The world of videogames sometimes teaches us things
For the last month or so, I’d been following the general stuff going around with videogames’ Stop Killing Games initiative – the big proponent, Ross of Accursed Farms, I had been following for years. He had a pretty simple goal; to preserve videogames. His channel, he plays a lot of older games, which means having to do a lot of funky software hackjobs to get the games to run at all.
However, the Stop Killing Games initiative is more about the modern games and the ways in which publishers can simply cut off your access to a game, with the goal to force them to make future games with an end-of-life plan so that people can enjoy the game even if the publisher disappears.
Games only 20 years ago are disappearing
In the world of tabletop RPGs, someone in my circles has started GM’ing Primetime Adventures for another circle who has never played or heard of it. I recent came up with a fun scenario to run for Sorcerer. People recently asked about Vincent Baker’s Dogs in the Vineyard. There was a thread of people asking about favorite tactical games and I had to still mention Riddle of Steel. I was trying to look up the SRDs to a couple of games and the sites have died years ago.
Many of these games are no longer publicly, legally available to acquire as a book or PDF.
Oh, and then I started hearing about Itch dot io deciding to start shadowbanning games… Some of which have ONLY had their lives on that platform and nowhere else.
Why not? Why shouldn’t we have a little plan of our own?
And it got me to thinking about how for tabletop RPGs, maybe we need to think about “end of life” plans for games. Maybe, if your game is no longer available for purchase for (x number of years), the PDF version becomes available as a Creative Commons license of some type.
Ok, maybe it’s too hard to legally enforce “WHEN was it still legally available”, if that’s the case, just pick an arbitrary year for yourself like “In 2040 this game will be under (CC license type)” or whatever.
See, a thing about RPGs is that we’re not dependent on technology which might not be produced anymore; you might not have a console that runs a type of cartridge, but you have a mind and friends and you can pick up and play an old RPG the same way you can play a new RPG. There’s really no reason for them to die out at all.
And yes, there’s plenty of illegal archives floating about, but, obviously, they make it harder to find something AND potentially put people at risk of viruses and other issues, while an acknowledged legal version allows institutional libraries to form that can share your game indefinitely.
Anyway, we live in a time where many powerful groups look to erase access, to destroy ideas and art. It’s probably a good idea for us to collectively think hard about how to keep those things alive through the storm.
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