Ten games I want to play in 2025

Is it that time of the year again? It’s high time to start talking about the new games I’m looking forward to play in the upcoming year. I may have written fewer articles compared to 2023, but I have written better researched articles. But, looking back on 2024 is for the next article. In this article, I’m looking to the year 2025. A year when I have been writing articles for 15 years. And I have been writing these gaming related articles for 12 years. And the third year that I’m livestreaming together with my buddy Klamath. So, on this day, I’m going to reveal the 10 games I’m looking to play in 2025. What games do interest my on the release calendar. Also, feel free to leave a comment in the comment section with your list and/or thoughts on my list. So, let’s dive right into my list. Note, this list is in a random order.

#10 – Fantasy Life i: The Girl Who Stole Time (Nintendo Switch – April 2025)

This game was supposed to be released this year. Yet, this game got delayed to 2025. Fantasy Life was a charm RPG on the Nintendo 3DS where you played through a charming and adorable story. You were able to play in different lives like a warrior, magician, wood cutter, miner…

This title from Level5 got a small cult following. We were beyond stocked when the sequel on the Nintendo Switch got announced. Now we can’t wait to play it and the delay is a shame. But on the other hand, the game may be even better because of the additional polish it might get. Or maybe the game will release on the Nintendo Switch 2, which is rumored to be released at that time. Who knows, we shall have to wait and see.

#9 – Professor Layton and the New World of Steam (Nintendo Switch – TBA)

On our live streams, when ever there is a logic puzzle… Klamath says I need to wait before I say my solution. For some reason, I have a knack for solving logic puzzles. I can’t tell you why. What I can tell you is that I love games where puzzles play a central role. Games like Professor Layton.

It has almost been 8 years since we got a new Professor Layton style game. And if you don’t count the spin-off of Layton’s Mystery Journey: Katrielle and the Millionaires’ Conspiracy… we need to go back 11 years to a cross over with the Ace Attorney series. Add another year for the final game with only Professor Layton in a lead role.

But a totally new adventure by the professor where solving logic puzzles in a central mechanic in the world is… a wild dream for me. So, please Level5… You have two amazing titles upcoming for 2025, don’t delay them or don’t undercook them. I’m beyond hyped.

#8 – Tomb Raider IV-V-VI Remastered (Multiplatform – Febraury 14th)

Take this admission however you want. But, my first original Tomb Raider game was Tomb Raider Chronicles. Yes, I first played Tomb Raider V.

I have always been of the opinion that Tomb Raider V was a decent game and shouldn’t get the hate it got back then. I can understand that due to the departure on the original formula, like less ancient tombs and small mini-adventures… That it didn’t sit well with Tomb Raider fans. But, as a starting point, it was a blessing, actually.
Now, does Tomb Raider V have problems? Yes, it has. But with the upcoming remake of Tomb Raider 4, 5 and Angel of Darkness… We finally have a chance to see a more improved version of it. So, a week after my birthday, dear Aspyr, you may be sure that I’ll be playing the remaster of Tomb Raider V on my Nintendo Switch to enjoy Tomb Raider V how it should have been. Or maybe on my PC for added nostalgia. That’s some food for thought.

#7 – Demonschool (Mutliplatform – Q1 2025)

As long as your game has an interesting concept, I don’t really care if you are a small studio or a big studio. Necrosoft Games is currently placing the final hand on their new title called Demonschool.

Demonschool is a turnbased tactics RPG game in the style of Fire Emblem, Shin Megami Tensei and Persona. The idea is very novel and adds a new depth to the genre. Where each unit has their own role, since the weakest enemies can be killed with one hit. So, it becomes more a chess match than anything else.

From the trailers I have seen, I’m beyond interested. I could try and explain it here in this article but I feel like the trailer and battle mechanics trailer they placed on the Steam store page explains it better than I can in this article. Also, give the demo a try since, I really enjoyed it myself.

#6 – Demon Tides (PC – TBA)

While I haven’t played through the original Demon Turf, just yet… I have played through various other similar games like A Hat in Time.

From watching the trailer, I have been highly interested and I got a nostalgia hit for A Hat in Time.

So, I wishlisted this game, and I’m so going to give it a try. Since I saw various video’s on the original game and I wonder by myself, why I haven’t played it. So, Demon Turf and your sequel. I can’t wait to play through you in 2025.

#5 – The Hundred Line Last Defence Academy (Nintendo Switch & PC – April 23th)

Danganronpa and the Zero Escape trilogy are two series very close to my heart. And now we get a new title with those two writers creating a game together and directing it.

Kazutaka Kodaka and Kotaro Uchikoshi are working hand in hand in this game. You clearly see the influence of both their styles in this game. And it will even have a physical release.

To create this game, the studio Too Kyo Games has to take out a loan. That’s because a publishing deal fell through. Aniplex picked this game up as a publisher. And this game is being co-developed by Media.Vision, the company behind the Wild Arms series and various Valkyria Chronicles games. So we are in good hands for this title.

On purpose, I’m trying to avoid spoiling myself as much as I can. Since, I want to be as blind as possible when I play through this game.

#4 – The Legend of Heroes: Trails in the Sky the 1st (Nintendo Switch/PC – TBA)

A RPG series I always wanted to get into was the Trails in the Sky series. Sadly, I was always distracted by other games or I had the bad luck of my PSP bricking and destroying my game.

When my PSP bricked, due to the internal battery leaking… I lost my save file as well and I was so annoyed that I didn’t want to restart the game right away.

So, the Trail series continued on and I saw amazing titles appear. Color me surprised that suddenly a remake of the first title gets announced and is coming to the Nintendo Switch and PC. So, I have a chance to play this game from scratch, and it’s totally remade from the ground up. Count me in. I can’t wait to start my journey in this series and see what I missed out on.

#3 – Date Everything (PC – February 14th)

When you see the title of this game, you most likely think to yourself: “Jonez, what in the name of …”. Well, I told you earlier in this article… That if your game has an interesting concept, count me interested.

In this game, you literally can date EVERYTHING in your house. If you have seen those YTShort skits by ProZD where everything is sentient, well… What if it is. And you can date those characters?

That’s what this game brings to the table. And this game is fully voice acted, has 100 (!) characters and branching paths. And get this, there are at least 3 different endings per character. You have the love ending, friends ending and hate ending.

Now, when I saw this concept and gave it a thought, I was like… Oh hey, this has a ton of potential. Since the potential for humor and amazing story telling in this is just huge. And as somebody who loves writing stories and articles myself, this clicked right away. So, I’m going to give this game a chance and see where they go with it.

#2 – Lunar Remastered Collection (Multiplatform – Q1/2 2025)

If I look at all the retro games I still want to play through, like Lufia, my list is getting pretty long. Once, I wrote an article about my backlog, and it has gotten even more out of hand.

So, if you give me a collection of games to play through to shorten my backlog, then consider me interested. Especially when it’s good old fantasy RPG.

A story where you are dumped in a fantasy world and explore it’s various stories. With the upcoming remake, I’m quite curious to dive into the Lunar series and see why various people have recommended it to me.

#1 – Paraside: Duality Unbound (Multiplatform – TBA)

Imagne a tactics RPG, where each battlefield has two sides. Yes, basically a light and a dark side so to speak. And can manipulate the battlefield by flipping the tiles.

Do me a favor and watch the trailer for this game. And then think how many interesting gameplay concepts that this game can have. How is the flipping mechanic going to work. What are the limits of this power.

I’m mostly interested in the story behind this game. Since it’s the style of story I love to write for my personal amusement. But, the gameplay is looking mighty interesting. Now, I have only to decide if I play this title on my PC or if I take it on the go with me on the Switch. We shall see, since the game will have modding support, so the PC version might be my best option.

15 years of game blogging

While this year has been a heavy year for me, I’m happy with everything I achieved. I have been recently published in a fan gaming magazine called ReLOADED by Dominus. And I’m so happy I was able to contribute my work to it.

Next year, I’ll be writing articles for 15 years. I have several special idea’s in mind and have been working on preparations for them. But, I’m not yet going to reveal what they are. Since, I want to leave them a surprise for all of you guys and girl. While 2025 is going to be a busy year for me, I’m sure that it will be filled with amazing adventures and unique opportunities.

When I look at the games that are going to release in 2025, I’m beyond stocked that I will have a lot of games to play and talk about in my blog. But, who knows, games on my backlog or retro games I find might grab my attention more and more.

And with that, I’m going to wrap up this article here. I want to thank you so much for reading and I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then have a great rest of your day and take care.

Gamer’s Thoughts: Let’s Find The Difference Extreme Edition

Today I wanted to talk about a totally new type of game that’s gaining a lot of popularity. In late 2018, a totally new type of game called I’m on Observation Duty got released on Steam. Recently, these type of games are exploding on Steam. A spin-off called The Exit 8 gave a totally new spin on the formula. The games are actually a scary spin on the spot the difference style of gameplay. But, what does attract players so much into this formula? Let’s talk about a few titles, and maybe we find an answer to that in this article. Now, feel free to leave a comment in the comment section down below with your thoughts and/or opinions on these games, similar games and/or the content of this article.

Two main gameplay styles

There are actually two major styles in this genre. A lot of streamers call, one style Observation Duty and the other style Exit 8. Both styles have the same core concept. You need to first look at a room and then notice if anything changes or anomalies appear. The way how you deal with these anomalies differs in both styles.

In Observation Duty style games, the idea is mostly always that you are a security guard watching camera’s. You have to flip through camera’s and report the anomalies before there are too much present in the area. In Exit 8 type games, you play through them while walking through the rooms themselves. You have to walk one direction when there is no difference and another direction when there is a difference. The difference is that you have to make a certain amount of correct judgements in a row. One wrong judgement and you are sent back to level 0.

The gameplay is tricky to explain in words and in an article. I wanted to write this article several times, but I was unable to describe it properly. The best way to describe it in my opinion is a non casual spot the difference game.

Ever since, “I am on Observation Duty” and “The Exit 8” hit the scene… A lot of horror game streamers played through them. They gained a lot more popularity. A lot of new titles came out in a rapid pace with different spins on the genre and interesting innovations. I think it will become more clear when I talk about the games I played through or watched my favorite streamers play through.

The Exit 8The Platform 8

During the summer of this year, Klamath and I streamed through these two titles. The Exit 8 is one of the earliest games to my knowledge in the 3D style.

The idea is that you are trapped in a looping metro hallway where you have to reach the 8th exit. Travelers are advised to continue walking when nothing out of the ordinary happens. But when suddenly a poster changed or something else changed, you need to turn back.

Like I said in the introduction, when you make one mistake, you start at level 0 again. The first passage through the hallway is always safe. After that, you have to do 8 correct answers in a row. Now, at least 8, since if your 8th run has an anomaly, you need to turn back. You can only win if you have a hallway that has no strange thing, and you are above the 8th hallway.

Something really nice that this game does is, it doesn’t repeat anomalies. When you defeat a certain anomaly, it won’t repeat until you see all of them or reset the game. This makes the game more unpredictable and replayable.

The anomalies in this game range from extremely obvious like suddenly the hallway flooding… But others are sneaky, like a camera that moved location to the other side of the hallway. So, it was a puzzle. Is this room really the same, or did something change. Since you couldn’t go back to check. And there were various details that added to the complexity of the game.

In May of this year, we got the follow-up to this game called The Platform 8. If you thought that was more of the same, think again. This time, you are in the actual metro, and you have to survive 8 carts. The big change is that you can’t fail with an anomaly this time around since the exit door is locked if you need to find the anomaly first.

It’s a change that didn’t sit well with me at first, but I totally understand why. This game is now turned into a more tense game where you have to survive the crazy things that the game throws at you. The game is shorter than The Exit 8, but I’ll say… This game had me spooked and jump several times.

That’s Not My Neighbor

At it’s core, this game is an Observation Duty game. But with a big twist. You are a security guard at the entrance of a building. There are imposters out there, trying to look like your neighbor, and you have to keep them out.

This game tests your reasoning skills and tests you if you can look at all the clues. The best I can describe this game is: a mixture between Papers Please, and I am on Observation Duty. The added layer of difficulty is that you have a lot to keep track of. Who did you let already inside? Who is on the list and for who do you better call their apartment first?

This game is getting frequent updates with more lore and more modes. Each time I see this game being played by the streamers I watch, the new update impresses me. And I totally understand why this game got so big.

There is this extremely catchy song by longestsoloever. The amount of times I played it on repeat is just getting silly. Give it a listen if you like electronic music, but I warn you. It’s an earworm.

Confabulation

Confabulation, noun. Confabulation is a memory error consisting of the production of fabricated, distorted, or misinterpreted memories about oneself or the world.

This game does a very interesting take on the actual formula. Instead of explaining the differences and anomalies with unexplained events, in this game it’s caused by a mental illness.

The flow of each play trough of this game is the same. But, the puzzles, the changing objects amongst other things are randomized. It’s up to you to make sure that you avoid you going insane and finding the truth of what happened.

This is an Observation Duty style game, but you can walk around in the area instead of watching at camera feeds. There is an extra layer added with the puzzles that add more information and lore of what happened.

I could talk about it more, but I highly recommend you play this game as blind as possible. The story, scares and impact is that much stronger when you don’t know what’s coming and let yourself be surprised. Watch the candles since they give you amazing hints on where to look next.

ATTA -Spot the Oddities in the Strange Hotel-

What if you have to count the amount of differences in a hallway instead of deciding there is a difference or not? Well, then you describe “ATTA, -Spot the Oddities in the Strange Hotel-“.

This game is an Exit 8 type of game with multiple rooms, where you have to count all the errors in a hallway… While various strange things happen. Like a train suddenly appearing and you have to duck for cover.

The atmosphere this game has, where it leaves you with an open ending that raises more questions than it answers, is the cherry on the cake. It’s a more intense game than your usual games. It may be a short run, but it’s a wild and pleasant ride all the way through.

Hospital 666

The final game I want to talk about today is called Hospital 666. In this game, you try to escape a cursed hospital. The first level has you running down a looping hallway. The second level, has one side room open.

Now, an impressive option that the game gives you is that you can choose if you want anomalies in the hallway or not. So, if you are in the second level, you can choose if you want things in the hallway to change or only focus on the new room.

Something impressive that this game does as well, is when you make a mistake, you can go back to the hallway to see what the mistake was that you made. You still start from the lowest floor of that level, but being able to see what got you is amazing. Since this game has very crazy anomalies but also various very sneaky ones. Like one is that some smiles faces appear on the wall.

In between the levels, there is a boss fight/puzzle that separates the floors from each other. They can be a bit janky, but the developer has updated and optimized the game quite a lot, and it is a lot better. Now, he is currently creating a sequel taking place in a school. And as somebody who works in education, I can’t wait to play through that.

Final thoughts

These games are only a handful of games in the genre. I have given a quick rundown of the games mentioned in this article, but if you are interested, I’m willing to talk more in depth about these titles. My intention with this article is to promote these titles.

Each game listed here is between 5 to €10 and is an amazing ride. These games are short little romps but are bursting to the seams with creativity. I always think, now, I have almost seen everything this genre has to offer. But, then I’m surprised with a new gameplay mechanic or a new setting that changes the atmosphere completely.

So, depending on how well this article does… I might write more of these. If you found amazing titles like this, feel free to send them my way or leave them in the comment section down below. But, for now, I’m going to leave you with my usual outro. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another one, but until then, have a great rest of your day and take care.

First Impression: Spirit Hunter Volume 3 – Death Mark II (Switch) ~ Ghost and Ghouls in School

Nintendo.co.uk micrositeWikipediaDeath Mark Wiki

It’s finally here! The 3rd game in the Spirit Hunter series. If you have read my blog in the past, you might know I have been waiting for this game since the studio launched the crowdfunding campaign for this game. Back in 2019, this game got successfully crowdfunded. The game came out in Japan in December 2022. The English version was going to come out in October of last year. But, it got pushed to this year, and we saw a release on the February 15th, 2024. While a lot of other amazing games have come out this month, I have been mostly playing this game. Does it live up to my expectations, or did it ruin the series for me? In this article, I want to talk about my honest opinion on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, it’s time to dive right into this new volume in the Spirit Hunter series.

Editorial note: to avoid spoilers, the screenshots will only be of the first chapter of the game.

Ghost and Ghouls in School

Unlike the previous volume, NG, we don’t play with as a totally new character. As the name implies, we continue the story of the first volume, Death Mark. If you are afraid that you need to play Death Mark again to understand the story in this game, don’t worry.

The game explains who the returning characters are, and the game doesn’t spoil what happened to them in the previous game at all. Some characters hint at their chapter in Death Mark, but not outright spoil it. The way how this is handled in this game is impressive. This way, you can play the games out of order without getting a lot, if any, spoilers on the previous titles.

While you can jump into this game without playing the previous games, it’s quite helpful if you have played the previous titles. The references won’t fly over your head, and it makes the writing that more enjoyable. In this game, you take on the role of Kazuo Yashiki, the protagonist of the first game. A few months after Death Mark, he gets called by the headmaster of Konoehara Academy since there are rumors of a spirit haunting the school. This spirit called “the Departed” is posting disturbing notices of killing a student at night. The investigation is started after the first student has disappeared, and the second notice has been found.

Compared to the two previous games, there is some more voice acting in this game. While not everything is voice acted, it’s more than the previous two titles. It’s not fully voice acted like Corpse Party, but the voice acting mostly happens when a character gets introduced or at very special moments. The voice acting in this game is quite well done, and I only wish there is more in the next games. Since, I honestly think that the voice actors really nailed the personalities of their characters and might make the game even better.

To really avoid spoilers, I’m not going to talk too in depth about the story in this game. But what I can say is that overall, the story follows the structure of NG quite a lot. I haven’t finished the game yet, but so far I have been enjoying the story. Surprisingly, this game is twice as long as Death Mark. If you know what you are doing, you can beat Death Mark in, give or take 11 hours. NG can be beaten in, give or take 16 hours. According to howlongtobeat.com, this game is 25 hours long.

Now, this game doesn’t feel like it’s taking 25 hours to complete to me. While I’m playing on my Nintendo Switch, where you can’t really see your playtime very well, I did write my playtime down for a while and honestly, I can totally believe this game can take you between 20 and 25 hours to beat. The story flows so well, that you get the impression it’s shorter. I think that mostly has to do with the lack of padding there is in this game. This game doesn’t waste your time and gets right into the meat of the game. This game takes you on a journey and doesn’t let go. It tries to keep you on the edge of your seat to see what’s going next, and it succeeds in that for the most part. But for a horror game like this, this breakneck pace is a knife that can cut both ways.

Tamer Ghosts

In some ways, this game is a lot tamer compared to the previous two titles. All the chapters in this game involve the student body of the academy in someway or another.

I can’t really put my finger on why, but I found this game less scary than the two previous titles. This game has its scary moments, but it’s a lot tamer in its scares.

Maybe the rather fast-paced flow of the game isn’t doing it any favors. There is not a lot of time for the actual scares to sink in and grab you by surprise. Thinking about it, padding is quite essential in horror games. Since it gives you the time to let it all sink in. The strongest moments of horror in this game are the cutscenes before the final spirit battle at the end of a chapter. The small cutscene of the spirit entering the room is something I want to see more of.

Another thing that isn’t doing this game any favors is how lame the actual jumpscares are in this game. In the original Death Mark, we had some very creative jumpscares and a lot of them fit the context of the story extremely well. Now, NG had a few cheap and easy jumpscares. But, it dared to even insert jumpscares and creepy moments in the pause menu. Now, I can totally understand people not liking jumpscares and I really like how you have an option to disable them in the options’ menu in this game. I left them enabled to see where the creative jumpscares are in this game.

I was extremely disappointed. Every jumpscare in this game is during scene transitions. And not only that, if you play on a controller, your controller rumbles several frames before. The tutorial actually tells you that it’s a feature so you can brave yourself. This is an extremely stupid mechanic and is a step back from the previous two games. Currently, I’m midway in the game and I have only seen a maximum of four jumpscares. And I can only remember 1, while I can remember several from Death Mark and NG. This way I’m less on edge and the actual scares have less of an impact on me.

It was really promising in the first chapter, where you get introduced to special events that can actually drain your soul (health) if you make a mistake in your investigation. The potential to make you think twice before you investigate something would make a player very nervous. Are you sure this is the right path forward, or will it lead to loss of your soul? Especially since a spirit interaction can happen at any moment, and you need your soul power to be as high as possible for that. I’ll talk about that more later.

Yet, this mechanic is extremely underused. After its introduction, it’s barely used at all. Apart from some forced moments, I have barely seen any of them. If we ever get a volume 4 in this series, this is a mechanic they surely need to develop further. Also, the penalty for these moments is way too weak. Especially, you have a button to quickly travel back to the save room to fill your health to the maximum.

Something else that makes this game tamer is the fact that it blocks off some exploration. There were several times when you were stopped from exploring the hallways of the academy because you get tunneled to the right location to investigate next.

I honestly felt that after chapter 2, this game got a lot tamer and the scares in this game are somewhat underused. It’s a shame since there are a lot of improvements in this title that will take the series forwards. A perfect example is when you select a wrong choice, you don’t have to replay the whole interaction anymore. You start right back at the start of the act with the loss of some soul.

Also, you don’t have to pick the right character anymore while facing the spirit. Since, you can actually choose the standby characters during your suspension acts and spirit fights. Granted, this takes away from the puzzle elements in this game, but it fixes that you have to go back to the save room to change character and go back to face the spirit. It saves a lot of hassle with juggling saves.

More game this time

There is a lot more game in this volume compare to the two previous games. First, the exploration is extremely different. This time, you don’t go from room to room or from scene to scene. You can actually walk around with your character. There are some moments where you explore a room, and it goes back to the style of the two previous games. And I love it. The controls are extremely responsive and easy to understand. The only issue I had is that the skip button sometimes didn’t work after the first press. But it’s something that didn’t really bother me that much.

Another major improvement and gameplay element in this game is how there are collectables in this game. Yes, in each chapter there are various teeth of lost souls you can find. These have two benefits for you to find them. The first is that when you collect enough of them, you can actually level up and increase your amount of soul power you have. Let me tell you, this comes in extremely handy since some fights can be brutal if you haven’t solved the puzzle in your mind yet.

Another benefit of collecting these teeth is that it unlocks more information of the characters in this game. It’s a nice addition, but not the main reason you should collect them, since the additional information is mostly for 100% completions and don’t really serve a gameplay mechanic beyond that.

Now, what can you do with these teeth? Well, this time the collectable is more than meeting somebody if you collected all the “D-Man Cards” in NG. Now you can purchase special items with them. These will help you in combat quite a lot and are somewhat essential if you don’t want to quickly get in a game over loop. But I’ll talk about the tense moments and spirit fights later in this article. Just like the D-Man cards, these teeth are chapter based. So, make sure you explored everything before you move on to the next chapter if you want to collect all the teeth.

Now, there are also blackend tooths that can appear. These curse a whole area and drain your soul power while you are in that area. You can’t leave that area before you have found and destroyed the blackend tooth. This is an amazing mechanic I would love to see happen more in the series. I would also love to see it being more creative, since after you found them, the puzzle is solved. I would love to see in a sequel that you have to use a certain item or interact with it in a certain way to destroy it.

The stats system comes more into play this time around. There are several puzzles where you need to have a certain character with you to solve. And it’s made even easier, since you can quickly see the stats of the other characters in the chapter from the pause screen. While it’s sadly underimplemented, it’s a step in the right direction and I would love to see more.

The tense moments like the Live or Die from the original return as Suspensive Acts in this game. Instead of your soul power being a countdown clock, you now how two things to worry about. The first thing is that you have soul power. Each action costs a certain amount of soul power. Not only that, each action has a chance to succeed or fail. If it fails, the next time you preform that action, the success chance increases by quite a lot. Also, a wrong action can give you a big penalty to your soul power.

While I can totally understand that this new system isn’t going to click with everybody, I honestly think it’s perfect. The only thing I dislike is that the options are a bit too limited. If you spend your time collecting the teeth and buying the items, the amount of choices you can pick from makes the spirit fights a lot easier. So, it’s a balancing act. How difficult or easy do you want to make it for yourself?

The biggest issue people have with this new system is that it’s based on RNG. I can totally understand that from a gameplay point of view, but it actually helps to make this game even more scary. Since, actions can fail and not everything can happen perfectly from the first time.

On top of that, this game has several endings. Like the previous titles, it depends on how good you purify each spirit. This time, you get even more tested upon how well you understand the spirit you faced. This time you don’t destroy or purify the spirit during the fight, you actually have to do one more interaction and depending on that, you get towards a certain ending. Honestly, I can’t really choose which system I like more. At one hand, now you are tested if you understand the grude of the spirit, but on the other hand… Now, you don’t have two ways to finish the spirit fight and you having to figure out if you did it right. Both systems are quite enjoyable and maybe in a sequel I would love to see both appear.

Visually, this game is really amazing. The game has a very similar style compared to the two previous games and the art this time around is amazing. Several times I was looking in awe at my screen at the spirit designs. Apart from the spirit entering the room, there are no real cutscenes in this game. A lot is done by big 2D drawings with the text describing what’s happening. To avoid me talking in circles, I’ll just say that the visual style of this game didn’t dissapoint. You can even choose between two outfits for the main character.

I really want to talk more indepth about the visuals and describe them more, but I’m not going to do that to avoid spoilers in this article. But let me tell you, this game has amazing design. You’ll get the most out of the visuals and the scares when you are playing this game not too far from the screen. There are some details on the spirits you can miss if you are setting too far from the screen. The first time I encountered the Departed, I didn’t notice some details since I was playing on my big TV and I set three meters away from that. But, the second meeting was while I was playing on the train to work. That time those details caught me off guard and I actually jumped a bit.

In terms of the audiovisual design, this game is pretty good as well. The sound effects in this game are pretty good. Some of them are re-used from the previous games but why change a winning formula? But the music is something that’s extremely well done. I already added the soundtrack to my playlist, I love it that much. The music is hitting the same atmosphere compared to the two previous games but it’s also standing loud and proud on it’s own two feet.

Now, there isn’t an autosave in this game just yet. So, don’t forget to save every so often. This time around we got 99 save slots. While the actual save file only tell you if you are at the start, middle or end of a chapter… We do have a lot more save slots now.

Also, we have a gallery in the main menu where you can see the different artwork, character profiles, play through the sound track and also watch the spirit introductions. You can even choose which partner is with you without having to replay that chapter. And there is also an “extra menu” that will unlock when you have beaten the game… What will that be… I’ll find out soon.

So far, I have been enjoying this game quite a lot. This game changes the formula of the previous two volumes quite a lot and makes it more like a scary game than a scary visual novel with some interactive elements. The biggest complaint I have with this game is that there are a lot of things very undercooked. Some mechanics are barely used or don’t have a lot of gameplay to them like the blackend teeth or some just fall flat on their face like the jumpscares.

But, I’m really loving what I see in terms of evolution through the series. I really think there is a lot of potential to make more volumes in the series. If this game was meant to test the waters with the new mechanics, then I have to say that is was extremely successful. I can’t wait to beat this game and see how the story will end. Now that there is more gameplay in this game, I even dare to say that this game might interest people who enjoy playing adventure games as well. The negative/weaker parts of the game don’t outweigh the positive and good parts of this game in my honest opinion. There is a lot of potential for growth. I look at it that way. And what we got is an amazing foundation, especially since there aren’t really any mechanics or things that don’t work. It’s just that they lack some depth.

Now, if you are a fan of the previous two titles, Death Mark II knockes it out of the park and then some. If you have never played any Spirit Hunter game, this game comes highly recommened if you enjoy horror and/or adventure games. Don’t let this series be a hidden gem and give it a shot. To me, this game was totally worth the wait. And honestly, I’m actually crossing my fingers for Spirit Hunter volume 4. Since if they can do this with the series, oh boy… Can’t wait to see where they go next.

And with that, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care.

First Impression: The Legend Of Zelda – Tears Of The Kingdom (Switch) ~ Where To Now?

WikipediaZelda.com page

In 2017, Nintendo changed the open world adventure game genre forever with Breath of the Wild. We got a game where freedom was the central mechanic in the game. You could play it however you want and have your own unique adventure. Two years after the release at E3 2019, we got our first teaser that a sequel was in development. In May 2023, that sequel finally released. Now, is this sequel worth our time and money? I played this game and after several hours, I’m ready to give my opinion on the game. I haven’t beaten the game yet, but I’m quite close to the ending, hence why I place this review in the first impression category. So, let’s dive right into Link’s latest adventure and let’s take a look if it’s a game we should be playing or if it’s one that we are overhyping since it’s getting high scores across the board from other reviewers. Here is my honest opinion, and if you want to say something about this game and/or the content of this article… Feel free to do that in the comments down below! Enough stalling, let’s go!

Where to now?

In this game, we take control of Link. In this story, Link and Zelda are investigating strange tunnels underneath Hyrule. While exploring these tunnels, they come across some ancient evil. This ancient evil awakes from its slumber and after a small battle, Zelda disappears, Link gets wounded and the Master Sword almost gets destroyed.

After that, Link gets rescued by a strange figure who heals his wounds. But his arm was beyond saving so that strange figure gives his arm to Link. After that, Link walks out of the cave where he was recovering and finds himself in the sky, ready to explore the new world… so he can start his quest to try to find and rescue Zelda.

Since you can experience this story at your own peace and order, it’s difficult to review this story. Due to the fact you can experience it out of order, some dialogues have to be kept vague and generic. Since, writing separate dialogue for each possible option would be a nightmare to write, program and debug.

Yet, I feel that in this game… The story and world building is more present this time around compared to Breath of the Wild. In Breath of the Wild, I felt that each town was its own mini-story with only the main plot holding those stories together. But, in this game, there are a lot more things in the world that gives life to the world. The main and side story segments are more spread around on the map. I can’t really put on my finger on exactly why, but I felt that Hyrule was more alive this time around compared to Breath of the Wild.

Something that can also make or break your story is the voice acting. In this game, apart from your grunts and things of that nature, we have a silent Link. The voice cast for the English version is extremely solid. Overall, I find that the voice acting in this game is good. Here and there, some scenes are dancing on the line of over acting, but I don’t dislike it. I think that the biggest issue is that a lot of people were used to the characters being silent. When characters are silent, you tend to put your own voice and tone on that character. This makes it impossible to find a voice for the character that everybody will like. So, I can understand why people dislike the voice acting in this game.

Honestly, the voice acting still drew me into the game. I feel that they are going on a good path forward here, and Nintendo should start to experiment with putting more voice acting in their games to see what works and doesn’t. Since, I that’s one big thing I missed in a game like Pokémon Scarlet and Voilet. Granted, the grunts of the NPC’s make them adorable, which fit this game nicely.

So, overall, with a world that feels way more alive and a story that’s more present while you are exploring the game… I feel that they improved that over Breath of the Wild by a more than a mile. Yet, I feel there is one issue at the start of this game that I didn’t have with Breath of the Wild. I quite often asked myself, “where to now?”.

After the tutorial sky island, we get dropped into Hyrule. So, we think that the world just has some sky islands now. And then suddenly, you learn about something in the underground. So, you think… Oh, caves. But then you find a hole that goes deeper and deeper… Almost to the center of the world. And then you find out that the map almost doubled in size. I felt overwhelmed at what to tackle first and where to go next.

Is this an issue or a blessing? Well, that depends on your playstyle and how you want to tackle this game. I see this game as a giant playground that we can explore and have amazing adventures in. Like I said earlier, the world now feels way more alive, so there is a lot more to do and explore. Yet, if you want some guidance, the main quest line does an excellent job at pushing you towards your next objective. But, do explore around in each area, you never know what you’ll find.

How shall we do this?

If you asked me to talk about each mechanic in this game, both old and new, we would be here for a while. A long while. The amount of things you can do in this game is so vast, it’s like asking which games you can play with a few balls.

At its core, this game is Breath of the Wild with a lot of new mechanics. And I really mean, a lot. Let’s start by talking about Link’s new abilities. In this game, you have four new abilities. First is the Ultrahand, compare that with Magnesis from Breath of the Wild… but this time you can pick up almost anything. And then, you put two logs next to each other, and you notice that some green liquid puts them together. And then it doesn’t take long before you learn that you can build a ton of machines by putting a lot of things together.

And then you wonder what would happen if I put a rock on your sword? Well, why not use the second new ability, then? Fuse. This ability is just insane. With this, you can create various new weapons and just do unique things. It’s a lot of fun to experiment and learn which things do what.

We do have two other abilities as well. Let’s talk about recall first. With this ability, Link can rewind time on an object for a set amount of time. I’ll explain it with this example. Image an ice-cold river where rafts are flowing over, yet you have to reach the other side. Well, when you hope on the raft and use recall… the rafts goes against the flow back to its previous position, helping you to cross the ice-cold river.

Finally, we have the Ascend ability. This ability feels like a sort of cheat, since whenever there is a flat surface you can stand underneath, you can ascend through the ceiling to the top. And it’s used so well in this game, it’s insane.

You don’t have the abilities from Breath of the Wild anymore, but these just open a whole other way to interact with the world and sets the two games apart and makes both of them unique. Now, I haven’t talked about all abilities, but let’s talk about the new champion abilities.

This is where I have one problem with the game. The new champion abilities are fine, while I miss Revali’s gale. But, the way to activate them is annoying sometimes. After you have completed a champion quest, you unlock their ability. Their spirit runs next to you and when you want to use their ability, you have to get close to them and press “A”. Now, this is where the issue lies.

It’s way too easy to press “A”. Often, I activated one of the abilities by accident. You don’t want to know how many times I activated the Sage of Wind’s ability and saw my sweet loot go over a cliff edge… Or my trying to find the Sage of Fire since I want to break a break-able wall, so I don’t have to use my weapons or a bomb flower. At the other hand, it’s a blessing that they help you fight, and they helped me to get out of tight spots… But, sometimes it works against the player.

Sadly, this isn’t the only small problem this game has. Another annoying problem in my opinion is that when you enter a shrine where all your items are taken away to have a special and unique challenge… Don’t pick up the enemy loot when you want to keep it. Since, when you get your items back, you don’t always get the loot back you picked up. I learned that the hard way. Since, I wanted to charge my battery for Zonai devices.

Oh yeah, that’s another big thing. Remember the Master Cycle Zero in Breath of the Wild? Well, that’s back in a way. But this time, it’s way more than just a bike. Earlier, I talked about how you can build machines with Ultrahand. Well, with Zonai devices you can do some much more stuff. Image making a raft and placing a fan on top of it. Put that raft on the water and activate the fan and away you go. And this is truly the tip of the iceberg on what you can do. Let me just say that people already build things that allow them to fly or make tanks. Yes, tanks.

While there are a lot of build tutorials online… personally, I highly recommend toying around with it yourself. I feel that this game is the strongest when you go in blind and try to do your own thing. I don’t mean that you can’t inspiration from others, but I’m saying that you should make your own adventure in this game. Just like if you want to use the duplication glitches in this game. Yes, there are duplication glitches in this game. While Nintendo is trying to patch them out, a new one or ones are discovered not too long after. Personally, I’m not using these duplication glitches since they would ruin the magic of trying to use what I find for me. But, that’s the beauty of this game… You are free to play it how you want.

Making steps towards the end

I know that I’m leaving out a lot of mechanics from this review. To name just a few: the improved stables, the return of the koroks, the whole depths, the wells… There is so much to do in this game, it is insane. Maybe a bit too much since some things can feel a bit undercooked like the main Gerudo quest before the temple.

Everytime I play this game, I feel like I’m taking more steps towards completing this game. Personally, I try to avoid following guides as much as possible since I love the feeling I get for discovering the solution myself.

Yes, sometimes I run into small little problems like having to fight to remove an icon from the map and place another… But, apart from some minor issues, I have a lot of trouble finding negatives in this game. The controls of this game are excellent, responsive and a joy to use. Sometimes I struggle a bit with rotation and Ultrahand but this happens so rarely and most of the time going out and back into rotation mode fixes it for me.

Also, the game is less silent during exploration. The enviroment sounds are much more present and we get the clamic envoriment tracks being played more often. In this game we get a mix of old and new music and the soundtrack of this game is just amazing. I have to admit that I listen to it while I work from time to time. It just brings back memories of me playing the game.

The game isn’t short at all. According to Howlongtobeat.com, this game will take you at least 60 hours to complete if you don’t use a guide or use speedrun strats. But, have you seen that avarge for 100% completion? That’s close to 230 hours.

On top of that, this game isn’t a cake walk. There are a lot of area’s where you really need to be on your guard. It’s a game that where when you learn the mechanics and how to world works, the easier the game gets. Yet, you have to be on your guard. There are ways to make things a lot easier, but these still require either skill, grinding or both.

Now, visually this game is stunning for the Nintendo Switch. Compared to Breath of the Wild, this game is a huge improvement in terms of the visuals, presentation and animations. GamingBolt wrote an amazing article comparing the visuals of Breath of the Wild and Tears of the Kingdom. Honestly, I have to agree with GamingBolt on this one. Visually, this game looks a lot better than Breath of the Wild but the Nintendo Switch is showing it’s limits sometimes. But, these moments aren’t too frequent and mostly fix themselves.

Now, this game runs at 30fps. Stable, I rarely to never actually noticed frame drops. Now, some people are saying that this game should run at 60fps or higher or “look better”. I even hear arguments that this game look like it’s stuck in last decade. Please, don’t let these comments pull you away from this game. This game runs smooth and 30fps is still very playable. Also, having a higher framerate (then 30) doesn’t mean that the game runs smoother. For some people, they don’t even notice the difference between 60pfs and 80fps. Why does it matter as long as the game runs smooth? As long as you don’t have any visual glitches and everything reacts like it should without delay? I just want to enjoy playing a game with a stable framerate than worrying about how high that framerate number goes. And that’s what Tears of the Kingdom really delivers in both handheld and docked mode with a minimal amount of issues. But, I honestly think that most of these issues don’t come from the 30fps but more from the aging hardware of the Switch.

You might have noticed that I compared this game a lot to Breath of the Wild. That’s because this game is promoted as the direct sequel to Breath of the Wild and it has a lot of subtle references to it. Just like there are a lot of easter eggs and references to previous titles. Yet, I feel like the two titles can’t be seperated. If you enjoyed Breath of the Wild, you will have a blast with this one.

Honestly… When I started playing this game, I was afraid that this game was going to be more of the same. That it would be a rehash of Breath of the Wild with a new story. But no, what we got is more than that. We got new unique mechanics, two new layers in the world, a more alive world, a lot more side quests and side content… Nintendo raised the bar again. Now, I’m honestly worried that the sequel to this game might become too big for it’s own good.

If I have to be overly critical, then I do have a few things I would love to see improved in the sequel. First of all, make the core mechanic of the temples/dungeons more unique. Please, stop with the “active x amount of terminals” since it just doesn’t help to make them unique. I feel like this time around they blended in more since you didn’t have the interactions with the Divine Beasts. The quest before entering the dugeon is a lot more memorable… But, thank you for letting us enter the dungeons after beating them.

Secondly, while this game brings a lot more to the table compared to Breath of the Wild, the core structure is largely the same. Weapons that brake easily, no real “dungeons” where you find a new unique item anymore, a ton of shrines dotted around the map… And on that level I totally understand why some people are seeing this a sort of DLC to Breath of the Wild. It’s a fair point to make. Something Nintendo can do for example is have less but longer shrines in the sequel. Or maybe even have the abilities in the big dungeons instead of the tutorial area?

Thirdly and finally, I’d love some quality of life improvements. A search bar on the map would be amazing for example. Also, give us the ability to pin a side quest AND a main quest to the map instead of abusing beacons for that. And if I’m allowed to really nitpick, I feel that in this game the visuals of a discovered shrine and a not yet discovered shrine are too similar… I “rediscovered” shrines quite often compared to Breath of the Wild.

Tears of the Kingdom took the new formula in Breath of the Wild and expanded on it. It added a lot more depth. If Nintendo takes this formula and polishes it even further and change things around they’ll have an instant hit on their hands. Don’t get me wrong, this game is incredible but it has some flaws that can’t be overlooked. Some critisms like it being more of the same are in a way valid, yet if that bothers you… is up to you.

I honestly feel that this game totally deserves it’s score. It’s one of the best games I have played and will play this year. I highly recommend it to everybody who enjoys playing Zelda games, action/adventure games and open world games. But, I feel like Tears of the Kingdom blows me more away then Breath of the Wild. But, that might be because I’m now more used to the new Zelda formula compared to the previous time.

In any case, that’s everything I wanted to saw about this game for now. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article and until then, have a great rest of your day and take care!

A list of 10 games I’m looking forward to play in 2023

Let’s continue my yearly tradition with a 2nd top 10 list at this time of year. After my top 10 games of 2022 list, let’s take a look at the games I’m looking forward to playing in 2023. Now, for this list I only focused on games that are releasing in this year. Since, it would be insane if I’m able to predict which retro games I’m going to play this year and I don’t want to force myself to play certain retro games in a year. Also, creating this list is a great way to keep up with more recent releases. In this list, I’m taking a look in no real order at 10 games I’d love to play in this year. And I’m also curious what you all think of my list. Did I miss any games or do you agree with the games on here? Feel free to leave a comment in the comment section with your thoughts and/or opinions.

#10 – The Legend of Zelda – Tears Of The Kingdom (Switch – May 12th)

In last year’s list, I talked about how I’m a big Zelda fan. How I miss the top-down 2D Zelda games, but how Breath of the Wild grew on me.

As expected somewhat, this game didn’t get a 2022 release but is getting a mid 2023 release. In the middle of May, I shall be able to play Tears of the Kingdom on the Nintendo Switch.

I’m trying to avoid reading too many articles about it and ignore all other trailers then the ones I have seen in Nintendo Directs. Since I want to be surprised as much as I can while playing this game.

I’m really curious to see what they are going to do with this title… Will they continue more the trend from Breath of the Wild or if they bring more old school Zelda gameplay back, like longer and more in-depth dungeons? I just hope that there are a lot of new area’s to explore, and this sequel isn’t an “expansion” / “DLC” for the original game.

#9 – Fire Emblem Engage (Switch – January 20th)

Later this month, a new Fire Emblem game is coming out on Nintendo Switch. While I own a handful of Fire Emblem games, I haven’t beaten any Fire Emblem game. Yet, I still have a lot of fun playing these games.

I can’t really explain why, but when I saw the trailer for this game… I got really interested in this title. Because I felt that there are features that are really going to help me. For example, there is a training mode for the characters. So, I can grind up the characters if I can’t pass a difficult battle.

Also, we can create our own battle maps and share them online. This game has a sort of Fire Emblem Maker lite in the game! The trailer and the additional “Welcome to Somniel” video really sold me on the game.

Like Fire Emblem Three Houses, there is more to do outside of battles and that’s something I’m really looking forward too. And who knows, maybe this game will get me interested in playing all those Fire Emblem games in my collection that I still have to finish.

#8 – Spirit Hunter: Death Mark II (Also known as: Shinigami: Shibito Magire) (Multi-platform – Fall 2023)

Five years ago, I gave Death Mark a chance. A horror visual novel where you have to fight spirits to save your own life… Oh, count me in. The game was created by a small Japanese indie team called Experience Inc.

To my surprise, later the next year we got a sequel to that game called Spirit Hunter – NG. Both were amazing games and I replayed them last year to prepare myself for the 3rd upcoming game.

This game started development with a crowdfunding campaign in Japan. And for a long while, it was unsure if this game was going to come to the west. But, thankfully, we got confirmation that this game is coming to the west in the Fall. Most likely, we are going to see the 3rd entry in the Spirit Hunter franchise around Halloween. That’s my guess at least. And you can bet on it that I’m going to review this game on my blog when I have beaten it.

This game is going to play somewhat different compared to the first two games, but I simply can’t wait to experience it. It’s going to be interesting, and I’m so glad to see that this game series is getting the recognition it deserves.

#7 – Tintin Reporter: Cigars of the Pharaoh (Multi-platform – 2023)

For those who don’t know, I live in Belgium. A famous comic book hero from Belgium is also Tintin. In Dutch, we actually call him after his hairstyle. Kuifje is his Dutch name. So, when I learned that there is a game in the works about him, I bookmarked the website for a release date.

This game looks right up my alley. An adventure, puzzle game set in Egypt and various other places that also promises to be faithful to the original material. I simply can’t wait. The only thing I’m a bit disappointed about is that this game isn’t going to be translated into Dutch. But, then again… It’s going to be translated into French, which is the original language of Tintin anyway.

I just hope to see a release date in the near future. Since, I want to play this game and with the release date, I can fit it in my schedule for sure.

#6 – Suikoden 1 & 2 HD Remaster Gate Rune and Dunan Unification Wars (Multi-platform – 2023)

After I played Suikoden Tierkreis on the Nintendo DS, I always wanted to play the other entries in the series. But getting a copy of the games is pretty expensive on eBay for my tastes.

Now, an HD remaster of the first two games is going to be released this year and I can’t wait to give the original two games a try. Are they as good as the DS game or are they going to show their age? In any case, this is a wait and see thing.

Who knows how this remaster is going to turn out. But one thing is for sure, I’m going to give it a shot. Since, two JRPG’s in one package? Count me in!

#5 – Alan Wake II (Multi-platform – 2023)

Is it a surprise that Alan Wake, a series about an author whose horror story comes to life, is a series near and dear to me? As a blogger who enjoys writing stories himself from time to time…

In any case, after 13 years, we are finally seeing a sequel to Alan Wake. Of course, we got American Nightmare, but that game was more of a glorified DLC since it contained idea’s and a story that they wanted to implement in the original game.

There isn’t too much known yet about this game, so I’m afraid that this game might be a 2024 release… But who knows? Maybe this game has been in development longer than we think, and the game is going to be released this year. So, let’s see what Remedy has cooked up since I want to see what happens to Alan next.

#4 – Tales of Symphonia Remastered (Multi-platform – February 17th)

I enjoy watching YouTube quite a lot. I watch quite a lot of content on YouTube. Something I adore watching are gaming channels who have their own gaming review shows like Caddicarus, NitroRad, Austin Eruption amongst various others.

So, I have heard about the Tales series from them quite a lot. One of the games I really wanted to try from that series after playing Tales of Vesperia is Tales of Symphonia. And now I have the chance to play it without having to hunt down a copy.

I’m really curious to see if that this game is going to pull me into the Tales series. Since, after playing Tales of Vesperia… I just might. And maybe, after playing the game, I’m going to hunt down the spin-off sequel to this game on the Nintendo Wii and play through that. Oh dear, it might already be starting. But let’s first wait and see if I enjoy Tales of Symphania enough to want to continue the story since my free time is rather limited, and I don’t want to spend it on games I don’t enjoy.

#3 – Rise of the Triad: Ludicrous Edition (Multi-platform – Early 2023)

If we list all the big influential shooters from the ’90’s, it would be a crime if Rise of the Triad isn’t on there. You have DOOM, Quake and Duke Nukem as other examples of course.

But, early this year we are getting a remastered version of this game with new and restored content. Rise of the Triad is a shooter that’s on my backlog for quite a while and with this remaster I have the best excuse to jump into the game.

It’s coming out SOON(tm), so I know what to do. Refresh the page every so often to see if the “buy now” button is there. I’m so ready to make them EAT LEAD and burry them in my LUNCHBOX.

#2 – Minecraft Legends (Multi-platform – Spring 2023)

This game is being developed by Mojang and BlackBird Interactive. Now, why is this so important to mention? Well, BlackBird Interactive is a studio founded by former Relic Entertainment employees. Also, BlackBird Interactive is well known for their RTS HomeWorld.

So, that means that this game is going to be some sort of Action RTS game set in the Minecraft universe which is going to provide some additional lore to the series.

One of my favorite genres is RTS games. I’m not good at them, but I love playing them. So, I’m quite curious to see how an action RTS game in the Minecraft universe is going to look like. And how it’s going to set itself apart from the other spin-off Minecraft Dungeons.

From what I have seen in the trailers, it also reminds me a bit of the Overlord games. Yes, the one where you have to gather up minions for your tasks. And that makes me simply more excited. Since, I have played through the Overlord games and those had some amazing gameplay. So, in Spring of this year, I’m going to fight the Nether and save the overworld.

#1 – Master Detective Archives: Rain Code (Switch – Spring 2023)

When you watch the trailer of this game, it’s quite obvious that the people from Danganronpa are behind this game. The music, the gameplay… It all feels like a sort of Danganronpa 4. Surprisingly, this game is going to be a Switch exclusive.

I honestly can’t hide my hype for this game. I wouldn’t be surprised that this game is going to turn up as a review on my blog and maybe even in my top 10 games of the year. Yeah, I’m so excited about this game.

It’s even written by the writer of Danganronpa and the music is composed by the same composer. It’s almost like it’s the introduction of the next trilogy by the developers of Danganronpa and I hope it becomes as big as Danganronpa. Since, the idea’s behind shown in the trailer are a naturual evolution of the Danganronpa formula and gameplay.

But, I’m trying to keep my hype in check. So, that I’m not overhyped and that I don’t have unrealistic expectations of this game. Since, it’s a new IP and we have to wait for it to come out first. Let’s not judge this book by it’s cover too fast, while it’s pretty difficult to not do so.

Conclusion

There are a lot of games coming out in 2023, I simply can’t wait to play. I had to honestly stop myself from looking on schedulded games lists because I fear I’ll run my wallet dry.

Games like Octopath Traveler 2, the port of Kirby’s Return to Dream Land, Fatal Frame: Mask of Lunar Eclipse, System Shock remake, Pikmin 4, Slime Rancher 2, The Settlers: New Allies… Man, it’s going to be a great year for gaming. The only big annoying thing is that we don’t have a release date for a lot of them. The list of “To Be Announced” is so long.

Which is a good and bad thing. Since, that means that there is no date set in stone yet and developers can create a polished title instead of rushing it and bringing us a buggy or unfinished mess.

Sadly, 2023 is going to be a busy year for me because a lot of personal things are going to happen. But, I’m totally looking forward to the upcoming year. I have a lot of games to look forward too and I have a lot of games I want to review on my blog. Also, I have a few things planned in terms of live streams with my friends and speedrunning as well. So, if you want to keep up-to-date with me, I highly recommend to follow my Twitter where I post updates when I’m going to publish an article or when I’m taking a break. Or when I just want to share something short with you all.

Anyways, the year has already started and I’m so ready to get into this year. It’s time to play some games from my backlog and start writing on some games. But, I’m going to wrap up this article with my usual outro. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in another article but until then, have a great rest of your day and take care.

The Top 10 Games NekoJonez played in 2022.

It’s that time of year once again. The year is coming to a close, and it’s time to look back at what I played in 2022. This year has been an extremely busy year for me and that’s why I didn’t write as many articles this year as I usually do. Also, I started spring-cleaning on my blog and working on things behind the scenes to make my blog even better. Besides playing “new” games, I have been focusing as well on finishing unfinished games and also improving my speedrunning records. Anyway, before I forget to mention this… My top 10 games of the year list is special. In this list I talk about the games I enjoyed playing through the year, and it doesn’t matter if they were released this year or earlier. The only thing that matter is that I started playing it this year for this first time. Otherwise, it doesn’t count. That way I’m sure I can talk about ten new games every time at the end of the year. It’s both to challenge myself and to make the article more interesting for you to read since you never know which games will appear on here. So, what’s your top 10, and what do you think of my list? Feel free to leave a comment in the comment section down below with your thoughts and/or opinions. And yes, this is my personal list, so yours’ll be different.

#10 – Wolfenstein – A New Order (PC ~ Steam) (May 2014)

Sometimes, all that I need is a good shooter that’s just fun to play. The new Wolfenstein games were on my backlog for so long and this year I decided to give it a go. And I’m so glad I did. The new Wolfenstein games are amazing to play and are what I’m looking for in a shooter.

While a military shooter like a Call of Duty can be a lot of fun as well… I do like games like Wolfenstein or Outlaws, where the gameplay is more than shooting alone. I love exploring the environment and solving puzzles. And that’s something I sometimes miss in more modern shooter games. It’s almost always going from one shooting room to the next.

Something I adore in this game as well is the “what if” scenario and how the game embraces its weirdness without a second thought. I mean, the machines and everything that the Nazi’s are using in this game are just silly.

It’s a game that gave me a breath of fresh air and showed me again that I don’t need to play the newest and latest games to enjoy myself. Even a game I skipped 8 years ago can be a lot of fun to blast through then a game released a week ago. Now, I still have to finish the game… Maybe another round after writing this article won’t hurt?

#9 – Powerslave Exhumed (PC ~ Steam) (February 2022)

A second shooter on my top ten games of the year list? Well, yes, my friend. And in this shooter, we visit Ancient Egypt to fight our way to victory. And on top of that, it also has great puzzles and is just a real blast to play.

Lately, I don’t always have the time to find the right retro game for me, so when a remake/remaster or a modern port gets released… Yeah, I have the perfect excuse to play “retro” games. One thing I really like in this game is the fact that in terms of health and ammo, there are only two pick-ups. One for your health, and one for your ammo. But, not all guns drain the same ammo pool. So, when picking up ammo, you have to be careful to have the right gun equipped.

This game is an amazing balancing act between an old school 3D shooter, puzzle game and strategy game. The Egyptian setting is more than just set dressing. You really go through old temples of gods and pharaohs like it’s almost real. I always get the feeling that I’m Indiana Jones running around in these tombs trying to find the next artifact to progress in the story.

The only thing I dislike about this game is that when you put it down for a while, it’s a bit unclear what the next level is. Thankfully, you can get a hint when you go through the intro level again… But, this could have been handled a bit better. But, overall, that’s a nitpick about an amazing game I can’t wait to find more time for. So, I can finish it and put it out of my backlog and finally give it a full review on my blog.

#8 – Gas Station Simulator (PC ~ Steam) (September 2021)

My review

So, if you had told me a few years ago that a simulation game about gas stations was going to be in my top ten games of the year list… I mostly likely declare you crazy.

Yet, here we are. Gas Station Simulator gets the number 8 spot in my 2022 list. Simply because it was the perfect wind down game for me.

While I wrote my review, the big performance enhancing patch hadn’t dropped. But, now that it did, and some additional features were added, the game is even more fun. I’m oh so curious what the developers have in store for the next patches and DLC, but that’s something that we shall see next year. I’m mostly curious on how they are going to combine the other games they have announced to work together. Games working together is something I have only seen in The Legend of Zelda – Oracle of Ages & Oracle of Seasons and I found it really underused back then. Now, I hope they didn’t bite off more than they can chew… But, that’s something we’ll find out when it’s released, most likely. But for now, I have seen the first great stepping stones for an amazing tycoon universe. Here is to hope they don’t overcomplicate it!

I also wrote a review about it, so if you want my opinion… Feel free to check out my review. But know that it was written before the big preformance patches.

#7 – The Last of Us Remastered (PS4) (July 2014)

I’m such a big fan of the Tomb Raider & Indiana Jones games… I just love a big adventure game where you go from place to place, to find an ancient artifact. Now, we have confirmation that a new Tomb Raider game AND a new Indiana Jones game is in the works. But when will they release? We don’t really know yet. We don’t even know on which platform(s) they will release.

Now, with that kind of intro… You’d expect an Uncharted game to fill this spot. But, no. It’s another amazing series from the same developers. The Last of Us surprised me in many ways. It scratched that itch of exploring a world, trying to survive and find a way forward.

While I’m not too big on zombie or infection stories, I’m so happy that this game doesn’t focus too much on your cliché things that those stories usually focus on. Expect, you get a game about a bond between two people in an apocalyptic world.

Currently, I’m quite close to the end of the game. There is this one section I can’t get passed, but one of these days I’ll. And then, I can start working on the review for this game. But, the fact that I’m almost done with the first game makes me a bit sad since it’s such a nice experience to go through. But, I think I’m going to save my full opinion on this game for when I eventually review this game.

#6 – Coromon (Switch) (March 2022)

My article

I totally understand that 2D Pokémon games are something from the past. But, I still miss them. So, when I started playing Coromon… I got such a nostalgic wave over me.

Finally, I was able to play a totally new Pokémon-ish adventure in the style of my childhood with more modern things.

On top of that, I was blown away by the unique mechanics in this game. Also, the unique puzzles and style of this game made me appreciate this game even more.

I really think that this is one of the better indie games I have played all year, and I can’t wait to see what the developer of this game does next. But, maybe I should take a look at Coromon in a few months, since in various articles the developers said there might be new content added via patches. So yeah, if you want to know what I think about this game… I have written a nice review of the game and I highly recommend you check it out.

#5 – Silent Hill 3 (PS2) (May 2003)

In February, I’m turning 30 years old. And in the past years, a lot of people recommended the Silent Hill franchise to me. Currently, I only own the first 4 Silent Hill games and Homecoming. In 2018, I gave Silent Hill 4 a chance. Yet, it was so close to getting a spot in my top ten games of the year list.

Now, I do enjoy playing horror games once in a while and while I have been more “distracted” by games like Fatal Frame and Resident Evil, this year I finally gave Silent Hill 3 a chance. And man, I’m so glad I did.

Silent Hill 3 is one of those games that is exactly what I’m looking for lately. A horror game that’s less focused on combat but more on puzzles and world building. Something I really love is how there are different difficulty modes for the actual game and the riddles in some Silent Hill games and this is one of them. So, you can tune the game to how you want. Do you want to a more combat-focused run or a brain teaser… Or both? That’s totally up to the player. And best of all, these difficulties don’t gatekeep endings.

Anyways, I still have a lot to play and go through before I can even write a first impression of this game. But, I’m so glad that I’m giving this game a chance. I can’t wait to see how this game is going to impress me next or what twists and turns it will take. And because of that, it gets a well-deserved fifth place on my top ten games of 2022 list.

#4 – AI – The Somnium Files: Nirvana Initiative (Switch) (June 2022)

My review

Kotaro Uchikoshi is one of my favorite game directors. He is one of the minds behind the Zero Escape series. A series I love and still quote to this day.

After the Zero Escape trilogy, Kotaro started work on his next big project which is the AI: The Somnium Files series. And this year, we got the 2nd game in the series, the Nirvana Iniative.

While this game isn’t as strong as the original game, it’s still an amazing game. I felt that this sequel played it a bit too safe in certain areas. But, maybe I’m judging it too harshly because I loved the first game so much. Like how fans of the game always expect something bigger and better then the first game for a sequel but are then angry if it’s too different or not different enough.

Something that did this game also no real favors is that the first game’s story had no real loose ends. So, what could a sequel build on apart from throwing in a lot of new characters? Surprisingly, this game also re-uses some of the background characters of the first game and gives them more depth.

I might expected a bit more for this sequel, but it’s an excellent game in its own right. It also has a built-in spoiler filter to avoid players who start with this game, to not spoil the original game. So, that’s something I love to see in these kinds of games. Especially since there isn’t anything in title to indicate that this game is a sequel.

#3 – Danganronpa V3: Killing Harmony (Switch) (December 2021)

I remember that at the end of 2015, I started the Bioshock trilogy. And then, in 2016, I played Bioshock Infinite. And the final part of that trilogy was such an amazing part of the trilogy, it even scored a spot as my most favorite game of that year.

Late 2021, I started playing the Danganronpa games. Last year, the original Danganronpa scored game of the year for me. And this year, I played two Danganronpa games. I have only played the start of Another Episode, but I have finished the amazing 3rd entry in the series in January.

Apart from some major slowdown issues in some parts, this game is fantastic. Explaining why would ruin so much of the story. Let me just say, it’s a worthy ending of an amazing series that I didn’t want to end just like the Zero Escape series.

So, thank you Kazutaka Kodaka and your team for creating this amazing franchise and porting it over to the Nintendo Switch. I heard so much about it and always wanted to try the whole series and now that I finished the original trilogy, I have to say that if you enjoy the Zero Escape series, these games are a must play. Now, to finish the two spin off games and I’m … finished … with the series. Wait.

#2 – Persona 5 Royal (PS4) (October 2019)

This year, I tracked down a PSVita and a PS4 Pro. Mostly, because there were various exclusive titles for those systems I wanted to try and play. One of those was Persona 5 Royal. So, I buy a second hand PS4 Pro just before the summer and I buy myself a copy of Persona 5 Royal… Not knowing that in a port of Persona 5 Royal released in October of this year. But, that’s totally beside the point. It’s easy to judge ourselves in the future for actions in the past.

I expected to enjoy Persona 5, since I already bonded with the characters in Persona 5 Strikers last year. But something that I didn’t expect is how Persona 5 made me fall in love with the Persona and Shin Megami Tensei series. After beating Persona 5 and close to beating the extra chapter, I went onto a spree playing various other Persona and Shin Megami Tensei games in my collection.

But, Persona 5 really clicked with me. This game was my summer jam. While I bought a whole load of other games that summer for my PS4, I always went back to Persona 5. I don’t want to know how many hours I already spent in my two playthroughs of the game. Especially, since this game is over 100 hours long.

Yeah, not joking about that. This game is anything but short. You’ll get your money worth out of it and then some. I especially love going through the game after I have beaten the story to try and unlock even more and see everything. Since, it’s close to impossible to see everything on your first playthrough unless you have a great guide and you aren’t playing this game casually.

The big issue is that I’m still looking for an angle to review this game. But, I have a feeling that in 2023… A Persona 5 Royal review will appear on my blog, where I can take you more in depth on my thoughts and opinions on this gem of a game. Since, I highly recommend this game to everybody who enjoy JRPG games. This should be a must play.

Honorable mentions

It would be weird if I only played ten new games this year or if all the other new games I played this year weren’t in the running for this list. So, here are the honorable mentions that didn’t make the cut this year. All of them are amazing games, but for one reason or another… They didn’t make the cut for this list. Also, if a game I played and isn’t on these honorable mentions list, it’s by no means a bad game. I have to limit it somewhere.

Shin Megami Tensei V (Switch), Soul Hackers 2 (PS4), Pokémon Scarlet & Violet (Switch), Pokémon Arcues (Switch), Danganronpa – Another Episode (PC ~ Steam), House Flipper (PC ~ Steam), Sherlock Holmes – Crimes & Punishments (XBOX360), YuruKill (PS4), Turok (PC ~ Steam), Stanley Parable Ultra Deluxe (Switch), Evil Within (XBOX360), Shin Megami Tensei: Strange Journey Redux (3DS), Mary Skelter: Nightmares (PSVita), Uncharted – The Lost Legacy (PSVita), Kirby and the Forgotten Lands (Switch)

#1 – Desperados III (PC ~ Steam) (June 2020)

My review

When I finished this game, I was left in awe. Desperados was one of my favorite childhood games but I found it a bit too difficult sometimes.

While Desperados III had some moments where I almost pulled my hair out, I kept sticking with it. The quick save and load feature of this game is a godsend. While, this feature was in the previous games as well, I felt that the implementation in this game is just perfect.

Also, the unique mechanics in this 3rd gem of a game are fantastic. No more endless bullets to corridor shoot down the enemies. You have to be wise and use all items and mechanics at your disposal. Something that’s tested more in depth in the additional challenges you can do.

I can talk for quite a while about this game. While writing my article about this game, I had a real hard time coming up with negatives for the game. Apart from some big difficulty spikes, this game made me want to play even more Desperados. I’m so planning to replay this game next year to try and improve my score and try to do some of the harder achievements.

Also, I still have the original games to play through. I find them too difficult as a kid and maybe with my current skillset these games might be a bit easier and maybe I’m able to finish them. In any case, Desperados III is an amazing game that I kept playing on and off this past year and a game I didn’t want to beat. Since, I knew that I wanted to keep playing it and discover new maps, new content and new things. But everything must have an end, even this year. And I’m glad that Desperados III, the gem of a game, was in my 2022.

Conclusion

2022 is a beast of a year for me. To be brutally honest, I’m so happy that the year is almost over. The amount of things that were packed into this year were simply a bit nuts. A lot of amazing things happened like me getting a fixed contract for my current job which is my dream job…

But, a lot of other things happened in my private life as well. Sometimes I really had to do a balancing act to stay on top of things. Sometimes I wasn’t even able to write for my blog or do other things. But hey, a lot of things are coming to their conclusion and 2023 has a lot of amazing things to look forward too.

But something that’s surprising to me is that, even with the drastic drop in amount of articles this year, I still grew a slight bit in 2022. Yes, the amount of views/visitors in 2021 was 7,3K and now I’m getting close to 9,5K. After so many years in the blogging world, I still enjoy being a part of it and with the plans I have for the upcoming year, I can’t wait.

I just hope that next year, I have more time for writing and my blog since I really missed that this year as my creative outlet. If you want to stay on top of things, I recommend that you follow me on my Twitter. I post the latest updates on there and I also post on there if I’m doing something else like spending time on my speedruns of Indiana Jones, streaming with friends or other things like that.

Besides all that, I still saw a lot of amazing games this year and as usual… It was far from easy to put this list for me together. I have moved games so much around and there are a lot of amazing titles that aren’t on this list. For some strange reason, I’m always afraid that I’m replaying too many games instead of playing new games and that the list is way too small. But, I’m always surprised at the amount of games that are on my list each and every year.

I’m quite curious to see what you all think about my list. And with this being one of the final articles for this year, I want to wish you all an amazing new year and with that said, I have said everything I wanted to say about this year for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day/year and take care.

First Impression: Coromon (Switch) ~ Modern Nostalgia In The Making

Official websiteWiki

When you read my blog, it’s no real secret that I enjoy all types of games. But when a game promises to bring back the nostalgic feelings of old school 2D Pokémon adventures with a modern twist… You get my attention right away. It didn’t take me long to buy Coromon when I noticed it in the Nintendo eShop not too long ago. Today I want to talk about this game. Did this game take me back to my childhood nostalgia of grand 2D adventures or is this a game we should all pass upon? Or is it somewhere in between? Let’s find out in this article, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

A journey through the world

When I was attending elementary school here in Belgium, we got the first three Pokémon generations. The 4th generation was right when I went from elementary to secondary school (For the Americans, it’s I mean high school). I can tell a lot of childhood stories about Pokémon. So, when I read the description of Coromon and read the official website and got the impression that this game was like the first Pokémon generations, I was intrigued. Now, Coromon has various different mechanics that make this game stand out from Pokémon. But I’ll talk more about that later in this article. First, let me talk about the story of this game.

In this game, you play as a new battle research in the world of Velua. It doesn’t take long before you get tasked to gather all the Titan Essences spread across the whole region. There are 6 in total, and you’ll to travel over the entire region to find and secure them. Why secure them? Well, there is an evil force going after them as well.

I could be very critical and say that the story doesn’t have a lot to it. But where the story lacks meat around its bones, it makes up for it with a lot of charm. There is no voice acting in this game, but there are emojis that can be displayed above the characters in their head. These are used quite sparingly as well, and they add so much charm to the game. You also don’t play a silent character!

The way the entire story is set up makes the game just quite charming and adorable. It doesn’t really go in depth or make you sit on the edge of your seat, but wraps a warm blanket around you on that cool winter morning when you woke up to watch that new episode of your favorite cartoon. It’s charming, familiar, and relaxing. You know what’s going to happen in the story and can see it from a mile away. But the execution and childlike innocent charm to it just makes it all work amazingly well.

Here, have some Zelda too

So, if you think that this game is only a Pokémon “clone” or Pokémon style game… You’d be very wrong. Sure, at it’s core this game is a creature collecting and raising game that hits a lot of the same beats that the first 3-4 Pokémon generations did. But, something that took me by surprise is that there is also a bit of The Legend of Zelda thrown in.

Yes, you read that correctly. This game combines old school Legend of Zelda & oldschool Pokémon to create something extremely unique in my opinion. First, let me talk about how this game compares to Pokémon.

As you can clearly see from the screenshot in this section of the article, the battle system is turned based. If you are familiar with the battle system of Pokémon, you’ll feel right at home with this one. The unique change in this game is that your Coromon don’t work with powerpoints but with SP for their attacks. Now, what does this mean? Well, each attack costs a certain amount of SP to execute. So, you’ll have to manage your SP quite well.

But, what if you run out of SP? Well, then you can use up a turn to recharge 50% of your max SP. And not only you have to do that, your opponents also have to do that. So, sometimes you’ll have to get lucky or hope that your opponent needs to charge their SP, so you basically have a free shot.

There are also healing items that can heal both HP & SP which makes things more interesting. Since, do you want to heal your health and magic or only one of the two… The strategies you will need to use in this game blow a breath of fresh air in the battle system that I’m really interested to see expanded upon.

Something that this game does better than Pokémon in my opinion is how the XP Share actually works. In modern Pokémon titles, after each encounter all of your Pokémon receive XP. This is something that breaks the game a bit in my opinion. It makes the game a bit too easy. In Coromon, they found an amazing solution. There are these gems you can equip your Coromon with that basically act like an XP Share. If you want all of them to also gain XP, well you’ll have to give all your Coromon a gem. There are different levels of gems as well, giving different amounts of XP. But oh wait, this means that your Coromon can’t carry berries or stat boosting items that can help in battles. So, do you choose to play it safe or risk it for XP?

Now, there is a mechanic made the strategy layers even more interesting. Just like in Pokémon, your Coroman have stats. Apart from gaining XP points after each battle or capture, your Coromon also gain potential. When that potential reaches a certain max, you’ll get three points you can use to increase in one or more stat. You can build your Coromon to your liking. It’s a highly simplied version of EV training in Pokémon but now built in to the core of the gameplay instead of being more reserved for the meta.

Something else quite unique to Coromon is how the four move limit is handled. Just like in Pokémon, each Coromon can have four moves to their disposal. When your Coromon wants to learn a new move after those 4, you’ll have to forget a move. Now, in Coromon this works quite differently. When a new move can be learned, you go into the move menu of that Coromon and set the 4 moves you want. This eliminates the need for a move deleter and a move relearner guy in the world. Since, you can choose the 4 moves you want at any moment outside a battle. So, when you catch a wild Coromon, and they don’t have good enough moves, you can look at their list and adjust it to your playstyle.

The side quest system is a lot easier. When you find a trade, it’s logged in your quest log. In there you can also see the status of your main quest, so you can get right into the game when you haven’t played for a while or when you get stuck.

You also get rewards for reaching certain milestones. These rewards give you points and after a certain amount of points, you level up. Each level has its own useful reward, and you can get to level 50. Currently, I’m going after the 5th Titan, and I’m level 37 out of 50.

The options menu is also a blast! This game actually implemented the difficulty system in a way that Pokémon fans are wishing for in modern Pokémon games. Also, you can change some default behavior of the game after catching a Coromon for example.

I’m certain that I can keep talking about this for quite some time. But all in all, this game is quite unique and charming. My bar was set quite high when I wanted to get into this game, but it’s blown out the water for me especially since it also has some oldschool Zelda mechanics mixed in.

So, the locations of the Titans basically replace your gyms in this game. But, each of those locations could as well be a full-blown Zelda dungeon. Some puzzles aren’t puzzles you expect in a creature collecting game. Sometimes you also need a unique item or gadget to open or get through the dungeon.

You also get a sort of “Shiekah Slate” armband that has several functions that can interact with the world. This armband can help you with quite a lot of things. Like making it easier to find the very plentiful hidden items (and store coupons) in the world to destroying rocks that block your path or even push fallen down trees.

Not only that, each Titan area is unique and has its own mini-story to tell. So yeah, I personally can’t explain it better than Coromon is a mixture of oldschool 2D Zelda and Pokémon with their own unique twist and modern inventions.

It’s so close

I find it very surprising the amount of layers this game has in its gameplay. If I want to talk about the other elements of this game, I think I better move on before this whole article is about the gameplay.

Let’s talk about the controls. This is something where this game shines again. Since this game is multi platform, this game can be controlled via the Joy Cons or even just with the touch screen alone. The controls are quite easy to master and learn and I rarely to never had problems with them. The only tricky thing to get used to is that some buttons have a different feature depending if you hold them down for some time or just press it once. This timing to be sure it’s a short of long press very occasionally tripped me up.

The music in this game is amazing. The music is composed by Davi Vasc, and it’s one of the reasons why I’m a bit sad that I didn’t buy the game on Steam. Since, I would be able to buy the soundtrack and add it to my playlist. The soundtrack of this game fits the game like a glove. While it reminds me quite a lot of the older Pokémon games, it also sounds modern. Just give it a listen, it’s really well done.

The sound effects are pretty good as well. I really got used to certain sound cues this game gives during solving its puzzles and battles. You know you did something right when the sound effects are easy to understand and learn without having a tutorial about it.

All in all, this game hits it out of the park with a lot of unique mechanics whilst combining the gameplay of old school Pokémon and old school Zelda. The fact that this game also has three save slots so you can have three separate adventures is amazing.

This continues to show in the visuals as well. The pixel art of this game add to the charm of the story. I honestly think that if this game would be turned into an anime, a bit of the charm of the pixel art would be gone. The animations of this game also don’t go overboard but help to make the game come to live.

The attention to detail in terms of the visual presentation is amazing. I mean, take this example. There are over 100 different Coromon in this game and each Coromon has their own unique shiny variant and ultimate variant. Tripling the amount of variantions you can have. And each time, the colorsheme of the Coromon just works to make it stand out from the default version. Another example of the great visuals is how each unique area also has unique visuals. It’s almost they created an unique tileset per region instead of recycling parts. It gets a thumbs up from me.

Overall, I have nothing but praising for this game. But is this game flawless? Well, not exactly. This game does make some missteps that can get in the way. The first thing I have to mention is that sometimes, you’ll have to either grind or get quite lucky to defeat a Titan or some trainers. Personally, I didn’t find the grinding in this game too much of a bother honestly. Especially since when my Coromon where to low level, I usually went back to previous area’s to re-explore area’s to battle trainers I have skipped or try to check if I found all hidden items. But, it can’t be avoided. You’ll have to grind sometimes.

Another annoying issue is how the cloud saves work. You can enable the cloud saves in the options menu and it is a “set it and forget it” option. Now, usually I play my Switch also on the train to work. But, on the train I can’t connect my Switch to the internet. So, then I get almost every 2 minutes that annoying error pop-up from the Switch not being able to connect to the internet. I wish there was a sort of check built in that gave a pop-up message so you could easly disable that without having to remember, oh yes… Cloud saves don’t work right now. Or even, when the game notices that it can’t connect online, just don’t do cloud saves or warn the player in another way then every 2 minutes with the default “can’t connect online” system pop-up. It’s a small annoying thing that can easily be fixed in my opinion.

Another small issue that there are almost no moves that can attack two Coromon at the same time. So, this means that when you encounter two Coromon in one battle, you have to take them out one by one. I also find it strange that I can’t fight with two Coromon. These battles feel like as if double battles were going to be implemented but the devs ran out of time and took the double battles out and left this in. It feels a bit unfinished, underexplored of a mechanic.

A small usability improvement that can be made is to show a spinner icon when you have caught a Coromon. It’s a small feature I loved in Pokémon but now that I miss it, I totally understand the usefullness of it.

Another very minor improvement that could have been created is to show the player’s name on the main menu before you load the profile. Would make things a bit easier for families with a shared Switch.

When I read about this game online, I notice that a lot of people are writing it off as a Pokémon clone and lazy. But honestly, I have to disagree. I look at this game from a different angle. It’s another take on the Pokémon formula with some interesting twists like the SP system or Titans instead of gyms. And lazy? I mean, you can use your save file across platfroms. Or there is a nuzlocke mode built in?

I can agree that this game looks on the surface a lot like the first few Pokémon games but what’s so wrong with that? It’s the execution that counts and this game does it amazingly well. What’s wrong with more content/gameplay of a formula that works? If the game followed the exact same path like also in the story and settings… Then it would be a different story. But, Coromon stands proudly on it’s own two feet. I’m happy that I gave this game a try since I’m quite enjoying myself with this game. While it has some flaws, they don’t really hamper the experience in my opinion.

So, if you enjoy old school Zelda or Pokémon, monster collecting games like Yokai Watch or Digimon, adventure JRPG games, I say, give the demo of this game a chance. Maybe you’ll also fall in love with the charm of this game.

And with that said, I have said everything I wanted to say about this game, I want to thank you so much for reading and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impressions: Persona Q – Shadow Of The Labyrinth (3DS) ~ Crossin’ Over At Least Once

Nintendo.com micrositeWikipedia entry

When I’m playing console exclusives, I love it when said exclusive does something unique that is difficult to replicate on other consoles. That’s why I love exclusive to the Nintendo (3)DS or Wii U so much. Since, most of these games use the console gimmick extremely well. And today I want to take a look at a game in the Persona series that crosses over with one of my favorite Nintendo handheld exclusive series, Etrian Odyssey. But, that isn’t the only cross-over in this game. Oh no, the cover of this game already spoils that. The characters of Persona 3 and 4 are meeting each other. Are they meeting each other for a tense and amazing adventure or will this an adventure you can skip over? Let’s talk about it while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on this game and/or the content of this article.

Crossin’ over at least once

Like I said in the intro, Persona 3 and 4 characters are meeting each other. And you can choose with which cast of characters you start playing. Since, I played a decent chunk of Persona 4 Golden and haven’t played Persona 3, I decided Persona 4 cast to start out with.

So, in this game, your cast somehow gets transported to a different dimension. Something that’s really cool is that the opening of the game depends on the cast you chose and fits the world and themes of the original game like a glove.

As soon as you enter the first dungeon, the storylines merge and are almost the same. In the first dungeon themed after Alice in Wonderland, you meet two strange characters named Zen and Rei. Both have amnesia both know that the dungeon is extremely dangerous. It doesn’t take long before they join your party to explore this strange world.

A world where the normal Persona rules are somewhat flipped on their head. Now, the hero lost their Joker ability which caused them to wield any Persona and now everybody has the same unique additional ability. They all can wield a 2nd Persona that they can choose and change.

On top of that, in this strange world, there are several dungeons. The main hub of the game is a school where a strange clock tower is standing in the middle of the courtyard. What is that clock tower doing there, and how can they unlock it? That’s what are heroes are trying to find out.

Explaining more about the story is bordering on spoiling parts of the game. So, if I have sold you on the game, I think you should take a look at it. Now, you don’t need to have played ANY Persona before jumping into this one but some jokes, references, and story bits will go over your head if you haven’t played Persona before. So, yes, this game is extremely welcome to veterans and newcomers.

Now, the voice talent of in this game is beyond amazing. Listing off all the voice actors and their credits would make this article not only go off track quite fast but also get extremely lengthy. The excellent voice acting make the story even more enjoyable. I especially love the little voice clips in the dungeon and during fights since they give the game so much more character. I love it in Etrian Odyssey and I love it here.

Let’s draw that map

If you have played any Persona game before, you’ll feel right at home in this game. It’s your typical dungeon crawler with themed dungeons with a lot of RPG mechanics. And if you have played any Etrian Odyssey games, you’ll feel right at home as well.

Just like Persona 5 Strikers was the perfect mix between hack-and-slash and the Persona formula, this game is the perfect mix between Etrian Odyssey and Persona.

Something that’s quite unique in Etrian Odyssey is that it’s a dungeon crawler where you have to draw your own map to some degree. The game draws out where you walk automatically, but you have to draw where the walls are, place the location of doors, treasure boxes, traps… You even have to take notes.

FOE’s return in this game as well. And let me tell you, in this game they aren’t a pushover. I really advise you to avoid them at all costs. FOE’s are huge monsters which roam around the dungeon on a set path. Each FOE has their pattern and quirks, and sometimes you have to manipulate them to solve an environment puzzle.

The FOE’s are the only enemies you’ll see roam around on the bottom screen map. All the other enemies are encountered by exploring the dungeon. Like in Etrian Odyssey, you have a counter at the bottom left of the top screen that indicates how close you are to a battle. Battles in this game are turn-based. Something that really annoyed me in Etrian Odyssey is the MP management. For some characters, it is too easy to run out of MP and be useless. Unless you either heal that MP with the rare and/or finite amount of times you can heal that in the dungeon or their MP is just drained way too easily.

In this game, a solution to that problem has been found. In this game, each character that has a second Persona equipped, gets a low but certain amount of MP at the start of each battle. And not only that, when you have a critical hit OR hit the weak spot of an enemy, the next round the character won’t use MP. And you can chain this in a combo if you learn the weak spots of each enemy. So, it’s quite helpful to learn who is weak against what and create the best team and couple them with the best Persona’s.

The difficulty curve of this game is somewhat unforgiving. There is no auto-saving in this game when you reach a game over, you’ll have to restart with the last save. Thankfully, you can lower the difficulty at any time in the hub if you are stuck at a hard enemy or boss unless you have chosen the highest difficulty.

In this article, I have mentioned a Persona several times. Allow me to explain this to people who don’t know what Persona is. Depending on the Persona game, the theme is a bit different, but basically it’s a monster created out of strong emotions that’s bonded in a way to somebody. This bond allows them to use special abilities and magic during battle. You can read and discover more about the concept on the Persona wiki but beware spoilers on that page.

Risk and reward systems

This game isn’t easy, even on the lower difficulty settings. You really have to think on your actions and be mindful on what you are doing.

Should I save my money since the higher your level, the higher the healing costs become OR should I buy this strong weapon/armor? It’s just an example of the thought you have to put into this game. This game nails that fine balancing act of being challenging and rewarding.

At the end of the first dungeon, you meet the other cast of characters. This doubles the amount of useable characters in this game. And this makes this game very replayable to a certain degree. While the lay-outs don’t change of the dungeons, you can only carry five characters in a dungeon. And that means that you can make each playthrough of this game quite different.

Now, something I really miss from the Etrian Odyssey games that isn’t in this game is the simple fact that you can’t floor hop. Remember when you almost finished the whole map in Etrian Odyssey and you found the entrance and exit, so you can warp to that floor’s entrance/exit almost immediately? That isn’t present in this game. On the other hand, this game has a mechanic I wished was in more Etrian Odyssey games. You can choose the color of the elements you place on the map. So, you have way more options in placing things on the map making it a lot easier to mark for example certain traps or moving tiles.

Being able to draw the map myself is one of the biggest selling points to me of the Etrian Odyssey games. In a way, you draw a part of the UI. Speaking of which, the UI in this game is extremely solid. It took me no time at all to learn the controls of this game and get going. The fact that this game also has amazing visual presentation is great as well.

The attention to detail is superb and gives the game such a great atmosphere. Visually, this game is eye candy to me. To such a degree, that when I tried this game with the battle animations disabled in the option menu, I felt that this game was missing something. While I totally understand that the game and battle system might be a bit too slow with them on for some people, I love how accessible this game is with the option menu.

Not only the visual presentation and animations are amazing, but the soundtrack is on point. It hits all those strong beats you are used to in a Persona game. It also reminded me sometimes of the Etrian Odyssey games and I got nostalgic sometimes.

Something to be wary of is that the Nintendo 3DS eShop is closing in the really near future. This game has some DLC as well, expanding some features. Mostly, they add some optional additional Persona’s or voice packs. So, if you are interested in this game and want all the content… But warned that you have until late August 2022 to do it.

And with that said, I have said everything about this game I wanted to say about this game for now. If you enjoy dungeon crawlers, Persona, RPG’s and/or Etrian Odyssey, I urge you to give this game a chance. To be honest, I fell in love with this game and all it quirks. While this game isn’t for everybody and certainly the difficulty might turn some people off, I have a hard time to say anything negative about this game.

This game is a must-play for every Persona and Etrian Odyssey fan in my opinion. I can’t wait to see where this game is going next, and I’m also quite hyped that this game has a sequel Persona Q 2 – New Cinema. Which I might review in the future. But for now, I have the original to beat here. So, I have to wrap up this article, publish it and after that I can get back right into this game trying to finish it.

And with that said, I hope you enjoyed reading this article as much as I enjoyed writing this article. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

Game Quicky: Mystik Belle – Enchanted Edition (Switch) ~ The Metroidvania Witchschool Adventure

Nintendo.com micrositeWikipedia entry

So, I was browsing the Nintendo Switch eShop one day and I came across this game. Without doing a lot of research, I bought it since it looked like an interesting indie Metroidvania game. I didn’t know that a big studio like WayForward helped the developers Last Dimension in publishing this game to the Nintendo Switch. For some reason, I didn’t realize that this game is a port either. Even with the subtitle “Enchanted Edition”. In any case, I was also surprised to learn that this game is created in GameMaker Studio. A tool I used to learn about game development when I was younger. But, with that said, how is the actual game? Is it worth your money or should you rather focus on the original edition or is this a game you could skip without hesitation? Well, I’m here to give you my opinion and while I invite you to leave a comment in the comment section with your thoughts and/or opinions on the game and/or the content of this article.

Witchschool

Usually, I write something myself to explain the story. But, the way the developers described the story is so good, I’m going to quote it here:

Being a student of mysterious art is a daunting task, doubly if you are Bell McFay – a freshman at the Hugmore Magic School. The teachers and staff are mean, I have few friends, and my grades are poor. Worst of all – Bell tends to be in the wrong place at worst. When she stayed up late to practice the magic of fire, for example tonight, but was instead assembled to confuse ancient rituals. And is there a better way to punish the unlucky first-grader than to prosecute her for an impossible job on the worst night of the year? Reproduce or exile Walpurgisnacht Brew. The sound of expulsion is beginning to improve as all types of spies hijack the school.

Official story on the eShop page

There is no voice acting in this game, so the story is told through text boxes and the environment design. Overall, the writing in this game is good. It sets up the arc of the game nicely without a lot of technobabble to pull you out of the experience. It’s quite difficult to review the story of this game because this game is somewhat short. This game takes around 5-ish hours to beat.

Usually, in these short games, I expect the story to grip me and focus more on telling a good story with interesting mechanics like Super Liminal or There Is No Game. Yet, this game doesn’t do that. I’m not saying that the story is bad, it’s just that this game focuses more on the gameplay and it’s puzzles than the overall story. This isn’t such a big negative in my eyes. While, yes, the setting and the atmosphere gives the story a lot of potential… I’m just extremely happy that it’s not bloated or is just filler to make the game longer. It’s to the point and quite enjoyable.

This game almost plays like your typical Metroidvania game. If you don’t know what a Metroidvania game is, compare it to games like Monster Tale, Blossom Tales, Lenna’s Inception amongst others. You explore large area’s where you learn new skills and abilities to help you on the way and discover secrets. Now, what this game does special is that this game has also a focus on puzzle elements and a whole inventory mechanic. In extremely rough terms, this game is a giant fetch quest in a Metroidvania game.

And it’s a lot of fun. I love exploring the school and trying to figure out which abilities I’m going to get to explore more of the castle. The responsive controls were so easy to learn that I was able to get the hang of the mechanics quite easily. The only thing that is different compared to your typical Metroidvania games is that there are no save rooms in this game. The game autosave when you change rooms. But that’s anything but a negative, to be honest.

Now, there are two ways to play this game. You can play through this game with warp chests, that help you with your inventory and makes the game a bit easier. It also gives you the option to choose if you restart the room or start from the counsel room. Or you have the harder difficulty, where you don’t have: warp chests, restart the room and the enemies hit harder. So, you can play on the difficulty you enjoy.

I really love shooting my fire spell around and leveling it up when I killed more enemies. I really liked running around this school with the amazing pixel art and animation. The game looks amazing, and the level design is well done for a Metroidvania game. While the level design makes the school feel less like a school since you don’t see a lot of classrooms and weird architecture, the pixel art is so good-looking and well-designed that it doesn’t bother me at all. (Only my really harsh critic side, tho.)

Not only does the game have amazing visuals and animations, the music is a jam. It’s amazing chiptune by Dan Rogers. I have listened to it while writing this article and I liked it so much that I decided to buy the whole soundtrack from Dan Roger’s Bandcamp I linked earlier.

Something that’s quite impressive is that this game is the love child of Andrew Bado. He placed so much love and care into the game. I mean, he even made an option where the dialogue is child-friendly in the PC version. Yes, an option! That’s something I can applaud. If only this came to the Switch version.

Almost there, Bell

I have thrown quite a lot of praise towards this game, but I’m sad to say that this game does make a few mistakes or things I don’t like. Let me first talk about the health system. There is one thing I didn’t like at all. That’s the way you heal. To heal, you have to pick up hearts that can randomly drop from enemies. The hearts drop where you kill the enemy. So, if you kill the enemy while it’s in the wall, since your projectiles go through into the wall… Your health pick-up is going to be stuck in the wall. And those don’t get attracted when you get close.

Also, there is no “quick heal” method or room. The health you have is the health you start with when you respawn or restart the room. So, when you are low on health, you better find a room where you can grind enemies to grind the health drops to get back to full health. This is one of the few moments where the game just stopped in its tracks, to be honest. Granted, you could restart at the counsel room with full health, but then you have to backtrack all the way… That isn’t fun.

Now, here is something I really found annoying. This game has an amazing mini-map, but why can’t I look at it with more detail? In this game, you have to gather and manage a lot of items. Around 60 in fact. And they are spread out over the whole map. But, remembering which item goes where is a real pain. Either having a quest list and/or which character is where it could have helped so much. Thankfully, the map is rather small, so going through all of it and trying out which item goes where wasn’t such a pain. Yet, I really missed a feature a like that in this game.

Sadly enough, there is actually a second thing I don’t like about the health system. There is this mechanic where you are able to kill enemies by just colliding with them. But this costs health. Now here is the issue with that, the sound effect and visual feedback is so similar to normally killing enemies it’s confusing. Something to improve this would be another sound effect if Belle gets hit compared to when she kills an enemy. Since, overall, the sound effects are excellent.

One of the final things I want to talk about is the pacing. In this game, you need to get three ingredients and something that really surprised me is that the second act is short. But this is an extremely minor complaint, a nitpick even. As big as a nitpick as the I find it a shame that some nice designs like statues go to waste since they are mostly in the dark. But, then again, it adds to the atmosphere and gives off a slightly creepy vibe.

Now, I think it’s high time for the conclusion, don’t you think? A summary of what I think in general about this game and trying to answer the questions I asked in the introduction of this article.

Let’s play or let’s play?

Is this game worth your time? Yes, yes it is! While the game has some annoying things like I talked about in the previous section, I really think that the positives highly outweigh the negatives for this game.

Now, if you would ask me… Which version should I play? Then, I have to answer the enchanted edition on Switch. It’s quite difficult to answer what’s new in this version since you don’t have an official change log but reading from the Twitter feeds of the developers it seems that it’s mostly a graphical upgrade and various tweaks to make the experience more enjoyable.

It also looks like this game is going to have a sequel or expansion from what I’m reading on the developers twitter feed.

I’m so glad that I gave this game a chance, since because of this game I discovered a very passionate developer that loves creating charming games like this one. I really enjoyed my time with this game, trying to figure out which item goes where. While it’s tempting to use a walkthrough, I highly advise that you don’t. There is barely any moon logic in this game, and it feels so much more rewarding to play it blind.

The charm of this game is just amazing. Mystik Belle is a hidden gem that more people should know of and play. This game has so much potential even while I haven’t finished the original, I’m already hyped for new content that’s upcoming.

And with that said, I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: We Happy Few (PC – Steam) ~ Pop Goes The Joy

Wikipedia pageSteam pageOfficial website

Being happy is a wonderful thing. Now imagine that you can take a happiness pill that makes you happy and joyful all the time. And on top of that, imagine that participation is mandatory, and you live in bliss… That’s the situation we have in We Happy Few, the game I want to talk about today. Now, to say that this game had a rocky release with a lot of bugs and glitches is an understatement. But, now that the game isn’t in early access and out for several years and the last update being from 2019, I think it’s the best time to take a good look at this game and if it’s really worth our time or that we should pop a Joy to cover up this game. Also, feel free to leave a comment in the comment section with your thoughts and/or opinions on the content of this article and/or this game. Ready, let’s go!

Pop goes the Joy

In We Happy Few, we take on the role of Arthur. Somebody who is working for the newspaper and censoring unhappy articles. When he suddenly sees a picture of his brother, he gets a lot of flashbacks that makes him stop popping his mandatory Joy. What is Joy? Well, like I explained in the introduction paragraph of this article, it’s a drug that makes people extremely happy and that’s mandatory to take or else you will be killed or exiled to the slums. People who don’t take Joy and don’t see the dangers of the world be camouflaged by the drug’s effects are called Downers and are shunned by all the Joy takers.

Now, how did the world get to this place? Well, that’s something for you to find out. The concept and setup of this game is excellent and I personally think it’s amazing. I feel like I’m playing a game like Bioshock or Prey again. Somewhat open-world yet linear-ish games that take you on a journey through a deep and rich story. And from what I have played so far, We Happy Few certainly delivers upon that front in my opinion.

Couple this with amazing voice acting that really helped me to get even more immersed into the world and the game, I don’t have any complaints about the story and the delivery. The pacing is also good. Everything gets some depth, but it doesn’t stay on one subject for too long. Some sections feels a bit too small in my opinion but thinking about it again, it would ruin the great world building that this game does.

I can forgive the fact that there are a lot of lines repeated when you talk to the townsfolk because the way the towns are populated adds so much to the atmosphere, and it makes the game even more immersive. The fact I can interact with every person on the street, and they play a random line with the accompanying animation, it’s delightful. If this concept is tried again, I think it would be great if it had a bit more lines and variations between the townsfolk.

Anyways, that’s more then enough about the story and the setting. Let’s talk about the other aspects of this game. It’s possible that even when this game has a nice story and setting, the game isn’t fun to play. Remember that I talked about various technical issues in the opening paragraph of this article? Well, I’m sad to say that there are still several technical issues. Thankfully, most of them are visual oddities but nothing game breaking anymore. I once had a dead enemy instead of dying, t-posing and following me around the map.

Only I time during a mission, I was afraid that my save file got cursed by a technical glitch, but exiting and restarting the game solved that issue with me loosing only 2-ish minutes of progress, since that isn’t too bad. The auto-saving in this game works miracles! And you can still manually save whenever you wish in 10 save slots just in case you want to experiment in this game. Or want to make a safety save or make a safe you can use whenever you want to also finish side quests.

Emotional Telephone Booths

You could play this game without using any Joy, but I highly recommend against it. Simply because it isn’t that much fun always running from everybody, and the stealth in this game isn’t that good to hide away. Since, when you are seen, you can’t hide until you are off the radar, and you find a good spot. And if you think, let’s fight the enemies then… Do think again. Since, when you get violent, people act like Zombie Pigman in Minecraft. They make other people around you hostile, and you quickly get piled up.

In those moments, it’s recommended you find a telephone booth to pop Arthur’s favorite strawberry Joy and try to go to an area where the folks people aren’t angry at you. Since, the Joy is a timed mechanic. At the upper left part of your screen, you see a sort of timer that indicates for how much longer you under the effects of Joy. When that meter runs out, you better find a source of Joy OR hide from the surrounding people, since not taking Joy is a crime. Oh, and don’t overdose on Joy either since that’s going to be a bad trip.

So, how does this game play like? Well, this game is more a sort of adventure game. You can pick up various items to either play this game more stealthy, or play like me and go all in and don’t care about what happens. The difficulty of this game highly depends on how good you understand the mechanics of this game. Do you understand the crafting system and where each item spawns or do you understand how to skill tree works and how to use your points to buy the best abilities…

Something that you will have to understand is how the compass at the middle of your screen works. It tells you a lot about your situation and nearby quests. You can even select which quest you are tracking, like in the Fallout games. I wish other games had that too, since in Prey for example… You have several tracks on the screen that all lead to your active quests. Sometimes markers even say: “multiple objectives”.

There are several other mechanics in this game like a hunger, thirst and sleep system. While those meters can deplete, they don’t affect the game too much, sadly. Most of the effects in the game you have from this system is that your stamina depletes a bit faster, and you have to attack more. It’s a shame, really, since it could be an amazing mechanic. It feels undercooked and it shows. The fact that finding food and drinks in the world isn’t easy, or beds for that matter.

So, when you lose all your health, you get set back at the latest checkpoint, and you can try again. Overall, the game is somewhat forgiving in my opinion. I have seen games that are more difficult. I personally felt I was able to breeze through the game somewhat and if I did die or hit a roadblock, just trying it again from another angle seemed to help. During my playthrough, I didn’t have a lot of weapons, so I had to improvise and running in the open fields with a quickly recharging stamina bar helped me quite a lot. Since, most enemies aren’t THAT fast.

Something this game does quite well in the UI. I find the UI spotless and to the point. You get a lot of information without it having too much information or getting confusing. Some things in the UI are a bit clunky, like how you can’t multicraft or discard multiple items at once when you are overburdened, but I got extremely quickly used to it.

While this game has some minor negatives, I find this game quite enjoyable to play. I really like solving the puzzle in taking just enjoy Joy and the right items to craft the right things, so I can survive another mission and encounter. Since, experiencing the humor and world building that this game provides is so fitting for the gameplay and so enjoyable.

To Joy or not to Joy

I could start and go nitpicking on how certain animations look a bit weird or how some bodies ragedoll extremely weird, but honestly, I think it doesn’t really matter because the art team of this game did an amazing job on this game. Not only does this game run smoothly on my 1050Ti, it also looks pretty good.

I really have to applaud the effort in the difference you can see if you are or aren’t under the influence of Joy. It looks very differently depending on if you take or don’t take any Joy. And it even looks different when you overdose or take drugs. Speaking of which, I really like the intrusive messages that discourage drug use in real life. It talks about how your combat abilities in the game are improved, but it has very negative and different effects in real life.

Apart from some very occasional nitpicks, visually this game looks great, and I’m sure it’s going to hold up for quite a while. The lush fields and the amazing cities with a lot of attention to detail are really commendable. No wonder that with so much visual stuff going on, that sometimes residents are sitting on the air in front of a bench. You can’t simply account for every edge case. If I can give one sort of nitpick in terms of the visuals, I think a bit more character models for the citizens would be great since once I tried to get the whole city to chase me and I did see a LOT of duplicates… I don’t mind duplicates, but if you have 10-ish of the same guy chasing you… ah well, it ruins the good character model just a bit.

On top of this great visual design, you have some amazing sound design. The sound effects in this game are great. They fit the art style and the atmosphere quite well, and it gave me the right information to assess the situation. And not only that, it helped to immerse me quite a lot into this game. The little sirens for example to let you know you are caught and people are looking for you are a great tool to know you have to escape and hide until the sirens stops.

If you have read my blog in the past, you know I find the music in a game quite important. And does this game deliver? Yes. Yes, it does. The soundtrack is quite pleasing and fits the atmosphere quite well. It wouldn’t surprise me that I’m going to add the soundtrack to my playlists after I have played the game a bit more or if I have beaten it. Actually, I think I might just add it to my playlists after publishing this article.

All in all, this game highly surprised me when I saw the trailer, and I was afraid when I heard the news of the technical issues. But, then I gave this game a try and I have to say that I really like this game. It has its quirks that I had to get used to but it didn’t take long before I was running around with the fluent and responsive controls. I might have to learn the combat system a bit more, but I panic too easily in those sorts of situations and I tend to “mash the attack button and strafe” mostly. Whoops.

Do I recommend this game? Yes, I do. I highly recommend this game to everybody who enjoys playing adventure games in the genre of Bioshock, Prey, Alice in Wonderland… but might want to have a bit less shooting action in the game. It’s a unique game that really deserves a chance. It won’t be a perfect, flawless experience, but it doesn’t matter. And no, I didn’t take a Joy to write this segment. I really do enJoy … sorry, lame pun. I really do enjoy playing this game and can’t wait to see how it continues. Together with Prey, this game is going to fill my summer quite nicely. A summer full of joy and amazing adventures, one in space but this one… it’s an adventure on earth were not following the norm is going to move you forward and it teaches some nice life lessons when you think about it in that way.

And with that said, I have said everything I wanted to say about this game for now. I want to thank you so much for reading this article, and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then, have a great rest of your day and take care!