60 Minutes of Thoughts: The Minimal Megadungeon
I started imagining a dungeon based on the connecting branches of our christmas tree, which is a story I won't go into now. It got quite big, which made me wonder when it starts to qualify as a megadungeon? I know various people have expressed various opinions online and in some of the game's earlier editions, but this is the method that makes most sense to me for defining a megadungeon. Note, this doesn't factor in features that make a good megadungeon, things like multiple factions, entrances and exits, etc. A megadungeon is one with enough encounters to take you at least from the game's starting level to the level at which your characters have a scope of power and concern beyond dungeon-crawling. Ideally, this can be reverse-engineered to a number of rooms to have that many encounters. (N.B. this standard probably means that games which don't provide a clear method for making dungeons, don't provide any way to level up/gain game-changing power through dunge...