This is the fourth and last part of our series (I, II, III, IV) examining the historical assumptions of Europa Universalis IV, Paradox Interactive's historical grand strategy computer game set in the early modern period. Last time we looked at how Europa Universalis IV often struggles to reflect the early modern history of places and … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part IV: Why Europe?
Month: May 2021
Meet a Historian: Robin S. Reich on Making Sense of Medieval Medicine: Humors, Weird Animal Parts, and Experiential Knowledge
Note from the Editor: I'm excited that I have our first (hopefully of many!) guest post to share with you and it is a fascinating topic to start with. The history of medicine (and the history of science more generally) is a captivating and important sub-field and a frequent reader-request, but also a place where … Continue reading Meet a Historian: Robin S. Reich on Making Sense of Medieval Medicine: Humors, Weird Animal Parts, and Experiential Knowledge
Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis
This is the third part of our series (I, II, III, IV) examining the historical assumptions of Paradox Interactive’s grand strategy computer game set in the early modern period, Europa Universalis IV (which is in turn the start of a yet larger series looking at several of Paradox's games and how they treat their historical … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part III: Europa Provincalis
Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens
This is the second part in a series (I, II, III, IV) that examines the historical assumptions behind Paradox Interactive's grand strategy computer game set in the early modern period, Europa Universalis IV (EU4). Last time, we took a look at how EU4 was a game fundamentally about states and how the decision to orient … Continue reading Collections: Teaching Paradox, Europa Universalis IV, Part II: Red Queens