First Impression: Spirit Hunter Volume 3 – Death Mark II (Switch) ~ Ghost and Ghouls in School

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It’s finally here! The 3rd game in the Spirit Hunter series. If you have read my blog in the past, you might know I have been waiting for this game since the studio launched the crowdfunding campaign for this game. Back in 2019, this game got successfully crowdfunded. The game came out in Japan in December 2022. The English version was going to come out in October of last year. But, it got pushed to this year, and we saw a release on the February 15th, 2024. While a lot of other amazing games have come out this month, I have been mostly playing this game. Does it live up to my expectations, or did it ruin the series for me? In this article, I want to talk about my honest opinion on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, it’s time to dive right into this new volume in the Spirit Hunter series.

Editorial note: to avoid spoilers, the screenshots will only be of the first chapter of the game.

Ghost and Ghouls in School

Unlike the previous volume, NG, we don’t play with as a totally new character. As the name implies, we continue the story of the first volume, Death Mark. If you are afraid that you need to play Death Mark again to understand the story in this game, don’t worry.

The game explains who the returning characters are, and the game doesn’t spoil what happened to them in the previous game at all. Some characters hint at their chapter in Death Mark, but not outright spoil it. The way how this is handled in this game is impressive. This way, you can play the games out of order without getting a lot, if any, spoilers on the previous titles.

While you can jump into this game without playing the previous games, it’s quite helpful if you have played the previous titles. The references won’t fly over your head, and it makes the writing that more enjoyable. In this game, you take on the role of Kazuo Yashiki, the protagonist of the first game. A few months after Death Mark, he gets called by the headmaster of Konoehara Academy since there are rumors of a spirit haunting the school. This spirit called “the Departed” is posting disturbing notices of killing a student at night. The investigation is started after the first student has disappeared, and the second notice has been found.

Compared to the two previous games, there is some more voice acting in this game. While not everything is voice acted, it’s more than the previous two titles. It’s not fully voice acted like Corpse Party, but the voice acting mostly happens when a character gets introduced or at very special moments. The voice acting in this game is quite well done, and I only wish there is more in the next games. Since, I honestly think that the voice actors really nailed the personalities of their characters and might make the game even better.

To really avoid spoilers, I’m not going to talk too in depth about the story in this game. But what I can say is that overall, the story follows the structure of NG quite a lot. I haven’t finished the game yet, but so far I have been enjoying the story. Surprisingly, this game is twice as long as Death Mark. If you know what you are doing, you can beat Death Mark in, give or take 11 hours. NG can be beaten in, give or take 16 hours. According to howlongtobeat.com, this game is 25 hours long.

Now, this game doesn’t feel like it’s taking 25 hours to complete to me. While I’m playing on my Nintendo Switch, where you can’t really see your playtime very well, I did write my playtime down for a while and honestly, I can totally believe this game can take you between 20 and 25 hours to beat. The story flows so well, that you get the impression it’s shorter. I think that mostly has to do with the lack of padding there is in this game. This game doesn’t waste your time and gets right into the meat of the game. This game takes you on a journey and doesn’t let go. It tries to keep you on the edge of your seat to see what’s going next, and it succeeds in that for the most part. But for a horror game like this, this breakneck pace is a knife that can cut both ways.

Tamer Ghosts

In some ways, this game is a lot tamer compared to the previous two titles. All the chapters in this game involve the student body of the academy in someway or another.

I can’t really put my finger on why, but I found this game less scary than the two previous titles. This game has its scary moments, but it’s a lot tamer in its scares.

Maybe the rather fast-paced flow of the game isn’t doing it any favors. There is not a lot of time for the actual scares to sink in and grab you by surprise. Thinking about it, padding is quite essential in horror games. Since it gives you the time to let it all sink in. The strongest moments of horror in this game are the cutscenes before the final spirit battle at the end of a chapter. The small cutscene of the spirit entering the room is something I want to see more of.

Another thing that isn’t doing this game any favors is how lame the actual jumpscares are in this game. In the original Death Mark, we had some very creative jumpscares and a lot of them fit the context of the story extremely well. Now, NG had a few cheap and easy jumpscares. But, it dared to even insert jumpscares and creepy moments in the pause menu. Now, I can totally understand people not liking jumpscares and I really like how you have an option to disable them in the options’ menu in this game. I left them enabled to see where the creative jumpscares are in this game.

I was extremely disappointed. Every jumpscare in this game is during scene transitions. And not only that, if you play on a controller, your controller rumbles several frames before. The tutorial actually tells you that it’s a feature so you can brave yourself. This is an extremely stupid mechanic and is a step back from the previous two games. Currently, I’m midway in the game and I have only seen a maximum of four jumpscares. And I can only remember 1, while I can remember several from Death Mark and NG. This way I’m less on edge and the actual scares have less of an impact on me.

It was really promising in the first chapter, where you get introduced to special events that can actually drain your soul (health) if you make a mistake in your investigation. The potential to make you think twice before you investigate something would make a player very nervous. Are you sure this is the right path forward, or will it lead to loss of your soul? Especially since a spirit interaction can happen at any moment, and you need your soul power to be as high as possible for that. I’ll talk about that more later.

Yet, this mechanic is extremely underused. After its introduction, it’s barely used at all. Apart from some forced moments, I have barely seen any of them. If we ever get a volume 4 in this series, this is a mechanic they surely need to develop further. Also, the penalty for these moments is way too weak. Especially, you have a button to quickly travel back to the save room to fill your health to the maximum.

Something else that makes this game tamer is the fact that it blocks off some exploration. There were several times when you were stopped from exploring the hallways of the academy because you get tunneled to the right location to investigate next.

I honestly felt that after chapter 2, this game got a lot tamer and the scares in this game are somewhat underused. It’s a shame since there are a lot of improvements in this title that will take the series forwards. A perfect example is when you select a wrong choice, you don’t have to replay the whole interaction anymore. You start right back at the start of the act with the loss of some soul.

Also, you don’t have to pick the right character anymore while facing the spirit. Since, you can actually choose the standby characters during your suspension acts and spirit fights. Granted, this takes away from the puzzle elements in this game, but it fixes that you have to go back to the save room to change character and go back to face the spirit. It saves a lot of hassle with juggling saves.

More game this time

There is a lot more game in this volume compare to the two previous games. First, the exploration is extremely different. This time, you don’t go from room to room or from scene to scene. You can actually walk around with your character. There are some moments where you explore a room, and it goes back to the style of the two previous games. And I love it. The controls are extremely responsive and easy to understand. The only issue I had is that the skip button sometimes didn’t work after the first press. But it’s something that didn’t really bother me that much.

Another major improvement and gameplay element in this game is how there are collectables in this game. Yes, in each chapter there are various teeth of lost souls you can find. These have two benefits for you to find them. The first is that when you collect enough of them, you can actually level up and increase your amount of soul power you have. Let me tell you, this comes in extremely handy since some fights can be brutal if you haven’t solved the puzzle in your mind yet.

Another benefit of collecting these teeth is that it unlocks more information of the characters in this game. It’s a nice addition, but not the main reason you should collect them, since the additional information is mostly for 100% completions and don’t really serve a gameplay mechanic beyond that.

Now, what can you do with these teeth? Well, this time the collectable is more than meeting somebody if you collected all the “D-Man Cards” in NG. Now you can purchase special items with them. These will help you in combat quite a lot and are somewhat essential if you don’t want to quickly get in a game over loop. But I’ll talk about the tense moments and spirit fights later in this article. Just like the D-Man cards, these teeth are chapter based. So, make sure you explored everything before you move on to the next chapter if you want to collect all the teeth.

Now, there are also blackend tooths that can appear. These curse a whole area and drain your soul power while you are in that area. You can’t leave that area before you have found and destroyed the blackend tooth. This is an amazing mechanic I would love to see happen more in the series. I would also love to see it being more creative, since after you found them, the puzzle is solved. I would love to see in a sequel that you have to use a certain item or interact with it in a certain way to destroy it.

The stats system comes more into play this time around. There are several puzzles where you need to have a certain character with you to solve. And it’s made even easier, since you can quickly see the stats of the other characters in the chapter from the pause screen. While it’s sadly underimplemented, it’s a step in the right direction and I would love to see more.

The tense moments like the Live or Die from the original return as Suspensive Acts in this game. Instead of your soul power being a countdown clock, you now how two things to worry about. The first thing is that you have soul power. Each action costs a certain amount of soul power. Not only that, each action has a chance to succeed or fail. If it fails, the next time you preform that action, the success chance increases by quite a lot. Also, a wrong action can give you a big penalty to your soul power.

While I can totally understand that this new system isn’t going to click with everybody, I honestly think it’s perfect. The only thing I dislike is that the options are a bit too limited. If you spend your time collecting the teeth and buying the items, the amount of choices you can pick from makes the spirit fights a lot easier. So, it’s a balancing act. How difficult or easy do you want to make it for yourself?

The biggest issue people have with this new system is that it’s based on RNG. I can totally understand that from a gameplay point of view, but it actually helps to make this game even more scary. Since, actions can fail and not everything can happen perfectly from the first time.

On top of that, this game has several endings. Like the previous titles, it depends on how good you purify each spirit. This time, you get even more tested upon how well you understand the spirit you faced. This time you don’t destroy or purify the spirit during the fight, you actually have to do one more interaction and depending on that, you get towards a certain ending. Honestly, I can’t really choose which system I like more. At one hand, now you are tested if you understand the grude of the spirit, but on the other hand… Now, you don’t have two ways to finish the spirit fight and you having to figure out if you did it right. Both systems are quite enjoyable and maybe in a sequel I would love to see both appear.

Visually, this game is really amazing. The game has a very similar style compared to the two previous games and the art this time around is amazing. Several times I was looking in awe at my screen at the spirit designs. Apart from the spirit entering the room, there are no real cutscenes in this game. A lot is done by big 2D drawings with the text describing what’s happening. To avoid me talking in circles, I’ll just say that the visual style of this game didn’t dissapoint. You can even choose between two outfits for the main character.

I really want to talk more indepth about the visuals and describe them more, but I’m not going to do that to avoid spoilers in this article. But let me tell you, this game has amazing design. You’ll get the most out of the visuals and the scares when you are playing this game not too far from the screen. There are some details on the spirits you can miss if you are setting too far from the screen. The first time I encountered the Departed, I didn’t notice some details since I was playing on my big TV and I set three meters away from that. But, the second meeting was while I was playing on the train to work. That time those details caught me off guard and I actually jumped a bit.

In terms of the audiovisual design, this game is pretty good as well. The sound effects in this game are pretty good. Some of them are re-used from the previous games but why change a winning formula? But the music is something that’s extremely well done. I already added the soundtrack to my playlist, I love it that much. The music is hitting the same atmosphere compared to the two previous games but it’s also standing loud and proud on it’s own two feet.

Now, there isn’t an autosave in this game just yet. So, don’t forget to save every so often. This time around we got 99 save slots. While the actual save file only tell you if you are at the start, middle or end of a chapter… We do have a lot more save slots now.

Also, we have a gallery in the main menu where you can see the different artwork, character profiles, play through the sound track and also watch the spirit introductions. You can even choose which partner is with you without having to replay that chapter. And there is also an “extra menu” that will unlock when you have beaten the game… What will that be… I’ll find out soon.

So far, I have been enjoying this game quite a lot. This game changes the formula of the previous two volumes quite a lot and makes it more like a scary game than a scary visual novel with some interactive elements. The biggest complaint I have with this game is that there are a lot of things very undercooked. Some mechanics are barely used or don’t have a lot of gameplay to them like the blackend teeth or some just fall flat on their face like the jumpscares.

But, I’m really loving what I see in terms of evolution through the series. I really think there is a lot of potential to make more volumes in the series. If this game was meant to test the waters with the new mechanics, then I have to say that is was extremely successful. I can’t wait to beat this game and see how the story will end. Now that there is more gameplay in this game, I even dare to say that this game might interest people who enjoy playing adventure games as well. The negative/weaker parts of the game don’t outweigh the positive and good parts of this game in my honest opinion. There is a lot of potential for growth. I look at it that way. And what we got is an amazing foundation, especially since there aren’t really any mechanics or things that don’t work. It’s just that they lack some depth.

Now, if you are a fan of the previous two titles, Death Mark II knockes it out of the park and then some. If you have never played any Spirit Hunter game, this game comes highly recommened if you enjoy horror and/or adventure games. Don’t let this series be a hidden gem and give it a shot. To me, this game was totally worth the wait. And honestly, I’m actually crossing my fingers for Spirit Hunter volume 4. Since if they can do this with the series, oh boy… Can’t wait to see where they go next.

And with that, I have said everything I wanted to say about this game for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then… Have a great rest of your day and take care.

It’s time for the upcoming 10 of 2024

Only a few days left before we enter the new year. I already talked about my 10 favorite games of the past year, but what am I looking forward too in the upcoming year? This list is quite tricky to put together for me. Especially since I don’t always play the latest modern hyped title and to be quite honest, the pool of upcoming titles of 2024 didn’t have a lot of games that interested me. Yet, here are ten games I’m looking forward to play and/or will keep an eye on to add to my collection. Tell me, which games are you looking forward too in the new year? Feel free to leave a comment down below about that, or one if you just want to talk about my choices, that’s a fine comment too.

Editorial note: the release dates are the ones that were known at the time of writing.

#10 – ServiceIT: You can do IT (Q1 – PC)

When I was looking at the upcoming games lists at various websites and saw this one, I raised an eyebrow. As somebody who works in tech, I was interested to see how a tycoon/simulation game about my job is going to work.

While this game isn’t exactly a simulation about my job, since it more than maintaining a school infrastructure… It gets quite close. I’m mostly interested in this game to see how well they simulate my work life and how you are going to make an enjoyable game out of it.

I just hope that they stick to the reality of IT and not go overboard and with fake IP-addresses, silly terminal commands like “repair” or “fix” and sometimes really throw you for a loop. Furthermore, I’m also crossing my fingers that this game isn’t going to be a sort of PC Builder Simulator clone or that it focuses too much on hardware. Since, IT is so much more than building/repairing computers. It’s also about maintaining infrastructure, finding the right documentation, following the latest trends, developing software/websites/tools… I can go on for hours. But, when I read what I just wrote here, I think I’m going to set my bar so unrealistically high… But we shall see. I’ll have to play the game to find out how good it actually is.

#9 – Death Trick: Double Blind (Q1 – PC, Switch)

If there is one way to get me interested in your game, you make a mystery game with some unique mechanics or a unique way to play it.

Usually in detective games like Ghost Trick or Ace Attorney, you follow every lead until its end. No stone is going to be left unturned. Yet, in this game that is thrown out of the window, and you only have a limited amount of time to investigate and follow up on your clues. But, wait! There is more, since you play as two characters with their own stakes in the mystery.

Couple that with a gorgeous art style and make it non-linear, and you have something that gets me quite excited, even with the limited things shown in the Nintendo Switch announcement trailer. Not only that, this game is being developed by a very small team that are giving it their all for this game. I looked at the press materials and I think this is going to be a great game. Hopefully, it doesn’t fly under the radar and gets the attention it deserves.

#8 – Ubel (Q1 – PC, Nintendo Switch)

When the demo of Ubel released, the developers contacted me. They asked if I would be interested in writing a review about this game.

This game is extremely similar in terms of setup to the Nonary games. I always wanted to play another mystery game with that setup.

Now, the reason I haven’t written about the game is because the demo was a bit too short for to me to write about. I gave some general feedback to the developers, and I have been lurking on their Discord and following their social media channels quite close. I was praying that this game wasn’t going to be one of those games where I take a look at the demo and then just disappears into development hell or just never gets finished.

Thankfully, we got regular updates and even an alpha version was released to testers. This game is a passion project and I can’t wait to get my hands on it. It’ll also release on the Nintendo Switch and I can’t even decide on which platform I’ll play it.

So, if you are a big fan of the Danganronpa, Zero Escape, World’s End Club, Death Come True amongst other death game mystery games… This is going to be one you will have to keep your eyes peeled on.

#7 – Princess Peach: Showtime (March 22nd – Switch)

Like I said in the introduction of this article, I had a very hard time putting this list together. While I could easily fill this list with a lot of remakes of games that I want to finish and be done with it, I felt that wouldn’t be a quality article.

With that said, there are a few games that are going to release in 2024 that are really getting me excited. One of them is the new Princess Peach game. For those who don’t know, I’m also a hobbyist actor in a folk theater group in my hometown. I also love to go to theater to see plays and comedians preform.

Now, give it to Nintendo to develop a whole game around stage plays (again). The unique charm that this game gives off through the trailers and the promotion material makes me quite excited to dive into the world of theater again in a whole different way. I just hope we don’t get a game with a lot of gimmicks, but we get a game that’s fun to play and gives the player the feeling that they are an actor on stage, entertaining the crowd. It’s not too long now before we can take center stage with Princess Peach and how a big showtime!

#6 – Decapolice (TBD – PlayStation, Switch)

Almost each year, there is a game like this. A noir styled detective game that’s building up a huge mystery. This year, it was Master Detective Archives: Rain Code. Next year, that will be Decapolice.

This time, it’s “breaking from the mold of the Professor Layton series”. And when you hear that, you know right away that this game is going to be from Level5.

While we have to wait for the new Professor Layton game until 2025, we are going to get another mystery game from Level5 in 2024. And that has the possibilities of it being one of my favorite games of the year. Since, as I told earlier in this article, I adore games with unique spins. And this one has a battle system. Is it taking cues of Danganronpa? Looking at the battle system, it reminds me a bit of Master Detective Archives in a way. I just looked at parts of the trailer and skimmed through the teaser website, and I’m sold. To avoid any more spoilers, I’m going to avoid looking through all the materials, since I love when I can go in these games as blind as possible.

#5 – Another Code: Recollection (January 19th, Switch)

Another Code or Trace Memory was one of those series on the Nintendo DS / Wii that I truly loved. It was such a shame when Cing, the developers, went bankrupt back in 2010.

They made some amazing titles outside of them, like Hotel Dusk: Room 215. Seeing that their games aren’t forgotten and remade for the Nintendo Switch brings me a lot of hope.

These stories deserve to be told and experienced. Especially since the sequel on the Nintendo Wii will be released for the first time in America. Now, I won’t have any excuse to replay the Wii game to finally finish it after all those years. I’m ready!

#4 – Spirit Hunter – Death Mark II (February 15th – Switch/PlayStation/PC)

Since its reveal, this game has been on my list of games I want to play. I have even placed it on my list for this year.

Sadly, we got a delay this year. But, I’m not too sad about that one. This means we might get an even better game.

I’m beyond hyped for this game. Even more after Klamath and I streamed this game. They were such fun streams. I can’t wait to play this game, especially since it throws the whole gameplay loop of this game on its head. And because the successful crowdfunding campaign, we are going to get more than we are used too from the developers. So, February is going to be quite packed for me. But I’m ready to hunt those ghosts.

#3 – Shantae Advance: Risky Revolution (Q1-2 2024 – Gameboy Advance/PlayStation/PC/Switch)

No, that’s no typo in the title for this game. This game is really going to come out as well on the Gameboy Advance. Now, let me tell you the story of this game.

Back in 2002, this game started development but after two years of development, WayForward cancelled the game because they couldn’t find a publisher. Now, surprisingly and out of nowhere… In November 2023, Limited Games and WayForward showed in the Nintendo Indies Showcase that the game has been finished.

That’s the story of this game in short. I’ll link to the fandom page here if you want more information how this came to be. I’m so happy to see developers take on lost media like this. On top of that, I’m quite happy to see it also coming to the original platform. Shantae is such a fun platformer game that deserves more recognition. There is so much charm in this game. The world WayForward created with this game is just beyond amazing and as somebody who grew up with the Gameboy Color, I’m so proud to see this cult classic grow into the amazing series it deserves.

#2 – Broken Sword – Parzival’s Stone (TBA – PC/PlayStation/XBOX)

Ever since I played the directors cut of the first Broken Sword on my DS, I fell in love with the series. While the last Broken Sword game is currently 10 years old, I always knew we were going to get a 6th entry in the series.

And not only that, we are going to get a total remake of the first Broken Sword game as well. So, we are going to get spoiled as Broken Sword fans in 2024.

The new adventure is going to take place in Germany and France. I’m so crossing my fingers that one of these games we are finally visiting Belgium as well. Since, there are so many historical towns like Antwerp, Brussels and Bruges here were stories like those in Broken Sword can be told. But, besides that… I’m just hyped to finally see where George and Nico go next on their adventures.

#1 – Fantasy Life i: The Girl Who Steals Time (Summer – Switch)

While we were promised this game in 2023, it got delayed until the summer of 2024. The exact release date is a secret for “strategic reasons”.

Now, why do I place this game at my number 1 spot? Well, because Fantasy Life was a game on the 3DS that took me by surprise, it became one of my favorite 3DS games.

The open freedom you get with this game is just insane. While parts of the game are quite repetitive, the gameplay loop is still extremely enjoyable. I expect a lot of things from this sequel. My biggest wish is that there is a bit more diversity between the paths you can take. On top of that, I want a more in depth story. They proved they can do it by the amazingly well written DLC story.

They just need to build upon the basis of the amazing core they had in Fantasy Life on the 3DS and we will get an amazing title that is for sure going to be the game I’m going to play during my whole summer. And it’s going to be the perfect game to relax and enjoy Fantasy Life all over again with a new story and new mechanics. Summer 2024, here I come!

Closing thoughts

When I look at my list this year, I’m quite afraid for my wallet at the start of the year. I think this is going to be a trend in the future. Where we only know about the new games being released in the first part of the year and during April-May, we get a list of games for the end of the year.

There are a lot of games without a real release date like Control 2, the new Indiana Jones game, Persona 6, the next mainline (non remake) Tomb Raider game and the new Bioshock game that’s in development are some examples. Now, truth to be told is that about some of these games we barely know anything. We don’t even know if they are still in development or not.

In any case, I’m just glad that this hobby of mine is still strong and not going anywhere. The upcoming year will bring some amazing titles and experiences that we can’t predict. I could write a generic message here about what my plans are for 2024, but I don’t want to do that.

I just want to enjoy life and how it comes. I know that I’m going to work on my blog and improve it and write more articles about the games I have played. I can also reveal that there are a lot of interesting streams planned with my friend Klamath. Outside of writing and streaming, there are a lot of things in my personal life I’m looking forward too as well.

Next year will be the 14th year I have been writing. Now, truth to be told… I have totally forgotten that this year was my 10th year writing on this blog. I mean, 10 years is quite a lot of time. I have talked about so many games and enjoyed it so much that I didn’t even notice it go by. I only just realized while writing this ending section. So, I have a few things in mind for 2024 and 2025. But, I’ll keep them a secret. Especially for 2025, since then I can celebrate my 15 years of blogging.

So, thank you everybody for the support and enjoyment that 2023 brought. I hope I was able to entertain, inform you, or maybe both. I’m looking forward to 2024, and I hope we can do it together. Have an amazing end of the year celebration and I hope to welcome you in another article and until then, have a great rest of your day and take care.

NekoJonez’s Top 10 Games of 2019

my personal top 10 games of 20192019 has been a very special year for me. A lot of things happened in my personal life like job changes. Now, I might have written fewer articles compared to 2018, I still have a top 10 games ready for you! If you haven’t read my top 10 games of the year lists before, let me explain something to you. I’m not that big of a fan on top 10 lists where all the games came out that year because you nearly always get the same games on that list. Besides that, I’m a retro gamer and I play a lot of retro games and I find that those also can be my pick for game of the year. So, that’s why I can pick ANY game for my game of the year. The only rule I had to start playing the game in 2019. Games that I started in 2018 or earlier don’t count. So, I can’t pick games like the Zero Escape since I replayed them with a friend this year because I played those games in the past. So, what games did make my top 10 list and which games didn’t make the list? Let’s find out together! Also, remember that I haven’t played every game that came out and that this list is my opinion. So, if you disagree, feel free to leave a respectful comment. But, in all other cases, also feel free to leave a comment with your opinion on the games, the list, the content of this article and/or your own list.

Editoral note: Some of the games I have already reviewed, if that’s the case, the link will go to my review or article. If that isn’t the case, the link will take you to a store page.

Number 10: Degree of Separation (Switch) (2019)

degreeofseperationI have only started to play this game at the start of December. But, the mechanics and gameplay made such a big impression on me that I decided to place it on my top 10 games list I played this year. While I know you can play this game as a single-player game, I’m going through the adventure together with a friend. We started to play this game right after we finished Tick Tock: A Tale For Two. We wanted to play another co-op game.

This game is a co-op game where you have to help each other to reach the end of the section. Meanwhile, you have to solve various puzzles to collect scarfs. One player plays as an ice prince and the other player plays as a fire Princess. Both characters have very different abilities that you have to use together to solve the challenges of the game.

The mechanics that there is a separation and a bond between the characters are just amazing. I’m tempted to finish this game in single-player but I’m holding myself back from doing that since it’s such a great game to play with a friend that I want to fully complete the adventure with her. It helps me to create amazing memories with her and I can’t wait to create even more. Speaking of which… one of the other co-op games is one of the honorable mentions.

Number 9: Etrain Odyssey Nexus (3DS) (2019)

etrainodysseynexus

The most likely final entry in the Etrain Odyssey series has been released around my birthday. I’m a huge fan of the series and whenever I have the time, I’m trying to make progress in one of the Etrain Odyssey games I own.

I haven’t gotten around to writing a review or an article about this game just yet, but I’ll make sure that next year will see an article about this game.

Since it’s bittersweet knowing that no new games will come in this amazing franchise. The reason is that the gameplay was created with the DS and the 3DS in mind. On the top screen, you were exploring the brutal dungeons and on the bottom screen, you were creating your very own map.

This game is an amazing finale to the series. It combines all the amazing aspects of all the previous games and it’s a great way to finish the series. Personally, I don’t recommend this game to a newcomer to the series since it might be a bit overwhelming.

On top of that, it’s one of the final big new games on the 3DS. While I’m totally not done with playing games on the 3DS just yet, this swansong feels even more strange because of that. So, thank you Nintendo for the amazing memories with the DS and 3DS. I’m so grateful that you developed this hardware and made it possible that this amazing series got created.

Number 8: My Big Sister (Switch) (2019)

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So, this game is an RPG Maker adventure game created by Stranga. While the gameplay isn’t anything too special since the game isn’t too difficult nor it is it quite long… The game’s story is quite well written.

The charm of this game reminded me a lot of Angels of Death, which was one of my favorite games last year.

The story tells a tale about a special bond that two sisters have while going through some troubling times. It has quite a lot of symbolism and after it was finished, I needed some time to let it all sink in. Recently, I have started one of the other games from this developer and I’m quite enjoying my time with that game as well. So, thank you for this game for introducing me to an amazing indie developer that I’ll be following from now on.

Number 7: Uncharted – The Lost Legacy (PS4) (2017)

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So, I can’t hide the fact that I’m a huge fan of the Tomb Raider series. So, I knew that the Uncharted franchise existed but I have never played any of the games.

Now, a good friend owns almost all of the games and one of the first times I came over her place, we played Uncharted – The Lost Legacy together. She was stuck at a puzzle and I wanted to help her out.

It didn’t take long before I was hooked at this game and I finished the remainder of the game. Not long after that, we went on holiday together and after that, I lent her PS4 for a short while. During that time, I finished the campaign I hadn’t played yet and I knew one thing for certain. That this game will be on my top 10 games of 2019 list.

While I enjoyed the modern Tomb Raider games a little bit more, I still think that the Uncharted games deserve recognition. Now, I can’t wait to start playing the other Uncharted games. So, maybe next year you might see a review or two from other games in the series…

Number 6: Horizon Zero Dawn (PS4) (2017)

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Ever since I heard about this game, I wanted to give this game a try. This game looked extremely interesting to me. Now, I don’t own a PS4 but my a friend of mine does.

So, when we saw the base game on sale in our local game store, we bought it right away and started playing it. And I fell in love with the game right away.

The story and atmosphere reminded me to the amazing time I had in games like Shadow of the Tomb Raider and Breath of the Wild.

While I haven’t played a lot of this game, I can’t wait to play more and actually finish this game. It’s one of the best games I have been playing on the PS4 and it made me want to buy my own PS4. If only I had the budget to do that…

So, thank you Horizon Zero Dawn for taking me on a journey that reminds me of two of the best games I have played in the last two years. I can’t wait to see where the adventure is going to take me next since the world is calling me back in.

Number 5: Ion Fury (PC) (2019)

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If you look through my blog, I’m quite a big fan of retro titles. When one of my favorite YouTubers introduced me to this game, I was quite interested.

Yes, I bought the game right after watching that review and I was unable to put the game down for a few weeks. It was almost the only game that I played during that time. The old school shooter games were back in business!

Now, the game gets frequent updates that add improvements and even new content. So, that’s why I’m currently putting this game a bit on hold. I’m going to give this game another shot really soon to see what has been changed and try to beat this game again and find even more secrets. And I’m also thinking to dip my feet into the mods that the community is creating for this game since I have seen some interesting things that might make this game even more enjoyable.

Number 4: Bloodstained – Ritual of the Night (Switch) (2019)

H2x1_NSwitch_BloodstainedRitualOfTheNight_image1600wYes, yes,  I haven’t played the best version of this game. I know that the other versions have a better performance. But, honestly, I still think that this game is a blast to play.

I really missed playing a great Metroidvania game ever since I had beaten Monster Tale on the DS.

And this game just exceeded my expectations. I was really worried that this game would crash and burn like Mighty Number 9. But thankfully, this Kickstarter game delivered on its promises and turned out great.

I have talked more in-depth about this game in my review, so when you want to know more, I advise you to read that article. Currently, I’m considering if I should start over or not since a big patch is coming soon to the Nintendo Switch version. Now, that’s up to me to decide when the patch comes out in a few weeks.

Number 3: Dragon Quest Builders 2 (Switch) (2019)

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Well, well, well. Here is a surprise. One of my most anticipated games of 2019 is only number 3 in my Top 10 games of 2019 list.

After I had beaten the original game last year, I was really hyped for the sequel. I was waiting to see a release date appear on various outlets and when it got announced, I pre-ordered it right away through my favorite local game store.

The game didn’t disappoint at all. It was an extremely enjoyable ride from start to finish. While I still have a ton of postgame content left to do, I’m currently on a break from this game. I have spent over 100 hours in this game, so yeah…

Now, I have been playing this game with friends as well and while the multiplayer is somewhat limited, it’s quite a lot of fun. Maybe one of these days I might return to this game with her and start playing the post-game content and improving my Ilse of Awakening even more to have a better-looking island. Since now it’s a huge construction zone…

Number 2: AI – The Somnium Files (Switch) (2019)

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This game came out of nowhere for me. After the amazing Zero Escape series, I didn’t expect that Kotaro Uchikoshi was writing a new horror-themed visual novel game with its own unique twist.

So, I was counting down until the release date hit and I even patiently waited until I could start this game with a good friend of mine since she is a big fan of Kotaro’s work as well since we had beaten the Zero Escape series together this summer. Well, she finished the games since I was replaying them with her.

When the game started, we noticed all the little nods to his previous work. The subtle references in the story and the sound effects being reused. It was an amazing feeling.

At first, the story was a bit mediocre. But, then a sudden plot twist changed everything. That friend wasn’t interested in the game after a few play sessions but when I told her the twists the game took, she wanted to see them.

I remember the time we finished the game during my week off in November. A few times, I had to put the controller down because the story just blew my mind. It’s an amazingly written story if you let yourself get drawn into it. Now, a ton of people argues that it’s not his best work. I see where they are coming from, but that doesn’t mean that the story in this game is bad at all.

The issue is that when you know Kotaro’s style of revealing plot details and that even small details mean quite a lot, you can see some twists coming from a mile away. But, it didn’t bother me that much. The suspense then is, how are the characters going to find out the truth you knew all along. And that’s where this game shines in the story department. If only this game didn’t wrap up the story so nicely, then we might have some sequel potential. The whole dream concept of this game and the gameplay is just amazing. But, I’m equally as hyped for the next games of Kotaro. Keep on creating my dude! I fell in love with your games since the Zero Escape series and now I want to play even more games from you and your team.

Honorable mentions

Before I reveal my number 1 of this year, my game of the year if you will… I think it’s time we talk about honorable mentions. Games that I loved playing this year but didn’t make the top 10 for some reason. Also, keep in mind that this isn’t a complete list of games that I played this year that fit the rules of this top 10 but it’s more a list of games that I want to mention that fit the rules but didn’t make the top 10.

Keep Talking And Nobody Explodes (Switch), Fire Emblem – Three Houses (Switch), Resident Evil 7 (PC), Silence (PS4), Peggle 2 (XBOX360), Halo 3 (XBOX360), Call of Duty – World At War (XBOX360), Resident Evil 1 (PS1), Life is Strange (PS4), Adera (PC), Chrono Trigger (Android), Forager (Switch), The Legend of Zelda – Links Awakening (Switch), Wii Sports Resorts (Wii), Mario + Rabbits: Kingdom Battles (Switch), Atlantis (PC), Pokémon Sword & Shield (Switch), 2048 – Read Only Memories (Switch), WarioWare Gold (3DS) and Asterix and Obelix – XXL 2 (PS2).

Man, I do have to say that choosing my top 5 this year was extremely difficult. Usually, I start putting this list together by either late October or early November. I have a text file with the games and I change the order around in November and December and add games I really enjoyed during those two months if that is needed. I start writing the article in middle December and I finalize the article in the last week of the year. So, this article went through a ton of revisions.

Last year, it was an extremely easy decision which game should be number 1. This year, I had to choose between 5 games I enjoyed it quite a lot. It’s quite possible that I want to change the order around the top 5 in 2020. But, I’m not going to change the order around in this article, after a lot of careful consideration, I decided which game should be my number 1. And I’ll explain why right now:

Number 1: NG – Spirit Hunter (Switch) (2019)

81EBL2k3XTL._AC_SL1500_So, why is this game my game of the year? Out of all the games I could have chosen, why did I choose a rather niche Japanese horror visual novel adventure game. Well, let me explain. One of the big reasons is the story. The story is about a guy taking care of his sister. Well, technically, she isn’t his sister but his niece. But, she addresses him as “big brother” so I think it counts. I care a lot about my younger sister. So, the story spoke to me emotionally.

Both my numbers 2 and 1 have amazing stories in my opinion. But, the story is one of the reasons that made my decision. My 2nd reason for picking this game as my game of the year is simple. The different endings are just amazing. There is a chance that there is going to be a sequel to this game and I’m really curious which ending the 3rd game will take to build upon. The good or the bad ending, since both have amazing story potential to continue the franchise.

I’m crossing my fingers that the crowdfunding campaign is going to be successful for the next entry in the series. At the time of writing, it’s extremely close to its goal. More information about the sequel can be read in this Siliconera’s writeup.

So yeah, this game didn’t only improve on the mechanics of the previous game Death Mark, it blew that game out of the water. Sadly enough, the performance issues on some platforms kept the game a bit back, but those were quickly fixed by the developer. Thank you Experience for this amazing game, the amazing experience. If only I could understand Japanese so I could play your other games. Then again, most of your games got localized, so I know which studio I’m going to keep an eye on next year.

Conclusion

Like I said before, this article was extremely difficult to write. It was extremely difficult to choose between NG, AI, Dragon Quest Builders 2, Ion Fury and Bloodstained. These 5 games were the most memorable games for me this year.

Now, this list underwent a ton of changes. I have looked to the number of revisions in my Dropbox of the draft document of this article and I have around 20 revisions where either the order of the games changed or I swapped out a game from the top 10 for another one.

So, most of the games I played in 2019 took me on an amazing story journey. Almost half of the games on this list, I fell in love with the story and/or the world of the game. And some games even pulled some emotional strings.

I can’t wait to see what 2020 is going to bring and what games I’m going to play. I have seen a lot of games that I’m looking forward to playing next year but lately, I’m finishing a lot of games that I started. Mostly because I’m enjoying my collection quite a lot.

Anyways, thank you for taking the time out of your day to take a look back at 2019 with me. I’m quite curious about what you people think about the games I have chosen for this year’s list. Do you agree or disagree with my list? I would love to hear it in the comments.

Thank you for all the support for my blog in 2019. Due to a lot of personal things going on, I haven’t written a lot of articles but I feel that the quality of my writing improved quite a lot. I can’t wait to keep on writing and improve my skills and entertain you guys and girls with new content.

Before I write my usual ending phrases, I have a question for you, the reader. What games or series did you discover through my blog this year or in the past? I’m really curious about that. Anyways, here is the usual ending of my articles:

Now, I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Review: NG – Spirit Hunter (Switch) ~ Let’s Play A Ghostly Game, Shall We?

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I have to admit that this year was an extremely crazy year in terms of games for me. So many amazing games have been released and still have to release. When I reviewed Death Mark last year, I was extremely hyped when I learned that a sequel was in development called NG. It was extremely difficult to find even a shred of information about this game since the abbreviation NG stands for various things like a name to companies. In any case, I didn’t have high hopes that this game was coming to the west. Image my surprise when I saw this game in the “Coming Soon” section of the Nintendo Switch eShop. I patiently waited until the release date and when the release date came, I bought it during my break and let it download while I was at work so I could play it right away when I came home. Now, was it worth it? Is this game as good as the previous game or should you skip this game? Let’s take a look at this game, while I invite you to leave a comment in the comment section down below with your opinion on the game and/or the content of this article.

Let’s play a Ghostly Game, shall we?

This game is the 2nd game in the Spirit Hunter series. The first game was Death Mark. This game isn’t a sequel of that game nor is it a continuation. This game just takes the whole gameplay concept and puts it into a new story and setting.

The story of this game is quite interesting. You play as the protagonist, that you can name yourself. His mother died a few years prior to this game and now he is living alone. His aunt took him in. She is a horror novel author and she runs a bar on the side. Her daughter became quite good friends with the protagonist. One evening, the protagonist finds a black postcard at his doorstep inviting him to play a game with a Princess. He simply ignores this because he thinks that it’s a simple prank.

But, that’s a mistake he is going to regret since not too long after he encounters his first ghost. After that, a ghost kidnaps his cousin and invites him to play a game. If he doesn’t play along, the curse will kill him.

Now, if you have played Death Mark, the curse works quite similar to the Death Mark of the original game. This curse is a sort of time limit in which you have to solve the case of the spirit you have to defeat or purify. Unlike the previous game, the protagonist doesn’t have one evening to deal with the spirit, but he has a bit more time.

While I would love to tell you more about the story of this game, I don’t think that’s a great idea. Since the story is that more enjoyable the less you know in advance. The twists and turns of the story are just amazing. The writing, the jokes, the pacing, the horror… everything comes together quite nicely in this game and I’m bumped out that I have finished this game.

There are some mechanics in this game that even give some replay value to this game. Now that I have finished this game, I want to replay this game and take it in a totally different direction to see where I end up.

This game has some minor Japanese voice acting as well. This isn’t overused at all and it’s used to add some punch to certain dialogues. The voice acting itself is done quite well, the voice acting of the ghosts are personally my favorites. The creepy effects and distortion the developers added to the voice acting is just amazing.

The slider of spooks

An extremely nice feature is the different modes you can play the game in. Like Death Mark, this game contains some jump scares and spooks. They are extremely well crafted and in most cases fit the story nicely. Also, they trigger when you investigate certain sections so it’s quite possible to miss multiple spooks. Some spooks mess with the text or the screen instead of a ghost popping up.

These different modes affect the amount of jump scares and spooks that happen. When you dislike these spooks or jumps scares, you can tone them down and even turn them off completely. I played through this game with all the jump scares intact and I have to say that it added quite a lot to the atmosphere of this game.

The atmosphere is quite creepy, to begin with. The writing draws you into the game and the amazing artwork and illustrations make the world come alive. There isn’t a lot in terms of animations but the beautiful artwork more than makes up for it. For example, the artwork of some death scenes is just extremely well done.

The character portraits, the design of the spirits, the design of the environments… It’s clear that quite a lot of thought and detail has been put into it. I’m quite thankful that the developers added a button to hid the on-screen UI to take screenshots of those amazing scenes to make them even more memorable.

Something that I find a tad bit irritating was the decision to make the “L” button the skip dialogue option. I think that another button like one of the arrow keys on the D-pad would have worked better. Since I can’t count on my two hands anymore the number of times I accidentally pressed the button and skipped a bit of the text. Thankfully, there is an easy way to bring up the log and you can re-read what you skipped.

Everything goes in that log that appears on the screen. From you trying to use an item to decisions you have to make. For some reason, I wasn’t always able to bring up this log easily. In most cases when the log refused to open, I was trying to investigate something. So, quickly going out of investigation mode was the solution.

Speaking of this mode, this is the only mode that allows you to save your game. You are unable to access the save menu while in a dialogue section. Thankfully, the dialogues aren’t Corpse Party Blood Drive long, so an investigation section can be right up the corner.

One thing that I found a real shame is some minor bugs in the UI of the options menu. In one option, the text overflows its checkbox and in another option, they forgot to remove a character at the end of the description. These are minor mistakes that can easily be patched out.

Gameplay-wise, this game is quite addictive. You have to explore the different area’s to either purify or destroy the spirit haunting the place. In order to do this, you explore at night with a partner and search for different subsections of this area.

You explore parts of a town, an office building, and various other locations. You search these locations for clues and items to learn more about the spirit and try and defeat/purify them. The better you explore and investigate the area, the more information you have in the fight with the spirit. If you have played Death Mark, you will feel right at home since it looks quite similar.

I found the gameplay of this game quite addictive. I wanted to keep playing and experience the story to it’s a full conclusion. And yes, now that I have beaten the game, I’m considering playing through the whole game again and trying to take a different route to see where it leads me. I know that this game has multiple endings, but I would love to see how much endings there are.

One extremely welcome improvement over Death Mark I have to mention is that when you want to swap partners, you can do that more easily now. You don’t have to go the whole way back to the mansion, you can easily go to the start of the place you are searching and ask the person directly.

Think quick!

There are some more things to do in this game compared to Death Mark. The items you choose still decide the outcome of purification of the spirit of destruction, but there are more things that matter now. Speaking about that in more detail would spoil certain story sections.

The whole spirit fighting mechanic has been reworked. Now, you don’t have to combine items anymore to attack the spirit, but you have to use your items in the area and analyze the situation. I love these spirits fights a whole lot more compared to Death Mark. The improvements these fights bring to the table are just amazing. It brings a bit more challenge to the table.

On top of that, there are now 2 styles of quick decision-making sections. Both work extremely similar and have the same outcome when you fail. A Game Over. One of these styles is a crisis choice, as you can see in the screenshot in this section of the article. Like Death Mark, the “1000” ticks down as soon as you are able to make a selection. Unlike Death Mark, you can’t find charms to increase this time and it also resets back to 100 each and every time you encounter that section.

Now, this game is quite lengthy. To beat the game, you will need to put give or take 20 hours aside. Let’s not forget to mention the fact that this game is somewhat replayable due to the “emotional reaction system”. Now, you can react with different emotions in certain sections. I have no idea if this makes a difference to the story. But, I have tried it one and it makes the characters react quite differently.

Something that does matter is during some sections you have to make harsh decisions that affect the story to a big degree. I wish I could talk about them, but that would spoil the big parts of the story and that’s something I’m trying to avoid in this review.

Another interesting game mechanic is the “D-Man”. This strange man texts you riddles that you can solve to find cards. These cards contain throwbacks to the previous game or add to the lore of the game. These are a joy to read but contain some spoilers of the previous game. Thankfully, only about the DLC bonus case, so it isn’t THAT bad. Now, the search for these cards works in a very unique way. As soon as you get the text, you have to look around in the area you are in. As soon as you exit the area, you will be unable to search for that card again. You’ll also lose the items you obtained and needed to find the said card. So, be careful.

An easy question to ask is, how difficult is this game? Well, this game is tricky. There are some sections that took me several attempts. In most cases, it was because I overlooked one item or didn’t check my area thoroughly enough. Thankfully, the game is quite forgiving with checkpoints and when you fail a crisis choice or spirit encounter, you can easily restart the whole fight by selecting the wanted option in the “Game Over” menu.

One of the biggest mistakes in this game is the save system in my opinion. I feel that it’s a downgrade compared to the system of Death Mark. There is no autosave, there are fewer save slots and there is less information on the save/load screen compared to the previous game. This is something I wish that will be improved in the possible sequel. Yes, a sequel has been sort of announced/confirmed. You can read more information on the article that Gematsu published a month ago.

The controls of this game are quite simple. They are easy to grasp and master. The only minor thing is that in some areas the spotlight isn’t bright enough to see where the spotlight is on the background art. Thankfully, this happens in only a few places, so it isn’t THAT bad.

Something I’m a bit mixed about is that this game doesn’t have a lot of music. Most of the music is also re-used from the previous game or sounds extremely similar. The music is amazing in this game and I wish I able to buy the soundtrack somewhere. Since I want to add this soundtrack to my music library when I’m relaxing or writing other articles.

And with that said, I said everything I wanted to say about this game. I have left out a few things so they can be surprised at you when you play this game. I think it’s high time for the conclusion of this article, don’t you think?

Conclusion

The bad:
-Some minor UI elements that could easily be fixed.

-The save feature could have been expanded quite a bit.
The good:

+ Amazing writing and story.

+ Great visuals.

+ The ability to disable the jump scares if you dislike them.

+ Great challenging puzzles

+ ….
Final thoughts:
This game is quite an improvement over Death Mark. Last year, Death Mark was one of my favorite games of 2018. This game is one of my favorite games of this year. This game is the perfect game to play during Halloween. I can’t recommend this game enough for fans of Death Mark, fans of horror games and fans of visual novels. I would even recommend this game to fans of adventure games.

This game is one of the best visual novels I have played in a while. And it’s up to high competition like Ai: Somnium Files. This will be quite interesting in my “Top 10 Games of 2019”. Take it from me, give this game a try. Because it’s totally worth playing and experiencing this game.

Of course, this game has some shortcomings like the bare bones save system and some minor annoyances with the controls but these are easily overlooked and don’t hinder the enjoyment of the game too much or even at all.

Thank you so much for reading this article and I hope you enjoyed reading this game as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

Score: 100/100

Gamer’s Thoughts: General tips to start collecting

20170228201533-nintendohero.jpegAh, game collecting. It’s one of my biggest hobbies and I love doing it. Thanks to my video game collection, I’m able to talk about so many games on my blog and have so many different experiences. While I’m not the most hardcore of collectors, I do want to share some stories and advice if you want to start collecting retro and modern games. If you have any questions or you have advice yourself, feel free to leave a comment down below, I’ll do my best to help and love to hear the advice of other collectors as well. Also, know that this is some general advice. If you want to start to get really into collecting, then this article can serve as a nice base but videos like this one from MetalRockJesus are a great help as well

You will need space!

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Do realize that you will need some shelving space when you want to start collecting. Personally, I wish I had more room in my room to build more cabinets and shelves to store my collection.

There are various interesting cabinets that game collectors use. If you look at various pictures of people showing off their collection, you get a great general idea of what sort of space you can use for your cabinets.

Something I personally do is, storing my cartridges in plastic containers. This is to avoid dust and other damage to them. I also sort my games per system. So, I have a PSP shelf, a GBA/GBC shelf, Wii (U) shelf… This makes it easier to find a game when I’m looking for them.

I can speak out of the experience of collecting games all my life, you will need a lot of storage space. Better workout a good storage system before you start collecting. Otherwise, you will regret it extremely fast.

My budget & thrifting.

If you are worried about the cost of collecting, well, know that thrift stores and garage sales exist.

Here are some tips at garage sales. I personally trained myself in the ability to spot games by just scanning the stalls. It can really help if you are able to recognize the shape and color of the system you are collecting for. For example, I know that most PS2 boxes have are blue and/or have the name “Playstation 2” on top.

Another helpful thing to know is that resellers are a plague at garage sales. Here in Belgium, they arrive at the crack of dawn to buy every game they can get their hands on, while meanwhile, another person is setting up their stall.

The best way to do deals is to buy from people who sell from their garage or don’t have a lot of gaming items. Those people really want to get rid of the games and will let them go for a really cheap price. I have bought a ton of games for a really cheap price. For example, I was able to buy GTA 1 (PS1) for 1€ or Outlaws (PC) for 2€.

While you can haggle, don’t overdo it. For example, if they sell PSP games for 3€ a piece, I usually say, what if I buy 5 of them and pay you 12€. Try to check if they are willing to go below their asking price before you continue to haggle.

I ran the risk of looking around for a cheaper version of various times at garage sales. Sometimes I get lucky, other times, I got unlucky and saw some nice games get sold before my eyes.

Since I personally collect Gameboy games, I always have a Gameboy Advance in my pocket with me. Do test your games, if possible, before you buy them. To avoid regretting buying a game.

If you are buying PC games and such, check if all discs are there and if they don’t have a lot of scratches. I always check the games for any damage or missing parts before I buy them. I haven’t done this in the past and had missing discs and discs that weren’t able to be read.

Also, keep an eye out on people trying to sell their physical copies of Steam games. Or any other online distribution platform for that matter. Since you need that key to be able to activate the game, but if you buy it in a thrift store or in a garage sale; you have high risks that the game is already activated and the disc will be worthless. Unless you bought it digitally and you want a physical copy to add to your collection.

What do I do when I go thrifting and/or to a garage sale? Well, I take a bag or two with my handhelds (charged of course) to be able to test the games, I bottle of water, my wallet with the budget I want to spend, something to eat and my smartphone. I also try to not wear many game-related items on me. To avoid giving away that I know what I’m buying. I have seen too many items that people raise their prices because a gamer needs to pay a more fair price for their games…

I like to leave in the morning to do one round and I do another round around midday or in the afternoon. Why in the morning? The earlier you leave, the more chance you have to be before the resellers. Also, you will have the biggest selection of them all. Yet, you do miss a big advantage of something you have in the afternoon.

In the afternoon, some people are getting tired and sick of standing with their stall at the garage sale and start lowering their prices. Most of them are happy if they are able to leave the garage sale with less stuff then they started. So, take that into consideration.

Index your collection & how to collect?

While I have quite a good memory in which games I have in my collection already, it’s always a great idea to have an index. This way you can easily look up if you already have the game or not.

Do put this index file in an easily editable file somewhere in online storage. Personally, I have the games I really want to find in a text document stored in my Dropbox. This way I can easily check while I’m walking at the garage sale which games I’m looking for.

Something I still have to do is make a huge list of all the games that are in my collection. Since I actually want to know how many games I own and how many games I own for each platform. It’s something that is on my bucket list for 2018. This will take quite a lot of time since I have big plans in mind.

Besides physical games, I do collect the merchandise. mostly figurines, clothing and various other pieces of merch. I have one big glass cabinet for all my figurines. I actually enjoy from time to time figuring out how to display them.

So, how can you start collecting? Besides going to garage sales and thrift stores, you can look at 2nd hand websites for people selling their games. Sometimes I buy “a lot”. This means that I buy a bundle of games that somebody doesn’t need anymore. In various cases, I buy games that I already own but I use these games to sell again or to trade.

Trading can be a great way to get rid of your duplicates and get new games into your collection. This is why networking is so important to collectors. I’m in a group of retro game collectors on Facebook and I follow various retro game reviewers on Twitter and YouTube. This way I learn from their experience and stories.

Do network! For real, almost all my coworkers know that I collect games and I have gotten so many games from coworkers who cleaned up their attic or their kids didn’t want their games anymore. One time, I actually was called up by a store that somebody brought in a lot of big boxed PC games and this way I was able to buy a game I always wanted to have.

Anyways, that’s all the general advice I want to give for now. I hope that you learned something about the art of collecting games. While I can tell and teach you a lot more, I’m going to close off the article right here. Maybe I write a follow-up article to this one with more advice and some stories of garage sales.

In any case, thank you so much for reading this article and I hope you enjoyed it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day!

Gamer’s Thoughts: Giving out Blogging Advice

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So, a few days ago, I got asked on Twitter how I was able to write an article each and every week. In that same tweet, I got asked how I found the time and energy to even write two articles a day for two weeks. That kept me thinking, maybe I should write an article where I talk about some blogging advice I would give to people who want to start blogging and want some pointers or some stories from experienced bloggers. If you look in previous articles of my “gamer’s thoughts” series, you will find various other articles where I talk about the life of a game blogger. I even talked about my whole process how I work an idea for an article. Yet, here are some more pieces of advice I can give you as somebody who has been blogging for 7, 5 years about games and isn’t sick of it in the slightest. Also, don’t take this advice as gospel. These are the things I would say to new bloggers, but take these more as things that could help you blogging instead of things you have to do to have a good or great blog. In addition to that, any questions or other suggestions, that’s where the comments are for!

Side note: Since I have been a gaming blogger all my life, I will mostly talk as a game blogger.

Work out a theme

A great thing to start with is a theme for your articles. The theme of my blog is my journey as a gamer through life. I write articles about the games I played or subjects I want to talk about. In addition to that, I’m a retro game collector and I enjoy playing games that not too many other gamers play. If you are worried that your personality might not be interesting enough for people to start reading your blog, don’t worry. Think first about what you want to write about and then start blogging.

Also, make the theme on your blog clear enough. Blogs without a general theme don’t have any selling points for other people to start reading your blog. For example, I enjoy it when people say to me that they discovered a new game because I talked about it.

A great example of a theme is blog run by the Well Red Mage. He has a whole blog setup where everything is themed where each writer is a mage in a sort of fantasy RPG called the life of a gamer. It’s really enjoyable to read in the right mindset and I think it’s a great example for a theme.

 

If you are thinking of a theme, and this will sound quite logical, but take a theme that fits you and isn’t something you will regret about later. I enjoy talking about the games I add to my collection and I can still do some little tweaks here and there to my theme, but I feel comfortable with the theme I have on my blog.

While I’m talking about a theme, branding is everything. Look for a name and something that can stick. Make a logo and banner for your blog and social media where people can easily recognize you and what you are about. For real, branding and a right theme can help you quite a lot to write.

Do NOT overdo social media

So, do you need a Twitter, Facebook, YouTube, Twitch, Reddit, DevaintArt, Tumblr, Instagram, Snapchat…. for your blog? Well, while it can be quite useful to have some presence in the social space; it can also hurt your blog in the long run. If you have too many dead social media accounts or accounts only used to spread your articles, people won’t be interested in it. There is a reason why I only have a Twitter & Tumblr for my blog.

I use Twitter to quickly post updates on my blog for when I’m unable to write an article or when I want to share a quick thought. I use Tumblr to share things that are too long to put into a tweet, like when I want to share a list of games I’m thinking about reviewing or some blog updates I did. But, every post I do on Tumblr is shared on Twitter. So, there is one account people have to follow and can get all their information from. Otherwise you might create the illusion that information can be spread over various accounts that are mostly inactive.

So setup only the social media accounts you are planning to manage. Don’t set up social media accounts just to spread your articles or your online presence. You will divide your audience even more and it has the potential to cause an even bigger headache.

Something that is extremely handy for a blog is a contact page. Make your contact page inviting but also state rules of contact. For example, take a look at mine, I clearly state that if game studios want me to review their game, I have to be interested in it. I don’t promote things that I don’t feel comfortable with. Why should I promote things I don’t even believe in myself?

Worrying about numbers

In my honest opinion, I don’t worry about the numbers of my articles too much. The main reason why I blog is to have fun and have the ability to write about my thoughts and opinions. I think that you only should worry about the numbers if you are making money from your blog. If you are doing it as a hobby and you don’t want to make it a job, do not worry too much about the numbers.

Now, I’m not saying that you shouldn’t pay any attention to the numbers of your blog. I find it very flattering when people enjoy my content and write comments, like and share my articles. Personally, I aim to have at least one like on my article. Even when I don’t get any likes on my article on WordPress, if somebody favorited the tweet of the article, I’m happy. That way I know that the article was good enough to be enjoyed by somebody. And that is my main goal, entertaining people.

Use the analytics to draw conclusions. Look at the articles that pull in a lot of views and analyses them why they work. What did people like about it? For example, I wrote an article in the past about one of my favorite Dutch edutainment games, but it didn’t pull in too many views. This means that if I want to talk about other games like that, I could write about those games when I have some other big articles in the works people are excited for. As a “filler article” you know?

In my experience, I find that thinking about if an article will bring enough readers limits my creative freedom. Since I love talking about games that I play and in most cases, they aren’t the mainstream games.

All I’m saying here is, as long as your blog is a hobby, don’t lose sleep over the fact that sometimes your numbers will be low.

Write how you want

There are literally millions of tutorials out there on how you can start creative writing. While they are interesting to read, I highly advise you to not follow them to the T. Just like drawing, writing is an art form you learn by practicing. While I realize that some people have the natural talent to write stories and articles like it’s nothing. Take it from me, a guy who has written stories all his life since childhood, natural talent can take you only so far as you allow it to go.

I taught a lot of my writing skills by analyzing other writers their work and not only written works. I looked at the story in games, movies, comics amongst other things. Why did they first reveal this before they revealed the other thing? Learn from other creators and use this as a base for the way how you want to write. It took me quite a few attempts to find out how I want to write. I usually first lay out how I want the article to be, then I look for good screenshots and then I start to write the actual article. I always listen to music while I’m writing.

Something I can’t stand while writing is a podcast or watching a video. For some reason, that distracts me too much from what I’m writing and I tend to write about what I’m hearing instead of what I wanted to write about. Also, I tend to try out different programs to write in. Some articles are written directly in the editor of WordPress, some articles are written in WordPad on one of my retro gaming computers and others are written in Notepad++. I enjoy changing things up once in a while, to have a different mindset while writing.

Personally, something I find dangerous to look at is the word count. I know so many articles that could have been so much better if I didn’t limit myself to my usual 1000-1500 words limit. Sometimes you need more or fewer words to get your point across. If you want to write walls upon walls of text, go ahead. But beware, the longer you make an article, the smaller the chance is that it will be fully read.

Also, whenever you are writing and you feel that something doesn’t work, rewrite it until you feel happy with it. Know that the first version of most articles will most likely be the worst version of it. Even I had to always make edits after I finished the first version to make the article flow a bit better.

Avoid burning out

Don’t ever force yourself into writing an article. It’s a golden rule that you can take from me. When you don’t feel like writing, just don’t write. I can personally read an article when I forced myself to write about something. Rarely do they come out good and I rather delete it then continue to write it. There are so many articles that I started to write but halfway deleted.

But how am I able to write an article each week and sometimes even two articles a day? Well, ever heard about writing articles in advance and storing them for later? Or, in one of the past weekends, I had a writing session where I wrote around 10 articles in two days. Know that the actual writing process takes around an hour and a half for me. Yeah, I had a writing marathon. I enjoy writing so much that I write to relax.

If you want to start a gaming blog like myself, start writing the article in your head while you are still playing the game or doing research. Have a notebook or a tablet nearby where you can put quick thoughts and notes in. Even start writing paragraphs in it.

Also, look to your day and how much time you lose by doing literally nothing. If you have the downtime, use it to think about your writing. Not all the time of course, since that will possibly cause a burnout. If there is anything you should avoid that is burning out in writing. Like I said earlier if you have to force yourself into writing, don’t write. I have been there. It’s better to take a break from writing and try again later.

Conclusion

So, that is all the advice I have to give for now. My biggest advice is, write how you want and about what you want. If you keep enjoying writing, you will put soul into your work and you will automatically attract readers. Together with a theme and an active social media presence, you will get far. Also, remember that is an extremely fun but time-consuming hobby. While most of this advice is catered towards the people who wanted to start blogging for fun, I think this article has also some advice for more professional people.

If I explained anything unclear or you have some questions for me or other bloggers, go down to the comments and start a conversation. I’ll do my best to helping you where I can.

In any case, I thank you so much for reading this article and I hope you had as much fun as I had writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Gamer’s Thoughts: Mekamon (Robotics) ~ Robot Games

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Hello there, dear reader! I hope you are having a great day today. If that isn’t the case, allow me to give you something to read to escape the reality for a bit. So, today I’m going to talk about something unique. Most of you know that I’m studying to become a computer scientist. I specialize in networking and computer techy. Yet, I’m always interested in the fields of computer science that I lack the skills for. One of these fields is robotics. By the way, one of my blogger friends KillerRobotics writes an interesting blog about robotics. So, go and check him out, okay? As usual, feel free to leave a comment with your opinion on the article and/or the robot in the comment section down below!

Mekamon

Last week, I received an email from the people over at Reach Robotics. They are developing one of the first gaming robots called Mekamon. While I’m personally not too well versed into robotics, the videos they have put out, look rather interesting.

They have put out two videos about the robot. One where they show off the robot on the playground and one where they show off how the robot walks on any surface. You can find even more information on their blog.

Here is something quite interesting that the developers behind this robot told me:

MekaMon is the world’s first gaming robot. A fully modular, augmented reality enabled, connected battle-bot. And now’s your chance to see it in action. We’ve been busy creating a short series of videos to let users know that their MekaMon isn’t just for the living room floor. From MekaMon’s day out in the park, to terrain trials, we’ve brought viewers into the world of MekaMon’s amazing movement.
MekaMon features three degrees of freedom per leg, which offers motion unprecedented in the world of consumer robotics. Take that motion into our Mek v. Mek battles or AR single player missions and you’ve got a serious gaming platform, straight from the control of your smartphone.

Old robotic toys

Over-Shoulder-of-App-MekaMon.jpgI remember that there were robot-buddies in the past. But those robots haven’t been popular here, where I live. What interests me the most is the fact that this robot is modular.

Most of the robotic toys I saw in the stores or at my friends their houses were mostly voice controlled or had just a few games or things you could do with them. MekaMon is modular so you can add additional modules to create a new experience.

I’m still a bit bummed out that I wasn’t allowed to mess around with the robots that my friends had. Since I had a “curse” on me, I was able to “break” the robot and make it do funny things. In retrospect, I was able to find bugs in the programming and exploit them and make the operating system crash.

I had the biggest issue with voice recognition robots. When I was younger, most of those type of robots were unable to recognize my voice.  Maybe I tried to pronounce it in a wrong way or maybe I didn’t use it in the right way.

Happy to see

You know, I’m quite happy to see things like this happening. One of the biggest reasons I’m quite a big fan of Nintendo is because they try to promote their consoles with different gimmicks. The Wii has motion controls, the 3DS has glassless 3D, the DS has two screens and so on and so forth.

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As a game collector, I’m quite interested in various ways to experience a game. This is a unique way of playing games I haven’t seen a lot. A robot that you can take outside to play games with in real life, it’s Pokémon Go all over again.

I really hope something like this picks up steam. It might do something of the stereotype some people have about the gaming community. That we are all so-called shut-in people that do nothing besides looking at their screens all day. Maybe I’m being a bit too harsh on our community but sadly enough, I know people who really think that way about us.

Yet, ranting about that is a totally different article. I’m quite interested in seeing what kind of games you will be able to play using the MekaMon. The only thing I’m somewhat worried about is the fact that it’s controlled by your smartphone.

Now, hear me out about this. If they don’t pull this off right, hacked clients might pop up on the internet and may skew games with all those annoying consequences as an unwanted bonus.

But, I’m certain that things like this will be monitored when the robot is released and it wouldn’t surprise me if there are going to be methods in place to prevent things like this happening.

In any case, I’m going to follow the development of this robot. Since I would love to see the games you can play with it and see some demo videos of people actually playing a game with them.

If this article made you interested in the MekaMon, go to their website I linked at the top of this article. It’s a quite nice read and you don’t need to be very tech savvy to understand everything. I can’t wait to see where this is going and I wish the developers the best. And if this robot is released, I might even buy it, if my budget allows it that is.

But, you don’t have to wait. If you go to the official website of the robot, you can get in the pre-order queue and pre-order this robot for when it comes out! Here is the official website, if you didn’t want to go back to the top of the article.

So, that’s everything I wanted to talk about for now. I hope you enjoyed reading this article as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!