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Showing posts with the label Mechanics

Not a Book-Blog: Being Worthy, a system-neutral mechanic for beseeching the gods for aid

This started off as the September book-blog based on Bihani Sarkar's Heroic Shaktism , then expanded to a two-month book-blog riffing on Banerjee and Wouters'  Subaltern Studies 2.0. Then it became neither, because I didn't enjoy either book that much even if the ideas were in theory interesting. (The whole post will probably be enhanced if you read Bret Devereaux' Practical Polytheism series first) When was the last time your PCs sacrificed to a god? If you're anything like me, the answer is 'never'. In my experience of playing, watching, running and reading a fair number of games, the interactions with divinity I tend to see are: The PC is a 'prophet' class, including D&Dalike Clerics/Priests/whatever, with direct and reliable access to divinity - either for chats or just for powers The PC otherwise has a conversation with a sympathetic or antagonistic god which wants them to do something or wants to reward them for having done something (Exal...

(May Book-Blog) Where the Big Predators Roam: Market Forces as Alien Gods, inspired by Giovanni Arrighi's The Long 20th Century

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 Giovanni Arrighi's  The Long 20th Century: Money, Power, and the Origins of Our Times is a book in the tradition of World-Systems Theory and economics (of the broadly Marxian lineage), chronicling how cycles of capitalist development have shaped economic and political structures over the six centuries prior to its 1994 original release. I didn't love it as a book, but hoo boy has it given me an idea. Post should be about 40 mins if you read it all, though a lot of the mechanics are probably skimmable unless you're using them in play. In a first for the book-blogs, this isn't the edition I read (the reprinted 2010 version with a Currier and Ives printing of the Brooklyn Bridge ) but the abstract Paul Klee art of the original cover fits the rather cosmic topic of this post better  Arrighi argues at considerable and sometimes exhausting length - the book is quite dry - that there have been four great cycles in the growth of capital and the capitalist world-system. In each...

The humble Motivation Hierarchy, a(n almost) system-neutral mechanic for character personalities

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 Pretty simple concept, been testing it in a couple of games for about a year now. It's a rule for character motivations (and by extension persuasion etc.) which can be ported into any game which A) doesn't have any rules for character motivations ( 24XX ) or B) does, but they have minimal interactions with other parts of the rules ( World of Darkness ). In the latter case, you could keep running with both or plug the inputs of this system into the outputs of the other. Those who've played Exalted may recognize the general shape of this, but it's much simplified and rendered more flexible. That and Delta Green were the primary inspirations. This post should be about a 15-minute read. If I cut all of the examples, I could have made it MOSAIC-strict , but I think they're helpful so I haven't. Might put out a PDF which is at some point. The temptation of Buddha by Mara . Buddha has very little interest in the pleasures of life, and acts instead to achieve enlighten...