I nearly choose below. Since this question has no correct answer, choosing one was quite difficult. I went with:
#RPGaDay 5 Usagi Yojimbo, also the only game I’ve bought simply due to the cover.

Since any RPG using existing intellectual property (IP) brings with it a lot of sentiment, be it: Star Wars, Trek, D.C, Marvel, Middle Earth, Babylon 5, Street Fighter, etc., could be thought of as having a bonus to any dice roll to help capture what the spirit of a game would be; I’d go as far as claiming that it’s an automatic success. This is why I think it puts any RPG cover for such an IP in to a special category. This is not to diminish some of the amazing front covers for any RPG using a big IP setting; I’m just saying that for me I already have an opinion of what the spirit is.
I had no idea what Usagi Yojimbo was when I bought it, so I am ignoring the fact the game used an existing IP; also it’s clearly not as famous as the IPs mentioned above 😉 I vaguely recall thinking it might be a bit like TMNT, but it looked less zany, more serious. Also my first introduction to Greg Stolze, whose varied great work I’ve enjoyed many times over the years.
I almost choose the stunning artwork used for Tales from the Loop. So many are saying it really captures the spirit of the game, but I have not played it yet so I thought in inappropriate to pick. Whilst the game is partly inspired by Stranger Things, but it does not use the title, so I think it is fair to not treat like the big IPs like Star Wars.
Minimalist Front Cover Shout-Outs
It’s hard make a front cover whilst keeping details to a minimum. It makes sense to make epic fantasy/sci-fi pictures for an RPG, since the fan base is usually the sort of people that will plaster their walls with pictures of dragons and spaceships. So it is understandable that the majority of RPGs use an epic scene for their front cover, especially given how important drama is for any RPG.
Two games that deviate from this norm, that I also think use the front cover to capture the spirit of their game are:
- Traveller’s text on a black background somehow works; maybe because it is a gripping short story, atop the black which represents deep space and vulnerability?
- Code and Dagger (Cryptomancer) does a great job of encapsulating that game.

Other Shout-Outs
There are so many other front covers that I nearly choose: Cyberpunk 2020, Warhammer 1st Ed, Shadowrun, L5R, Deadlands. Of special note to me is Aberrant, there is a lot going on in the picture that captures the drama of the setting, without it being too busy.

Like many others I have spent too much time on pinterest if you’d like to look at more RPG artwork: https://www.pinterest.co.uk/batjutsu/
