Simulating consumption

When we create simulations, we seem to simulate passive consumption rather than active participation.

Two examples come to mind:

  1. Sports video games that simulate the TV viewer experience rather than the player experience, and;
  2. Software musical instrument recreations (like guitar amp simulations) that simulate the listening rather than playing experience.

I’d love to hear of other examples.

Sports TV simulators

Screenshot of Madden NFL video game showing a football field in a stadium full of fans, with players on the field with lines indicating where each player will run in the play.
Screenshot from Madden NFL 25 (taken from a YouTube video)

First, sports video games. When you see someone playing FIFA, Madden NFL, or NBA 2K on a PlayStation from across a room, it can be difficult to distinguish from a televised live game. The games are designed to look and feel like watching sports on TV, not to look and feel like playing an actual sport. The perspective is that of a viewer, not a player. The viewpoints mimic TV cameras. The on-screen graphics and stats look just like broadcast TV graphics.

To further illustrate what I mean by simulating consumption, imagine the alternative: a PlayStation game designed to simulate the first-person experience of an NFL quarterback, not the experience of controlling parts of a televised game. There would be no birds-eye view of the whole field and no coloured lines on the field showing where your receivers will run. Instead, you’d have an often-obscured eye-level view of the chaos of a defensive line coming at you.

Software musical instruments

Screenshot of Archetype: John Mayer X from Neural DSP showing three photo-realistic guitar amps with overlayed software audio controls like Gain.
Screenshot of a guitar amp simulator from Neural DSP

My second example of simulating consumption rather than creation comes from the world of music. We’re at a point where a tube-powered guitar amp can be simulated in software at a level that can fool professional musicians.

Many of these software guitar amps are designed to sound not like a guitar amp sitting in front of you, but like guitar amp mic’d up in a recording studio. The characteristics and position of the microphone are simulated. The physical acoustics of a studio room are simulated. The whole process feels geared toward making playing your guitar feel like listening to a polished recording, rather than standing in front of a guitar amp like you would in a live band.

So what?

I don’t mean to imply that either of these examples – simulating televised sports or produced guitar recordings – is necessarily negative. My imagined first-person quarterback game (let’s call it GarrityBowl 2026™) might be a lousy game experience. I love using guitar amp sims.

Maybe we just want to simulate what we know. Many more of us know what it’s like to watch sports on TV than know what it’s like to be on a football field. Many more of us know what it’s like to listen to Spotify than know what it’s like to play through a guitar amp in a band.

I do think there can be a danger if we don’t realize that what we’re simulating is a mediated consumptive experience, rather than an unmediated original creative experience. Just like it’s dangerous to expect your real relationships to work like TV/movie relationships, it can be dangerous for us to expect any real experience to be like what we see in the media.

 

Bonus fish

In our home we some times enjoy some prepared frozen breaded fish. A box usually comes with four pieces of fish. Occasionally, when the stars align, there are five pieces.

When this happens, we celebrate this bounty by singing “Bonus fish! Bonus fish!” to the tune of Laura Branigan’s 1982 hit Gloria.

So, things aren’t all bad.

 

The max q of a puzzle

When you see video of a rocket launch, you hear them talk about “max q.” This is the point where the rocket is under the maximum amount of dynamic pressure from the atmosphere.

As the rocket accelerates, the pressure from pushing through the atmosphere increases. Eventually, though, the atmosphere thins, and the pressure reduces. There’s a crossover point where the pressure is highest: max q.

Similarly, when you’re doing a jigsaw puzzle at home over the holidays, the puzzle process has a max q.

The difficultly of a puzzle decreases with each piece you place, as fewer options are left for the remaining pieces.

However, the difficulty of placing a piece increases as you run out of easy and obvious placements.

There’s a crossover point somewhere in the middle where a puzzle is at its most difficult. There are still lots of pieces and positions left, and the easy placements have run out. This is puzzle max q.

 

Old browser, new tricks

You might think someone in their late-forties, like myself, is too set in their ways to change their life. Well, dear reader, I switched to putting the tabs on the side of my browser! It’s never too late.

Screenshot of Firefox web browser with tabs arranged on the left side of the window.
 

Emotional nail biting with YouTube

If you’re anything like me, when you can’t sleep and your phone is too nearby, you might find yourself going down a YouTube rabbit hole.

Maybe it’s heart-warming surprise virtuoso performances at TV-show singing contests (the apparent shock here is often than people who aren’t traditionally attractive can be talented). For me, it’s live concerts where the crowd sings along with the audience. Maybe it’s the crowd helping out Lewis Capaldi when he’s struggling to get through a song, or the singer of Snow Patrol marvelling at the festival audience taking over for him. I love these. Especially when the artist themselves are obviously delighted. It’s like emotional candy.

Of course, enjoying this experience in real life is even better. I’ve gotten to sing Better Man along with a baseball stadium full of other Pearl Jam fans in Boston – or sing Sonny’s Dream along with The Once at the St. Mary’s Church in Indian River, PEI.

Once of these YouTube rabbit-holes brought me to the video for the song Monsters by James Blunt. If you have or have ever had either a soul or a father, it will probably make you cry. If you’ve lost a parent, It might need a full-on emotional content warning.

The video is such an obvious tear-jerker that there seems to be an entire sub-genre of reaction videos on YouTube where you can watch people experience it for the first time:

 

It’s all trade-offs

The further I get through life, the more I realize that most things in live can be seen as trade-offs.

Some things are obviously trade-offs. Should you take that new job? On one hand, you’ll get better pay. On the other hand, you may not get on as well the the team as your current job.

Beyond the obvious cases, I’ve come to believe that everything is a trade-off. On top of that, we usually don’t have a great sense of what we’re trading off.

Obviously-bad choices are just trade offs that are weighted against our preferred outcome. Obviously-good choices are trade offs that are weighted to our preferred outcome.

I find thinking of things as a trade-off helps with post-decision regret. If you made a big decision and it’s not perfect, just remember that this decision had trade-offs, and any other choice would have just had a different set of trade-offs (maybe much worse).

 

HTMhell all over again (now with feeds!)

My friend and co-chief-blogger-in-chief over at silverorange, Maureen Holland, has written again this year for the venerable (but evil) HTMhell Advent Calendar.

This year, Maureen has written about something close to my heart: The Wonderful World of Web Feeds.

Photo of a creepy goat in a six-pointed shape, with the text: HTMhell #14 The Wonderful World of Web Feeds
 

The Guitar Golden Rule

There’s no sense in making sweeping absolute statements about aesthetics.

That said, no electric guitar should have gold hardware.

 

Computers are solid now

My MacBook Pro froze the other day. Like, really froze. The cursor didn’t move, the keyboard didn’t do anything, and even the haptic feedback that makes the touchpad feel like it “clicks” didn’t trigger. This frozen touchpad added a physical layer to the freeze. It felt almost like it would if you could no longer physically depress keys on a keyboard.

What surprised me most about this computer freeze was that I was surprised at all.

Years ago, a computer would easily freeze a couple of times per week, or per day. It was frustrating – but not surprising. It was frustrating how unsurprising it was.

Sometimes it seems like everything is getting worse (and in many ways, things are obviously getting worse). In one small corner, stability on a typical computer, things have gotten better.

 

Resumability

Resumability is not a word, but it’s an important concept to me.

When I say Resumability, I’m talking about the ability to quickly interrupt and later resume a task.

The task doesn’t have to be productive. The greatest resumable device I’ve ever owned is the Nintendo DS.

The DS was a clamshell-shaped portable gaming system. If you needed to stop playing, you could just slam the case shut (with a satisfying clunk sound).

Two hours (or two days) later, you could flip open the DS and you were immediately exactly where you left off. You could just un-pause and keep playing as though no time had passed.

There was no boot up, no menus to navigate, no agreements to confirm. You just keep playing.

When you’re a tired parent without much time for video games, resumability is key. If it’s going to take me two or three minutes to get into the game, I may have just used up half of the time I had available in the first place.

Other devices that are good at resumability:

  • Most dedicated e-reader devices like the Kindle or Kobo resume exactly where you left off.
  • Modern smart phones: Press an Off button, slide it in your pocket, take it out later and unlock it with your fingerprint or face, and you are exactly where you left off (feeding your dopamine addiction at the cost of your relationships and connection to society)
  • Slack, the work chat app, is resumable even across devices. If I’m in the middle of typing a long message and my laptop flies out of my hands into the ocean, I can pick up where I left off from my phone.

Sometimes resumability needs to be designed into a device, like the examples above. For some types of devices, they are resumable by their very nature. A book with a bookmark is always ready to go. When you pressed STOP on an old audio cassette player, it just sat there in a physical arrangement ready to resume exactly where you left off a year later.

We don’t always want such a friction-less experience though. Friction is safe. It keeps you from falling down. Friction in an entertainment device, can also help keep you from excessive unwanted distraction.

If my TV takes 20 seconds to boot up, that might be just enough friction to keep me walking past it rather than getting sucked into watching something I don’t even really want to see.

Just don’t make me wait 3 seconds to resume my New Super Mario Bros. game.