
Steam store page – Nintendo.com page – Official website – Drageus Games page
It’s no big secret that I love to play various types of games. From shooters to more relaxing games like Forager. Now, I enjoy playing casual games like the ones on Bigfishgames.com. So, when Drageus Games sent me a press release about Archaica and I saw it was based on one of the classic light and mirror puzzles you have to do in those games, it grabbed my attention right away. So, I took the press code I got, and I started working on this first impression/review article of the game that will have 100% my own opinion. Without further ado, let’s see how well Two Mammoths game got ported to the Nintendo Switch. And as usual, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.
The good

The story in this game is pretty relaxed. The story is about you discovering the ancient secrets of an old and long forgotten civilization. Yet, since this is a puzzle game and in most of the puzzle games the story can be a bit… mediocre, the developers focused more on the atmosphere and tying the puzzles into the lore.
This is something they did quite well. The story is being told through various hidden collectables, and it’s a joy to play through a puzzle game that way. The only “ehrm” thing about it, is that it’s a bit ruined by the fact that there is no real “log” of the things you discover. So, if you want to read previous entries, you are out of luck.
Now, the gameplay is quite easy to understand. You have to place mirrors on the right location on the grid and get them in the right orientation for them to bounce the light right into the crystals. The really responsive controls make this game easy to pick up and play.
While this game can be fun in short and longer play sessions, the thing that kept me going was the atmosphere. The lore building storytelling combined with the amazing visual presentation and animation, it’s perfect for a first indie game project. Together with the mysterious Aztec-themed music, the sound design is pretty well done as well.
The difficulty of the game can be a bit frustrating, since it’s the answer is always a bit tricky, but the satisfaction of finally figuring out that level you were stuck on is such a great feeling.
The game autosaves your progress. It’s a joy, since it also saves the collectables you have found in uncompleted levels.
The bad

So, I don’t know who is to blame here, but on the official Drageus website, they claim that this game has a unique hint system and that it has dynamic boards.
I’m sorry, but this is a bit of false advertising. Let me begin first about the “dynamic boards”. Since it’s a term that I didn’t find anywhere else, it’s a bit up for whatever we make of it. And that can cause some expectations that aren’t realistic like randomly generated puzzles.
But the publishers aren’t native English speakers, so I can forgive that to an extent. Something I can’t forgive and found quite disappointing is the actual lack of a hint system. I’m sorry, but I was unable to find this “unique hint system”. Now, if they meant with “unique hint system” the fact that you get more explanation about a certain type of mirror when you find the three glowing pedestals hidden in the level, then I don’t call that a hint system but a tutorial.
Sadly enough, there are some other things I can’t let off the hook either. The menu UI, especially the method to return to a previous menu is a bit clunky. You have to hold B to go to a previous menu. But, the annoying thing is that there is no indication of the game registering your input.
Also, the options’ menu is a bit unpolished. You don’t go to the top option when you scrolled down to the bottom, and the game doesn’t tell you that the options autosave when you exit. So image my surprise when my game was suddenly in a different language because I was looking at the different options for this review.
The option to replay the intro is just filler. But the intro is just a few seconds long and has just one text box with a bit of the story.
So yeah, with that said, I think I have said everything I wanted to say about this game. Apart from my conclusion here. What is my actual conclusion? Let’s find out.
The conclusion
This game is a strange beast. While the game is really enjoyable to play, and I had a lot of fun with it… There are some things that just ruin the experience to a degree. From the lack of a promised hint system to unpolished UI.
I’m under the impression that this game tried to be something it isn’t. It could have been so much more when the story was more fleshed out, and you had some sort of log you could read previous entries. Or when you had a hint system and a reason to actually collect those shine glowing orbs.
I really wanted to like this game since the audiovisual design and the gameplay are excellent. Especially the audiovisual design is exceptionally well done for an indie title. But alas, it isn’t meant to be.
I can recommend this game to casual and hardcore fans of the puzzle genre. If the premise of laser and mirror puzzles interests you, I think that this game might be worth your time but don’t expect the next Talos Principle from this game.
I might sound a bit harsh in my conclusion and I do have a reason for that. I find it such a shame that such a beautiful game is pulled down by such simple mistakes. This is something the developers can fix through patches and content updates. So, please. Just polish up the game a bit more, and it can be a real gem. But for now, I think I’ll just enjoy my unpolished rough diamond.
Thank you so much for reading this article and I hope you enjoyed reading this as much as I enjoyed writing it. I hope I’ll be able to welcome you in another article but until then, have a great rest of your day and take care.
Score: 60/100
Hello, there my dear readers. I think it’s high time to write an update article to talk about a few things that are going on behind the scenes. Since there is a lot going in the world and in my personal life. This update article might be brief, but I hope you will still enjoy reading it. Anyways, let’s get right into the news!
Steam Store page
Something happened to the world. The story of this game starts off in 2175, where our planet Earth got attacked and destroyed. Humanity was able to build a ship and leave Earth before it was completely destroyed and went off a journey to look for a new planet to life. After a human lifetime of searching, a new planet in a new solar system was found. The humans were taken out of their cryogenic sleep to start-up life anew in the harsh climate. But, something is alive underneath the crust of that planet. Something awakens in the City Of Ancients that might prove a big issue for the humans and the catch is, it’s you that takes control of the new species and try and help to find it’s old glory.
So, the gameplay loop in this game is that you have to explore the caves underneath the planet to find a way up. You learn a lot about the War and the fight against the other species that took place. While most levels use the usual RTS gameplay loop of build city, build the economy, build an army, find enemy, attack the enemy army, destroy enemy base; a few puzzles and unique twists are thrown into the mix.
If you read the previous section, it might look that I’m ripping this game a new one. That there are so many things missing or wrong with this game, that it’s not a great game to play. Well, then I think you got the wrong idea. I loved my time with the game and I found it a bit disappointing that some features I expect weren’t there.

Sadly enough, this adventure isn’t perfect. There are some mistakes in this adventure that I think could have been better. The first thing that I found a big bummer is the fact that there can be only one save file in the game.

Now, I said earlier that I wanted to talk about the story again. Sadly enough I have to do that in the negatives section. You want to know how I learned about the interesting story? Not through the game, but through the information that I found on the microsite of Nintendo. Even the developer’s website is quite sparse with information. It’s a big missed opportunity. I would have loved to see how the story was used in this game. But alas, when you start the first level, you are dropped right away in the first level without any explanation.



Official Itch.io page
As I already mentioned, this game is an adventure point-and-click game. The game is similar to games like
You might have noticed it from the screenshots but the visual presentation gives off a dated impression. And this is on purpose. The visual presentation is a throwback to the older point-and-click games like Space Quest and King’s Quest. In my opinion, the visual presentation has a certain retro charm to it. It really adds to the atmosphere and charm that the developers wanted with their game. It really fits the game like a glove. Now, the trade-off for that is that this art style will turn off some players. It’s a shame really.
In this game, you will get a lot of crazy things in your inventory. If you ever get stuck, the method of trying everything on anything always works. Some puzzles were quite annoying to solve. For example, there is a puzzle where you need to place 5 things on a motherboard, but when you click on a place where the components won’t go, you will need to reselect them.
Now, I don’t want to brag but I have various ideas to make a very interesting game. In the past, I actually created some arcade clones with
But, here is the thing. When I was developing a game, I always started with the mechanics and gameplay. For example, when I wanted to create a Break-Out clone, I actually started out with recreating
Another example is when I wanted to remake those simple flash and phone games that you need to tap a ball or an object to keep it from the ground. When I started to make that game, I got some small ideas for other mini-games with the sprites in that asset pack and I started to create a sort of
I also messed around in
A perfect video game needs to grab you and pull you into the story, world, and setting. When I was brainstorming for ideas I noticed that most of my favorite story-driven games take place in one location. For example, in
Suddenly, various things started to click in my mind. I got my eureka moment. I got it when I remembered the story of
The twist is that everything in the world happens with games. Think of the mechanics of the 
Maybe it’s an interesting idea to also have separate dimensions where players specialize in a certain genre or style of gameplay. Compare it a bit to the main characters in 