Gamer’s Thoughts: My Palworld wishlist

Steam store pageTwitter/XWikipedia

I know that I’m extremely late when it comes to the Palworld hype. Palworld released in early January 2024 and currently, since there aren’t a lot of updates dropping, the hype died out. Yet, the roadmap looks extremely promising. Since this game is still in early access, I’m always hesitant in writing about the game. Since, you never know which mechanics or things will change and evolve during the early access period. Especially since we are currently only at v0.1.5.1. So, I decided to hold off on my first impression/review article for now. But, I wanted to talk about this game. So, here are some things I’d love to see in the full version of Palworld or even in one of the next updates.

First of all, what is a Palworld?

Palworld is a combination of several games, all thrown into one. It’s easy to describe Palworld with saying which games it combines.

Foremost, at its core, it’s a game you can somewhat compare to Ark Survival Evolved. When I first started playing, I noticed the similarities right away. The way how you have a crafting system to build your base, and you have monsters running around you can tame/catch is totally here as well.

I haven’t played a lot of Ark, so I can’t say if this mechanic is also present in Ark… But, the fact you can use your monsters to preform tasks in your base reminded me quite a lot of The Survivalists. A game where you are stranded on an island, and you can train monkeys to preform actions for you. The big difference is that now certain monsters can only preform certain tasks, instead of the monkeys just copying you.

Now, a lot of other articles describe this game as Pokémon with guns. After playing this game, I think that’s a somewhat unfair comparison. When I think Pokémon, I think a journey with gyms and an evil team. I think turn based battles and a big ending tournament as its conclusion. While some Pals share a very similar design language to some Pokémon, most of the mechanics of what makes a Pokémon game aren’t in this game. The other big mechanic is the capture mechanic, but by now this isn’t exclusive to Pokémon games anymore. Especially since we have games like Coromon.

There are also influences of the latest Zelda games. Especially Tears of the Kingdom. There are these huge, strong bosses roaming around on the huge open world map, you can beat at any time. Also, the korok seeds to upgrade your character are also here in the form of effigies and Pal souls to upgrade your monsters.

This game really feels like the developers looked at all the games they liked playing, looked at what worked and threw it all together into one pot and shook it until it all clicked together. The mechanics of this game really click extremely well together. If I didn’t know any better, I wouldn’t be surprised if I said that this was a finished game.

There are some silly bugs here and there and in some spots, this game feels unfinished. But, overall the game we have currently is amazing and if you would enjoy a game like this after reading what I wrote here… Give this game a try. I only told you the most basic things in this game. This game is a survival game with elements from a lot of other games like those I have already mentioned but also Minecraft, Dragon Quest Builders and various others.

Let’s talk improvements

While the game is a lot of fun to play at the moment, there are some things I wish that were improved or updated. While you get a lot of warnings that there are: save corruption bugs, crashes and bugs… Besides sometimes the lighting engine giving up for a moment or the AI of the pals or enemies doing some funky stuff, I haven’t seen too many worrying things.

Take for example this floating rock screenshot here. I have explored roughly half of the map after 35 hours of play, and this was the only floating rock I could find. That’s extremely impressive, especially since if you look at the size of the map… It isn’t small at all. In the future, new islands and area’s will be added so if they deliver them with this kind of quality, I have no complaints.

Well, I do have one recommendation. I’d love to see more landmarks in the map. Currently, almost all the landmarks in the game are based upon the terrain. I’d love to see more villages or ruins of them. I loved finding these things in the Zelda games and letting my mind wonder what happened there. It’s a very difficult balance act, since too many landmarks would make the map feel crowded and limit the amount of possible base locations.

Basically, I’d love more reasons for me to go exploring these regions and get unique rewards. Besides completing the Paldex, there isn’t a lot of reason to go exploring in certain area’s. And when you have set up the right kind of farms and work stations for your pals in your bases, the chance you run out of resources is rather small.

Speaking about bases, currently you can only have three bases. Most likely, this is done to improve the multiplayer performance. Since, the game emulates the three bases in the background, so you can easily have a base close to big ore clusters to farm those while you are working in your other base. If you don’t place a cap on those, it’ll tank the performance of any computer or server. Yet, I’d give the tools to the player to increase the cap. Personally, I think Minecraft has one of the best systems with the game rules. You can almost change anything to your playstyle and even disable or remove caps that are there for performance reasons. You already have quite a lot of toggles and sliders in Palworld, but I’d also expand on that.

Currently, the building system is decent, but it needs a lot of polishing up. The biggest problem I have with the building system are the stairs. It’s a nightmare sometimes to place stairs to go from one to another floor. Also, why can’t we place a full wall next to stairs? Most likely because some pals their hitbox would do some crazy stuff? Also, placing certain items or crafting stations on elevated floors doesn’t always work the best.

On top of that, besides the visual look of the floors, walls and ceilings, what’s the point of being able to unlock stone foundations? As a test, I tried to build a high tower with wood and one with stone. I didn’t find a difference. I’d love to see more meaning to what I unlock. Granted, stone can’t burn down. So, if you have any raids with flamethrower or fire enemies, your base isn’t in danger. But what’s the difference between stone and metal, then?

I honestly think that it’d be a bad idea if PocketPair only created more content and not make the mechanics have more depth. For example, something I’d love to see them implementing in the pal task system is a mechanic I love in Cult of the Lamb. When you welcome a new member in your cult, you can set the main focus of a member there. I’d love to see that you are able to set the main focus per pal. For example, when things are damaged in the base after a raid, you select one pal to go and get the repair kits and repair all damages first before going to do their usual tasks. Or when you have a pal that can do multiple things, and you mostly need that pal to pick up items, you could disable their other abilities. Maybe we need some items for that and those items can be only found in the wild, and we need to hunt for them. That’s an interesting idea to lure players out of their bases.

Dreaming like a madman

There are some UI elements I’d love to see change as well. First, I’d love to have a mini-map. The compass at the top of the screen only shows things in roughly 300m range, and that’s too short. Especially since in some areas the warp spots are spread quite far apart. A mini-map where you can pin certain things like the nearest warp spot would be amazing.

Secondly, in terms of the weapons. I’d love to see their stats before I craft them. Now it’s a guessing game that if I craft a certain weapon, if it’s going to be stronger or better than the one I currently have. It’d also be amazing if the durability is shown outside the inventory as well. There is some space in the UI element at the bottom right, so why not show it?

Now, in terms of the inventory. Sometimes I have issues with combining stacks of items. Sometimes I have to do it twice or thrice before they are combined. This is a rather small things, but outside of those… I don’t have a lot of small quality of life things that I could recommend. Maybe that if you sleep during the day in your bed, you can skip to night if you are hunting the nightlife pals?

Maybe there is one quality of life feature I think would be amazing. Quite often, when I’m hunting the stronger pals, I have my pal instructions set on “Focus on the same enemy”. I think it would have an amazing option if you have a feature where you are able to say to your pal if they are allowed to kill the wild pal or not. Since, if they are dead, you can’t capture them.

There is one attack that is a double-edged sword. In the Pokémon games, you have the self-destruct attack. You also have this one in Palworld, yet, some wild pals with this attack always take it over their other attacks. These bee pals always swarm me and instead of being able to weaken them, so I can catch them, I just get blown up. You barely have a chance to do any damage to weaken them to make capturing possible.

I just remembered one other quality of life feature. You can create saddles, gloves and other things to do special things with your pals. But, why I am allowed to create more than one? I mean, I can only use one of them at a time and they can be interchanged. So, if you make a saddle for a certain bird pal e.g. Helzephyr, that means you can use it on all Helzephyrs you catch.

But the biggest quality of life feature PocketPair could add is a mini-map inside caves/dungeons. The times I almost got lost in these caves is insane. Especially since there are only a handful of rooms in these and it’s easy to get turned around and confused.

Now, to completely change the subject… I wish there was more music in the game. The soundtrack in this game is amazing. Sadly, there isn’t enough in the game at the moment, so there are some silent moments. A little bit more ambient tracks would go a really long way in this game.

But, I saved one of my biggest things for last. That is inventory management. This is a total pain in bases. Since pals can put things inside chests, you can forget organisation. Thankfully, while crafting, the game pulls from all resources in your base, but if you need a certain item to use at another base, have fun to go searching through all your chests. What I usually do, if I can, is start crafting an item with the one I want to move and then cancel it. Since it drops the resources then and there. Now, how to solve this without breaking the game and the idea that pals can put things in chests? What if you have a new skill that pals can have? An organisation skill and depending on the level, they either put red things with red things or make a weapons chest and come to complain to you when there aren’t enough chests for their organisation?

If your base is fully set up, the proper of a lack of depth starts to show as well. When you build your base, why should you return to it besides needing to craft or repair your weapons? Give us some activities we can do in our base when we build them. I mean come on, we even have the amusement furniture set. If only we could play some mini-games with our pals to increase their sanity for example? Since currently, there is not a lot you can do when a pal is stressed.

Of course, a certain balance needs to be maintained. The more things a pal can interact with, the more chance you have to create lag or overwhelm the player. Also, the more depth you create, the more things you have to maintain and maybe that’s not the type of game that PocketPair wants to create. How I currently see Palworld is a playground sandbox in the schoolyard. It’s an amazing playground where you can make your own fun but it’s only part of the schoolyard and only has a swing, some monkey bars, a climb rack, a small castle and a slide. It’s all solid built and amazing to spend your time in… But, then you notice the potential this sandbox has to grow. What if we enlarged that sandbox with another castle, so the multiplayer can be player vs player as well? Or wait, why don’t we add an underground to that sandbox?

All I’m saying is that currently Palworld has an amazing foundation. The biggest issue at the moment is that the game lacks depth. While the current roadmap has a lot of expansions and more content, I hope PocketPair doesn’t forget to also make it more than just surface level. For example, imagne that the raid bosses can be captured and barely have an unique skills. Why should the player do the raids then? What reward do you get out of it? Not all mechanics can be fun because they are enjoyable to do. Players will get bored and they will look for a way to spice things up or to challenge themselves.

Now what that said, I’m going to close off this article. I’m quite excited for the future of Palworld and I’m going to wait a few more updates before I decide to write a review on the game. But overall, I’m really liking what I see. The basis of an amazing title is here already and I think we are going to get an even better game when this comes out of early access. Let’s wait and see what happens when the first big updates drop. Especially the raid bosses that got teased a few weeks ago.

Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. What do you think of PalWorld and what should be added or changed? Let me know in the comment section down below. Also, what do you think of my idea’s? I’m curious, feel free to leave a comment about that one to. But, I also hope to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Fire Emblem: Three Hopes (Switch) ~ Mashing Buttons For War

WikipediaNintendo.com microsite

There are only a few Nintendo franchises that are suited for a cross-over with the Dynasty Warriors series. The best one in my mind is Fire Emblem. So, it was no surprise to me that when you had the unique concept of Three Houses, a warriors-style game was going to follow. I wanted to play it since it released, but I got distracted by other games and the game gathered dust on my wishlist. Recently, I saw it was on sale on my local store, so I snagged a copy. I put it in my Switch and I knew it was going to be a game I wanted to write about from then. What do I think about this game? Is it a good game, or is it a game I have buyers regret over? Let’s find out in this first impression, while I invite you to leave a comment in the comment section with your thoughts and/or opinions on this game and/or the content of this article. So, let’s mash buttons for this war and let’s dive right into giving this game a good, honest look.

Choosing your starter

In this game, you play as a mercenary Shez hunting down the Ashen Demon. This Ashen Demon is actually the main character of the mainline game, Three Houses. The story being told in this game is actually an alternate timeline of the mainline game.

That’s one of the main reasons why I wanted to play this game. In Three Houses, there is a lot going on since the main character joined the academy and started teaching one of the three houses. But, what if that never happened and things go differently? Well, you get the story in this game. Now, you’d think that this game is either filled with spoilers for the mainline game or you won’t be able to follow it if you haven’t played the mainline game.

But, that’s far from the truth. Both games can be enjoyed separately. Things gets explained and since this is another timeline, things can go rather differently. Since, in this game, the school life is extremely short-lived. After your first few battles, you meet the three Lords of the lands, and you have to make a decision on which house you will join. After that, you basically choose your story path for the game. For my playthrough, I have chosen another house from my Three Houses playthrough, and I’m glad I did. I was always curious about the other characters, and I actually want to replay Three Houses with the other house now.

The stories in the three houses are quite different from each other. Without giving too much away, I’ll say this. The stories of all three paths do intertwine and depending on which house you join, that house will succeed in their mission. Now, I’m really curious to see how different the stories will be in the end. But, for that, I’ll have to play through this beefy game. This game can take around 140 hours to beat 100%, and I’m only half way the first route.

The writing in this game is pretty good in my opinion. It feels like that, an epic adventure anime series that can really draw you in. The story can take its twists and turns, but it has extremely powerful heroes and characters that have their own little quirks and charms to make you love them and cheer for them. You clearly have your episodic structure in this game, and it fits like a glove.

And on top of that, the voice acting in this game is just the cherry on top. The same cast returns from the mainline game to this game. While some characters do sound a bit different with the different direction and the time passed, the performance is amazing. They all fit the personality of the characters and give that additional layer of charm. Not everything is voice acted, but most of it is.

Also, I have to give some additional props to the voice actors since with the amount of things that can happen in this game and the different paths you can take, it must have been a beast of a script to do. And to write for that matter. Yet, I did notice some narrative tricks being used so that dialogue can be reused. Since, there is this mechanic there is a chance to recruit enemy generals to your side, and then their dialogue is mostly written is such a way, it doesn’t really matter in which house they are in.

Depending on which house you choose, you also choose your focus in the game. In my playthrough I chose for the Blue Lions. They excel at military tactics and mostly focus on swords and spears.

During the game, you unlock materials and seals to let your fighters go to a different class, so you can balance out your team. This is something extremely important, since choosing the right crew to go into battle will make all the difference in the end. Don’t always choose the class of your crew based upon numbers, make sure you have a diverse team, and you have all different types of warriors.

Mashing buttons for war

The biggest difference it will make is in the battles. There is a strength and weakness mechanic that is extremely well-balanced and can make an easy mission extremely difficult. But, I’ll talk more about the battles later in the article. First, I want to focus on the other mechanic in this game, and that is the base.

In between battles, you can run around in your base to talk to other characters and improve their bonds for not only more lore, but also for benefits during the battles. Your typical elements like in all the previous warriors games are here. A smithy, a supplier, a market… But this time, instead of it being a somewhat boring or overwhelming menu system, it’s a lively camp. It’s a joy to run around in, but sometimes it felt nothing more than just window dressing. The main issue is that you have fast travel and nothing else really happens in the camp. You do have some animations at certain places, but they never move from their location or interact with others. In Three Houses, you had characters walking around, making the place feel more lively than it actually was. Now, we have one NPC maybe walking around and for the rest we have empty paths and market vendors that shout to buy their wares to you. That being said, it’s extremely nice set dressing. To such a degree that I now feel that the menu system in Fire Emblem Warriors feels lazy.

One gameplay mechanic that really got improved is that the upgrading of your units isn’t a mindless menu system anymore. I always felt that it was really silly that you needed to upgrade your units through so many steps each and every time. This has been streamlined quite a lot and I love it. No more grinding certain missions for that one resource to beef up that one unit you wanted to play as.

Also, various other mechanics and activities of Three Houses made it into this game as well. Things like cooking and going on an expedition with you are also present in this game. They are some fun side activities, but don’t really matter in the grand scheme of things. Just like finding various notes scattered around the camp, they are just nice and welcomed set dressing.

Now, explaining every little detail and mechanic of a Destiny Warriors game is asking for a long article. There is lots to do and balance in this game. I won’t be surprised that some players will lose hours just to maximize and perfect every little stat. But, that wouldn’t matter if the other main mechanic in this game wasn’t fun. How do the battles play?

Well, if you played any warrior game before like Hyrule Warriors… You know what to expect here. In this hack and slash game, you are dropped in a map with your allies and you get a main objective. That main objective is your win condition. In a lot of battles, there is also a loose condition. So, taking that into account is quite important. Do use the battle map before the battle to your advantage and swap out your units accordingly. If you strategize before the battle starts, you will make it yourself easier.

During the battles, you can take control of a maximum of 4 characters on the battlefield. You can easily switch between them with the up and down arrows of the D-pad. Knowing when the switch is half the battle. Overall, the AI in this game is pretty good and provides you with the help you need, and the other units follow orders perfectly, yet it is faster sometimes to do the fight yourself. And as soon as you learn the combo’s and master the mechanics of each fighting style, oh boy can this become an enjoyable button mashing gaming.

Your right side of the controller will get a work-out. Especially the R, X and Y buttons. The faster you’re mashing them and use R for your special skills, the fights can become a cakewalk. But, don’t rest easy. You would think that this game is going to be easy from reading my previous sentence. But, don’t get yourself fooled. The difficulty differences are quite straightforward, like explained in this section from gameguides.com. Yet, if you don’t keep your wits about you and focus on taking out the right strongholds and generals, you will be overwhelmed pretty fast. When you understand that the non-general soldiers aren’t that big of a threat, you will make it yourself easier. Also, know when to defend a unit and when to attack.

Also, you can choose if you play this on Classic or Casual mode. Whilst you can change your difficulty level if you so desire, you can’t change the gameplay mode. So, if you don’t want to play with permadeath of your characters anymore, then you are out of luck. Personally, I’m playing on normal and casual mode. I get too frustrated when one simple mistake would mean that I loose a character that might make a later fight nearly impossible and the worry just ruins the fun for me. It’s a me thing and I’m glad we have the option.

Another part of the difficulty comes in via trying to get the best battle rank in each mission and chapter. Since, the rewards of these ranks are extremely worthwhile your time. They also helped during the side missions and unlock even better weapons and abilities.

There are a lot, and I really mean a lot, of mechanics in this game so that the players who love to micromanage will be able to eat their heart out. Thankfully, this game doesn’t force you into learning every single detail of this game and lets you play how every you want. Making this game’s replay value go through the roof. Now, another related question is… Is this game best played in short bursts, or should you play it in longer sessions. Well, that all depends on how well the gameplay clicks with you. Overall, there are a lot of different things that can happen during a mission, but after a while we see the same things happening over and over again.

This game can become repetitive real fast. There are various battle mechanics and things that can happen during a battle, but the breaks in the camp are quite welcome. Also, the side missions and the additional bonus things you can do in between battles are needed to break the repetitive nature of the battles. Don’t get me wrong, the battles aren’t boring… But, it doesn’t take long before you have seen the majority of gimmicks that can happen during a battle.

Yet for some reason, I felt that the battles in this game compared to all the previous warrior style games I have played are the best flowing so far. Giving order to your units and seeing them dash off and really have an impact on the battle… It pays off. I feel like they hit the sweetspot here. I can’t really put my finger on it but the battle gameplay just flows quite nicely. Maybe it also has to do with the audio and visual presentation during these battles.

The fact you see your allies icon dashing on the mini map towards their goal and saying a quick line when they executing their task, really helps during the hectic battles. They warn you when they are in need of aid as well. The controls to easily switch between your units help a lot with quickly managing everyting. You rarely feel like you wasted your time with a mechanic.

Visually, this game also helps a lot. The animations really feel impactful and give you the feeling that you are fighting an epic battle. I can totally excuse the game not animating all your soldiers in fighting for the sake of performance, but the little fighting that happens around you to “fake” this actually happening is doing quite a lot. Rarely did the game slow down for me, so everything happened with a smooth framerate. Now, I haven’t played the two player mode in this game… And maybe the framerate there isn’t the best… Especially in the previous Fire Emblem Warriors game, I played the two player mode and oh boy, that wasn’t the most optimal mode.

Also, looking at screenshots of the two player mode, I feel like it does a number on the amazing visual presentation of this game. It cuts the screen horizontally in half and I’m sorry but it just doesn’t look right. Maybe on a big screen it looks better but, on the Switch itself… I shudder at the thought. It’s a shame that the visuals looks so streched and wrong in multiplayer since they are quite nice.

Almost the sweetspot

This game almost hits the sweetspot on being a “perfect” game, it’s insane. Yet, there are somethings I find strange how they got through the cracks.

First of all, the visuals are amazing. You really feel like you are running through a real world that’s going through a big war. The visual style is medieval fantasy and it really shines through in the whole game. Yet, when somebody crosses their arms in a cutscene, the hands keep upright. To a point that it is immersion breaking sometimes. Oh, and the same thing happens in cutscenes when people want to place their hand in their side. The gap between their side and their hand is big enough to fit a your whole arm in between. Also, in cutscenes, everybody is mostly in their idle animation apart from when they are talking. And this is something that annoyed me a lot in this game. Dare to keep that shocked pose instead of just going back to idle. It breaks the flow of the story and it feels stiff and slow.

The UI is extremely clean and easy to understand. It’s a blast to navigate and gives you all the needed information. Yet, after unlocking a class for a character you get the question if you want to change it or not… without seeing which stats are impacted and which ones aren’t.

Using your abilities in battle is quite easy to do. Just press “R” and choose the right ability. Yet, the very powerful ability using R+A doesn’t always work as you expect. Sometimes I feel that the very strong final attack just didn’t trigger and got skipped. Also, the meter changes to being almost full again so I started wondering if it was glitched or not.

There are also various item pickups in during the battle. But, it’s not always too clear what item pick up does what. For some reason, I always confuse the blue and purple pick ups. And it’s so easy to waste a pick up, it’s rather annoying. Also, when an ally is wonded, you can’t easy heal them or move them to pick up an item or break a green pot. Little sidenote on pots, these red pots on the mini map sometimes look quite brown in game. Maybe because of lighting or maybe it has too much blue and green added to the texture.

These small issues started to grab more of my attention as soon as I decided to write this article. Like not all sunrays have good anti-aliasing (making straight lines look less jagged basically). It is distracting once you notice it. Just like the hand thing I talked about earlier. It’s a shame since the cutscenes are more lively now since they use 3D character models instead of character portraits in Fire Emblem Warriors.

Something that doesn’t have any issues is the soundtrack of this game. The soundtrack really pumps you up during the battle and helps make the game feel even more impactful during battles and relaxing during camp visits. The orchestral score is a joy to listen to and I have to admit that I listen to it here and there while I’m working. It’s a great soundtrack and I’m glad it’s added to my playlist.

The sound effects are pretty great as well. They stand out quite a lot so it’s easy to know what is happening and it always gives the needed information to the player to not make it a guessing game. Thankfully, you also get some visual information as well so people with hearing problems don’t loose out on the advantages the sound effects can give you.

The amount of options you have in this game is incredible. You can tweak the game to your favor, you can also change the whole button lay-out to your wishes without changing the default button lay-out of your Switch. While I prefer playing this game with a Pro controller, the game plays smooth with joycons as well. While the same supports one joy con to play the game, do yourself a favor and play with either both joycons or a pro controller.

Now, this game does have an autosave feature, but I’m also really glad that this game have several save slots. While you only have 8 slots in this game, that’s more than enough to experiment in your playthrough. The only minor issue is that when have saved before the last battle, the game forces you to save before you enter the war map the last battle. Without mistake. One simple if loop where the game checks if the player has saved a few minutes manually before and it wasn’t an autosave would solve this minor issue.

Overall, I fell in love with this game. Compared to the previous warrior style games we got from Nintendo franchises, this is one of the better ones. It isn’t overwhelming and you don’t have to micromanage every little stat, but it does provide you with that option. It’s the same addictive hack and slash gameplay we are used too in these games but it also manages to flow a bit better.

While the game does have some minor issues here and there, they aren’t too big of a deal. Like when you teleport in your camp to a facility you can press A to interact but when you teleport to a unit, you have to walk a few steps towards them before you can interact.

If we ever get another warrior style game, I think that this game has set amazing foundations for the next title. The main complaint I see other reviewers say is that the combat isn’t diverse enough. Personally, I somewhat agree that some classes play extremely similar but, it’s one thing they should focus on expanding next. Do more with combat styles like archers having a larger attack range but being weaker in close combat. Or give mages the chance to buff their allies.

What we got in this game feel like an extremely solid foundation for the next games. I’m so glad I played this game since it’s one of the better ones I played this year. I was afraid that I was burned out of the warrior style gameplay, but no. This game drew me right back in and reminded me why taking care of the details is so important in making a good game. I can’t wait to see what else this game has to offer since I’m going to beat it, that’s for sure. And after that, I should beat the other Fire Emblem games that are still on my backlog… shouldn’t I?

I highly recommend this game to everybody who enjoys warrior style games, hack and slash games, Fire Emblem fans and everybody who enjoyed the Hyrule Warriors games. This game takes leaps and bounds to improve itself compared to the previous warriors game in the Fire Emblem series. While it has some small distracting issues, overall this game delivers an amazing experience where you can sink a lot of hours into and with a highly replayable game. So, what are you waiting for soldier? A command to play the game? Well, here it is! Pick up your controller and join the war with quirky, unique characters that takes itself just seriously enough. Join the fight in something that feels like you were young watching your favorite adventure TV-series every Saterday morning whilst you feel extremely powerful and wonder what’s going to happen next. That’s how I personally felt while playing this game.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Review: DooM (PC – Steam) ~ Let’s Give Hell, Hell!

doom-2016Steam Store pageWikipedia EntryOfficial website

Since I upgraded my graphics card late last year, I wanted to play a game I wasn’t able to play before. I had a GTX 660 in my machine which was just not strong enough to play DooM 2016 at a decent framerate. So, when I installed my NVIDIA GTX 1050Ti, I bought myself a copy of DooM 2016 and started playing it. Ever since DooM came out, I wanted to play it. But yeah, 2016 was jam packed with other amazing titles I wanted to play. Rise of The Tomb Raider, Rayman Legends, Stella Glow, Zero Time Dilemma and Bioshock Infinite to name just a few. So yeah, I’m sorry that I haven’t played DooM when it came out but let me make that up by reviewing the game right now. And as usual, feel free to leave a comment with your opinion on the game and/or the content of this article in the comment section down below. But now, let’s give Hell… Hell.

Those pesky demons.

379720_screenshots_20160513232709_1So, in this shooter, you play as the slayer. The Doom guy that took down all of those demons all those years ago. Like the original two Doom games, you are a silent protagonist. The story itself takes a back seat for the gameplay. Most of the story and exposition is told through runes and the environment. This made me few scripted cutscenes tipping on the edge of immersion breaking for me. 

The voice acting in this game is pretty well done. But, that didn’t save the story of being predictable. I was able to predict the ending from a mile away. Around the mid-point of the game, I was able to call out the ending. I wouldn’t consider this a negative if the game didn’t take it’s lore so seriously. So yeah, the story didn’t click with me at all. 

Yet, the voice acting in this game is just amazing. First of all, there are just a few voice actors for this game but they did their job almost perfectly. While hearing the same voice line from the intercom for the 20th time was a tad bit annoying, it didn’t make the line have any less impact. It started to feel a bit calming to hear the ending when all the demons where dead. Couple that with amazing grunts of the demons and the voice acting is something that actually kept me interested in the story believe it or not. 

Before I continue this review, I do have to mention that I haven’t spend any time with the multiplayer. That’s because I’m not that fond of playing multiplayer games in general. So, I’m sorry but if you want a review of the multiplayer component, you will have to look elsewhere. 

Fun in repetition

DOOM-1If you want to know how this game plays, well, then just think of the original Doom games but now you are able to jump, double jump and preform way more brutal kills. This might sound harsh but the core gameplay of this game is basically just that. 

You go from monster room to monster room, where you have to defeat all demons before you can move on. Of course, the difficulty ramps up with every monster room you encounter, but I have to be honest… I was so glad that there were moments of platforming and exploration to give some diversity in between the shooting or I would have called the game too repetitive. 

This game divided into several levels, called missions in this game. You can always go back and replay those missions to try and find the collectibles you have missed. There are also hidden classic Doom maps that just pull on my nostalgic strings even more than the nostalgic gameplay. I do have an issue with the collectibles though. You can find these vinyl figurines of the Doom guy scattered everywhere. Most of these give you access to models of the demons. That reward would be worth it if only I would have been able to see them. For some reason, they are completely transparent in my game. 

Anyways, I might be riffing a bit on the gameplay here. But please don’t get me wrong. While the core gameplay loop is quite basic and repetitive, I don’t mean that it isn’t fun to play. The game is an enjoyable ride from start to finish. The shooting feels just right with the various amount of weapons and abilities you have and the amount of various demons you have to fight. Also, in this game, there is a lot of variety in the ways that demons act. 

Some demons charge at you and stun you, others climb up walls to try and get an advantage. You have to keep moving and be aware of your surroundings in order for you to survive. Also, people who play a lot of modern shooters will have to get used to the fact that you don’t regenerate health automatically. 

There are two ways to get your health back up. You either find a medkit or you preform a glory kill on a demon. Now, glory killing a demon doesn’t 100% guarantee you health drops, but the chance is quite high. Now, what is glory killing? Well, that means you have wounded the demon enough to put it in a stun. At that moment it starts flashing blue for a while. When it starts to flash orange, your time to get a glory kill is almost up. 

So, when you press the button when you are close to an enemy that’s flashing, you finish said enemy with a rather nice animation. The first few times, seeing this animation is pretty satisfying. But, I felt that it got old nearing the end of the playthrough. Since there are just a few animations that it could be, so after seeing it 50 times, I just wanted an option to be able to skip it. 

Now, speaking of options, I want to take this chance to talk about some strange design decisions that were taken for this game when it comes to the menu design. First of all, you are only able to access the options menu when you have loaded a save file. The reason why this is an issue is that I recently got a new monitor that can handle a resolution that my GPU and CPU can’t handle to output this kind of game on the higher graphic settings. The lag was just extremely annoying and took a lot of time to change. 

Secondly, why is there no apply button in the settings menu? I get the impression it’s there somewhere since when I change a setting the game asks me that if I’m sure about my new settings since I didn’t save nor applied them. 

And finally, and this is something that isn’t 100% UI related but… There are these rune missions that you can do to get new abilities. When I have finished a mission and I find a new rune challenge, I get kicked out of the mission. Why does this happen? Since that doesn’t happen during the first time I was playing the mission. 

And before I talk about the abilities, can I mention how annoying I think that autosaves can be? Image this, you want to stop playing after you finally defeated a challenging room. So, you quit the game, saying “Unsaved progress will be lost.”… That’s fine, but when was the last autosave again? Oh, and you can’t manually save. Oh, fun for the whole family! With that rant over, let’s talk about abilities. 

Too much red and brown.

1

So, you do have different abilities. These can range from weapon abilities to abilities of the Doom guy itself. Now, I’m not going to spoil them but they are quite worth looking for the ways to upgrade them. Since they will help you during your quest to slay the demons. 

I especially loved the weapon challenges. The pistol one was a fun one to do, since I only found out of this mechanic near the ending of the game. And that’s killing demons with a charged headshot and take a wild guess how few weak enemies there were in the later levels. Yup, close to zero. 

Most of this game is quite linear. You go from room to room with platforming sections in between. You do have the radar at the top of the screen to guide you in the right direction when you don’t know where to go next. But, the map in the tab screen can be a great help as well, especially when you are looking for those missed secrets. 

Now, I do have to mention one thing. If you want some challenge and you have played games like Tomb Raider or any other shooter in the past, do yourself a favor and don’t play on the easiest difficulty setting. When you are fully powered up near the end, the game just becomes a cake walk then. Most of my playthrough was on normal and I didn’t had a lot of trouble with it, so I don’t dare to think how easy it will be on the lower difficulty settings. 

So, I do want to talk about the audiovisual design that is presented to you in this 10 to 12 hour adventure through hell and back and on Mars. There is too much brown and dark early evening colors used. But, that isn’t such a big deal in my opinion. You can paint it red with the blood of your enemy demons… 😛 Anyways, visually the game looks amazing. One minor detail is that I often had moments where I had a ton of loading issues. Not that the game loaded slow or weird, but that the details loaded in way slower then models. I think that the technical term for that is calling issues, but I’m not too sure. But that might be an issue of my slightly older hardware I used to play this game, so when you are running a more modern computer, you might not run into this issue. If you are wondering, I’m using an i7-4820K, 16GB of 666MHz DDR3 RAM and a GTX 1050Ti, so it ain’t that bad of a machine. It’s a shame though, since the visual design of this game is really well done and detailed. 

Anyways, I loved the visual design of Hell the most. I can’t explain why but I really enjoyed the design of the scenery. Maybe I’m a bit burned out on seeing abandoned factories or ships with broken walls and wires hanging everywhere and then the overload of blood on walls, I think it was the breath of fresh air I needed. 

On top of that, you have the amazing visual design of the demons you can fight together with their amazing animation. In some battles, I really felt the adrenaline pumping through my veins. The game can get that intense. Especially during the boss fights, those were great. And those were puzzles in itself and as soon you had solved them and found the weakspot of the boss, it felt so amazing to finally kill them with an amazingly animated glory kill.

That brings me to the music and audio design. Let’s talk about the music first. The music is a mix between electronic and metal music. The main focus is on the metal in the soundtrack. While I prefer electronic music over metal music, I do have to say that I enjoyed this soundtrack quite a lot and I’m quite happy that I was able to get the soundtrack on Steam as well. I have already added it to my music library and my writing playlists. 

The audio design is equally as great. The monster grunts, the sounds that you make while jumping or shooting… Man, it’s gratifying. The sound effects are the perfect tool to aid you to do the right thing admits the chaos of fighting hoards of demons. The only weird thing I want to mention is that, when I got out of range to hear what a rune was saying and I came back, the rune just stopped playing it’s voice clip. Even when it wasn’t fully finished. 

Anyways, I have talked about almost everything I wanted to say about this game. If I would continue further, I would either start rambling or start nitpicking and I think it would be a better idea then to go on to the conclusion of this article. 

Conclusion

The bad:

-The story is a bit meh while the lore that’s there could have made it so much better.

-The gameplay is a tad bit repetitive sometimes. 

-Some strange UI/menu decisions. 

-Some calling issues that quickly fix themselves. 

-The easier difficulty is a tad bit too easy.

The good:

+ Even when the gameplay is repetitive, it’s still a rush to play. 

+ Amazing locations to shoot through.

+ A ton of nostalgic throwbacks. 

+ An amazing health system that rewards players to get close to dangerous enemies. 

+ …

Final thoughts:

Was Doom 4 worth the 4 year wait I had to do to play it. Let me put it this way, I’m glad I played it but it isn’t the best game I have played in recent years. Most of it has to do with the sometimes repetitive gameplay. For some reason, I want to compare it to the Tomb Raider games. While those games are completely different, I still felt that they are somewhat similar in structure. With the ability to explore around, fight enemies in closed spaces and find secrets to upgrade your gear or find additional lore. And once that comparison got into my head, I just wanted to play more Tomb Raider since I enjoyed those games more than Doom 2016.

Now, does that make DooM 4 a bad game? Oh heavens and hell, no! The game is still a rush to play through from start to finish. If you enjoy shooters or games in the style of Tomb Raider or Bioshock, I think it would be a shame to skip this game. But, I do think that this game is a tad bit overhyped. It’s not THAT good since I could have done so much more especially in terms of exploration. 

Maybe Doom Eternal fixes a lot of the gripes I have with the amazing DooM 4, but I do have to upgrade my rig first for that. So, maybe in a few years you might see a review of the sequel from me. 

But in all seriousness, Doom 4 is a really good game. While it wasn’t always my cup of tea and it didn’t always pull me in like I expected it would or compared to other games, I’m so happy that I played this game and I’m even considering replaying this game in the future like I did with all the Bioshock games and Tomb Raider games recently. 

And with that said, I really said everything I wanted to say about this game. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care. 

Score: 80/100

Personal: What’s on my phone

asus zenfone 3 max.jpg Product page

About a year ago, I wanted a new phone. My first smartphone was a Samsung, which was my 2nd and 3rd smartphone as well. I always wanted to try a different brand and since I bought an Asus Zenpad 8S in 2016 for my birthday, I wanted to give the Asus Zenfone a try. I’m quite content with my Asus Zenfone 3 MAX. I have the 5.5-inch version, so it’s quite a big phone in my opinion. So, a while ago, there was a tag challenge in the tech community to tell your audience what you have on your phone. I wasn’t aware of it at the time, but I still want to do it. So, here we go. Also, I invite other bloggers to do the same thing. What is on your phone? If you write an article about it, feel free to tag me on Twitter or link to this article. Or feel free to leave a comment here as well. 

Mini review

So, before we go to the main event, I first want to give a mini-review on the Asus Zenfone 3 MAX. What are the things that I love and dislike about the phone? I have been using this phone for a year now. If you want to read up on the specs of my phone, you can read it here on gsmarena.com.

There are a few things I dislike about this phone. If you use the screen at max brightness and either WiFi or 4G, the phone’s battery drains quite fast. Lowering the brightness helps quite a lot to save battery. Another thing has to do with the call quality. Sometimes the microphone doesn’t pick up my voice too well and the other end doesn’t hear me, but if I reposition the phone a bit, that fixes the issue. Another thing I dislike is that buttons like home or back aren’t backlit. But, that’s all I really dislike about this phone. While other reviewers would find other things wrong with it, I really like this phone and it fits my needs perfectly.

So, what are the things I really like about this phone? It’s my first phone with a fingerprint reader. This makes life so much easier. More on that later. Another thing I really like is how this phone seems to get frequent updates to the latest version of Android and all the latest security patches. I prefer the ZenUI over TouchWiz any day of the week. The camera on the phone is really good for family pictures in my opinion. But, the biggest factor for this phone is that it’s priced at 250-280€ and you get an amazing phone for that price.

What’s on my phone?

Now, what’s on my phone? Quite a lot actually. I nearly always carry my phone with me since it’s a handy tool when I need to look up something quickly or snap a quick picture of something I need to remind myself of.

Since I’m rarely at my desk at work, I always have my phone with me. So, they can call me whenever there is a problem. Also, I love listing to music while walking and I use my phone as an old school music player. So, my music app is one of my most frequently used apps.

First of all, I won’t talk about every single app that’s on my phone. There are quite a few games I have installed on my phone for when I’m in a waiting room or have some time on the train and the batteries of my 3DS or Switch are out. I’ll only talk about the apps I placed on my home screen since those are the apps I use the most.

Whenever there is an app I use often, I place it on my home screen. If I stop using it frequently, I remove it from my home screen and replace it with something else I use frequently.

Screenshot_20180930-145935.jpg

This is my first home screen. This screen greets me when I unlock my phone. For obvious reasons, I won’t show how I unlock my phone. On the left of my main home screen is the Google Assistant/Google Now. This way I can catch up with the latest news of the subjects I’m interested in. On the right, there is a 2nd home screen with additional apps. More on that later.

At the bottom, I use the classic vanilla apps. From left to right, you have the dialer, my text messages, a button to see all apps, Chrome, and my camera. On top of my home screen is a big clock with the date displayed. Besides that clock, I have the messenger app. I talk quite often to friends over messenger and if I want to share a link, Messenger is the easiest way. Underneath that, you have the Play Store. Each morning, I update all my apps and check the store if there isn’t anything interesting that I could review on my blog.

Then, you have three rows of 4 apps each. The first row is my calendar, my finder app, Discord, and Dropbox. The calendar app is Google Calendar. I use this app often to remind myself of things I need to do. I put more than just my appointments or birthdays in my calendar. Things like: “Article day”, “Write the time for the final project”, “Write a piece for collab” or “Release of thing X” are things that appear in my calendar as well. Appointments have a red color and things I need to do have either blue or yellow. Blue if it’s something I could delay and yellow if it’s urgent or if it can’t be delayed.

The file explorer is the one that comes with Asus’ ZenUI and I love it. It gives me Windows-vibes and it’s really great to use. Whenever I download a file, I can quickly find it with this app. When you open it, you can select to view all images, videos, music, documents… on your phone or just explore the phone. An amazing feature here is that I can set up a wireless method of accessing the files on my phone. When my phone and the device I want to access from being connected to the same network, I can wirelessly access the files on my phone. It creates a link I can visit and I see the same thing as the file explorer app. This app saved me various times.

I use Discord to talk to other bloggers and friends from over the whole world. I’m also part of some servers where game developers look for bloggers to promote their games. If you want to add me on Discord, just shoot me a message over Twitter. But, an app I use really frequently as well. I actually have Dropbox Pro, since I use this as a backup method. I have close to 500GB stored in my Dropbox. Everything from files I need for work to my final project is in there. So, I never worry too much about dying hard drives or losing my files. I also use the Photo Sync feature of Dropbox. This feature saves all the pictures I make with my phone in my Dropbox so I can use them directly on my computer or all the other devices I connected to Dropbox.

In the second row, we find Instagram, WordPress, YouTube, and WhatsApp. I do have an Instagram profile, but don’t frequently use it. I enjoy browsing Instagram to see what my friends are up to. If you can’t guess why I use the WordPress app, well, I use it for checking and fixing things on my blog on the go. So, I’m quite a big fan of YouTube. I love watching tech channels, retro gaming channels, game development channels and various other channels relating to creating things. The final app on that row is Whatsapp. I mostly use that app to keep in contact with my family or my theater group. That’s all I use Whatsapp for.

The final row on my main home screen is the row with the most used apps on my phone. Twitter, since I’m quite active on Twitter. Outlook to check my mails and “Nationaal” is the app I use to check the train schedule to get from and to work. I know that I skipped an app. That’s “Pulsar+“. In one of the firmware updates of my phone, Asus removed the quite excellent ZenUI music app. So, I searched high and low for a great music app on the Play Store. First I used Pi MP3 Player, but I started to run into issues. For some reason, no apps wanted to update on my phone after I installed that app.

Not too long after, I found Pulsar. I liked the app so much, I actually bought the premium version. It includes additional themes and some neat additional features. I can’t recommend this app enough if you enjoy listing to music on your phone. It’s one of the best apps I have used in a while.

Screenshot_20180930-153105.jpg

So, on my 2nd home screen are the apps I use less frequently but I want quick access too. Let’s start with the first row. This has the Facebook app, the UEFA soccer app, a weather app, and the Nintendo Switch Online app. The weather app, AccuWeather, is an amazing weather app. It’s quite accurate in my area and I use it to check if I need to take an umbrella on my walks or not. I use the UEFA soccer app since the soccer app of my local sports channel doesn’t have the UEFA Nations League tables built-in. I use the Facebook app since I dislike the website on mobile and I find that it was quicker and easier access to certain features. And finally the Switch online app, I use that app for if I want to voice chat during online Switch play.

The next row has the Steam app, for when I want to check the Steam Store and to have an additional layer of security for my Steam account. Besides that, the Easy Banking app is the app I use to check my finances. Then, you have the Sporza Soccer app. I use this app to follow my local soccer league and to see what the Red Devils, our national soccer team is up to. And Bancontact is used for quick payments, once you set up this app, paying for the doctor goes so quickly.

Oh, before I continue, quick side note. If you are American, I mean football when I say soccer. That said, let’s continue.

The next row has my gallery. When I need to show a picture of somebody. I find the way that the gallery app sorts pictures better than how my finder app sorts them. Besides that, you have the calculator app. Strangely, this is one of the only apps that doesn’t have its name translated in the ZenUI to Dutch. It such say “rekenmachine”. Oh well. It doesn’t bother me that much. Then, you have the Maps app, I use it as a GPS. And finally on that row, you have Imgur, for quickly uploading pictures and since I love this website.

The final row has the Telenet Mobile app. This app is from my ISP and I use this app to check on how much mobile data I have left. Besides that, you got Reddit. I have periods when I get very addicted to Reddit and go on the site a lot and there are moments I rarely visit the site. The final two icons on that row are the Patreon app and the Grumpy Cat game.

I use the Patreon app to check on posts the creators made that I support on Patreon and the Grumpy Cat game is just one of my favorite games on my phone at the moment.

You might notice that I leave one row empty. This row is my temp row. On this row I place apps I just installed and I want to test or if a developer asks me to review them. So yes, that screenshot might be a teaser for an upcoming article. Whenever I tested them or wrote the article, I usually remove them from my home screen.

A few apps that I want to mention that aren’t on my home screen are:

Ringtone Maker – MP3 Cutter – One feature I miss from Samsung is that when you select a song as a ringtone, it searches the best part of the track to start the ringtone. This app solves that and I can even choose from where start my ringtone.

Datasize Explorer Pro – Whenever I’m running low on space on my phone, I use this app to check which apps take up a lot of space and I should remove or clean the cache of.

WiFi Analyzer – If you are a techie or a networking person, this app is a must on Android devices. It helps you to visualize WiFi to help you troubleshoot issues with WiFi.

And all the other apps, outside of games, are apps from local stores here in Belgium or the Netherlands I use to shop or to buy my retro games from. Or your typical apps that almost everybody has like Shazam. And a few apps I don’t think are worth mentioning.

So, that was quite a lot. I’m quite curious to see which phones you guys have and for what you use it and what apps are on your phones. I hope you enjoyed reading this article as much as I enjoyed writing it. It was something different from what I usually do, but next time I’ll get back into gaming stuff. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: Kirby Star Allies (Switch) ~ Let’s Be Friends

KirbyStarAllies.jpg

Official website

I enjoy the Kirby games quite a lot. The atmosphere and gameplay are the biggest reasons I’m drawn to the series. So, when I learned that a new game got released on Switch, I placed it on my “To Buy” list. Earlier this month, I bought myself a copy of this game on a small sale. So, today I want to give my honest opinions on the game. Is it any good or is it not worth your time? After playing Kirby Triple Deluxe and Kirby Planet Robobot, I was quite interested to see what the new offer on the Nintendo Switch will bring. As usual, feel free to leave your opinion on this game and/or the content of this article in the comment section down below. 

It’s raining hearts

007.jpg

Kirby is peacefully sleeping in his house when he gets a rude awakening. Some dark hearts are raining down on his homeland, the land of Popstar. Of course, Kirby goes on an adventure to save the day.

As usual for a Kirby story, the story isn’t the big reason you play this adventure. If you played Triple Deluxe or Planet Robobot, you have seen and experienced this storyline and structure before. The writing is solid and together with the character noises, the story comes somewhat alive. But, again, the story shouldn’t be the reason you play a Kirby game.

If you do care about spoilers, don’t highlight the following part. But, I want to tell you some things about the ending of the main story. So highlight the rest of this paragraph if you don’t mind spoilers or have already beaten the game. … Okay, while I was playing the final levels of this game, I got a déjà vu. And I had to look it up. This ending has actually been done quite a few times before, but the reason I got a deja vu is that this ending is so similar to the ending of the Kirby game on NES. Seriously, watch a video from the final boss of Kirby Star Allies and then Kirby on the NES. You will be surprised. But, I guess it’s a reference or easter egg? 

Alright, the spoilers end here. Before I continue any further, I want to say that this game is extremely short. You can finish this game in an afternoon since the main story will take you only 6 hours. If you want to complete the whole game, you can do this in 14 hours. This was a huge let down since the 3DS games were longer than that to fully complete. If you wanted to fully complete those games, you have to put aside 26 hours for each game.

I honestly don’t understand why this game is so short. Since the worlds you explore are fun to go through. Yet, there are only 4 worlds, well 5 if you count the one-stage world to fight the final boss in.

Besides that, there are a few mini-games and a co-op mode and that’s it. The post-game content isn’t anything special. I’m sorry, but Nintendo, why is this game priced at 60€? Are we for real? You can get 3DS games for less money. Also, other Switch games like Super Mario Odyssey have a lot more to do in it for the same price tag.

Anyways, I’m not going to ramble about the price & length for too long. Otherwise, it will overtake this whole review. Let’s be friends and review this … short … adventure.

Let’s be friends

003

Each Kirby game has a unique gimmick that sets the games apart. In this game, you can recruit 3 enemies to fight along your side. These characters can be controlled by either a pretty good AI or a friend.

I haven’t played this game with a friend so, I won’t comment on that but, you can play this game with up to 4 players. Since the game is quite short, this game would make for the ideal late-night gaming session to play through with your friends.

Now, this game goes further with the gimmick and sort-of reuses a gimmick from a previous entry in the series. Remember Kirby 64 – The Crystal Shards, where you were able to combine two different powers to create one unique power? Well, that returns in this game. Sort of.

For example, when you get the sword’s ability, you can hold up your sword up in the air. When some elemental friend sees this, they will infuse their power with the sword. So, you can get a flame sword. This leads to some unique strategies and puzzles to get the collectibles.

I found it quite enjoyable to see which unique combinations I could make by mixing powers. While some combinations create the same outcome, I was a bit disappointed that there weren’t too many joke combinations in this game. That was part of the charm in Crystal Shards. Where a combination could turn Kirby into a fridge.

Each time you combine power, an animation plays where Kirby shows his new weapon/ability in a short of Smash Bros style. Surprisingly, you can change this in the options menu. You can choose between “always show them” or “show them only once.”. If you pick the last one, it will play the animation for each combination one time and when you make that combination again, it won’t play that animation.

There are various new unique abilities in the game as well. For example, the spider and art ability. To be honest, the art ability is overpowered, even for a Kirby game. It can spawn in various healing items with a short cool down. So, you can heal yourself and allies very quickly.

Now, I might be a bit too harsh on this game now. While the game is too short and could have been expanded a bit more, the level design was a blast to play through. The various abilities and friend combinations you can have to make for a very replayable game. Also, in the puzzle rooms, the abilities you need are usually inside the room. And if the AI kills them, just walk off-screen, wait a few moments and go back and they will have respawned.

The collectibles this time around are puzzle pieces. The hunt for them reminds me of the puzzle mini-game in the Mii Plaza on the 3DS. There are two types of puzzle pieces inside the levels. The normal blue ones and the special rainbow-colored ones. The special rainbow-colored ones unlock the pink pieces. The blue ones unlock a random piece of a picture. These pictures are just for having something to collect. I think they unlock new characters in the Dream Palace, but I’m unsure. Since I got every character unlocked by beating the game but I haven’t got all the puzzles unlocked. The message after unlocking a puzzle stats: “You will be able to meet legendary characters”. So yeah.

It’s no secret that the Kirby games are easy and have a more challenging mode for more experienced players. To fully complete the puzzles, you will have to look around at the various levels. If you would have missed a unique piece, you can see that right from the level select screen. Included on the level select screen, you can also see if there is a hidden switch in the level that opens a hidden level. Including the hidden levels, there are 40 levels in total.

Press X to revive

001

These 40 levels take you through 4 different chapters. During these 4 chapters, you explore various locations presented with amazing visual polish.

The artwork in this game is really good. Together with great animations, the game’s visual presentation is top-notch. I don’t have anything to criticize that front.

In terms of music and sound, I do have something to say. The soundtrack of this game is pretty good. For those who love nostalgia as much as myself, you will be happy to know that there are a lot of musical references in this soundtrack. Now, there are a few tracks of this soundtrack I disliked. These play in the final moments of the game. Thankfully, it’s only for one battle.

Now, speaking about battles and combat, the controls for this game are good. I did have some minor issues here and there. With some abilities, I was unable to easily switch directions, like with the bird ability. When I started attacking, I felt I was locked in that attacking animation. Giving my enemy the chance to put in some damage.

It’s a minor problem since I finished this game with 85 additional lives. You only lose a life when Kirby dies. When an ally dies, you can hold “X” for a short time to revive them with a 1/2 health bar. Speaking about those friends, like the music there are some amazing references there too. My favorite reference is the return of the animal buddies from Kirby’s Dreamland 2 on the GameBoy. That game was one of the first Kirby games I ever played.

Anyways, I was talking about the minor issues I had with controls. Another minor issue is that when you have a certain ability and you want to release that ability as a friend… Well, though luck. I haven’t found a way to do that.

The gameplay in this game is like any other Kirby game. It’s a 2D platformer-adventure game where you try to get to the big door at the end of the level. Now, another unique gimmick appears in some levels. In some levels, you will need to have 3 friends before you can progress. You can come across pedestals where you can “merge” together to from a bridge for an ally with a key to cross or you can form a boulder to roll down smashing rocks. I know that it’s a kids game, but the names the developers gave for some of these things are just… “The Friendship Bridge”… Do I have to say more?

The game is still a blast to play. I enjoyed myself quite a lot and rarely got annoyed with the level design. The final level gets a bit tricky with moving blocks. I lost a handful of lives thanks to being squished by those blocks. But, I was rushing things where I needed to take it slow.

Besides the music and various returning characters, the game has other references to previous games in them. Just look at what statues Kirby can change into using the stone ability. The Kirby dance makes a return as well and is adorable as ever.

In this game, there are also various puzzle rooms where you can get bonus stars, puzzle pieces, and various other things. By default, the game tells you which abilities you need to use to solve the puzzle. You can disable this in the options menu, from the main menu. Why are the options you find in the main menu not able to be changed during gameplay? I can understand that it’s tricky to code while you are on a level but I think it would serve no big problems on the world map right?

The post-game content is decent but I expected a lot more from it. The two new modes are fun to mess around with but I feel like they are more designed for multi-player than for single players.

Anyways, that’s everything I wanted to say about this game. I think it’s time for the conclusion of this article and my final thoughts on the game.

The conclusion

The good:

+ Fun new gimmicks.

+ Fun to play.

+ Great visual design.

+ Great soundtrack.

+ The nostalgic references.

The bad:

-Way too short & too expensive at 60€.

-Minor control issues.

-The story…

-Useless collectibles.

Final thoughts:

Is this game a bad game? No, this game is a decent game but it’s too light on content. This game has the usual Nintendo polish and there is nothing really game-breaking wrong with the game.

My big problem with this game is the length and the price they ask for it. In addition to that, some parts of this game are more designed for multiplayer. I feel that this game could be more fun to play with friends or family.

I do recommend this game, but wait for a price drop or buy it on the cheap. If you pay full price for this game like myself, the shortness of the game might be disappointing. I was able to beat this game in 2 days. This game just needed longer development time.

That’s everything for this article. Thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Score: 65/100

EDIT: This post got a “Nice Job” badge from NormalHappenings. Read more here: https://normalhappenings.com/2018/09/14/nice-job-badges-for-september-14-and-a-guide-to-making-the-most-boring-game-show-ever/

 

Publishing: NTales Grand Launch Comes Great Features!

Grand-Player_FB.png

Updates to guilds, costumes & Challenging Coliseum!

Saviors are needed more than ever to keep the horde of monsters inside the Coliseum! Queen Laminia has released its latest research in Costume upgrade and enhancement to assist all Saviours in this challenge!

After a successful Global Launch; listening to feedback from players, and developing the much-requested features; comes the Grand Launch of 2D Pocket RPG NTales: Child of Destiny together with its biggest content update yet!

SOUTH KOREA — Queen Laminia is calling all Saviours to once again take up arms and save the Kingdom of Lancia as hordes of monsters amasses in the newly opened Coliseum! The Queen’s research team also released its latest Costume Upgrades and Costume Enhancements technology to assist all Saviours in their quest to save the world. These and more updates are coming as RuleMakr releases its biggest update to NTales to celebrate its Grand Launch! From the long-awaited guild features—increase in guild members, the availability of guild stores; too amazing costume updates; a challenging Coliseum to conquer; and plenty of powerful buffs!

With today’s major content update to NTales, guild members will be delighted to know that they can now change their respective Guild logo and clearly show everyone which powerful or coolest guild they call their family. In addition, Guild Masters can now post guild announcements and level-up their guild which grants an increase in their maximum membership and additional guild buffs!

What’s New in NTales Grand Launch

  • Much Requested Guild Features!
    • Increased Guild Levels
    • New Guild Medal and Guild Store
    • Change your Guild logo and post a Guild announcement!
  • Vital Costume Updates!
    • Costume Upgrade (2% increase in all stats), up to +10 upgrade
    • Costume Enhancement (15% increase in all stats), +10 upgrade max
    • Costume Dismantle
  • Conquer the Coliseum!
  • New Events with Awesome Rewards!
  • And many more!

NTales also announces the discovery of Upgrade Stones and Enhancement Stones which were found to give costumes 2% and 15% increase in all stats up to 10 grades! These upgrades and enhancements together with the new buffs, Saviours should be able to conquer the newly opened Coliseum full of mobs. The Queen has also declared rewards for those that vanquishes the most monsters and defeated the reigning Coliseum boss.

More Events and Awesome Prizes!

If that was not enough, the team prepared events for both new and old players. From daily login rewards to free costumes and hot time rewards, players will surely have enough supplies for their mission to save the kingdom! Don’t miss out on these events and awesome prizes!

Free-Costume-Shop

There’s no better time to stop the evil encroaching on the borders of the Kingdom of Lancia than today! Get the latest NTales: Child of Destiny only at Google Play to enjoy these new and exciting features!

For more information on the Grand Launch content patch, players are invited to visit the official Facebook Page and join our PLUG Community.

Official Links

Download the game, TODAY!

Google Play Store: https://goo.gl/gtRo5s

NTales: Child of Destiny Official Website: https://goo.gl/tVf8r2

NTales: Child of Destiny Naver Plug Community Link: https://goo.gl/33Q4PE

NTales: Child of Destiny Official Facebook Fan Page Link: https://goo.gl/DYPa9D

NTales: Child of Destiny YouTube Link: https://goo.gl/29KdBE

ABOUT NTALES: CHILD OF DESTINY

Grand-Launch-Daily-Reward

NTales: Child of Destiny is a complete take on MMORPG.

This new game offers a multitude of battles, exploration, and special features. Enjoy this new 2D Pocket RPG style! A linear storyline or get distracted with interesting sub-quests. NTales added twists of MMO by implementing Raid Parties, Guild War and PvP. Fighting along your side are adorable and powerful monsters with a PvP Mode of their own! A 2D Pocket RPG you surely can’t get enough!

Summon Pet, enjoy various PvE and PvP game modes! Classic hero classes to choose from but a wide variety of class build to your preference.

Game Features:

  • Accomplish impossible missions and side-quests!
  • Gear up your class with great costume, wings, unique equipment and items!
  • Challenging Battle Modes – Boss Dungeon, Infinity Tower, Time Dungeon and Pet Island
  • Summon cute and powerful pets to fight along your side!
  • Tag along your friends to defeat Boss Dungeon, join guild and party with peer!
  • Choose from 3 Classic Hero Classes: Warrior, Magician, and Cleric!
  • Journey to over 200 Maps – Sharpen your skill to defeat the monsters!

Quick-Charge-Box

ABOUT RULEMAKR

RuleMakr is a Korean Development Company recently established and aims to bring forth quality and new games from Korea worldwide.

 

First Impression: Iubes 2 (PC) ~ Death To All Cubes?

iubes 2Official website

For this game, there is a death counter on the website that keeps track of how many iubes were killed in action. What are iubes? Well, these are intelligent cubes fighting against other intelligent cubes. So, you will start in one house without any allies and you will have to fight for yourself in this interesting online strategy game. It’s a game where you can’t micromanage your party, but you have to macromanage it. And if you defeat other players, you can become the new king. Interested? Good, I’m too. So, let’s dive right into my first impressions after playing a few matches in Iubes 2. As usual, feel free to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Survival of the cubes

Iubes 2 (1)So, this game doesn’t have a story to speak off. Well, if you can call the fact that there are 4 factions a story, then there is a story. But each faction has the same abilities compared to the others, so the color you choose only matters to which color you are fighting for.

Something I really like about this game is the UI. The humor put into the UI is really great. Especially the menu system. I really love the design. Also, I really love how there is a button to switch between windowed mode and full screen. This is a really neat feature.

There is one bug I have to mention, that might be fixed when I release this article but switching between monitors in the options menu crashed the game for me each and every time I tried. But, when I launched the game again, it displayed on the screen I had chosen.

The first thing I have to warn players about is the fact that the camera system is something you need to get used too. Since the world is spherical, the camera system is special. At first, it might be a bit disorienting. But don’t worry, you will get used to the camera system after messing with it for a bit in the tutorial.

The tutorial can be replayed whenever you want by going to the help menu and clicking the “tutorial” button. Also, the tutorial helps you get through a basic round of this game and explains everything in detail. But, it only has one opponent. So, you learn only the basics in this tutorial. The help feature isn’t far away if you need it.

RTS with a twist!

iubes 2 (2)At its core, Iubes 2 is a hybrid game between RTS, Strategy and an action game. The game plays like an RTS, but the benefit is that you don’t have to micromanage everything. Unlike games like Age Of Empires and Rise Of Nations, you don’t have to create a boatload of villagers to gather stone, food, wood… for you. The cubes are smart enough to do that for themselves.

This means you can focus on building the right buildings and preparing yourself for war in defeating the other players. While the gameplay is more focused on online play, there is also the ability to play this game offline.

I’m going to come clean and say that I haven’t played this game online yet. Since I’m not the best in online games and I enjoy playing my games more offline, to be honest. I did test out the online game for a bit and I have to say that I haven’t experienced any major issues. So, for this review, I’ll focus more on the offline side of things. If that’s fine with you.

After beating the tutorial, I played several rounds on the easy difficulty. I do have to say that after playing various rounds of other RTS games, this is something you need to get used too. If you enjoy RTS games and you want to play another RTS with some unique mechanics, look no further then Iubes 2.

The fact that I don’t have to micromanage is a godsend. This makes the game fast paced and fun. After I got used to the camera system and the gameplay, I was defeating the AI on easy without any care in the world. It’s true what they say in the Steam reviews and in the game itself. Matches between experienced players can last up to 25 minutes or less.

Visually round

Iubes 2 (3)So, the game is a very pretty game. I really like how the world is designed. The polygon graphics really pop due to the chosen color scheme. While all worlds are randomly generated, I really love the effect that you get when staring down the tube and seeing the hills and trees in the distance. It’s really impressive how optimized the game is too.

The game doesn’t require a lot of resources so it can be played on low-end devices. This gets a thumbs up from me.

Together with the amazing visual design comes an amazing soundtrack. For real, I wish I could buy this soundtrack. Sadly, that isn’t an option right now. I really love the techno-style soundtrack that this game has to go. If I was able too, I would love to add this to my day-to-day playlist actually.

The sound design is good. While I wish there were a bit more sound effects for when thunder would strike or your warriors would attack, I think that the sound effects that are already present in the game do their job pretty well.

So far, I have only been saying praises about the game. Are there any negatives about this game? Well, yes there are. The biggest complaint I have is, there is no save feature in the single-player mode. Yes, you can’t save a match and come back later. So, if your game crashes or automatic updates happen… tough luck, you will have to restart. I understand that this isn’t present since the games are pretty quick to finish, but an autosave from your latest games would be helpful to have the two example situations I talked about earlier.

A second complaint I have is that the tutorial doesn’t explain everything. Don’t get me wrong here, the tutorial is short and to the point, but only explains the usefulness of three buildings. I wish there were more tutorials to explain the other buildings. Or the tutorial could be expanded just a little bit longer to talk about what each building is used for. I feel that this is a missed opportunity. Like, the game has so many features but the tutorial only explains so little. On the other hand, I’m happy that the tutorial isn’t forced upon the players so you can explore and experiment with your heart’s content.

My 3rd complaint is something that can be fixed in a future update. A button to quickly go to your tower when you are either lost or you need to defend it.

And that is all my complaints really. I think that this game is pretty well developed. The game actually feels finished and polished up. I said it before, if you are a fan of RTS games, give this one a go. It’s RTS but with an interesting twist. If you are a fan of strategy and action games, this game is something for you. The game is currently 19€ on Steam. The game only works on Windows and MAC. Surprisingly, this game can run on Windows XP. Oh well, that’s just my nostalgic bone tingling.

In any case, that’s everything I wanted to talk about for this game. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Gamer’s Thoughts: Remakes & Reboots ft. Get Good Gaming

So, today I want to take you on a different journey through my thoughts. Not too long ago, the people over at Get Good Gaming invited me to be on one of their Get Good Talks. A 30 minute long podcast talking about a certain subject. In this episode, we talked about reboots and remakes, a topic I wanted to cover in the past on my blog. Here is the actual podcast. I’m sorry for the connection issues you can hear at my end. 

It has been quite a long time since people heard my voice. But doing this podcast made me do more. So, if there are any YouTubers/podcasters reading this that do podcasts, feel free to contact me. I would be interested in doing some more podcasts.

In addition to that, I would love to expand on this topic in the future. Thanks to my friends, I have a whole list of games I could cover that are remakes or reboots.

Also, if you are interested in videos about gaming, be sure to give the channel from Get Good Gaming a look. They guys behind it are pretty nice people and I wish they get more recognition. So, go ahead and take a look, okay?

Review: Mirillis Action v2.7.3 (PC) ~ A Let’s Player Tool.

action-1Mirillis official website

So, you want one tool that can easily record your screen, your gameplay, screenshots, record only sound, stream to Twitch AND record your stream and much more? In the past, I used various tools for that, but ever since I got contacted by the developers of Mirillis Action, I uninstalled most of those tools. Was this a good idea? Is the software good enough to replace them or does the software have holes? Mirillis gave me a review code. The software is usually 30$. So, let’s get right into the review and talk about how this software performs according to me. And as usual, feel free to leave a comment with your opinion and/or thoughts about the software and/or the content of the article down below.

Specs and such

Before we continue, I should say that I tested this program on two different machines. Both on my laptop I use for classes and my gaming desktop. My laptop is a Lenovo B50-80, the only modification I did was that I changed the standard 8GB RAM into 16GB RAM. I need that much RAM since I have to run 4 or more virtual machines and each VM can use up to 2-ish GB RAM each. And yeah, if I only had 8GB of RAM, I wouldn’t be able to follow the classes.

Before I tell you the specs of my gaming desktop, a computer I built myself with my uncle, I know that the graphics card isn’t the strongest or best in these modern times to play games on; but I’m happy with it. The specs of my gaming desktop are an i7-4820K CPU (3.7 GHz), GeForce GTX 660, 16GB of DDR3 RAM, 128GB Boot SSD and a 3TB HDD for my data. It’s quite a beefy PC in my opinion.

During the time I tested the software, the software updated twice. From v2.7.1 to 2.7.2 and then again to v2.7.3. While the software update crashed on my laptop when updating from v2.7.2 to v2.7.3, it ran fine on my gaming desktop. Probably a hiccup with files that were in use by Windows Update or something. Thankfully, a simple uninstall and reinstall fixed everything.

 The positive aspects.

action-3I can hear some content creator say already, why do we need this tool? What does it have over OBS Studio, which is free? I think a big plus is how clean the interface is when you compare it to OBS.

You can do a lot with OBS, but it’s all buried in menus. When I used OBS for the first time, I was quite confused how to set it up. I had to use a guide to get started. Most features of OBS are hidden in drop-down menus and that’s a real shame.

In addition to having a better-looking UI, a big advantage in Action is that you have a better indication if you are recording or not. The counter is visibly more present than in OBS Studio.

This tool is much more than a streaming and recording tool alone. You can take screenshots and benchmark as well. These are two quite handy features to have. The more I worked with the program, the more I was amazed by how handy this tool is for content creators.

Some neat features are, you can easily cap the framerate the video, you can set a length of time to record, there is a built-in video converter for the recorded videos. I think that this tool will be quite useful when I’m benchmarking a game for a review or when I want to record some gameplay footage to refer to when I’m writing a review.

Something that might make video creators quite happy is the feature that you can record your microphone audio on a separate track. So, when something happens in-game that is quite loud, you can easily edit that out without having your commentary be too silent.

If you need any help with the program, the help button is not too far away. When you use it, the program will display a very to the point help screen. If you still need more help, you have a button that will redirect you to the website with even more information to help you.

There is also support for greenscreen webcam recording. At this moment, I don’t own a good webcam or a green screen, so I wasn’t able to test out this feature. But, from what I read online; it’s pretty good.

The Action RCU app is an amazing feature, but I’ll talk about that more in depth later in the article.

The negative aspects

action-2Now that I talked about all the reasons why I would recommend this software, here are the things that I didn’t like. Keep in mind, these remarks are made about v2.7.3. It’s possible that Mirillis patch or update their software to make these remarks invalid.

When you open Action, it displays by default a box (called the HUD) of what you will record and how many frames per second it takes. The default location for this is rather annoying. It’s in the top right of your screen. While I understand that the box is more visible there, it’s quite annoying when you have apps on full screen. While clicking the box does nothing, I keep thinking it will open the program. So, I try to navigate my mouse around it. I think it would be better if it showed by default in the middle of your screen at the right-hand side. Then, I realize that you can quickly hide it with F6. So, this is a true nitpick.

Something I miss from OBS Studio is a preview of what the video is going to look like. When you boot up OBS Studio, you see what it’s going to record. This is something you don’t see with Action. So, I had to make a test video every time I tried out some new settings.

A nice feature to have is to easily move the output folders at once to another location. In the current version, you must move it feature by feature. If an option is added where you specify a folder to output and Action creates the 4 folders it needs for the output; that would be awesome.

Something that is missing from the video recording & streaming tab, is an option if you want to record system audio. I would move that option from the options menu to the streaming and video recording tab. Since it’s more useful there.

A huge incoming update

Something I wanted to quickly touch upon is that there is going to be a big update in the feature. Action 3.0 will fix almost every negative I have with the program. The new features will include things like a live preview of the video composition and an improved HUD. Let’s not forget to mention that v3 will have StreamLabs support. You can read more about it and give your own suggestions on this Facebook post.

If you already own Action v2, you will be able to freely upgrade to the v3.

The Action RCU Android App

If you have an Android phone and you are a YouTuber or streamer, you are going to love this feature! When you enable Action RCU in the options menu and install the app on your smartphone, you will be able to control parts of the program with your smartphone. Before I forget to mention it, this is a free app! Yep, free.

In the app, you will be able to start and stop recording or streaming. But not only that, you will see the program that Is recording, how much free space is on the drive you are recording too, how many FPS you have and how long you are recording.

This is an amazing additional feature. I would love to see more promotion of this feature. Since this is going to be a selling point for a lot of let’s players and streamers.

If the app gets updated with these few remarks, I think that the app would be even better.

First, I think it’s quite dangerous that you can connect with any computer without giving a password. I think it would a good idea that you must enter a preset password before the connection is made. This password can be set in the program itself in the options menu. This would avoid annoying roommates stopping your recording without you knowing it. Or let the program pair your smartphone with the program and smartphones that aren’t paired, block them until they are paired.

Second, I couldn’t connect at first to my computer. After a bit a troubleshooting, I found out that some firewalls are blocking the app. I use Avast Internet Security now on my gaming desktop. Right after I made the connection, I can enable Avast again and the firewall doesn’t interfere with the app. There is a solution for this. You can whitelist the program in Avast and the problems will stop. On my laptop, I use Avira Free and Windows Firewall and that didn’t have any problems when I allowed it in the Windows Firewall settings.

Third, I think it would be amazing if a button is added in the app to mute the microphone. In addition to that, possibly a “light” that changes when the microphone is active or not.

Four, this might possibly in the pipeline; but create an iOS and Windows Phone version of this feature. Since the smartphone market is more than Android alone. The developers told me that they will first develop a MAC version of the program before they port the app to iOS. This is planned to start production next year.

Update 28/09: so, there is an iOS version of the app. There will be a version for MAC of the actual program possibly next year. Still, I would love to see a version for Windows Phones.

Five, if a limited record time is set, I think it would be lovely to have a countdown timer of some sorts too.

Six, add a screenshot button! Seriously, one that will be something useful to make thumbnails without having to search around in the video afterward.

And last, why not display the key(s) you need to press to pause the recording also in the app?

Apart from the first two remarks, the other remarks are just additions to improve the app and make it more powerful and even more useful than it already is.

Conclusion

Would I recommend this program? Without any doubt in my mind, I would. This program is already a great tool but with some additional features based on the remarks I raised in this article, I think this program can compete with major names like OBS Studio or DXTory. Besides, the program has more features than DXTory and is cheaper.

This powerful tool is cheap in my opinion and I’m glad that Mirillis Team contacted me to look at their software. Since now I’m a proud owner of a great piece of software that’s going to prove useful in class when I record how to enter commands to configure routers and switches but it’s also going to prove useful to create screenshots for my articles.

The program is already worth the asking price, but it can only grow and improve. The developers update this program quite often, so it’s going to only get better from here on out! In my opinion, this is one of the best recording tools out there right now.

There are a lot more than this program can do, so if this program sounds interesting to you; go and check it out. So, that’s everything I wanted to say about this program. Time to wrap up this article.

I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

CreepyPasta: Player 2 not found – Written by: NekoJonez

Player 2 not found

If my story is ever read on a channel where they read or discuss creepypasta’s I’m quite sure they might shout at my story that it has some clichés and that it killed the experience. Sadly enough, I wish I could convince those people that this story is quite real. And I’m finally ready to tell it. I don’t speak English, but given that I want a bigger audience for my tale, I’ll try my best to translate. I’m trying to talk about a big life change event here.

Some time ago, I had a great friend. He was one of the only guys who looked after me. We were both into the same style of games. Which is surprising, mostly you and your friends have a few games in common, but Eric and I, we both had nearly exactly same tastes in games.

One day a sad truth came falling into my letterbox. That winter will be forever ice cold to me. Get it… Winter, cold..? Never mind, I might be ruining the mood here. Anyways, I got that letter. It was a letter to tell me that Eric died due to a stupid accident. He slipped with his bike and broke his neck at the street pavement. And that in front of our favorite gaming store.

I was shocked and mad. Mad because I told him so many times that he should go cycling when it had frozen. And shocked because Eric was dead. My best friend. I had him for nine years. I went through one of the roughest periods of my life. I went insane for a few weeks. I saw things move for no reasons and various other things. It was like I took drugs, while in reality I didn’t take any.

But when I finally came back to my senses, I was wishing that I had that pen from the Time Hollow game. Ethan, the game’s main character, was able to open a time “portal” there and change the past. I could have saved him. Thinking about that game made me remember my Nintendo DS and my flashcard. For the readers who don’t know what that is, it’s a card which you can use to play roms on the actual device. So, I haven’t downloaded any roms from shady websites. Don’t worry, my story doesn’t have any of that.

When I booted up Phantom Hourglass, I started to notice something strange. At the part where you needed to meet-up with Linebeck, there was a character at the docks. That guy who is normally there to say: “Hey, do you have a canon already.” I don’t remember the exact lines. The ship was missing. And Linebeck of course as well. The character at the docks said to me that he was gone. Because his friend went missing.

I scratched my head. Linebeck and friends. I looked it up in my Hyrule Historia book I got and I couldn’t find any information. Did I download a bad rom by accident? Was I going to be tricked into a scary game where blood and gore is going to come? I shook it off. It might have been my fantasy going wild again.

Then I started playing Spirit Tracks on the flashcard. First I saw that the train controls where missing. I got a little annoyed. Again something missing? But before I let out some soft curses, I remembered that the anti-piracy protection was that the train controls didn’t appear. When I patched the game and tried it out quickly in my emulator, the train controls where there. I sighed in relief.

I sent over the save file from the emulator and the patched rom to my flashcard and I started playing. To my surprise, my save file was corrupt. Did I close the emulator while it was still saving? Or did the coders of the emulator derp and bugged the save files? I didn’t really mind since my game was at the very start anyways.

Before I even could start the train exam, the track were already gone. This was supposed to happen later in the game. I got confused. I didn’t understand at all. I closed my DS and shut it down. I checked my flashcard for any damage. I wondered to myself if something broke which made my game glitch so bad. I put my DS aside. I’m kind of lazy and when I need to fix something I look at it a week or two later. Or after so much time that I don’t even know what I’m supposed to fix.

I took my 3DS and booted up my copy of Pokémon Mystery Dungeon. I don’t really know if there is already a flashcard for the 3DS but I don’t even care. The 3DS is too awesome for me to download the games. Sadly enough they are expensive. Anyways, this is off topic. I’m saying that my copy is the legal deal.

I started up the save file and my character was named Eric. It felt a bit awkward to me. The game was at the final battle. I won’t spoil who it was for you, but when I beat the game, the main character didn’t return. I was surprised. Did Nintendo really went this way? Did they really made this twist to take veteran players by surprise? It seemed as such.

In the town, all characters of the game, except Eric, were present. They were all in a sad mood. The partner, having my name, was the saddest of them all. He couldn’t believe that his friend was gone for real. I closed my 3DS. The story was a bit too personal and brought back a bit too much memories.

I played some soccer outside with my friends to put my mind on something else. That night when I played a bit on my PSP under my sheets. Okay, I might be 25 years old but we all did that when we were still young okay? Remember? With Pokémon Blue? Those were the times.

I beat an interesting visual novel game Corpse Party. In that game, a group of teens are captured in a horrible school were many murders happen. Many gruel things. Writing a creepypasta with a lot of blood and gore wouldn’t make it since the game is already so bloody and gory. And that for a 2D game!

So, a spoiler warning now. At the end, a part of the group is able to return to the real world. But the ones who died are forgotten by everybody. Nobody remembered Eric, expect the male lead character. It took me a second but when I realized I totally freaked out. There wasn’t any character named Eric in that game. I didn’t understand it one bit. I put my lights on and looked to a picture of Eric. I haven’t forgotten him and nobody has.

At the soccer match earlier today, nobody was allowed to play at the spot Eric normally plays. Which caused my team to have a disadvantage without good midfielder. But hey, it’s the thought that counts.

The next day, another friend of mine came over. He wanted to play a bit of Pokémon Mystery Dungeon on my 3DS. He was planning to buy the game. But when he played, everything was normal. Even the main character returned. I sighed in relief. It was my paranoia playing tricks on me. I was so glad.

The freaking things started to get worse since then. When I played with friends online, I won each and every match. With some major luck each time. I was able to pull off things I wasn’t able too before. It went as far as my friends accusing me of cheating. But I wasn’t cheating. I don’t even know how to get cheats working in multiplayer for most of the games I play.

Also, in various games, things started happening. Like in Animal Crossing. Everybody living around Eric’s home started moving within a week. And in Minecraft, Eric’s name was everywhere on signs.

I went to my shrink but she started to think that I really was losing it. Nobody could see the signs, nobody was able to see the letters in Animal Crossing of the characters moving.

When I analyzed various things, it became clear to me. Eric was trying to get a message to me. But what is it? Is he lost in the spirit realm? Or are his powers just not strong enough to make a message reach out to everybody.

I wanted to know more but I couldn’t research more. I was taken to a mental hospital. Declared insane because I supposedly couldn’t get over the loss of my best childhood friend who saved me from various suicide attempts.

First I was pissed off that I couldn’t research this case but after some time I was able to put it aside and well, between quotes, get over it. I took the newspaper after a year staying in the hospital and I started reading about a serial killer who killed his victims outside of gaming stores when they wanted to return a game.

I got confused. But tears started to flow when I saw the author’s name. Eric R. My death friend is now able to follow me outside of games. The article’s author was different too people, yet the story was surprisingly true.

To this day, I’m trying to convince people that my friend is killed by that serial killer. I started to study to become a lawyer. I want to catch that crook. Before he makes more victims. And hopefully Eric’s powers grow stronger so I have him at my side to solve this case.

–          Several years later. –

The latest edition of the newspaper has an interesting article.

“Yesterday, Blaire DV, a famous lawyer died today at a strange accident. He slipped and broke his neck. The accident happened in front of his favorite video games store where he was investigating the case of a death friend. Who he believes is murdered by the Ice Video Game Killer. Witnesses claim that they have seen a man, identified by the name of Eric R., push the victim.

Today witnesses claim to sometimes see Blaire lurk in a side street next to the shop. But the police doesn’t believe in ghost stories. Should they?

–          Blaire VD”

 

The end?