Archive for November, 2023

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A quick thought about early playtesting

November 20, 2023

Somehow in the last several weeks my brain managed to push through getting some rules together for a game I’m working on, and I’ve started playtesting with some friends. We’re still at the “proof-of-concept” stage where you’re not sure if you’re going to stick with the ideas you have or have to abandon them altogether.

One of the pitfalls I’ve seen a lot of folks do, early in playtesting, is trying to run full games if you don’t have enough locked in for a full game to make sense. In my case, I’m just running 1 hour playtests – “let’s make a character” “let’s do 2-3 scenes testing these (specific subset) of rules”.

And the reason is that when people play full 3+ hour sessions, they are used to “angling for fun”. If you are having a hard time with the rules, or something is a pain point, you probably have developed a lot of skills as a group to navigating around them. Or falling back into techniques you’re familiar with. Then you don’t actually test the new rules, you just play the way you always do anyway. The new rules become the hurdle to jump past, instead of a thing to understand (and then to redesign).

If you see something is not working, do you need 3 hours of watching it not work over and over? No. But if the solution is to retreat to known patterns, you don’t actually get anything new, either. So, short tests, revise, etc. until there’s enough that I feel the general systems are locked in, and then we’re doing refinement on details. Then you do full sessions, because then you’re looking for the sorts of problems you only see over longer play or small rough points you might have missed.

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Game Hype: Errant – Sanctimonious Slimes vs Expired Epicures

November 1, 2023

I’ve hyped up Errant many times in the past; it’s been the dungeon crawler that’s taken over my group for the last year. (Free version, no art, here and full price PDF with art, here). So far of published adventures, Tomb Robbers of the Crystal Frontier has made a version for Errant, and now we’re getting a Kickstarter for Sanctimonious Slimes vs Expired Epicures.

Two interesting things of note with SSvEE:
1) It looks like it is well designed that you can break off pieces of it in a modular fashion; if you just want a mini dungeon, it seems like it might be easy to do something like that for a short one shot or a quick run
2) You’ll get the option to add on a physical copy of Errant when it releases next Spring.

https://www.kickstarter.com/projects/avaislam/sanctimonious-slimes-vs-expired-epicures/description