First Impression: Trinity Trigger (Nintendo Switch – eShop) ~ Just A Bit More

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I love how the store credit system works on the Nintendo eShop. When you purchase games, you get golden coins that you can use as a discount for other games. If you have enough coins, you can even buy the game outright. One of the games I have bought with this system is Trinity Trigger. From the description, it sounded like an interesting and unique action JRPG, and I’m always interested to play new and unique games. Especially since key staff on this game worked on amazing games like Chrono Cross and the Mana series. Now, is it any good and should you pick up this game, or is it a game that you should skip? Well, in this first impression I have after playing 1/4th of the game, I want to tell you my opinion so far. I’m also curious to hear your opinion on the game and/or the content of this article in the comment section down below. And with that said, let’s dive right into Trinity Trigger.

Just A Bit More

In this game, we take on the role of Cyan. Cyan is an average boy from a small village. He is also a treasure hunter that one day learns he is chosen by the God of Chaos as his Warrior of Chaos.

In the fantasy world of Trinitia, there are two main Gods. The God of Order and the God of Chaos. In ancient times, they used to wage war for control of the lands. Now, they chose a warrior each to represent them and fight the other warrior to the death for dominance. Cyan doesn’t know what that even means, but it might explain why he has amnesia, those weird dreams and that special glowing mark in his eye. In search for answers, he sets out on a journey, and that’s how this game starts.

When this game was originally teased, the main setup for this game was to create a game and story that was nostalgic to those who played old school JRPG’s. A lot of talent who worked on other big titles like Xenoblade, Pokémon and Bravely Default II were working on this game as well. I always find it dangerous to mention these things, since it might set the expectations of players way too high. What if this isn’t going to work out or when the story just doesn’t hit the mark?

You can never predict how the chemistry is between people, and it’s possible that they are unable to work together. But, it’s also possible they hit it off big and make something extremely unique and special. I remember how a game like World’s End Club could have been so much more with two amazing directors behind it, Kazutake Kodaka from Danganronpa fame and Kotaro Uchikoshi from the Zero Escape fame. Yet, that game was decent but could have been so much more if it had more depth and polish.

If I’m honest with myself, Trinity Trigger falls into the same boat then World’s End Club. Take the story, for example. When I started playing this game, an amazing world was being setup and I started to get interested and immersed in this new world. But, it didn’t take long before I noticed that this game hits all the familiar story beats you expect from a JRPG. But the biggest issue in this story is that it doesn’t do anything special during its journey. I have already visited a couple of towns and each time it’s the exact same basic premise that happens.

The best way I can describe the story is that it’s unoffensively bland. It does what it’s supposed to do, but nothing more. It’s a shame, since the amazing voice cast behind this game brought this game to live so much. I have nothing to critique there. The only thing that can be a bit annoying is hearing the same grunts over and over again while you are fighting in the dungeons, but that’s part of the course in JRPG’s.

Playing it safe

For some people, having a bland story in a JRPG’s is a dealbreaker. But, I can handle that if the main gameplay loop is enjoyable. In this game, you go from town to town and explore the town dungeon to become stronger and get new unique abilities.

The battles in this game aren’t turn based like in other JRPG’s. This is an action JRPG, after all, so you have to dodge and time your attacks well. You can even choose to ignore battles if you want to, apart from scripted fights or boss battles, that is. The combat system is decent and does the job. The only complaint I have is that your stamina drains a bit too fast, making your attacks quite weak against enemies. So, you have to use other mechanics like having better damage when you dodge roll an attack in time.

After each dungeon, you unlock a new weapon that has a slightly different playstyle. You can choose between which weapon you use on the fly with a weapon wheel. It works quite well, and it’s fun to figure out which enemies are weak against which weapons. Especially the bosses, since hitting them with the right weapon creates even more damage.

During your exploration, you can find hidden chests with items. Underneath the mini-map, you can find a counter with how many hidden treasures are still left in the area. I find it quite enjoyable to explore the whole map to find these hidden treasures. Some of the hidden passages are hidden away extremely well, and finding them was a blast.

Something I also really enjoy is that you can easily choose between which character you control. Some characters have unique skills and being able to quickly switch between them is amazing. Since, some enemies have a long range attack, and then it’s a blast being able to switch to a character that can use a bow to take them out more easily.

Enemies also drop various items that you can use to craft items in shops or at special stations. And crafting these items actually cost in game money. The amount you have to spend for crafting is a lot lower, but this is a mechanic I’m hesitant about. It would have been quite a lot of fun to be able to craft healing items during your exploration. Maybe these healing items were less effective than the potions you can buy in the shops. But then again, it might break the balance of the game and make you a bit overpowered.

You can only carry so many potions and to be very honest, I never really had problems with a boss battle or a dungeon when I was stocked up on potions. When you don’t do anything crazy and keep your stock high and manage your stat boosting items well, this game becomes quite easy. So easy in fact that boss battles become an endurance test and extremely repetitive.

Each boss battle has the same basic premise. You have to dodge their attacks and use the right weapon to break the shield of the boss. In most cases, this is the newly unlocked weapon. After you have broken the shield, you can damage the boss. If you have broken the shield 4 to 5 times, and kept hitting the boss, you have beaten the fight.

Now, the dungeons play like your typical The Legend of Zelda dungeon to a degree. There is one main theme and puzzle mechanic for you to solve. Once you reached the final room of the dungeon, you fight a final boss and progress in the game. When I think about it, the structure of this game resembles 2D Zelda games here and there. And maybe, the structure of a Zelda game would have fit the game better than an action JRPG. Since, I wouldn’t be surprised if players drop this game and call it repetitive. Since, it really is. I tried to play this game in longer sessions, but I started to feel bored after playing it for an hour or two. Yet, I kept enjoying myself with the game while playing it on my 30-minute train ride from and to work.

Middle of the Road

The more I play this game, the more I feel like this game could have been so much more. The basic foundation of this game is rock solid, and I barely have anything to critique there. Like the controls and the UI for example. The controls are extremely responsive and a blast to work with.

Now, the other characters are AI controlled. Overall, the AI does an okay job following you and aiding you in combat, but it can do some brain-dead actions as well. One of the dungeons where it frustrated me to no end was the ice dungeon, where your AI allies slid into the spikes every single time.

Visually, this game looks pretty decent. There is quite a lot of detail put into this world and the underused area exclusive mechanics are quite a lot of fun to play with. For example, I love how in the forest area the mushrooms can have different effects depending on the color. Especially the one that allows you to light up the area.

But then you have moments where some textures are bland and look like they are from an earlier generation, creating a mismatch. And on top of that, some battle animations can’t be canceled. And the final attack of the bow is just silly. Yet, if a certain attack is in progress, you can’t switch weapons. This is something that annoyed me quite a lot as well.

The soundtrack of this game is quite enjoyable. It fits the atmosphere of the game like a glove. Overall, this orchestral soundtrack is a joy to listen too. But, there are some tracks that are a bit too short and the rather repetitive melody isn’t it doing any favors. Thankfully, these tracks don’t appear to often so I don’t mind it too hard.

The sound effects are pretty good too. I’d recommend that you use the option menu to tweak the sound balancing to your liking, since the basic sound balancing is a bit off when it comes to the balance between sound effects and music. I had to lower the music a little bit so I could hear the important sound effects better during battles.

This game really feels like it’s walking the middle of the road here. My biggest complaint with this game is that it lacks depth in almost every aspect of the game. And it’s just that lack of depth that’s hurting this game. This game has a lot of great idea’s like how easy to read the UI is, but it barely does anything with the stat boosting items.

The game also has local co-op, but I don’t see a reason why to play this game in co-op. There aren’t enough elements to justify for me to have a friend over and play this game. It’s just too bland for that. It’s a shame, since if the combat system was more in depth, it would have been an amazing feature. Now, it’s just another ticked box of features this game has.

Just like how some of the monster design is amazing and sometimes even looks somewhat creepy. They also telegraph their attacks quite well, so you can easily dodge them. Dodging attacks in time is quite important, since you can do special attacks or even more damage. Now, you also have your typical enemies like your slimes and bees, but they look unique and fit their setting quite well.

To be honest, this game is the perfect entry game for young childern to get into roleplaying games. I think that if you have played other more expansive JRPG’s, you will notice the cracks this game has and feel mixed about the game like the whole reception is for this game.

This brings me to the price. To be honest, I wouldn’t pay the full price for this game. The asking price for this game is 40€. And if you want all the DLC, it’s even more. Around 50€. Now, I don’t recommend buying all the DLC apart from the one that comes with the Deluxe edition. The other DLC is just a one time booster pack you can buy to make the game even easier than it already is.

The asking price is too high for this game and it’s length. This game can be beaten in 15 hours and it doesn’t really have replay value. I personally feel that 25€ would have been a better price for the base game and Deluxe edition should have been 40€. If you are interested by this game, I’d buy it if it were on sale. While this game isn’t doing anything new or innovate, it still manages to be enjoyable.

I’m happy that I gave this game a chance. While I expected a lot more from it, I don’t think it’s a bad game. I can totally understand why people don’t like this game or drop it. Since, it’s a very basic middle of the road JRPG that could do something unique but doesn’t. Now, the Japanese publishers of this game FuRyu have developed a game that became the basis for another larger game (The Legend of Legacy feels like the basis for The Alliance Alive). Maybe this game is creating the basis for another larger and better game.

If that’s the case, I’d love to see more unique puzzles in the dungeons for a start. The dungeons were so easy to beat and didn’t provide too much challenge. Maybe some puzzles were only the unique dungeon weapon has to be used to progress or even exit the dungeon.

I’d also love to see more expansion on the armor and stat items. I felt they barely had any impact in this game and I often forgot you could change the stones in your equipement to increase the damage output in certain cases or decrease the taken damage in certain cases.

The biggest thing I’d love to see improved is more depth in the game. Develop the town more and make them more memorable, instead of just a stop to stock up on supplies to go to the next dungeon. The side quests were introduced too late into the game.

I could go on for a while giving examples of what they can expand or improve, but I want to avoid that you get the impression that this game is bad. This game is decent, but not great. That’s the best way to describe this game. I’d recommend it to younger players who want to give an action JRPG a try. If you are in love with the action JRPG games, I’d highly advice you to lower your expecations. I’d compare to that animated summer blockbuster movie that everybody forgets about in a few months. It didn’t do anything memorable but it a fun time while it lasted. It’s a great snack inbetween games for me and I’m curious to see what the developer does next. Since, the potential is there.

With that said, I have said everything I wanted to say about the game for now. I want to thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care.

Gaming Music – My Favorites #10: Ten to see.

timthumbDon’t mind the title please. A title of an old Belgian TV show fitted well here. “Tien om te zien.” or freely translated: “Ten to see.” was an interesting music show at one of the cities at the beach. But in this series I talk about my favorite video game music. I’m not allowed to put more then one track of a series in one article and I’m only allowed to post originals. Remixes aren’t allowed. Although, I think I’m going to allow it in this special article. I’ll give you 5 remixes or video game related songs and 5 of my favorite video game music tracks. Enjoy listing to them while I talk briefly about my memories, why I selected the track or something else. Anyways, feel free to leave a comment on the content of this article and or with your opinion and or your favorite video game music tracks. 

Game related tracks and remixes

#1: Dj S3RL – Green Hills

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I was on the train when I suddenly heard some Sega sound effects playing. I wondered to myself, since when did I put the soundtrack of Sonic on my mobile? It turned out that I found another track of S3RL that is very game related.

When I heard it for the first time, I was hooked. Together with Pika Girl, these are my favorite tracks of this DJ.

The people who know me in real life know that I adore electronic melodic and fast music. This remix fits the bill perfectly. It doesn’t even have the annoying stop for the sound effect as in the Pika Girl song. Give it a listen for sure!

#2: SkyMarshall Arts – Forever Gamer

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Wouldn’t it be a shame if I didn’t talk about SkyMarshall Arts? I mean, this guy made some album names referencing gaming culture.

The only thing I dislike about this song is that it’s rather slow. It’s a trance song, so it’s slow by definition. But I told you guys earlier, I’m more into faster songs.

Yet, I really enjoy this song. Just listen to it and enjoy the lyrics. I can truly relate to the feelings in that … appear (?) in the song. Oh, and when you enjoy this kind of music, don’t hesitate! Give the other songs of this artist a listen. He makes some pretty good stuff.

 #3: Midibar Remix – Bravely Default – That Person’s Name Is

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I already talked about another remix of this game in one of my previous game music specials. So, since I wanted to talk about more then one track, I had to wait until a chance like this one to talk about it.

This lovely tune is a remade theme for battles and it sounds even more catchy then the in game variant.

The music sounds and feels more alive. The big difference is the ending. I love how the ending of the ingame track doesn’t loop out. So you can barely hear where the track starts or stops.

Well, the people who remember the game music better then I do at then when I’m writing this article… Is it really as good as I’m telling here. I’m kind of sure, I’m telling the truth. Now, let’s wait for the next special to talk about another remix.

#4: PokeRemix Studio – Game Studio Remix

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How do you make an extremely catchy and memorable song even “worse”? You make an awesome remix of this song of course.

This song appeared while I was doing research about the history of Pokémon. I started listing to it and since then it’s a proud part of a my collection folder of amazing game theme remixes.

Now that I’m listing to it again, I feel that this tune should go to my mobile. I love it that much. While I enjoy listing to remixes, only the best ones I put on my phone. Since those are songs I need to be able to listen to over and over again without getting bored of them. That’s mostly because I forget to put on new music frequently.

Anyways, I won’t spoil anything about this track. It’s up to you to listen to it. But let me tell you, it’s a catchy Pokémon tune made even more catchy. Be warned in advance.

#5: ZREO Orchestra – The Legend Of Zelda series

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Link to their Wind Waker Orchestra

I’m terribly sorry that I didn’t talk about this group before. Each and every Zelda fan has the right to know about the group.

The melodies of the Legend Of Zelda series are translated so well into an amazing orchestrated piece of music. Amazingly, as good as every main theme series game got an orchestral “remix”. I’m a bit sad to see that my favorite games didn’t get their whole soundtrack remixed (yet)

You could visit their website, but the last time I visited it, it was down for I think construction.

Anyways, you should really give these guys a listen! They are totally worth it. Please, don’t come complaining to me when you became addicted to their music.

Game music tracks

#6: Chrono Trigger DS – Chrono’s Theme

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I heard a lot of rumors about this game. That it’s a good game and all. At first I looked at it as one of those popular JRPG’s with a deep story that got a cult following. Rather recently I started playing.

I directly understood why this game is seen as one of the better JRPG’s. It’s such an amazing game.

What is even more mindblowing is the fact that the “remake” on the DS is more of a port then a remake. The music even sounds and has the feel from the SNES area.

I just fell in love with this game. I had to put it down for a bit recently due to a section where I needed to grind. And you guys all know how much I hate that. But in any case, give the soundtrack a listen and give the game a shot! It’s very worth it.

#7: Ducktales Remastered – African Mines

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Time for some nostalgia. The DuckTales games bring a lot of memories back to me. I never owned a DuckTales game but I was always allowed to lend it from a cousin of mine.

One-a-days, I barely see or talk to that cousin, but when I started playing DuckTales Remastered on Steam and heard the music, like the African Mines, the memories came back in full force.

It made me put down the controller for a second and take it all in. You should do that with this track too. It’s really that good and catchy on it’s own.

#8: Kirby Triple Deluxe – Techno Factory

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I only recently finished this game’s main story. It was quite a fun game. I agreed to myself that I only played this game on the train to work. That’s so hard, since this is an amazingly addictive and fun game.

While a lot of hardcore gamers say that Kirby is too easy, please consider that it might be aimed at the youngest gamers. Besides, you can make yourself some rules like not using Kirby’s copying abilities to make the game harder.

Anyways, enough of that. I am planning to write a review of this game sooner or later. In any case, we are here to talk about the soundtrack. It’s what you expect from a Kirby game. Very memorable, upbeat, melodic and fun. Oh, and catchy as well.

Anyways, give it a listen and tell me what you think. I would love to hear it. Since this game might just be my favorite Kirby game ever made.

#9: Tomb Raider Underworld – Unnatural encounter

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My first ever game of Tomb Raider was Tomb Raider Legend. When I bought it as a 12 year old youngster, I didn’t realized what I bought. The kick of playing a 3D adventure game with such updated graphics blew my mind.

Since then I’m pretty hooked on the series. I bought the next PC game so I could play even more Tomb Raider fun.

Then Underworld released and I was bummed out, my old pc couldn’t handle the game. So, I had to play the game in a different way. My mother was so kind to me that she actually bought the game on my DS for me. While it isn’t a very good game, the emotional bond I have with it makes up for it.

Then I got my laptop, the very same one I’m writing this article on, and I got myself a copy of Underworld. When I found out that I was able to run and play it…. Well, I had a few sleepless game nights.

So, that’s why I’m so nostalgic about this game and it’s soundtrack. I really advice you guys to give it a listen. It’s pretty amazing.

#10: Monster Tale – Windmill Plains

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So, you are in the final area of an amazing Castlevania-inspired game. You have fought your way through enemies and a lot of though bosses. Now, you hear a song that starts very similar to the main theme.

But a few moments later, the bass kicks in. It gives you that extra urge to finally defeat that one character that has been making your life a living hell through the story. You finally want that character to bite the dust.

The music drives you through the final parts of the game, your skills are being tested. Everything you learned in the game will be put to use now. Meanwhile you can look back on the amazing experience you just had. Well, that’s how I felt when I played this game when this track played.

Finishing this article.

I already said it on Tumblr, but I have been extremely busy lately. That’s why I don’t publish so many articles this month. Thankfully things are looking up for me. Soon, I’ll be finishing more games and I’ll be able to write more articles.

Lately, I’m doubting if I shouldn’t aim for less articles but maybe have better content. I seriously don’t know. But this isn’t material for the end of this article, isn’t it?

Anyways, I hope you enjoyed reading this article and listening to the music. Maybe you discovered a new game or two. Who knows? I had a lot of fun writing this, you may be sure of that.

Feel free to suggest a game I should take a look at next! I love requests. But until then, I hope to welcome you a next time on my blog. Take care guys and girls.