Collections: Teaching Paradox, Imperator, Part IIIb: Imperator Interrupted

This is the second half of the third and final part of our three-part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactives ancient grand strategy game, Imperator: Rome, which covers (inter alia) the period of the collapse of the Roman Republic, which we generally call the Late Republic (c. 133-31 BC). Last time, we … Continue reading Collections: Teaching Paradox, Imperator, Part IIIb: Imperator Interrupted

Collections: Teaching Paradox, Imperator, Part IIIa: De Re Publica

This is the first half of the third part of our three-part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive’s ancient grand strategy game Imperator: Rome, running from the late fourth through the first century BCE, a period that, relevant for today's discussion, covers the Middle and Late Roman Republic, including the collapse of … Continue reading Collections: Teaching Paradox, Imperator, Part IIIa: De Re Publica

Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

This is the second half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's ancient grand strategy game Imperator: Rome which covers the broader Mediterranean and South Asia from the very late fourth century through to the end of the first century BC, the period of the … Continue reading Collections: Teaching Paradox, Imperator, Part IIb: Built in a Day

Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains

This is the first half of the second part of our three part (I, IIa, IIb, IIIa, IIIb) look at Paradox Interactive's Hellenistic-era grand strategy game Imperator: Rome. I had hoped to do this part in a single post, but my book writing schedule intervened and so it became necessary to split it up. Last … Continue reading Collections: Teaching Paradox, Imperator, Part IIa: Pops and Chains

Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres

This is the first part of a three-part (I, IIa, IIb, IIIa, IIIb) series, examining the historical assumptions of Imperator: Rome, a historical grand strategy game by Paradox Interactive, set during the rise and collapse of the Roman Republic from 304-27 BC and covering the broader Mediterranean world and South Asia. This is also the … Continue reading Collections: Teaching Paradox, Imperator, Part I: Divisa in Partes Tres

Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

This is the last part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the previous sections, we'd laid out what CKIII does very well: building a simulated model (albeit a simplified one) of power … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IV: Emperors, Soldiers and Peasants

Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

This is the third part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. In the last part (in two sections), we discussed how CKIII attempts to model decentralized political power in the fragmented polities of … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part III: Constructivisting a Kingdom

Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

This is the back half of the second part of a four part series (I, IIa, IIb, III, IV) examining the historical assumptions behind the popular medieval grand strategy game Crusader Kings III, made by Paradox Interactive. Last time we looked at how the game tried to mechanically simulate the internal structure of the highly … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIb: Cracks in the House of Islam

Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

This is the second part of a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of the popular historical grand strategy game Crusader Kings III, by Paradox Interactive. Last time we opened by discussing how CKIII attempts to simulate and represent the distinctly personal character of rule and decision-making in the Middle … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part IIa: Rascally Vassals

Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal

This is the first post in a four-part (I, IIa, IIb, III, IV) series examining the historical assumptions of Crusader Kings III, a historical grand strategy game by Paradox Interactive set during the Middle Ages and covering Europe, North Africa and both West and Central Asia. This is also the continuation of a larger series … Continue reading Collections: Teaching Paradox, Crusader Kings III, Part I: Making It Personal