First Impression: Master Detective Archives: Rain Code (Switch) ~ Exposing The Truth

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It’s no secret that I love games like the Zero Escape series, Corpse Party, Danganronpa or Ace Attorney to name just a few. All of them amazing game series, and they pull the player in a tense story while also having great puzzles and mechanics to aid you in the quest to finish the story. After I finished Danganronpa V3, I was quite hyped to see where the studio was going next. To my surprise, a totally new game came out from them called Master Detective Archives: Rain Code. As soon as I saw the trailer for the first time and I saw it was by the same developers, I got hyped right away. Almost overhyped. A new game and it looks like it’s going to be in my favorite style of games… Sign me up. Now, I’m over the halfway point in this game and feel it’s high time to talk about it. Is this game worth our time, is it even sequel worthy or is it better as a one-off game… Or is it better left to rot as a failed experiment? Let’s find out in this article. As usual, I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article.

Editorial note: I do own the DLC’s, but since they aren’t all released, I’m not going to talk about them in this review. This review is written when v1.3.1 was released and the latest version.

Exposing the Truth

In this game, you play as Yuma Kokohead. Yuma lost his memories and woke up in the lost-and-found of a train station with a letter. In this letter, you get tasked by going on a train to Kanai Ward. This city is owned by the Amaterasu Corporation and is locked off from the rest of the world.

On the train, you meet a few other characters, who are all master detectives from the World Detective Organization. Master detectives all have a special magical power that sets them apart from other detectives. For example, one of them has the ability to detect all heartbeats of all living creatures in a room or area. That way, he can make sure nobody is hiding or following him.

Yet, it doesn’t take long before disaster strikes on the train ride towards Kanai Ward and after Yuma faints in the bathroom… A murder takes place on the train. On top of that, it turns out that Yuma actually paid with his lost memories to make a pact with a death god named Shinigami. While investigating the train, it turns out that all the master detectives are dead and Yuma is riding towards a strange locked off town where he is the only survivor and the obvious suspect.

Shinigami reveals she can take Yuma in a special labyrinth where the actual mystery takes form, and you have to solve it before the mystery labyrinth takes a hold of your soul and traps you inside forever. But is this going to be enough to clear Yuma’s name, or is it going to cause even more problems? Or is Yuma getting trapped forever in the mystery labyrinth?

Phew, what an introduction to the story this time around. You might think that I talked about quite a lot and that I may have spoiled several things. While I may have spoiled a few things, I only spoiled them for the first two hours of the game. Yes, believe it or not… All of this happens in the first two hours, and it ramps up after that. If you played Danganronpa, a lot of the story concepts will sound familiar, since this is supposed to be a spiritual successor to the series.

Something that’s bringing this story alive is the insanely good cast of voice actors. I linked to the Behindthevoiceactors.com page of this game and when you scroll through the previous works of the voice actors, I’m just impressed at the various roles they played. And let me tell you, they brought their A-game to this game as well. I have no complaints about the voice acting at all in this game. While I’m playing with the English dub, I can’t praise it enough. It fits the writing and the pace of this game like a glove. It made me even more invested in the story.

If I have to be really critical, the story itself is sometimes a bit too Saturday cartoons like. Each chapter follows a clear arc with a start, middle and an end with a big main mystery that’s tying it all together. Yet, I personally feel that this isn’t such a bad thing, since this makes this game feel like I’m actually playing one of these cartoon shows from my childhood, and I’m having a blast doing it. The only downside of this is that at certain points, this game can become a bit predictable and then the game might take a bit too long to reach the conclusion of the chapter. And in those cases, I have learned myself to just enjoy the ride and seeing the characters figure out something you have figured out a while ago.

Because of the clear story structure, this game is quite linear. You only work on solving one mystery and investigate an area to try and find clues towards the perpetrator. There are also side missions you can do to not only get additional lore and story, but to get additional detective points, but more on those points later. A good thing that this game does is that it tells you when it’s going to lock you in a certain area and when you might want to wrap up any remaining side quests or find hidden collectibles before it’s too late.

There are several hidden collectibles in this game that unlock additional side stories between Yuma and the other characters. Think of it like the additional banter you get when you increase the friendship between two characters in a Fire Emblem game. But unlike Fire Emblem, these don’t unlock additional skills or something else. They are just a bonus item to look for.

The easy mysteries?

The bulk of this game takes place in the big, locked away city of Kanai Ward. While you explore the city, a new mystery draws Yuma’s attention and together with another cast member he goes out of his way to solve it.

The gameplay has two parts basically. The first part is the investigation part. In this part, you do the actual detective work and gather evidence. You go and talk to various people of interest and gather more information, so you can uncover as much information as you can. This part of the game is rather straight forward and doesn’t involve a lot of gameplay. But, it’s here that you are supposed to pay attention and take everything in. Since, the second part of the gameplay is where you are basically tested on your understanding of the mystery.

The second part of the gameplay is the mystery labyrinth. This labyrinth is in concept the exact same as how the trails worked in the Danganronpa series. The mystery labyrinth is this game’s trails. Some of the mini-games and quick time events even return in this game as well. And if you are afraid that the core gameplay of the trials is going to be missing, you don’t have to worry. Since, it’s back in the Reasoning Death Match.

Explaining every mechanic of the mystery labyrinth is going to take a while, but let me summarize it. In this labyrinth, you go from room to room, answering questions and making sure you have a straight path to the answer. By playing certain mini-games, you get more answers and let everything fall into place. Now, the difficulty depends on how many detective points you earn and how many abilities you unlock with that.

Depending on how thorough you are and the fewer mistakes you make, the more detective points you earn. With the points, you earn a higher level, and you can unlock more skills and abilities. These make the game easier to play through. Yet, I feel that it makes the game a bit too easy. I’m currently midway in the game and I have unlocked almost the whole skills tree and I don’t have any trouble using all my skills. This part of the game feels very unbalanced to me. I did all side quests and talked to almost everybody I could talk too.

This makes the mystery labyrinth less fun, since the penalty of failing a mini-game isn’t big at all. And this is the biggest problem in this game in my opinion. Because you can make this game so easy, it really feels like there is no penalty to making mistakes and just brute forcing the answer. Something that doesn’t help either is the fact that you can’t go with a wrong answer or theory. I really can’t put my finger on it, but I feel like the Danganronpa games were more challenging than this game. I’m quite that the ease of unlocking skills has something to do with it, but I feel that it was played too safe.

Thankfully, that doesn’t destroy the enjoyment I get from this game. It’s still a fun game to play through. I can also disable skills when I want to make the game more difficult on myself. I think if you go to this game looking for a game where you can get stuck on the wrong theory, then this game isn’t for you. The game is too linear for that.

But, I think something that would help in the mini-games is that if you make a mistake by choosing the wrong answer, to not directly punish the player and let you retake the question. Since this makes brute forcing the mystery too easy. Maybe let the player take a wrong turn and if they take that wrong turn… Let them think it’s fine for a while but hit them with why it doesn’t work or how it didn’t happen that way and give them an instant game over.

In this game, several mechanics of Danganronpa return. My favorite moments are the Reasoning Death Matches. Since they are just great fun to do. Doing the statements that fly towards you and slicing through the wrong statements with the correct solution key to break their argument is just the best mechanic in this game. I loved it in Danganronpa and I love it here. The comic book of putting the events of the crime together at the end returns as well. You also have a car riding mini-game where you have to choose the right answer in a short time limit, and you have a mini-game where you have to create the correct word. The final mini-game is where you have confirmed the perpetrator, and you go and confrontation. Overall, the mini-games are fun, and it’s very rewarding seeing your investigation and theories come together in the mystery labyrinth, but I feel like there should be more people to banter with. Since, now you only enter the mystery labyrinth with Shinigami and one other side character. Even when the characters are as well written and fleshed out as they are in this game, I still miss the interjection of the the other characters like in Danganronpa. I also feel that after you finish the chapter with one side character they are put to the side and somewhat forgotten and they only get fleshed out during their chapter.

Maybe I’m looking too critical to this game and I’m making a big deal out of things that shouldn’t be a big deal. I think that the reason why I’m pointing out these flaws is because I think that this game is doing amazing things and continuing the formula in a new fresh unique way, but it feels like a lot more can be done and I may have expected things to go a bit different in some places. But, like I already said, this game is still a blast to play and the charm of the characters, story and setting make the issues I talked about earlier disappear like snow in the summer sun.

Going with the bus

This game is exclusive to the Nintendo Switch. This game works surprisingly well on the Nintendo Switch. I haven’t seen any slowdown or low frame rate spots while playing this game. To me, this game is proof that you don’t always need the highest and newest graphics to make a new game these days. The focus should be always on if the game is fun to play and has a good story, like I talked about earlier.

Another focus should be that the game has a good consistent art style. This game has an amazing art style and makes the game come even more alive. The art style mixes elements from Danganronpa like the pink/purple blood and the objection screens, and a brand new 3D artstyle for the series. And it works wonders for this game. Visually, I don’t have any problems to point out. Well, there is one thing I can point out, and that’s that invisible walls sometimes break the immersion. Especially since they tend to stop Yuma in his tracks. You don’t get any sign you aren’t allowed to go there but on the otherhand, making all these side streets and paths blocked off would make for a more unbelievable world… So, I understand where it’s coming from.

The animations as are extremely well done as well. Some of them are going a bit over the top but I rather have that than it trying to be realistic and failing. Since then it’s too easy to get into the uncanny valley, since these models weren’t made for that style of animation. I’m also glad that they show more of the action that hiding things away like in Zero Time Dilemma.

Now, I do have one flaw with the visuals and UI I want to talk about. When you are in the menu, a “new” or “update” badge is displayed when there is something to look at in that menu-item. In the glossary and tutorial item it said “new” for the longest time while I have seen everything. Now, it fixed itself in the third chapter but I can’t tell you if that’s because I went through some random entries…

But, that’s only a very minor issue that might trigger your OCD a bit, but it doesn’t break anything about the game. Which brings me neatly to the UI. The UI in this game is just very well done. The mini-map is quite helpful to use to quickly see if you have people to talk too in a room or if you have still things you need to do in a room. The option menu is also quite extensive and it allows to set quite a lot of things to how you want them to be.

There is also a fast travel in this game, this fast travel is the bus system that drives through Kanai Ward. But, you can’t always fast travel since sometimes the story locks you in one area or it wouldn’t make any sense in terms of the story. You can use this quick travel by either going to a bus station or using the main map in the main menu. On this main map, you can also see in which area’s the side quests are and where the next part of the main quest is.

Something surprising in terms of good UI design is the fact that when you pause the game with the “+” button, you can hide the UI with a tap on any other button. Also, when you tap a button again, it will show that you are paused. So, you don’t have to fear if your game has crashed or froze… This is great design in terms of the UI and controls. Speaking about the controls, apart from sometimes missing a sprint button, I have no complaints what so ever about the controls. The default controls almost worked perfectly for me, apart from me having to move up the sensitivity up by a little bit. The only thing I want to mention about the controls is that during cutscenes, the “R” button isn’t fast foward but skip. Thankfully, you have to hold “R” to skip so you don’t skip anything by accident. But, I’d have loved to see “ZR” for skip and “R” to fast foward, but that might have some technical difficulties to program cutscenes with?

In this 30-ish hour long game, you really get your money’s worth in terms of gameplay. The music and sound effects are excellent as well. I even read that completionists spend close to 50 hours in this game. In addition to that, not all the DLC has been released so it might even take longer. The auto save system is very forgiving and the game saves often. You also have several save slots to save manually too. So, if you want to share the experience, you can. Or if you want to replay a certain part, you can make a save at that moment for later. You can’t name your saves and the only information you get is the location, chapter name and playtime. So, yeah.

Finally, I have to talk about the music and sound effects. In this game, Masafumi Takada returns to create the music and sound effects. This composer is not only famous from Danganronpa but also did music for Super Smash Bros Ultimate, Death Come True, Resident Evil: The Umbrella Chronicles, Fatal Frame: Mask of the Lunar Eclipse, The Evil Within and World’s End Club to name just a few. You really hear the Danganronpa roots in some of the tracks but all the tracks stand on their own as well. I feel like the music and sound effects are refercing the games they came from but also standing on their own like how it works in the AI: The Somnium Files and the Zero Escape series. I’m really glad I got the collectors edition so I can enjoy the soundtrack as well. Since, I already added it to my playlist to listen to while at work. It’s really well done and gets a thumbs up from me.

The final thing I want to say before I go to the conclusion is that I find it amazing how some pop culture references are hidden in the loading screens. Even some very obscure ones. It also contains additional lore and not only that, it fits the theme of the current case. That’s some impressive attention to detail.

Now, that’s a long article. Does this game stand next to Danganronpa as it spiritual successor? Yes, yes it does. While the game is more light hearted than Danganronpa, it’s still an amazing mystery game that is a blast to play. If you are a fan of Danganronpa or Zero Escape, this game is a no brainer to play. If you enjoy detective games or games where you have to solve a big mystery… This game is also for you.

Apart from some minor nitpicks, the ease of making the game too easy and some mixed feelings about parts of the story structure… I don’t have any complaints about this game. Also, apart from the nitpicks, the flaws I mentioned don’t overtake all the positive things in this game for me. Kazutaka Kodaka and his team did amazingly well in this game and I can’t wait which games they are going to create next. This game is a thrill ride from start to finish and shouldn’t be overlooked on the Nintendo Switch. I’m having a hard time not playing this game to strech my enjoyment out as much as I can… It’s that good. I can’t wait to see how it ends and how the additonal DLC chapters are going to enrich the game. If I have to give the game a score it is a 90/100 for me. Don’t sleep on this game, it’s one of the better 3rd party Switch exclusives and it deserves to be played.

In any case, that’s everything I wanted to talk about this game for now. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one but until then, have a great rest of your day and take care.

Review: World’s End Club (Switch) ~ Child-friendly Horror?

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One of my favorite game developers is Kotaro Uchikoshi and when he and his team are working on a new game, my hype levels rise up. I loved his Zero Escape trilogy and his new series AI: The Somnium Files was amazing, and I can’t wait to play the sequel next year! Anyways, I was quite bummed when World’s End Club released as an Apple Aracade exclusive. Since I’m not an Apple user, I was unable to play the game and I didn’t want to buy an Apple product for just one game. Thankfully, the game released late May of this year on the Nintendo Switch. I have already finished this game for a few weeks now, but I wanted to let the game sink a bit before I wanted to review it since I felt that otherwise I wouldn’t be able to be critical enough. Now, is this game worth your time if you enjoy Kotaro Uchikoshi’s work or should we skip this one and wait for the sequel to AI: The Somnium Files? Well, let’s find out together in this review. . With that said, I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of the article.

Child-friendly horror?

In this game, you take control over Reycho and his friends from the Go-Getters Club. On their school trip, they are waiting to a strange show about a murder game. In this murder game, you have to do preform a certain task to win. But, how do you know your task? Well, for that, you have a look at another person’s bracelet. Only one person can win, and death is on the menu when you fail this task.

Now, why am I explaining this TV-show? Well, because it doesn’t take long before the Go-Getters Club plays their own task game. Of course, things go horribly wrong since the tasks are interconnected and mayhem ensues. During this game, you discover that this game doesn’t really have “wrong ends” but rather game overs. These game overs aren’t that punishing, and you can restart quite closely from where you failed.

Now, after the task game took place, the Go-Getters Club escape and discover that very strange things are happening all over Japan. They quickly form a plan to get back to Tokyo, so they can try and piece together what happened during their task game, and maybe save the world in the process. All the while, strange things happen and people start developing strange and unique powers.

Most of this game is voice acted, and I think that the voice acting in this game is one of the strongest points of the game. It fits the atmosphere extremely well, and the additional emotional accents that the voice actors placed in their performance made me connect with the characters even more. Surprisingly, the writing is rather light-hearted all the while it’s dealing with various horror subjects.

If I have to judge this game on the story alone, I would have to say that it’s a 7/10 story. I think I mainly expected a darker storyline after watching the trailer, and while I didn’t get that in this game… The more light-hearted writing of the story and the structure, well it just worked nicely. I think, that if you go into this game with the right mindset that you are going to experience a story that’s more fit for a Saturday morning/afternoon cartoon than a horror game. So, yes.

While researching for this review, I wasn’t surprised to see that various other critics were ripping this game apart. While I think that some critics judged this game a bit too harshly, I have to agree that this game isn’t the best it could be. I think the story could have worked better if there was a bit more character development and that the ending wasn’t twist after twist/surprise after surprise. The pacing of the end was a bit TOO much.

Jumping over different paths

Since I want to keep this review as spoiler free as possible, I think I’ll keep the story analysis for another article. In summary, the story is good but flawed. It could have been so much more, but it tried things that made the story float between a child-friendly Saturday afternoon cartoon and a Zero Escape-style game. And it’s neither one.

Let’s move on to gameplay. This game is quite linear. In this game, you have to platform your way through various obstacles and go to the end of the level.

These levels are quite varied due to the different powers that the members of the Go-Getter Club have. This game is going to test your reflexes and understanding of each and every member’s abilities. During the levels, you get to know the in and outs of the abilities of each character so that at the ending of the game, you can be tested if you truly understand the abilities and finish the final challenge the game throws at you.

During these levels, you can also earn cards for 100% completion. Some of these cards are extremely trivial to get, but others are quite tricky and require you to backtrack a bit sometimes. Apart from adding some additional lore, I haven’t found another use for these cards then just being a collectible. And without really trying, I got 27/30 cards when beating the game. And if only I was able to quickly see in which levels I have missed a card.

Overall, these levels are quite good and enjoyable to play, but I feel that the game is a tad bit too easy. I rarely felt challenged, and I felt that I was breezing through the game without too many issues. And I even played the game on Normal mode so, I think, “I could play the easy mode without even trying”. Together with the controls, I didn’t have a lot of problems playing through this game. I did have to get used to the some things.

For example, the activation of the powers and actually using them has a bit of a delay… Which I didn’t always calculate in during battles or platforming sections. Another example is that seeing the death animation and the game over screen can’t be skipped… So, getting back into the action take a while.

But the biggest mistake that this game makes in terms of gameplay in the platforming is the lack of depth. You have this whole group of friends who can use various powers, but each level or section only focuses on one character. And if another character is using his or her power, it’s controlled by a CPU. I wish that the game did more than just scratch the surface on what’s possible.

In typical fashion for these games, the path splits at various places in the story. Surprisingly, you can only play the other paths when you have seen the normal (false) ending. So, when you decide, make it count since you won’t be able to go back.

The Journey in more ways than one.

The Go-Getters Club goes on a long journey back home, and during the game we visit various locations. Visually, this game looks quite well. While I felt that very occasionally, the 3D models and the 2D backgrounds didn’t match too well… Overall, the visual presentation is amazing.

I really liked the visual presentation of all the characters and the various locations we travelled through. At certain moments, I even felt that it was a real location. Although, I will for always wonder how this whole group is going to sleep in that small tent.

In terms of animations, I think this game is close to perfection. I didn’t have any moments that I felt that the animation could have been improved. Maybe a bit more clear loading screen? But, that’s a minor complaint. All in all, the effects and the visual presentation in this game gets two pats on the chest and a thumbs up from me.

In terms of the soundtrack, this game has a lot of amazing tracks. I would have to say that I love 99% of the soundtrack. There are a few tracks that I felt that really didn’t hit their mark or felt a bit annoying in terms of melody, but these moments are so few, I didn’t mind at all.

As usual, I was listening to the soundtrack while writing this article, and I was surprised to learn that the iOS version and the Switch version have unique tracks. And they are amazing. Yet, the sound mixing isn’t the best in some places. There were several stages where I had a hard time hearing the additional atmospheric sound effects due to the music being too loud. Thankfully, you can adjust that in the options.

It’s a shame, since the sound effects really add to the atmosphere of this game and make it that more enjoyable. But, the game recently updated, and I feel that it has improved a little. And that brings me to the UI. In terms of the UI, this game is almost perfect. The only thing I don’t like about the UI is that it’s a bit too tricky to get back to the map menu when playing a stage. You have to go around to the main menu first.

Another extremely minor gripe I have with the UI is that when you talked to everybody during the camping sights, I still get a notification box asking me that I’m sure that I want to skip talking to everybody. Maybe the wording there isn’t the best, but it confused me the first few times. I have played this game with the English (USA) translation, and I was pleasantly surprised to see that this game is playable in VARIOUS different languages like Dutch, French, Spanish, German…

Overall, this game runs at a steady framerate. Very rarely, I felt that this game lagged a bit. These moments nearly always happened during boss fights with big attacks that almost covered the whole screen. Speaking of which, sometimes I felt that the hitboxes were a bit janky. I had it in my notes to talk about it, but I struck it through since, after some testing, it’s a very occasional problem that maybe the recent patch solved. I didn’t have the time to test it again for this review.

Now, before I either ramble too much or go into spoiler territory, I think it’s high time that I write the conclusion of this article. I covered most of what I wanted to say, so, let’s wrap this one up.

Conclusion

The good:

+ Amazing soundtrack

+ Nice visuals

+ Charming story

+ …

The bad:

– Lacking depth in terms of gameplay. All the while, it’s an addictive game to play.

– While the story is charming, it could have been so much better.

– Unneeded collectables.

Final thoughts:

Reviewing this game was extremely tricky. There are some many things I liked, but there are various things where this game falls flat on its face. I totally understand the mixed reception this game is getting, since it’s a game that isn’t going to click with everyone.

Personally, I really enjoyed the game, but I always had a nagging feeling that this game could have been so much more. I think this game could have benefitted from a more tense story and more difficult puzzles where you could switch between characters.

Would I recommend this game? Well, I do. I do recommend this game to everybody who enjoys adventure games. I hesitate to recommend this to people who love platformers, since the platforming in this game isn’t “strong enough” when you compare it to games like A Hat In Time or Mario. I really feel that this game set a nice baseline of what’s possible and can be enjoyable for a potential sequel, spin-off or future game set in the same universe… Or a game with similar mechanics.

Scoring this game will be even trickier. Since if I score it high, it might give off the wrong impression that this game is flawless while it has obvious flaws. And scoring it too low, might scare players away, while I really think this game is worthy of being played.

So, I highly recommend that you give the demo a shot and if you like and enjoy what you see… Go ahead and play the full game. If you do have second thoughts, I’m glad you gave the game a shot, but I think this game might not be for you.

As a I said before, I enjoyed my time with this game, and I’m so glad I have seen it through to the end since the pay-off is truly worth it. And yes, the Go-Getter Club will never fall apart like how this game never falls apart, although it has flaws. Once this game hooks you in, you’ll go on an amazing journey through Japan… Sort of. Kind of Japan.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in a future article, but until then, have a great rest of your day and take care.

Score: 75/100