Egmatic (egmatic.com) is a no-code editor for 2D games, built for solo developers and small teams who want to ship, not just prototype. Game logic is assembled in a visual node editor, scenes are built with drag and drop, and a real-time preview gives instant feedback without a build step. One project exports to Windows, macOS, Linux, Android, iOS, and Web.
Projects are clean, versioned JSON contracts: readable data that is open to AI tools and automation. The runtime is a separate engine built on .NET 9 and MonoGame, so a game is never locked inside the tool. The roadmap adds player accounts, cloud saves, and leaderboards without writing or hosting a backend. Egmatic is free during early access.
How Egmatic Works
Developers start by building scenes with drag and drop, then wire up game behavior in the visual node editor instead of writing code. The real-time preview shows changes instantly, with no build step in between. When the game is ready, a single project can be exported in one click to Windows, macOS, Linux, Android, iOS, or Web. Because projects are stored as readable, versioned JSON and the runtime is a separate engine, the project data stays open and portable. The editor itself follows a desktop-first workflow.
Key Features
- Visual node editor: assemble game logic without writing code
- Drag-and-drop scenes: build scenes visually with a live preview
- Real-time preview: instant feedback with no build step
- One-click export to six platforms: Windows, macOS, Linux, Android, iOS, and Web
- JSON projects, no lock-in: readable, versioned data open to AI tools and automation
- Separate runtime: engine built on .NET 9 and MonoGame
Egmatic Pricing

Egmatic is free during early access. No paid plans or prices were listed in the submitted details, so future pricing after early access should be confirmed on the official site.
Pricing verified from egmatic.com; rates may change โ always confirm current details at egmatic.com.
Who Should Use Egmatic?
Solo developers and small teams who want to build and publish 2D games without writing code are the clearest fit, especially those who want one project to reach desktop, mobile, and web. Developers who value open data will appreciate the JSON project format, which works with AI tools and automation. Because it is in early access and online features such as accounts and cloud saves are still on the roadmap, it suits people comfortable adopting an evolving tool.
Frequently Asked Questions
Is Egmatic free?
Yes, it is free during early access.
Do I need to know how to code?
No. Game logic is built in a visual node editor and scenes are made with drag and drop.
Which platforms can I export to?
Windows, macOS, Linux, Android, iOS, and Web, all from one project.
Will my game be locked into the tool?
No. Projects are open, versioned JSON and the runtime is a separate engine on .NET 9 and MonoGame.
Does it support accounts and cloud saves?
Not yet. Player accounts, cloud saves, and leaderboards are on the roadmap.