Two weeks ago I mentioned one more feature I want to add to make heightmap truly customizable — “get Heightmap from the image” function. I found the idea promising and now I want to describe the way it was implemented. Let's start from the idea I had. Currently there are 2 options for a heightmap customization: … Continue reading Image to Heightmap converter
Month: February 2018
Polygonal rivers and river editor
Even I've already wrote two posts about rivers and got a positive feedback, rivers are still a weak point and need to be re-worked. First thing you notice when you start to edit maps in vector graphics editor is that rivers are just a bunch of separate curved segments with different width. I had to use this … Continue reading Polygonal rivers and river editor
Templates implementation and Heightmap editor UI
In one of the previous posts I covered a concept of heightmap templates. Now I want to describe how it was implemented and aligned with a new Heightmap editor. The Heightmap is a core element of the map generation and I want to give users ways to control over it. By default map is getting generated in … Continue reading Templates implementation and Heightmap editor UI



