aurellia 😊thoughtful

Just a short one tonight, I've been gaming all day and my folks want me to wake up early enough to cram tomorrow full of relaxing. *sigh* sometimes growing up seems to involve more effort for less fun.

Anyway, I was thinking about my character today, who I am feeling very happy with - she's a street cop with low Int, low Will, whose basic concept was to make things happen. It's hugely frustrating as a GM when all the players make the saves, or disbelieve the illusion, or have no incentive to do the plot, so she was mostly made to make the game go faster. The funny thing is that now she seems to be driving the plot - she has the contacts to get the info to get things done. She has a moral code that she makes the others at least conform to while she's watching. And she's simple enough to worry over some very basic problems in a world of superheroes. Basically, what is the right thing to do with someone who has a dangerous power?

It doesn't have to be someone with uncontrollable nova blasts whenever they hiccup - almost every power gives the user an advantage over others. So should the super-powered be tagged? segregated? locked up? 'cured'?

And then the uncomfortable bit - she is a super-powered person. If she wants to make a decision, she needs to apply it to herself.