
Sometimes life gets extremely busy. One of the main reasons why I don’t write so many articles lately is because I’m placing my focus on so many other things, and I end up feeling too tired or too creatively drained to write an article. From streaming with my friends to finishing things up in my new apartment. Those are just two things that I have been doing. My day job and personal life are keeping my busy as well, and I have also started spending time with my other hobbies, so I have been playing fewer games lately. But, last week, my old computer that I used to play my Windows98 games on died. I bought a new computer via eBay and in the meantime I have been playing games I used to play when I was a child/young teen. When I heard some of the music of those games, I thought to myself… You know what, maybe it’s a great time to bring back that gaming music series on my blog one time to talk about some of these nostalgic tracks while I’m replaying these old games. So, let’s do right that. In this series, I talk about one track per franchise per article and why it’s in my list of favorite gaming music tracks. I’m trying to do my best to not have repeat tracks in this series. Feel free to write a comment on my choices in the comment section down below, or comment with your own favorite tracks. Now, before I ramble on too much in this introduction, let’s dive right in with the first track.
Nightmare Reaper (PC) – Psyche Surgery

My article about Nightmare Reaper
If there is one game I have been playing since 2020, it is Nightmare Reaper. I just love booting up this game once in a while and playing one or two rounds… Well, I say one or two. But those quickly turn into 10 or more in most cases.
I always know that whilst playing a game, when a game is going to become a classic I’m going to replay in the future. Especially when the flow of the whole game just clicks into place for me, and when I don’t mind restarting the game just to experience it again. And Nightmare Reaper with it’s procedurally generated levels is doing the trick for me. It was also one of the first games I have heard Andrew Hulshult’s work, and let me tell you… It’s always a blast to hear his work in boomer shooter games.
The heavy metal soundtrack in this game fits the chaotic nature of the gameplay where you have to dodge various attacks and do crowd control to the maximum. The soundtrack of this game is that well crafted that even I listen to the soundtrack during work, I sometimes can see the game in my mind and just feel like I’m back home playing it. It’s a blast to listen to too casually and in-game. Highly recommended, and I’m so glad I was able to get the soundtrack on Steam so, I can put it on my phone and even listen to it while I’m in the train from and to work.
Age of Mythology (Titans Expansion) (PC) – Hoping For Real Betterness

I just adore games that have a unique twist. Especially when that twist is something that turns on the whole core mechanics of the genre on it’s head. Now, we all know our real time strategy games like Age of Empires or Command & Conquer. Now, some of you might also know the game I want to talk about now, and that is Age of Mythology.
Image, if you will, that while you are playing that RTS match… Everybody has access to 4 godly powers they can use to change the tide of the match. And not only that, depending on if you installed the expansion pack or not, that you can summon huge titans to aid you in battle. This makes playing the game even more unique. Oh, and let’s throw famous mythical stories in the mix as well.
Man, the dilemma back in the day was real. I never knew if I wanted to play through Age of Empires III or Age of Mythology. I was always doubting which one to play and most of the time I had to leave it up to a coin toss and even then picked Age of Mythology sometimes.
The more clam soundtrack while outside of battle is a perfect way to build the tension that is the calm before the storm. The tracks during battles ramp up, of course, but I enjoy them equally much as the more calm and relaxing tracks. Something I adore as well are the cute names that some of these tracks got. Like, the main theme is called: “A Cat Named Mittens”. Just give this soundtrack a listen, you’ll find it equally hard to pick your favorite themes out of this masterclass of an RTS soundtrack.
Pokémon HeartGold & SoulSilver (DS) – National Park

A wild Pokémon retrospective appears
Since last year, I have started to learn myself how to program. I’m doing it step by step, and I’m actually learning a lot. So much, I’m able to create various solutions to lighten the workload of my coworkers in the school I work for.
One thing that also pulled my interest while learning programming is how you can use it to do crazy things. When I saw Pimanrules’ video about how each trainer in the Pokémon games stacks up against the other trainers… I was fascinated by the concept. Recently, the video about the 2nd generation got published. And me being in such a nostalgic mood made me pick up my copy of Pokémon HeartGold to replay through the 2nd generation of Pokémon once more.
There are several tracks that pulled me back to my childhood, but the one that even got me a bit teary-eyed was the theme that plays in the National Park. I have a weak spot in soundtracks when it comes to music with a calm piano track, and the National Park theme hits the nail right on the head.
Memories came flooding back from me playing Pokémon Gold on my Game Boy Color and abusing the cloning glitch on my 2nd playthrough. Also, memories from my childhood how my mind was blown that we suddenly had a whole second region to re-explore after beating Jotho. And after that, memories of the hype when the remakes got released and how everybody was walking around with a PokéWalker in my school. I even saw a few teachers using the PokéWalker for their kids, it was amazing. Trying to talk about all my memories with Pokémon can be a whole article in itself, but if you read this and think: “I should pick up one of these old Pokémon games…”, do it. Relive your childhood and just let the memories flow back. And just play without using a guide. Let your mind wonder, let it be lost again. Try to find that imagination again, the relaxing nature of the adventure and how life was back then.
The Legend of Zelda – The Minish Cap (GBA) – Palace of Winds

In my review of Breath of the Wild and Tears of the Kingdom, I talked about how I have a soft spot for the 2(,5)D Zelda games. While I totally understand that there will be a small chance we will see a new Zelda game like that in the future, I’m glad that there are so many of them released.
I personally expected that I’d replay the Oracle games in my current nostalgic mood, but I restarted my journey through the Minish Cap again. The first time I played through the Minish Cap was when my local game store still rented out games. For the yearly family trip to the seaside, I rented The Minish Cap and NickToons Volcano Island on the Game Boy Advance. I got hooked so bad on the Minish Cap that I re-rented the NickToons game after I had beaten The Minish Cap. Yes, in the three weeks I had the game, I had beaten it.
Of course, I didn’t play it all the time since as a child on holiday in a child-friendly holiday park, I played a lot outside with my friends. But, on rainy days or on shopping trips, I always had my Game Boy Advance SP with me. And yes, I even snuck it underneath my sheets sometimes to play it during the nighttime. Everybody my age has done that.
One track that stuck with me is the Palace of Winds. It’s an amazing, bombastic track for the final dungeon of the game. Exploring through that dungeon was so much fun. I felt that it was the final challenge before tackling the final boss of the game. I can’t wait to replay it since I have forgotten most of how the dungeon works, and I’m playing through the game again with some vague memories. But, this is the newest game I restarted playing, so it’ll take me some time to reach that dungeon. But, I’ll get there for sure… If I don’t get distracted by other games, that is.

If there is one game I really want to restart playing, it is Stella Glow. Let me tell you a story. Currently, I have been writing this blog for a little bit over 10 years. Before that, I have been writing a now deleted personal blog for a few years. Now, when I started to write in English, I met another blogger by the name of LpGardian. He ran his own website that is now grown quite a lot.
He had amazing connections with some developers and one time I dropped in a call that I played the Stella Glow demo on my 3DS, and I was quite interested in playing the full game to review it. To my surprise, Atlus actually approached him with a review code for the game, and he gave me the chance to review this game for his website.
Honestly, at first, Stella Glow felt as one of those turn based JRPGs that I wanted to give a chance because the concept and world sounded fascinating. I never thought that it would be that good. The story was better than I imagined and oh boy the soundtrack of this game is just perfect. They are all so catchy and if you look through the previous entries of this series, you’ll find other tracks of this soundtrack as well.
While me and LpGardian went our separate ways since we just grew apart, because we had different life goals… I’m still thankful that he gave me this chance to write a review for this game. Since, it was the final game by Imageepoch, an amazing developer of JRPGs on the Nintendo (3)DS/Wii, PlayStation Portable, PlayStation Vita and PlayStation 3. Their swansong was a hit right in the bullseye and I hope that Atlus creates a remake to the Nintendo Switch or other platforms since this is a hidden gem for turn based JRPG fans. The only grudge I have with this game I that I haven’t beaten the final boss since I’m so underleveled… I have the same problem like with Suikoden Tierkreis, unable to beat the final boss since I focused on the wrong skills and characters… But, I’ll get my revenge.
In any case, just give the soundtrack a listen and know that this soundtrack just hits all the right notes and is a one that I play on repeat during work here and there. Maybe the memories and the chance I got to review this game, which gave my blog a huge boost and being lost in the story might cloud my judgement a little bit but still… reading the comments just proves to me that this is one beast of a soundtrack.
Closing words
Sometimes I feel guilty when I’m in a nostalgic mood and when I’m replaying games I have either already reviewed or reviewed in some sort of way. In the past I used to pressure myself in playing a new game each and every week to be able to write about a new game each and every week. This mindset pushed me close to a burnout and it was anything but healthy for my mental health.
Now, only writing two articles each month and not forcing myself in playing a new game each and every week is just a breath of fresh air. I feel that the quality of my articles just rose by a lot and I enjoy writing again. I also feel way less quilty to replay games I have played since it sometimes helps me in writing.
Being in this nostalgic mood made me realize what gaming means to me. It’s a way to relax and wind down after a long day at work. I get reminded to the simple days that after school and homework, I was able to just put on a game and play for hours. While as a 30-year old, those days are behind me, I still enjoy the hobby quite a lot. And, I’m also quite happy that I made the changes in writing less for my blog and focus on writing better articles. It made me connect with so many amazing people in the blogging and content creation sphere, I just love it.
Thank you everybody for going on this journey with me. Thank you first timers for reading my blog and people who are reading my blog for quite a while now. Thank you for the comments I receive and the interesting discussions about the games I reviewed. Thank you to everybody who helped me or collabed with me to create this blog. While I have been in this nostalgic mood, I also have been scrolling through my older articles to not only see how much I have grown as a writer but also to reminisce.
Don’t read the previous paragraph as a sort of goodbye. Read it as me being thankful and happy on the support. I really meant what I said in this closing paragraph. I’m so glad that I’m able to do this hobby. As a kid I was always creating content, writing my own stories and trying to entertain people. And now I have found my niche and I can’t be happier.
So, that’s everything I wanted to talk about in this article. Thank you for reading this article and I hope you enjoyed reading it as much as I enjoyed writing it. I hope to be able to welcome you in another article, but until then have a great rest of your day and take care!





– Part of the colourful intro animation.
– US box art.
– Japanese box art.
– The title screen.
– Configuring the controls.
– Choosing the Ruby or Sapphire tables before starting play.
– The full Ruby field.
– Mightyena in the Pokédex.
– Ready to transfer a Pokémon via the link cable.
– The Pokéball sits on Spoink, ready to launch.
– Latios swoops down to save the ball on the Ruby table.
– The ball has launched on the right-hand side of the Sapphire table.
– Latias zooms in to save a ball on the Sapphire table.
– The Egg hatches to reveal Trapinch…
– …and Trapinch is caught.
– Light the four clamps to hatch the egg on the Sapphire table.
– Ralts is hatching from the egg (Sapphire table).
– Ralts being caught by the Pokéball.
– Ralts has been caught.
– Catch ‘Em Mode is activated on the Ruby table.
– The Pokémon appears as a shadow until you hit the bumpers.
– I have one more hit to catch Poochyena.
– Poochyena has been caught.
– Catch ‘Em Mode on the Sapphire table.
– Achieving multiple hits on the Shroomish bumpers rapidly reveals the Pokémon in Capture Mode.
– Taillow has been revealed.
– The Pokéball captures Taillow.
– Taillow has been caught, ready to evolve.
– A chance to capture Voltorb.
– I have two hits on Voltorb.
– Voltorb has been caught.
– Entering Evo Mode on the Ruby table.
– Selecting which Pokémon to evolve.
– Enter the Slot to complete the Evolution.
– The Pokémon is evolving!
– Time to evolve a Pokémon on Sapphire.
– Choosing Taillow to evolve.
– The EX token is sitting near Wailmer.
– The Evolution is complete!
– Taillow has evolved into Swellow and is added to the Pokédex.
– Entering Travel Mode on Sapphire.
– Illimuse painting the new location.
– Volbeat has filled in the new area on Ruby.
– The Bonus Round is open on the Sapphire table.
– Tackling Dusclops in the Bonus Round.
– You can choose not to enter the Bonus Round – but miss out on big points.
– Kecleon is briefly visible thanks to the Devon Scope.
– Ten hits later and Kecleon surrenders.
– Big bonus points for beating the Kecleon Bonus Round.
– The Slot is open, ready to offer you a bonus.
– The Slot reels are spinning.
– Zigzagoon is jumping to stop the reels – on the Small Bonus, unfortunately.
– Hitting the Spinner charges Pikachu’s energy levels.
– Pikachu stops the ball from draining with his Thunderstrike.
– Upgrading the Pokéball gives higher bonus multipliers.
– Entering a name on the Sapphire high score table.
– European Game Boy Advance titles usually offered in up to five languages, with a selection screen.
– Thanks for reading! Want to continue your retrospective look at the Pokémon franchise? Well, take a look at 




– Playing the Red table on a DMG Game Boy.
























– The Pokémon mini logo
Chikorita Green
Wooper Blue
– The English box art for Pokémon Pinball mini
– The Japanese box art for Pokémon Pinball mini
– Feed Snorlax to keep him awake in this Pokémon Channel mini-game.
– The title screen initially just shows Diglett hitting the Pokéball.
– Diglett taking on a Score Attack level.
– Ditto will affect the ball when hit.
– Hitting the Gravity arrow will make gravity start acting to the left.
– The Out Hole in the middle will hold onto the ball for a while.
– Naughty Pichu throws the ball around.
– The player has unlocked Pikachu, who is a little unpredictable.
– Clefairy’s ability to influence the ball’s movement will help get rid of these Blocks.
Steam store page
Most of the story of this game is told through the environment. Yet, some details are told the DLC comic. Let me give you the gist of it. This game takes place in the fictional rural town Dusk, Pennsylvania. A huge network of ruins are discovered underneath the town. Those who were researching these tunnels got possessed and it’s up to you, DuskDude, to save the town from destruction. Yet, you are a treasure hunter and you want the riches that are rumored to be hidden in the town.
Your goal in this game is to get to the ending of the level without dying. In order to do that, you have several weapons at your disposal. You start off with the sickles, these are your melee weapon if you are out of ammo. In my playthrough, I rarely used these. I found that they weren’t effective enough to conquer the various amount of enemies in this game.
Let me first start with the biggest bummer of them all. I wanted to try out the multiplayer in order to be able to write about it. Sadly enough, the multiplayer is quite deserted at times. I’m not the best in shooter games but I felt that the balance was all over the place. In the few matches I was able to play, I got spawn killed quite often. Maybe I need to give it another chance but I have a bit of a sour taste in my mouth so I don’t think that will happen anytime soon. Thankfully, the single player is more then fun enough to play through and there is were the focus is at. 

I know that this port is plagued with a lot of issues. While I’m glad that the developers are listing to the community and fixing the biggest issues. I’m even happier that this PS4-exclusive game got ported to the PC for even more players to enjoy. When I first played the game, I was hooked right away. 

You play as an unnamed girl who is stuck in a psychotic ward. Her story is being told through small notes that you unlock after beating each level. In order for you to enjoy the game, you don’t need to pay any attention to the story, at all. But, I can tell you out of the experience that it enhances the game tenfold. My imagination and the spare bits of story that I got gave the world-building quite a lot of meaning. My imagination filled in some gaps that made the story quite interesting.
