Weather
On an overloaded d6 encounter die, one number represents the weather increasing by 1 and another represents it resetting to 0. 0 = Clear skies. This is perfect weather for adventuring ... unless you're in the desert, in which case it's torment. At sea, sailing boats sail easily but slowly. 1 = Overcast. It's cloudy, probably windy and maybe a little bit rainy. It's not nice, but it's no big deal. In the desert this translates to wind, which isn't ideal when you're surrounded by sand. It is ideal for sailing ships, however, which benefit from the wind. 2 = Rainy. The clouds give way to big fat drops of rain. This slows travel and makes you a party miserable, especially their hirelings. In a desert this translates to welcome cloud cover and at sea, a speedy wind. In the mountains, this means big flakes of snow, making navigation nearly impossible. 3 = Stormy. This slows a party down and makes them even more miserable than rain, it also gives monsters free reig...