This collection is compiled and curated by Valery Marier. It is a labour of love ran in her free time.
Want to submit an item to the collection? Send it over to [email protected]
This book outlines the UX/UI guidelines for how a Macintosh program look and behave. This edition defines the rules for the Apple Desktop Interface on the original Macintosh computers as well as the Apple II.
An introduction booklet to Google’s Material design language.
This was the user onboarding program for the Apple IIe computer, this program was designed to gently lead new Apple owners to a level of confidence and competence with basic keyboard and command functions.
This is an interactive example of early interactive/user experience design. The demo is able to run in your browser, just press the power button on the Internet Archive page.
MacPaint is a raster graphics editor developed by Apple Computer and released with the original Macintosh personal computer on January 24, 1984.MacPaint was notable because it could generate graphics that could be used by other applications. Using the mouse, and the clipboard and QuickDraw picture language, pictures could be cut from MacPaint and pasted into MacWrite documents.
This is an interactive example of early interactive/user experience design. It features the user experience and icon design work of Susan Kare. The demo is able to run in your browser, just press the power button on the Internet Archive page. The demo also features a barebones version of MacOS 4.1 with a functioning Control Panel and Notepad.
Months prior to the release of Windows 95, PC magazines provided a promotional floppy disk from Microsoft containing an interactive guide showcasing the new features of the operating system.
This is an interactive example of early interactive/user experience design. The demo is able to run in your browser, just press the power button on the Internet Archive page.
This collection is ran by Valery Marier, using a heavily modified version of Otlet's Shelf.