Below I list some
of my favourite settings from fantasy fiction that I think could serve as
viable RPG settings and the rules that I would use if I were to run adventures
in them.
Fictional
setting: Middle-earth (as
described by JRR Tolkien in The Hobbit, The Lord of the Rings, The
Silmarillion, Unfinished Tales, and so forth).
System: Adventures in Middle-Earth (a 5th
edition D&D variant, heavily revised with ideas from The One Ring RPG)
for the Third Age (I had a very positive experience using the system).
Possible
alternative: Against the Darkmaster (VsD)—for earlier eras or if I'm
drawing a lot on my old Middle-earth Roleplaying (MERP) collection, since it’s
easy to convert MERP stats into VsD.
(Why not MERP? In
my view, VsD keeps everything that is great about MERP and makes some helpful
improvements.)
A further thought
on Middle-earth: I'd like to try The One Ring (2nd edition)
system sometime—I have the book and box set, and they’re gorgeous. I
played a couple of games of 1st edition TOR years ago and didn’t care
for it—something about it just didn’t “click” for me. But that may have been
because I didn't really understand the system (or I was just too tired or
something). AiME imports a lot of ideas from TOR, so there must be something
there.
Fictional
setting: The Elder Isles
of Jack Vance’s Lyonesse trilogy.
System: The Lyonesse RPG (a version of Mythras).
One of my
favourite FRPGs (Mythras) adapted specifically for one of my favourite
fantasy settings—what more could I ask for?
(I think that
this system also could be used for a “Cugel-level” Dying Earth
campaign.)
Fictional
setting: The Eternal
Champion multiverse, including especially the worlds described in Michael Moorcock’s
Elric (the “Young Kingdoms”) and Corum stories.
System: Mythras, especially with the (now
out-of-print) RuneQuest II (MRQII) Elric supplements. Since Mythras
is a direct descendant of MRQII, conversion would be a non-issue. (I played
in an excellent Young Kingdoms campaign using MRQII a decade ago.)
Fictional
settings: The Hyborian Age
(as described in Robert E Howard’s Conan stories) and the Atlantean Age (as
described in REH’s Kull tales).
System: Crypts and Things if I want
something fast and furious; Mythras for detailed bone-crunching action.
Fictional
settings: Clark Ashton Smith’s
“Averoigne,” “Hyperborea,” and “Zothique.”
Systems: Again, either Crypts and Things or
Mythras, depending on what style of game I want to run.
Fictional
setting: The “First Law”
world, as described in Joe Abercrombie’s original trilogy, and the post-trilogy
stand-alone books (I think that the regions covered in Red Country and Best Served
Cold would make excellent campaign settings). (Note: I haven’t read the “Age
of Madness” trilogy yet.)
System: Either Mythras or Against the
Darkmaster.
Fictional
setting: The “Cthulhu
Mythos” universe (as described by HP Lovecraft and others).
System: Call of Cthulhu (naturally)—or possibly
a modified version of Mythras (I'm playing in an excellent Mythras
“Return to the Mountains of Madness” campaign now).