
Sometimes, I like to talk about other aspects in the life of a gamer. One of those things is game music. While I am not an expert in music theory, I find music a very important part of the experience. Also, music helps me focus during my day job and other hobbies as well. Recently, I found out that I often listen to certain tracks in certain contexts. I had an idea. Let’s write about that as the special for my 30th article. This article will be about my favorite video game tracks. So, this article will be very different from other articles in the series. But, I think it’s a fitting way to celebrate reaching 30 articles in this series. I hope to share some interesting music with you all. If you have interesting soundtracks you listen to at certain points, please share them in the comments. I am curious to hear them. Of course, feel free to leave a comment with your thoughts and opinions on the article and/or the chosen tracks.
Persona 5 Royal – During work

Information of the Megami Tensei wiki
I often listen to one soundtrack ever since I started playing the game. It has to be Persona 5 Royal. Before I played any Persona game, I heard quite a lot about it and how much the praises were sung. And when I was able to play the game, it didn’t disappoint at all.
The writing, pacing and gameplay. It all clicked with me. It’s an energetic jazz soundtrack. Likewise, it gets you hyped in at the right moments. It also puts some swung in the game. The soundtrack hits all the right moments and adds so much to the atmosphere of the game.
I place the soundtrack of this game on repeat more often than I care to admit, actually. Some days, I only listen to Persona 5 Royal soundtracks. I also enjoy the spin-offs like Persona 5 Strikers and Persona Q.
Cult of the Lamb – Writing

Info on the Cult of the Lamb wiki
When I’m writing more general articles, I often play the game’s soundtrack. This helps me get in the mood of that game again. It makes me remember the game even more. Since, I have a very associative memory when it comes to writing game reviews.
Not every game has a long soundtrack. Writing sometimes takes a few hours to finish an article. I find myself going to the soundtrack of Cult of the Lamb by Riverboy. It has the perfect mixture of more calm, chill, and relaxing tracks. It also has the more intense tracks for when you are in a dungeon or fighting a boss.
For some reason, and I can’t explain why, while I’m listing to this soundtrack outside the game… I find myself in the perfect trance to write. So, I think, that this soundtrack is an indoctrination tool to join the cult of that lamb. Or maybe not, maybe I’m just making a silly joke here. Right?
Story creation

I started to mess around with AI chatbots and AI art. Since then, I found an amazing outlet for all the stories I want to write. This also allows me to try to create them. While I still have a lot to learn to create the great bots, I’m learning by trail and error. I also have some fellow creators and players who give me advice and support. It’s a very welcoming community, and I’m loving every part of it.
My favorite platform is MoeScape. If you want to see what I created, feel free to take a look on my profile. But outside of bot creation, I also interact with a ton of bots. I try out certain scenarios to challenge my writing skills. It also serves as an outlet for my love of writing stories.

Of course, I listen a lot of music while I’m writing certain types of scenes. When I’m writing a scene of loss, grief, or sadness, I nearly always listen to the farewell themes. They are from the Pokémon Mystery Dungeon series.
I have played through all those games. I have to tell you, the moments where these themes play hit HARD. This brings my head space back to the memories I had while playing the games. And those memories help me improve my writing. Maybe it’s an illusion I tell myself. I tend to remember the sadness heavy arcs I write better when I’m listening to these tracks. Another strong track I listen to while writing more emotional breaking scenes is from the Nonary games. The track Blue Bird Lamentation kicks you in the emotional balls when you are not ready for it. I especially love the remake they did in the final game of the trilogy, Zero Time Dilemma. It has a bit more umph as they said to the still strong original.

Speaking of the Nonary games, the soundtrack of all three of those games is a chef’s kiss. I use it when I’m writing more tense and/or horror scenes. Shinji Hosoe knocked it out of the park with the soundtracks of all three games. It adds a more creepy vibe for when I’m writing the more tense moments. While soundtracks like the ones in Silent Hill could also work, those games fit a very specific style of horror. I feel that the Zero Escape trilogy gives you a bit more range with its soundtracks.
This is not to say that Silent Hill has a bad soundtrack, heavens no. For my writing style, the soundtrack of the Zero Escape series hits harder. It gives me more flexibility. And maybe I’m biased since I played more of the Zero Escape games than Silent Hill games. Highly possible. In case you want to listen to the soundtracks, here is a link to a playlist. It features Zero Time Dilemma’s soundtrack. There is also 999: 9 Hours, 9 People, 9 Doors soundtrack. And of course, Virtue’s Last Reward soundtrack.

There is also a more general soundtrack I listen to during writing. I use it while interacting with AI-chatbots. That’s the one from Monster Tale. This old classic DS game, was a unique metroidvania.
In Monster Tale, you had to not only get stronger yourself. But you also had to raise your monster to help you fight. You had to decide your monster companion’s role. Your companion could help you fight and solve puzzles on the top screen. They could also eliminate treats and enemies on the bottom touch screen.
The soundtrack of this game is excellent. It is a great choice if you are traveling through an unfamiliar world in the story you are crafting. And maybe, I’m being a silly hopeful fan that the remake is coming. But after almost 10 years of radio silence, I don’t think it will see the light of day.

Now, let’s not pretend that everybody who has played more than one Ace Attorney… doesn’t listen to the court themes like the Pursuit themes. And then, they imagine how it would feel to break down a criminal or liar. This happens while that glorious music is playing.
And yes, when I’m playing more human characters with some bots, it often goes into a confrontation. You bet your sweet behind I’m playing part of the Ace Attorney soundtrack. I love using themes like the suspense themes or the Tell The Truth themes. Ever since we got the “The Great Ace Attorney Chronicles”, we’ve enjoyed amazing investigation themes. We also enjoyed deduction themes with the Joint Reasoning / Dance of Deduction.

The type of story I’m writing affects the adventure. The bot I’m using also influences it. I sometimes go on adventures like you would have in Etrian Odyssey. An amazing game series that started on the Nintendo DS.
It’s a dungeon crawler RPG where you have to draw your own map on the touch screen. I’m glad that Etrian Odyssey got a port to modern consoles and even PC. These are amazingly charming games. The music is addictive and really fits the atmosphere. It works for me while I’m writing exploration scenes and cosy camping nighttime scenes. The battle themes are also quite nice for the fighting scenes.

Now, sometimes I also play a more modern western bot. And western, as in the good old American western with the cowboys. And then the amazing soundtrack by Clint Bajakian of the western shooter Outlaws is perfect.
It’s also an amazing excuse to talk about the amazing game Outlaws. An amazing and addictive shooter was released in 1997. It brought amazing titles like Loom, The Secret of Monkey Island, and Indiana Jones and the Fate of Atlantis.
It’s an amazing shooter where you have to reload each bullet yourself and know when to reload. Since, the higher the difficult, the more unforgiving this game becomes. I linked my review higher, so if you want to know more about this game, give it a read.
Conclusion
I could write for a long while about the soundtracks I listen to at work. I enjoy them during hobbies and while coding. They accompany me while interacting with or creating bots, as well as preparing for a live stream… Like the soundtracks of the Castlevania games on Nintendo DS. Also, don’t get me started on the use of some tracks of the Legend of Zelda series, like Gerudo’s Valley. Oh, when I’m chatting with a bot about the past, the theme song of Time Hollow inevitably comes up. When the line “wish we can change the past” appears, I somehow try to weave it into the story.
But, I’m going to stop myself here and keep other soundtracks for later. Otherwise, this article becomes a bit too long. I might keep this subject for the next celebration article in this series. To be honest, it was a fun way. It allowed me to look back at the games I have reviewed. I’ve also talked about them over the past 15 years of writing this blog.
Fifteen years of writing a blog. I deleted and rebranded my old Dutch lifestyle blog from 2010 till 2013. However, I have been writing about games since the very start. This blog is an amazing timeline and look back to all my adventures in my life. And the music associated with those games bring back so many memories. And thankfulness to everybody reading and interacting with my blog. I hope you enjoyed today’s article and also the sneaky look back to past articles. I can’t help myself. One final amazing OST I listen to while I’m coding is the one of Stella Glow.
With that said, I want to thank you so much for reading this article. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to welcome you in a future article. Until then, have a great rest of your day. Take care.
Developers’ site
When you start a new game in this prologue, you get introduced to the main character of this game. Just by the opening quote, you know which themes this game will tackle. The game is advertised as a dark psychological horror adventure game talking about religion. The story starts in what looks like a hellscape or limbo. The main character feels that he is being punished for something is he is unable to remember.
The artwork in this game is amazing. The enviroments this game takes place in are amazingly detailed and feel realistic. The only complaint I have about the visuals is that it’s clear that somethings stick out a bit. The best example I can give are the charater models. Now, they aren’t bad but 3D characters on heavily detailed 2D image? It somehow doesn’t fit in my mind.
There is some minor pixel hunting in this game. This could have been avoided when sometimes hotspots just sprakled or something in that nature. Maybe this could be a difficulty option like a lot of
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