For nearly seven months, "Mob Control" had been my daily escape. I dedicated considerable time to it during my work breaks and even splurged on booster packs. For every match, I patiently watched two ads—one for power-ups and another to boost my score. It always felt like my way of supporting the developers, since ad views translate to revenue. I rationalized it, thinking they had put in the effort to deliver an engaging experience.However, one thing that always bothered me was the inflated player count. The scoreboard made it seem as if millions were actively engrossed in the game. But the discrepancy between this count and the numbers from app stores, coupled with the surprisingly low online community engagement, was telling.The breaking point, though, was the recent update that transformed "Mob Control" into a blatant pay-to-win scheme. I had held the developers in high regard, believing they prioritized the gaming experience over profit. But like many others, it seems they couldn't resist the lure of the dollar. The forums are buzzing with disappointment; nobody appreciates the new direction. Before the update, boss fights were a breeze for me. Now? Ten attempts, ten ads watched, ten losses.A message to the developers: There are two kinds of players. Those who purchase your VIP passes and booster packs, and then there are players like me who contribute by viewing ads. This latest update makes it painfully clear where your priorities lie. It's evident you no longer value players like me. Farewell.