The Owlbear and Wizard’s Staff, 12th-14th September 2025, Leamington Spa

Hi

I thought I should begin getting things sorted for #OBaWS later this year. St Patrick’s was booked a while back but think time to begin thinking about the games and social events.

The main change from last year is that we have the option to game on the Friday too in that the upstairs room is booked for us from 2pm-11pm on Friday and then we have both rooms booked on the Saturday and Sunday. What I am currently thinking over is whether to do some social events in parallel to the gaming on Friday and if there are still some folks who would like a Friday night curry. Thinking about booking some space at Royal Pug and/or some table at a board game cafe too if there is interest.

My thought is to have 6 tables of games running on Friday – open at 2pm, with the first game at 2.30 and running until 5.30/6pm, break for food, and then second game on Friday 7pm until 10/10.30pm. I’d be keen to play in the first slot and then curry or beer in the evening.

Saturday we can have 12 tables morning and afternoon – 10am-1.30pm and then 2.30-6pm and go to a pub after. I’ll see if I can book some space at the White Horse

Sunday we can have a slot 10-1.30pm and then, as seemed popular last year, a shorter, ‘taster’ slot from 2.30-4.30pm, allowing people to get off and catch trains/hit the road.

Aware this potentially is a lot of games and may well not fill all these slots but we’ll see how we go. I’d be grateful to have some help as I won’t be able to be in multiple places at once, so volunteers welcome!

The Owlbear and the Wizard’s Staff 2023: Honor Among Gamers

Plans are progressing for the next Owlbear and Wizard’s Staff (OBaWS) RPG mini-con in Leamington. We’ll go back to the more traditional slot of later in September. The con will take place on the weekend of 22nd -24th September 2023.

As is tradition, for those who can, we’ll congregate on Friday afternoon in the Royal Pug in town and go for a curry in the evening. Saturday 23rd will be a full day of gaming, again at the St Patrick’s Irish Club in Leamington, with samosas and refreshments provided. The bar will be open in the club from late morning for those who want a pint of Guinness and a bag of tatos with their game. Doors open at 9am with first session kicking off at 10am and second session at 2.30pm, after a lunch break. Then off to pub in the evening. Sunday morning there will be games in the morning – both a selection of RPGs and also Jimbo’s drop in board games

The GM response has been incredible – I’ve had 28 games submitted so far and am putting these up on Warhorn currently. Plan will be to have 12 games Sat AM, 12 games Sat PM, and perhaps 4-6 on the Sunday AM. Aiming to open sign-up later this month or early July.

Very much looking forward to seeing you all in Leamington!

The Owlbear and Wizard’s Staff: an update

Plans are progressing for our RPG mini-con in Leamington on the 2nd-4th September

As mentioned in the prior blog post, we’ll host the games in St Patrick’s Irish Club but for those who are down early, we’ll meet for drinks in the Royal Pug before moving onto Kayal for a curry on Friday evening. Saturday is a full day of gaming, samosas at lunch, with pub in the evening, and I’ve booked the venue for Sunday morning for some more RPG sessions and space to play some board games.

I’m delighted by the amazing games submitted so far by wonderful GMs – we have 25 sessions so far with RPGs including Blades in the Dark, Bushido, Cairn, Cepheus Engine, Conspiracy X, Deus Vult, Divided Horizons, Fate Tianxia, Heart, Kult, Liminal, Masks, Mistborn, Old School Essentials, Pendragon (Mythic Greece), Runequest Glorantha, Savage Worlds (2000AD, and East Texas University), Star Trek Dee Sanction, Things from the Flood, TimeWatch and Weird Frontiers.

I’m currently adding all these to Warhorn and I hope to get a few more games submitted in next couple of weeks and open to registration and sign-ups in early July! Aiming for about 12 tables morning and afternoon on the Saturday, and perhaps 4 RPG sessions on the Sunday with boardgames too.

Hope to see you in September!

The Owlbear and Wizard’s Staff 2022

Apologies for the delay in finally confirming the dates for #OBaWS in Leamington this September. I had originally planned for 17th September – typically I go for middle of that month to allow people to get kids back to school, and for a decent gap from #grogmeet. However, as a further sign of my age, my eldest may be off to university this year (A-levels permitting), and the 17th may be the weekend when I’ll be driving me over.

Hence, had to go a bit earlier. This year, Owlbear will start on the evening of 2nd September (usually we meet in the Royal Pug for drinks and then go for a curry after, perhaps Kayal again), a full day of gaming on Saturday 3rd, followed by pub trip (people seemed to like The White Horse last year), and, I’ve also booked the venue for a Sunday 4th morning gaming slot for those who would like to stay around. As well as change of date, the extra gaming slot on Sunday, there’s a third change – I’m going to try a new venue. The Band Factory has been fantastic but thought I’d try St Patrick’s Irish Club – more salubrious, more parking, bar open from lunchtime, and a slightly spooky statue of Pat in a box by the river. The venue are still happy for me to provide samosas and tea/coffee so hoping will work well, and I’ve booked the ground floor room (see pic below) and a room on the 1st floor.

I’ll open doors on Saturday at about 9am with the first game slot at 10-1.30pm, a break for samosas, and then second slot at 2.30pm to 6pm, with us beginning to gather in the pub from about 6.30/7pm.

Sunday we’ll have a third game slot, from 9.30am-1pm. Could also offer some boardgames and pick up games in this slot too.

I’ll begin writing to previous GMs in the next several weeks and start building up a Warhorn page with the games on offer – so do get thinking!

The Owlbear and Wizard’s Staff update- September 18th 2021

I thought I’d offer a brief update as to where I’m up to with OBaWs.

I am hoping to host the 4th Owlbear and Wizard’s Staff mini-con in Leamington on 18th September. This is a very difficult decision given that although the Covid-19 restrictions have been discontinued, there is ongoing concern as to the number of cases and the spread of the virus.

At present, I aim to have an in-person event at The Band Factory with some parallel on-line sessions. For those interested, I’ll arrange a curry the night before the con in a local restaurant. The con itself will open at 9am on 18th, with the first game slot 10am-1.30pm, a break for lunch and samosas, and then a second game slot 2.30pm-6pm. We can then retire to the pub.

To make the event as safe as possible, I’d like all attendees to have had the double vaccine, to be negative on lateral flow test, and to not be suffering any symptoms of the virus at the time of the event. I’ll try and maximise ventilation and provide hand sanitiser gel. I’d like all attendees to wear masks when moving around, but will not insist on people wearing them during games. Of course, people are very welcome to wear masks during the RPG sessions and I’ll support that decision.

There are a couple of other caveats. The most obvious is that if the pandemic situation worsens and/or the government re-introduces restrictions, then it may be the case that the whole con may revert to being wholly on-line. The second caveat is that a given GM may become unwell or need to isolate/quarantine – so may be some last minute re-arranging of players into other games. Of course, I’ll try and accommodate preferences where possible.

For those who are intending in-person I’ll ask for a voluntary donation of £10 (via Warhorn) to cover venue hire and refreshment.

I’ve asked GMs to check the entries of their games on Warhorn this week, and to have a think as to whether would like to run in-person or on-line, and then intend to open bookings more widely on Friday 30th July.

The Owlbear and Wizard’s Staff 3: Adventuring in the Aether. 18th-20th September 2020. Autumnal Update!

With Birmingham and Oxford teetering on the edge of a further lockdown, and Leamington neatly between, I’ve decided to keep The Owlbear and Wizard’s Staff wholly virtual this year.

For the virtual event, on the 18th September we’re kindly opening The Owlbar at The Mitchener Arms for a beer and curry on Friday night, and being hosted by the gracious Paul Mitchener @TheTweedmeister https://twitter.com/TheTweedmeister . We then have three gaming slots on Saturday 19th (10am-1.30pm, 2.30pm-6pm; 7.30pm-11pm) and have lots of games on Warhorn for people to book into. Not many slots left so more GMs always welcome Some great games including Liminal, Cthulhu Dark, Star Trek Adventures Klingons, Conan, Legend of the Five Rings, Dungeon Crawl Classics, and Dying Earth.

On the 20th, we’re going to have a RPG seminar/panel and I’m delighted to say we’ve got Chris Birch and Lloyd Gyan from Modiphius and Cat Tobin and Gareth Ryder-Hanrahan from Pelgrane lined up.

A big thanks to Paul @spookshow71 https://twitter.com/spookshow71 for his excellent art for this year’s event.

Link to the Warhorn page is https://warhorn.net/events/the-owlbear-and-wizards-staff-3-adventuring-in-the-aether

REFLECTIONS ON RPGING IN 2018

Where to start?  Overall, a very good year of gaming.  Some real highlights with hosting the Owlbear and Wizard’s Staff in Leamington, and having lots of friends travel to game with us, meeting gaming chums in Melbourne for a session of Shadow of the Demon Lord, and releases of new editions of some of my favourite RPGs.  I was disappointed not to be able to attend Grogmeet due to a work commitment and it was a shame that for some reason Free RPG Day didn’t seem to reach Coventry or Warwickshire.

Games

Played a lot of games this year.  As with 2017, a fair bit of D&D and I do really rate 5e.  With @chimpy20 we’ve continued our excellent Forgotten Realms campaign, and had a dramatic end to the arc just before Christmas.  We had a break earlier in the year to try out Monster of the Week (run magnificently by @dan_connolly), and looking forward to trying Spire in the new year. In parallel, I’ve been playing in a 5e game of Primeval Thule, run by the dad of one of my son’s friends.  This is a more Swords and Sorcery setting with thieves guilds, powerful old families, cultists, and jungle and tomb exploration.

Our taste for Swedish RPGs has continued.  We’ve progressed with the Throne of Thorns campaign for Symbaroum and played several sessions of Mutant Year Zero.  One of my first sessions of the new year will be Forbidden Lands, which I’m really excited about.  Tempted to run it at UK Games Expo if can get my head around it in time.  We’ve also enjoyed The Strange, Infinity and Conan as part of our Sunday morning breakfast club (@chimpy20, @dan_connolly, @giryan, @Er0_0, @doc_griffiths , Chris and Dave)

I’ve continued to play and run Star Trek Adventures and always have a marvellous time.  FASA Trek was an important game to me as a young RPGer.  I’ve been running the Modiphius’ Living Campaign for the TNG era, with the excellent crew of the USS Thunderchild (@spookshow @blythy @theGrognardfile @pedr @wayne_peters) and hope to bring in some more home-brew stuff in 2019.  My pedantic Captain Senek enjoys being saved by the crew of the USS Stan Lee (thanks @pilky @tallaluhmaait @tarasis @MissJennavyrH  @ItsAJWassh). We played an excellent few sessions of the Legend of the Five Rings 4e (where I got to play a Scorpion Bushi at last, another gaming ambition – thanks @jimbohawkins) and have enjoyed running sessions of Call of Cthulhu, Wild West Cinema and Vampire the Masquearade 5e on-line (thanks @spookshow @xtamsynx @MissUnreason @restrepowriter @adamrkitch @morthrai @chrissyspill).  The latter was particularly exciting as missed out on Vampire and the whole World of Darkness in the 90s, and got to meet some new twitter RPG friends!  Maybe Vampire Dark Ages and Mage in 2019?

I began running the first part of the Dead Suns Adventure Path for Starfinder for my son, his friend, and another dad and enjoyed that very much.  Hope to get another session in soon.  At the beginning of the year, had a great focussed campaign with @Ian_h_cooper and run by Ron Edwards @RonAdept – this used the RQ2 ‘classic’ ruleset and a lot of the game was world-building and developing the rather malign metaphysics and pantheon, and psychologically exploring the growth of the young heroes .  Also had the great experience of several sessions of Nights Black Agents, run by @kinnygraham and with my fellow Bourne-wannabees @dimbyd @lintillaz @nfbenson ). I enjoyed running HeroKids for my nephews and my children and have had a great time as my bloodthirsty Cambrian Knight Aneirin in @dissectingwrlds PBEM Pendragon game.

Despite missing Grogmeet, I did manage to get an away gaming match and was very fortunate that @mark_gor very kindly pointed me towards a RPG Meetup group in Melbourne and then, even more generously, ran a game of Shadow of the Demon Lord.  This was a really excellent session in a great venue and very much enjoyed playing with @alex_cattoo @patrickoduffy @Art_the_DM – hope to do so again!

Releases of Old Favourites 

If a game defines the year, it may have to be Warhammer Fantasy Roleplay for me.  This began at the end of 2017 when Dirk asked me to run WFRP1e for Grogmeet17.  I then ran ‘Mistaken Identity’ (the first part of ‘The Enemy Within’ campaign) three further times in 2018 – for Virtual Grogmeet, at UK Games Expo, and for the Armchair Adventurers and the Grognard Files (thanks for a great session @blythy @theGrognardfile @kitch66uk @thedicemechanic).  This love for the old edition has been compounded by the release of the 4th edition from Cubicle – not played as yet, but one definitely for 2019.

Another big release for me in 2018 has been Legend of the Five Rings 5th edition, from Fantasy Flight Games.  I’d got into the hobby again when the 3rd edition was out and have really enjoyed 4th edition (and continue to do so), but was excited about new release.  We’ve played the Beginner Game and I am really liking the new mechanics, particularly around social interactions, loss of face and stress, and the Rings.  I’ve submitted an adventure I’ve written for 5e for UK Games Expo 2019 and hope to get to grips more with new edition.

2018 was also an important year for Glorantha.  Releases of the Glorantha Sourcebook, RuneQuest Glorantha, and 13th Age Glorantha but marked by the sadness of Greg Stafford’s passing.  Chaosium goes from strength to strength – strong releases, the new edition of Masks of Nyarlothotep and taking Pendragon back in house.  In 2019 I want to read through the three Gloranthan RPG rulesets and try to get some to table.

Conventions

As mentioned, I was sad not to get to Grogmeet18 but was able to attend UK Games Expo and we put on Owlbear and Wizard’s Staff mini-con in Leamington in September.

My Expo was slightly over-shadowed by a big work commitment the week following but, despite that, enjoyed it greatly as always.  Ran Symbaroum, Ars Magica 2e, and WFRP1e and had a fantastic time playing the D&D epic on Saturday night (thanks @Grami_WER).  Good to see friends and buy a few things. Picked up some books from James Raggi for LotFP and really enjoyed the HeroQuest seminar. Have submitted one session to UKGE19 and thinking about 2nd.

I was really delighted by being able to host the Owlbear and Wizard’s Staff mini-con OBaWS – so grateful to all the kind GM’s for running and for all those who joined us for the day (and curry the night before).  Ended up with 10 tables running morning and afternoon. Currently, I am looking into dates for 2019 and will think about improving on post-Con drink plans, and  make sure we have lots of D&D, and keep the samosas.

2019….

Some fun plans already underway.  As mentioned, have submitted L5R5e adventure to UK Games Expo and am thinking about offering one of WFRP5e/Symbaroum/Forbidden Lands/Star Trek Adventures for a second game.  As a player, I’ve got a session of Primeval Thule planned for January and we are starting Forbidden Lands at the weekend.

More generally, want to keep playing and running Star Trek Adventures and am starting an online game of Pendragon this month, a long-held ambition.  Thanks to some Twitter enthusiasm, we’re starting some setting/Saga/world-bulilding for an Ars Magica campaign, which may or may to also include some on-line sessions. I think our Sunday morning sessions will include Coriolis and Symbaroum down the line so for me, other GMing goals are to get L5R5e and WFRP4e to the table.  More Vampire and getting to try Mage would also be fun!

Happy new year everyone and hope to see you at Expo/Grogmeet/ and may be Owlbear… I’m off to read King Arthur Pendragon v5.2 and email Dirk with thoughts about virtual and meatspace Grogmeet.

Trying out L5R 5e character creation with The Grey Crane (Kakita Toshimoko/Greg Stafford)

I thought I’d experiment with the new rules for Legend of the Five Rings RPG this weekend, starting a twitter poll asking which Clan to create a PC.  However, the RPG community had the very sad news of the death of Greg Stafford, wonderful game designer and mystic.  John Wick discussed the role Greg had on him as a person and as a gamer, and in his warm and well-written blog mentions that a character in the L5R setting was Greg, namely the Grey Crane, Kakita Toshimoko, sensei of Doji Hoturi and master of the Kakita Duelling Academy.  Hence, for this first try out of the full character generation rules, and in honour of Greg. I’ll try to create the Grey Crane as a young man, perhaps with some more shamanic elements.

L5Rcore

The Game of Twenty Questions

Part 1: Core Identity (Clan and Family)

All characters begin with Rank 1 in all Rings, and 0 in all Skills

Q1: What Clan does your character belong to? 

Given the above, the Kakita are a family of the Crane Clan. This gives +1 Air Ring, +1 Culture Skill, and Status of 35.  Bushido for the Phoenix focuses on Courtesy.

Q2: What family does your character belong to? 

The Grey Crane is a member of the Kakita family, a family known for its skill in duelling.  This grants +1 Air or +1 Fire, and either +1 Aesthetics or +1 Meditation.  Fire is a creative ring so I think I’ll take a +1 there and a +1 Aesthetics to reflect Greg’s imagination and inspiration.  He has a starting Glory of 44 and 7 koku.

Dragon's_Claw_Katana_1

Part II: Role and School

Q3. What is your character’s role and school?

Kakita Toshimoko is going to train in the Kakita Duelist School (Artisan, Bushi).

This grants +1 to both Air and Earth Rings and I can choose five skill increases of +1 out of Courtesy, Design, Fitness, Martial Arts (Melee), Meditation, Sentiment, and Smithing.

I’ll take +1 Courtesy, +1 Martial Arts (Melee), +1 Sentiment, +1 Fitness, +1 Meditation

Available Techniques: Kata, Shuji, Rituals

Starting Techniques: he gains Iajitsu Cut: Rising Blade (something I noted on my reading – this is a rank 2 kata, but prerequisites are ignored for techniques gained during char gen), and can choose Shallow Waters or Weight of Duty as a beginning Shuji.  I’ll choose Shallow Waters (helps the Grey Crane detect people’s desires and ninjo).

He has a starting Honor of 50 and the following School Ability and Equipment:

Way of the Crane (School Ability)

Starting Outfit: Travelling and ceremonial clothes, daisho, yari, travelling pack, attendant (I could have swapped the spear for a bow, and the attendant for a pony).

Q4: How does your character stand out within their school?

This is a choice to increase one Ring.  I’m thinking the Greg in the Grey Crane will have made him stand out as being self-aware, insightful and mystical, so will take +1 Void

Part III: Honor & Glory

Q5.  Who is your character’s lord and what is their duty to them?

Reading up on Kakita Toshimoko, he served with the Imperial Guard initially as an impulsive young samurai, but after worked alongside his father, Kakita Toshimo in the academy.

So, we’ll say his lord is also his father, Kakita Toshimo, and his duty, or giri, at present is to serve is an assistant instructor at the Kakita dueling academy.

Toshimoko1

Q6.  What does your character long for?

Again, thinking of Greg, I’m going to say Toshimoko’s ninjo is spiritual enlightenment – this is more typically an aspiration for monks, shugenja, and those of the Dragon Clan so will certainly be a conflict for a Crane bushi, particularly one who is rather constrained by teaching in the dueling academy.

Q7. What is your character’s opinion of their Clan?

Despite his mystical side, Toshimoko thinks highly of his clan and wishes to serve them to the best of his ability. This grants him +5 Glory.

Q8.  What does your character think of Bushido?

Kakita Toshimoko  would endorse Bushido, and the Crane emphasis on Courtesy.  This grants him +10 Honor.

Part IV: Strengths and Weaknesses

Q9.  What is your character’s greatest accomplishment so far?

This steps aligns with the choice of a distinction advantage.

I’m thinking to combine his mystical side with his time with the Imperial forces – when a young samurai, patrolling near the wall, Toshimoko detected and defeated a Shadowlands infiltrator.

He gained the distinction Sixth Sense

Q10. What holds your character back the most in life?

Here I get to choose an adversity disadvantage. Hard to know for Toshimoko – in some of the literature of the setting, he enjoys his sake and the company of women but not to extent of being addicted or a compulsive flirt.  However, issues of paternity crop for him as a NPC in the beginner box adventure, so I am going to select Bitter Betrothal – perhaps his tour of duty, and now the hours he spends at the academy, has lead to him neglecting his wife and family.

Q11.  What activity makes your character feel at peace?

Here I get to pick a Passion linked to the Grey Crane’s hobbies and interests.  Looking over the list, Enlightenment is an option and I think will enhance the shamanistic side of Greg I want to reflect.

Enlightenment (Void) 


Type: Spiritual
 Description: You are devoted to the principles revealed in the Tao of Shinsei and are well on your way to transcending this existence. 
Effects: The following apply to a character with the Enlightenment passion: 


  • You feel no attachment to mundane items and earthly titles; you cannot be tempted with material wealth or the promise of power. 

  • After performing a check to detach yourself from material concerns (such as a Meditation [Void] check to contemplate your place in the universe or a Survival [Void] check to exist in harmony with your environment), you remove 3 strife. 


 

IMG_2325

Q12. What concern, fear, or foible troubles your character the most?

Here I get to choose a Specific Anxiety.  It mentions the younger Toshimoko as impulsive so I will select the Impatience anxiety.

Q13.  Who has your character learned the most from during their life?

I’m thinking the greatest influence on him will have been his father, Kakita Toshimo.

Here, I get to pick an advantage or a  disadvantage and one rank in the a skill linked to the relationship.

Despite wanting to take another disadvantage so I can get +1 Theology, I can’t think of another which fits the character concept.  So developing the impulsive bushi idea further, I’ll take Daredevil as an advantage.

Part V: Personality and Behavior

Q14. What do people notice first upon encountering your character?

He has a long plait down his back, he does not dye his hair as many Crane too, but even as a young man there are streaks of grey in his hair.  He walks nimbly on the balls of his feet, never at rest, and in a scroll case he carries a copy of the Tao of Shinsei.

Q15. How does your character react to stressful situations?

He becomes more jocular and less respectful – this can extend to insulting people with immature jibes.

Q16. What are your character’s preexisting relationships with other clans, families, organisations, and traditions?

He had a close relationship with the Imperial Forces, with the Kakita Dueling Academy and has developed a friendship with a visiting Togashi monk.

As a gift, he received a finger of jade from the Imperial Guard.

Part VI: Ancestry and Family

Q17.  How would your character’s parents describe them?

Toshimoko’s parents are proud of him – they would describe him as a promising young duelist and teacher, if slightly impulsive.  They are concerned about his spiritual side, but are glad their son honors the Kami, the Fortunes, and the teachings of Shinsei.

Here I get to increase a skill by +1, and will take Theology to reflect the above tension and again Greg’s shamanism

Q18.  Who was your character named to honor?

Slightly complex as Toshimoko is a diminutive version of Toshimo. However, like this step so perhaps can think where Toshimo comes from in family.  I get to roll 2d10 on a random table to find out facts about ancestor named after, and can pick one of these ancestors and then a further d10 to find out more if indicated.

I rolled a 9 and 5.  Looking at table 2-1, can pick Imperial Heritage or Discovery.  Former fits more I think.  Get +10 Status and the Blessed Lineage advantage.

Q19.  What is your character’s personal name?

Toshimoko, reflecting he is the son of Toshimo.

Q20.  How should your character die?

Toshimoko hopes leave behind the academy in the near future and die defending Crane lands against their enemies, or better, he wishes to re-join the Imperial Guard and defend the Emperor against the minions of Fu Leng, and die in this duty.

Toshimoko's_Death

To sum up, The Grey Crane

Clan: Crane

Family: Kakita

School: Kakita Duelist School

School Rank: 1

Air                   Earth               Fire                  Water              Void

3                       2                       2                       1                        2

Honor: 60

Glory: 49

Status: 45

Ninjo: spiritual enlightenment

Giri: Assistant instructor at Kakita dueling academy.

Distinctions: Sixth Sense; Blessed Lineage.

Adversities: Bitter Betrothal

Passions: Enlightenment; Daredevil.

Anxieties: Impulsive.

Personal Outburst: He becomes more jocular and less respectful – this can extend to insulting people with immature jibes.

Skills: Culture 1, Aesthetics 1, Courtesy 1, Martial Arts (Melee) 1, Sentiment 1, Fitness 1, Meditation 1, Theology 1.

School Ability: Way of the Crane.

Techniques:  Kata – Iajitsu Cut: Rising Blade; Shuji – Shallow Waters.

Endurance                  Composure                  Focus               Vigilance

8                                    6                                    5                        2

Void Points: 2

 

Please let me know if I’ve got anything wrong!  Vale The Grey Crane Greg Stafford,

Warhammer Fantasy Roleplay 4e – trying out character creation.

Unknown

Artur the Herb Gatherer

So, going to try out the preview PDF for WFRP4e and character creation – thought it would help me get to grips with new edition, plus see how the PC emulates those from 1e games.

Step 1 Species.

You have the option of picking a race, or rolling and getting an additional 20XP.  I’ll take the XP and roll d100.

39, Human.

Screen Shot 2018-07-29 at 12.25.27I’m good with and any roll from 01-90 will get you a human.

Character

Human

20 XP

 

 

Step 2. Class and Career

A few options here – random roll and get 50XP, roll three times and pick for 25 XP, or pick. I’ll go for middle option so can pick from a shortlist.

First roll, 71. Riverfolk Class, Smuggler Career

Second roll, 40. Peasant Class Herbalist Career

Third roll, 05. Academics Class, Nun Career

Interesting choices here…. My temptation is to go for Herbalist. Not sure how the careers link up, but may be an option to go from the this launch into wizard, witch or mystic career.

So, so far we have:

Human Peasant Herbalist, 45 XP. Screen Shot 2018-07-29 at 12.25.54

Step 3. Attributes

Again, we have three choices here.  Roll in order, and take the result for 50XP.  Roll, and arrange as you like for 25 XP, or, roll again or allocate 100 points. I think I’ll go for middle option – roll and allocate.

For my ten 2d10 rolls I get: 12, 12, 10, 12, 16, 13, 11, 16, 16, 19.

A pretty impressive set of rolls – most lying around the average mark, but several rather above. Given the PC is a Herbalist, I’ll put the highest in Intelligence, and I think because he needs to get on with his other patients and aspires to more arcane pursuits, other high scores to Fellowship and Willpower and perhaps Toughness so can resist the diseases he comes into contact with.

 

Hence:

WS   BS    S     T     Agi  Ini   Dex   Int   Wil   Fel   W   Fate  Resilience   Extra Points Move

30     32    31   36    32   33    32     39    36     36    12    2       1                   3                     4

I can spend the 3 extra points to improve Fate and Resilience – former representing luck, and latter grit and resolve.  I have a feel he may be more resilient than lucky, so will put two of the three points into resilience, and one point into fate.

WS   BS    S     T     Agi  Ini   Dex   Int   Wil   Fel   W   Fate  Resilience   Move

30     32    31   36    32   33    32     39    36     36    12    3       3                         4

Have to choose a motivation to impact on rolepaying and as a means to regain Fortune points (equal to Fate initially).  I see the young herbalist as someone curious, learning from his practical work and being an unschooled innovator.

Motivation: ‘curious and always learning’

Next, is advancing characteristics.  Can allocate 5 advances (each one equal to one point I think) to three attributes marked with a ‘+’ in the advance scheme.  These are, Toughness, Initiative and Agility.

Think I’ll add 4 to Toughness, increasing it to 40 and in turn my Toughness bonus, and +1 Agility. This will also help Wounds (increasing from 12 to 14).

WS   BS    S     T     Agi  Ini   Dex   Int   Wil   Fel   W   Fate  Resilience   Move

30     32    31   40    33   33    32     39    36     36    14    3       3                         4

Step 4.  Skills and Talents

First, species skills and talents.  As a Reiklander, I can pick, from a list, 3 skills to gain 5 Advances, and 3 skills to gain 3 Advances.

He’s a villager serving a local community so I think Animal Care, Gossip and Haggle fit well for the +5%; for the next three I’ll pick Charm, Cool, and Lore (Reikland) for the +3%.

He gets three random talents – I roll 52 (Noble Blood), 58 (Perfect Pitch), and 87 (Suave).

This is the fun of random rolls!  Something of a swerve ball in my character conception, but interesting elements to weave into his personality and backstory.

I can then pick one of Doomed, Savvy, or Suave. He’s got Suave from random roll.  Doomed seems to benefit next PC if this one dies, whereas Savvy increases Intelligence, so will go for that.

For Career Skills and Talents, I can add 40 Advances to eight skills (no more than 10 to one), and can choose a single talent.

Reviewing the first level of the Herbalist Career, Herb Gatherer, I think I’ll do the default of adding +5 to each career skill thus:

Charm Animal +5

Climb +5

Endurance +5

Lore (Herbs) +5

Outdoor Survival +5

Perception +5

Swim +5

Trade (Herbalist) +5

Screen Shot 2018-07-29 at 12.42.21

Talents – I can choose from Acute Sense (Taste), Orientation, Rover, Strider.

Of these, I like Rover, which helps sneaking around rural environments.

 

Step 5.  Trappings

These are based upon class, career and (for cash) status too.

Peasants get: Cloak, Clothing, Dagger, Pouch, Sling Bag containing Rations (1 day).

Herbalists get: Boots, Cloak, Sling Bag containing Assortment of Herbs.

Status is Brass 2 – so he gets 4d10 brass pennies, I rolled 24

 

Step 6. Adding details.

Here, get to choose name, some descriptive and psychological features.

I’ll call him Artur and will have to think about surname and how to integrate his noble blood with being a peasant herb gatherer!

Age for a human is 15+d10, I rolled a 2 so 17.

Rolling for eye colour and hair colour, I get pale grey eyes and golden brown hair for Artur.

Height is 4’9” +2d10” – I roll a 16, for 6’1”. Tall lad!

I can know choose short- and long-term ambitions.  This should be with GM input but for this practice character creation I’ll go with:

Short-term – earn the affection of the local Lord’s daughter

Long-term – become apprenticed at the College of Magic.

Step 7. Party

Probably can’t do this step at this stage.

Step 8. Bring your character to life.

10 helpful questions to generate a backstory – something to come back to when have read the setting chapter.

Screen Shot 2018-07-29 at 12.42.41

Step 9.  Advancement.

Artur has accrued 70 XP from character creation and using random tables in part.  He’s improved each of his career skills by 5 advantages and has a career talent.  To complete the herb gatherer career he also needs to increase his three career characteristics by +5 each.  He’s increased Toughness by +4, and Agility +1 so far.  70XP will get him two advances in characteristics (25 XP each) and leave 20XP.

I’ll use the two characteristic advances to increase Toughness by +1 (so he’s added a +5 in total and ‘completed’ that) and Initiative by +1.  To complete this career he needs to pick up a further four advances in Agility and in Initiative.  At that point I think Artur will consider switching to Hedge Witch…

So, finally we have:

Artur, a human herb-gatherer.  17 years of age, 6’1”.  Pale grey hair and golden brown eyes.

Status Brass 2

Characteristics (factoring in advances, savvy and suave traits)

WS    BS     S     T     Agi   Ini   Dex    Int   Wil   Fel     W   Fate  Resilience   Move

30      32    31   41    33     34     32      44    36      41    14      3          3                  4

 

Skills

Charm Animal +5

Climb +5

Endurance +5

Lore (Herbs) +5

Outdoor Survival +5

Perception +5

Swim +5

Trade (Herbalist) +5

Animal Care +5

Gossip +5

Haggle +5

Charm +3

Cool +3

Lore (Reikland) +3

 

Talents

Rover

Noble Blood

Suave

Savvy

Perfect Pitch

 

Trappings

Cloak x2, Clothing, Dagger, Pouch, Sling Bag containing Rations (1 day), Boots, Sling Bag containing Assortment of Herbs.

20 XP remaining

 

TBC: surname, background (how do I fit in noble blood? or roll again?), and party details.

 

 

 

Games planned for The Owlbear and Wizard’s Staff

Here are some details for the games on offer for our mini-con in Leamington on 22nd September.  Booking for slots open soon!

All day 

GM: Dirk

System: RuneQuest – Roleplaying in Glorantha

Pitch: The Broken Tower and beyond …

Welcome to Greg Stafford’s World of Glorantha! Glorantha is a mythic world of mortals and gods, myths and cults, monsters and heroes. In Glorantha, the Runes permeate everything, and mastery of Runes allows astonishing feats of bravery and magic. Glorantha is an ancient world, and has known many ages, but now it is at the brink of the greatest conflict it has ever known… the Hero Wars.

An introductory game for people who want to (re) discover Glorantha and the new RuneQuest.

Max players: 6

10am-1.30pm

Table 1

GM: Matt H

System: Warhammer Fantasy Roleplay – hopefully 4e but if not out, 2e

Pitch:  Through the Drakwald – Archaon may be defeated but the beasts of the Drakwald remain. Woe to the traveller who braves the depths of the forest.

– A 2e introductory adventure in Middenland, set amid an Empire reeling from the ravages of Chaos.

Max Players: 6

Table 2 

GM: Griff

System: Monster of the Week (Powered by the Apocalypse)

Pitch: “Keep Your Eyes Peeled” is an original folk-horror / monster slaying scenario for the action-packed and narratively exquisite Monster of the Week. We’re headed back to
1970s Hookland – Britain’s forgotten county – investigating the brutal exsanguination of beauty queens, regional weathermen and retired pirate radio station presenters.

Kipper ties, cravats and flares are encouraged, but optional.

Max Players:5

Table 3

GM: Jimbo

System: Genesys

Pitch: God Save The Queen!
A Rip-snorting Victorian Steampunk Adventure Of Thrilling Detection, Monkeys and Mayhem!

Max players: 4-6

Table 4

GM: Lee

System: Dungeon Crawl Classics

Pitch: Not in Kansas Anymore: A 0-level Dungeon Crawl Classics RPG funnel adventure in which characters from 1970’s Earth are plucked from their own dimension and transported to another altogether weirder one…

Those are men in realistic rubber lizard costumes, right?

Max players: 6

Table 5

GM: Matt G

System: Call of Cthulhu 7th Ed.

Pitch: In the small Welsh town of Caerleon in the mid 90’s ” Chrono Quest” the pilot to an archaeology themed TV series being pitched to Channel 5 find something older than the Roman Fortress of Isca Augusta 

Max players: 4-5 

Table 6

GM: Andrew

System: Feng Shui 2e

Pitch: Fast and furious fun set in ancient China, with martial arts slapstick

Max Players: 7

Table 7

GM: Dave

System: Fate Core Eclipse Phase

Pitch: A team of Firewall agents descend into the stormy upper Jovian atmosphere to investigate a virtual slave trade

Max players: 5

2.30pm-6pm

Table 1

GM: Kai

System: D&D5e (tweaked) for Farrir, the setting for the Wizard on the Wynd podcast

Pitch: Farrirn’s have avoided the coves to the south east of Cullen’s Bay for sometime now and fisherfolk won’t go within two miles of Ynys Sâl. Strange singing, sickly greens lights and dark shapes beneath the water have led to many fanciful tales. A monster lives in the caves, the island is haunted and the spawn of Ul-gratch-theen gather beneath the waves. No one knows the truth and no one is that keen to find out, so this stretch of rocky coastline has been left, wild and abandoned.

Then the first baby went missing.

The hysteria and grief was felt all throughout Cullen’s Bay. Unusual, but perhaps it had been taken by a starved wolf? The Greenlady communed with the local wildlife, but no answers came. Then the second baby was taken. After the third, a call went out for brave adventurers to seek the cause of the kidnappings.

Max players: 6 (12 pregens provided)

Table 2

GM: Blythy

System: Numenera

Pitch: For years, the village of Droznish on the Plains of Kataru eked out an existence from the arid lands surrounding it. Until Astari came along – a young girl found wandering the barren wastes to the east with no memory of how she got there. Astari had a gift – she awoke an ancient piece of prior-world technology that had simply sat in the village as a curiosity for as long as anyone could remember. Since Astari woke the machine, the crops have grown quickly and abundantly. Droznish has now enjoyed twenty years of bumper crops. But now Astari has disappeared, the machine sleeps once again and the crops fail. The villagers are desperate and hope that you can help find Astari before famine takes hold.

Max Players: 6

Table 3 

GM: Kat

System: Star Trek Adventures

Pitch: On stardate 3715.3, the Federation starship USS Enterprise arrives at Gamma Trianguli VI, a planet that appears to be a tropical paradise with very rich natural resources. A small team of crew are dispatched including the Medical Officer, Scientist and other personnel. They quickly find the paradise is extremely hostile; however, transporting back to the ship is impossible as an energy field is drawing power from the Enterprise rendering the transporters inoperable. They must find the source of the energy field before the Enterprise is doomed and them with it.
Max players: 6

Table 4

GM: Ian

System: HeroQuest Glorantha

Pitch: Temertain Must Die

——————————–

Six Humakti, beset by nightmares and dark pasts, haunted by the Household of Death but promised absolution from their failures, seek a blade with which to restore honour and justice. One of them must wield it, to fell a Prince and save a kingdom. They will triumph or die, perhaps both, but most of all gain absolution for their sins.

 Max players: 6

Table 5

 GM: Wayne

System: Savage Worlds Explorers Edition: Space 1889 Red Sands

Pitch:  Ghosts from the Past
An archaeology team have found something in the Martian desert. Something that they are unwilling to communicate through normal channels. Her Majesty’s Foreign Office has dispatched a team of experts aboard the good aether ship, HMS Lively to ascertain the details.

 Max players: 4-6

Table 6

GM: Neil

System: Lamentations of the Flame Princess

Pitch: The Village of Maisoncelle

24th October 1415

Henry V, determined to strengthen his rule in France is leading the English Army on a wearying march from Harfleur to Calais when it is halted by the French Army commanded by Charles d’Albret, Constable of France.

Camped around the village of Maisoncelle, bordered to the northwest by Agincourt woods and the north by Tramecourt woods, a calmness has settled upon the English men-at-arms and archers as they contemplate their fates. For tomorrow they will take to the field against a French Army at least 5 times their size.

Walter Thornton, a Knight, company leader and favourite of Henry’s has uncharacteristically disappeared on the eve of battle. Now Henry calls upon the ‘Aliquam Martialis’, his sergeants-at-arms to find Walter, return him to his command, or if he has deserted, execute him. If only it was that simple…

Max players: 6

Table 7

 GM: Adam

System: Shadowrun 3rdedition, Seattle 2057

Pitch: You thought your life had gone to drek when you got caught on a ‘run and thrown in prison. But after getting sprung out things got even worse.

Turns out a friend had turned on you and now you’re out they need to finish the job i.e. you. And the guy who broke you out wants you to find something that doesn’t exist or he’ll blow your fraggin’ brainpan up.

Just another day in the shadows? Or the worst fraggin’ day ever?

Max Players: 6