First Impression: Cult of the Lamb (Switch) ~ Praise The Lamb, Thy Lamb.

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I enjoy playing unique games quite a lot. When I came across Cult of the Lamb on the Nintendo Switch eShop, I was interested. I marked the game on my wishlist, so I could find it back when I was hunting for new games. A few weeks ago, I went on a family trip and I wanted a fresh new game to play. Cult of the Lamb was on sale together with all its DLC, and I thought: “Let’s buy this and see what happens.” Now, when I started playing this game… I had some expectations, but I got something completely different. Did this game turn into a game I really like and drew me in, or did this game turn into something I regretted buying? In this article, I want to talk about my opinions on the game, while I invite you to leave a comment in the comment section down below with your thoughts and/or opinions on the game and/or the content of this article. So, let’s dive right into this game and let’s create our very own cult.

Cute horror

When I started playing this game, my younger 8-year-old niece who sat next to me was saying: “Aren’t you getting too old to play this children game?”. Oh boy, don’t let the cute characters of this game fool you. I’ll talk more about the visuals later, but the story is anything but child-friendly.

You play as an unnamed lamb being sacrificed to avoid a prophecy of getting fulfilled. Yet, during your execution, you get sent to “The One Who Waits”. He wants you to make a cult in his honor without giving you any say in the matter. You get reborn with new powers so you can take revenge on the old Gods that executed you. Now tell me, this sounds like this game isn’t too child-friendly anymore, no?

There is not a lot of voice acting in this game besides your usual grunts and babble. A lot happens in text dialogue and the writing is excellent. Since the Gods that executed you are from the “Old Faith”, the writing of some characters is also sometimes in that old English style, and I love it.

If I’m really honest, the story overall isn’t the strongest point of this game. While it’s decent, it’s a bit predictable and an amazing way to set the atmosphere of the game. But, I feel that it stays too safe at certain moments. I noticed moments of expanding the lore and fleshing everything out, but sometimes these moments fly underneath the radar. Especially since some story bits happen during a hectic run and your mind is set on something very different.

If you want to enjoy the story of this game, I’d recommend that you take note of what the characters during your runs are saying instead of mashing through it. I made that mistake a few too many times, and I feel like I’m missing some lore here and there. Sadly enough, there is no “lore book” or history page you can look up things.

Now, thankfully, this game is still quite strong if you don’t pay too much attention to the story. There are various lore video’s out there if you want to relive the story. To me, the story in this game is more something to help set the tone of the games’ world and give it that unnerving layer underneath its cute and charming vibe that the game is giving off.

Stark contrast

This game consists out of two main gameplay mechanics. You have your base building, and you have the rouge lite dungeon crawling “conquests”. Both are quite important, since both mechanics lien on each other in very interesting ways.

If you have played a game like Rogue Legacy or We Who Are About To Die, you know that in those games you explore a randomly generated dungeon or fight random fights. In between the fights, you are in your base camp, where you can buy upgrades to improve your next chances in your next run. Well, in this game, that base camp is expanded into a town simulator. You have to care for your flock by cooking them food, providing them shelter, curing them when they are sick, going on various mini-quests for them… If you are a good caretaker, your flock generates devotion, which you can use to upgrade your base and your abilities in your run. When you are a bad caretaker, they will die and/or even steal from you and leave the cult.

It’s quite important to know that your cult doesn’t sleep or get inactive when you are conquesting. As soon as you go out for one of the four dungeons, your cult goes through their daily routine and things can go quite wrong.

Now, in theory, you can never go conquesting and only focus on the base building alone. Then, you still have an amazing game to play, but let me tell you, you do lose out on quite a lot of the game. Also, some things become quite impossible to do, and you are sort of forced into going into the dungeon. Now, the punishment for death or escaping the dungeon isn’t that hard, depending on your difficulty settings.

Speaking about those, if you put this game on easy… This game is a cakewalk. You can change the difficulty setting quite easily, but the dungeon becomes a bit boring if you play it on easy. The normal setting is quite balanced and provided me with a lot of challenge. There is no punishment for playing on easy or switching, so if you want to lower or higher the difficulty setting, go ahead.

While the base building has a rather creepy-cute ascetic like a children horror movie, the light gore elements come more into play during the conquesting sections. Overall, the game is rather tame with its gore, but if you start reading into the story and the visuals a bit more, things can become quite creepy indeed. Also, depending on the choices you make when you upgrade your cult. Depending on those decisions, you can make the game more “creepy” or more “charming”.

Now, let’s talk a bit more in depth about the conquests you can go on. At first, you can only access the Dark Woods dungeon. The more followers you have in your flock, the more dungeons you can unlock. Each dungeon has its own theme and unique resources you can find in there. Sadly, it’s not always clear which resources are found where, so mental notes can be quite handy. At one hand, the buildings you can create in your base sometimes give very good hints. Since, they are separated into categories and their materials are sometimes the best hint.

During each conquest, you go through small maps where you go from room to room fighting enemies. At the start of the conquest, you get a random weapon and a random second attack. We get a whole range of weapons like knives, swords, axes and hammers. They are also in various categories like vamperic or toxic. This first roll decides quite a lot. The weapon I hated the most is the hammer, since it’s quite slow, and it only damages when the hammer has landed. Not something you need in a fast-paced combat system.

Overall, the enemies telegraph their attacks quite well. Only when they go off-screen and flew in suddenly, I felt that the game cheated me. Thankfully, this happens so infrequently, I’m not even seeing it as a problem. The combat in this game is quite fast-paced. Standing still and not using your dodge roll are two death sentences in this game. The difficulty curve in this game is amazing for the combat. They slowly introduce the new mechanics, and you have time to get used to them. While the game can be unforgiving with barely dropping any healing items, you need to get lucky. But, learning the combat system is essential.

You can also find tarot cards, here you have another random roll. Most of these cards give you a nice buff or change up a game mechanic. Like, there is a tarot card that changes the reward chest of beating a room from gold coins to fish, which gives you more food to feed your flock. These draws are always random and can safe or break a run.

Now, after a certain amount of rooms, you go to the exit of the map. Then you come across a diagram towards the boss room. You have to decide which path to take. Now, you need to decide this carefully. Since, you can go back, and you only follow the lines drawn on the diagram. So, if you are going for a new follower run, take that path. But, do keep your resources into consideration. If you see food, stone or wood in that other path, and you really need that, do consider that path too.

There are also relics, in most cases these relics are sort of “screen nukes” basically. They either apply an effect to all enemies in the room or on screen, give you a really strong temporary buff, or just kill all enemies. Sometimes these relics are a one time use, and sometimes you need them to recharge by either having your flock pray for you or defeat more enemies.

Now, the amount of control you have over your character is perfect. The controls are extremely responsive and makes me feel in control while I’m going through my conquest. Even when I take a short break from the game, it’s not hard to figure out the controls again, since the first room is always a safe room. Or I could try them out in these special rooms where a character talks a bit about the lore, or where I can draw a new tarot card or in very rare cases even heal.

At the end of each conquest tree, you will encounter a boss room. That’s your destination. Defeating that boss guarantees you a safe return without loosing any resources you gained from that run. These boss battles are quite a lot of fun to play. They are always different depending on your weapon, your secondary attack, your tarot cards… Defeating three bosses in the dungeon will cause the old God of that area to challenge you. When you defeat all four of these old Gods, you will be able to go to the final boss. But, even if you have defeated the old God of an area, you can still go and run their dungeon. And if you then destroy a devotion statue, there is a big chance a red portal will spawn to refight them, giving you an option for a quick escape if you have a terrible map.

Praising how close we were

Now, in the previous section I have talked quite in depth about the conquest mechanic in this game. Let’s now focus our attention to the village building and the other mechanics of this game.

Like I talked about earlier, visually this game looks quite charming. Even in the dungeons, this game looks quite charming if you don’t think too much about what’s actually going on. The game looks cartoony and quite colorful and lures you in with it’s adorable charm to sometimes slap you with a villager request of being scarficed themselves.

Building out your village is quite a lot of fun. You really have to decide to use your resources well, since some buildings can be quite important and even optimize the game for you. For most tasks, there is no way to automate them apart from a very select few.

For example, if you build a morgue, your flock will bring dead villagers to it instead of letting them rot in your base camp. But burrying your death villagers is still a task you need to do and the morgue has only so many slots. Another great example is, you can appoint villagers to tend to the farms. They will plant, water and put fertilizer but actually picking the crops is on you. Update: I turns out I am wrong, I thought I built farm houses level 2, but mine are level 1. The level 2 farm houses do also gathering of crops. Now, the supplying of seeds and fretiziler is still on you.

And the final example I’ll give is, you can build a villager kitchen and they will cook every meal you provide the ingredients for. If you are out of ingredients you have put in, for max of 30 pending meals, you will have to resupply it.

Wood and stone quarries will break after a certain amount of time, so you will have to rebuild them. Also, when you want to upgrade some buildings to their best form, you will have to build their weaker form first. The base building is quite in depth. And on top of that, several important things to keep high. First of all, we need to keep the belief in the cult high. The lower that belief goes, the higher the chance you have of deserters. And the more deserters you have, the slower you can upgrade your abilities for the conquests and let me tell you, you need those upgrades for sure. Besides that, you have hygiene and food to worry about. The lower those meters are, the more chance you have of your villagers getting sick and risking death.

While you are playing this game, I’m going to give you one piece of advice for the base building. Something that’s quite overpowered is the fact you can inspire your villagers every day. This always garantuees devotion and makes sure you level up your villagers and makes sure you unlock the needed items for those upgrades. That way you don’t have the risk using certain rituals to lift the belief up. And why not risking these rituals, well let’s just say that villager requests are timed and they are sometimes shorter than the cooldown time of the ritual.

The day and night cycle of this game is quite important as well. Let your villagers sleep during the nighttime. Also, use the nighttime to your advantage. Critters are running around that might give you that additional piece of food you really need if you catch them. Also, you can go to other places to play mini-games or do additional side quests for more decorations for your base. Besides looking extremely well, these decorations have no real impact to the game.

Something that can have a very minor impact to your game is the form you choose of your followers. Since some types of animals have a pet option that rises their experiece/devotion meter by a really small bit. Experiment with all the different forms since I’m convinced that there are other things that I have missed in there. Their designs are also adorable and charming. Also, you can create some funny looking villagers as well with certain colorschemes.

Now, the music and sound effects in this game are amazing. The soundtrack of this game is calming when it needs to be, but rather intense during fights. Since I started playing this game, I can’t tell you how many times I listened to the soundtrack during work. The soundtrack is created by River Boy and let me tell you again, it’s amazing music in game and outside of it as well.

The sound effects in this game really communicate to the player when for example an attack is happening or a certain action finished. The sound effects feel like they have impact and are really memorable. I have no complaints there at all.

The pacing of this game is something you decide yourself. While this game can be beaten in 14 hours or so, I have been playing this game for way longer than 14 hours. I’m enjoying myself so much with this game, I’m really taking my time with it and going at it slowly. And it’s something that I also love about this game. There is no rush looming over us.

Sadly, while I have been mostly praising the game, I’m said to say that there are some issues as well. Mainly in the base building. These issues mostly come from some nasty bugs that can hinder the experience. Most of these bugs I have experienced where in the base. Thankfully, it’s not always a guarantee these bugs will appear for everyone… and sometimes they fix themselves thankfully.

The first one I expierenced is that sometimes the game has very bad slowdown for just a moment. Especially when we go from night to day. I have a theory why this is, since I didn’t notice this while I’m conquesting. My gut feeling is telling me that when you are in the camp, too many things need to be updated like the crop cycle, waking up the villagers, re-enabling events that you can do only once per day, remove the nighttime critters… And that’s a bit too much for the Switch to handle. I notice that it’s especially bad when I’m at my farms since it needs to redraw all the crops.

The second one I experienced is that the game crashed on me trice. Thankfully, when I moved the game from the SD card to my internal storage, the crashes went away. Now, it’s quite rare for games to crash on me on the Nintendo Switch, but still… Thankfully, the autosave is very generous and you won’t loose too much progress when the game crashes. And if it were to crash in a dungeon run (which I never had happen by the way), those are always around 10 – 15 minutes long in the first place.

Another one I experienced is the infamous morgue glitch. For some reason, it’s possible that when somebody dies in your flock and the villagers bring that body to the morgue, you’ll be unable to pick it out of the morgue. The issue here is that this “ghost body” is permanent and occupying a slot in the morgue. Sadly enough, I have two of these ghost bodies. Meaning, when I get a 3rd, my morgue is filled and I get a permanent hygiene penalty.

In very rare cases, I saw how the game was optimized for Switch. When villagers are off screen, they loose all their animation. Sadly, in very rare cases you can still see it at the edges of your screen and it’s looks quite funny. Another very rare case as well are the glitches where you can’t cut a tree in your base. You somewhat get stuck into the animation. Thankfully, mashing buttons gets you out of that.

But one of the most annoying bugs/things in this game to me is how unrealible the mission length is. You can send a follower on a mission to get new followers or resources. Now here is the thing, they say it will take X amount of days or time for them to get back. Sadly, this is anything but a guarantee. It’s even possible that it takes them two or even three days longer for you to return.

Now, apart from the morgue glitch, all the bugs I experienced you can work around. Thankfully, they don’t appear too often so you don’t feel like this game is unpolished. Since this game has quite a lot of polish and it shows. Since, apart from these bugs, I really have a hard time finding negative things to talk about in this game and if I find them, they are somewhat nitpicky as well.

Things that I found annoying or negative in this game are for example, there is no way to fully harvest all your crops in one go. If there is one, I haven’t found it and it’s not clearly explained to the player. But, it’s a nice and relaxing night time activity so, I don’t mind it too much.

Another example is when somebody dies at day time, it’s always a pain to prepare the body when it’s in a group of grieving followers. The issue here is that they barf on the ground, giving your hygiene a big hit. But, they disperse quite quickly so you can move the body after that.

Sometimes, when a lot of things are near to each other, some hitboxes can be really finicky. You’ll need to stand in the exact spot and face the exact angle for it to register or count. Also, why can you not gather the devotion of shelter when a villager is sleeping in it? You only get the option to talk to that villager.

Like I said, apart from some bugs, the negatives are quite minor in the grand scheme of things in this game. Since this game is filled with strenghts and it shows. Like how easy the UI is to navigate and how many options you get to tweak this game to your liking.

It’s no wonder that I have been playing this game almost exclusively since I bought it late last month. I can recommend this game to everybody who enjoys rougelike games, action/adventure games and to a certain extend even horror game fans. This game really hooked me quite bad and I’m loving the ride. This game is addictive. This game lures you in with it’s cute and charming atmosphere but will sometimes remind you that it might be a wolf in sheep clothing and show it’s true cult colors.

While I can totally understand that some people expected more about this game, is just another thing about this game. It shows the potential this game, this formula has. I’m hoping we are going to see a sequel or even a DLC that adds new mechanics since I’m over half way in beating this game and I’m convinced that after beating this game, I’ll still be hungry for more Cult of the Lamb content. Maybe I’ll even try a run on the hardest difficulty… Since the replay value of this game is out of the roof. Or I might turn into a base building player and use the excellent photography mode… Who knows?

And with that said, I have said everything about this game I want to say for now. I want to thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care.

First Impression: Tokyo Mirage Sessions #FE (Wii U) ~ Festive Fighting

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Official site

So, today is a day of celebration. It’s Christmas. So, let’s celebrate that with some festive fighting! For those who don’t know yet, this game is a crossover between Shin Megami Tensei and Fire Emblem, in some weird hybrid way. Now, I have played Fire Emblem games in the past, but I haven’t played a lot of Shin Megami games. But, let me tell you, that isn’t a problem when you want to play this game. But, is this game worth your time and money to invest in or this is a game you should avoid as a bad concert? Well, let’s find out in this article. As usual, feel free to leave a comment with your opinion on the article and/or the game in the comment section down below. 

Mirage Masters

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The main character in this game is Itsuki Aoi. A young lad who was going to a concert with a friend of his. Actually, it was to see her perform.

His friend goes by the name of Tsubasa Oribe. She is in a competition and made it to one of the final rounds. When the winner gets announced, the presenter goes into a total crazy mode and starts attacking everybody together with weird creatures that came out of nowhere. When a portal appears in another dimension, where Tsubasa is sucked into, Itsuki gives chase and you find yourself in a strange world.

In there, you have to find your way through various labyrinths. It doesn’t take long before you meet a mirage. You start fighting alongside this mirage to conquer the strange world you are in now. After various things happened in the labyrinth, you find out that your friend, Touma Akagi, who wasn’t able to make it to the concert was in the same strange world as yourself. You rescue Tsubasa and escape. Now, Itsuki is a mirage master. Just like Tsubasa and Touma.

It doesn’t take long before you are picked up by a talent agency and Tsubasa’s dream of becoming an idol becomes true. Besides that, Itsuki has to undergo the same training as well. But, it doesn’t take long before even more portals to the strange other world appear and the gang must go inside to undo the world from harm of the strange force invading.

That’s everything I want to say about the story. So far, I’m at the final boss of the second chapter. And I have to admit, the story of this game has a real Saturday morning anime vibe over it. Each chapter is a story in itself while the overall story is progressed. This fits the game like a glove. It wraps up each chapter nicely while it progresses the main story just enough to have some more tension for the next chapter.

There is also a lot of voice acting in this game. Almost all of the dialogue during cutscenes is voice acted in Japanese. There is no English option. There are subtitles though and the Japanese voice acting is just amazing.

Since this game takes place in a more modern time, the characters talk a lot back and forth using their smartphones. The Wii U gamepad is the character’s smartphone. It’s impossible to play this game without the TV. This is somewhat of a bummer in my opinion. But, the Wii U gamepad screen has used a sort of a second screen like the Nintendo (3)DS to display the map or display more information on the screen.

Festive Fights

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Exploring the labyrinths reminds me a lot of the Etrain Odyssey series and the Pokémon Mystery Dungeon games. This game is an RPG-Dungeon crawler.

The battle system has some unique surprised up its sleeve. At first, enemies can appear randomly during your exploration. You have a meter on the top left of your screen when an enemy is nearby. But, you don’t see the enemies itself roaming around, you see mirages roaming around.

These are different colored ghosts floating around that have a different color depending on what type of enemy they are. For example, red is your “normal” enemies and gold are the extremely rare enemies.

When you let them catch you, they get the first move. When you run into them, it’s a random chance who goes first. But, if you slash them and then run into them, you get the first move.

The battle themselves take place on a stage, with a crowd cheering you and the enemies on. If a weak spot can be hit, a session can be performed. This means that the allies can attack as well. Notice how I didn’t specify on how can do that in my previous sentence. Since both you and your enemies can do that.

So, that means, if you are facing off against a fire type enemy and one of your characters is weak to fire; well, prepare to defend that character and heal were needed since a session attack can hit pretty hard.

As a side note, this game doesn’t autosave. You get promoted here and there with the question if you want to save your game, but you can save anywhere and anytime outside of battles and cutscenes, by using the main menu.

So, session attacks. How do you know which enemy is weak against what? Well, as soon as you hit an enemy with a certain type of attack, the result will be noted down. On the gamepad, you can always see an overview of which enemy is weak for which attack.

Choose your fights wisely, since you can only enter three characters into combat. Something I really like is how every important character lays down on a grass field in the main menu.

Gimmicks and stuff

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So, each labyrinth has it’s own gimmick that fits the story perfectly. This adds a lot to the visual presentation of the game.

And I do have to say that I think this game looks amazing. The game is colorful and pleasing to the eyes and runs at a steady frame rate. I haven’t seen any slowdowns or notice any moments that the frames get dropped.

The animations are also nice to look at. While you can skip most of them, I don’t always skip them, since they are so pretty to look at. This game is just eye candy and I think that this is one of the game strong suits.

The soundtrack of this game is really great as well. Besides creating an amazing atmosphere, I also put the soundtrack in my playlist to listen to while I’m at my day job doing work. It’s that good to listen too. If this soundtrack comes out on CD, I would love to buy it. Since it would be amazing to have in my collection.

The sound design is pretty great as well. I love the sound references to Fire Emblem, when you level up, for example, that’s the sound effect used in Fire Emblem.

So far, I have mostly sung praises for this game. Is there something bad about this game? Well, there are a few things that I don’t like about this game. First of all, the difficulty curve can be a bit unforgiving.

I rarely skip fights while I’m playing an RPG, since I know if I do start skipping fights, my characters might not be strong enough to fight a final boss. But, sometimes a final boss has some extremely strong attack up its sleeve, that comes out of nowhere and destroys my party. There is grinding in this game and not the enjoyable type of grinding. In addition to that, I noticed that there isn’t a way to easily fully heal before a big boss fight happens. That’s a shame. So, stocking up on items is a good idea.

A second thing that I don’t like is how easy it is to get disoriented in the labyrinths. When I want to go somewhere, I’m not able to follow the map I can view on the Wii U gamepad. I wish it was a bit more clear which staircase led to where. An easy solution would have been, if you touch a stairway on the gamepad, you get taken to the stairway on the other floor.

A 3rd thing I highly dislike is how difficult it is to get the golden enemies to spawn, catch or defeat. While I know their locations, they are sometimes too quick to even have a chance of battling them and they tend to run away. I noticed that if they run away, you are unable to get them to spawn again while exploring that labyrinth. Exiting and entering back doesn’t always help.

A 4th thing I don’t like is nothing said in Japanese during the battles is subtitled. I feel like I’m missing out on interesting dialogue on puns because I can’t understand a word from what they are saying.

A 5th thing I dislike about this game is a nitpick actually. But, why is the main menu button “Y”? I had a few times I wanted to press “X” to attack and instead I pressed “Y” and opened the main menu. This could have been avoided when the main menu button was the “Start” button.

And the 6th and final thing that I dislike is how rare items are to heal your SP. You can’t even buy them in the shops for a crazy price. So, if you want to save your SP up for a boss fight, you will need to use the teleporters or save up those items.

In any case, besides those 6 issues I have with the game, I’m greatly enjoying my time with this game and I want to finish it. I can’t wait to see what the other chapters are going to throw at me and how the side quests will play out.

But for now, I have said everything I wanted to say about this game. I want to thank you for reading this article. I hope you enjoyed it as much as I enjoyed writing this. I hope to be able to welcome you in another article but until then, have a great rest of your day and take care!

First Impression: Dungeon Kingdom – Sign of the Moon (PC) ~ Moon Time

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Steam store page

Official site

A few weeks ago, I got a press key for a game sent to me. I’m so glad that the developer reached out to me since this game looks amazing. This game is being created by a small team based in France. It’s still in early access so a lot of things can change between what you read here and what is in the final game. I have played the June 2017 build in order to write this review.  While I got this game for free, the developer wanted that this article is 100% my opinion. I hope you are ready to dive into a new fantasy world since we have the sign of the moon and have to save the land. As usual in my articles, feel free to leave a comment with your opinion on the article and/or the game. 

The sign of the Moon

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So far, I haven’t gotten too far into the game. I have only been through the first few areas of the game and been exploring and testing out different set-ups and just learning the ins and outs of this game. I could write a whole paragraph to talk about the story, but the press kit sums it up quite nicely.

At the dawn of the Fourth Age… You, a poor young man struggling to make ends meet, have been summoned by a strange man claiming to be a member of the prestigious Mages’ Guild, to join him on a great quest. In the hope for a better future, you accept his request, for who could refuse to follow such a seemingly eminent member of the Mages’ Guild?

A feeling in the back of your mind tells you that this is related to the strange symbol of a moon on you hand… Your quest will require you to explore the Dungeon Kingdom world, to uncover hidden treasures, solve puzzles and battle dangerous creatures in many areas, from dark dungeons to snowy mountains.

The story sounds quite interesting, so I can’t wait to see where the developer takes it. So far, I haven’t experienced the story too much. The writing is good. There isn’t a lot of world building at the start. You are thrown into a fantasy world and you expect to understand everything. While this could be seen as annoying to some people, I like it. Since you learn about the world in various scrolls and books scattered around in the world. I highly recommend that you read them since they might be useful to solve some puzzles.

The good exploring

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Let’s talk about the things I think were really good in this game. The visual presentation of this game is really well done. The game looks amazing.

I loved to walk around in the dungeon and towns since they just look amazing. I really love the fact that you can hold the left mouse button down to look around at the position you are standing. The only minor complaint I have is that there is no button to quickly snap the camera back into place. Apart from taking one step. This snaps the camera back in the right place.

The music and sound effects are really quite well done. While there isn’t a lot of music in the game, the sound effects and sound design more than make up for it. You really feel that you are in a dungeon or palace and it helps to add to the atmosphere. There is one sound effect I didn’t like, and that is the sleeping sound effect. It didn’t click with me. I think something that would add to it is a sort of “waking up” sound where you hear a tent zipper go open or something along those lines.

Something that adds to the immersion is as well the voice acting. It’s really well done. The dialogue also changed depending on your course of action.

The only nitpick I have when it comes to the presentation is that the game doesn’t use its own custom cursor. It would be amazing if the game uses some sort of custom glove/hand icon instead of the white arrow that Windows uses. It would fit a bit more into the visual presentation of the game.

Something I found really impressive is the dynamic light system. You can pick up candles to light up your way. And they do, in a very pleasing visual manner. Something I didn’t like here is that when a candle runs out, it looks like you can still light it. I didn’t find a way to do that. Also, it would be amazing if you can light candles in the environment that have gone out.

The tutorial does an excellent job of teaching you the basic mechanics of the game. I highly recommend that you play through this at least once. The tutorial is really short and sweet. Also, it doesn’t hold your hand too much, it lets you explore at your own pace. And if you want to read the last explanation again, you click a button and it’s explained again.

The dungeons themselves aren’t randomly generated. They are all handcrafted and all the loot is placed everywhere. If you look around enough, you can equip yourself with all the weapons and armor you will need. The game also allows you to tweak the stats to each character in your party to your liking. When you have enough stat points to do so that is.

The gameplay itself is amazing. You explore and fighting through various locations. There are also various secrets to discover in each area. Those secrets will be really beneficial to you on your journey. It’s also wise to keep some items that at first serve no purpose since you can use them to leave them on pressure switches. You can throw items to anywhere you want.

While this game has permadeath, you can save and load anytime you want. There is also an autosave.

Something personal and minor I really like in this game is the fact that there is a feature to change the controls to an AZERTY layout. 🙂

The automap system is amazing. The only thing I miss is to be able to put notes on the map. Maybe I’m too much spoiled by games like the Zelda DS games and Etrain Odyssey.

The RPG elements in this game are great. There is realism in this game thanks to the hunger and stamina system. You need to give your characters a rest and a meal or otherwise they won’t be able to survive.

Things that need improving

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Something that I didn’t like was how slow you were able to attack and how quick your enemies were. I died various times when I discovered the first secret to some enemies. There is a cool down time before you can attack again.

At first, I hated the controls of the combat. I had to use the right mouse click on the hand to attack. I thought this was the only way to attack. But then, I looked at the “Help & Shortcuts” menu and learned that there are buttons to attack. I think this would be really handy to mention in the tutorial.

I also think that the early game enemies are too strong. It just takes too long for you to be able to either counter-attack or use a spell against enemies. I lost two characters before I was able to slay one enemy. The combat system needs some polishing up in my opinion.

Speaking of shortcuts and controls, I think it would be lovely if you can rebind them. While the current control scheme does work for some people, some controls don’t work for me.

This game could use some polish here and there. This game could benefit from a lot of tweaks that seem minor but would go a long way. Like a bit more sound effects, like when you open a door. The game is good, but with these minor improvements, it would be great. But, I think that this is something they are working on since it’s still in early access.

While it’s challenging that you need to find your weapons in the wild, I find it very odd that when you hire an adventurer, he or she doesn’t have a weapon at their disposal. I think it would be an improvement if they have a basic knife or a basic weapon at the start.

Final thoughts

In conclusion, this game is amazing. I fell in love with the amazing visuals and the gameplay that this game has. I’ll follow the development of this game for sure. I also think that this game is worth your money. The asking price is perfect in my opinion.

The game is still in early access and the developer listens to the feedback that it gets. If you have ideas and suggestions on how to improve the game, open a topic on the Steam forums or write them an email.

I can’t wait to see where this game goes. I can’t say it enough, but I have to say that this game is worth your time if you enjoy dungeon crawlers. I do have to warn you that it’s still in early access, but report each bug or oddity since I think this game will become better because of it.

When this game leaves early access, I’ll surely take another look at the game and write a full review here on my blog. But for now, I enjoyed my time in the early access and will continue to play it. Before I repeat what I said too many times, it’s time to wrap up this article. Thank you so much for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article but until then, take care and have a great rest of your day.

Preview: SkullStone (PC) ~ More Oldschool Dungeon Crawler Fun!

skullstone_main341Official website

It’s time for something completely different. This week, I’ll take a look at a game that is still in development and doesn’t have a demo yet. The fine folks over at Black Torch Games sent me a request to take a look at their upcoming game SkullStone. It’s a dungeon crawler. I have played a lot of dungeon crawlers. I have also written articles about some of them. Like Etrian Odyssey, Venture Forth, Delver and Pokémon Mystery Dungeon. If you want to know more about the genre and gameplay style  Wikipedia has a great article on it. As usual, feel free to leave a comment with your opinion on the game and/or the article. 

Wanna see the game in action?

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On their YouTube channel, you can find various videos where they show off the content of the game. They already released one of the tracks of the soundtrack in the game. If this is an indication of the quality of the soundtrack, I think I might add the whole soundtrack to my library. Seriously, it gives off the right mood for an adventure down in the dungeon.

But on their YouTube channel, they show off early content. Remember, the game is still under development. But, I honestly think that what’s shown so far is amazing. I honestly can’t wait to get my hands on it. 

So, what do we know so far? Well, the introduction of the story. And it goes like this:

The people of Deepkar send for help. Evil creatures spew from the ancient structure – Skullstone – which appeared in the forests. Killing men, snatching women and children – they bring terror to the hearts of good people. Heroes are needed to deal with the growing threat once and for all… But reality is there are no heroes in this world. All of those who came here to aid people of the Deepkar village in their struggle won’t do it for just a few words of appreciation. Money and treasures is what they want. And fame for some of them. They are mercenaries and this is yet another great opportunity to earn a coin.

Choose among 20 characters, each with different set of skills and abilities, ready to fulfil different roles in your party. Healers, offensive and defensive magicians, front-row fighters – you name it. Build your team according to your play style.

This is going to be very interesting. I think the story of the game will be about a town that’s in dire need of help but doesn’t want help from adventures. Since they despise adventures for their greed and lust for fame. So, I’m curious. What will your characters be? One of many that are going to try and prove themselves or mercenaries? We will know when the full game releases!

From the FAQ page from their website, we also learn that this game will mostly focus on combat. But not only that, it will have exploration and puzzles. I’m a bigger fan of the puzzle and exploration aspect, but if the game has interesting battle mechanics, I’m down for a fun time as well.

Also, from looking at the videos and the screenshots on Twitter and Facebook, I think the game looks great already. For such a small team working on this game, it looks amazing. Only the animations should be polished a bit more, but to be fair, they said in the videos that they are working on that, so I’m not worried about that.

The only thing that isn’t clear to me are the controls. So far, I only see that the mouse can be used to control the game. I hope that in the finished product, you will be able to use more than only your mouse and bind all or most actions to a button on the keyboard.

Wishes for the full game

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I have looked at the press material, YouTube videos and through various social media posts; and I have some suggestions or wishes for the final version of the game.

#1 – Something I love from Etrian Odyssey is the fact that you can add notes to your map. I think that would be a great feature in this game. Like, you buy a scroll in town and you can put it on the wall to help guide you or when you need to go back to that spot when you retrieved a certain item.

#2 – A difficult mode without a map. Since this game took inspiration from old school dungeon crawlers, I think it would be an amazing feature if you don’t have a map in-game. That way you have to either draw your own map or try to remember it all. But, I would make it an optional difficulty, since not every player would be down for that.

#3 – Randomise! Well, this is a very tricky one. At one hand, I’m hoping for the game to tell a big story with a well-crafted dungeon like in Orcs & Elves. But on the other hand, I’m also hoping for something like Delver. I think a fine compromise would be a challenge mode where you go into a randomized dungeon with the most difficult enemies in the game in the most tricky situations.

I think I would get a lot more ideas to suggest as soon as the game or the demo releases. So, they would blow my mind if they implement one of these features. Or if they are already implemented or on the “planned list”.

Details

skullstone_scr_img11[338].JPGSo, the game will only release on Windows PC. The game release date will be later this year. The developer told me that this game won’t have a certain target audience so everyone will be able to enjoy it!

If you want to follow the development of the game, you can do that using these links:

Also, the developer told me they are going to send me a copy of the game when it’s released. So, you will also see a review of the game right here!

I think I said everything I wanted to say about this game. I urge you guys and girls to check this game out. Keep an eye on it, since I think it has quite a lot of potential.

Thank you for reading my article on the upcoming game SkullStone. I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article on my blog but until then… have a great rest of your day and take care!

First Impression: Etrian Odyssey Untold: The Millennium Girl (3DS) ~ Dungeon Crawler with own maps

SoulFinalOfficial website

Back when the 3DS wasn’t released, I played an overload of DS games. More then I care to admit. There was one series I wanted to get into but actually never gave a fair chance. That was Etrian Odyssey. So, two weeks ago, I decided to pick up one of the 3DS games. Since the core game mechanic interested me. Now, I haven’t played many other games besides this the last two weeks. But why is it so good to me? I will explain in this first impression. I hope you are ready, since we are going to the labyrinth. Wait, no… This is real life, not the game world. So, I have to say my usual sentence. Feel free to leave a comment with your opinion on the game and or the content of this article. 

Going old school

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Alright, first of all. I’m blown away by the story. Most of all, I think this is one of the best writing I have seen since I played Corpse Party. Sometimes the writing is as if you are reading a book. While nothing that much happens on screen, the short yet extremely powerful descriptions you are given are enough to immerse yourself in the world and give you the feeling to be there in the world.

The characters are also memorable. The story goes about a girl that lost her memory. But, strangely, the story wasn’t the main focus of the story until the point I played. It was something different. There are other side stories that are all leading up to one interesting setup. It’s almost like a real life as an explorer. There are so many things going on and you try to make the best of it.

The characters are what makes the story even more interesting. They might be your typical hotheaded mage, wise healer, strong (female!) tank and silent main character. Yet, they have been written in such a way that it doesn’t bother the story. The characters even get fleshed out and thrown in day to day situations.

But enough about the story. I can’t praise it enough. What I love the most about this game is the fact you have to draw your own map on the touch screen. This takes me back so many years, when I was first playing The Legend Of Zelda on my cousin’s NES. We both started to draw maps together and tried to find and share secrets that way. The wonder I get when I find an unexplored part on a floor I thought I completed is just amazing.

Music to enjoy.

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So, this game has a very nice map creating tool. It doesn’t punish you by not allowing you to the next floor until every square has been discovered, it rewards you to try and get to hard to reach area’s with amazing treasure.

I’ll talk a bit about the gameplay later. First, I want to talk about something else. The music of this game is really well done. In fact, I even replaced my main ringtone with one of my favorite tracks from the game.

Another thing that also shines in the sound department is the voice acting. The voices are really well done and add a lot of character … to the characters. They also are really helpful. The shout what they think is the enemies weakness in battle. This is where I have some minor nitpicks. The battle system is where some polish of this game … well, I has some minor mistakes.

The “auto” feature doesn’t always chooses the best option to attack and looking up a monster while fighting can’t be done in sub menu’s. That are just two examples of issues I have with the battle system. The randomizing of the characters don’t bother me that much, since that brings some element of luck to the game… Which I really like.

The presentation of this game is what I really think doesn’t need an upgrade. I have barely anything negative to say. Apart from some lazy recoloring of some enemy models, I think they made some eye candy to enjoy while playing this game. If only the added some more ambient sound effects into the game to make it a bit more alive then it already is.

Enjoying this game like mad

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To say that this game is perfect would be a lie. There are some minor annoyances, like the deleting of icons is kinda tricky to do… But most of the things I find are mostly minor. Even the controls, I can’t seem to find any major issues. They are responsive and work pretty well.

I could argue that there isn’t anywhere to heal your party for free, but that just adds the strategy element of this game. You need to keep exploring and find enough items and treasure to sell so you can keep healing.

That price always goes up, from what I understand… along with the levels of your party members.

Is this game for everybody? Well, that seriously depends on what mode you play. I’m playing classic mode. That means I get the full story yet the game is a bit more challenging. I wanted to play a game that could kick my ass if I wasn’t ready for a battle or if I wasn’t paying enough attention. It delivers on that front. With some well placed traps and the introduction of really strong enemies really early, I’m always on my guard.

From what I read, the story mode is much more forgiving. But I wanted a challenge and I’m getting it for sure. And I’m enjoying it. That much, that I had trouble with writing a really coherent article. So, I tried to talk like an excited friend that tries to sell you on this game. I hope I succeeded in that. Even when you aren’t interested in this game, I highly recommend you watch a let’s play episode or something since the game is so well put together, I think it’s a shame if you would to miss out on this. So, I’m going to wrap up this article right here. I hope you enjoyed reading it as much as I enjoyed writing it. And hopefully, I would like to welcome you at another article. Until then, take care.~

Review: Pokémon Mystery Dungeon – Gates To Infinity (3DS) ~ Dat Ending.

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Official website

It has been coming. After a long time I finally finished the main story of this game. This game is actually the game that started off my rants here on my blog. I talked about the cuts and adds that this game did. Feel free to read it here. But I’ll address most of it in this article. This review will be a big one? Why? Well, I have a lot to talk about! Plus, this game actually did some things why I hold this game high in my list of best games ever. I thought a lot about special things to do for this review. From me being trapped in a dungeon and that each floor was a part of the game that I wanted to review but no idea really worked out the way how I wanted. So, that’s why I settled down upon a normal style review. I remember till this day pre-ordering this game. I was so excited that there was going to be a 3DS entry. It was a long time since this series saw an entry. The Japanese people got lucky with a WiiWare title that never saw international release. But ChunSoft gave us this game now. Yes, this game is not only made by GameFreak & Nintendo. ChunSoft actually has a great influence in this series. Anyways, let’s look at this game. Is it really worth the praise I give it or is it just that some elements really make me want to play this game? Let’s review! (Oh, and feel free to post a comment about my review and/or your views on this game.)

Paradise.

pmd_gti_ss6Let’s first tackle the biggest thing of this game. The story. In this game you wake up in a forest without knowing that you suddenly turned into a Pokemon. But this time they take things differently. Instead of the obvious thing to join a big rescue team or to become one, the main focus is actually somewhere different. The main focus is on you making a paradise for the Pokémon in Post Town.

And this is already a great improvement in my eyes. The story feels extremely fresh. And I actually really enjoyed the story. The characters were great, the writing is well done and I barely made complaints on the story while playing. There were some close calls of a Deus Ex Machina (for those who don’t know the word, it’s a sudden solution that comes out of nowhere and solves everything.) but lucky for this game, they were avoided.

The only thing is dislike a bit is that they removed the personality test at the start. I actually enjoyed it and never really cheated my way towards the Pokémon I wanted to be. You actually can directly select your Pokémon that you want to be now. This makes the game feel less personal but this short coming has been made up big time by something else.

But, I am not done yet with talking about the story. Where this game wins some big marks is the fact that for the 3rd entry in the game, the ending actually made me tear up once more. The ending, while it’s highly similar then the previous entries, is written in such an amazing way that it manages to to it’s job. I won’t spoil it but for emotional people, this will be a tough one. But that’s not all. The biggest marks are won with the addition of a story after the credits. I was so surprised when I saw that “and now you play as your partner to see how the story concludes.”. This gives the game a bigger reason to keep playing after finishing it.

Downfall

imagesBefore I continue with praising the game, I want to talk about what made this game not that much fun for me. Which elements made me want to avoid this game?

First off, there is DLC! Why? Just, why? Downloading additional dungeons is fun, but asking a small price for them is just silly. You basically download a dungeon with a name and some new textures. As if the extensive list of already available dungeons wasn’t good enough already.

Also, I know it’s meant for the safety of your health but the message: “You had a great adventure today. You should take a rest before you continue to play.” is just silly. I’m bummed out that there isn’t an option to disable this message.

Also, this game doesn’t like you checking the message log. The way to look at the message log is so hidden, it really makes me irritated when I want to check something I missed.

Something I really like is the fact that when you take a weak level Pokémon with you, it will grow to the level of the other Pokémon when you enter a high level dungeon. Take that your Pokémon are all level 30 and you take a level 10 with you for the ride. It goes to level 30 right away. But here comes something extremely annoying. You must go through all the moves the Pokémon can learn with that high level jump. One by one. Yes, one by one. That’s no fun at all. Why couldn’t you just program in a list for it?

Inventory management has also a small issue with it. When you want to take something out of your box, you can only take one item. Unless you first press “R” to input the amount you wish to have. This is an additional step that shouldn’t be there. When you select an item that you have multiple times, you should be able to directly say how much you want of it.

This game makes also one major mistake. One of the biggest flaws in this game is the fact the you only can do one mission each time you set out. And that is such a pain. This really pulls out a lot of the fun of doing multiple missions and trying to survive a dungeon because you need to do another floor.

A nitpicky thing is, and this might just be me, is that the running isn’t endless anymore. After a short while you stop running. And this is really annoying since you need to let go and press the B button again. Also, the running is a tad bit to fast. Running around corners is such an annoying thing in this game.

And this might be just me as well, but I felt like the final three bosses where way to weak and easy. Or I might just have grinded my Pokémon to a pretty high level and/or had a great inventory to beat them.

Before I forget, I want to add this to the bad list. A TM can be used multiple times. I liked the way of the previous entry more where you had to collect certain items to repair it before you could re-use it.

Great.

pokemon-mystery-dungeon-1At first I was really doubting to put this in the bad thing section but then I realized something. You can play as one of your team mates to take a break from the story. Yet, thanks to a box system, you can transfer over items from the companion mode to the main story mode. This gets rid of the annoying being stuck in a hard dungeon with no good items. Yet, it makes the game a bit easier. But it doesn’t get too easy either. You really need to finish requests to get those items.

In addition to that, good items are rather expensive and not always available in the shops. This makes creating a great inventory to finish bosses and/or beat big dungeons that more rewarding.

I touched upon the fact that you can do only one mission at a time. Such a big deal isn’t it really since the rewards you get are sometimes enough for expanding your paradise. The fact that you can upgrade, recolor and put more things and you have space makes the replay value high. Also, in the paradise there is a lot to do. Prize tickets and even two mini-games I know of. And they are extremely fun to do.

The hunger system is gone in this entry. But something else came in it’s place. The so called “V-Wave”. This makes a certain type more stronger and therefor more dangerous. You can change the “V-Wave” from a certain point in the story but I never did. I enjoyed the challenge.

The gameplay is still the same as before. You explore randomized dungeons and you try to get to the top. Using your attacks at corners is still extremely buggy. Speaking about attacks, they made an amazing change that is extremely helpful in this entry. When you press the “L” button you directly get an overview of all your Pokémon’s attacks! And you have to simply press the according button to execute the attack. This saves time since you don’t have to go into the menu to change your attack and you also see how much PP is left.

Also, attacks get stronger over time. The more you use them, the stronger they will get. But pay attention, the attacks of the enemy’ll be stronger then as well. So, if you upgrade tackle to level 2, the power of tackle of the enemies will be level 2 as well.

The dungeons are improved as well. Some dungeons have an “overworld” part where you have to cross a bridge or solve a small puzzle before being able to continue to the next floor. Thanks to this, dungeons are way less boring then in all the previous entries of the series. Inside dungeons there are also shortcuts. But I can’t tell more about them since I hadn’t been able to have the right key for unlocking the door.

Another great improvement is the fact that you can save everywhere you want! The menu system is better but not perfect. The fact that it’s not anymore a simple text box menu but something in the lines of Pokémon Diamond and Pearl where the buttons are on the button screen after a press on the menu button is such a great feature.

Visually this game is a masterpiece. It’s the best I have seen in the whole series. I actually regret not putting the 3D slider to max at certain points. This game really benefits from the 3D. It looks pretty. The rare cut scenes look amazing and are a marvel to look at. It’ll really stick with you how some area’s looked in 3D. And with great visuals comes one of the best animation I have seen in a while. Nothing bad to say about that.

The sound design is well done. It really pulls you inside the game. There are no Pokémon cries in the game but that’s actually a great thing, since this makes me enjoy the amazing soundtrack of the game at it’s full glory. Some tracks in the previous entries really got on my nerves after hearing them multiple times. But not with this game. This game really nailed it.

And I think I’ll leave it here for this review. Skipping the multiplayer and the possibility to find new dungeons around your home, it’s time to make a conclusion for this game.

Conclusion

The bad:

– Attacks at corners don’t work.

– The running is a bit broken.

– One mission at a time.

– The end bosses are a bit too weak.

– DLC.

– “You should rest.”

– Leveling up too fast makes for an irritating move learning “5-minute”

– TM can be used multiple times.

– Inventory management needs some minor tweaks.

– Removal of the personalty test at the start.

The good:

+ Amazing story.

+ Great soundtrack.

+ Visually amazing.

+ Great animation.

+ Randomized dungeons = high replay value.

+ Overworld parts in the dungeons.

+ Great sound design.

+ Benefits from the 3D.

+ Multiplayer.

+ Companion mode.

+ Sharing inventory makes the game way better.

+ Great controls.

+ Story after the credits.

+ It’s not only dungeons you can do in this game, the paradise opens up so many possible things to take a break from the dungeons.

+ Improved menu’s and combat.

Final words:

This game made some major improvements when you compare them to the previous entries of the series. Some things had to be payed for that, but actually in the long run, the game strong points really make up for it.

The game isn’t less fun, it’s as much fun as the previous entries but for a totally different reason. It still feels rewarding and fun but now because you make an amazing paradise that’s unique to you. Since you can choose a lot.

It really surprises me that this game really expanded on the previous entries so much. You have a lot more to do, to keep track off. And there isn’t only more depth to the game! They addressed issues to make the game more fun to play.

This game is one of the best spin-offs of Pokémon period. And I’m so glad that I finished this game and looked passed the flaws since then you see where this game actually truly shines. And then this game, you don’t want it to be over soon. But the length and replay value will keep you busy for a long while.

So, too long didn’t read version. Is it worth all it’s praise. Yes, if you don’t compare it too much too the previous entries of the series but take it as a new reboot-ish game of the series.

Score: 85/100