Portfolio by Andreas Sicklinger
Papers by Andreas Sicklinger
DIID, Disegno industriale industrial design/DIID, Feb 19, 2024

Academia Press eBooks, Dec 31, 2022
According to the world health organization (WHO) the impact of the pandemic on the population age... more According to the world health organization (WHO) the impact of the pandemic on the population aged 60 years or over still need further assessment. Besides biological and physiological risk factors, indirect risk factors derived from loneliness and exclusion must be considered. When asked about the impact of social distancing and isolation over the course of the lockdowns, many seniors reported a degree of physical and mental deterioration. The prolonged restriction of mobility caused a lack of confidence in their walking ability and less motivation to spend time outside, leading to sedentary behavior. In some cases, the pandemic increased awareness about ageing itself, but this was often perceived as a negative rather than positive life transition . Mobility is generally associated with active ageing and has several benefits on the individual's quality of life, whereas a sedentary lifestyle amplifies age related conditions. Studies have shown that the most ordinary everyday activities, such as shopping, can have longterm health benefits. As a matter of fact, this simple daily activity can stimulate cognitive processes and provide physical benefits while promoting social engagement. Older adults who preserve social interactions are proved to have 50% increased chance of living longer than the isolated ones . Going out of home and interact with public spaces such as supermarkets, is therefore essential to seniors as they allow them to feel connected with the local community maintaining their identity favoring the process of active ageing. In the given context a strategic design approach can help shaping a different proximity retail format which can enable "time-rich" senior users to engage in a unique form of "convenience-shopping" revolving around social interaction and convivial relationship, rather than on a time-saving and automated experience. The research aims to examine new functional configurations for proximity retail with particular attention to promoting the social networking of elderly people.

Academia Press eBooks, Dec 31, 2022
Geological disasters often cancel or alter the intangible heritage of the affected community. Eve... more Geological disasters often cancel or alter the intangible heritage of the affected community. Even if (re-)constructing houses provides fast solutions to solve the emergency, these housings alter the community dynamics and organisation by changing the location and character of neighbourhoods. Such conditions can be observed in the aftermath of the earthquake in Albania in 2019. The results of this project aim to implement community-based participatory design techniques to strengthen the resilience of tangible and intangible Cultural Heritage by using technologies in the areas affected by environmental risk or disasters. The research envisages the implementation of promotional interventions in professional training and experiences of excellence, which can guide a transformative process in the immersive Cultural Heritage and Storytelling of communities affected by an environmental disaster. Following the earthquake in November 2019 in Albania, there has been a strategic recognition of cultural heritage as an essential driver of the country's sustainable development; therefore, there is a need to innovate heritage preservation processes, such as digital heritage. The created digital heritage is destined to become strategic and more widespread over time since individuals, organizations, and communities increasingly use digital technologies to document and express what they value and want to pass on to future generations. Therefore, a community approach to heritage is a participatory process in which we discover and negotiate our sense of self, place and community and which values the 'unofficial heritage' that includes everyday practices and narratives, local and personal histories, buildings and local institutions. The action focuses on two levels of exploration of the case study: the preservation of tangible heritage (composed of physical artefacts produced, including artistic creations, built heritage and other physical products of human creativity) and intangible heritage (practices, representations, expressions, knowledge, skills, and associated cultural spaces that communities and groups recognize as part of their intangible cultural heritage, passed on from generation to generation). The emergence of non-professional historians within the community of citizens, and unofficial historical sources, represents a collateral shift from the usual canon of national history and heritage towards a more participatory narrative of research. Heritage goes beyond physical artefacts, built struc-tures and historical sites. It is also an interaction of time, memories, emotions, and lived experiences. Ensuring that this intangible heritage also becomes digital is a crucial issue, especially for those countries that have suffered environmental disasters or are at risk (such as Albania after the 2019 earthquake). It is also crucial to equip communities in developing countries with the literacy to access, document, and preserve their tangible and intangible heritage. In these processes, design assumes the role of facilitator of community needs and, using advanced technologies, becomes an enabler in this process. For example, virtual and immersive reality are used to simulate an environment that is otherwise impossible in the real world. Thus, digitization practices represent an innovative tool for both tangible and intangible cultural heritage resilience.
DOAJ (DOAJ: Directory of Open Access Journals), Dec 1, 2021
Austrian Standard Institut, 2006
transcript Verlag eBooks, 2013
The chapter describes the No Walls Projects, that uses large size graffitti on closing walls emph... more The chapter describes the No Walls Projects, that uses large size graffitti on closing walls emphazizing perspective of the surrounding environment. Recalling the technique of creating perspective by Brunelleschi, the art work receives as new meaning
Design needs to recognize cultural content as embedded values to trigger meanings beyond function... more Design needs to recognize cultural content as embedded values to trigger meanings beyond functionality; these values can be discovered and reinterpreted for the contemporary society. In this context affordance will be declined into cultural affordance as a concept and framework within which meanings could be better detected, resonated and understood. Some examples from Iran and Egypt are given to explain the theoretical framwork, while in the continuum some tools for detecting those meanings are introduced as well: interactivism, storytelling and reflective translation as intrinsic memory keepers of tradition and culture of a given context. The article aims to conclude with some manifestations which could shape the direction and scope such a concept. The scope of discussion is to go beyond a naming of mere heritage and assigning artistic value to them.
Descrizione della esperienza didattica sulla progettazione con carta e carton
Maggioli Editore eBooks, 2010
L'articolo tratta l'argomento della misurazione del corpo umano, nelle sue applicazione i... more L'articolo tratta l'argomento della misurazione del corpo umano, nelle sue applicazione in design, anche dal punto di vista storic
Der Artikel beschaeftigt sich mit der Studie eines neues Kassentisches fur den Grosswarenhandel, ... more Der Artikel beschaeftigt sich mit der Studie eines neues Kassentisches fur den Grosswarenhandel, unter Ruecksichtnahme ergonomischer Regeln und Internationalen Normen zum Einsatz in verschiedenen Laendern

Education and Information Technologies, Apr 30, 2022
With the rapid digital developments, the practice and study of VR/AR technologies reached almost ... more With the rapid digital developments, the practice and study of VR/AR technologies reached almost all the design disciplines by considering different applications. Therefore, there is continuous pressure on design education, where course programs in graphic design, media design, fashion design, and product design must promptly incorporate these new technologies and create complete unity between the various design professions. This paper provides a careful examination of case studies in literature and consideration of utility for the profession through a curriculum of virtual and augmented reality technologies with specifications that suit multiple areas of design (product and graphic design). This approach demystifies these new technologies from the design process to product marketing. Interviews and discussions were conducted with a sample of approximately 100 participants (60% students, 30% design educators, 10% designers, and employers). The study included different universities from UAE, Egypt, and Italy. During the academic year 2020/2021. Furthermore, the results of this research were applied to design the Virtual Reality and its Derivatives course within the new study plan of the Graphic Design Department, College of Mass Communication at Ajman University in the United Arab Emirates.
Maggioli Editore, 2010
La conoscenza sulla percezione visiva \ue8 frutto di un lungo cammino che attraversa la storia de... more La conoscenza sulla percezione visiva \ue8 frutto di un lungo cammino che attraversa la storia della scienza e della filosofia. Si intreccia con lo studio dei sensi, dando adito a diverse interpretazioni sulla sua predominanza e ruolo per l\u2019uomo, determinante per la sua sopravvivenza e la sua conoscenza. Oggi, come nei secoli precedenti, la capacit\ue0 visiva determina la modellazione del nostro mondo, fatto per essere vissuto attraverso l\u2019esperienza visiva. La definizione e manipolazione dell\u2019ambiente antropizzato \ue8 il risultato in gran parte dell\u2019intervento umano, e, in modo specifico, dell\u2019architettura e del design. Il Capitolo descrive le teorie della percezione e alcuni effetti della realt\ue0, per un utile impiego in desig
After the 2011 Revolution in Egypt it has been easy to observe the intensive use of graffiti spre... more After the 2011 Revolution in Egypt it has been easy to observe the intensive use of graffiti spreading with a particular characteristics: the use of faces in Graffiti. The faces are protesting images. The art styles are many, and the techniques are variable from drawing, painting, decoupage, and stencil. The stencil sprayed around the cities of Egypt form a mass production of graffiti that is done by anyone. This phenomenon has raised through a social and psychological background related to the revolution event, which is referring to a new identity for the Egyptians
L’ergonomica verso un modello di citta’ sostenibile, 2013
Il contributo descrive il redesign del prodotto "banco cassa" e le ricerche effettuate ... more Il contributo descrive il redesign del prodotto "banco cassa" e le ricerche effettuate in laboratorio biomeccanico per avvalere le modifiche con criteri e dati scientific

Il presente libro \ue8 una rivisitazione e ampliamento importante del volume \u201cErgonomia appl... more Il presente libro \ue8 una rivisitazione e ampliamento importante del volume \u201cErgonomia applicata al progetto \u2013 Cenni storici ed Antropometria\u201d uscito in ottobre 2009. Le parti di antropometria sono stati rivisitate e le dimensioni indicate sono state rielaborate sulla base delle nuove norme vigenti, facilitando comunque la loro lettura. Inoltre si \ue8 voluto integrare le parti di fisiologia articolare e posture, oltre a completare alcuni parti dei cenni storici, gi\ue0 ricco di informazioni, con riferimento alla storia della medicina. Il volume presenta cos\uec un altro importante aspetto del corpo umano: non solo le sue dimensioni ma anche le sue capacit\ue0 di muoversi, piegarsi e assumere posture diverse. Non si tratta di un libro filosofico, teorico e riflessivo su temi di design inerente al corpo. \uc8 un libro che vuole dare indicazioni chiare cosa l\u2019uomo ha bisogno per interagire con l\u2019ambiente circostante, arredi e prodotti.This book is an importan...
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Portfolio by Andreas Sicklinger
Papers by Andreas Sicklinger
semiotics and sensorial qualities, inhaling in products their
emotional relation to the user, distinguish the discipline from
other engineering disciplines. The question this paper wants to
investigate is the way of how these values still dominate the design
process in an always more immaterial world, and how educational
models can drive the required change of knowledge for a new
generation of designers. The illustrated case refers to the innovative
approach of the Duabi Institute of Design and Innovation (DIDI),
a new established Design University in the United Arab Emirates.
This through the specific experience of a workshop-like Course that
guides the students between analogue and digital explorations in
a seamless and non-linear way, as a narration tool, a constructive
method of storytelling inside the product development and a
methodology to exploit different technologies beyond their
superficial raison d’etre.
The theoretical contributions related to define a form in design
underlies different methods, rules and proportional studies,
as well as material characteristics and surface treatment. The
maxim “Form Follows Function” is a principle associated with
20th-century modernist has been influencing for decades the
form giving decisions. But the processes which guide our all
lives have changed: the world has become timelessly digital;
everything is at the same time everywhere available. Design has
become a process rather than a definition of a form, has become
a service rather than a function. Consequently, this influences the
way of how designer will need to be able to narrate the process,
the immaterial service, the augmented reality of physical objects.
Dr Qassim Saad (Ed's)
Curatorial Advisor & Conference Convenor
The conference aims to map contemporary crafts in the Indian Ocean region and to define the future scope of craft making. Current indicative research and creative practices will contribute towards the futuring of crafts across the region. The conference enhances the efforts of academics, craft-makers and curators to collaboratively engage, through critical analysis, and to challenge predominant conceptions linking crafts with the past, to move further towards addressing the notion that, “Craft needs to be seen as a quality of things of the future, rather than a thing of the past! It needs to arrive as elemental to a future economy and culture” (Fry, 2011, P. 139) In this context, we argue ‘futuring’ as a scope of employing individual characteristics to enhance the future transformation of our societies. As human beings, we rely on non-human things; these are the artefacts that we position as a central element in sustaining our physical and mental life. Futuring craft research aims to theorise creative practices and create experimental knowledge, to support the broadening of research practices into, for, and through craft practice (Frayling, 1993), as “[t]his scope is still relatively underdeveloped compared to mainstream design research” (Niedderer, 2014, P. 625). Building on the significance of crafts as value-driven within the existing economic paradigm, this approach is applied across the region as a reflection on transformation towards modernity, development, and beyond. We must acknowledge craft as an object of empowerment, as an artefact that interacts physically through its quality of making as well as through its sensory influences, as reflected through experience, emotion, and aesthetic pleasure.