{"status":"ok","message-type":"work","message-version":"1.0.0","message":{"indexed":{"date-parts":[[2025,7,30]],"date-time":"2025-07-30T08:06:28Z","timestamp":1753862788686,"version":"3.41.2"},"reference-count":24,"publisher":"Wiley","issue":"3-4","license":[{"start":{"date-parts":[[2018,5,21]],"date-time":"2018-05-21T00:00:00Z","timestamp":1526860800000},"content-version":"vor","delay-in-days":20,"URL":"http:\/\/onlinelibrary.wiley.com\/termsAndConditions#vor"}],"funder":[{"name":"XJTLU Key Program Special Fund","award":["KSF-A-03"],"award-info":[{"award-number":["KSF-A-03"]}]}],"content-domain":{"domain":["onlinelibrary.wiley.com"],"crossmark-restriction":true},"short-container-title":["Computer Animation &amp; Virtual"],"published-print":{"date-parts":[[2018,5]]},"abstract":"<jats:title>Abstract<\/jats:title><jats:p>This research explores the suitability and effectiveness of two relatively new types of input device for navigating 3D virtual environments. These are infrared motion detection, like the Leap Motion tracker, and electromyographic gesture recognition, like the Myo Armband. Despite the introduction of a variety of new input devices intended to provide a more natural interaction experience, navigation within 3D virtual environments is still normally done on more traditional control devices such as game controllers or the keyboard\u2013mouse combination. This study investigates the potential of new devices to support navigation in 3D environments through an experiment conducted with 27 participants using three different types of input devices to play a ball\u2010balancing maze\u2010like game. The input devices tested are a standard game controller, a Leap Motion tracker for infrared motion detection, and the Myo Armband for electromyographic gesture recognition. Results demonstrated the real potential of both types of device to support navigation interaction within 3D environments.<\/jats:p>","DOI":"10.1002\/cav.1829","type":"journal-article","created":{"date-parts":[[2018,5,31]],"date-time":"2018-05-31T23:31:38Z","timestamp":1527809498000},"update-policy":"https:\/\/doi.org\/10.1002\/crossmark_policy","source":"Crossref","is-referenced-by-count":3,"title":["Infrared motion detection and electromyographic gesture recognition for navigating 3D environments"],"prefix":"10.1002","volume":"29","author":[{"given":"Keyu","family":"Chen","sequence":"first","affiliation":[{"name":"Department of Computer Science and Software Engineering, Xi'an Jiaotong\u2010Liverpool University  Suzhou China"}]},{"ORCID":"https:\/\/orcid.org\/0000-0003-3600-8955","authenticated-orcid":false,"given":"Hai\u2010Ning","family":"Liang","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Software Engineering, Xi'an Jiaotong\u2010Liverpool University  Suzhou China"}]},{"given":"Yong","family":"Yue","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Software Engineering, Xi'an Jiaotong\u2010Liverpool University  Suzhou China"}]},{"given":"Paul","family":"Craig","sequence":"additional","affiliation":[{"name":"Department of Computer Science and Software Engineering, Xi'an Jiaotong\u2010Liverpool University  Suzhou China"}]}],"member":"311","published-online":{"date-parts":[[2018,5,21]]},"reference":[{"volume-title":"3D user interfaces: theory and practice","year":"2017","author":"LaViola JJ","key":"e_1_2_8_2_1"},{"key":"e_1_2_8_3_1","doi-asserted-by":"crossref","unstructured":"BruderG SteinickeF SturzlingerW.To touch or not to touch?: comparing 2D touch and 3D mid\u2010air interaction on stereoscopic tabletop surfaces. 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