Speedrunning Indiana Jones and the Infernal Machine GBC – Level 5 – Shambala Sanctuary

Level 3+4 speedrun article

While my focus has shifted away a bit from speedrunning, I still sometimes try to beat the records for the Game Boy Color version of Indiana Jones and the Infernal Machine. Now, since we got a new game announced, called Indiana Jones and the Great Circle… I honestly think it’s a great moment to continue that series on my blog, where I explain the starts and fastest ways according to me to beat the game. I want to say as a disclaimer that I’m talking about the current level speedrun records. The_Kovic made an awesome TAS of this game, I mainly want to talk about the current human speedrun. So, let’s dive right into it. Feel free to leave your questions, comments and/or thoughts on this article in the comment section down below.

Current records

One term I’ll explain is something I talked about in the introduction, I talked about “TAS of this game”. TAS stands for Tool Assisted Speedrun. This means that it’s created using tools like save states, slowdown amongst various others. Also, in these runs we can control the input to the frame. Basically, this means that we get a look if the run is perfected.

Now, comparing the route of the TAS through the game and the route of the current record, we basically don’t see a lot of differences. The biggest difference is that the movement is a lot cleaner and a lot of extremely risky jumps and tricks are preformed. From watching the video, the current TAS is, give or take 7 minutes 5 seconds.

Currently, the record for Shambala is 7 minutes 51 seconds, set by myself on December 10th 2023. I know it can go lower since I have already done it. But, due to me messing up my OBS settings, the video is anything but watchable. I decided to not upload the video, but I know it’s possible. Currently, my personal best is 7 minutes 40 seconds. I’ll explain how to save time in this article, since I even think it’s humanly possible to go even below that by a tiny bit.

On January 22nd, 2022 I also set the current record for all treasures in this level. The current record is 8 minutes and 57 seconds. Now, this run doesn’t use all the most optimal jumps and tricks. This is something that can go lower. In the guide, everything that’s in cursive is additional information for the all treasures route.

The route

The level starts with a little dialogue box that Indy needs to hurry up because the Soviets aren’t too far behind. In the PC version, the Soviets only turn up after you pick up a certain key. In the Game Boy Color version, they are already there. If you want to run this level, I highly advise you to learn where the 5 guards are in this level.

I had several runs where I lost time due to bad guard movement RNG. The first guard is when you move up. Just run past this guard to go to the next screen. Yet, if you are doing all treasures, the first treasure is to the left here. So, pick that up first. Usually, I pick up that red gem while at the right most edge of the texture and already turned to the right to run back to run up.

Keep running up towards the building, which is actually Shambala. It doesn’t really matter where Indy stands to open the door, since the game forces you in the middle of the entrance when you enter it. When you enter, you’ll notice a block to the left. Don’t make the same mistake I quite often make. It’s faster to go to the right block and move that one to the side first. So, move the block to the side and press the button that gets revealed. Do it for the right and left side, in that order.

After that, move upwards on the left side of this room towards two doors. Something I do that’s different to the TAS is I press the third button before I enter the next room. The TAS presses the button when we exit from the other room. Personally, I think it doesn’t make a lot of difference timewise, maybe 2-3 seconds. The reason I directly go for the switch is that I don’t want to forget to press it. The guard is usually now facing away from Indy and walking towards the other door. The TAS route is riskier, since there is a high chance that the guard is facing towards you when exiting the other room and can get a few shots off. And those can be quite dangerous, since the TAS even finishes this level with one health point left. Anyway, for the next room, you need to take the left door.

Now, the next room has three parts to it. It also has three bricks to move, well, depending on the route you are taking. But be careful here. There are two guards roaming around in this room. RNG can really screw you over here depending on how these guards move. Now, if you take the all treasures route, you have three bricks to move. The one for the treasure is at the far left in this room. If you are confident in your jumping, it’s possible to stand on the left most edge of this block and jump up towards the green gem. If you aren’t, move it once right and then jump up towards the green gem.

Now, we take the middle section. This is a little bit to the right when you enter from the left door. You’ll see two gears moving on the wall. Move the block over once to the left. If you stand on the right most edge and face right, you’ll be able to land on the higher platform with the gear. Feel free to move it closer if you don’t feel comfortable with those edge jumps.

After you picked up the gear, move towards the right most section. Now, we do the same block pulling thing here as well. If you can, try to jump up towards the ladder. The less climbing you do, the more time you save. Climbing is really slow in this game. When you reach the top of the ladder, we see the first Ice Monster of this level. Usually, moving to the top row of tiles and jumping over it towards the door avoids damage.

Now, in the following room, we have a hallway and two higher sections. Go towards the section on the right and move the block on the top left of the platform once down and once to the left. Here I lost 4 seconds in my record because of some horrible movement. The following trick might be in my head since the TAS doesn’t do it, but I usually do it. The reason why is that it’s the most consistent way I have to make 100% the cutscene of opening the room on the left triggers without you having to move another block. And that’s not pulling the top block towards the other square but pushing it. Don’t forget that on the top right of this section there is a gold bar treasure, after pushing the block is the perfect moment to go grab it. After you push over that block, go to the bottom right of this section and pull the block towards the bottom square. The reason you need to pull is that it saves time to not have to go around the block after the cutscene. Also, practice the jump of landing in the middle of the hallway or beyond that. You’ll need that later. Now, move to the newly opened section and move towards the other top corner. There you’ll need to pick up a rod. And, if you jump a bit higher, on the next tile a set of coins. After that, leave the building. Be careful to dodge the guards and the ice enemy on your way back. If you feel extremely risky, you can save time by jumping towards the ladder in the ice enemy room to save time, but if you don’t grab the bottom pixels of the ladder it’s game over.

Now outside… we move to the right of the building. Now, the fastest way to arrange the boxes is moving the two stack once to the right and the one stack once towards the left. Doing this jump without loosing time is extremely tricky but would save a lot of time over pulling the blocks into the easiest configuration. It’s a lot of edge jumps here, but I have done it and it’s possible. So, jump up and towards the platform to pick up the blue gem. After that…

… we go left of the building. Here I lose 2-3 seconds of time in my record because of some bad movement and not grabbing the two stack box right away. The easiest and fastest way to progress is pulling the two stack box one towards the top of the screen. After that, jump on the one stack and diagonal to the right to enter the next room. After entering the room, pick up the treasure at the left. Do it now, otherwise the guard RNG will be hell. Now, we need to go in the door next to the climbable wall.

From now on, the easy part of the run is over. Now come a bunch of sections that can potentially make you lose a lot of time or just end your run outright. There is a treasure at the bottom right of this room. Pick it up first. Now, jump over the gap and move towards the broken tile at the top right of the room at the gears. While facing the gears, open your inventory and pick the ratchet. You’ll need to move to the left 4 times in your inventory and press A. This is meant to block the bell from falling back down.

Now comes one of the first sections that can cost you a lot of time. I highly advise you to practice this next section. Just take a look at the stream Klamath and I did. The idea is that you jump back and forth between the two broken tiles. The timing is extremely strict. You’ll hear a sound effect when you hit the tile in time. When you hit the tile and don’t hear the sound effect, the bell is going to fall down and you have to start over. So, try and try this bit until you are good at it. After 7, yes 7, jumps back and forth, the bell reached the correct point. Now, the camera will pull up to show the location of the bell. Whilst it’s moving down, move towards the door at the bottom left of the room. It’s possible to exit the room before the camera reaching the bottom. Since I missed this once during my record, I lost 12 seconds.

After exiting the room, a guard suddenly shows up. The fewer hits this guard does on you, the better. Yet, the space is quite tight and it’s difficult to avoid him. Now, we need to climb up the wall. Jump towards the climbable wall that’s closest towards the door we just entered the room from and climb up. Now, we do something that’s unique to the Game Boy Color. Whilst climbing up, you will have to drop towards another ladder. For the first drop, it’s fine if you move over to the left. For the second drop, climb towards the top and let yourself drop towards the right and hold up. It’s scary to do, but hold up during the fall. Otherwise it’s game over for sure. After you climbed up, go to the left and exit this room at the top left door.

Now comes to the next trick, depending on how well you execute it, you’ll save more time. The idea is that, when you enter the room… you move towards the right edge of the room. Run down and jump down give or take a tile before the edge. Let yourself fall but hold up at the right time. The idea is that we grab the long ladder a bit down there. Failing this trick is a run ender. It’s no short ladder so be careful of dropping off this ladder. Now, after you are off the ladder, move to the bottom left of this room and climb down. Or be even more risky after this ladder snipe and snipe the ladder at the bottom left like the TAS.

Now, in the next room, don’t climb the ladder down. Midway the ladder, drop down towards the gears. You’ll notice that there is a peg sticking out of the wall. Stand in front of that one and open your inventory to go trice to the right to select the gear. Now, stay on the raised platform and move towards the other side of the room. Drop down to take the silver bar and jump up towards the raised platform. Those ice guardians are quite painful and hurt a lot. The more damage you take, the higher the risk you’ll loose your run. Now, jump towards the ladder from a little bit before the last tile to save the most climbing time.

Now, the clock starts moving. Move as quick as you can towards the button and here comes something I’m still unsure about the fastest way to go forward is. I know you can totally skip the cutscene of the camera moving up to show the statue turning like the_Kovic does in the TAS. Yet, in order to do this, you’ll need to preform some tricky jumps perfectly. It does save a lot of time, yet almost five minutes into an any % run and after preforming various edge corner jumps, that annoying bell part… I find the TAS strategy at the moment of writing too risky. I linked to the TAS a bit higher if you want to see how the TAS does it, but I’ll explain how I do it. It costs 10-15 seconds, but it’s a way safer strategy in my honest opinion. Sadly, using the glitch that Indy can move after the button press for a little while isn’t possible, so that costs us an additional second.

So, press the button twice and watch the cutscene of the camera moving up to show the statue moving. While the camera is moving down, we regain control of Indy. Depending on how confident you are with your jumps and your nerves at this point… Press the button between 7 to 9 times. I personally prefer 9 times. It gives you some room for error. The red brick-thing will be either at 9, 10 or 11.

Now, comes the annoying part. We need to go back up. Go towards the raised platform you notice at the middle top of your screen and jump up and enter the door. You’ll notice we exit at the platform at the bottom of the ladder we sniped earlier. Climb up to the top of it. Now, if you want to be extremely risky, you can do what’s known as a corner jump.

It’s an extremely risky jump that can save you a lot of time and is essential when you pressed the button at the bottom 6 or 7 times. The idea is that you jump from where the X is after you climbed up the ladder and hold left up in the air to land where the other x is. Now, missing this jump means a game over. So, you risk it all here. I was around 5 minutes 18 seconds in my record run and as you can see from the screenshot, I walked into the door after the ladder. Now, we need to do a corner jump to the raised platform at the left here. It’s quite the precise jump so that’s why I was only able to do it after my third attempt in my run. Enter the door and jump towards the ladder after exiting the door. Be careful to not miss that ladder, since if you don’t land on that raised platform, it’s an instant game over.

Now, after climbing up that ladder, go towards the button at the top right of this room. As soon as the statue starts spinning, press it. You’ll watch a lengthy cutscene of the statue going on the rails towards the bell. You will see something drop down from the bell and see the door you entered this room from close. This will take +/- 30 seconds.

Let me also tell you, if you don’t have a spinning statue in a few seconds, you best reset your run. Since now the clock needs to reach the red peg and that’s too big of a time waste.

But we are in the final strech of the level. Now, don’t loose focus in these 30 seconds since we are not done quite yet. Run towards the left and jump towards the ladder to save up on some climbing time.

When you reach the top of the ladder, and grab the 9th treasure at the top left of this room, we need to dance around the ice guardian to reach the climbable wall that’s just outside of the shadow part of this section. Now, when you enter the next screen, drop down at the right from the climbable wall.

Now comes the final life or die trick of this run. We need to drop down somewhere along the purple titles. The best way is where I have drawn a red line. Hold up to grab the climbable wall, but not too soon to not grab it at the top. Since climbing is slow in this game and there is still that pesky guard at the bottom. The idea is to grab the climbable wall as low as possible so you can drop down without loosing too much health and not loose too much health to the guard having some free shots at you. You’ll need to face that guard twice, since you need to enter that annoying jumping room to pick up the seed that dropped down. Now, you can save a little bit of time since the hitbox of the seed is bigger then you think. If you stand on the edge of the tile, you can pick it up.

Exit the room and make your way to the building. If you have health enough, drop down from the ledge outside. Once inside the building, move towards the blue flower tile and standing in front of the water… open your inventory and move three times to the right to pick the seed. Now, it’ll turn into a flower. Now, go up towards the right side of the room to enter the right door. After that, go to the right section and climb up the ladder. Here some luck will be involved to avoid the guard. When you climbed up the ladder, dodge the ice guardian again and now you have the run in the bag. If you don’t make stupid movement mistakes… you’ll be able to finish the run in just a few seconds.

Now, move down the hallway we all know to well into the final room. Pick up the final treasure at the bottom right of this room before you do the final “puzzle”. Now, when you stand in front of the fire… stand as close to the middle as possible. I have lost so much time when standing on the edges, it’s insane. In my record run, I lost close to 10 seconds because of this. Now, while facing the fire, open your inventory and move 3x to the right to select the flower. This will open the chest. Move towards the chest and face up and open it. After that, Indy will say that he found Urgon’s Part and the level ends.

Conclusion

Shambala is quite the insane run and after the first four shorter levels, this level is the first of a set of three quite lengthy levels with a lot of tricky jumps and avoiding enemies. Now, currently the world record is 7 minutes and 51 seconds. I have pointed out where I lost time in this article and if you count that all together, you have roughly 30 seconds.

I honestly think that 7 minutes 30 seconds is humanly possible for this level. Maybe even 7 minutes 20. But, that means there is barely any room for error and you need to take a lot of risks and be very lucky with the guards movements.

Usually, when I’m doing attempts for a new full game any % run, I usually know after Shambala if this is going to be a good or bad attempt. Another level is the Volcano, but the reason why I call it my run killer will be explained when I talk about that level.

Currently, when I’m doing speedrun pratice, I’m trying to perfect Shambala. I want a clean recording of my personal best and I want to see how much lower I can take that all treasures record. Now, my first record for the any % of this level was 8 minutes 55 seconds and for all treasures it was 9 minutes 46 seconds. I have saved a minute for each category for this level, and I can go lower. So, keep your eye out on the leaderboards, since as soon as I preform a run that beats my current record run, I’ll post it.

And with that said, I have said everything about this level for now. If you have any questions about this guide, feel free to ask them in the comments. Also, I wish everybody a happy new year, since this is the first article I’m going to publish in 2024. I also want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to weclome you in the next article and until then have a great rest of your day and take care.

Review: Doom Eternal (PC) ~ Just A Little Bit More

Wikipedia Steam Official microsite

I still remember when I had beaten Doom 2016, I wanted to play the sequel. Yet, for some strange reason, my PC which was strong enough couldn’t run the game. Now, I was planning to build a new computer and recently I did. Now, I have a totally new computer, and I got Doom Eternal for free via my Humble Bundle subscription. Currently, I have beaten the main campaign, not yet the DLC. So, was it worth the wait for the new computer, or should I have played other games first? Well, in this article, I’ll talk about my honest first impression of the game and what I thought of it. I only focused my playthrough on the main campaign. So, no opinions on the DLC and the multiplayer. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article.

Just A Little Bit More

Doom Eternal is a game where the core mechanics of Doom 2016 are taken and expanded upon. Kind of like Tears of the Kingdom did for Breath of the Wild. The first piece of evidence of that move is the story.

In this game, we play as Doom guy. 14 years after the ending of Doom (2016). And of course, we get no explanation why it took Doom guy so long or what happened during that period. We do get some amazing voice acting from an outstanding cast. But the story this time around isn’t the best. While yes, we don’t play Doom for the story… But, this story has some problems.

There is a lot of technobabble in the game. Various things you can understand from context clues, and I mean the word context here in any way shape or form. Others are never explained at all. Of course, we have the scattered lore documents… But, that’s not the way how you pace a Doom story. We don’t play Doom to read notes, we play Doom to shoot demons and save Earth. If there was a bit more: “This is such and such, a member of that demon race that invaded Earth after that energy source was discovered…” or amongst those lines, it would feel a lot less mediocre.

Also, the unexplained 14-year gap between both games isn’t doing the story of this game any good. Quite often I felt I was playing the 3rd game in a story driven series. Where in the second game, a lot a thing happened and step up this 3rd story.

I think the balance between not explaining and explaining things is off here. Suddenly we are hunting for Hell Priests now, why are these important? How powerful are they? Why are we hunting them and… Hold up… Is this taking the gag of not caring about the details of the story to an extreme? Maybe so. Yet, this execution falls flat on its face in my opinion when it takes itself so seriously.

The expanded lore is there through the sometimes quite hidden notes you can pick up. So, if you want to make sense of the story and the events, you can read them. But, like I said… We don’t play a Doom game for reading, we play a Doom game to play a badass and challenge ourselves in tricky arena’s.

Nevertheless, I think the story is okay. I’d give it a just passing grade, out of 10. I just feel that it could have been fleshed out a bit more. Not only that, but I couldn’t help myself compare it to the opening of some of the previous Doom games, where things gradually build up, and we get to learn what everything is. Just like how this game introduces all the returning and new enemies to us.

Oh boy, the enemy roster is quite expanded in this game. And some of the new enemies are fascinating. For example, the Carcass. This enemy can put up energy walls that serve as shields. And they are used to protect their demon kind from an attack. Also, the new Whiplash snake enemies are creepy. They are snakes with whips that are quite annoying to hit when they are moving on the ground. There are other enemies like the Marauders. These just frustrated me to no end.

But I’m getting ahead of myself. At the start of this part of the article, I said that Doom Eternal is an expanded version of Doom 2016. So, if you have played Doom 2016, you will feel right at home in this game. This game is still the action packed and tense shooter where you feel that you are locked in with the demons, but the demons are locked in with you.

Hectic micromanagement

Most of the gameplay loop is still here from Doom 2016. But, like in Doom Eternal tradition, there is more. The first big change is that there is no pistol anymore with unlimited ammo. So, if you run out of ammo, you’ll have to rely on the chainsaw.

You’d think that, like in Doom 2016, you’d use glory kills to refill your ammo as your health. But, oh no. In this game, that’s only for health. If you want ammo, you’ll have to chainsaw attack the enemies. So, it’s a good idea to keep the weaker enemies around to chainsaw them if you are running low. New in this game is that you don’t have to refuel the chainsaw when you are out of fuel. One piece of fuel automatically recharges. You can pick up more fuel if you want or have to chainsaw the bigger enemies.

Now, Doom Eternal got a lot more tricky compared to Doom 2016. If you are quite used to the Doom 2016 combat loop… Well, you will be thrown for a surprise here. This game is even more of a balancing act than before. You have so many options to kill demons, it’s a joy to enter an arena and fight your way through it.

Overall, Doom Eternal is quite linear. You go from A to B and overall, the path is almost always clear on what to do. And if it isn’t clear, a quick glance at the map will help you to figure out where to go next. At first, I was afraid that this would mean that secret hunting would be quite easy, but oh boy was I wrong. When I finished my first level and saw that I didn’t even find half of the secrets, I was surprised.

I can’t wait to replay through some scenario’s and try things differently or look at what I might have missed. Since, sometimes the secrets are quite helpful in your quest. And other times, they are fun collectables to decorate your ship.

Personally, I think this game can be a bit overwhelming. There is so much you can do in this game, it’s hard to keep track of everything. There are so many different types of enemies with their own unique weak points. You also have to juggle your ammo pool and on top of that, you have secrets to find… It took me until over the halfway point before I understood a lot of the finer mechanics of this game.

At a certain moment, the game just started to click. Yes, there is a lot in this game, and don’t expect to be able to find everything at your first playthrough. Unless you are using a guide, that is. Overall, this game took me 14 hours to complete, and I felt I found quite a lot of the secrets. There are several I didn’t find, but that’s for another playthrough.

The gameplay loop is mostly the same as Doom 2016. You go from arena to arena, shooting up waves upon waves of demons. If you stand still or let yourself get cornered, you’ll die. In this game, you can pick up extra lives. Now, these extra lives are extremely worth it. They respawn you when you die without you having to reload from a checkpoint. Let me tell you, if you think that this makes the game easier, oh boy… At the final three levels, I had close to twelve one ups in the bag. Even while being careful, I had zero of them at the final boss fight. This game will punish you if you don’t keep moving and prioritize certain enemies.

If you kill the weaker enemies right away, you’ll be in trouble. Since, it’s quite easy to run out of ammo. Even when you fully upgrade the ammo cap. Then, you’ll have to stagger the weaker “fodder” enemies to chainsaw them for ammo. Or blow up barrels for ammo. Sometimes I felt I wasn’t playing a shooter but an action strategy puzzle game.

Especially because this game becomes a sort of game where you have to make quick decisions. Remembering your controls and what does what is essential. I even mapped various things to my mouse for quick access. The trickiest thing is deciding if you chainsaw or glory kill the fodder enemies. Do you need health or ammo? Since, chainsawing fodder enemies gives you less health than glory killing. I do have one complaint about that, if you have the bad luck a stronger enemy comes in front of you, and you press the chainsaw button instead of the glory kill button, the animation of “not enough fuel” takes a bit too long before you can really preform your glory kill or chainsaw the right enemy… Or even shoot.

Outside the shooting, this game turns into something resembling the modern Tomb Raider trilogy. There is a lot of jumping and platforming puzzles in this game… So much so, that I even considered subtitling this review “Doom’s Identity Crisis” where I started to compare both games. In most cases, the way forward is very clearly signposted, so it’s quite rare to get lost or not know where to go. In very rare cases, it was not. It was either a swing bar being a bit too hidden or a switch that I didn’t know I had to hit. For example, in the later levels, swimming sections gets introduced. In these sections, there are tubes you can shoot into to shoot a button. Thankfully, I know from previous Doom games that this is a mechanic in the series, but newer players will have a tough time figuring that one out.

Happy journey

This article first started out as a first impression article. Since I played this game with a lot of breaks in between, I felt that I had to play this game again for a longer time to fully form an opinion. So, I played it quite a lot these past days and I even finished it.

I wondered if it’s better to play this game in one long sitting or in short bursts. To be honest, I don’t have a clear answer on that. The game is a lot of fun to play and when you get into the rhythm of things, it’s hard to put down. But on the other hand, I felt that this game was repetitive in longer bursts.

Now, during my research for this article, I noticed that a lot of people praised this game for it’s polish and smoothness. I do have to agree for the most part. Visually, this game is amazing. It’s gore and creepy in the right places and gorgous when it needs to me imposing. Very rarely I encountered some visual strangeness. Sadly, a few times I noticed some rough parts of the game. A door texture in the main hub here, a floating arm there.

Something that I felt that was off is when the Archvile spawned enemies, they don’t come alive right away. It’s an amazing effect to see them get “build to life”… But, quite often it took a few seconds for them to become active. As if the newly generated object was loading in the code of the AI for that demon. It felt jarring sometimes especially since this game runs so smooth. Just like me having the game sometimes not boot when I change my screen resolution.

Something that’s also quite impressive in terms of the visuals is the fact you can dress up your slayer as you wish. There are a lot a cosmetic options and skins you can unlock. Some of them ingame, others via cosmetic DLC. It’s amazing to see that all the cutscenes and reflections in game change as well. But, the cosmetics don’t give any buffs or change anything gameplay wise. So, having around € 90 of cosmetic packs in the Steam store, no thanks.

In terms of preformance, this game ran amazingly on my new computer. I had quite the smooth framerate and I have to agree that it’s optimized quite well there. Yes, the game is overwhelming and there is a lot going on… But, all sound cues and visual cues still give the player the information they need. Very rarely I nocited some input lag with the jumping.

The controls are quite good as well. Thankfully, the keys are shown in the UI, so you can quickly find what you are looking for at a glance. The UI isn’t “in your face” but gives you a lot of information as well. The only annoying thing in terms of the controls is that near the end of the game, you have to “use” some doors instead of what your are used too, runnig up to them and open them.

Now, I touched upon sound cues earlier. In terms of the music and sound effects, this game is just amazing. You’ll have a hard time playing this game without the sound. There are so many sound cues like low health or bosses charging up, it’s quite important. Thankfully, most of these sound cues also have a visual cue so deaf people won’t have trouble with this game too much there.

The music as well is amazing. The heavy metal tracks by Nick Gordon just pump you up for the action and add some amazing atmosphere to the game. During writing of this article, I have beene listening to my buddy Kovic his arrangement and I’m reliving the game again. I just have a weak spot for heavy metal soundtracks from shooters.

Now earlier, I said that I mostly agree that this game is extremely optimized. Sadly, I did encounter a few things that raised my eyebrows. First of all, sometimes after ammo depletion of one of my gun suddenly switched to the BFG. In the hectic fight, I didn’t notice that right away and the amount of times I shot a BFG round without wanting too, is just sad.

Also, I did notice some minor bugs. Twice, I clipped through the floor while climbing raising platforms. Sometimes I found a spot where I could clip into the level geometry. Yeah, some parts weren’t solid. Thankfully, these parts are very far and few between.

One thing that really felt “bad” is one boss fight. I’m sorry but the Khan Maykr boss fight is just silly. Just like others, I quite often ran out of ammo during that boss fight. Now, it turns out that when you shoot the new minion enemies in the head, they drop ammo. This is fine and all, but Khan Maykr eletricifies half of the arena and there are no fodder enemies. So, if you really run out of ammo… Though luck. That means you have to redo that boss fight. And how do we learn that these minions drop ammo? Well, from the codex page of course in the menu… Unlike all the other new enemies where you have an introduction screen with their weakspot.

This bossfight was needlessly hard and I honestly didn’t like to play it. Since, a few too many mistakes in your ammo management and it’s game over. Even all other boss fights spawn fodder enemies for you to heal or get more ammo. Why not this time? You can’t recover after a few mistakes and that just feels unfair. Especially when you read online that several weapon mods are quite effective… But, what if you weren’t focussing on these mods?

One other thing that I felt was disappointing in this game was that some mechanics are underused in the main campaign. During one moment in thte campaign, you can take control of a Revenant. You have a battle as that demon. There are also upgrades for that fight in your suit. But, this is only a short fight and once during the entire game. But maybe I can experiment with that more in the endless battles or the new battlemode that update 66.6 brought.

Now, I fully know that I haven’t talked about everyting this game has to offer. But there is just so much that this game has to offer that talking about everything would make this review take hours to read and weeks to write. So, I’m leaving various things as a surprise for you to discover when you give this game a shot.

Conclusion

+Addictive shooter loop.

+Amazing music and audio design.

+Great animations and visual presentation.

+Replay value in a linear shooter.

+Secret hunting is a lot of fun.

+Amazing controls.

+Great voice acting.

-This game can be a bit overwhelming, so it’s easy to forget certain mechanics or features.

-Very minor visual hickups here and there.

-Presentation of the story. A bit too much reading for certain lore points and twists to make sense or have any kind of impact.

-Too many cosmetic DLC’s.

If you enjoyed playing Doom 2016, you’ll love this game. This game is an amazing action game where quick decision making is key and central to the gameplay. I only have two major problems with this game.

First, is the story and how a lot of the lore and background information is explained in notes. Notes that are sometimes hidden in secrets. It’s a shame it’s presented like that since the pacing, writing and voice acting is amazing.

Secondly, the game is a bit too filled with content. This is a very tricky balacing act since as a casual player, you can only remember so much. The game is a bit too hectic to always remember that you have challenges and such. Thankfully, this makes the game quite replayable. Hopefully, the second time you play it in a different way so you unlock the other things.

Now, I’m happy that I played Doom Eternal. I can’t wait to start the two DLC campagins and explore all the mechanics and modes that I have missed. This game is amazing ride and an amazing follow up to Doom 2016. In my Doom 2016 review, I wondered if this game fixes a lot of the grips I had with Doom 2016. They set such a big step in the right direction. I honestly think that if in the next Doom game, they explain the lore eabout certain things more.. I think I’ll have a hard time finding flaws in this game.

If you enjoy action shooter games and don’t shy away from an interesting puzzle… This game is for you. You don’t need to have played Doom 2016 for you to play Doom Eternal. It wouldn’t surprise me that this game will be on my top 10 games of the year list. It is an amazing gamee with a few flaws but overall, these flaws didn’t hinder my enjoyment with this gem of a game. While the main campaign will take you 14 hours, I can totally see myself sinking a lot more hours in it.

And with that, I have said everything I wanted to say about this game. I want to thank you so much for reading this article and I hope you enjoyed reaeding it as much as I enjoyed writing it. I hope to be able to welecome you in another article, but until thene have a great rest of your day and take care.

Score: 90/100

Review: Persona 5 Royal (PS4) ~ Changing The World

WikipediaOfficial microsite

Exclusives are a strange thing. I heard quite a lot of things about the Persona series and how it captured the hearts of so many people. Persona mainly releases on PlayStation 4. Two years ago, I decided to bite the bullet and bought myself a PlayStation 4 Pro to play Persona 5 to see what the fuzz was about. Not too long after I had beaten the game for the first time, the ports to other platforms got announced. Oh well, that’s life sometimes for you. Now, I have another platform to play games on, and I’m glad I bought my PlayStation 4 Pro. At first, it was my Persona 5 Royal machine, even when I had a lot of other games for it. Now, why did Persona 5 Royal struck such a cord with me? Is the game really that good or am I just blinding myself to not feel buyer’s regret? Or am I just overlooking the flaws in the game…? Well, in this article, I want to talk this game that almost was my game of the year last year. I hope you are ready, since here we go, let’s dive right in the world of the Phantom Thieves, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Changing the world

To keep spoilers to a minimum in this article, I’m going to skip over various plot details and keep some parts vague. Since, this game is best experienced as blind as possible. Then, you get the most out of the story.

The game opens in a casino where you have to escape. Our main protagonist gets caught and detained by the police. The questioning starts, and you start telling the story from the beginning.

The protagonist got transferred to Shujin Academy in Tokyo after an incident where he tried to help a woman being harassed by a man. During his probation, he stays at Café LeBlanc, which is owned by a friend of his parents. Now, it doesn’t take long before the usual Persona story elements start with the Velvet Room. A strange app also appears on our hero’s phone.

After his first few schooldays, he gets in trouble with an abusive gym teacher. After that, they discover a Palace not too far from school. This Palace is a world manifested from warped emotions. In there, they learn who that gym teacher actually is, and things go from bad to worse.

In general, most of the story follows a similar structure. The main story is divided up into chapters. Each chapter introduces new characters and a new palace. The main goal of each chapter is to conquer the Palace in time before the looming treat stops you from doing so. This can go from being sued or expelled, the stakes are always high.

In terms of writing, the game sometimes gets quite predictable. Quite often I was able to predict what was going to happen. Now, does that make the story less interesting or thrilling? Heavens no. This story’s pacing and execution is extremely well done. Let me give you a few reasons why.

For of all, the voice acting. I already loved the voice acting in Persona 5 Strikers, and I love it here. I have nothing to critique nor complain about the voice acting in this game. It really pulled me into the world of this game and took me along for the ride.

Secondly, the theme of the story is wonderful. It doesn’t shy away from sensitive subjects and explores them. The character growth in this game is really well done and made me (want to) replay the game several times to even explore all the side stories with side characters.

Thirdly, the openness of the game helps the replay value of this game so much. You have more than enough time to beat the Palace in each chapter, so you can start exploring the world of this game. Making it so that you see new side stories each and every playthrough. There is also a way to romance the female characters, which also gives bonus scenes on certain dates.

And finally, the game does take its time. I mean, this game will take you over 100 hours to beat. And that’s if you know what you are doing. There isn’t a lot of padding either in this game, since each chapter brings depth to the characters and makes you appreciate them even more. Also, spending time with all the characters can be very beneficial during your playthrough.

The only negative I can say is that the new chapter and character in the expanded Royal version of this game is over before you know it. Let’s just say that the time you get in that final chapter is extremely short, making the character growth of the new characters somewhat shallow. Which is an extreme shame since the subjects it tackles are fascinating to explore and the new characters are extremely fun to use in battle. I wish you got a bit more time to explore around and use the new characters and your new abilities. But, that’s really the only thing I can critique about the bonus chapter, the short length of it.

Decisions, decisions

Unless you are using a guide, I think it’s quite impossible to experience everything that this game has to offer in your first playthrough. There is just too much content in this game, it’s insane. Trying to explain everything or critique it all in this article would lead to an extremely long article which might be a bit overwhelming to read.

So, let’s talk about some core mechanics first. At its core, there are two main gameplay sections in this game. Inside and outside the Palaces. First off, let’s talk about the Palaces. These are the dungeons inside the game, the main goal of each chapter. Each chapter’s story builds towards a boss at the end of the Palace and tackles a certain theme like abuse, greed or being self-centered. In these dungeons, you fight shadows in a turned based fighting style.

Now, explaining the whole battle system would create a whole article in itself. There are so many ways to tackle a battle, it’s insane. Having the correct strategy for a battle is half the battle. So, in the Palaces, you can make use of your Persona. These Personas are basically your ticket to being able to use magic. Normally, each character can only use one Persona. But, the main character can use multiple. So, you have to set up your Personas and your characters up just right to tackle the challenges of each Palace.

Not only that, it’s highly recommended that you discover the weakness of your enemies, since that not only does more damage, but you can also chain extremely strong combo’s with your allies. And let me tell you, these combo’s can mean the difference between life or death. Oh, but there is more. You and your allies also have weakspots, so you need to be careful with who you choose, since guess what… The enemies can also chain attacks when hitting weakspots.

If you played this game, you know that I’m leaving out quite a lot of things from the battle system here. From ailments to even negations with the enemy. Yes, you can negotiate with the enemies for more money, items or even joining your team. Oh, there is also a mechanic where stronger enemies can take your allies hostage and make the fight even more difficult for you.

The diversity in the battle system makes it that each new playthrough of Persona 5 feels new and unique. I have played through this game 3 times already and each time, the dungeons feel fresh even when I know what to do and solve the puzzle inside the dungeon. I’m able to prepare myself better in the Velvet Room to create the best setup to tackle the Palaces even faster to see more of the side content I haven’t seen, or I enjoy quite a lot.

Now, you might think that with all these mechanics I’m touching upon, the game is quite overwhelming. But, surprisingly, it is not. The first chapter of the game is an extremely well disguised tutorial. It teaches you all the mechanics slow and steady and let you get used to the mechanics without throwing them all at once to you. While there are a lot of mechanics, all of them stay relevant during the game since depending on your actions, you make certain things easier during your Palace investigation.

So, decisions are quite important in this game. Not only in how you tackle the battles and who you level up but also outside it. Basically, this game is also a simulation. You still have to go to school and live a normal life. Meanwhile, you can explore Tokyo and deepen your bond with other characters, tackle side quests, improve your skills, play mini-games, create better Persona’s in the Velvet Room…

All of these actions are quite important. Let me give you an example. If you deepen your bond with main or side characters, you improve their Confidante rank. There are 23 characters that have their own side story and seeing them through can give you amazing advantages. Things like not having to fight enemies that are below your level, cheaper healing items, more attack styles or even random stat boots during fights.

Keeping a calendar on who is around where and what actions you can do when is important. I even had a small notebook for taking notes next to me during my playthrough. Now, in all this chaos, it’s easy to forget that there is a bonus chapter in this game. Let me tell you, there is a way to unlock that chapter, but you have to prioritize certain characters that isn’t really well hinted at. Thankfully, there are spoiler free guides for it on the internet. It is the only guide I had to use, since I wasn’t able to figure that one out.

If I just gave you the impression that this game is easy, well, think again. This game made me think and strategize quite a lot, and if you don’t upgrade the right characters, don’t have the right Persona or don’t master the core mechanics, you will make this game quite frustrating. Thankfully, if you lose during the chapter boss fight, it’s possible to rewind a few days to give you the chance to prepare differently and maybe defeat the boss then.

Gameplay wise, the depth of this game is impressive. I highly recommend that you save your game quite often and make use of those different save slots you have. Outside the Palaces and in certain area’s of the Palace you can save. There is no autosave in this game and the prompting of saving is after certain important story events. While you can’t name your save files, the save file displays quite a lot of basic information for you to learn which one is which. Or you could take notes in an Excel sheet like I did.

Something I also want to mention is that the digital manual on Atlus’s website is also extremely well done. It explains the game extremely well and gives you general tips and tricks to understand everything and why certains things can be helpful to you.

Something else I want to mention is that there even a new game plus. When you reached an ending, since yes… there are multiple endings in this game, you can restart the game. Yet, there are certain things that carry over from one playthrough to the next. This article on PushSquare explains very nicely what carries over and what not. And speaking from experience, don’t go for the good and final ending on your first run in this game. Yes, the final chapter is short but unprepared it will kick your butt. Maybe I leveled the wrong characters but I had a way easier time after I started new game plus.

Personality everywhere

This game is dripping with personality. The visual presentation of this game is something of a masterclass. It’s bold, loud and proud and uses the anime and comic book style extremely effectively.

I find it extremely impressive how they worked the personality of the characters in the visual prestation of the menu’s and the UI. Everything brings it’s own charm and just brings the game more alive.

I’m also glad that I played the Royal version of this game instead of the original. Since, the Royal version of the game brings so many improvements to the game and it improves thee game even more. I have been skimming through this amazing list on Reddit and congrats to the everyone whole helped there since this is such a nice list. And these changes add so much to the personality and style of this game.

Now, the visual presentation of this game is proud and loud and this carries over to the animations as well. In various RPG’s I play, near the end I want to skip the battle animations but in this game, I don’t want to do it. Maybe I’m too invested in the story and presentation but I feel that even near the end, the impact of the attacks still keep hitting strong and statifying. Sometimes, it’s over exaggerated, but it always fits the personality of the character and just eye candy.

The visual presentation is always consistent and runs at a stable framerate. And on top of that, the soundtrack hits the spot extremely well. The opening theme and battle theme are two of my favorites. I never thought that a battle theme with lycris while hit so hard and not get boring or repetitive. Of course, it doesn’t play during all battles but still, the tracks with and without lycris are all amazing. They all enhance the current mood of the story fit the comic book artstyle of this game like a glove. They are so good, that I sometimes tried to make my attacks sync up with the lycris or just noticed myself signing along with it.

The sound effects are also extremely well done. The sound design helps to tell the story quite a lot and helps you during gameplay to get some useful information when enemies are nearby or give you more information. Some of the sound effects are well engrained into my brain so I know what action I need to take if I encounter it.

Honestly, I have a really hard time finding flaws in this game. The controls are amazing, the menu’s are a joy to use and there is some much depth that actually changes the story progression, it’s insane that this game works with one 1 crash in my 250+ hours of gameplay and I think that might have to do with my PS4 overheating on an extremely warm day… Also, I didn’t notice any bugs or glitches during my playthrough…

Besides the short bonus story chapter, there is barely anything to critique in Persona 5 Royal. Maybe the lack of an autosave can turn some people off but I didn’t had such a big problem with it. I have played games that have longer interruptions between when you can save… Corpse Party BloodDrive and Book Of Shadows, I’m looking at you. Maybe the predictable story can be a turn off for some, but personally, I didn’t mind that. Since, the way the story is paced, the writing, character development and the voice acting add so much personality.

I can understand that with the short additional story, players who first played the original and then the Royal version might feel cheated and might feel that this upgraded version is cheap and a cash grab. That’s a totally fair critism to make. Yet, I feel that it doesn’t make the whole game bad. It’s still the amazingly well crafted Persona 5 at its core.

Something I personally found a bit undercooked was the Thieves Den. Besides playing the addictive card game with the main characters you unlocked, I feel that besides a glorified showcase of your achievements, a sound box and a gallery… It just feels like bonus stuff from a collectors edition in a nice jacket. It’s not bad, but in my now 4th playthrough I rarely visit it. Besides being able to play cards with the main cast, I felt I had no real reason to go there. Maybe if it had a bit more gameplay like being able to play all mini games outside the story or more card games, that would have been amazing. The basic idea is there and it’s an amazing way to rewatch all the cutscenes or listen to the music in game instead of it being in a menu… But, it feels lacking in some area’s.

Now, when I look online to other reviews, a lot of people who didn’t like Persona 5 compare it to previous entries in the series. Currently, I’m also playing through the other Persona games and I enjoy them quite a lot as well. While I can see the argument about the theme of Persona 5 not clicking well if you first played Persona 3 or 4, but I just see it as a new world/setting with the Persona mechanics. A totally new take on formula and setting.

I actually talked about my biggest gripe with the game earlier. I personally highly disliked the way to unlock the bonus chapter in this game. It should have been better hinted at since if you start on it too late, you lock yourself out from it. So, if you want to go for the 3rd semester, please read a guide on how to do it… It isn’t difficult but you’ll need to make time for it.

And that’s everything I want to say about this game for now. I left a lot of gameplay mechanics out for you to discover if you are interested in this game. But, I gave you a general idea on this game and I think it’s high time to go to the conclusion of this review.

Conclusion

+Excellent story

+Addictive gameplay with loads of depth

+Extremely replayable

+Very diverse gameplay in each dungeon

+Top notch visual presentation and art style

+Amazing soundtrack

+…

-Thieves den is a little bit undercooked.

-The bonus chapter of Royal could have been handled better. (Too short, not enough time for the character development like in the main story)

-The way how you unlock the addtional chapter is too hidden.

Oh boy, Persona 5 Royal. Last yeaer I had a very difficult time deciding if you or Desperados III would take the crown as my favorite game I started in 2022. One of my main reasons why I wanted to buy a PlayStation 4 was because I wanted to experience Persona 5. From those who played it, I heard so many great things and I can honestly see why now. In 2022, I had a hard time not playing this game, since I wanted to review other games on my blog as well… But, I have spened so much time on it.

It won’t surprise me that I’ll play through this game every so often like I play through my childhood favorite Indiana Jones and the Infernal Machine. Personally, I can highly recommend this game to everybody who enjoys playing JRPGs or turnbased RPGs. This game is one of the best games I have played in recent times.

I mean, all the cosmetic DLC is now free on PS4 ever since the release of the ports to the other systems. While I played it on the PlayStation 4, I looked at the review on other platforms and it’s doing amazing.

I didn’t want to finish this game, since I didn’t want the ride to end. It’s rare that I feel as strong for a game. I remember that for games like Zero Escape or Nightmare Reaper. This game and its world really pulls you into an amazing adventure that really pulls on your heartstrings sometimes and doesn’t let go. I played this game from start to finish 3 times now and I’m thinking to play through it again for a 4th time during my fall break in a few months.

Thank you Atlus for creating this amazing title and I’m so happy that I experienced it. I had quite the hard time in writing this article, since I honestly didn’t know how tackle it since there is so much to talk about. It’s mindblowning how much and how much deepth this game has with barely anything feeling shallow. If you play this game, do like the loading screen says. Take your time, enjoy the game and relax.

With that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article eand I hope you enejoyeed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 100/100

First Impression: The Legend Of Zelda – Tears Of The Kingdom (Switch) ~ Where To Now?

WikipediaZelda.com page

In 2017, Nintendo changed the open world adventure game genre forever with Breath of the Wild. We got a game where freedom was the central mechanic in the game. You could play it however you want and have your own unique adventure. Two years after the release at E3 2019, we got our first teaser that a sequel was in development. In May 2023, that sequel finally released. Now, is this sequel worth our time and money? I played this game and after several hours, I’m ready to give my opinion on the game. I haven’t beaten the game yet, but I’m quite close to the ending, hence why I place this review in the first impression category. So, let’s dive right into Link’s latest adventure and let’s take a look if it’s a game we should be playing or if it’s one that we are overhyping since it’s getting high scores across the board from other reviewers. Here is my honest opinion, and if you want to say something about this game and/or the content of this article… Feel free to do that in the comments down below! Enough stalling, let’s go!

Where to now?

In this game, we take control of Link. In this story, Link and Zelda are investigating strange tunnels underneath Hyrule. While exploring these tunnels, they come across some ancient evil. This ancient evil awakes from its slumber and after a small battle, Zelda disappears, Link gets wounded and the Master Sword almost gets destroyed.

After that, Link gets rescued by a strange figure who heals his wounds. But his arm was beyond saving so that strange figure gives his arm to Link. After that, Link walks out of the cave where he was recovering and finds himself in the sky, ready to explore the new world… so he can start his quest to try to find and rescue Zelda.

Since you can experience this story at your own peace and order, it’s difficult to review this story. Due to the fact you can experience it out of order, some dialogues have to be kept vague and generic. Since, writing separate dialogue for each possible option would be a nightmare to write, program and debug.

Yet, I feel that in this game… The story and world building is more present this time around compared to Breath of the Wild. In Breath of the Wild, I felt that each town was its own mini-story with only the main plot holding those stories together. But, in this game, there are a lot more things in the world that gives life to the world. The main and side story segments are more spread around on the map. I can’t really put on my finger on exactly why, but I felt that Hyrule was more alive this time around compared to Breath of the Wild.

Something that can also make or break your story is the voice acting. In this game, apart from your grunts and things of that nature, we have a silent Link. The voice cast for the English version is extremely solid. Overall, I find that the voice acting in this game is good. Here and there, some scenes are dancing on the line of over acting, but I don’t dislike it. I think that the biggest issue is that a lot of people were used to the characters being silent. When characters are silent, you tend to put your own voice and tone on that character. This makes it impossible to find a voice for the character that everybody will like. So, I can understand why people dislike the voice acting in this game.

Honestly, the voice acting still drew me into the game. I feel that they are going on a good path forward here, and Nintendo should start to experiment with putting more voice acting in their games to see what works and doesn’t. Since, I that’s one big thing I missed in a game like Pokémon Scarlet and Voilet. Granted, the grunts of the NPC’s make them adorable, which fit this game nicely.

So, overall, with a world that feels way more alive and a story that’s more present while you are exploring the game… I feel that they improved that over Breath of the Wild by a more than a mile. Yet, I feel there is one issue at the start of this game that I didn’t have with Breath of the Wild. I quite often asked myself, “where to now?”.

After the tutorial sky island, we get dropped into Hyrule. So, we think that the world just has some sky islands now. And then suddenly, you learn about something in the underground. So, you think… Oh, caves. But then you find a hole that goes deeper and deeper… Almost to the center of the world. And then you find out that the map almost doubled in size. I felt overwhelmed at what to tackle first and where to go next.

Is this an issue or a blessing? Well, that depends on your playstyle and how you want to tackle this game. I see this game as a giant playground that we can explore and have amazing adventures in. Like I said earlier, the world now feels way more alive, so there is a lot more to do and explore. Yet, if you want some guidance, the main quest line does an excellent job at pushing you towards your next objective. But, do explore around in each area, you never know what you’ll find.

How shall we do this?

If you asked me to talk about each mechanic in this game, both old and new, we would be here for a while. A long while. The amount of things you can do in this game is so vast, it’s like asking which games you can play with a few balls.

At its core, this game is Breath of the Wild with a lot of new mechanics. And I really mean, a lot. Let’s start by talking about Link’s new abilities. In this game, you have four new abilities. First is the Ultrahand, compare that with Magnesis from Breath of the Wild… but this time you can pick up almost anything. And then, you put two logs next to each other, and you notice that some green liquid puts them together. And then it doesn’t take long before you learn that you can build a ton of machines by putting a lot of things together.

And then you wonder what would happen if I put a rock on your sword? Well, why not use the second new ability, then? Fuse. This ability is just insane. With this, you can create various new weapons and just do unique things. It’s a lot of fun to experiment and learn which things do what.

We do have two other abilities as well. Let’s talk about recall first. With this ability, Link can rewind time on an object for a set amount of time. I’ll explain it with this example. Image an ice-cold river where rafts are flowing over, yet you have to reach the other side. Well, when you hope on the raft and use recall… the rafts goes against the flow back to its previous position, helping you to cross the ice-cold river.

Finally, we have the Ascend ability. This ability feels like a sort of cheat, since whenever there is a flat surface you can stand underneath, you can ascend through the ceiling to the top. And it’s used so well in this game, it’s insane.

You don’t have the abilities from Breath of the Wild anymore, but these just open a whole other way to interact with the world and sets the two games apart and makes both of them unique. Now, I haven’t talked about all abilities, but let’s talk about the new champion abilities.

This is where I have one problem with the game. The new champion abilities are fine, while I miss Revali’s gale. But, the way to activate them is annoying sometimes. After you have completed a champion quest, you unlock their ability. Their spirit runs next to you and when you want to use their ability, you have to get close to them and press “A”. Now, this is where the issue lies.

It’s way too easy to press “A”. Often, I activated one of the abilities by accident. You don’t want to know how many times I activated the Sage of Wind’s ability and saw my sweet loot go over a cliff edge… Or my trying to find the Sage of Fire since I want to break a break-able wall, so I don’t have to use my weapons or a bomb flower. At the other hand, it’s a blessing that they help you fight, and they helped me to get out of tight spots… But, sometimes it works against the player.

Sadly, this isn’t the only small problem this game has. Another annoying problem in my opinion is that when you enter a shrine where all your items are taken away to have a special and unique challenge… Don’t pick up the enemy loot when you want to keep it. Since, when you get your items back, you don’t always get the loot back you picked up. I learned that the hard way. Since, I wanted to charge my battery for Zonai devices.

Oh yeah, that’s another big thing. Remember the Master Cycle Zero in Breath of the Wild? Well, that’s back in a way. But this time, it’s way more than just a bike. Earlier, I talked about how you can build machines with Ultrahand. Well, with Zonai devices you can do some much more stuff. Image making a raft and placing a fan on top of it. Put that raft on the water and activate the fan and away you go. And this is truly the tip of the iceberg on what you can do. Let me just say that people already build things that allow them to fly or make tanks. Yes, tanks.

While there are a lot of build tutorials online… personally, I highly recommend toying around with it yourself. I feel that this game is the strongest when you go in blind and try to do your own thing. I don’t mean that you can’t inspiration from others, but I’m saying that you should make your own adventure in this game. Just like if you want to use the duplication glitches in this game. Yes, there are duplication glitches in this game. While Nintendo is trying to patch them out, a new one or ones are discovered not too long after. Personally, I’m not using these duplication glitches since they would ruin the magic of trying to use what I find for me. But, that’s the beauty of this game… You are free to play it how you want.

Making steps towards the end

I know that I’m leaving out a lot of mechanics from this review. To name just a few: the improved stables, the return of the koroks, the whole depths, the wells… There is so much to do in this game, it is insane. Maybe a bit too much since some things can feel a bit undercooked like the main Gerudo quest before the temple.

Everytime I play this game, I feel like I’m taking more steps towards completing this game. Personally, I try to avoid following guides as much as possible since I love the feeling I get for discovering the solution myself.

Yes, sometimes I run into small little problems like having to fight to remove an icon from the map and place another… But, apart from some minor issues, I have a lot of trouble finding negatives in this game. The controls of this game are excellent, responsive and a joy to use. Sometimes I struggle a bit with rotation and Ultrahand but this happens so rarely and most of the time going out and back into rotation mode fixes it for me.

Also, the game is less silent during exploration. The enviroment sounds are much more present and we get the clamic envoriment tracks being played more often. In this game we get a mix of old and new music and the soundtrack of this game is just amazing. I have to admit that I listen to it while I work from time to time. It just brings back memories of me playing the game.

The game isn’t short at all. According to Howlongtobeat.com, this game will take you at least 60 hours to complete if you don’t use a guide or use speedrun strats. But, have you seen that avarge for 100% completion? That’s close to 230 hours.

On top of that, this game isn’t a cake walk. There are a lot of area’s where you really need to be on your guard. It’s a game that where when you learn the mechanics and how to world works, the easier the game gets. Yet, you have to be on your guard. There are ways to make things a lot easier, but these still require either skill, grinding or both.

Now, visually this game is stunning for the Nintendo Switch. Compared to Breath of the Wild, this game is a huge improvement in terms of the visuals, presentation and animations. GamingBolt wrote an amazing article comparing the visuals of Breath of the Wild and Tears of the Kingdom. Honestly, I have to agree with GamingBolt on this one. Visually, this game looks a lot better than Breath of the Wild but the Nintendo Switch is showing it’s limits sometimes. But, these moments aren’t too frequent and mostly fix themselves.

Now, this game runs at 30fps. Stable, I rarely to never actually noticed frame drops. Now, some people are saying that this game should run at 60fps or higher or “look better”. I even hear arguments that this game look like it’s stuck in last decade. Please, don’t let these comments pull you away from this game. This game runs smooth and 30fps is still very playable. Also, having a higher framerate (then 30) doesn’t mean that the game runs smoother. For some people, they don’t even notice the difference between 60pfs and 80fps. Why does it matter as long as the game runs smooth? As long as you don’t have any visual glitches and everything reacts like it should without delay? I just want to enjoy playing a game with a stable framerate than worrying about how high that framerate number goes. And that’s what Tears of the Kingdom really delivers in both handheld and docked mode with a minimal amount of issues. But, I honestly think that most of these issues don’t come from the 30fps but more from the aging hardware of the Switch.

You might have noticed that I compared this game a lot to Breath of the Wild. That’s because this game is promoted as the direct sequel to Breath of the Wild and it has a lot of subtle references to it. Just like there are a lot of easter eggs and references to previous titles. Yet, I feel like the two titles can’t be seperated. If you enjoyed Breath of the Wild, you will have a blast with this one.

Honestly… When I started playing this game, I was afraid that this game was going to be more of the same. That it would be a rehash of Breath of the Wild with a new story. But no, what we got is more than that. We got new unique mechanics, two new layers in the world, a more alive world, a lot more side quests and side content… Nintendo raised the bar again. Now, I’m honestly worried that the sequel to this game might become too big for it’s own good.

If I have to be overly critical, then I do have a few things I would love to see improved in the sequel. First of all, make the core mechanic of the temples/dungeons more unique. Please, stop with the “active x amount of terminals” since it just doesn’t help to make them unique. I feel like this time around they blended in more since you didn’t have the interactions with the Divine Beasts. The quest before entering the dugeon is a lot more memorable… But, thank you for letting us enter the dungeons after beating them.

Secondly, while this game brings a lot more to the table compared to Breath of the Wild, the core structure is largely the same. Weapons that brake easily, no real “dungeons” where you find a new unique item anymore, a ton of shrines dotted around the map… And on that level I totally understand why some people are seeing this a sort of DLC to Breath of the Wild. It’s a fair point to make. Something Nintendo can do for example is have less but longer shrines in the sequel. Or maybe even have the abilities in the big dungeons instead of the tutorial area?

Thirdly and finally, I’d love some quality of life improvements. A search bar on the map would be amazing for example. Also, give us the ability to pin a side quest AND a main quest to the map instead of abusing beacons for that. And if I’m allowed to really nitpick, I feel that in this game the visuals of a discovered shrine and a not yet discovered shrine are too similar… I “rediscovered” shrines quite often compared to Breath of the Wild.

Tears of the Kingdom took the new formula in Breath of the Wild and expanded on it. It added a lot more depth. If Nintendo takes this formula and polishes it even further and change things around they’ll have an instant hit on their hands. Don’t get me wrong, this game is incredible but it has some flaws that can’t be overlooked. Some critisms like it being more of the same are in a way valid, yet if that bothers you… is up to you.

I honestly feel that this game totally deserves it’s score. It’s one of the best games I have played and will play this year. I highly recommend it to everybody who enjoys playing Zelda games, action/adventure games and open world games. But, I feel like Tears of the Kingdom blows me more away then Breath of the Wild. But, that might be because I’m now more used to the new Zelda formula compared to the previous time.

In any case, that’s everything I wanted to saw about this game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care!

First impression: The Safe Place (PC – Steam) ~ Playing With Emotions

Steam store page

Remember two games I have talked about in the past before? Little Kite and Repentant? Well, the developer Anate Studio released his newest game last month. The developer was so kind to provide me with a press key to review and talk about this game before release. But, due to life getting extremely busy… I didn’t have the time to actually write something about this game until today. As usual, you’ll get my 100% honest opinion about this game and if this new point-and-click game is worth your time or not. If this world is really a safe place right now, or if we should do something about it. In any case, let’s dive right into it, and feel free to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article. I’m always curious to read those.

Editorial note: this article is written while the game was in v1.1

Playing with emotions

Just like in all previous Anate Studio’s games, this game tackles heavy subjects. In this game, the story is about self-sacrifice and a troubled childhood. In this game, you play as an engineer, Alexander. He lives in the post-Soviet era, which was in the midst of an economic crisis.

One night, he meets a young girl called Christina while waiting for the bus. Things go south from there, and Alexander commits a murder in front of her and covers it up. While the girl promises to keep silent when he helps her, things might and will go even more south from there.

In terms of writing, the story is well tense. There are two majors threats loomed over our main character and they are equally thrilling. Should Alexander deal with the troubles of the economic crisis, or should Alexander make sure that all the traces to the murder are covered up? This struggle also comes back in the writing, making it even more tense for you as the player.

Something I want to mention as well, is that I found it extremely lovely to see the dev diaries on the studio’s YouTube channel. For example, in this video, we see how the first scene is inspired by a real life bridge in Ukraine. You see it all come together in a time-lapse, and you see how much detail and love has been put into this game.

This whole game is also voice acted. I have to say that compared to the previous game, the voice acting has improved quite a lot. The voice acting is a lot less monotone and has a bit more feeling into it. From the three games I have played from this studio, I feel that this is the best voice acting yet. While the voice acting has been improved, it’s still a bit jarring that there is no lip-syncing. So, you will hear the characters talking but not see them talking, you know.

The only critique I have about the voice acting is something I’m unsure is a critique of the voice acting, sound mixing and/or the visuals. It sounds and looks the same when you have thoughts and spoken dialogue. Thankfully, this doesn’t happen very often, so it isn’t a big problem. But, maybe for the next games, have a sort of little distortion on the thoughts and display that text in cursive. Something quite similar has been done by the ports of 999: 9 Hours, 9 Doors, 9 People, and it works extremely well when you are not picking up on context clues.

Before I move on, this time the game is only in English and Ukrainian. I only speak Dutch and English and a bit of French. I know a little bit of German, so I’m only going to stick with the language I understand and I can judge. So, this comes from somebody who doesn’t know any Ukrainian but from what I heard from the voice-over demo on the developer YouTube channel, it sounds pretty good as well.

Drawn by hand

I touched upon this earlier, but visually, this game is extremely detailed. Just look at this screenshot I have placed here. Every environment you visit is highly detailed and looks amazing.

Now, I have chosen this screenshot intentionally. Since, there is a minor issue I want to talk about here. On the desk in the bottom left, there are several items you can pick up. When you click on the desk, the camera zooms in. But, you can still move your character.

This leads to it feeling a bit janky in my opinion. Since, at first I didn’t know how to exit the zoomed in screen and when I learned I could just click on the top to walk away… I felt like you didn’t know what the restrictions were in the zoomed in area. So, if you work with a mechanic like this… Make it evident to the player how they can exit that zoomed in screen and don’t allow the character to move.

In any case, I wanted to talk about the visual presentation of this game. Overall, this game looks amazing. In addition to that, the animations in this game are decent. Some of them don’t really work in my opinion. I mean, the back and forth swaying from some characters feels out of place. It feels a bit unnatural. I can understand that from a gameplay standpoint that it makes the characters stand out more, but it looks a bit silly sometimes. Something I would love to see in future games is that the characters are more expressive, especially in dialogue. Now, they go through the same short animation cycle, and having them more expressive would make the game come more alive.

I hope that you aren’t getting the impression that this game is unpolished or that it’s broken. It isn’t. I’m just quite impressed by the leaps forwards that the developer made compared with the previous two titles, and I just want to see their games become even better. For example, in the previous game you only had a few hints you could use, and you had a set number. In this game, the hint system is miles better. In each area, there are several statues hidden. These statues can unlock an image sequence for you to get a hint. But be careful, since you can unlock an image sequence for a puzzle you already completed. And on top of that, there aren’t enough statues to unlock every hint tree. So, look for them and use them wisely. Since, they are hidden extremely well.

If you know what to do, this game will take you roughly two and a half hours. This game is longer than the two previous titles in this trilogy. Yes, the two games mentioned in the introduction are part of this game. Now, you don’t need to play the two previous games to understand everything in this game. But this game is as long as the two previous ones combined.

Sound support

Earlier in this article, I said that the characters should be more expressive. But, there is another side of the coin. Sometimes, the lack of animation works in the visuals in their favor. Since, the sound design and sound effects make your head fill in a lot of details.

The sound effects really play a support role, sometimes to make the world come more alive. A small piece of advice I’d give is that in the next game you have some sort of subtitles for the sound effects as well for the hard of hearing/deaf people in your next game.

Something that shouldn’t change is the soundtrack. The soundtrack fits this game like a glove. It sounds atmospheric and creepy sometimes. And like I said, it fits the atmosphere amazingly. A rather common complaint from the previous game was sometimes the music and sound effects were louder than the voice acting, this is anything but a problem in this game.

This game controls extremely well. In this game, you almost exclusively use the left mouse button to control the game. This makes the game quite easy to learn. You might think that due to the very detailed art style, it’s not always clear where to click on. But the cursor turns into a nice hand icon when you can interact with something, and you can click the magnifying glass in the left corner to make sure you have investigated every spot.

Now, sadly there are a few complaints I have about this game. The first complaint is that activating the running in this game is quite tricky sometimes. I wasn’t always able to get the running to work, and the main character walks rather slow sometimes.

The two other complaints I have about this game are more UI based. Which is a shame, since they drag the amazingly crafted UI down. For of all, I find it a mistake that there is no save time in the load menu. This game has an auto-save system, but it’s unclear what the latest save is. There is also no way to manually save, either. So, you’ll have to rely on the auto-saving of this game. And that doesn’t happen quite often, only after certain specific events.

The second complaint about the UI I have is something of a pet peeve. Since there are multiple words for something, it’s always handy to have each item named. For example, you have a broom handle or broom stick. These names I’d love to see in the inventory. Since, when you don’t play this game in one sitting, it’s extremely handy to quickly hover over the items to quickly catch up with the items in your inventory.

All in all, this game is a huge improvement compared to the previous titles. The puzzles are quite challenging, and it feels quite rewarding to figure them out. The game has some issues for sure, but comparing the first titles of this developer with this game, it’s impressive how far this developer has come. A better hint system, better voice acting, a longer story and adventure… There is also a demo for this game if you are unsure if you want to pay the 12 euros for it.

The biggest issues I have about this game are rather small in the overall picture. My biggest annoyances in during playing were the running not always working as I hoped and the back and non-expressive characters during dialogue. I mean, the voice acting is so much better, but the animation needs to follow. You can’t have two back and forth sawing characters having a heated discussion.

So yeah, if those are the only two major complaints about an adventure game that’s well written and drags you into a emotionally gut-wrenching story with amazingly handcrafted enviroments… I mean, what’s stopped from me to recommend this game to everybody who enjoys adventure and/or point-and-click games? Nothing! I’m convinced that the next games will have more improvements since this developer works almost alone on these titles and the quality he is able to put out is really worth your time and attention.

And if you’d excuse me now…. I have a game to finish. So, that’s everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impressions: Sherlock Holmes – Crimes and Punishments (XBOX360) ~ Hipster CSI in Ye Olden England

Wikipedia entry

I can’t really explain why, but sometimes I really like to play detective games and trying to solve a crime. That’s why I’m really into the CSI games. Now, when one of my neighbors in our yearly local garage sale started selling his XBOX360 and PS4 collection, I saw he had Sherlock Holmes: Crimes and Punishments. While I’m well aware that this game got a port this year onto the Nintendo Switch and Steam, I chose to play the XBOX360 version. Mainly since it was €4 at the garage sale and the Switch version would have set me back way more for just a bit of visual upgrades? Well, I wanted another excuse to boot up my XBOX360 once more. But, did it stay on, or did I start looking toward other games and/or consoles? Well, let’s talk about it in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of the game and/or this article.

Hipster CSI in Ye Olden England

It’s no real surprise that you take on the role of Sherlock Holmes in this game. Together with your trusty best friend Watson, you are solving strange cases left and right in London in the Victorian era. This game takes place in 1893. In the first case, you investigate the murder of an old captain with a vile reputation. Explaining any more of the plot would ruin the story.

The cases in this game aren’t that long, and they are somewhat unrelated. So, if you are looking for a game with character development or growth… This isn’t the game for you. The writing in this game is more aimed at players who want to relax and enjoy a fun murder mystery like an episode of CSI. With some familiar characters, but each episode is a different case.

The writing itself is quite enjoyable. I really feel that I’m in a Sherlock Holmes story, and I’m enjoying every minute of it. The story really scratches that itch, I have to play some more detective games but only this time, it isn’t with modern technology.

The voice work is also quite good. They made the atmosphere of this game come to life. Every line of dialogue and thoughts are voice acted. Now, there is one thing I’m a bit on the fence about in terms of the voice acting. Maybe it’s because I have been reviewing games for so long and know a bit about developing games as well, but I had times when I felt like some lines were a bit generic.

For example, when you are searching in Holmes’ archives and find the piece you are looking for… It’s always the same line. Sometimes recording more than one line, and randomizing it, helps with the immersion of the game. Otherwise, you are running the risk of it all blending together and making some mechanics feel a bit boring. Or why does doctor Watson nearly always ask where to go next. It’s as if they didn’t record other lines for him. Maybe some fun banter or remark about the location. Like, in the first case, about the well-kept garden. I wouldn’t mind it looping, but something more than “Where to go next, Holmes” and Sherlock not even replying. Since, now, the line feels a bit out of place to me. Thankfully, these moments didn’t bother me too much and are overall quite rare.

I’m well aware that perfection doesn’t exist, and thankfully so. Thankfully, this is the only problem I have with the writing. Very few lines are a bit generic or out of place. And maybe I really notice them because I wanted to review this game and the overall quality is quite high, and I wondered if there was something to critique about the story.

Pop! Here I am!

Visually, this game looks good. The environments are quite detailed and look amazing. But, it isn’t perfect. This game suffers from popping issues sometimes. Especially when you go from a cut scene to gameplay, where some textures just take a bit longer to load, and it just looks weird. I had one especially bad case of this when Holmes’ case book didn’t load the correct texture for like 30 seconds. And I was wondering what the text was on the book.

This happened to me while I was in the “load screen” wagon between two locations. During the loading screen, you can view your case book or enter your thoughts’ menu. And, to be honest, I highly advise you do, since the background scrolling during these wagon scenes don’t always look great. I even saw moments where the background suddenly restarted. And the backgrounds are such lower quality compared to the rest of the game, it’s a shame. Just like the small screen tear issues this game sometimes has when exploring around.

The animations of this game are good as well. They make the game come to life that much more. Yet, sometimes I feel that some characters move a bit too slow or lack a few frames of animation to make it look like the game it’s dipping in frames. But that isn’t the worst issue I have with the visuals and animation. That dubious honor is for the fact that sometimes when exploring, Holmes can “raise up in the air” on an object and when you move the camera just a tiny bit immediately snap down to earth. This happened more than once, but thankfully it didn’t cause any game breaking bugs by for example placing me out of bounds.

Maybe I’m being too harsh on the game. I mean, image the amount of work the developers had to put into the visuals. Especially when you are able to chose if you want a first person camera or a third person camera by the press of a button. This goes so seamless it’s a surprise to me that this works so amazingly well.

Also, you can dress up Sherlock Holmes as you want. The amount of different variations is just silly and adds to the impressive visual possibilities that this game has. Dressing up is just one of the mechanics this game has. You’ll need it sometimes to trick a character into talking.

Now, what exactly is it that you do in this game? Well, you investigate a crime and you look at the crime scene for clues. Sometimes you go back to Baker Street to preform experiments or the search in your archive. While you are exploring the locations, you can also talk to suspects to gather more information about the case.

During your research, you’ll find a lot of clues. Some of these clues need to be interacted with. In your notebook, those clues have a special icon so you know that you need to research in your archive or preform certain experiments with them. Also, the task list is quite handy to keep track of what you still should investigate.

During your research, you’ll be able to use your imagniation. This is a sort of “recreation” button for some scenes in the game. Or when a clue is quite hidden, you can use the strong observation skills of Holmes. To avoid these mechanics becoming a needle in a haystack story, you’ll notice those icons at the top right when you need to use those skills.

Another important mechanic is what I call the “connect the logic dots” mechanic. Here you need to connect two clues to form another clue. It reminds me a bit of Time Hollow which has a similar mechanic, but explaining that would spoil parts of that game. When you connected all your loose clue’s, you can try to make sense of them all. Connecting the right dots will lead you to a conclusion. But is it the right one? Who knows? Be sure to think it over more then once. Since, seeing if your theory is correct is a lot of fun to see play out.

Something that this game does a lot better compared to the CSI games is that this game gives you some freedom. You can actually explore the area the crime took place and look for clues. Some of these areas are huge but expertly crafted, making it a breeze to explore them.

The responsive controls make it quite fun to walk around and explore those areas. Thankfully, Holmes has infinite stamina, so you can also run around when you find his walking pace too slow. And when you forget how to control the game, you can just press the two joysticks of your controller to bring up a handy chart of the games’ controls.

There are two things that controls a bit awkward at first and that’s searching in the archives and searching in your case book, but it doesn’t take long before you can get the hang of it when you know that almost every button has a different purpose, and you look at the buttons that are displayed on the screen.

Skipping the skip

One big difference compared to the CSI games is that there is no hint system in this game during your case. If you are stuck, you can’t get any hints from somebody. This is something that some people like and others aren’t really fond of. But, just like the CSI games, this game has mini-games and puzzles.

Now, you can skip most of these puzzles and mini-games by the press of a button. It barely has any influence on the game if you played or skipped the puzzles, but it’s a nice addition that it’s there. When you just want to get on with the game instead of figuring out one stupid puzzle that otherwise would have locked you out the rest of the game. Something that would make it even more perfect is that in the end of the case, you can see how much puzzles you have skipped. That way you can make it an “honor” thing where people who completed the game without skipping any puzzle get an achievement or something.

Speaking about the ending of the cases, you can come to the wrong conclusion. If it has consequences or not, I won’t reveal to not spoil the game, but it’s great to see that you are able to redo it when you want to see the other endings OR want to correct yourself. You can also choose between either reporting the criminal or letting the criminal go. And that’s also everything I wanted to say about that mechanic. It leads to some quite interesting things.

This game isn’t too difficult. The biggest difficulty in this game is when you overlook a clue and reach the wrong conclusion. If you are stuck, I highly advise you to go over your case notebook and imagination. Since, you might have missed a clue. Only once I had to look up the walkthrough, and it turned out that I was doing two things in the wrong order. Apart from one puzzle in the 3rd case, this game doesn’t have any “moon logic” puzzles. The puzzle in the 3rd case isn’t hard, but it takes a while to click with some people what the idea behind the puzzle is.

This game has achievements. And it’s quite a lot of fun to go for the achievements in this game. They don’t add a lot of replay value since this game doesn’t have a lot of replay value. Unless you decide to start speedrunning it to see the endings you missed since you didn’t start over when you choose your moral stance.

Usually in my reviews, I write about the audiovisual presentation right after the visual presentation. But, since I had some more things I wanted to talk about in the visual presentation department, I’m talking about the audiovisual presentation later. And I can be very short about it, it’s nothing special. Don’t get me wrong, the music is good and fits the atmosphere like a glove… But, it doesn’t stand out to me. I find the music a bit to the generic opera side of things, and I would have a hard time matching it with Sherlock Holmes outside the game. I think the main issue is that it doesn’t feel like a “song” or “track” but more like a 10 or 20 second melody that’s repeating in somewhat different tones for 3-ish minutes.

Now, the sound effects are used amazingly well. While exploring, it really adds to the atmosphere sometimes. Really listen while exploring that one area at the end of the 3rd case, and you’ll understand what I mean.

Before I go to the conclusion, I want to talk about the game’s preformance. A big complaint is that the load times are quite lengthy sometimes and honestly, I have to disagree. I have played games with longer load times and the load times in this game didn’t bother me at all. It was the ideal moment for me to sip of my drink or to think about my theory of the case.

The game ran always at quite the stable frame rate (apart from some small moments in cut scenes). But, there is one thing that should have worked differently. I find it a strange decision that when you are waiting for a door to open since the game needs to load the area behind it… You can move away from it. It gave me the impression at first that my input didn’t register. Locking Holmes in place would communicated that a bit better to the player.

Anyways, when you read this article you might think that this is a very flawed game. If you got that impression, you reached the wrong conclusion and didn’t see all the evedince I left in the article. You might want to think it over and you might reach the intended conclusion (which you can always see at the press of a button when you have beaten the case once).

I fell in love with this game. I totally understand why so many people see this game as one of the best Sherlock Holmes games. It does so many things right that it’s still so much fun after 8 years later, this game is still a blast to play through. Of course, the XBOX360 release has some issues. Especially in the visuals department where the preformance can be spotty sometimes and in some places the game really shows its age.

But did those problems bother me? Oh heavens no. I still enjoyed myself and I was quite happy that I was able to pick up this game for quite a cheap price. It also made me quite curious to play the other Sherlock Holmes games in my collection and that’s perfect since my summer break just started.

So, if you enjoy mystery adventure games like Professor Layton, CSI or Ace Attorney AND/OR if you enjoy point-and-click adventure games like Deponia or Broken Sword or Monkey Island… I think you owe it yourself to check out this game. Since the port earlier this year, this game is on so many platforms and quite easy to get so if you want some better preformance, I highly suspect that the PS4 and Switch versions’ll outpreform the XBOX360 version. But hey, the XBOX360 version is still worth playing!

And with that said, I have reached my conclusion about this highly enjoyable game and where shall we go next–

Thank you for reading this article so much. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: My Little Universe (Android) ~ Gather & Dump ’em boys.

Google Play StoreiOS versionFan subreddit

Finding enjoyable mobile games isn’t an easy task now-a-days. A lot of them have a microtransaction trap or are just filled with ads to the brim. And some of them, aren’t even that fun to play. But, when I notice that I start playing a mobile game for several hours and hours, play it on the train from and to work… Then, I know I found a mobile game that I want to talk about. In today’s article, I want to talk about My Little Universe. A game about grinding actually, something I honestly didn’t think I would enjoy this much. But, is it just me enjoying this game or is this game actually good? Let’s find out in this game quicky article where I talk about the positive, negative things about the game and the round it all nicely up with a conclusion bow. And if you want, you can leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: This review is written while playing v1.16.x branch. There were 3 smaller bugfix updates during me playing and writing this article.

Worth gathering

The idea in this game is that you gather resources to expand your island and repair the portal to the next world. All the while, you can upgrade your gear, battle monsters and explore the world.

Something I really like in this game is how you can’t buy these resources easily through microtransactions. This means that you don’t have to fear that this game locks you into a microtransaction loop.

There is an owl in each world that offers either a huge amount of resources, but these are totally optional. You don’t have to buy them to progress in the game or to “make the game playable”.

This game is extremely easy to learn and master. In terms of controls, you only need to know that you can move your character quite well by moving a virtual joystick. Mining and attacking all happens automatically. This game is also quite forgiving. When you die, you respawn at the last entrance.

Which you can use at your advantage. For example, in the second world in one of the caves you need a ton of stone. Since, the stone supply wasn’t all that good to gather in large quantities in the cave, I went outside to the mountains to gather them. When I felt I had enough, I just jumped in the water and let the sharks eat me to respawn at the cave entrance, so I didn’t have to make the long trek around.

This game controls extremely well, and I highly advise you to learn the timing on when resources respawn. This can be quite helpful to gather huge amounts of resources easily. At the start, you’ll gather only small amounts of resources from each location, so that’s why my second tip is to upgrade your pickaxe and axe. Since, they’ll increase the amount of resources you get from each mining session or even the speed.

If you regularly upgrade your tools, you rarely to never have to fear that you get stopped because you can’t mind the resources you need since your tool isn’t at a high enough level. And in terms of tools, you only have three of them. Your sword, your pickaxe and your axe. So, no real need of fearing that you need to upgrade a lot.

While the visual presentation is close to very good, I really like how the UI works. The UI shows only what you need to know. It hides the amount of resources you don’t need to know about. For example, if you aren’t working with resources from the first world, they are hidden. You can still use your backpack to see how much resources you have of what. You can also use that to locate certain resources when you need them. A big arrow will appear above your head to locate them.

This game automatically saves. So, you don’t have to worry that you loose progress when you exit the game. You’ll also restart at the last entrance you started at when you start the game.

This game is quite optimized. I never noticed slowdowns nor lag. Also, the loading times between locations is incredible. The amount of assets that are loaded in such a short time is just impressive.

The music and sound effects of this game are amazing. I really like them. They add a lot to the atmosphere and feeling of the game. I find it a bummer that I’m unable to easily listen to the soundtrack outside the game.

There is no real story in this game. So, that means that there is no real need for translation of this game. So, you don’t need to know English to play this game. But…

Let’s dump this

There is no real story in this game. Now, why did I place this in the negative part. Well, while I do understand and enjoy the roleplay potential that this game has, where your mind is able to run free what the worlds are supposed to be… I feel like a lot of chances for more atmosphere are missed. When I started the 3rd world, I felt like this game was missing something.

I just wish there was a little more character in the game. Like danger signs when entering a cave or more set dressing. The idea’s in how the worlds are designed are just amazing, but it lacks a bit of immersion. And I think a bit more set dressing can go a long way.

Maybe this is only on my phone, but there was a lot of Z-fighting happening in the game. Especially on the edges or bottom of textures. For those who don’t know what Z-fighting is, it’s basically when the game doesn’t know which texture should be displayed on top of which texture, and you get blinking textures where they alternate and try to be on top. It’s quite distracting if it happens on a large scale. I have added an example from Minecraft here.

Z-fighting in Minecraft with the stone fences. Taken from the bug tracker.

While I totally understand that a free game needs to have ads, I do want to talk about them. In most cases, the ads in this game aren’t that bad, but they are currently dangerously close to being quite annoying. I don’t have problems with the ad banner on the bottom, nor do I have a problem with the big resource piles you can get for free by watching an ad or the chance that you get a short ad after dying or going between worlds/caves. I do have an issue with the ads that play after you unlock a platform. These are sometimes too frequent and have the potential to break the gameplay flow somewhat.

Also, you can buy tickets to skip ads. And here they decided to do something I really dislike personally. You can’t choose to watch an ad and save your “skip ad ticket”. Thankfully you don’t lose one when an ad plays during other moments. Yeah, when you have those tickets, you can only skip those ads during picking up resources. These, thankfully short, ads still play when you travel between locations or respawn.

Depending on how you are with repetitive gameplay, this game can be boring in longer play sessions. I notice that when I play this game, I often play it in short bursts. Since there aren’t a lot of different mechanics besides gathering resources and placing them in the right location.

Something I don’t know if it’s the fault of the developers or the ad engines, but some ads can be quite annoying. Some ads appear to be playable, but then aren’t playable and appear blank. Others have an unresponsive skip or close button and take you to the App store. These should be able to be blocked by the developer if they have the chance since it shines a bad light on the game.

So, what now?

Personally, I enjoy playing this game. This game is fun to play in a short burst and respects the player. The ads walk that fine line of being acceptable and quite intrusive. Honestly, it depends on my patience level for them on that moment.

The fact that when you upgrade your gear, it’s also shown on the character. Visually, apart from the sometimes quite aggressive Z-fighting, this game looks quite polished for a mobile game. Together with a great soundtrack and sound effects, this game doesn’t have a lot of negatives.

True, the game can be repetitive in longer play sessions… But, that’s not such a big problem since this game autosaves, and you can easily play this game in shorts burst because of that.

If you enjoy casual games or games where you can wind down… Or you need easy to pick up and play games, I really think that this game is something for you. I really like to play this game during my breaks, while crossing my fingers that the ads aren’t too aggressive that time.

And with that said, I have said everything I wanted to say about this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I also hope to welcome you in another article, but until then, have a great rest of your day and take care.

Score: 4/5

Review: Danganronpa – Trigger Happy Havoc (Switch) ~ Extreme Education Surviving

Wikipedia’s entryDanganronpa Wiki entry

I adore games like the Zero Escape trilogy, Corpse Party, Time Hollow, Ace Attorney… The story and setting are the strongest parts of these games, and they tend to stick with me longer. It has been over 5 years since I had beaten one of my favorite series in this style of adventure visual novel games, and I was hungry for more. I knew that Danganronpa existed, but I never really played it. And then, last summer, Nintendo suddenly dropped that for the 10th anniversary of the series… The games will be ported to the Nintendo Switch. Not too long after the games were released, I bought the first game and hoped that it lived up to my expectations. Well, I already revealed the answer to that in a previous article. The fact that I chose this game to be my game of the year 2021, does reveal a lot. So, why did I decide to select this game to be my game of the year? What did I like so much about this game? Is it actually good or did it just click with me? Well, let me tell you. But, before that, I want to invite you to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or the game.

Editorial note: this review will be spoiler-free. Also, this review is written for the Anniversary Edition on the Switch.

Extreme Education Surviving

In this game, you play as a lucky student named Makoto Naegi. The reason why he is a lucky student is that he was chosen by a big lottery to attend Hope Peak’s Academy. A school for the most gifted students in their fields. From the best swimmer to the best fortune-teller. But, when school starts; something strange happens. Suddenly, he and his class find themselves in a locked school building without any way to escape. Well, the students do get offered a way to escape by a mysterious bear figure. If one of them is able to kill another student without being found out in a class trial, he or she can escape the school and the others… well, they won’t be living long. So yeah, it’s a game of life or death.

To avoid spoilers, I’m not going to go too much more in-depth on the story. The story works the best when you go in blind. If this game looks interesting to you, do yourself a favor and don’t use a walkthrough or look up the story in any kind of way. While I personally found certain things predictable, the execution and pacing of the story are wonderful. There is barely any unneeded filler to the game.

The writing of this game is one of the strongest I have seen in a while. I was pulled into the characters and story right away. It really felt I was playing through a thrilling anime series that sometimes made me feel I was part of that group. Something that really helped with that is how the game handled free time. Something I really liked in games like Time Hollow, is that there are moments where the characters just interact with each other, where there are moments of character building. Some downtime between the big action moments or story beats.

In these moments, you can choose with whom you interact. If you give these characters a present, which you can buy from the school store, you get extra information about that character. And these moments are optional. So, if you don’t want to do them, you can decide to sleep these chances away. At no moment in this game, this mechanic is forced on you.

There is a lot of voice acting in this game. Almost everything in the class trails is voiced by very talented voice actors, and they knock it out of the park. They add so much character to the characters and really made me root for certain characters. I enjoyed the voice work to the point that I even read the non-voice acted parts in their voice.

Counter with an objection

I already talked a bit about the gameplay. In between the investigations and the class trials, you’ll be able to have some free time. In this free time, you can investigate the school to find coins to buy presents. You can also interact with the other characters. This gives some replay value since there aren’t enough moments to see everything.

Now, in terms of keeping track of how far you are with each character… Well, that has been handled in the sequels a lot better. The UI is decent, but the sequels have improved the UI so much… Not to say that the UI is bad, but it could be better. It’s the same for how you can earn coins. That’s easier in the sequels than in the original. But, those are minor nitpicks to be very honest with you.

Anyway, let’s focus on the investigation first. When an incident occurred, you have a certain amount of time to search around before you start the class trial. At this moment, the game turns into a sort of Ace Attorney investigation style of game. A feature I really love in this game and I missed in the original Ace Attorney games is that you can highlight the search spots by the press of a button. So, you don’t have to “pixel hunt”. The game also stops you from leaving a location when you haven’t found all the information, so that helps in not being stuck.

But, the meat of the game is in the class trials. In these trials, the difficulty that you choose matters. The higher the difficulty, the harsher the game is with its penalties for messing up. Also, more additional mechanics are in play. During these class trials, you go through a non-stop debate. It’s up to you to shoot the actual contradiction with the right piece of evidence. Think Ace Attorney’s Cross-Examination, but you can’t flip through the statements AND there is a time limit.

Yes, there is a time limit for each section of the trial. The better you perform, the more coins you’ll earn at the end of it. So, do be careful. Now, you can also make the class trials easier or more difficult depending on if you unlock and/or use skills. These skills can be unlocked by spending free time with other characters and giving them the correct present. You can’t use them all at once, since some of them cost SP and you have only so much to use per trial.

There are several mechanics in play during these trials besides the non-stop debates. One of them is the white noise. These are basically comments from the other students that block statements you could shoot a truth bullet at. (A truth bullet is an evidence bullet basically.) If you shoot the wrong statements instead of the white noise, you’ll lose time. Shooting white noise, you’ll gain time. Oh, and truth bullets can’t go through white noise!

You can also memorize a statement. Sometimes, you’ll notice that during the non-stop debates, people contradict each other. So, shoot others’ statements at their statements. But remember, you can only shoot these statements once. If you miss or hit the wrong one, you’ll have to re-remember the statement.

On top of this, you have the Hangman’s Gambit. This is basically Hangman, but instead of you guessing the letters, you’ll have to shoot them down. A wrong answer you’ll cost you some life points. And just like the UI, the sequels made this mini-game way more fun to play. Making this version of the Hangman’s Gambit boring to play if you have played the sequels.

Then, you have Bullet Time Battle. I hated these sections with a passion. I understood what I was supposed to do but either I understood the timing wrong or my lack of rhythm did me in here. But, visually, the sequels improved this section a lot as well.

To finish the mechanics during the trials, you also have the closing argument. In this argument, you have to complete the sequence. The sequence is basically a retelling of the events with all the facts.

This game is quite forgiving. When you lose all your health points, you can choose to restart from that section right away. You’ll also get full health right away. The only consequence is that you’ll earn fewer coins in the end for that section. This means, fewer chances to buy presents for the other students and that means fewer chances to unlock new skills. But, after I unlocked the skills I’m happy with, I didn’t mind that too much.

In which dimension are we?

Visually, this game has a unique art style. While you can run around in this school in 3D, most of this game is in 2D. And, what’s in 2D stays in 2D. You’ll notice that every character is in 2D and during the class trials when the camera spins around, the backside of the characters is totally black. Just look at this screenshot here. You’ll notice that the characters don’t have any depth. If you don’t really notice what I mean, take a look at the chair and desk on the left side of the screenshot. See what I mean now?

This unique art style is also present in most of the cutscenes of this game. I really love the bold visual presentation of this game. It gives the game a unique character that really sets the tone of the visuals in the next games.

While this game tackles very grim and dark subjects, this game never loses its visual identity and the charm really worked on me. I really felt that I was in some sort of manga where I was having a huge adventure.

Add to this, an amazing soundtrack and great sound design… And you have a complete package. I already added the soundtrack of this game to my playlists, so I can enjoy it while I’m on the train to work or just during work.

Now, the controls of this game work pretty well. It didn’t take long at all before I was able to get used to them. There was only one moment when I wasn’t able to figure out how something worked. That was the first time I had to shoot a bullet. It took me some time to figure that out, but that might be just me. As soon as that clicked, everything fell right into place. Thankfully, you can see the controls at the press of a button. There are tutorials and those explain the game and the mechanics amazingly well. I just misunderstood the section of “how to shoot a bullet”.

There is one thing you should know. And it’s something that can trip you up if you aren’t careful. This game doesn’t really autosave. You’ll have to save manually. And you can’t save during the mini-game sections of the class trial. You can’t name your saves either, but the name of the save explains it quite well.

Speaking of saves, there are no separate save slots for the main game content and the bonus material. So, when you have beaten the game, there is additional content for you to enjoy. From character art to a music player. But, this is something the game doesn’t handle too well.

First, unlocking the additional content costs in game coins. This would be fine if there was an easier in-game way to “farm” these coins. Since in this game they are quite rare to find outside the whole heap you get at the end of a class trial.

Second, they are save-dependent. Basically, when you revert to an earlier safe, the additional content gets locked. And if you don’t unlock it again or spend your coins elsewhere… Well, though luck.

Third, because you can save over your completed game save, it’s also possible to lock yourself out the additional bonus game and content unless you “refinish” the game.

Fourth, but this is actually a good thing. You can’t unlock certain things unless you have progressed in the game far enough. Otherwise, the additional content could have been spoiler territory.

All in all, the bonus section isn’t as polished as the rest of the game. The bonus content and mini-game is amazing, don’t get me wrong but the usability could have been so much better and it would be so nice if you were able to avoid screwing yourself over.

One thing I want to mention is that I did mention some minor performance hits during the trial preparation. I felt that the visuals were a bit lagging in some menu sections. Thankfully, nothing else lagged so it wasn’t such a big deal. And it was only during that moment… So, yeah.

The final thing I want to say is that this game is quite lengthy. Playing through the game casually will take you give or take 30 hours. You can add at least 15 hours on top of that, if you want to fully complete it.

And that’s basically everything I wanted to say about this game. Before I ramble on too much, I think it’s high time for the conclusion no? So, let’s spin the wheel for the results.

Conclusion time!

The good:

+ Amazing story.

+ Excellent soundtrack.

+ Unique and fun visual design.

+ Quite lengthy game.

+ …

The bad:

-The additional content unlocking could have been handled better.

-The rhythm mini-game didn’t work for me at all.

-The game is a bit too forgiving for a game over.

Final thoughts:

Quite recently, I have beaten the final game in this trilogy and while I was reviewing this game… I always had something in the back of my mind saying… But the sequels improved such and such. While I highly advise you to play these games in order, I do want to say that it gets even better in the sequels. Especially the UI and things like that get a lot better.

Now, don’t see this as me saying that “this game is bad” or anything of that nature. This game deserves all the praise it gets. This game started an amazing series that I’m so glad that I gave a chance. Currently, I’m saving up to buy the anime on DVD.

If you enjoy games like Ace Attorney, Zero Escape, Corpse Party, Time Hollow, Professor Layton… You really owe yourself to give this game a shot. It’s an amazing ride from start to finish with a few minor blemishes that can be solved with just paying a bit of attention. So, it’s totally worth your time.

I’m so glad that I gave this game a chance. Since, it’s becoming part of my favorite series ever list and I’m silently hoping that we get new content in the future and if we don’t, I’m looking forward to more work of the creators of the series…

And with that said, I want to wrap up this article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Score: 99/100

First Impression: Neutopia (Wii U – TurboGraphix16) ~ Is this Zelda?

Wikipedia entry

There are a lot of different Zelda clones out there. And to be honest, I don’t mind it at all. It keeps Nintendo on its toes in making the next Zelda game. If it’s not good enough, then the clones have a chance to be the next big hit. Recently, I took a look at some of them. Blossom King and Lenna’s Inception are two good examples. So, during my week off this week, I was browsing the Nintendo Wii U eShop and I discovered Neutopia. At first, I thought it was an indie developer creating another 2D Zelda clone, but I was quite surprised when I saw that the developer was Hudson Soft. So, I dug a bit deeper, and it turns out that this game was never released in Europe until the Wii and Wii U era. So, why didn’t we get this game, and its sequel over here in Europe? Was the Zelda clone not good enough, or did we miss out? Let’s find out, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the content of this article and/or this game.

Is this Zelda?

I find the story in this game quite amusing. It’s, to a certain degree, a cross between your cliché Zelda and Final Fantasy story. Change the Triforce with crystals. Sprinkle some Zelda II with a sleeping princess in a shrine, that instead of getting cursed… gets kidnapped Link to the Past style. Oh, and let’s not forget that the crystals are elemental crystals. The story is silly but oh so amusing to me. The story isn’t the main focal point in this game. Besides the main character, the villain, and the princess… There aren’t many unique characters in the game. Which isn’t a bad thing. The name of the villain is hilarious, actually. He is called Dirth, yes… dirt with an additional H.

In terms of gameplay, this game is everything I could hope for. This game is Zelda I at its heart, and I love it. It didn’t take long for me to get immersed in the game and start exploring the world. All the mechanics were clear to me right away. I had to explore the lands, find the dungeons and find all the medallions. I started out with a sword and started exploring. The controls are extremely easy to learn as well, so in no time I was in the action.

Something that took me by surprise is that there are only 4 dungeons. But, there are two medallions in each dungeon. So, you’ll have to explore them quite thoroughly to make sure you found everything. Speaking of exploring, I was afraid that I would have to look for ages for the various dungeons since the game also copied the “map” system from Zelda I. Thankfully, you have a Charmed Compass that points you into the general direction of the dungeons.

There are no keys in this game, so no locked door puzzles. Yet, the map system has a unique feature. It plays a special sound effect whenever you are near a boss or a medallion. This brings me nicely to the audiovisual presentation of this game. The music in this game, oh heavens. The music in this game is excellent! This chiptune soundtrack fits the game so well and is one of the best things in this game. It made the exploration and trying to beat the various challenges the game gives you even more fun. The sound effects are decent too, if only I wished there were a bit more of them to make the enemies and weapons come more alive.

Is this game hard? Well, if you know how to play Zelda I, it’s not hard at all. You have to know that you can burn bushes, push rocks, and that villagers are hidden all over the world that gives you VERY helpful advice. For real, read what the villagers have to say. The only nitpick I have is that when you accidentally press the skip button, you’ll have to exit and re-enter their location to know what they said.

This game is also somewhat forgiving. When you die, you go to the latest checkpoint you saved at. So, whenever you did something big or before a dungeon, remember to save. This isn’t your modern game with autosaves. The save system is unique, when save you get a very long password and the chance to save in a slot. But do yourself a favor, and only use that save feature to create checkpoints so when you die, you don’t lose too much progress and use the actual save states of the virtual console to save. I found that much more reliable than the load system. Especially since the save slots are RAM-based! Any RAM memory can be overwritten. The only thing you lose is a bit of gold.

The items that enemies can drop are the exact same as in the first Zelda game. Apart from having different sprites. From gold, bomb to even a time-stopping power up. And if you listen well to the villagers, you’ll know what each item does, since they hint at them pretty well.

Visually, this game looks amazing. The only thing I found a shame is that there were no real towns or anything in the game. But that’s a minor nitpick since, evener then, the map is quite memorable and great fun to explore. Of course, you have your typical locals from a forest, mountains, and desert, but they all fit the world so well. Strangely enough, there is no ice/cold area in this game. That’s something you don’t see every game every day. But, we don’t see perfect games every day either. Yet, is this game one of those?

This isn’t as good as Zelda.

Sadly enough, no. This game has some flaws. The first is the bombs. The big issue is that you need way too many of them to beat the game, and you can only carry 8 of them at the start. There is also no easy way to farm them, so when you require more… It’s enemy killing time, and cross your fingers they drop bombs. And bombs are one of the few items that stack. When the wings drop, to easily escape to the last save point, you can only have one. Even when you picked up two. … Okay, you can carry two health points.

There is something I feel a bit mixed about, and that is some villagers. Some villagers give you special rewards like money. But only once. That alone is just fine. But, here is the annoying thing. If you die and go back to that spot, you can’t get the money again. Yet, when I think about this… It makes a bit sense too. Since, if the reward of the villager is higher than what you lose when you die… It would be money exploit waiting to happen. If only you could decline the money before you get it, that would have been amazing.

Now, that it was difficult to create a good map system on an 8-bit system for Zelda I, I can totally understand. You only have so much RAM and resources to play with before the system starts to lag. But, on a system that’s at least twice as powerful, the map system can do more. The map system is a huge mess in my eyes.

First, there is no overworld map, so you don’t know where you are in the overworld. Something that the first Zelda game actually did! Second, after getting the dungeon map, it resets the visited rooms when you leave the dungeon by any means. And third, it only shows you the rooms for the first medallion. Which in itself isn’t a big issue, but it’s a big issue since when you die exploring the second part of the dungeon, guess what… The map is reset and the new rooms are gone! Oh, and I hope you remembered where to bomb to continue.

Sadly, this game has the same annoyance as the first Zelda game when it comes to hitboxes. During my playthrough, I felt that sometimes it was easier for the enemies to hit me compared to hitting them. The fact you can’t hit enemies diagonally is a huge issue. Since, when you aren’t lined up right… You don’t hit the enemy, but they hit you. Well, you can hit enemies diagonally but not with the sword. Just increasing the hitboxes of the enemies by a tiny bit would have solved this issue.

Something minor about this is that some airborne enemies were tricky to know when you were able to hit and not hit them. Speaking of iffy enemy design, I found some enemies a bit too cheap. Those mud crawlers are so annoying in predicting where they will turn up.

Now, I think I said almost everything I wanted to say about this game. I honestly think it’s time to wrap this up in a nice conclusion.

Is this worth your time?

For this conclusion, I won’t beat around the bush. If you enjoy any 2D adventure game like let’s say: Zelda I, Blossom Tales, Lenna’s Inception, Fairune… This game is right up your alley. This amazing retro title is an excellent time waster. It does have some flaws, but when you get used to the flaws, this game is stunning. Currently, I’m halfway done with the game, but I couldn’t wait in finishing the game before I started writing this review.

This game brought me back to the joy of 2D Zelda games. Which is one of my favorite types of games. Just keep in mind that this game is a retro game and the things I talked about in my review, and you are golden. I’m playing this game blind and not using a walkthrough at all. It’s a blast, and can’t wait to see what the game is going to throw at me next. And let’s not forget the sequel! Which improvements were made and is it going to be as much fun as this one?

Now, if you decide to play this game… I personally would advise you to play this game on the Virtual Console or PSN. If you want to play it on the TurboGraphix 16, be careful with saving in the cabinets/save files. Do write down your passwords. Since saving to RAM… I don’t trust it personally. And sadly enough, the passwords are long and complex. It’s case-sensitive even.

I highly enjoyed my time with this game, and I can’t recommend it enough to fellow 2D adventure game fans and retro game fans. But, I can totally understand that because of its age and quirks, this game might not be so enjoyable for everybody. But, give it a chance, I really think it is worth it.

And with that said, I want to thank you all for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you to another one, but until then, have a great rest of your day and take care.

Those annoying mud things :/

First Impression: Arietta of Spirits (Switch) ~ Being Bound

Nintendo.com subsiteOfficial website

Family traditions are such a big part of families. One of the biggest family traditions in my family is that at least one person goes to the seaside each and every year. It’s a tradition I don’t want to see end since it brings back so many memories, and it’s also where my love for collecting games started. The amount of garage sales and flea markets I did at the seaside, I can’t count on two hands. Anyway, today I want to talk about a game that means a lot to me currently and also talks about family traditions. And that’s Arietta of Spirits. A little indie game by Third Spirit Games and Red Art Games. It caught my attention since it looked like an interesting Zelda-ish clone, and it reminded me of games like Blossom Tales. But is this game as good as that one? Let’s find out together, shall we? But before we start, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Being bound

In this game, you take on the role of Arietta. After the passing of her grandmother, here family takes a trip to her house on the island. Now, it doesn’t take a long time before Arietta discovers that she has a special ability when she meets a mysterious friend. She can see and talk to the spirits on the island. And not only that, she can help them move on.

Currently, I’m midway in the story and while this game has a good setting, writing and atmosphere, I feel that’s something is missing. The story is currently a bit “loose”. There is not really an overarching reason to move the story forward. If you asked me to explain what happens in the story of this game, I can talk about the characters you meet and their stories but the reason why you meet these characters and what Arietta’s end goal is… I can’t tell. Of course, there is a line in the story that “explains” it, but it’s so generic…

Now, this doesn’t mean that this game has a weak story. Far from it. The character development and writing in this game is pretty nice. But, there is a lot of wasted potential because this game is rather short. There is so much more that can be done with the story and idea, but the game is over when it really gets started.

There is no real voice acting in this game apart from some grunts by our main character. So, if you don’t like that, this isn’t the game for you. Yet, the dialogues are somewhat fast-paced and flow pretty nicely. One of the taglines of this game is that this game doesn’t have a lot of filler moments and this is quite true. This game has some side quests but barely any filler at all. Yet, I felt that some moments might have left a bigger impact if the story didn’t go on such a break neck speed.

Entry level Zelda game

If you have played games like Blossom Tales or any 2D Zelda game, you’ll feel right at home. This game is your typical 2D Zelda game where you go from dungeon to dungeon and defeat bosses. Well, they aren’t really dungeons, it is more themed area’s, but explaining that would spoil parts of the story. But, there are some unique mechanics in this game.

For example, there are two types of enemies. The first type are your normal overworld enemies. And sadly, they are your “generic” bee/bats. But, they have interesting movement patterns and learning and avoiding them is quite fun. Apart from maybe dropping a health pick-up, these enemies aren’t anything to write home about.

The other type of enemies are the “spirit” enemies. These are trickier to defeat, and after defeating these, you’ll earn crystals. Earn enough crystals to fill up a demon core, and Arietta grows stronger. It’s quite easy to farm these crystals, since enemies respawn when you leave and re-enter the area. But, I dislike the fact that when a certain core is filled, you can’t pick up any more crystals. Well, you can pick them up, but it doesn’t raise your total.

So, when you have enough crystals to power up your Roamer Cores, power it up right away. Otherwise, you’ll lose various crystals and have to grind for them. You can power your core up in the inventory menu under “Roamer Cores”.

Speaking of the inventory menu, why are there two menus in the Switch version? You have a pause menu and an inventory menu. The pause menu is opened with the “+” button and the inventory menu with the “-” button. It trips me up. Then again, I totally understand why this is the case in how the menus are designed. That’s why I call the “-” the inventory menu since it’s really the menu where you can see the inventory, your goals, your achievements… While the pause menu is more of an options menu.

A bit higher, you can see the inventory menu. From that screenshot, you can also see the various other mechanics. Like, the tasks where you have to find hidden items and the amount of hidden spirit cubs you have found. Now, you might think that you’ll need the item’s menu often, but alas. The opposite is true.

There aren’t a lot of puzzles in this game. I’m even having a hard time saying there are puzzles in this game. Maybe the fact that you need to figure out how to defeat the bosses most optimally but other than, that… There aren’t really any puzzles in this game. And if there are, they aren’t cryptic or challenging enough to matter.

Something that’s extremely puzzling is the fact that there is no world map of any kind to speak off. Thankfully, this isn’t a huge game, but the lack of a world map really hurts sometimes. Especially when I want to explore an area to complete a task. It adds so much more time roaming around. You could also argue that it makes the game a bit more realistic since when you are exploring an island, you don’t have a map either… But you can either make one or have a map printed out from the internet.

Once you get the hang of the responsive and easy to master controls, this game isn’t too challenging at all. This game really feels like it’s an entry level adventure game. And you can look at this in two ways. It can be either a relaxing time to enjoy the story, but it can be boring since it’s not “engaging” or challenging.

Thankfully, this game has difficulty options. I started on the normal difficulty and found it too easy. So, after getting halfway in the game, I wanted a bit more challenge. So, I had to use the dodge, shield mechanics more to defeat enemies and not rely on health drops from cutting down bushes. I wanted to start a new save file on extreme, and I learned I wasn’t able to skip cutscenes. I sighed, and I continued playing my “normal difficulty” save file. I can totally understand that when you play through a game for this first time you are unable to skip cutscenes, but the fact you can unlock an additional difficulty after beating the game and the fact I can’t skip cutscenes worries me a bit. But, maybe you have that option then…

Joyful lost

So, because this game doesn’t have a world map… I have to admit that I got lost a few times. But, it didn’t matter too much. I really enjoyed being able to explore the island. Especially since the pixel art and design of this game is gorgeous. I really love the visual presentation of this game. I also love the animation quite a lot.

The animation makes the game a lot more immersive, but it makes the game also easier. Since the enemies telegraph their attacks so bluntly, it makes it easier to avoid. Now, there is this small mechanic that I really like.

At first, I wanted to talk about how when you have low health in this game, you barely get any feedback from the game. But then, I noticed something. My joycons vibrated in a heart beat whenever I was on low health. This is genius. The only small touch I would add is a bit more visual feedback on the screen since when you are fighting, you might miss that rumbling, especially since you are quite focused on dodging enemies and such.

Something I also quite like in this game is how the roll is handled. You can roll around to get faster to your destination, but you have stamina. The more you roll, the more fatigued Arietta gets and the shorter her rolls are. You can see how tired Arietta is by the amount of sweat dripping down her face. This really makes me think what the most optimal way is to roll and go fast. Since, there is no sprint button.

Sometimes, I got lost in area’s with a lot of enemies. The first time I got a game over, I was quite worried where I was going to respawn. But, this game is quite forgiving in that. You respawn at the start of the screen you died at. When you die at a boss, you start right at the beginning of the battle. It’s quite nice to get directly back into the action and not have to go through the whole dialogue of the boss again or having lost a lot of progress. The game auto-saves every time you change in a screen.

The final thing I want to talk about is the audiovisual presentation of this game. Let’s start with the sound effects. These are amazing. The sound effects really help you to prepare yourself for the upcoming map and to take the right actions in combat. For example, the flying bat screeches before it flies at you, so when you hear it… You know that it’s time to dodge. But, the sound effects can be helpful too to find cubs. When you get close to one, you hear it shouting. It has a distinct sound effect that really helped me find the more hidden ones.

This brings me to the music of this game. The calm vibe and atmosphere of the game really comes through in the music. The soundtrack mostly feels like lounge and relaxing music. But, it can be quite tense when it needs to. Especially the battle music. But it fits the game like a glove.

Now, what do I think overall of this game? I haven’t beaten it yet, but what is my conclusion after getting past the midway point of this game? The charm and love of this game is something quite unique. This game does have some flaws like no overworld map, more puzzles, being able to skip cutscenes…

But, what bothers me the most is that the potential of this story and setting isn’t used to its full potential in this short game. Yet, like I said earlier, the charm of this game makes up for quite a lot of it. I can totally understand that some people might not really like this game or get bored with it, but this game really got its hooks in me. For me, this game is an easy recommendation if you are looking for a nice and relaxing game to spend an afternoon or two.

What this game proves to me is that I’m going to keep an eye out for further projects from the developers, since I really think they have a lot of potential. I’m curious what they are going to do next. If they are going to make a sequel to this game, you can be sure I’m going to buy it. The charm and love of this game is infectious.

I really enjoyed playing through this game and I can’t wait to see how this game ends. It’s really a relaxing game, and it comes at the right moment in my life when I need something to calm me down after busy work days. This game is really a case of the positives outweighing the negatives for me. But, I’m repeating myself. So, it’s time to close off this article by saying my usual:

Thank you so much for reading my article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care!