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Showing posts with label D&D. Show all posts
Showing posts with label D&D. Show all posts

Wednesday, June 12, 2019

The case for PWYW products

Apparently there was some rumblings about how PWYW downgrades the RPG industry.  I currently don't have any sources on that, although it was on twitter.  After a brief search I was unable to find anything.  I have a few messages out there to people, so if I get some data I'll do an edit to this post.

Okay, here's the gist of why I totally love PWYW products, and why most of mine are PWYW.

Once a year I get a cheque for $100 USD, which works out to $132 CAD

I've been considering picking up Sage Of The Shadow Lord as it looks like a lot of fun.
The softcover print is $9.99 USD
Hold on a second though, gotta convert that to CAD, and we gotta add the shipping.  Here's what it costs me to get a reprint of a basic old school D&D module.
















Cheapest shipping is $15.14 CAD (3-6 weeks)
The book is $13.28 CAD

So we are at $28.42 CAD for a reprint of a book. 

Alternatively if I was in the states the shipping would be half that and the book is $9.99

Alright my cheque went down to $100 CAD

And I might just grab in search of the unknown while I'm at it.  Unfortunately if I buy 2 things, the shipping doesn't get any cheaper (like amazon).

Now I'm probably going to go out to the local game store as well, because my nephew has been playing D&D with us and he needs a set of dice.  There's another $7.00 CAD that I'll spend.

Oooh a few new minis, a extra set of dice for shane cuz why not, and If I remember correctly they got a pile of old AD&D books that no one wants except me (score!)

So $14 for dice, $8 for a few minis, and a copy of some old tome for $23.00

I am now at $101.84 CAD

So I've got less than $30 leftover.  And I'm hungry, and there's a McDonalds near the game store.

Pay What You Want is NOT hurting the industry at all. 

***
When I first started publishing some stuff my thought process was the following:
Put out some free stuff
Gain a few followers
Put out some pwyw stuff
Gain a few extra followers
Get them excited about something
Put out an actual book to make money.

The last part hasn't happened.  I'm currently working on something, but the intention is to use the above cheque to not purchase any actual rpg products, but instead pay for some art.

In the end, it'll be the same thing, a 0 dollar income that I'm super happy about.

Because honestly that's not the point and never was for me.  Sure a few extra bucks to buy some RPG books is fucking wonderful (and I love all you guys for purchasing stuff!).  The real satisfaction comes from creating and putting stuff out there, and people get excited about it.  Which then pushes me to do more stuff.

Whenever that cheque arrives, I'll probably go on a spending spree and put all that money back into the industry.

Cheers





Wednesday, April 24, 2019

Reading Expert and got a pile of inspiration

Last night I decided to sit and read the D&D Expert rules for wilderness travel.  Mostly just to get it all in my head prior to the game on friday.  I have to admit I've way over prepped for this game.  I doubt they will even get to the island on Friday night.  In reading the rules I started thinking about games (of course), and settings.  There is so much golden material in those 2 sets of books.

I read thru the creating a campaign section, the typical start small (village) and a small area of land to explore.  It made me quickly realize that with those random tables in the book (combined with the wonderful dungeon building stuff in the 1e DMG) there is nothing you can't do as a DM.  I remember seeing a post by my buddy Thaumiel where he was prepping a hexcrawl, and he had basically just coloured a hexmap with pencil crayons.  I guess he had a few triggered hexes, dungeons etc.  But really this idea of a western marches (marshes?) campaign really appeals to me.

I know I'm going all A.D.D. Gamer here.  But the idea of setting up a small barony, a village, hand writing a few dungeons and doing a wilderness crawl really appeals to me.  Even the looseness of Isle Of Dread still feels a wee bit restricting on my brain (because I want to make sure I do my best when i run it.... hope that makes sense).

So I'm running the isle, because I've been saying that for a LONG time.  But you know what, I think I'm going to work on a small barony as well.  Maybe a new settlement, in a land that hasn't been well explored (sure we can kotb it I suppose).

I dunno.... All i'm saying is if you are looking for inspiration, pick up the basic/expert books and read em.

I also find this and want to play around with it: https://campaignwiki.org/text-mapper/smale


Monday, April 1, 2019

Died 3 times!


We had a really fun time playing D&D on Sunday.  It was Justin's first time DMing and he did a wonderful job.  It was mechanically basic D&D I suppose, really rules light without a lot of worrying about the rules.  The dungeon was super interesting, each room had 8 doors that connected to other rooms.  Nothing happened in hallways.  Thankfully we were able to find a few clues in the dungeon, one of which was the map.  My nephew kyle (who needed a bit of a break) had almost figured out how the dungeon worked prior to us getting the map.  Smart kid!

When I created my character I decided to call him Twix, I was originally going to just use the stats from my black hack character Jax Windlehen but decided against it.  Thank god I did, as I died 3 times in the game.  At one point I thought it was going to be a TPK.

So I called myself Twix, and then my wife decided her character was "Oh henry" and my nephew went with Snickers.  So we were the Three Musketeers! or the Chocolatier Three.  Whichever you'd like.

The premise of the dungeon was that a lot of adventurer's have went and checked it out but none of have returned.  We got there, met with an old man (who was sorta ghost).  He locked us in.  (totally dusty door! hahaha). 

The rooms were all super interesting, some were straight up fights, while others were maze rooms, or puzzles.  Thankfully there was a medical doctor in one of the rooms! Which saved my ass 3 times.  (without paying the cost of Resurrection).  We found out we needed to find 3 artifacts that would essentially kill the old man, releasing all of the ancient prisoners from the dungeon including the doctor. 

Justin was kind enough to give me a copy of the adventure.  However it's in mac pages, so I'll see if I can get a shareable PDF shortly!

I think he did a bang up job for someone whose never written or DMed anything!

I spent the Sunday being inspired working on pre gens for whitebox.  The intention is to run Isle of Dread next (which I've been chomping at the bit to run latetly).  Coincidentally in my facebook memories I found a post about buying Isle of Dread & the forbidden city! $12 CAD hahaha.  Which was from a few years ago. 

One thing I've done with the pre gens is to setup a second sheet with consumables.  Hit points, etc.  which can just be crossed off.  See screen shot.






Monday, October 29, 2018

The Silver Bloods

I started playing Skyrim again this weekend.  This time around I'm playing basically "meat", a Orc wielding a hand axe, shield and heavy armour.  I decided not to do all the typical quests, but just go out adventuring. 

Rather than go directly to Whiterun, and get the house there, I thought about how I really dug the house in Markarth, since it's built on dwemmer ruins it's kinda nifty.

Once I got to the town, I remembered about the Silver Blood family, and how they pretty much run things in Markarth.  This gave me a few ideas for gaming.  Specifically when you have a faction that owns a lot of real estate and has some power, their influence will grow.  Regardless of the fact that there is an appointed Jarl within the city.  This is proven when you walk into Understone keep and are stopped by a member of the family wanted to speak with the Jarl.  As well pretty much anywhere you go in that town there is discussion of the Silver Bloods.

If you were running something like Keep on the borderlands, and wanted a mine nearby you could use my adventure "The Overrun Mines".  Maybe have a family who owns the mine, and is pouring money into shops in the keep.  The casetellan may have decided to get some of the monsters from the caves of chaos to infiltrate the mine, in a sense closing it down.  This adds to the intrigue of both modules.  Of course having an influx of silver in town will up prices for things.  Poor adventurers!

Anyways, just a few thoughts this morning.

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I should note, I'm still kinda blotto, and I may not be blogging and participating a community discussions for awhile.  This was just something in my head this morning that I wanted to get out there. 






Friday, July 28, 2017

Ah summer


Up here in the great white north, we get basically 3 months of summer.  Spring is kinda melty for a bit then bam summer, so I guess maybe 3.5 months.  I'm sure other gaming groups go thru this in the summer, it's just to damn busy with everything else.  Which I'm entirely fine with.

the city I live in Winnipeg, is notorious for being facking cold 9 months of the year, mosquitoes and great music.  I think part of the reason that great music is made in this town, is because there's not a hellua a lot to do on cold nights in January.  That and hauling gear in -40 C sucks goblin wang.

So people hole themselves up and write and play music.

I think this is the same for gaming, atleast for the groups I'm in.  Our 5e group has attempted to get together pretty much every month this summer, and its just not happening.  It's not because we have better things to do outside (because we play DND on my deck sometimes), its because shit comes up, things that we can only do in the summer.  Ever try camping in the winter? yah not fun.

The nice thing about this little break is, it's giving me sometime to plan campaigns.  For the old school group, I think I'm going to try out my Toadstool hack, and basically run a campaign in Mystara.  Starting with Isle of Dread and we can see where that leads.  I've been working on some of the encounters in Isle of Dread and fleshing them out.  Obviously I won't write too much about it here, as some of my players read the blog on occasion.  At this point I think I'm going to scrap mutant future, everyone was sorta meh on it.  I think it might be partially my fault as I'm not the best sci fi writer in the world.

For our fifth edition group, I think I might run some old dragonlance 2e modules.  I've talked about this before, I have Dragon Knight and I've downloaded the other 2 in the series.  It might be a nice change.

Anyways have a good weekend! I'm not gaming this weekend, I'm going to drink beer in the shade of a large tree and think about dungeons.




Tuesday, June 20, 2017

#freerpgdayleads to some awesome loot and ideas!

Which I think is the point right? Well that and getting people into games that haven't played before.  I will start off my tale with this, I noticed "Vagina's Are Magic" pictures cropping up on saturday morning, and prior to that I had heard about it. My first thought was "there is no way there will be any copies in Winnipeg".  My second thought was "my wife is going to love this".

After a brief discussion with +Dyson Logos I learned that stores participating in the day get a case of stuff, and it seems to be all the same stuff going out all over the world.  That awesome fact combined with the fact that OSR is nonexistent in this city, meant there was a real chance that I could get a copy.

Saturday afternoon we headed out to a Comic book collectable store first, as I knew they had some old school D&D books for sale, and I thought I might be able to pick up a module or two for not a ton of money.  Turns out the store sold all their DnD stuff to the next store we were going to!  Which was Game Knight in Winnipeg. (Very cool store BTW, and it was first the time I checked it out, must go back).

So we wandered in, my wife grabbed a copy of VAM, and I grabbed the DCC starter rules (which I'm quite excited about as well).  I asked a dude if they had an "old school DnD" and he pointed me to a stack of orange spined books.  (F**k yah).

I managed to pick up a copy of the 1e DMG (now I own 3 DMGs! more on that later).

*note: this maybe a bit of a long post, but I am making up for being a bit quiet latetly.

I should note that the store was running pathfinder. And If I knew about DCC before hand, and If I had a "in" with the place I totally would have ran DCC.  I do plan to talk to the good folks at the store.

TANGENT ABOUT BRICKS & MORTAR 

Alright, I'll admit it.  I'm just as bad as the next guy when it comes to shopping on amazon, in big box stores.  I hate myself for it, and I try not to do it as much as I can.  For almost all the rpg stuff I've purchased its either been online, or at a local gaming store.  For other things I've went to big box stores.  Come to think of it, I think I only bought one thing on amazon, and it was a hard to find thing.  Whenever I get around to buying some more new 5e stuff I'll be going to a FLGS (specifically gameknight as its a cool store), rather than saving the $3 and buying it on amazon.  Now I am aware that I'm a publisher, and I've been cutting out the local store and selling directly online.  I am however going to change that, when I have something nice and decent sized, well packaged to try and sell them.  From a marketing standpoint (I've thought about this for awhile).  The only way that I sell an OSR type product in this city is to have a set of rules that come with the product.  And of course be priced in a reasonable range.  For a few reasons.  1.  If someone is going to buy something they will buy a brand they are familiar with (or something compatible with that brand) especially when they have limited funds to do so.  and 2.  The city I live in is notoriously cheap.  haha.  Anyways, that's that tangent.  The gist of which is I need to get something completed to put out there.  And then maybe get a few other titles together for down the road perhaps.  Or write for that audience.  Or get a OSR thing happening.

THOUGHTS ON VAM
I've had a bit of a cursory read of the book, and it's pretty cool.  The layout is awesome, the spells are cool, and the art is NSFW.  (but also pretty awesome).  The whole point of grabbing this book was for one reason (okay two, I wanted to read it as well).  To get my wife to read an rpg thing, and take ownership of an aspect of the game.

The fact that it states on the back of the book that it's for female characters (not females in general, dudes can use the book, they just got to play a female character).

What I'm hoping is, she reads the book and get's excited about the spells.

Then she can go ahead and create a character with them, and light whatever adventure I plan on fire.

THOUGHTS ON DMGS

Okay, the first edition DMG is awesome.  It is a bit of a mess layout wise, and how some thing flow into completely "what the heck?" things. And in some spots it might be a bit "ranty".  (large swell of gygax fans crucifying me in their minds).  This book has some really great advice, regardless of what version of the game you are running (or what version/clone osr game you are playing).  It has some awesome fun tables.  I cannot wait (I repeat) cannot wait to use the table for mixing potions!  I was telling this kid in the store about it.

It was rather funny, after I grabbed the DMG and our loot, I went up to the counter to pay.  There was this young dude working the till and when he saw the book he had this moment of AWE.  "WOW! I didn't know we even had this!!! WOW, just WOW!".  I proceeded to show him a few of the tables (including the potion one) and then explain OSR.  He had started with D&D 3.5 and was now firmly entrenched in pathfinder.

Anyways, of the 3 DMGs I own (wow I own three), this is one of my favourites!  The fifth edition DMG is also very awesome, and handy.  I have to admit, the 2nd edition one is about my least favourite and least helpful.  Although there are some nuggets of cool in it.

DCC RULES & ADVENTURE IDEAS 

While I have no idea if using VAM and DCC together will blow up the game (I honestly don't care, I intend to do it), if my wife, or someone else creates a character with vam they can try it out.  The DCC rules came with 2 adventures!  And the basic rules.  Which I've sort of read, atleast the beta rules which are online right here.  And here's a quickstart guide.

One thing that's not yet straightened out for me (and I can't find anywhere.. help?)
Where does a player find their initial reflex, will and fortitude.

Anyhow, if someone could let me know about that.  With the 2 adventures that came with the startup rules (one of which is a funnel) and the trolls of mistwood that I grabbed awhile ago. I have more than enough DCC entertainment for awhile.  When I first read DCC I didn't quite get it.  I think mostly because I never really played 3 on.  That and the funky dice threw me for a loop.  (they still do).  But reading the starter rules again with fresh eyes, it makes sense to me.   As well I think my group will really like it.  Because it's just about having fun in the dungeon really.  We tend to drink a lot and act like goof balls when play rpgs.  Plus they are all metal heads.

DCC seems just crazy enough for me, and it looks like it will be fairly easy to DM (as far as checks, combat, etc are concerned).  I just wonder how many times I'll be looking up tables.  I might have to dog ear them.

So whenever we want a one shot that could become a few more adventures, I'm totally prepared.  (Once I read the rules of course).

PS I need to take an RPG shelfie.   It's grown by leaps and bounds in the last year!  I am honestly enjoying collecting and reading some of these long forgotten books.


Friday, April 7, 2017

Bergal (Shadow Owl)


No. Enc:  1d6
Alignment:  Neutral
Movement: 90’ (30’)
Fly: 450’ (150’)
Armour Class:  4  
Hit Dice:  4+2
Attacks:  2 (claw/claw)
Damage:  1d6/1d6
Morale:  8
Save: F4
Hoard Class: XIX
XP:  50

Bergals are creatures of the dark, dank places below the world.  They are a race of humanoid owl cross breeds, and are extremely intelligent.  They covet shiny trinkets and raw meat.  Begarls usually make their nests in large caverns, either in smaller caves or amongst the stalactites.  While owls maybe solitary creatures, Bergals prefer to hunt in packs, and will usually attempt to carry off unsuspecting prey by swooping down and grabbing them with their talons.  They can fly long distances with their wings.  Bergals have extremely good infravision and are able to see up to 120’.  Because of their nearly black appearance they can hide in plain sight.  Whenever encountering a group of Bergals, there is a -1 penalty to players surprise rolls.

Monday, April 3, 2017

Actual play awesome "an invitation from the blue baron"

On Saturday morning I got a message from +Michael Thomas tagging me in an actual play of "An Invitation from the blue baron".  I started watching a bit of it, then promptly went off to a small comic con where I got an awesome deal on some old D&D books.  I'll be posting about that awesome find tomorrow.

This actual play was done by +God Emperor Leto II and a group of players via hangouts.  I have to say that God Emperor Leto is an awesome DM! Just watching him, he does all kinds of cool voices, he knows the rules inside and out which is great.  (this is one reason why playing old school stuff is so much fun, the rules are easy to learn, and when you are not sure you can just make a ruling).

The cool thing about this video is that it shows how much the Blue Baron lends itself to role playing.  (Spoiler) in the two hours of this video, there isn't one fight.  Just a orc bitch slap.

I can't wait to watch the next one.  My wife and I curled up on Saturday evening after we got back from comic con and watched this whole thing.  It was great! The players & DM did an awesome job.

I also filtered thru a few of God Emperor Leto's other videos on his channel, he did an excellent one about Blueholme, and "why he records videos".

Here is his channel.


Wednesday, March 1, 2017

DOWNLOAD - An Invitation From The Blue Baron

HERE'S THE DOWNLOAD:  https://drive.google.com/open?id=0B-hlnlR7qn5XSjRiS0FHSnBWYkE


This wonderful forty four page adventure that you hold in your hands was written for Blueholme Prentice rules ™.  The book was a collaborative effort between some of the brightest minds in the Old School Role Playing community.  Detailed within this book is a twenty two room dungeon, new monsters & spells, and all kinds of interesting twists.  The Blue Baron holds his masquerade party annually, and because of this we have added a pile of random tables, which should easily allow replaying this adventure with different results! Grab a few sets of dice, some pencils, paper and few friends and delve into the masquerade.

Invited Guests Include:

A bit of disturbing news has crossed my desk.  It seems that a plot may in fact be a foot.  While I would like to detail all of the information within this letter, I would prefer to speak with you in person.  A fortnight from today, please meet me on the stairs leading to the dungeons of the Blue Baron.  I hazard to guess that you haven’t been living under a rock, and know full well that every year the Blue Baron throws a rather distinct masquerade ball.  Obviously you will be compensated for your efforts.  Consider yourselves cordially invited.

– Nohj (Wizard of the court).