Archive for the ‘Crafty’ Category

Games Workshop Dungeon Rooms, Caverns, Dungeon Lairs.

March 6, 2025

Look up the Games Workshop product Dungeon Rooms, Caverns, and Dungeon Lairs. There was a Phase 1 that were in color but drawn simply. There have been attempts to make more like that from Inked Adventures, but they aren’t as cartoony and colorful as the Phase 2 GW ones, and there’s a bit of nostalgia for me with these in particular. There are also colorful tiles from GW’s Warhammer Quest game which is apparently seeing a resurgence. The difficulty for people is that WHQ is also out of print and expensive on the secondhand market.

The first problem is that the old out of print GW floors were scaled too small, they weren’t 1″ squares. I discovered that when I bought the Rooms and Caverns sets off Noble Knight. After re-assembling the cut-out pieces and scanning them, I’m now trying to get the scans repaired where the white rumpled cut edges are showing. Then I can resize.

The next concern is coming up with a method to keep them from sliding around too much. I think a textured backing and using them on a big sheet of felt on the tabletop could do it just fine. Adhesives would fail over time and attach when not desired, transfer / remove ink, etc.

Last I think is whether I’d laminate them. Because the back can’t be too slippery, I’d have to attach a backing after lamination, which means they can’t be double-sided.

The upside is it’s a product that can be printed inexpensively by a company but would take a ton of ink and produce not-so-great results if done on a home printer. Packs flat so shipping is easy. And for the user, storage is much easier than 3d dungeon tiles. This last one is mainly what I care about.

There are also a lot of chipboard material dungeon tiles from WotC and Paizo. Think like board game components that you punch out of a whole sheet. These are okay but aren’t cartoonishly brightly colored so they don’t fit in perfectly with the GW sets. Also, plenty of these tiles look like 2000s 3d renders (for a while I was trying to take screen captures of game environments from the Neverwinter Nights 1 adventure toolkit, but they were too pixelated and low-poly so they looked inescapably rendered).

Hirst Arts III: Design of Modular Dungeon v1

May 14, 2011

We finally decided to pick up two Hirst Arts molds and try building a dungeon.

First up we needed to gather our supplies. And then prepare for the eventual mad construction by casting a lot of blocks. We went to a builder supply and bought dental plaster. Our experience with plaster of paris is that it’s softer and takes longer to set, which offsets the small extra cost of the dental plaster. Ours was less than $50 for a 100 lb bag. If you go to the hardware store you pay about the same amount per pound for dental plaster.

The next step is to plan out what your dungeon will look like. A modular dungeon works best, since you can change the configuration to whatever you want at the time.

The Hirst Arts website has a tutorial on how to make the dungeon pieces. You should check it out, man. What they don’t tell you is that you’ll want a base that’s more rigid and durable than cereal box card. This is because you might pick up the dungeon block by a corner, which means all the weight is supported by a few weak glue joints between blocks. Better to have the weight supported by the base. For that base, we chose 1/8″ thick plywood. You can get it from the hardware store for a tiny fraction of the price of balsa tiles at a craft store. Ours cost $4 for 24 sq feet.

The next part is line-of-sight. For us, it was very important that people sitting next to the table be able to see their figurines in the dungeon without standing up. That meant the standard 1/2″ wall height (two standard bricks high) was too much. We’re doing just one brick high (1/4″). The floor bricks are 1/8″, walls are 1/4″, and lengths are all in 1″ and occasionally 3/4″ for special pieces. So everything fits together very well!

Next we need to actually set out the floorplan.

The website tutorial has three floor bricks across for a standard hallway. That’s 3″. But if you make a hallway piece, you’ll have a wall sitting on top the outside floor bricks. So you have a center row of floor, and a pair of half-inch floor spaces on either side of it. Effectively the hallway is 2″ across. But in reality, you can’t fit two figures in it side by side. So instead we’re counting any half-bricks as non-walkable space. So a dungeon block 3″ across actually only has 1″ of walkable space, and at 25mm scale is 5′ across. This will waste some table space, but it’ll be much easier to use.

We also need intersections. We’ll need a 90-degree corner, a T, and a four-way. We’re making the rooms modular as well. That is, instead of a whole room, we have room pieces. For that purpose we need tiles that have some number of open corners. Check out this diagram:

(Note: this is actually an old unposted post that I edited to reflect what we actually did. We have a second-generation tile configuration and I like it better, but we actually did make the set described here. I’ll update this post with pictures when I take them. I’ll take pictures of the Version 2 set at the same time and make a new post about it.)


Design a site like this with WordPress.com
Get started