Oh noes
You got politics in my superheroes, shock! … and superheroes in my politics, too?! Shock and outrage!
Too bad, sweet pea. That’s just how things are and always have been. I’ll tell you why: because comics are political, either via implication due to their junk-product nature which is forced to be close to life to be consumed at all, or explicitly because you can get away with it when no one vets them (or barely). So it’s not “superheroes” I’m talking about necessarily, but rather, superheroes in comics. Political. Put it up your ass and smoke it.
“Nova” means “explodes and dies”
In writing about webcomics and the development of superhero characters through use, I had a weird flashback to 1976.
So we’re cuttin’ alllll the way back to my tween-teen transition and the siren call of a new title at Marvel: The Man Called Nova, by Marv Wolfman and John Buscema. I bought it, and if memory serves, stuck with it for about a year.
Living comics
I’ve been thinking about when and how superheroes are “alive” in the culture. Swing a stick right now, and you’ll hit someone telling you that all is roses. Superheroes are in! They are arrived! They are (gasp) cool at last! … whereas all my little eye sees is that they are in the cage. They have “arrived” in the sense of at rest. They are tamed at last.

Now it’s time to check out Intruder as he might be expressed across the comics/games/games/comics via licensing.
Now we’re taking Intruder into the role-playing games of the Eighties proper, that is, culturally. There’s a certain fun for me in making this character with these games, considering that his whole existence is a modern critique of the future interpretation of this era.
Now for my next trick, which is to express or interpret Intruder via the concepts and mechanics across many role-playing games. It’s not a trivial comparison, as he’s based on very situational and preparatory concepts: “did it thirty minutes ago,” “crazy prepared,” “knew all about that,” “investigated and surveilled it all better than you did,” “stole your power,” and that potential mud-stomper of all dramatic conflict-of-interest, mind control. So it’s not just about whether he wields gravity or lightning powers, or how many guys he can take out with one zap. How does role-playing logic deal with this kind of content across games, or rather, what different forms of logic are employed across them?

Let’s talk about making the characters for Intruder. I have an agenda with this topic. It is to shoot, chase down, finish off, hang up, and gut the typical discussions, usually framed as traumatic controversy, over who “really” created this or that famous comics character.


My pick for the most banal possible phrase to lead with in any writing about comics: “I have always loved the interplay between words and pictures.” However, right now I’m struggling to lead with anything else, because this post is simply about pictures that have emerged from playing (words).
