SFRPG Killer Instinct Updates

Killer Instinct Updates, Eric has added Regeneration to Eyedol and has also added a Power Point cost to the Special Maneuver Elemental Embrace of Elemental (Fire) 5. Killer Instinct.

A link to the folder for SFRPG translations, such as Warrior’s Fist; the whole folder can be downloaded as a Zip file 🙂 Some of my Street Fighter creations can be downloaded from this folder. 🙂

King of Fighters for SFRPG

Here is a translation of the Brazilian King of Fighters (KoF) fan project for Street Fighter RPG. Thank you to the original team of contributors, in particular Odmir Fortes and Eric “Musashi” Souza. This is a massive PDF, 184 pages, covering the many games in the extended setting and big timeline of The King of Fighters, including overviews and character sheets for The Orochi Saga, Garou: Mark of the Wolves, Fatal Fury, Ikari Warriors and Psycho Soldier.

KoF can easily fit in to the SFRPG setting. The first game in the KoF setting was Fatal Fury: King of Fighters, which was a rival game to Street Fighter 2, and as many fans know, SNK employed Takashi Nishiyama, who created the original Street Fighter game. The rivalry eventually led to the series of games: SNK vs. Capcom. So like other fighting games such as Tekken, Double Dragon, etc., we can at the very least draw ideas and characters from KoF to place in to SFRPG, to outright fusing the two together. This raises questions of ranking, since many of the KoF characters are of World Warriors standard. The King of Fighter Tournament would likely be a part of the normal Freestyle Division. Alternatively maybe with KoF having its focus on Southtown and South Town (yes that is a bit confusing) it could be considered a closed Fighting Circuit, requiring characters to either be located in the region. Another benefit of KoF is that it has all the same fighting game plot clichés that one would expect. So, it is also not hard to use KoF as a way to expand/explore SFRPG in to the more globally devastated settings, such as: Mortal Kombat, Darkstalkers, Killer Instinct, Guilty Gear, TMNT, etc. This one supplement easily doubles the roster of veteran NPCs, so if only for this reason, check it out. 🙂

King of Fighters. Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, Guilty Gear, Killer Instinct, Double Dragon, Virtua Fighter, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Guilty Gear for SFRPG

Here is a translation of the Brazilian Guilty Gear fan project for Street Fighter RPG. Thank you to the original creator Thiago Rosa. Guilty Gear’s setting is set after a world war between humans and Gears (bio-organic weapons). Over 100 years of fighting, obviously resulting in the devastation of the world, took place, before finally the Sacred Order of Holy Knights managed to defeat the Gear leader Justice. 70 more years pass, a Gear named Testament plans to resurrect Justice! A tournament is created to find the best warrior. There is lots to dive in to with such a setting.

Since the Guilty Gear setting is a titanic leap from that of Street Fighter, how to go about fusing the two settings? A group of options could be to use Guilty Gear as an alternative timeline, maybe for a time travel game (aka X-Men and Days of the Future Past). Another group of options revolve around a modern day Street Fighter receiving dreams, prophecies, statistical projections about what would happen if Shadaloo, Mishima, Ultratech, etc., never mind the many powerful governments and their militaries accelerate their biotech research. Rose, or other magic linked characters could be the lynchpin of such a chronicle. This could lead to streets that are more dangerous, like Double Dragon or Final Fight. The implication of Street Fighters being a part of a military blueprint for super soldiers is an old idea, well the Guilty Gear setting could be the fallout of such a pursuit. Then of course there is the direction of supernatural entities, such as Darkstalkers, Mortal Kombat, or drawing upon the more subtle World of Darkness and/or Chronicles of Darkness. Is there a way to stop such devastation from happening?

Guilty Gear. Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, Killer Instinct, Double Dragon, Virtua Fighter, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Killer Instinct for Street Fighter RPG

Here is a translation of the Brazilian Killer Instinct fan project for Street Fighter RPG; thank you to Eric M. Souza and Gustavo Maru for their work. When Killer Instinct was released in the 90s, I barely played it; we were generally still too busy playing Street Fighter and Mortal Kombat. It did occasionally pop up in conversation, but for the people I played with, after a few years faded into history. So translating this supplement and reading the Killer Instinct wiki was interesting. Whilst the setting includes supernatural, it is closer to the cyberpunk genre than Mortal Kombat or Darkstalkers. I am sure a Street Fighter group could take ideas from Killer Instinct, besides the characters, the idea of Ultratech machinations undermining Shadaloo or rivalling Tekken’s Mishima Corporation should make for a more intrigue focused game.

Killer Instinct SFRPG Here is a link to the folder of Street Fighter translations, which includes all the Warrior’s Fist (PdG) issues, Virtual Combat Cards, the epic Circuit Guide, Circuit Guide – Basic, both Solo systems (Meet the Strongest & Dominus), Spartacus, Tekken, Darkstalkers, and the Mortal Kombat files. The whole folder can be downloaded as a Zip file 🙂

Design a site like this with WordPress.com
Get started